<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warmahordes.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Warmachine University Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php/Special:Contributions/Admin"/>
	<updated>2026-04-27T22:52:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=R%C3%B6k&amp;diff=13781</id>
		<title>Rök</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=R%C3%B6k&amp;diff=13781"/>
		<updated>2026-04-22T18:23:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;html&amp;gt; &amp;lt;table&amp;gt; &amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Trollblood_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Trollblood Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/8/89/Trollblood_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt; &amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Rök  &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Trollblood_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Trollblood Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/8/89/Trollblood_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Rök  &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollbloods&amp;quot; title=&amp;quot;Trollbloods&amp;quot;&amp;gt;Trollblood&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Northkin&amp;quot; title=&amp;quot;Category:Northkin&amp;quot;&amp;gt;Northkin&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Dire_Troll&amp;quot; title=&amp;quot;Category:Dire Troll&amp;quot;&amp;gt;Dire Troll&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Character&amp;quot; title=&amp;quot;Category:Character&amp;quot;&amp;gt;Character&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Heavy_Warbeast&amp;quot; title=&amp;quot;Category:Heavy Warbeast&amp;quot;&amp;gt;Heavy Warbeast&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Whenever a remote mountain village is found in ruins and with its taverns plundered, northerners speak fearfully of the dire troll called Rök. Although insatiable as any dire troll, over a century ago Rök developed a unique craving for beer and liquor of all sorts, and his raids of villages for their intoxicating spirits have since become legendary.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;When he was sought out by Borka Kegslayer, Rök engaged the trollkin in an exhausting battle lasting several hours. After this, Kegslayer shared his own potent brew, convincing the ferocious troll they were kindred souls. When Borka left, Rök followed, knowing that greater fights and rivers of beer awaited them.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Animus&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Animus&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Recent_Changes&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_R.C3.B6k&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Rök&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#R.C3.B6k_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rök in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Combos_.26_Synergies&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Combos &amp;amp;amp; Synergies&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Trollblood_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Trollblood models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Rök&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Rok.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Rok.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Rok.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/d/d5/Rok.jpg/280px-Rok.jpg&amp;quot; srcset=&amp;quot;/images/d/d5/Rok.jpg 1.5x, /images/d/d5/Rok.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Large&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;12 (★)&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;12 (★)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7 (★)&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7 (★)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;C&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;C&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;17&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;(★) &#039;&#039;His animus, Primal, can boost STR &amp;amp;amp; MAT&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;(★) &amp;lt;i&amp;gt;His animus, Primal, can boost STR &amp;amp;amp; MAT&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Warbeast&amp;quot; title=&amp;quot;Category:Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - All warbeasts share a huge stack of special rules. The short version is they&#039;re big, furious, and beat stuff up pretty good. Click &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Assault_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Assault symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/9/94/Assault_symbol.jpg/24px-Assault_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/94/Assault_symbol.jpg/36px-Assault_symbol.jpg 1.5x, /images/thumb/9/94/Assault_symbol.jpg/48px-Assault_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Assault&amp;quot; title=&amp;quot;Category:Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Cold_Imm_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/0/04/Cold_Imm_symbol.jpg/24px-Cold_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/04/Cold_Imm_symbol.jpg/36px-Cold_Imm_symbol.jpg 1.5x, /images/thumb/0/04/Cold_Imm_symbol.jpg/48px-Cold_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Cold_Immunity&amp;quot; title=&amp;quot;Category:Cold Immunity&amp;quot;&amp;gt;Immunity: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Berserk&amp;quot; title=&amp;quot;Category:Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; make one additional melee attack against another model in its melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Bond&amp;quot; title=&amp;quot;Category:Bond&amp;quot;&amp;gt;Bond&amp;lt;/a&amp;gt; [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka&amp;quot; title=&amp;quot;Borka&amp;quot;&amp;gt;Borka&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - If this model begins the game in Borka&#039;s battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent&#039;s control. While this model is bonded to Borka and in their &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, it gains Stumbling Drunk. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Stumbling_Drunk&amp;quot; title=&amp;quot;Category:Stumbling Drunk&amp;quot;&amp;gt;Stumbling Drunk&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - A model with Stumbling Drunk cannot become &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;. If it is hit by an enemy attack at any time except while advancing, after that attack is resolved this model is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; d3&amp;quot; in a direction decided by the deviation template, then you choose its facing.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Regeneration&amp;quot; title=&amp;quot;Category:Regeneration&amp;quot;&amp;gt;Regeneration&amp;lt;/a&amp;gt; [d3]&amp;lt;/b&amp;gt; - This model can be forced to &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Remove_damage&amp;quot; title=&amp;quot;Remove damage&amp;quot;&amp;gt;remove d3 damage&amp;lt;/a&amp;gt; points once per activation. This model cannot use Regeneration during an activation it runs.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Snacking&amp;quot; title=&amp;quot;Category:Snacking&amp;quot;&amp;gt;Snacking&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model boxes a living model with a melee attack, it can choose to &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;RFP&amp;lt;/a&amp;gt; the boxed model. When it does, this model can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Remove_damage&amp;quot; title=&amp;quot;Remove damage&amp;quot;&amp;gt;remove d3 damage points&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Frost Breath&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;SP 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Cold_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/6/6b/Cold_dam_symbol.jpg/24px-Cold_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6b/Cold_dam_symbol.jpg/36px-Cold_dam_symbol.jpg 1.5x, /images/thumb/6/6b/Cold_dam_symbol.jpg/48px-Cold_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Cold_Damage&amp;quot; title=&amp;quot;Category:Cold Damage&amp;quot;&amp;gt;Damage Type: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Critical_Freeze&amp;quot; title=&amp;quot;Category:Critical Freeze&amp;quot;&amp;gt;Critical Freeze&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the model hit becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; for one round unless it has &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Immunity:_Cold&amp;quot; title=&amp;quot;Immunity: Cold&amp;quot;&amp;gt;Immunity: Cold&amp;lt;/a&amp;gt;.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Big Meaty Fist&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Open_Fist_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Open Fist symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/3/3d/Open_Fist_symbol.jpg/24px-Open_Fist_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/3d/Open_Fist_symbol.jpg/36px-Open_Fist_symbol.jpg 1.5x, /images/thumb/3/3d/Open_Fist_symbol.jpg/48px-Open_Fist_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Open_Fist&amp;quot; title=&amp;quot;Category:Open Fist&amp;quot;&amp;gt;Open Fist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Battle Axe&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Animus&amp;quot;&amp;gt;Animus&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Primal&amp;quot; title=&amp;quot;Category:Primal&amp;quot;&amp;gt;Primal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Round&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly living Faction warbeast gains +1 STR and MAT for one round.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;When taken by &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka&amp;quot; title=&amp;quot;Borka&amp;quot;&amp;gt;Borka&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Band_of_Heroes&amp;quot; title=&amp;quot;Theme - Band of Heroes&amp;quot;&amp;gt;Band of Heroes&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Kriel_Company&amp;quot; title=&amp;quot;Theme - Kriel Company&amp;quot;&amp;gt;Kriel Company&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Power_of_Dhunia&amp;quot; title=&amp;quot;Theme - Power of Dhunia&amp;quot;&amp;gt;Power of Dhunia&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Storm_of_the_North&amp;quot; title=&amp;quot;Theme - Storm of the North&amp;quot;&amp;gt;Storm of the North&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;When taken by &amp;lt;b&amp;gt;anyone else&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Storm_of_the_North&amp;quot; title=&amp;quot;Theme - Storm of the North&amp;quot;&amp;gt;Storm of the North&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Recent_Changes&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;No changes since 2021.10&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_R.C3.B6k&amp;quot;&amp;gt;Thoughts on Rök&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;R.C3.B6k_a_nutshell&amp;quot;&amp;gt;Rök in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Angry at being in a nutshell, Rök begins to break everything.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Rök is fundamentally a worthy rival to the almost ubiquitous &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dire_Troll_Mauler&amp;quot; title=&amp;quot;Dire Troll Mauler&amp;quot;&amp;gt;Dire Troll Mauler&amp;lt;/a&amp;gt; trading 1 fury and a chain attack for assault and a brutal axe; he hits hard - and brings a really useful melee damage/accuracy buff in Primal rather than simply a strength buff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Rage&amp;quot; title=&amp;quot;Rage&amp;quot;&amp;gt;Rage&amp;lt;/a&amp;gt;. Berserk is an amazing rule and really helps to keep fury use to a minimum while vs infantry swarms. Likewise an assault spray with crit freeze can really mess up some people’s day.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As a Northkin model Rök has some great combos already available to him&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Combos_.26_Synergies&amp;quot;&amp;gt;Combos &amp;amp;amp; Synergies&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Doomshaper_2&amp;quot; title=&amp;quot;Doomshaper 2&amp;quot;&amp;gt;Doomshaper 2&amp;lt;/a&amp;gt; grants &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Overtake&amp;quot; title=&amp;quot;Overtake&amp;quot;&amp;gt;Overtake&amp;lt;/a&amp;gt; to his battlegroup and Rök has &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;, so you can pacman through infantry and snack on them for RFP. He can also upkeep Wild Agression on him for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka_Kegslayer&amp;quot; title=&amp;quot;Borka Kegslayer&amp;quot;&amp;gt;Borka Kegslayer&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka,_Vengeance_of_the_Rimeshaws&amp;quot; title=&amp;quot;Borka, Vengeance of the Rimeshaws&amp;quot;&amp;gt;Borka, Vengeance of the Rimeshaws&amp;lt;/a&amp;gt; both make Rök incredibly hard to kill thanks to Stumbling Drunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Axer&amp;quot; title=&amp;quot;Troll Axer&amp;quot;&amp;gt;Troll Axer&amp;lt;/a&amp;gt; - hitting matters on a Thresher, and Primals helps with this.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Jarl_Skuld&amp;quot; title=&amp;quot;Jarl Skuld&amp;quot;&amp;gt;Jarl Skuld&amp;lt;/a&amp;gt; - As part of his battlegroup Rök gains Swift Hunter, so if he kills his charge target with his Assault Spray he can still Hunt swiftly into melee with something else so he won&#039;t fail his charge. Rök also brings a damage buff for Jarl&#039;s beasties which is good for a caster who doesn&#039;t have one himself.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Gunnbjorn1&amp;quot; title=&amp;quot;Gunnbjorn1&amp;quot;&amp;gt;Gunnbjorn1&amp;lt;/a&amp;gt; - Killing Shot is pretty nice with the spray as is Guided Fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Northkin &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Stone&amp;quot; title=&amp;quot;Stone&amp;quot;&amp;gt;Stone&amp;lt;/a&amp;gt; is quite potent on him. +1 SPD, or +2 on cold damage rolls, or +2 STR are all great for him.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Berserk and Primal can both blow up in your face. (Primal&#039;s best used on lights where you are less worried by their frenzy).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He isn’t any more durable than a standard Dire Troll without his bond.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Look for how to position your charge with his spray.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you trigger Snacking, you don&#039;t get to trigger Berserk. This is both an advantage and disadvantage:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Advantage: You can Snack the last enemy in range (if it&#039;s living), and prevent yourself berserking into friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Disadvantage: If you Snack the second-to-last enemy in range, you have to buy an extra attack to get the last enemy.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In some respects, if you&#039;re really damaged and surrounded by enemies, it is better of thinking of Snacking and buying extra attacks as &amp;quot;I&#039;m spending fury to get extra heals&amp;quot; rather than &amp;quot;I&#039;m breaking my own Berserk chain and spending fury to restart it&amp;quot;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Rok_classic.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/b/b2/Rok_classic.jpg/300px-Rok_classic.jpg&amp;quot; srcset=&amp;quot;/images/b/b2/Rok_classic.jpg 1.5x, /images/b/b2/Rok_classic.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Rok_classic.jpg&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Original sculpt&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hordes:_Domination&amp;quot; title=&amp;quot;Hordes: Domination&amp;quot;&amp;gt;Hordes: Domination&amp;lt;/a&amp;gt; (2011)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rescuplted in 2016&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Trollblood_models&amp;quot;&amp;gt;Other Trollblood models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Trollblood_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Trollblood Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/8/89/Trollblood_Logo.jpg/75px-Trollblood_Logo.jpg&amp;quot; srcset=&amp;quot;/images/8/89/Trollblood_Logo.jpg 1.5x, /images/8/89/Trollblood_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Trollbloods Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:Index_Trollblood&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;centre&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Battlegroup &amp;amp;amp; Similar&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; width=&amp;quot;95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka_Kegslayer_%26_Keg_Carrier&amp;quot; title=&amp;quot;Borka Kegslayer &amp;amp;amp; Keg Carrier&amp;quot;&amp;gt;Borka1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Borka,_Vengeance_of_the_Rimeshaws&amp;quot; title=&amp;quot;Borka, Vengeance of the Rimeshaws&amp;quot;&amp;gt;Borka2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Calandra_Truthsayer,_Oracle_of_the_Glimmerwood&amp;quot; title=&amp;quot;Calandra Truthsayer, Oracle of the Glimmerwood&amp;quot;&amp;gt;Calandra&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Captain_Gunnbjorn&amp;quot; title=&amp;quot;Captain Gunnbjorn&amp;quot;&amp;gt;Gunnbjorn1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Brigadier_General_Gunnbjorn&amp;quot; title=&amp;quot;Brigadier General Gunnbjorn&amp;quot;&amp;gt;Gunnbjorn2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Grim_Angus&amp;quot; title=&amp;quot;Grim Angus&amp;quot;&amp;gt;Grim1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hunters_Grim&amp;quot; title=&amp;quot;Hunters Grim&amp;quot;&amp;gt;Grim2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Grissel_Bloodsong,_Fell_Caller&amp;quot; title=&amp;quot;Grissel Bloodsong, Fell Caller&amp;quot;&amp;gt;Grissel1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Grissel_Bloodsong,_Marshal_of_the_Kriels&amp;quot; title=&amp;quot;Grissel Bloodsong, Marshal of the Kriels&amp;quot;&amp;gt;Grissel2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hoarluk_Doomshaper,_Shaman_of_the_Gnarls&amp;quot; title=&amp;quot;Hoarluk Doomshaper, Shaman of the Gnarls&amp;quot;&amp;gt;Doomshaper1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hoarluk_Doomshaper,_Rage_of_Dhunia&amp;quot; title=&amp;quot;Hoarluk Doomshaper, Rage of Dhunia&amp;quot;&amp;gt;Doomshaper2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hoarluk_Doomshaper,_Dire_Prophet&amp;quot; title=&amp;quot;Hoarluk Doomshaper, Dire Prophet&amp;quot;&amp;gt;Doomshaper3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Horgle,_the_Anvil&amp;quot; title=&amp;quot;Horgle, the Anvil&amp;quot;&amp;gt;Horgle2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Jarl_Skuld,_Devil_of_the_Thornwood&amp;quot; title=&amp;quot;Jarl Skuld, Devil of the Thornwood&amp;quot;&amp;gt;Jarl&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Kolgrima_Stonetruth,_Winter_Witch&amp;quot; title=&amp;quot;Kolgrima Stonetruth, Winter Witch&amp;quot;&amp;gt;Kolgrima&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Madrak_Ironhide,_Thornwood_Chieftain&amp;quot; title=&amp;quot;Madrak Ironhide, Thornwood Chieftain&amp;quot;&amp;gt;Madrak1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Madrak_Ironhide,_World_Ender&amp;quot; title=&amp;quot;Madrak Ironhide, World Ender&amp;quot;&amp;gt;Madrak2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Madrak,_Great_Chieftain&amp;quot; title=&amp;quot;Madrak, Great Chieftain&amp;quot;&amp;gt;Madrak3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Ragnor_Skysplitter,_the_Runemaster&amp;quot; title=&amp;quot;Ragnor Skysplitter, the Runemaster&amp;quot;&amp;gt;Ragnor&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warlock Attachment&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;30%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Runebearer&amp;quot; title=&amp;quot;Trollkin Runebearer&amp;quot;&amp;gt;Trollkin Runebearer&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Lesser Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;50%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Horgle_Ironstrike&amp;quot; title=&amp;quot;Horgle Ironstrike&amp;quot;&amp;gt;Horgle1&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Madrak_Ironhide,_Champion_of_the_Kriels&amp;quot; title=&amp;quot;Madrak Ironhide, Champion of the Kriels&amp;quot;&amp;gt;Madrak0&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light warbeasts&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Ice_Troll&amp;quot; title=&amp;quot;Ice Troll&amp;quot;&amp;gt;Ice Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Night_Troll&amp;quot; title=&amp;quot;Night Troll&amp;quot;&amp;gt;Night Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pyre_Troll&amp;quot; title=&amp;quot;Pyre Troll&amp;quot;&amp;gt;Pyre Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Slag_Troll&amp;quot; title=&amp;quot;Slag Troll&amp;quot;&amp;gt;Slag Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Storm_Troll&amp;quot; title=&amp;quot;Storm Troll&amp;quot;&amp;gt;Storm Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Swamp_Troll&amp;quot; title=&amp;quot;Swamp Troll&amp;quot;&amp;gt;Swamp Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Axer&amp;quot; title=&amp;quot;Troll Axer&amp;quot;&amp;gt;Troll Axer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Basher&amp;quot; title=&amp;quot;Troll Basher&amp;quot;&amp;gt;Troll Basher&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Bouncer&amp;quot; title=&amp;quot;Troll Bouncer&amp;quot;&amp;gt;Troll Bouncer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Impaler&amp;quot; title=&amp;quot;Troll Impaler&amp;quot;&amp;gt;Troll Impaler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Winter_Troll&amp;quot; title=&amp;quot;Winter Troll&amp;quot;&amp;gt;Winter Troll&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy warbeasts&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dire_Troll_Blitzer&amp;quot; title=&amp;quot;Dire Troll Blitzer&amp;quot;&amp;gt;Dire Troll Blitzer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dire_Troll_Bomber&amp;quot; title=&amp;quot;Dire Troll Bomber&amp;quot;&amp;gt;Dire Troll Bomber&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dire_Troll_Brawler&amp;quot; title=&amp;quot;Dire Troll Brawler&amp;quot;&amp;gt;Dire Troll Brawler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dire_Troll_Mauler&amp;quot; title=&amp;quot;Dire Troll Mauler&amp;quot;&amp;gt;Dire Troll Mauler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dozer_%26_Smigg&amp;quot; title=&amp;quot;Dozer &amp;amp;amp; Smigg&amp;quot;&amp;gt;Dozer &amp;amp;amp; Smigg&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Earthborn_Dire_Troll&amp;quot; title=&amp;quot;Earthborn Dire Troll&amp;quot;&amp;gt;Earthborn Dire Troll&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Mulg_the_Ancient&amp;quot; title=&amp;quot;Mulg the Ancient&amp;quot;&amp;gt;Mulg the Ancient&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Rök&amp;lt;/strong&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Gargantuan&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Glacier_King&amp;quot; title=&amp;quot;Glacier King&amp;quot;&amp;gt;Glacier King&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Mountain_King&amp;quot; title=&amp;quot;Mountain King&amp;quot;&amp;gt;Mountain King&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Sea_King&amp;quot; title=&amp;quot;Sea King&amp;quot;&amp;gt;Sea King&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; width=&amp;quot;99%&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Units, Solos, &amp;amp;amp; Battle Engines&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;150em&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dannon_Blythe_%26_Bull&amp;quot; title=&amp;quot;Dannon Blythe &amp;amp;amp; Bull&amp;quot;&amp;gt;Dannon Blythe &amp;amp;amp; Bull&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Greygore_Boomhowler_%26_Co.&amp;quot; title=&amp;quot;Greygore Boomhowler &amp;amp;amp; Co.&amp;quot;&amp;gt;Boomhowler1&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dhunian_Knot&amp;quot; title=&amp;quot;Dhunian Knot&amp;quot;&amp;gt;Dhunian Knot&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Kriel_Warriors&amp;quot; title=&amp;quot;Kriel Warriors&amp;quot;&amp;gt;Kriel Warriors&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Krielstone_Bearer_%26_Stone_Scribes&amp;quot; title=&amp;quot;Krielstone Bearer &amp;amp;amp; Stone Scribes&amp;quot;&amp;gt;Stone Bearer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Northkin_Bear_Handler_%26_Battle_Bears&amp;quot; title=&amp;quot;Northkin Bear Handler &amp;amp;amp; Battle Bears&amp;quot;&amp;gt;NK Bears&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Northkin_Fire_Eaters&amp;quot; title=&amp;quot;Northkin Fire Eaters&amp;quot;&amp;gt;NK Fire Eaters&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Northkin_Raiders&amp;quot; title=&amp;quot;Northkin Raiders&amp;quot;&amp;gt;NK Raiders&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pummeler_Crew&amp;quot; title=&amp;quot;Pummeler Crew&amp;quot;&amp;gt;Pummeler Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pyg_Burrowers&amp;quot; title=&amp;quot;Pyg Burrowers&amp;quot;&amp;gt;Pyg Burrowers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pyg_Bushwhackers&amp;quot; title=&amp;quot;Pyg Bushwhackers&amp;quot;&amp;gt;Pyg Bushwhackers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pyg_Lookouts&amp;quot; title=&amp;quot;Pyg Lookouts&amp;quot;&amp;gt;Pyg Lookouts&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Sons_of_Bragg&amp;quot; title=&amp;quot;Sons of Bragg&amp;quot;&amp;gt;Sons of Bragg&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Scattergunners&amp;quot; title=&amp;quot;Scattergunners&amp;quot;&amp;gt;Scattergunners&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Thumper_Crew&amp;quot; title=&amp;quot;Thumper Crew&amp;quot;&amp;gt;Thumper Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Champions&amp;quot; title=&amp;quot;Trollkin Champions&amp;quot;&amp;gt;T Champions&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Fennblades&amp;quot; title=&amp;quot;Trollkin Fennblades&amp;quot;&amp;gt;T Fennblades&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Highwaymen&amp;quot; title=&amp;quot;Trollkin Highwaymen&amp;quot;&amp;gt;T Highwaymen&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Long_Riders&amp;quot; title=&amp;quot;Trollkin Long Riders&amp;quot;&amp;gt;T Long Riders&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Runeshapers&amp;quot; title=&amp;quot;Trollkin Runeshapers&amp;quot;&amp;gt;T Runeshapers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Scouts&amp;quot; title=&amp;quot;Trollkin Scouts&amp;quot;&amp;gt;T Scouts&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Sluggers&amp;quot; title=&amp;quot;Trollkin Sluggers&amp;quot;&amp;gt;T Sluggers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Warders&amp;quot; title=&amp;quot;Trollkin Warders&amp;quot;&amp;gt;Warders&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;Special WA: &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Sorcerer&amp;quot; title=&amp;quot;Trollkin Sorcerer&amp;quot;&amp;gt;Trollkin Sorcerer&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Boomhowler,_Solo_Artist&amp;quot; title=&amp;quot;Boomhowler, Solo Artist&amp;quot;&amp;gt;Boomhowler2&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Boomhowler,_the_Destroyer&amp;quot; title=&amp;quot;Boomhowler, the Destroyer&amp;quot;&amp;gt;Boomhowler3&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Braylen_Wanderheart,_Trollkin_Outlaw&amp;quot; title=&amp;quot;Braylen Wanderheart, Trollkin Outlaw&amp;quot;&amp;gt;Braylen Wanderheart, Trollkin Outlaw&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Bumbles&amp;quot; title=&amp;quot;Bumbles&amp;quot;&amp;gt;Bumbles&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Dhunian_Archon&amp;quot; title=&amp;quot;Dhunian Archon&amp;quot;&amp;gt;Dhunian Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Fell_Caller_Hero&amp;quot; title=&amp;quot;Fell Caller Hero&amp;quot;&amp;gt;Fell Caller Hero&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Fennblade_Kithkar&amp;quot; title=&amp;quot;Fennblade Kithkar&amp;quot;&amp;gt;Fennblade Kithkar&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/General_%27Thunderstone%27_Brug&amp;quot; title=&amp;quot;General &#039;Thunderstone&#039; Brug&amp;quot;&amp;gt;General &#039;Thunderstone&#039; Brug&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Horgle_Ironstrike&amp;quot; title=&amp;quot;Horgle Ironstrike&amp;quot;&amp;gt;Horgle1&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Horthol,_Long_Rider_Hero&amp;quot; title=&amp;quot;Horthol, Long Rider Hero&amp;quot;&amp;gt;Horthol, Long Rider Hero&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Janissa_Stonetide&amp;quot; title=&amp;quot;Janissa Stonetide&amp;quot;&amp;gt;Janissa Stonetide&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Ledfoot_%26_Tredz&amp;quot; title=&amp;quot;Ledfoot &amp;amp;amp; Tredz&amp;quot;&amp;gt;Ledfoot &amp;amp;amp; Tredz&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Madrak_Ironhide,_Champion_of_the_Kriels&amp;quot; title=&amp;quot;Madrak Ironhide, Champion of the Kriels&amp;quot;&amp;gt;Madrak0&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Northkin_Shaman&amp;quot; title=&amp;quot;Northkin Shaman&amp;quot;&amp;gt;Northkin Shaman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pyg_Tank&amp;quot; title=&amp;quot;Pyg Tank&amp;quot;&amp;gt;Pyg Tank&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Stone_Scribe_Chronicler&amp;quot; title=&amp;quot;Stone Scribe Chronicler&amp;quot;&amp;gt;Stone Scribe Chronicler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Troll_Whelps&amp;quot; title=&amp;quot;Troll Whelps&amp;quot;&amp;gt;Troll Whelps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Champion_Hero&amp;quot; title=&amp;quot;Trollkin Champion Hero&amp;quot;&amp;gt;Trollkin Champion Hero&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Trollkin_Skinner&amp;quot; title=&amp;quot;Trollkin Skinner&amp;quot;&amp;gt;Trollkin Skinner&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Valka_Curseborn,_Chieftain_of_the_North&amp;quot; title=&amp;quot;Valka Curseborn, Chieftain of the North&amp;quot;&amp;gt;Valka Curseborn, Chieftain of the North&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Hearthgut_Hooch_Hauler&amp;quot; title=&amp;quot;Hearthgut Hooch Hauler&amp;quot;&amp;gt;Hearthgut Hooch Hauler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/War_Wagon&amp;quot; title=&amp;quot;War Wagon&amp;quot;&amp;gt;War Wagon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; width=&amp;quot;99%&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Band_of_Heroes&amp;quot; title=&amp;quot;Theme - Band of Heroes&amp;quot;&amp;gt;Band of Heroes&amp;lt;/a&amp;gt; -  &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Kriel_Company&amp;quot; title=&amp;quot;Theme - Kriel Company&amp;quot;&amp;gt;Kriel Company&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Power_of_Dhunia&amp;quot; title=&amp;quot;Theme - Power of Dhunia&amp;quot;&amp;gt;Power of Dhunia&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Storm_of_the_North&amp;quot; title=&amp;quot;Theme - Storm of the North&amp;quot;&amp;gt;Storm of the North&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Theme_-_Vengeance_of_Dhunia&amp;quot; title=&amp;quot;Theme - Vengeance of Dhunia&amp;quot;&amp;gt;Vengeance of Dhunia&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; width=&amp;quot;99%&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Minions that work for the Trollblooods&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; Refer to &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Who_Works_for_Whom&amp;quot; title=&amp;quot;Who Works for Whom&amp;quot;&amp;gt;Who Works for Whom&amp;lt;/a&amp;gt; and/or &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Trollblood_Minion&amp;quot; title=&amp;quot;Category:Trollblood Minion&amp;quot;&amp;gt;Category: Trollblood Minion&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.10 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Cold&amp;quot; title=&amp;quot;Category:Cold&amp;quot;&amp;gt;Cold&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Cold&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Freeze&amp;quot; title=&amp;quot;Category:Freeze&amp;quot;&amp;gt;Freeze&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Freeze&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Remember Stationary only prevents what it says it does. Refer the page on &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;Stationary&amp;lt;/a&amp;gt; for a refresher.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Open_Fist&amp;quot; title=&amp;quot;Category:Open Fist&amp;quot;&amp;gt;Open Fist&amp;lt;/a&amp;gt;  &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;(aka, Power Attack Throw)&amp;lt;b&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Open_Fist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Throw&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Throw&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; ) &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also the &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Throw&amp;quot; title=&amp;quot;Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; article for a recap of the core Throw rules.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a model is somehow thrown at itself (which can happen with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Durst1&amp;quot; title=&amp;quot;Durst1&amp;quot;&amp;gt;Durst1&amp;lt;/a&amp;gt;&#039;s feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279303-Redirected-power-attacks-and-being-thrown-at-yourself&amp;amp;amp;p=3881047&amp;amp;amp;viewfull=1#post3881047&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Flank&amp;quot; title=&amp;quot;Flank&amp;quot;&amp;gt;Flanking&amp;lt;/a&amp;gt; model&#039;s melee range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Incorporeal vs Slammed/Thrown models&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models cannot be moved by someone trying to slam them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Slammed models can move through Incorporeal models.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they have enough movement to get past them, no dramas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model cannot be moved (i.e. it&#039;s a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the purposes of Collateral Damage, only the model(s) you contacted &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you applied the rule of Least Disturbance count as contacted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The same logic applies to Throws.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Collateral Damage&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It doesn&#039;t trigger stuff that relies on being hit by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;) or damaged by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&#039;t get bonus damage from stuff that adds to a model&#039;s damage roll (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Signs_%26_Portents&amp;quot; title=&amp;quot;Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&#039;t matter if the attacker has crippled weapon systems or aspects.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Throw - Power Attack&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When you make a Throw Power Attack, no other abilities of the Fist weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Chain_Strike&amp;quot; title=&amp;quot;Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt;) are applied unless they specifically mention Throws. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252655-Power-Attack-Sweep-and-Chain-Strike&amp;amp;amp;p=3560095&amp;amp;amp;viewfull=1#post3560095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253791-Throwing-directly-away-from&amp;amp;amp;p=3572297&amp;amp;amp;viewfull=1#post3572297&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model that cannot be targeted by melee attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Una2&amp;quot; title=&amp;quot;Una2&amp;quot;&amp;gt;Una2&amp;lt;/a&amp;gt;&#039;s feat) cannot have models thrown at them, either. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264645-Una-2-and-Charging-power-attacks&amp;amp;amp;p=3840336&amp;amp;amp;viewfull=1#post3840336&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?270431-Power-Attack-Throw-followup-question&amp;amp;amp;p=3840340&amp;amp;amp;viewfull=1#post3840340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Checking&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Even though you make a &amp;quot;melee attack roll&amp;quot; vs Model [B] you don&#039;t actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Snacking&amp;quot; title=&amp;quot;Snacking&amp;quot;&amp;gt;Snacking&amp;lt;/a&amp;gt; from damage you did to Model B.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Warbeast&amp;quot; title=&amp;quot;Category:Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Warbeast&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;See also the &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt; page for a recap of the core warbeast rules.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Forcing&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If an ability doesn&#039;t specify how much it costs to force, it costs 1. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?260303-Default-cost-of-forcing&amp;amp;amp;p=3687707&amp;amp;amp;viewfull=1#post3687707&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Animi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A single Animus can be on several models at the same time. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628359&amp;amp;amp;viewfull=1#post3628359&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628362&amp;amp;amp;viewfull=1#post3628362&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; An animi cast by a warlock is an animi and a spell. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628362&amp;amp;amp;viewfull=1#post3628362&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Transferring Damage&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the &#039;normal&#039; damage to the warbeast before the transferred damage. This distinction can be important when you&#039;re working out who/what actually destroyed the beast. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277019-Transferring-simultaneous-damage-who-destroys-the-beast&amp;amp;amp;p=3864868&amp;amp;amp;viewfull=1#post3864868&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Frenzy&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Frenzy&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot trigger &amp;lt;i&amp;gt;optional&amp;lt;/i&amp;gt; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Cleave&amp;quot; title=&amp;quot;Cleave&amp;quot;&amp;gt;Cleave&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&amp;amp;amp;p=3859015&amp;amp;amp;viewfull=1#post3859015&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You must trigger &amp;lt;i&amp;gt;compulsory&amp;lt;/i&amp;gt; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Consume&amp;quot; title=&amp;quot;Consume&amp;quot;&amp;gt;Consume&amp;lt;/a&amp;gt;) ... except for compulsory abilities that also generate an extra attack (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;). In that case, you don&#039;t get the Berserk attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&amp;amp;amp;p=3859015&amp;amp;amp;viewfull=1#post3859015&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A warbeast may not make an Assault shot as part of a Frenzy activation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253995-Frenzy-and-Can-Not-be-charged&amp;amp;amp;p=3590839&amp;amp;amp;viewfull=1#post3590839&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a frenzying warbeast can&#039;t reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277358-Frenzy-Failed-Charge&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279245-Frenzy-and-initials-with-the-same-power-and-strength&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Assault&amp;quot; title=&amp;quot;Category:Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 1: Declare the charge&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Are you in already melee? With &amp;lt;i&amp;gt;any enemy&amp;lt;/i&amp;gt;, not just your charge target? &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, you don&#039;t get an Assault attack &amp;lt;i&amp;gt;at all&amp;lt;/i&amp;gt; (Refer to the latest Errata). Instead it&#039;s just a normal charge. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, continue to Step 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note: You cannot be &amp;quot;in melee&amp;quot; with a stationary/knocked down target. Feel free to declare charges (and Assault shots) in this case.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can even charge a knocked down model you&#039;re in B2B with, advance 0&amp;quot;, and get your ranged attack and your melee attack(s).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 2: Move the charging model&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; As soon as the movement is finished, determine whether it was a successful charge or not.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Do this before resolving anything that triggers on &amp;quot;Ends Movement&amp;quot; (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Admonition&amp;quot; title=&amp;quot;Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Do this before resolving your Assault attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you make a successful charge? You get the ranged attack even though you&#039;re &amp;quot;in melee&amp;quot; (not yet though).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you fail the charge? You will get the Assault shot anyway (not yet though).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Did you fail the charge, but end your movement in melee with someone different to your charge target? You get the ranged attack even though you&#039;re &amp;quot;in melee&amp;quot; (not yet though). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257993-Assault-and-engage&amp;amp;amp;p=3626185&amp;amp;amp;viewfull=1#post3626185&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Now that you&#039;ve figured out whether the charge successful, you resolve &amp;quot;Ends Movement&amp;quot; effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If something happens at this point that changes whether a model is in/out of melee range, it does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; retroactively change a failed charge into a successful charge or vice versa.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your charge was successful you may use &amp;quot;any time&amp;quot; abilities between &#039;finishing movement&#039; and &#039;starting Assault attack&#039;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you fail your charge, you may not use &amp;quot;any time&amp;quot; abilities before or after making the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:Tip_lightbulb.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Assault is not a &amp;quot;triggered ability&amp;quot; and  it will never trigger simultaneously with another ability that triggers/resolves at &amp;quot;ends movement&amp;quot;. Instead, the other ability is &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt; resolved before the Assault shot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can make an Assault shot even if you charged less than 3&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 3: Make the ranged attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; The ranged attack is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since the Assault attack is outside your Combat Action, you can only do a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; ranged attack. CRA &amp;amp;amp; Special ranged attacks are only allowed during your Combat Action, you can&#039;t do them. (&amp;lt;b&amp;gt;Infernal Ruling &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CRA&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276760-Can-Assault-be-used-with-star-attack&amp;amp;amp;p=3862309&amp;amp;amp;viewfull=1#post3862309&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Special Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you move at least 3&amp;quot; during the charge movement? Who cares, that is irrelevant to the Assault attack! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make your ranged attack vs your charge target&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the charge target is already dead (which can happen when units charge) then you don&#039;t get to redirect your Assault attack vs &#039;someone else&#039;. You simply don&#039;t get an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which can do something &amp;quot;&amp;lt;i&amp;gt;instead&amp;lt;/i&amp;gt; of making a ranged attack&amp;quot; (such as the &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Spriggan&amp;quot; title=&amp;quot;Spriggan&amp;quot;&amp;gt;Spriggan&amp;lt;/a&amp;gt;&#039;s &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Targeting_Flare&amp;quot; title=&amp;quot;Targeting Flare&amp;quot;&amp;gt;Targeting Flare&amp;lt;/a&amp;gt;) then they can do that as an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253254-Assault-and-Targeting-Flair&amp;amp;amp;p=3650151&amp;amp;amp;viewfull=1#post3650151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your ranged attacks triggers other attacks/damage that occur &amp;quot;after the attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) then those will resolve as per normal, regardless of whether you had a successful charge or not. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693&amp;amp;amp;viewfull=1#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Is the target in melee with the shooter?&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, then you &amp;lt;i&amp;gt;ignore&amp;lt;/i&amp;gt; the +4 DEF bonus (as per the 3rd paragraph of &amp;quot;Targeting a Model in Melee&amp;quot; (TMM) rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, resolve the ranged attack exactly the same as if it were a normal ranged attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 4: After finishing the Assault attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If it was an unsuccessful charge, your activation now ends. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You may not trigger &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may not trigger &amp;quot;at the end of the activation&amp;quot; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;) (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If it was a successful charge, and your charge target is ...&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; still alive, then you get your charge attack (as per the charge rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; dead, then you get your initial melee attack(s) vs anyone still in your melee range (as per the charge rules).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Either way, you don&#039;t get to make more ranged attacks (other than the obvious exceptions like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;, of course).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Move all models in the unit before making any Assault attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make all Assault attacks before making any Charge attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Each model in the unit is effectively &amp;quot;stalled&amp;quot; while you move/shoot the other models. This &amp;quot;stall&amp;quot; does not create an opportunity to use &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652031&amp;amp;amp;viewfull=1#post3652031&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a trooper&#039;s target dies before they make their Assault shot, they don&#039;t get to redirect it. You just skip their Assault shot. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot make Assault attacks while out of formation, as per the regular formation rules about making attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Assault &amp;amp;amp; CRA &amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Template:RC_Assault_%26_CRA&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Warbeasts&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warbeasts cannot use Assault during a Frenzy. Refer to the latest errata.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault vs Countercharge&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Countercharge_%26_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Things which are resolved when a model &amp;quot;ends movement&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) need to be resolved &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Assault&amp;quot; title=&amp;quot;Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt; attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault &amp;amp;amp; Drag&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Assault_%26_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You determine whether a charge was successful or not before making the Assault attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It is still a failed charge and your activation is going to end after the Assault attack is resolved. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You will get the free melee attack from Drag as part of resolving the Assault ranged attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whether or not your charge was successful, this free melee attack is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3650328&amp;amp;amp;viewfull=1#post3650328&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You won&#039;t be able to purchase additionals (because your activation ended).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Berserk&amp;quot; title=&amp;quot;Category:Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Berserk&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Berserk attacks will generate even more Berserk attacks. You keep going until you miss, something survives, or you run out of targets.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Berserk grants an &amp;lt;i&amp;gt;additional&amp;lt;/i&amp;gt; attack which by definition can &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; occur during your Combat Action. Therefore Berserk doesn&#039;t work on free strikes, impact attacks, etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;quot;Immediately&amp;quot; means you can&#039;t save it until later in your activation. Berserk must be resolved at step 14 of the attack sequence (refer Apdx A).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot use &amp;quot;Any Time&amp;quot; abilities while resolving the original attack, the Berserk attack, or between the attacks. Refer Apdx A. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Berserk doesn&#039;t trigger during a frenzy. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&amp;amp;amp;p=3590891&amp;amp;amp;viewfull=1#post3590891&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Berserk will not trigger if the target uses an ability to move the &amp;lt;i&amp;gt;damage&amp;lt;/i&amp;gt; to another model (such as a warlock transfer).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; But it will trigger if they use an ability to move the &amp;lt;i&amp;gt;attack&amp;lt;/i&amp;gt; to a different model (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Grim_Salvation&amp;quot; title=&amp;quot;Grim Salvation&amp;quot;&amp;gt;Grim Salvation&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Berserk has a weird niche interaction with Agathon&#039;s abilities, which you can read &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Revelations_of_the_Outer_Darkness&amp;quot; title=&amp;quot;Revelations of the Outer Darkness&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Attack-Generating Abilities&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Attack_Generation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; From the core rulebook: &amp;lt;i&amp;gt;When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you trigger two attack-generating abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Kill_Shot&amp;quot; title=&amp;quot;Kill Shot&amp;quot;&amp;gt;Kill Shot&amp;lt;/a&amp;gt;) you choose to resolve one and &amp;quot;lose&amp;quot; the other (unless you trigger it again later).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you trigger two attack-generating abilities, and one of them is compulsory (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;), you &amp;lt;i&amp;gt;must&amp;lt;/i&amp;gt; choose to resolve the compulsory one. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?260582-Cleave-ability&amp;amp;amp;p=3686817&amp;amp;amp;viewfull=1#post3686817&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Bond&amp;quot; title=&amp;quot;Category:Bond&amp;quot;&amp;gt;Bond&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Bond&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Bonds are ineffective while the model is under your opponent&#039;s control. Refer the core rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Bonds &amp;amp;amp; Themes&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a warjack/warbeast with a bond is in that caster&#039;s battlegroup, they can be taken in &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; theme force. Refer the core rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This is true even if the caster isn&#039;t a full warcaster or warlock (this interaction changed as of 2018.06).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Stumbling_Drunk&amp;quot; title=&amp;quot;Category:Stumbling Drunk&amp;quot;&amp;gt;Stumbling Drunk&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Stumbling_Drunk&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When using the deviation template, the &amp;quot;4&amp;quot; should point towards the origin of the damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276799-Stumbling-Drunk-direction&amp;amp;amp;p=3862521&amp;amp;amp;viewfull=1#post3862521&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Regeneration&amp;quot; title=&amp;quot;Category:Regeneration&amp;quot;&amp;gt;Regeneration&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Regeneration&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Snacking&amp;quot; title=&amp;quot;Category:Snacking&amp;quot;&amp;gt;Snacking&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Snacking&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use Snacking to RFP your target even if you&#039;re at full health. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278292-Snacking&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Snacking occurs at boxed, and thus:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Doesn&#039;t&amp;lt;/i&amp;gt; prevent abilities that trigger at disabled (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Tough&amp;quot; title=&amp;quot;Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Self-Sacrifice&amp;quot; title=&amp;quot;Self-Sacrifice&amp;quot;&amp;gt;Self-Sacrifice&amp;lt;/a&amp;gt;, etc).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Might&amp;lt;/i&amp;gt; prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the &#039;Triggers&#039; section (pg 10 of the pdf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Does&amp;lt;/i&amp;gt; prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can snack friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may choose where each individual point of healing goes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you kill multiple models with a single attack (such as trampling over them) then you get to heal once for each model killed.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/mw/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/mw/index.php/Category:Primal&amp;quot; title=&amp;quot;Category:Primal&amp;quot;&amp;gt;Primal&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Primal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Primal plus Rapport&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wiki.warmahordes.net/mw/index.php?title=Template:RC_Primal_and_Rapport&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a warbeast has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Primal and Rapport cast on it, then you can either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Use the warbeast&#039;s MAT plus the bonus to MAT from Primal, or&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Use the current MAT of the warlock but it will miss out on the Primal bonus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278955-Rapport-Primal&amp;amp;amp;p=3877772&amp;amp;amp;viewfull=1#post3877772&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727205629&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.320 seconds&lt;br /&gt;
Real time usage: 1.043 seconds&lt;br /&gt;
Preprocessor visited node count: 1147/1000000&lt;br /&gt;
Preprocessor generated node count: 3836/1000000&lt;br /&gt;
Post‐expand include size: 118296/2097152 bytes&lt;br /&gt;
Template argument size: 39248/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  578.895      1 - -total&lt;br /&gt;
 13.37%   77.403      7 - Template:RCbox&lt;br /&gt;
 12.70%   73.500      8 - Template:Iconbox&lt;br /&gt;
 12.11%   70.131      2 - Template:RC_Longbox&lt;br /&gt;
 10.67%   61.793      1 - Template:Trollbox&lt;br /&gt;
  9.56%   55.329      1 - Template:RC_Assault&lt;br /&gt;
  8.29%   47.983      4 - Template:FH3&lt;br /&gt;
  7.15%   41.411      1 - Template:Ranged&lt;br /&gt;
  6.89%   39.874      1 - Template:Spellbox&lt;br /&gt;
  6.27%   36.276      1 - Template:Primal&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3261-0!*!0!!en!5!* and timestamp 20220727205628 and revision id 109154&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12187</id>
		<title>Ashlynn d’Elyse, the Queen’s Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12187"/>
		<updated>2026-04-09T05:54:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/1/10/Mercenary_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Ashlynn d’Elyse, the Queen’s Blade &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Llaelese&amp;quot; title=&amp;quot;Category:Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Morrowan&amp;quot; title=&amp;quot;Category:Morrowan&amp;quot;&amp;gt;Morrowan&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Warcaster_Unit&amp;quot; title=&amp;quot;Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Vayne di Brascio&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Gun_Mage&amp;quot; title=&amp;quot;Category:Gun Mage&amp;quot;&amp;gt;Gun Mage&amp;lt;/a&amp;gt; Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Following Ashlynn’s efforts in leading the liberation of Llael, the nation’s newly coroneted queen proclaimed her “The Queen’s Blade”, bestowing upon her the highest military authority in the land. Ashlynn is joined by a retinue of famous Llaelese duelists: Marie Aguillon, renowned for her master swordsmanship, and Vayne di Brascio, a skilled gun mage who spent years as a freedom fighter under Ashlynns command.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat:_Battle_Cry&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spells&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Vayne_di_Brasco&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Marie_Aguillon&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Recent_Changes&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-16&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-17&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-18&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spell_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-19&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-20&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-21&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#List_Building_Advice&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-22&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Strategy&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-23&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Llaelese_Resistance&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-24&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Flame_the_Darkness&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-25&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Irregulars&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-26&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Soldiers_of_Fortune&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-27&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Battlegroup&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.6&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-28&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-29&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-30&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Warjacks_she_can_take&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-31&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Mercenary_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-32&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - In a 2+ caster game, she can work for &amp;lt;a href=&amp;quot;/index.php/Category:Crucible_Guard_Mercenary&amp;quot; title=&amp;quot;Category:Crucible Guard Mercenary&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cygnar_Mercenary&amp;quot; title=&amp;quot;Category:Cygnar Mercenary&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;, or &amp;lt;a href=&amp;quot;/index.php/Category:Protectorate_of_Menoth_Mercenary&amp;quot; title=&amp;quot;Category:Protectorate of Menoth Mercenary&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;  - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around. Click &amp;lt;a href=&amp;quot;/index.php/101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn&amp;quot; title=&amp;quot;Ashlynn&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Ashlynn2.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Ashlynn2.jpg&amp;quot; height=&amp;quot;279&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/images/thumb/d/db/Ashlynn2.jpg/280px-Ashlynn2.jpg&amp;quot; srcset=&amp;quot;/images/thumb/d/db/Ashlynn2.jpg/420px-Ashlynn2.jpg 1.5x, /images/thumb/d/db/Ashlynn2.jpg/560px-Ashlynn2.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;+26&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;+26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat:_Battle_Cry&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Return_to_Play&amp;quot; title=&amp;quot;Return to Play&amp;quot;&amp;gt;Return&amp;lt;/a&amp;gt; up to 3 friendly destroyed Faction solos with points costs of 6 or less each to play. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Place those models B2B with Ashlynn. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Returned models must forfeit their Normal Movement or Combat Action the turn they were returned to play. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models that were destroyed this turn cannot be returned as a result of Battle Cry.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Additionally, while in Ashlynn&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Faction models gain Dying Breath.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Dying Breath is boxed by an enemy attack at any time except while it is advancing, it can be immediately make one basic attack.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Battle Cry lasts for one round.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, this model is not automatically hit by melee attacks, and its DEF is not reduced by being knocked down.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model destroys one or more enemy models with a melee attack during its unit&#039;s activation, other friendly warrior models gain +2 to their attack rolls while in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. Hero of the People last for one turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Llaelese models can ignore other friendly Llaelese models when determining LOS. Friendly Llaelese models can advance through other friendly Llaelese models in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range if they have enough movement to move completely past them.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Hand Cannon&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Revanche&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) -  This model makes one melee attack with this weapon against each model in its LOS that is in this weapon&#039;s melee range. Thresher attacks are simultaneous.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spells&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 5&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 5&amp;quot; AOE anywhere completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. While completely within the AOE, friendly Faction models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;. Enemy models treat the AOE as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rough_terrain&amp;quot; title=&amp;quot;Rough terrain&amp;quot;&amp;gt;rough terrain&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; CTRL&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; RND&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly living &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tough&amp;quot; title=&amp;quot;Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt; and Unyielding. Blood of Liberty last for one round.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - A model with Unyielding gains +2 ARM against melee damage rolls. &amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model/unit gains an additional die on attack and damage rolls. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Discard&amp;quot; title=&amp;quot;Discard&amp;quot;&amp;gt;Discard&amp;lt;/a&amp;gt; the low die in each roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;When an enemy model is damaged by Perdition, immediately after the attack is resolved one warjack in the spellcaster&#039;s battlegroup that is currently in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Turn&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;The spellcaster and friendly Faction warrior models/units beginning their activation in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range gain +2&amp;quot; when advancing as part of their Normal Movement and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; during their activations. True Path lasts for one turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vayne_di_Brasco&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Vayne di Brasco1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_2&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; [3&amp;quot;]&amp;lt;/b&amp;gt; - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3&amp;quot;] can advance up to 3&amp;quot;, then its activation ends.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5&amp;quot;. Do not add this model&#039;s STR to damage rolls with ranged weapons. Charge attacks made with ranged weapons are not boosted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_2&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dual Magelock&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Each time this weapon is used to make an attack, choose one of the following special rules: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This attack ignores the target in melee DEF bonus.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If this attack directly hits, choose another model within 4&amp;quot; model hit. The chosen model suffers an unboostable POW 10 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_damage&amp;quot; title=&amp;quot;Magical damage&amp;quot;&amp;gt;magical damage&amp;lt;/a&amp;gt; roll. The point of origin for this damage is the model hit. Trick Shot damage rolls are not considered to have been caused by an attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Enemy models hit are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; d3&amp;quot; directly away from the attacking model. On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the enemy model becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knockdown&amp;quot; title=&amp;quot;Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; after being pushed. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used a Both Barrels attack.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Sword&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Marie_Aguillon&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Marie1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_3&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain Riposte. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Riposte is missed by an enemy melee attack, immediately after the attack is resolved it can make one basic melee attack against the attacking model.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dueling Blade&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This weapon becomes RNG 2 during this model&#039;s activation.   &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Weighted Cloak&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Trip Up&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a small-based model is hit by an attack with this weapon, it becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. Ashlynn gains access to Khador and Cygnar warjacks in this theme.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This unit gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; in this theme. Vayne gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sniper&amp;quot; title=&amp;quot;Sniper&amp;quot;&amp;gt;Sniper&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Recent_Changes&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;2021.10 Mega Update&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; +4 WJP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Vayne became a Gun Mage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_Ashlynn2&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2_a_nutshell&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ashlynn2 is conceived to be leading from the front. Her high DEF and immunity to knockdown&#039;s DEF penalty permit this to a certain extent, though she really isn&#039;t hardy enough to play very far forward in the early game - even a simple cavalry charge from the right model could quite possibly do her in. She also doesn&#039;t hit hard enough to encourage you to play forward like you would with Butcher3 or Barnabas2. Also, Reposition 3&amp;quot; isn&#039;t good enough to get her back to safety.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;So instead of leading from the front, she usually casts True Path and juggles Hand of Fate, which is kinda boring, but effective. Yet another issue with her kit is that Marie wants to be charging, whilst Vayne and Ashlynn herself would rather not.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;She has a mid to late-game feat that brings back up to 18 points of models and can make for some janky assassination runs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_thoughts&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Three solos come back and are allowed to either move OR act in the same turn providing they did not die this turn. You can use this to assassinate the opposing caster, or to take out a high-value target while getting back 10-18 points of your own. Obvious candidates are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt; to trigger Espionage and let the solos move and attack even if they have to give up their movement, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gorman1&amp;quot; title=&amp;quot;Gorman1&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; to blind, &amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;Boss MacHorne&amp;lt;/a&amp;gt; to combo smite, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; to produce an ARM debuff and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt; to make two strong attacks. All of these models can be taken in either Llaelese Resistance or Flame in the Darkness. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Living the dream would mean charging towards a model near the opposing caster with Ashlynn and then using the feat to bring back Anastasia, and somebody like Gorman. Assuming you brought back on Anastacia within 5&amp;quot; of the opposing caster, she could then trigger Espionage allowing Gorman to walk forward and blind the caster thereby setting up the assassination from a Hand of Fated Galleon. Not as easy as it sounds.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Alternatively, you can just revive potent ranged models to give them odd shooting angles and shoot something of value (preferably the enemy caster) to death. This works best in Irregulars where you can bring &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Harlowe&amp;quot; title=&amp;quot;Harlowe&amp;quot;&amp;gt;Harlowe&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt;. Other possibilities for interesting effects exist like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hutchuk&amp;quot; title=&amp;quot;Hutchuk&amp;quot;&amp;gt;Hutchuk&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt;, so use your imagination. This method of using the feat allows you to haphazardly throw away powerful solos to score some early attrition gains and then bring them back once destroyed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that you cannot bring back Thrall Warriors as they do not have a points cost and as such do not cost 6 points or lower. None doesn&#039;t mean zero in this case.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is also the Dying Breath portion of the feat, which allows destroyed models to make an attack before being removed. Ranged units and weapon masters would be best for this. Most especially gun mages in the Llaelese theme. However, this is more of a neat feature of the feat rather than the primary benefit and you will forget about it unless you play her a few times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that returned journeymen do not return with any focus on them and won&#039;t regain control of their jacks if they are still around. the latter is also true for any jack marshals you may bring.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spell_thoughts&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With only 6 focus and 1-2 upkeeps out, you&#039;ll be picking any 1-2 of these spells per turn and forgoing the rest.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Artifice of Deviation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This is Ashlynn&#039;s sole defense against ranged attacks so if you need it, it&#039;s nice to toss it out there.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In the rare instance your opponent does not have pathfinder, it can make for good board control as well.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Blood of Liberty&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You&#039;ll probably only cast this if you&#039;re using Llaelese Resistance, because in other themes you&#039;re unlikely to have enough pure Llaelese models to justify it. Also, the pure Llaelese models have eggshell armour so the +2 ARM is unlikely to make a difference. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Stacking it with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Feign_Death&amp;quot; title=&amp;quot;Feign Death&amp;quot;&amp;gt;Feign Death&amp;lt;/a&amp;gt; from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; is moderately helpful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unyielding is only really beneficial on high-ARM and/or multiwound troops (such as &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Exemplar_Bastions&amp;quot; title=&amp;quot;Exemplar Bastions&amp;quot;&amp;gt;Exemplar Bastions&amp;lt;/a&amp;gt;). Those sorts of models also appreciate being sped up with True Path, so you&#039;re steered pretty hard toward those models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Otherwise you ignore this spell.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Hand of Fate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A great spell it works well on just about anything, but in particular, on any of the 6 colossals she can bring.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It&#039;s an exceptional spell that you may wish to juggle - if you can spare the focus to upkeep and recast it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Perdition&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This spell is basically a back-pocket assassination enabler. You&#039;re looking for an opportunity where giving your warjack an extra advance is game-changing, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you&#039;ve got a low ARM target in range that you&#039;ve got a good chance of damaging with a POW 10, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can afford to cast this spell (and probably boost it, too).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that the warjack has to move towards the nearest enemy, but it doesn&#039;t have to be &amp;lt;i&amp;gt;directly&amp;lt;/i&amp;gt; towards it. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;True Path&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This will be one of your main spells in the early turns and eat up all your focus. +2&amp;quot; movement is super useful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Pathfinder aspect will be irrelevant if you&#039;re using Llaelese Resistance, since that grants Pathfinder for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that Vayne and Marie do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; benefit from True Path, because of the unfortunate way the spell is worded.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; She was advertised as a &amp;quot;leading from the front&amp;quot; type of caster, just like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rahera&amp;quot; title=&amp;quot;Rahera&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; was, yet, just like Rahera, she can&#039;t actually play forward very far due to boosted 10&#039;s and 11&#039;s being fully capable of hitting her and her wanting to spend all her focus. This concept only really came into its own with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Azazello&amp;quot; title=&amp;quot;Azazello&amp;quot;&amp;gt;Azazello&amp;lt;/a&amp;gt;, and boy, did he perfect it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has virtually no focus for a battle group, in fact, she will likely not have much focus period. Most of the time you will upkeep HoF and cast True Path every round and camp the rest, or else she will die easily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her two companions have lower DEF leaving her vulnerable to enemy debuffs like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crippling_Grasp&amp;quot; title=&amp;quot;Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Freezing_Grip&amp;quot; title=&amp;quot;Freezing Grip&amp;quot;&amp;gt;Freezing Grip&amp;lt;/a&amp;gt; if those models are left exposed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Aurora1&amp;quot; title=&amp;quot;Aurora1&amp;quot;&amp;gt;Aurora1&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shae&amp;quot; title=&amp;quot;Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Blaize&amp;quot; title=&amp;quot;Blaize&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; all have +2 MOV spells and also have better delivery mechanisms than Ashlynn.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Di Brascio:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; He gets to choose an Attack Type even when he does a Both Barrels attack. Note that, if you pick Trick Shot, the second damage roll doesn&#039;t get +4 damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When he uses Point-Blank, he gets two melee attacks with his ROF 2 gun plus his sword attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or he can use Point-Blank with Both Barrels. You won&#039;t get a sword attack if you choose this option though.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; His Point-Blank attacks get to pick an Attack Type too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;List_Building_Advice&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Strategy&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Your biggest challenge will be safely delivering the army mostly intact. Ashlynn offers limited ranged defense and has no great way to stop enemy alpha strikes if they out-threat her or if they have a strong defensive feat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Llaelese_Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One huge draw for this theme is the free rubble, which effectively doubles her Artifice of Deviation spell to stop shooting. As well as access to the medium infantry of other factions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For her feat, you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Princess_Delores&amp;quot; title=&amp;quot;Princess Delores&amp;quot;&amp;gt;Princess Delores&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Malvin2&amp;quot; title=&amp;quot;Malvin2&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Boss_MacHorn&amp;quot; title=&amp;quot;Boss MacHorn&amp;quot;&amp;gt;Boss MacHorn&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn&amp;quot; title=&amp;quot;Taryn&amp;quot;&amp;gt;Taryn&amp;lt;/a&amp;gt; and sometimes &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; to choose from.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Two units of &amp;lt;a href=&amp;quot;/index.php/Crucible_Guard_Assault_Troopers&amp;quot; title=&amp;quot;Crucible Guard Assault Troopers&amp;quot;&amp;gt;Crucible Guard Assault Troopers&amp;lt;/a&amp;gt; make for an excellent core to the list, being able to be night unshootable with Carapace and threatening super far with True Path their main threat is Weapon Master single wound infantry, which are preyed upon by Thamarite Archons and Gun Mages. The &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; makes them way dodgy in melee as well.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; - Similar to Ass Troopers, but they trade Back Draft and Carapace for Take Down and Vengeance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Choir_of_Menoth&amp;quot; title=&amp;quot;Choir of Menoth&amp;quot;&amp;gt;Choir of Menoth&amp;lt;/a&amp;gt; - If you want to soup up a Galleon with Hand of Fate, these guys are your friends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - Two of them, always! Hot swap Hand of Fate between them and watch them evaporate skirmish screens and even put dents in heavies witht heir Free shots. Parking them in an Artifice is almost unfair.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt; - The bring 6 Sniper shots per unit, with which they can delete Single Wound Infantry for the rest of the list. Bring Gibbs to give them Repo and let them hang out in some fog, the theme rubble or an Artifice to keep them safe.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Flame_the_Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia3&amp;quot; title=&amp;quot;Alexia3&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; are the obvious feat target solos. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bring 1-2 &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archons&amp;lt;/a&amp;gt;, and 2 &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archons&amp;lt;/a&amp;gt;. They are amazing models and make great use of True Path.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; with Hand of Fate should get there with Vengeance and True Path and they should annihilate just about anything. 2 Units should be about all you can afford.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; care a high-quality unit with recursion and RFP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt; - It&#039;s a Shield Guard that has Accumulator and therefore demands less focus from her.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;lt;a href=&amp;quot;/index.php/Reliant&amp;quot; title=&amp;quot;Reliant&amp;quot;&amp;gt;Reliant&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt; can Accumulate from Savio.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grolar&amp;quot; title=&amp;quot;Grolar&amp;quot;&amp;gt;Grolar&amp;lt;/a&amp;gt; a fully loaded Grolar with Hand of Fate on it is an incredible assassination piece, as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vladimir2&amp;quot; title=&amp;quot;Vladimir2&amp;quot;&amp;gt;Vladimir2&amp;lt;/a&amp;gt; players will attest. Ash can replicate that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has access to a total of six colossals here. All of them will do well with HoF on them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; has a lot of utility and two really long-range guns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt; offers outstanding guns for HoF and Ashlynn&#039;s True Path spell gets around the problem of your Archons losing Flight when near the thing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Conquest&amp;quot; title=&amp;quot;Conquest&amp;quot;&amp;gt;Conquest&amp;lt;/a&amp;gt; - HoF ups the likelihood of Critical Devastation going off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Victor&amp;quot; title=&amp;quot;Victor&amp;quot;&amp;gt;Victor&amp;lt;/a&amp;gt; - A 20&amp;quot; main gun with good attack types and Flak Guns that are able to shred Archons.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Irregulars&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; are great solos to bring back. Hermit helps the output of an HoF Galleon, Princess, Nemo or Croes. In Irregulars, you would simply be trying to leverage Hand of Fate and True Path to deliver your army as you have no Morrowan Archons to help you play forward. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Asphyxious4&amp;quot; title=&amp;quot;Asphyxious4&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; you will hardly find a better use for True Path than throwing a Hand of Fate&#039;d Gaspy at the enemy at high speeds. He also brings a very important damage fixer.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Croes_Cutthroats&amp;quot; title=&amp;quot;Croes Cutthroats&amp;quot;&amp;gt;Croes Cutthroats&amp;lt;/a&amp;gt; - Under Hand of Fate they should be able to gun down a good portion of the enemy army, then throw down in melee with the help of True Path, Dark Shroud, and Master of Ruin. Crosse sets up Backstab for obscene levels of damage output.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - Discombobulate sets up Backstab for Croes. He is also an expensive solo to bring back with the feat, but he returns without focus, so your mileage may vary.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flugwug&amp;quot; title=&amp;quot;Flugwug&amp;quot;&amp;gt;Flugwug&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - They both have the ability to pull in an enemy caster with an attack and thus make for nifty feat targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Nemo4&amp;quot; title=&amp;quot;Nemo4&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - With Hand of Fate he becomes a terrifying gun platform, or he can bring a jack who takes to it very well, too, like a &amp;lt;a href=&amp;quot;/index.php/Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt;. The added recursion and extra solos (most likely a &amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;) are just gravy on top!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gudrun2&amp;quot; title=&amp;quot;Gudrun2&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - Parking models in an Artifice and having Gudrun nearby for Kinetic Distorsion makes them not worth shooting at.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - With True Path the threaten very far and don&#039;t need much else in terms of input.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Soldiers_of_Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The main reason to play in this theme is to juggle the hell out of Hand of Fate between &amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;Steelhead Halberdiers&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Steelhead_Cavalry&amp;quot; title=&amp;quot;Steelhead Cavalry&amp;quot;&amp;gt;Steelhead Cavalry&amp;lt;/a&amp;gt; units. Just load up on the dudes and send them screaming across the table with True Path. Also Halberdiers in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Verendrye&amp;quot; title=&amp;quot;Verendrye&amp;quot;&amp;gt;Verendrye&amp;lt;/a&amp;gt;&#039;s command range get Wall of Steel, which helps them resist blast damage when bunched up in an Artifice of Deviation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The best feat solos here are Gorman1, Anastasia, and &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt; in order to slam something over the enemy caster. Or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Stannis&amp;quot; title=&amp;quot;Stannis&amp;quot;&amp;gt;Stannis&amp;lt;/a&amp;gt; to get 12 points worth of models back into the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt; provides focus efficiency and Guard Dog. The Guard Dog ability allows Ashlynn to play forward a bit further than in Irregulars and a gun with HoF on it will do some serious damage, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Galleon with HoF will perform very well supported by Mark the Target and an Arcanist.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;She has too many spells to cast so her battlegroup is going to be small, either one colossal or two heavies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are a few jacks mentioned previously, because they&#039;re only available in specific themes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt; - Normally a terrible colossal, Hand of Fate enables it to sit back and launch the hate, especially with Choir or Hermit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - Also good with Hand of Fate but she offers it no threat extension.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - It has a free charge and can wreck some shop under Hand of Fate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - It can sit back and shoot every turn and not always demand focus to accomplish something.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - 2-3 of them make a cheap battlegroup that puts out big hits. Thanks to Powerful charge they don&#039;t need to boost to hit on a charge, most of the time, so they don&#039;t need focus input.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - 2 of them fill her WJPs exactly and give you access to the Princess (see above), who is arguably her best feat target.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released 2020.03&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ashlynn was the inaugural winner of the Warmadness 2019 popularity contest (out of a pool of 64 casters), making her ostensibly the most beloved character in the game. Her prize was the creation of Ashlynn2. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her sword is her dead father&#039;s sword.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warjacks_she_can_take&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With the way Mercenary battlegroups work, this model can&#039;t simply control &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Mercenary warjack, and instead is limited to the following choices:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;Note: Other restrictions may apply, such as &#039;Jack Marshals can&#039;t control Colossals, character warjacks aren&#039;t allowed in most theme forces, etc.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Mercenary_models&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/1/10/Mercenary_Logo.jpg/75px-Mercenary_Logo.jpg&amp;quot; srcset=&amp;quot;/images/1/10/Mercenary_Logo.jpg 1.5x, /images/1/10/Mercenary_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Mercenary Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary &#039;Jack Controllers (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Ashlynn_d%27Elyse&amp;quot; title=&amp;quot;Ashlynn d&#039;Elyse&amp;quot;&amp;gt;Ashlynn1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Ashlynn2&amp;lt;/strong&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Archnumen_Aurora&amp;quot; title=&amp;quot;Archnumen Aurora&amp;quot;&amp;gt;Aurora2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Constance_Blaize,_Knight_of_the_Prophet&amp;quot; title=&amp;quot;Constance Blaize, Knight of the Prophet&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&#039;s Hellslingers&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lieutenant_Crosse,_Resistance_Fighter&amp;quot; title=&amp;quot;Lieutenant Crosse, Resistance Fighter&amp;quot;&amp;gt;Crosse2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Damiano&amp;quot; title=&amp;quot;Captain Damiano&amp;quot;&amp;gt;Damiano&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Fiona_the_Black&amp;quot; title=&amp;quot;Fiona the Black&amp;quot;&amp;gt;Fiona&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Drake_MacBain&amp;quot; title=&amp;quot;Drake MacBain&amp;quot;&amp;gt;Macbain&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Traitor&amp;quot; title=&amp;quot;Magnus the Traitor&amp;quot;&amp;gt;Magnus1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Warlord&amp;quot; title=&amp;quot;Magnus the Warlord&amp;quot;&amp;gt;Magnus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Bartolo_Montador&amp;quot; title=&amp;quot;Captain Bartolo Montador&amp;quot;&amp;gt;Montador&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Rahera,_Terror_of_the_Wailing_Sea&amp;quot; title=&amp;quot;Captain Rahera, Terror of the Wailing Sea&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Phinneus_Shae&amp;quot; title=&amp;quot;Captain Phinneus Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;quot;Juniors&amp;quot;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshals&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Raluk_Moorclaw&amp;quot; title=&amp;quot;Raluk Moorclaw&amp;quot;&amp;gt;Raluk Moorclaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic &#039;Jack Controllers&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Durgen_Madhammer&amp;quot; title=&amp;quot;Durgen Madhammer&amp;quot;&amp;gt;Durgen Madhammer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/General_Ossrum&amp;quot; title=&amp;quot;General Ossrum&amp;quot;&amp;gt;General Ossrum&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Gorten_Grundback&amp;quot; title=&amp;quot;Gorten Grundback&amp;quot;&amp;gt;Gorten Grundback&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshal&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic Warjacks&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grundback_Blaster&amp;quot; title=&amp;quot;Grundback Blaster&amp;quot;&amp;gt;Blaster&amp;lt;/a&amp;gt;- &amp;lt;a href=&amp;quot;/index.php/Grundback_Gunner&amp;quot; title=&amp;quot;Grundback Gunner&amp;quot;&amp;gt;Gunner&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Avalancher&amp;quot; title=&amp;quot;Ghordson Avalancher&amp;quot;&amp;gt;Avalancher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Basher&amp;quot; title=&amp;quot;Ghordson Basher&amp;quot;&amp;gt;Basher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Driller&amp;quot; title=&amp;quot;Ghordson Driller&amp;quot;&amp;gt;Driller&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wroughthammer_Rockram&amp;quot; title=&amp;quot;Wroughthammer Rockram&amp;quot;&amp;gt;Rockram&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Earthbreaker&amp;quot; title=&amp;quot;Ghordson Earthbreaker&amp;quot;&amp;gt;Earthbreaker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Warcasters&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Cognifex_Cyphon&amp;quot; title=&amp;quot;Cognifex Cyphon&amp;quot;&amp;gt;Cognifex Cyphon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Exulon_Thexus&amp;quot; title=&amp;quot;Exulon Thexus&amp;quot;&amp;gt;Exulon Thexus&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Monstrosities &amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Monstrosities&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Subduer&amp;quot; title=&amp;quot;Subduer&amp;quot;&amp;gt;Subduer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Warden&amp;quot; title=&amp;quot;Warden&amp;quot;&amp;gt;Warden&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wrecker&amp;quot; title=&amp;quot;Wrecker&amp;quot;&amp;gt;Wrecker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 12%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Units, Solos, &amp;amp;amp; Battle Engines&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster attachments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Madelyn_Corbeau,_Ordic_Courtesan&amp;quot; title=&amp;quot;Madelyn Corbeau, Ordic Courtesan&amp;quot;&amp;gt;Madelyn Corbeau&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Reinholdt,_Gobber_Speculator&amp;quot; title=&amp;quot;Reinholdt, Gobber Speculator&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sylys_Wyshnalyrr,_The_Seeker&amp;quot; title=&amp;quot;Sylys Wyshnalyrr, The Seeker&amp;quot;&amp;gt;Wyshnalyrr&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Lesser Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Farrow&amp;quot; title=&amp;quot;Farrow&amp;quot;&amp;gt;Farrow&amp;lt;/a&amp;gt;) - &amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gatorman&amp;quot; title=&amp;quot;Gatorman&amp;quot;&amp;gt;Gatorman&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Bender_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Bender &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Bender&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Slaver_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Slaver &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Slaver&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Overlords&amp;quot; title=&amp;quot;Cephalyx Overlords&amp;quot;&amp;gt;Cephalyx Overlords&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hammerfall_High_Shield_Gun_Corps&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps&amp;quot;&amp;gt;High Shields&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Artillery_Corps&amp;quot; title=&amp;quot;Horgenhold Artillery Corps&amp;quot;&amp;gt;Artillery Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Forge_Guard&amp;quot; title=&amp;quot;Horgenhold Forge Guard&amp;quot;&amp;gt;Forge Guard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Idrian_Skirmishers&amp;quot; title=&amp;quot;Idrian Skirmishers&amp;quot;&amp;gt;Idrian Skirmishers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Assassins&amp;quot; title=&amp;quot;Kayazy Assassins&amp;quot;&amp;gt;Kayazy Assassins&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Assault_Corps&amp;quot; title=&amp;quot;Ogrun Assault Corps&amp;quot;&amp;gt;Ogrun Assault Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Resolutes&amp;quot; title=&amp;quot;Order of Illumination Resolutes&amp;quot;&amp;gt;OoI Resolutes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Vigilants&amp;quot; title=&amp;quot;Order of Illumination Vigilants&amp;quot;&amp;gt;OoI Vigilants&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Press_Gangers&amp;quot; title=&amp;quot;Press Gangers&amp;quot;&amp;gt;Press Gangers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Pirates&amp;quot; title=&amp;quot;Sea Dog Pirates&amp;quot;&amp;gt;Sea Dog Pirates&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Deck_Gun&amp;quot; title=&amp;quot;Sea Dog Deck Gun&amp;quot;&amp;gt;Deck Gun&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Cannon_Crew&amp;quot; title=&amp;quot;Steelhead Cannon Crew&amp;quot;&amp;gt;SH Cannon&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;SH Halberdiers&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Heavy_Cavalry&amp;quot; title=&amp;quot;Steelhead Heavy Cavalry&amp;quot;&amp;gt;SH Cavalry&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Mortar_Crew&amp;quot; title=&amp;quot;Steelhead Mortar Crew&amp;quot;&amp;gt;SH Mortar&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Riflemen&amp;quot; title=&amp;quot;Steelhead Riflemen&amp;quot;&amp;gt;SH Riflemen&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Volley_Gun_Crew&amp;quot; title=&amp;quot;Steelhead Volley Gun Crew&amp;quot;&amp;gt;SH Volley Gun&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tactical_Arcanist_Corps&amp;quot; title=&amp;quot;Tactical Arcanist Corps&amp;quot;&amp;gt;Tactical Arcanist Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
Special CA: &amp;lt;a href=&amp;quot;/index.php/Cephalyx_Dominator&amp;quot; title=&amp;quot;Cephalyx Dominator&amp;quot;&amp;gt;Cephalyx Dominator&amp;lt;/a&amp;gt; (small or medium based units) - &lt;br /&gt;
Special WA: &amp;lt;a href=&amp;quot;/index.php/Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; (Morrow units)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Croe%27s_Cutthroats&amp;quot; title=&amp;quot;Croe&#039;s Cutthroats&amp;quot;&amp;gt;Croe&#039;s Cutthroats&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cylena_Raefyll_%26_Nyss_Hunters&amp;quot; title=&amp;quot;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;quot;&amp;gt;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dannon_Blythe_%26_Bull&amp;quot; title=&amp;quot;Dannon Blythe &amp;amp;amp; Bull&amp;quot;&amp;gt;Blythe &amp;amp;amp; Bull&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Greygore_Boomhowler_%26_Co.&amp;quot; title=&amp;quot;Greygore Boomhowler &amp;amp;amp; Co.&amp;quot;&amp;gt;Boomhowler1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Herne_%26_Jonne&amp;quot; title=&amp;quot;Herne &amp;amp;amp; Jonne&amp;quot;&amp;gt;Herne &amp;amp;amp; Jonne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lady_Aiyana_%26_Master_Holt&amp;quot; title=&amp;quot;Lady Aiyana &amp;amp;amp; Master Holt&amp;quot;&amp;gt;Lady Aiyana &amp;amp;amp; Master Holt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lynus_Wesselbaum_%26_Edrea_Lloryrr&amp;quot; title=&amp;quot;Lynus Wesselbaum &amp;amp;amp; Edrea Lloryrr&amp;quot;&amp;gt;Lynus &amp;amp;amp; Edrea&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Commodore_Cannon_%26_Crew&amp;quot; title=&amp;quot;The Commodore Cannon &amp;amp;amp; Crew&amp;quot;&amp;gt;The Commodore Cannon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&#039;s Shadow Mutineers&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Agitator&amp;quot; title=&amp;quot;Cephalyx Agitator&amp;quot;&amp;gt;Cephalyx Agitator&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Death_Archon&amp;quot; title=&amp;quot;Death Archon&amp;quot;&amp;gt;Death Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gobber_Tinker&amp;quot; title=&amp;quot;Gobber Tinker&amp;quot;&amp;gt;Gobber Tinker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Menite_Archon&amp;quot; title=&amp;quot;Menite Archon&amp;quot;&amp;gt;Menite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Bokur&amp;quot; title=&amp;quot;Ogrun Bokur&amp;quot;&amp;gt;Ogrun Bokur&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Powder_Monkey&amp;quot; title=&amp;quot;Powder Monkey&amp;quot;&amp;gt;Powder Monkey&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Arcanist&amp;quot; title=&amp;quot;Steelhead Arcanist&amp;quot;&amp;gt;SH Arcanist&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;SH Ironhead&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Gunner&amp;quot; title=&amp;quot;Steelhead Gunner&amp;quot;&amp;gt;SH Gunner&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Swamp_Gobber_River_Raider&amp;quot; title=&amp;quot;Swamp Gobber River Raider&amp;quot;&amp;gt;Swamp Gobber River Raider&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Advocate&amp;quot; title=&amp;quot;Thamarite Advocate&amp;quot;&amp;gt;Thamarite Advocate&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Void_Archon&amp;quot; title=&amp;quot;Void Archon&amp;quot;&amp;gt;Void Archon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia,_Mistress_of_the_Witchfire&amp;quot; title=&amp;quot;Alexia, Mistress of the Witchfire&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alexia,_The_Undying&amp;quot; title=&amp;quot;Alexia, The Undying&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alten_Ashley&amp;quot; title=&amp;quot;Alten Ashley&amp;quot;&amp;gt;Alten Ashley&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia_Di_Bray&amp;quot; title=&amp;quot;Anastasia Di Bray&amp;quot;&amp;gt;Anastasia Di Bray&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Balthazar_Bamfist&amp;quot; title=&amp;quot;Balthazar Bamfist&amp;quot;&amp;gt;Balthazar Bamfist&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Black_Bella,_Duchess_of_Dread&amp;quot; title=&amp;quot;Black Bella, Duchess of Dread&amp;quot;&amp;gt;Black Bella1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stonecold_Black_Bella&amp;quot; title=&amp;quot;Stonecold Black Bella&amp;quot;&amp;gt;Black Bella2&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bloody_Bradigan&amp;quot; title=&amp;quot;Bloody Bradigan&amp;quot;&amp;gt;Bloody Bradigan&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_Solo_Artist&amp;quot; title=&amp;quot;Boomhowler, Solo Artist&amp;quot;&amp;gt;Boomhowler2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_the_Destroyer&amp;quot; title=&amp;quot;Boomhowler, the Destroyer&amp;quot;&amp;gt;Boomhowler3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bosun_Grogspar&amp;quot; title=&amp;quot;Bosun Grogspar&amp;quot;&amp;gt;Bosun Grogspar&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Brun_Cragback_%26_Lug&amp;quot; title=&amp;quot;Brun Cragback &amp;amp;amp; Lug&amp;quot;&amp;gt;Brun Cragback &amp;amp;amp; Lug&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Crawtooth&amp;quot; title=&amp;quot;Captain Crawtooth&amp;quot;&amp;gt;Captain Crawtooth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling, Captain of the BRI&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dahlia_Hallyr_%26_Skarath&amp;quot; title=&amp;quot;Dahlia Hallyr &amp;amp;amp; Skarath&amp;quot;&amp;gt;Dahlia Hallyr &amp;amp;amp; Skarath&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Dez2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doc_Killingsworth&amp;quot; title=&amp;quot;Doc Killingsworth&amp;quot;&amp;gt;Doc Killingsworth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eilish_Garrity,_the_Occultist&amp;quot; title=&amp;quot;Eilish Garrity, the Occultist&amp;quot;&amp;gt;Eilish1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Mage_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Mage Hunter of Ios&amp;quot;&amp;gt;Eiryss1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Angel_of_Retribution&amp;quot; title=&amp;quot;Eiryss, Angel of Retribution&amp;quot;&amp;gt;Eiryss2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Fortune_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Fortune Hunter of Ios&amp;quot;&amp;gt;Eiryss4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/First_Mate_Hawk&amp;quot; title=&amp;quot;First Mate Hawk&amp;quot;&amp;gt;First Mate Hawk&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flubbin&amp;quot; title=&amp;quot;Flubbin&amp;quot;&amp;gt;Flubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dreyfus_%26_Flubbin,_Storm_Patrol&amp;quot; title=&amp;quot;Dreyfus &amp;amp;amp; Flubbin, Storm Patrol&amp;quot;&amp;gt;Flubbin2 &amp;amp;amp; Dreyfus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flugwug_the_Filcher&amp;quot; title=&amp;quot;Flugwug the Filcher&amp;quot;&amp;gt;Flugwug the Filcher&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Glyn_Cormier,_Illuminated_One&amp;quot; title=&amp;quot;Glyn Cormier, Illuminated One&amp;quot;&amp;gt;Glyn Cormier, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_di_Wulfe,_Rogue_Alchemist&amp;quot; title=&amp;quot;Gorman di Wulfe, Rogue Alchemist&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_the_Mad&amp;quot; title=&amp;quot;Gorman the Mad&amp;quot;&amp;gt;Gorman2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Grand_Master_Gabriel_Throne&amp;quot; title=&amp;quot;Grand Master Gabriel Throne&amp;quot;&amp;gt;Grand Master Gabriel Throne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gubbin&amp;quot; title=&amp;quot;Gubbin&amp;quot;&amp;gt;Gubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Gubbin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wanderer&amp;quot; title=&amp;quot;Gudrun the Wanderer&amp;quot;&amp;gt;Gudrun1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wasted&amp;quot; title=&amp;quot;Gudrun the Wasted&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlan_Versh,_Illuminated_One&amp;quot; title=&amp;quot;Harlan Versh, Illuminated One&amp;quot;&amp;gt;Harlan Versh, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlowe_Holdemhigh&amp;quot; title=&amp;quot;Harlowe Holdemhigh&amp;quot;&amp;gt;Harlowe Holdemhigh&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hermit_of_Henge_Hold&amp;quot; title=&amp;quot;Hermit of Henge Hold&amp;quot;&amp;gt;Hermit of Henge Hold&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hutchuk,_Ogrun_Bounty_Hunter&amp;quot; title=&amp;quot;Hutchuk, Ogrun Bounty Hunter&amp;quot;&amp;gt;Hutchuk, Ogrun Bounty Hunter&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/J.A.I.M.s&amp;quot; title=&amp;quot;J.A.I.M.s&amp;quot;&amp;gt;J.A.I.M.s&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kell_Bailoch&amp;quot; title=&amp;quot;Kell Bailoch&amp;quot;&amp;gt;Kell Bailoch&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lanyssa_Ryssyl,_Nyss_Sorceress&amp;quot; title=&amp;quot;Lanyssa Ryssyl, Nyss Sorceress&amp;quot;&amp;gt;Lanyssa Ryssyl, Nyss Sorceress&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lord_Rockbottom&amp;quot; title=&amp;quot;Lord Rockbottom&amp;quot;&amp;gt;Lord Rockbottom&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Major_Harrison_Gibbs&amp;quot; title=&amp;quot;Major Harrison Gibbs&amp;quot;&amp;gt;Major Harrison Gibbs&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Malvin,_Revenge_Artist&amp;quot; title=&amp;quot;Malvin, Revenge Artist&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Master_Gunner_Dougal_MacNaile&amp;quot; title=&amp;quot;Master Gunner Dougal MacNaile&amp;quot;&amp;gt;Master Gunner Dougal MacNaile&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Orin_Midwinter,_Rogue_Inquisitor&amp;quot; title=&amp;quot;Orin Midwinter, Rogue Inquisitor&amp;quot;&amp;gt;Orin Midwinter, Rogue Inquisitor&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Princess_Delores_Graciela&amp;quot; title=&amp;quot;Princess Delores Graciela&amp;quot;&amp;gt;Princess Delores Graciela&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Raluk_Moorclaw,_the_Ironmonger&amp;quot; title=&amp;quot;Raluk Moorclaw, the Ironmonger&amp;quot;&amp;gt;Raluk Moorclaw, the Ironmonger&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rhupert_Carvolo,_Piper_of_Ord&amp;quot; title=&amp;quot;Rhupert Carvolo, Piper of Ord&amp;quot;&amp;gt;Rhupert Carvolo, Piper of Ord&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw, Professional Adventurer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Savio_Montero_Acosta&amp;quot; title=&amp;quot;Savio Montero Acosta&amp;quot;&amp;gt;Savio Montero Acosta&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Saxon_Orrik&amp;quot; title=&amp;quot;Saxon Orrik&amp;quot;&amp;gt;Saxon Orrik&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sergeant_Nicolas_Verendrye&amp;quot; title=&amp;quot;Sergeant Nicolas Verendrye&amp;quot;&amp;gt;Sergeant Nicolas Verendrye&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stannis_Brocker&amp;quot; title=&amp;quot;Stannis Brocker&amp;quot;&amp;gt;Stannis Brocker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn_Di_La_Rovissi,_Llaelese_Gun_Mage&amp;quot; title=&amp;quot;Taryn Di La Rovissi, Llaelese Gun Mage&amp;quot;&amp;gt;Taryn Di La Rovissi, Llaelese Gun Mage&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tubbin&amp;quot; title=&amp;quot;Tubbin&amp;quot;&amp;gt;Tubbin&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Viktor_Pendrake&amp;quot; title=&amp;quot;Viktor Pendrake&amp;quot;&amp;gt;Viktor Pendrake&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Weird_Wendell,_Gremlin_Wrangler&amp;quot; title=&amp;quot;Weird Wendell, Gremlin Wrangler&amp;quot;&amp;gt;Weird Wendell&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Tinker_Extraordinaire&amp;quot; title=&amp;quot;Widget, Tinker Extraordinaire&amp;quot;&amp;gt;Widget1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Mathlete_Archeologist&amp;quot; title=&amp;quot;Widget, Mathlete Archeologist&amp;quot;&amp;gt;Widget2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Hammerfall_Siege_Crawler&amp;quot; title=&amp;quot;Hammerfall Siege Crawler&amp;quot;&amp;gt;Hammerfall Siege Crawler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Independent Warjack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Malvin_%26_Mayhem&amp;quot; title=&amp;quot;Malvin &amp;amp;amp; Mayhem&amp;quot;&amp;gt;Malvin1 &amp;amp;amp; Mayhem1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_themes&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Hammer_Strike&amp;quot; title=&amp;quot;Theme - Hammer Strike&amp;quot;&amp;gt;Hammer Strike&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Operating_Theater&amp;quot; title=&amp;quot;Theme - Operating Theater&amp;quot;&amp;gt;Operating Theater&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Strange_Bedfellows&amp;quot; title=&amp;quot;Theme - Strange Bedfellows&amp;quot;&amp;gt;Strange Bedfellows&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Kingmaker%27s_Army&amp;quot; title=&amp;quot;Theme - The Kingmaker&#039;s Army&amp;quot;&amp;gt;The Kingmaker&#039;s Army&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Talion_Charter&amp;quot; title=&amp;quot;Theme - The Talion Charter&amp;quot;&amp;gt;The Talion Charter&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.11 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Warcaster_Unit&amp;quot; title=&amp;quot;Category:Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Category:Warlock_Unit&amp;quot; title=&amp;quot;Category:Warlock Unit&amp;quot;&amp;gt;Warlock Unit&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Warcaster_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;This summary is specific to Warcaster/Warlock &amp;lt;b&amp;gt;units&amp;lt;/b&amp;gt;. You may also want to check the &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt; pages respectively, for the &amp;quot;regular&amp;quot; rules clarifications.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All models in the unit count as part of the battlegroup. So, for instance, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Butcher3&amp;quot; title=&amp;quot;Butcher3&amp;quot;&amp;gt;Butcher3&amp;lt;/a&amp;gt;&#039;s argus can be moved via his Energizer spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcaster units can have attachments. They can even attach units (such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/WSC&amp;quot; title=&amp;quot;WSC&amp;quot;&amp;gt;WSC&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256041-Warcaster-units-taking-attachments&amp;amp;amp;p=3600166&amp;amp;amp;viewfull=1#post3600166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The non-caster models are &amp;lt;i&amp;gt;trooper&amp;lt;/i&amp;gt; models but are not normally &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; models. Therefore they&#039;re not normally eligible for stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If any member of the unit start to do their reposition movement, the warcaster or warlock in the unit would no longer be able to feat.(&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279507-Ashlynn2-feat-repo&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Press Forward Order vs Spells cast at Any Time&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Press_Forward_Spells&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You must issue orders before anything else. If you issue a Press Forward order, you &amp;lt;b&amp;gt;must run or charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, you &amp;lt;b&amp;gt;can&#039;t run&amp;lt;/b&amp;gt; so you &amp;lt;b&amp;gt;must charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, then start the spellcaster&#039;s Normal Movement but &amp;lt;b&amp;gt;have no valid charge targets&amp;lt;/b&amp;gt;, you are in a situation where you must charge but cannot charge. &amp;lt;br/&amp;gt;In this situation the spellcaster must either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; forfeit their Combat Action, use their Normal Movement to make a full advance, then their activation ends. (Note that you cannot cast more spells after the full advance). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; forfeit their Normal Movement, then their activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277805-Warcaster-units-Press-Forward-and-casting-spells&amp;amp;amp;p=3879538&amp;amp;amp;viewfull=1#post3879538&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Steamroller 2018&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The non-caster models can contest scenario zones &amp;amp;amp; flags.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model cannot contest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model can control zones and flags by itself, but:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; to control a zone, the entire unit remaining in play needs to be in formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to control a flag, the entire unit remaining in play must be within 4&amp;quot; of the flag.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Groundwork&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hero_of_the_People&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Operations_Command&amp;quot; title=&amp;quot;Category:Operations Command&amp;quot;&amp;gt;Operations Command&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactician&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Applying the LOS and Movement bonuses work like mirror opposites:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;LOS&amp;lt;/b&amp;gt;: The models you draw LOS through &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; need to be in the Tactician bubble. The model &amp;lt;i&amp;gt;drawing LOS&amp;lt;/i&amp;gt; does need to be in the Tactician bubble.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;: The models you move through &amp;lt;b&amp;gt;do&amp;lt;/b&amp;gt; need to be in the bubble. The model &amp;lt;i&amp;gt;moving&amp;lt;/i&amp;gt; does not.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;quot;can ignore for LOS&amp;quot; is not optional. You cannot opt to &amp;quot;turn off&amp;quot; your ability to see through models, in the hope of getting a free strike or some such. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257385-Wording-on-Tactician-post-errata&amp;amp;amp;p=3650571#post3650571&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Magical_Damage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;* The &amp;quot;Damage Type: Magical&amp;quot; is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; inherited by &amp;quot;secondary&amp;quot; damage from a &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. That is, stuff like arcs (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) or hazards (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scather&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;spells&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; have &amp;quot;Damage Type: Magical&amp;quot; (refer errata). &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; inherited by &amp;quot;immediate&amp;quot; secondary damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Eruption_of_Spines&amp;quot; title=&amp;quot;Eruption of Spines&amp;quot;&amp;gt;Eruption of Spines&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; and &amp;lt;b&amp;gt;might&amp;lt;/b&amp;gt; be inherited by &amp;quot;lingering&amp;quot; secondary damage (see below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a spell leaves a template in play that does damage to models that walk around in it, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; if it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; described as a hazard it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; if it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a hazard then it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule &amp;lt;i&amp;gt;&amp;quot;if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;The phrase &amp;quot;immune to non-magical damage&amp;quot; should be interpreted as &amp;quot;immune to damage that doesn&#039;t include Damage Type: Magical&amp;quot; (not interpreted as &amp;quot;has immunity to Corrosion and Electricity and Cold and etc.&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Weapon_Master&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thresher is a special attack. If you make additional attacks, they will be a single basic attack (you cannot buy additional special attacks). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All attacks generated are Special Attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher will hit friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Simultaneous melee attack&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher-like&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; There are several abilities/spells that allow a model to make simultaneous melee attacks vs everything in range (&amp;lt;a href=&amp;quot;/index.php/Category:Blood_Reaper&amp;quot; title=&amp;quot;Category:Blood Reaper&amp;quot;&amp;gt;Blood Reaper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Flashing_Blade&amp;quot; title=&amp;quot;Category:Flashing Blade&amp;quot;&amp;gt;Flashing Blade&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:High-Impact&amp;quot; title=&amp;quot;Category:High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-multi_melee&amp;quot;&amp;gt;      Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; of these abilities:   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-multi_melee&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Targeting/Timing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To make a multi-melee-attack (&amp;lt;b&amp;gt;MMA&amp;lt;/b&amp;gt;) you have to make individual melee attacks vs every model, and this means you need to &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; every model with a melee attack. If a model &amp;quot;may not be targeted by melee attacks&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Una2&amp;quot; title=&amp;quot;Una2&amp;quot;&amp;gt;Una2&amp;lt;/a&amp;gt;&#039;s feat) then you have to &#039;skip&#039; it when you resolve the attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?268646-Una-2-feat-and-flashing-blade&amp;amp;amp;p=3809399&amp;amp;amp;viewfull=1#post3809399&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are effectively multiple separate attacks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a buff to your &amp;quot;next attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tune_Up&amp;quot; title=&amp;quot;Tune Up&amp;quot;&amp;gt;Tune Up&amp;lt;/a&amp;gt;) then it only works vs the first model you roll dice against, not vs every enemy. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279312-Tubbin-s-Tune-Up-and-Meat-Thresher-s-High-Impact&amp;amp;amp;p=3880674&amp;amp;amp;viewfull=1#post3880674&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are simultaneous.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is out of LOS when you start the MMA, then you may not attack it during the MMA (even if the MMA kills what is blocking your LOS).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to target everything, then resolve all effects that trigger on &amp;quot;target&amp;quot; before starting any attack rolls. Then complete all attack rolls and do everything that triggers on &amp;quot;hit&amp;quot; before starting any damage rolls, and etc. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In practice and to save time though, if neither player has effects that trigger on &amp;quot;being targetted, hit, damaged, etc&amp;quot; then they&#039;ll normally do the hit and damage rolls on a model-by-model basis. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model collects tokens from destroyed models (for instance the &amp;lt;a href=&amp;quot;/index.php/Cryx&amp;quot; title=&amp;quot;Cryx&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Harrower&amp;quot; title=&amp;quot;Harrower&amp;quot;&amp;gt;Harrower&amp;lt;/a&amp;gt; that collects souls), it cannot collect any tokens until all MMA are resolved.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Charging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you charge and cast a spell to generate MMA, then none of those MMA count as a charge attack. You&#039;ve &amp;quot;paused&amp;quot; your charge. If the charge target survives the spell, then you get to make a normal charge attack vs it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your MMA is simply tied to your weapon, then only the damage roll against your charge &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; is automatically boosted - other models caught in the MMA suffer an unboosted damage roll (although you can spend focus/fury to boost it)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Triggering other abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most abilities that give the attacker a bonus move/attack tend to use the phrase &amp;quot;destroy one or more enemy models with a melee attack&amp;quot; and as such you&#039;ll only trigger this ability once. For example &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Quick_Work&amp;quot; title=&amp;quot;Quick Work&amp;quot;&amp;gt;Quick Work&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;, etc&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other abilities, that trigger on &amp;quot;hit&amp;quot; or &amp;quot;damage&amp;quot;, can be triggered from every attack in the MMA. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Many abilities only trigger off a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; melee attack, so don&#039;t work with special MMA (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Thresher&amp;quot; title=&amp;quot;Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;). But if your MMA is basic (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/High-Impact&amp;quot; title=&amp;quot;High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;), things might get a bit complicated. In particular: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Beat_Back&amp;quot; title=&amp;quot;Beat Back&amp;quot;&amp;gt;Beat Back&amp;lt;/a&amp;gt; on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt; on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Artifice_of_Deviation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;quot;Treat Open Terrain as...&amp;quot;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Treat_Open_As&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This ability doesn&#039;t change the terrain &amp;lt;i&amp;gt;type&amp;lt;/i&amp;gt;, just how models treat it. (In comparison to, say, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rapid_Growth&amp;quot; title=&amp;quot;Rapid Growth&amp;quot;&amp;gt;Rapid Growth&amp;lt;/a&amp;gt; which creates a forest.)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Because it doesn&#039;t change, models that get a benefit for being &amp;lt;i&amp;gt;near&amp;lt;/i&amp;gt; terrain (ie the &amp;lt;a href=&amp;quot;/index.php/Earthborn_Dire_Troll&amp;quot; title=&amp;quot;Earthborn Dire Troll&amp;quot;&amp;gt;Earthborn Dire Troll&amp;lt;/a&amp;gt;) need to instead be &amp;lt;i&amp;gt;inside&amp;lt;/i&amp;gt; the affected area to gain the benefit. If it&#039;s outside the area, then &amp;lt;i&amp;gt;from its current point of view&amp;lt;/i&amp;gt; the area is open terrain.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have two overlapping effects like this (such as &amp;quot;treat open as rough&amp;quot; overlapping with &amp;quot;treat open as shallow water&amp;quot;), the area is treated as both terrain types.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you then have a model that ignores one of the overlapping effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Amphibious&amp;quot; title=&amp;quot;Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt; trying to treat shallow water as open terrain) they&#039;ll still suffer the effect they&#039;re not ignoring. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278727-Dracodile-animus-vs-Baldur-1-feat-redux&amp;amp;amp;p=3876246&amp;amp;amp;viewfull=1#post3876246&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Blood_of_Liberty&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tough&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Unyielding&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Manifest_Destiny&amp;quot; title=&amp;quot;Category:Manifest Destiny&amp;quot;&amp;gt;Manifest Destiny&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Signs_%26_Portents&amp;quot; title=&amp;quot;Category:Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hand_of_Fate&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This buff affects any damage roll that is caused by a model, not just normal attacks. For instance, it can affect the damage roll when a &amp;lt;a href=&amp;quot;/index.php/Berserker&amp;quot; title=&amp;quot;Berserker&amp;quot;&amp;gt;Berserker&amp;lt;/a&amp;gt; explodes via &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Unstable&amp;quot; title=&amp;quot;Unstable&amp;quot;&amp;gt;Unstable&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277373-Ayanna-and-Holt-and-Unstable&amp;amp;amp;p=3866793&amp;amp;amp;viewfull=1#post3866793&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Discard Die&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Discard&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you&#039;re discarding lowest or highest, you &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to discard even if you want it for a critical hit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; For instance: if you discard &amp;quot;the lowest die&amp;quot;, need 6+ to hit, and roll a 3, 3, and a 4 ... then you must discard one of the 3s, and you&#039;ll end up with a non-critical hit with the 3 + 4.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:First_Blood&amp;quot; title=&amp;quot;Category:First Blood&amp;quot;&amp;gt;First Blood&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Perdition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The move does have to be towards the nearest enemy, but it is not &amp;quot;directly&amp;quot; towards.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_True_Path&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the spellcaster is part of a unit (i.e. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn2&amp;quot; title=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;), then the other members of the unit do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; gain the benefit of True Path, because their activation has already started. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279478-Ashlyn2-true-path-and-unit-members&amp;amp;amp;p=3881569&amp;amp;amp;viewfull=1#post3881569&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Pathfinder&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Pathfinder_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Pathfinder does not apply to involuntary movement (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushes&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slams&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258950-Pathfinder-Rough-terrain-vs-involuntary-movement&amp;amp;amp;p=3639932&amp;amp;amp;viewfull=1#post3639932&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dying_Breath&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the attacking model also has an ability that triggers on Boxed, the attacker&#039;s ability is resolved first (because they&#039;re the Active Player). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If their effect causes you to be RFP&#039;d (and most do), then you won&#039;t get to trigger Dying Breath because you&#039;re no longer on the table.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactics&amp;quot; title=&amp;quot;Category:Tactics&amp;quot;&amp;gt;Tactics&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;vs&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactics&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Granted&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;loses&amp;lt;/b&amp;gt; the ability as soon as the model that grants it is taken off the table. (think &amp;quot;G for Goes away&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Tactics&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;keeps&amp;lt;/b&amp;gt; the ability for the entire game, regardless of who dies. (think &amp;quot;Tac-Tic&amp;lt;i&amp;gt;k&amp;lt;/i&amp;gt; = K for Keeps&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Granted [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt; ] &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the model granting Vengeance dies, the unit will not get any Vengeance attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It is &amp;quot;If you have Vengeance, and you were damaged last turn, you get a move+attack.&amp;quot;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; &amp;quot;If you get damaged, you get Vengeance next turn.&amp;quot;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279421-Losing-Granted-Vengeance-while-resolving-Vengeance&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Reposition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models out of formation cannot move via Reposition. Refer to the &amp;quot;Out of Formation&amp;quot; rules in the core rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;End of Activation&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_End_of_Activation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot resolve two end-of-activation &amp;lt;i&amp;gt;movement&amp;lt;/i&amp;gt; effects (refer to &amp;quot;End of Activation Movement&amp;quot; in the core rulebook). For EOA stuff that doesn&#039;t involve movement, though, it gets a bit more murky:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Some EOA abilities explicitly state your activation ends as part of resolving the ability (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;), and some don&#039;t (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt;). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Whether it is explicit it or not, by definition an EOA ability is the last thing you can do for that activation. For instance, if you resolve &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt; and then &amp;lt;i&amp;gt;continue&amp;lt;/i&amp;gt; your activation to cast &amp;lt;i&amp;gt;more&amp;lt;/i&amp;gt; spells, then you have not used Refuge at the &amp;lt;i&amp;gt;end&amp;lt;/i&amp;gt; of your activation.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; You cannot do an &amp;quot;at any time&amp;quot; ability during or after triggering an EOA ability; you cannot cast spells, purchase additional attacks, use a mini-feat, etc.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you start resolving an EOA movement (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;) then you cannot trigger abilities that occur &amp;quot;at any time&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Go_To_Ground&amp;quot; title=&amp;quot;Go To Ground&amp;quot;&amp;gt;Go To Ground&amp;lt;/a&amp;gt;). Because you can&#039;t trigger it while resolving the EOA movement, and after the EOA movement your activation has ended. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?253128-Reposition-and-quot-any-time-quot-actions-(e-g-spells-feats)&amp;amp;amp;p=3565975&amp;amp;amp;viewfull=1#post3565975&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For units: if &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; model in the unit starts resolving the unit&#039;s EOA movement, then &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; model in the unit can trigger an any-time ability. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264191-What-can-be-done-at-the-End-of-Activation&amp;amp;amp;p=3805076&amp;amp;amp;viewfull=1#post3805076&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also the training article: &amp;lt;a href=&amp;quot;/index.php/LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;LPG - End of Activation&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Point-Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Number of attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank gives you an extra initial melee attack (even though, RAW, it doesn&#039;t meet the criteria). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you can make additional melee attacks, these can be Point-Blank attacks regardless of the weapon&#039;s ROF. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278963-Point-Blank-and-purchasing-additional-attacks&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have the option of choosing between ranged or melee attacks (for instance you combined Point-Blank with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;), then you need to declare whether you&#039;re making melee or ranged attacks this activation, &amp;lt;i&amp;gt;then&amp;lt;/i&amp;gt; declare the weapon and the target. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;AOE&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank AOEs work just fine, because the AOE template isn&#039;t tied to the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You make a melee attack roll then if you hit you centre the AOE template, or you miss and deviate the AOE template (it can only deviate 0.25&amp;quot;). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a buff to melee damage rolls (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flaming_Fists&amp;quot; title=&amp;quot;Flaming Fists&amp;quot;&amp;gt;Flaming Fists&amp;lt;/a&amp;gt;) then it will affect the blast damage rolls too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Sprays&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank sprays &amp;lt;b&amp;gt;don&#039;t&amp;lt;/b&amp;gt; really work. The spray template is intrinsically linked to the attack&#039;s range, and Point-Blank overwrites the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You still get one attack tho - you make the melee attack roll, then go straight to the melee damage roll. You never put the spray template down.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Since Point-Blank only works during your activation, you can&#039;t use it on free strikes or other out-of-activation melee attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Gunfighter vs Point Blank&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Gunfighter_vs_Point_Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Gunfighter and Point Blank, then you should declare whether you&#039;re using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;These two abilities are subtly different, but it&#039;s an important difference.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Gunfighter allows you to make &amp;lt;b&amp;gt;ranged attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;while in melee&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Point blank allows you to make &amp;lt;b&amp;gt;melee attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;with your ranged weapon&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Since you can&#039;t make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on ranged attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Evasive&amp;quot; title=&amp;quot;Evasive&amp;quot;&amp;gt;Evasive&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Deadeye&amp;quot; title=&amp;quot;Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;, etc) will affect Gunfighter attacks, but not Point Blank attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on melee attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Battle_Lust&amp;quot; title=&amp;quot;Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt; etc) will affect Point Blank attacks, but not Gunfighter attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Arcane_Savant&amp;quot; title=&amp;quot;Category:Arcane Savant&amp;quot;&amp;gt;Arcane Savant&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Attack_Type&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you forget to declare your Attack Type before rolling the attack, &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; you and your opponent can&#039;t agree on a fair fix, then the Judge&#039;s Policy is that the first listed Attack Type is the one that will be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Passage&amp;quot; title=&amp;quot;Passage&amp;quot;&amp;gt;Passage&amp;lt;/a&amp;gt;), you can first choose the correct Attack Type (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_Damage&amp;quot; title=&amp;quot;Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt; vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277879-Blood-or-Urcaen-and-Passage&amp;amp;amp;p=3870162&amp;amp;amp;viewfull=1#post3870162&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Black_Penny&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trick_Shot&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Trick Shot damage occurs &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the damage roll of the main attack. (Step 8 vs Step 9 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt; and similar trigger at Step 6 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt; but Trick Shot occurs at Step 8. So if the hit gets moved by a Shield Guard, the Trick Shot will bounce from the Shield Guard model not the original target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t benefit from stuff that affects &#039;attack damage rolls&#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php/Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&#039;t, like a &amp;lt;a href=&amp;quot;/index.php/Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thunderbolt&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have multiple effects that resolve on &amp;quot;hit&amp;quot; (such as Thunderbolt &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;), then you get to choose the order. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thus, you could trigger Electro Leap first (and bounce from their initial position), then move them via Thunderbolt.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or trigger Thunderbolt first, move them, and then Electro Leap (and bounce from their final position).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Both_Barrels&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&#039;t resolve Riposte from a free strike because, by definition, the attacker is in your rear arc and thus you can&#039;t target them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dodge plus Riposte&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dodge_and_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Dodge and Riposte, you can choose whether to dodge or riposte first.  Appendix A Step 13 applies here, because the controller of the model being attacked is not the active player.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Chain_Strike&amp;quot; title=&amp;quot;Category:Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Chain_Strike&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The extra melee range kicks in the instant you start your activation, and if that makes you engage an enemy then it means you can&#039;t aim.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; apply during Frenzies (because that is defined as an activation)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; apply during free strikes or when your opponent takes control of your model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; increase the range of Power Attacks, because you  do not apply weapon special rules to Power Attacks (unless they specifically reference Power Attacks, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hard_Head&amp;quot; title=&amp;quot;Hard Head&amp;quot;&amp;gt;Hard Head&amp;lt;/a&amp;gt; does). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252655-Power-Attack-Sweep-and-Chain-Strike&amp;amp;amp;p=3560095&amp;amp;amp;viewfull=1#post3560095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&#039;re affected by another range-altering rule (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Jakes2&amp;quot; title=&amp;quot;Jakes2&amp;quot;&amp;gt;Jakes2&amp;lt;/a&amp;gt;&#039;s feat) then that won&#039;t override Chain Strike. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277120-Swamp-Horror-Chain-strike-Elasticity-interaction&amp;amp;amp;p=3865667&amp;amp;amp;viewfull=1#post3865667&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;Trip Up&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trip_Up&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #33a5bc;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Wrench_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Wrench symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/60px-Wrench_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/90px-Wrench_symbol.png 1.5x, /images/thumb/f/f0/Wrench_symbol.png/120px-Wrench_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #33a5bc; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To edit di Braco&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Vayne_di_Braco_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; To edit Marie&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Marie_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727181742&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.428 seconds&lt;br /&gt;
Real time usage: 1.197 seconds&lt;br /&gt;
Preprocessor visited node count: 2726/1000000&lt;br /&gt;
Preprocessor generated node count: 7157/1000000&lt;br /&gt;
Post‐expand include size: 240664/2097152 bytes&lt;br /&gt;
Template argument size: 77907/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  729.470      1 - -total&lt;br /&gt;
 19.92%  145.324      4 - Template:Melee&lt;br /&gt;
 13.28%   96.879      1 - Template:Index_Mercs&lt;br /&gt;
 13.04%   95.132      1 - Template:Spellbox&lt;br /&gt;
  9.24%   67.388      1 - Template:True_Path&lt;br /&gt;
  9.11%   66.482      1 - Template:Trip_Up&lt;br /&gt;
  7.48%   54.570     16 - Template:RCbox&lt;br /&gt;
  7.23%   52.712      1 - Template:RC_Artifice_of_Deviation&lt;br /&gt;
  7.14%   52.093     18 - Template:Iconbox&lt;br /&gt;
  6.45%   47.058      1 - Template:RC_Attack_Type&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:13862-0!*!0!!en!5!* and timestamp 20220727181741 and revision id 108074&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12186</id>
		<title>Ashlynn d’Elyse, the Queen’s Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12186"/>
		<updated>2026-04-09T05:50:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/1/10/Mercenary_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Ashlynn d’Elyse, the Queen’s Blade &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Llaelese&amp;quot; title=&amp;quot;Category:Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Morrowan&amp;quot; title=&amp;quot;Category:Morrowan&amp;quot;&amp;gt;Morrowan&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Warcaster_Unit&amp;quot; title=&amp;quot;Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Vayne di Brascio&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Gun_Mage&amp;quot; title=&amp;quot;Category:Gun Mage&amp;quot;&amp;gt;Gun Mage&amp;lt;/a&amp;gt; Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Following Ashlynn’s efforts in leading the liberation of Llael, the nation’s newly coroneted queen proclaimed her “The Queen’s Blade”, bestowing upon her the highest military authority in the land. Ashlynn is joined by a retinue of famous Llaelese duelists: Marie Aguillon, renowned for her master swordsmanship, and Vayne di Brascio, a skilled gun mage who spent years as a freedom fighter under Ashlynns command.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat:_Battle_Cry&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spells&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Vayne_di_Brasco&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Marie_Aguillon&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Recent_Changes&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-16&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-17&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-18&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spell_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-19&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-20&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-21&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#List_Building_Advice&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-22&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Strategy&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-23&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Llaelese_Resistance&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-24&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Flame_the_Darkness&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-25&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Irregulars&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-26&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Soldiers_of_Fortune&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-27&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Battlegroup&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.6&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-28&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-29&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-30&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Warjacks_she_can_take&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-31&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Mercenary_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-32&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - In a 2+ caster game, she can work for &amp;lt;a href=&amp;quot;/index.php/Category:Crucible_Guard_Mercenary&amp;quot; title=&amp;quot;Category:Crucible Guard Mercenary&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cygnar_Mercenary&amp;quot; title=&amp;quot;Category:Cygnar Mercenary&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;, or &amp;lt;a href=&amp;quot;/index.php/Category:Protectorate_of_Menoth_Mercenary&amp;quot; title=&amp;quot;Category:Protectorate of Menoth Mercenary&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;  - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around. Click &amp;lt;a href=&amp;quot;/index.php/101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn&amp;quot; title=&amp;quot;Ashlynn&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Ashlynn2.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Ashlynn2.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Ashlynn2.jpg&amp;quot; height=&amp;quot;279&amp;quot; src=&amp;quot;https://wiki.warmahordes.net/images/thumb/d/db/Ashlynn2.jpg/280px-Ashlynn2.jpg&amp;quot; srcset=&amp;quot;/images/thumb/d/db/Ashlynn2.jpg/420px-Ashlynn2.jpg 1.5x, /images/thumb/d/db/Ashlynn2.jpg/560px-Ashlynn2.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;+26&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;+26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat:_Battle_Cry&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Return_to_Play&amp;quot; title=&amp;quot;Return to Play&amp;quot;&amp;gt;Return&amp;lt;/a&amp;gt; up to 3 friendly destroyed Faction solos with points costs of 6 or less each to play. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Place those models B2B with Ashlynn. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Returned models must forfeit their Normal Movement or Combat Action the turn they were returned to play. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models that were destroyed this turn cannot be returned as a result of Battle Cry.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Additionally, while in Ashlynn&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Faction models gain Dying Breath.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Dying Breath is boxed by an enemy attack at any time except while it is advancing, it can be immediately make one basic attack.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Battle Cry lasts for one round.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, this model is not automatically hit by melee attacks, and its DEF is not reduced by being knocked down.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model destroys one or more enemy models with a melee attack during its unit&#039;s activation, other friendly warrior models gain +2 to their attack rolls while in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. Hero of the People last for one turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Llaelese models can ignore other friendly Llaelese models when determining LOS. Friendly Llaelese models can advance through other friendly Llaelese models in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range if they have enough movement to move completely past them.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Hand Cannon&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Revanche&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) -  This model makes one melee attack with this weapon against each model in its LOS that is in this weapon&#039;s melee range. Thresher attacks are simultaneous.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spells&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 5&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 5&amp;quot; AOE anywhere completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. While completely within the AOE, friendly Faction models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;. Enemy models treat the AOE as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rough_terrain&amp;quot; title=&amp;quot;Rough terrain&amp;quot;&amp;gt;rough terrain&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; CTRL&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; RND&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly living &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tough&amp;quot; title=&amp;quot;Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt; and Unyielding. Blood of Liberty last for one round.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - A model with Unyielding gains +2 ARM against melee damage rolls. &amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model/unit gains an additional die on attack and damage rolls. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Discard&amp;quot; title=&amp;quot;Discard&amp;quot;&amp;gt;Discard&amp;lt;/a&amp;gt; the low die in each roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;When an enemy model is damaged by Perdition, immediately after the attack is resolved one warjack in the spellcaster&#039;s battlegroup that is currently in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Turn&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;The spellcaster and friendly Faction warrior models/units beginning their activation in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range gain +2&amp;quot; when advancing as part of their Normal Movement and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; during their activations. True Path lasts for one turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vayne_di_Brasco&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Vayne di Brasco1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_2&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; [3&amp;quot;]&amp;lt;/b&amp;gt; - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3&amp;quot;] can advance up to 3&amp;quot;, then its activation ends.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5&amp;quot;. Do not add this model&#039;s STR to damage rolls with ranged weapons. Charge attacks made with ranged weapons are not boosted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_2&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dual Magelock&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Each time this weapon is used to make an attack, choose one of the following special rules: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This attack ignores the target in melee DEF bonus.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If this attack directly hits, choose another model within 4&amp;quot; model hit. The chosen model suffers an unboostable POW 10 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_damage&amp;quot; title=&amp;quot;Magical damage&amp;quot;&amp;gt;magical damage&amp;lt;/a&amp;gt; roll. The point of origin for this damage is the model hit. Trick Shot damage rolls are not considered to have been caused by an attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Enemy models hit are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; d3&amp;quot; directly away from the attacking model. On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the enemy model becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knockdown&amp;quot; title=&amp;quot;Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; after being pushed. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used a Both Barrels attack.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Sword&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Marie_Aguillon&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Marie1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_3&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain Riposte. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Riposte is missed by an enemy melee attack, immediately after the attack is resolved it can make one basic melee attack against the attacking model.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dueling Blade&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This weapon becomes RNG 2 during this model&#039;s activation.   &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Weighted Cloak&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Trip Up&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a small-based model is hit by an attack with this weapon, it becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. Ashlynn gains access to Khador and Cygnar warjacks in this theme.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This unit gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; in this theme. Vayne gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sniper&amp;quot; title=&amp;quot;Sniper&amp;quot;&amp;gt;Sniper&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Recent_Changes&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;2021.10 Mega Update&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; +4 WJP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Vayne became a Gun Mage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_Ashlynn2&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2_a_nutshell&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ashlynn2 is conceived to be leading from the front. Her high DEF and immunity to knockdown&#039;s DEF penalty permit this to a certain extent, though she really isn&#039;t hardy enough to play very far forward in the early game - even a simple cavalry charge from the right model could quite possibly do her in. She also doesn&#039;t hit hard enough to encourage you to play forward like you would with Butcher3 or Barnabas2. Also, Reposition 3&amp;quot; isn&#039;t good enough to get her back to safety.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;So instead of leading from the front, she usually casts True Path and juggles Hand of Fate, which is kinda boring, but effective. Yet another issue with her kit is that Marie wants to be charging, whilst Vayne and Ashlynn herself would rather not.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;She has a mid to late-game feat that brings back up to 18 points of models and can make for some janky assassination runs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_thoughts&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Three solos come back and are allowed to either move OR act in the same turn providing they did not die this turn. You can use this to assassinate the opposing caster, or to take out a high-value target while getting back 10-18 points of your own. Obvious candidates are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt; to trigger Espionage and let the solos move and attack even if they have to give up their movement, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gorman1&amp;quot; title=&amp;quot;Gorman1&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; to blind, &amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;Boss MacHorne&amp;lt;/a&amp;gt; to combo smite, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; to produce an ARM debuff and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt; to make two strong attacks. All of these models can be taken in either Llaelese Resistance or Flame in the Darkness. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Living the dream would mean charging towards a model near the opposing caster with Ashlynn and then using the feat to bring back Anastasia, and somebody like Gorman. Assuming you brought back on Anastacia within 5&amp;quot; of the opposing caster, she could then trigger Espionage allowing Gorman to walk forward and blind the caster thereby setting up the assassination from a Hand of Fated Galleon. Not as easy as it sounds.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Alternatively, you can just revive potent ranged models to give them odd shooting angles and shoot something of value (preferably the enemy caster) to death. This works best in Irregulars where you can bring &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Harlowe&amp;quot; title=&amp;quot;Harlowe&amp;quot;&amp;gt;Harlowe&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt;. Other possibilities for interesting effects exist like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hutchuk&amp;quot; title=&amp;quot;Hutchuk&amp;quot;&amp;gt;Hutchuk&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt;, so use your imagination. This method of using the feat allows you to haphazardly throw away powerful solos to score some early attrition gains and then bring them back once destroyed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that you cannot bring back Thrall Warriors as they do not have a points cost and as such do not cost 6 points or lower. None doesn&#039;t mean zero in this case.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is also the Dying Breath portion of the feat, which allows destroyed models to make an attack before being removed. Ranged units and weapon masters would be best for this. Most especially gun mages in the Llaelese theme. However, this is more of a neat feature of the feat rather than the primary benefit and you will forget about it unless you play her a few times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that returned journeymen do not return with any focus on them and won&#039;t regain control of their jacks if they are still around. the latter is also true for any jack marshals you may bring.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spell_thoughts&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With only 6 focus and 1-2 upkeeps out, you&#039;ll be picking any 1-2 of these spells per turn and forgoing the rest.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Artifice of Deviation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This is Ashlynn&#039;s sole defense against ranged attacks so if you need it, it&#039;s nice to toss it out there.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In the rare instance your opponent does not have pathfinder, it can make for good board control as well.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Blood of Liberty&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You&#039;ll probably only cast this if you&#039;re using Llaelese Resistance, because in other themes you&#039;re unlikely to have enough pure Llaelese models to justify it. Also, the pure Llaelese models have eggshell armour so the +2 ARM is unlikely to make a difference. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Stacking it with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Feign_Death&amp;quot; title=&amp;quot;Feign Death&amp;quot;&amp;gt;Feign Death&amp;lt;/a&amp;gt; from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; is moderately helpful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unyielding is only really beneficial on high-ARM and/or multiwound troops (such as &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Exemplar_Bastions&amp;quot; title=&amp;quot;Exemplar Bastions&amp;quot;&amp;gt;Exemplar Bastions&amp;lt;/a&amp;gt;). Those sorts of models also appreciate being sped up with True Path, so you&#039;re steered pretty hard toward those models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Otherwise you ignore this spell.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Hand of Fate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A great spell it works well on just about anything, but in particular, on any of the 6 colossals she can bring.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It&#039;s an exceptional spell that you may wish to juggle - if you can spare the focus to upkeep and recast it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Perdition&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This spell is basically a back-pocket assassination enabler. You&#039;re looking for an opportunity where giving your warjack an extra advance is game-changing, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you&#039;ve got a low ARM target in range that you&#039;ve got a good chance of damaging with a POW 10, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can afford to cast this spell (and probably boost it, too).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that the warjack has to move towards the nearest enemy, but it doesn&#039;t have to be &amp;lt;i&amp;gt;directly&amp;lt;/i&amp;gt; towards it. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;True Path&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This will be one of your main spells in the early turns and eat up all your focus. +2&amp;quot; movement is super useful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Pathfinder aspect will be irrelevant if you&#039;re using Llaelese Resistance, since that grants Pathfinder for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that Vayne and Marie do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; benefit from True Path, because of the unfortunate way the spell is worded.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; She was advertised as a &amp;quot;leading from the front&amp;quot; type of caster, just like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rahera&amp;quot; title=&amp;quot;Rahera&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; was, yet, just like Rahera, she can&#039;t actually play forward very far due to boosted 10&#039;s and 11&#039;s being fully capable of hitting her and her wanting to spend all her focus. This concept only really came into its own with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Azazello&amp;quot; title=&amp;quot;Azazello&amp;quot;&amp;gt;Azazello&amp;lt;/a&amp;gt;, and boy, did he perfect it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has virtually no focus for a battle group, in fact, she will likely not have much focus period. Most of the time you will upkeep HoF and cast True Path every round and camp the rest, or else she will die easily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her two companions have lower DEF leaving her vulnerable to enemy debuffs like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crippling_Grasp&amp;quot; title=&amp;quot;Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Freezing_Grip&amp;quot; title=&amp;quot;Freezing Grip&amp;quot;&amp;gt;Freezing Grip&amp;lt;/a&amp;gt; if those models are left exposed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Aurora1&amp;quot; title=&amp;quot;Aurora1&amp;quot;&amp;gt;Aurora1&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shae&amp;quot; title=&amp;quot;Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Blaize&amp;quot; title=&amp;quot;Blaize&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; all have +2 MOV spells and also have better delivery mechanisms than Ashlynn.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Di Brascio:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; He gets to choose an Attack Type even when he does a Both Barrels attack. Note that, if you pick Trick Shot, the second damage roll doesn&#039;t get +4 damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When he uses Point-Blank, he gets two melee attacks with his ROF 2 gun plus his sword attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or he can use Point-Blank with Both Barrels. You won&#039;t get a sword attack if you choose this option though.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; His Point-Blank attacks get to pick an Attack Type too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;List_Building_Advice&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Strategy&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Your biggest challenge will be safely delivering the army mostly intact. Ashlynn offers limited ranged defense and has no great way to stop enemy alpha strikes if they out-threat her or if they have a strong defensive feat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Llaelese_Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One huge draw for this theme is the free rubble, which effectively doubles her Artifice of Deviation spell to stop shooting. As well as access to the medium infantry of other factions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For her feat, you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Princess_Delores&amp;quot; title=&amp;quot;Princess Delores&amp;quot;&amp;gt;Princess Delores&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Malvin2&amp;quot; title=&amp;quot;Malvin2&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Boss_MacHorn&amp;quot; title=&amp;quot;Boss MacHorn&amp;quot;&amp;gt;Boss MacHorn&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn&amp;quot; title=&amp;quot;Taryn&amp;quot;&amp;gt;Taryn&amp;lt;/a&amp;gt; and sometimes &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; to choose from.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Two units of &amp;lt;a href=&amp;quot;/index.php/Crucible_Guard_Assault_Troopers&amp;quot; title=&amp;quot;Crucible Guard Assault Troopers&amp;quot;&amp;gt;Crucible Guard Assault Troopers&amp;lt;/a&amp;gt; make for an excellent core to the list, being able to be night unshootable with Carapace and threatening super far with True Path their main threat is Weapon Master single wound infantry, which are preyed upon by Thamarite Archons and Gun Mages. The &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; makes them way dodgy in melee as well.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; - Similar to Ass Troopers, but they trade Back Draft and Carapace for Take Down and Vengeance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Choir_of_Menoth&amp;quot; title=&amp;quot;Choir of Menoth&amp;quot;&amp;gt;Choir of Menoth&amp;lt;/a&amp;gt; - If you want to soup up a Galleon with Hand of Fate, these guys are your friends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - Two of them, always! Hot swap Hand of Fate between them and watch them evaporate skirmish screens and even put dents in heavies witht heir Free shots. Parking them in an Artifice is almost unfair.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt; - The bring 6 Sniper shots per unit, with which they can delete Single Wound Infantry for the rest of the list. Bring Gibbs to give them Repo and let them hang out in some fog, the theme rubble or an Artifice to keep them safe.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Flame_the_Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia3&amp;quot; title=&amp;quot;Alexia3&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; are the obvious feat target solos. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bring 1-2 &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archons&amp;lt;/a&amp;gt;, and 2 &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archons&amp;lt;/a&amp;gt;. They are amazing models and make great use of True Path.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; with Hand of Fate should get there with Vengeance and True Path and they should annihilate just about anything. 2 Units should be about all you can afford.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; care a high-quality unit with recursion and RFP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt; - It&#039;s a Shield Guard that has Accumulator and therefore demands less focus from her.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;lt;a href=&amp;quot;/index.php/Reliant&amp;quot; title=&amp;quot;Reliant&amp;quot;&amp;gt;Reliant&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt; can Accumulate from Savio.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grolar&amp;quot; title=&amp;quot;Grolar&amp;quot;&amp;gt;Grolar&amp;lt;/a&amp;gt; a fully loaded Grolar with Hand of Fate on it is an incredible assassination piece, as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vladimir2&amp;quot; title=&amp;quot;Vladimir2&amp;quot;&amp;gt;Vladimir2&amp;lt;/a&amp;gt; players will attest. Ash can replicate that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has access to a total of six colossals here. All of them will do well with HoF on them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; has a lot of utility and two really long-range guns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt; offers outstanding guns for HoF and Ashlynn&#039;s True Path spell gets around the problem of your Archons losing Flight when near the thing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Conquest&amp;quot; title=&amp;quot;Conquest&amp;quot;&amp;gt;Conquest&amp;lt;/a&amp;gt; - HoF ups the likelihood of Critical Devastation going off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Victor&amp;quot; title=&amp;quot;Victor&amp;quot;&amp;gt;Victor&amp;lt;/a&amp;gt; - A 20&amp;quot; main gun with good attack types and Flak Guns that are able to shred Archons.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Irregulars&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; are great solos to bring back. Hermit helps the output of an HoF Galleon, Princess, Nemo or Croes. In Irregulars, you would simply be trying to leverage Hand of Fate and True Path to deliver your army as you have no Morrowan Archons to help you play forward. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Asphyxious4&amp;quot; title=&amp;quot;Asphyxious4&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; you will hardly find a better use for True Path than throwing a Hand of Fate&#039;d Gaspy at the enemy at high speeds. He also brings a very important damage fixer.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Croes_Cutthroats&amp;quot; title=&amp;quot;Croes Cutthroats&amp;quot;&amp;gt;Croes Cutthroats&amp;lt;/a&amp;gt; - Under Hand of Fate they should be able to gun down a good portion of the enemy army, then throw down in melee with the help of True Path, Dark Shroud, and Master of Ruin. Crosse sets up Backstab for obscene levels of damage output.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - Discombobulate sets up Backstab for Croes. He is also an expensive solo to bring back with the feat, but he returns without focus, so your mileage may vary.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flugwug&amp;quot; title=&amp;quot;Flugwug&amp;quot;&amp;gt;Flugwug&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - They both have the ability to pull in an enemy caster with an attack and thus make for nifty feat targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Nemo4&amp;quot; title=&amp;quot;Nemo4&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - With Hand of Fate he becomes a terrifying gun platform, or he can bring a jack who takes to it very well, too, like a &amp;lt;a href=&amp;quot;/index.php/Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt;. The added recursion and extra solos (most likely a &amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;) are just gravy on top!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gudrun2&amp;quot; title=&amp;quot;Gudrun2&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - Parking models in an Artifice and having Gudrun nearby for Kinetic Distorsion makes them not worth shooting at.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - With True Path the threaten very far and don&#039;t need much else in terms of input.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Soldiers_of_Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The main reason to play in this theme is to juggle the hell out of Hand of Fate between &amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;Steelhead Halberdiers&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Steelhead_Cavalry&amp;quot; title=&amp;quot;Steelhead Cavalry&amp;quot;&amp;gt;Steelhead Cavalry&amp;lt;/a&amp;gt; units. Just load up on the dudes and send them screaming across the table with True Path. Also Halberdiers in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Verendrye&amp;quot; title=&amp;quot;Verendrye&amp;quot;&amp;gt;Verendrye&amp;lt;/a&amp;gt;&#039;s command range get Wall of Steel, which helps them resist blast damage when bunched up in an Artifice of Deviation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The best feat solos here are Gorman1, Anastasia, and &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt; in order to slam something over the enemy caster. Or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Stannis&amp;quot; title=&amp;quot;Stannis&amp;quot;&amp;gt;Stannis&amp;lt;/a&amp;gt; to get 12 points worth of models back into the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt; provides focus efficiency and Guard Dog. The Guard Dog ability allows Ashlynn to play forward a bit further than in Irregulars and a gun with HoF on it will do some serious damage, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Galleon with HoF will perform very well supported by Mark the Target and an Arcanist.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;She has too many spells to cast so her battlegroup is going to be small, either one colossal or two heavies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are a few jacks mentioned previously, because they&#039;re only available in specific themes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt; - Normally a terrible colossal, Hand of Fate enables it to sit back and launch the hate, especially with Choir or Hermit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - Also good with Hand of Fate but she offers it no threat extension.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - It has a free charge and can wreck some shop under Hand of Fate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - It can sit back and shoot every turn and not always demand focus to accomplish something.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - 2-3 of them make a cheap battlegroup that puts out big hits. Thanks to Powerful charge they don&#039;t need to boost to hit on a charge, most of the time, so they don&#039;t need focus input.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - 2 of them fill her WJPs exactly and give you access to the Princess (see above), who is arguably her best feat target.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released 2020.03&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ashlynn was the inaugural winner of the Warmadness 2019 popularity contest (out of a pool of 64 casters), making her ostensibly the most beloved character in the game. Her prize was the creation of Ashlynn2. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her sword is her dead father&#039;s sword.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warjacks_she_can_take&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With the way Mercenary battlegroups work, this model can&#039;t simply control &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Mercenary warjack, and instead is limited to the following choices:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;Note: Other restrictions may apply, such as &#039;Jack Marshals can&#039;t control Colossals, character warjacks aren&#039;t allowed in most theme forces, etc.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Mercenary_models&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/1/10/Mercenary_Logo.jpg/75px-Mercenary_Logo.jpg&amp;quot; srcset=&amp;quot;/images/1/10/Mercenary_Logo.jpg 1.5x, /images/1/10/Mercenary_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Mercenary Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary &#039;Jack Controllers (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Ashlynn_d%27Elyse&amp;quot; title=&amp;quot;Ashlynn d&#039;Elyse&amp;quot;&amp;gt;Ashlynn1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Ashlynn2&amp;lt;/strong&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Archnumen_Aurora&amp;quot; title=&amp;quot;Archnumen Aurora&amp;quot;&amp;gt;Aurora2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Constance_Blaize,_Knight_of_the_Prophet&amp;quot; title=&amp;quot;Constance Blaize, Knight of the Prophet&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&#039;s Hellslingers&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lieutenant_Crosse,_Resistance_Fighter&amp;quot; title=&amp;quot;Lieutenant Crosse, Resistance Fighter&amp;quot;&amp;gt;Crosse2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Damiano&amp;quot; title=&amp;quot;Captain Damiano&amp;quot;&amp;gt;Damiano&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Fiona_the_Black&amp;quot; title=&amp;quot;Fiona the Black&amp;quot;&amp;gt;Fiona&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Drake_MacBain&amp;quot; title=&amp;quot;Drake MacBain&amp;quot;&amp;gt;Macbain&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Traitor&amp;quot; title=&amp;quot;Magnus the Traitor&amp;quot;&amp;gt;Magnus1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Warlord&amp;quot; title=&amp;quot;Magnus the Warlord&amp;quot;&amp;gt;Magnus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Bartolo_Montador&amp;quot; title=&amp;quot;Captain Bartolo Montador&amp;quot;&amp;gt;Montador&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Rahera,_Terror_of_the_Wailing_Sea&amp;quot; title=&amp;quot;Captain Rahera, Terror of the Wailing Sea&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Phinneus_Shae&amp;quot; title=&amp;quot;Captain Phinneus Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;quot;Juniors&amp;quot;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshals&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Raluk_Moorclaw&amp;quot; title=&amp;quot;Raluk Moorclaw&amp;quot;&amp;gt;Raluk Moorclaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic &#039;Jack Controllers&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Durgen_Madhammer&amp;quot; title=&amp;quot;Durgen Madhammer&amp;quot;&amp;gt;Durgen Madhammer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/General_Ossrum&amp;quot; title=&amp;quot;General Ossrum&amp;quot;&amp;gt;General Ossrum&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Gorten_Grundback&amp;quot; title=&amp;quot;Gorten Grundback&amp;quot;&amp;gt;Gorten Grundback&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshal&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic Warjacks&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grundback_Blaster&amp;quot; title=&amp;quot;Grundback Blaster&amp;quot;&amp;gt;Blaster&amp;lt;/a&amp;gt;- &amp;lt;a href=&amp;quot;/index.php/Grundback_Gunner&amp;quot; title=&amp;quot;Grundback Gunner&amp;quot;&amp;gt;Gunner&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Avalancher&amp;quot; title=&amp;quot;Ghordson Avalancher&amp;quot;&amp;gt;Avalancher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Basher&amp;quot; title=&amp;quot;Ghordson Basher&amp;quot;&amp;gt;Basher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Driller&amp;quot; title=&amp;quot;Ghordson Driller&amp;quot;&amp;gt;Driller&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wroughthammer_Rockram&amp;quot; title=&amp;quot;Wroughthammer Rockram&amp;quot;&amp;gt;Rockram&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Earthbreaker&amp;quot; title=&amp;quot;Ghordson Earthbreaker&amp;quot;&amp;gt;Earthbreaker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Warcasters&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Cognifex_Cyphon&amp;quot; title=&amp;quot;Cognifex Cyphon&amp;quot;&amp;gt;Cognifex Cyphon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Exulon_Thexus&amp;quot; title=&amp;quot;Exulon Thexus&amp;quot;&amp;gt;Exulon Thexus&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Monstrosities &amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Monstrosities&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Subduer&amp;quot; title=&amp;quot;Subduer&amp;quot;&amp;gt;Subduer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Warden&amp;quot; title=&amp;quot;Warden&amp;quot;&amp;gt;Warden&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wrecker&amp;quot; title=&amp;quot;Wrecker&amp;quot;&amp;gt;Wrecker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 12%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Units, Solos, &amp;amp;amp; Battle Engines&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster attachments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Madelyn_Corbeau,_Ordic_Courtesan&amp;quot; title=&amp;quot;Madelyn Corbeau, Ordic Courtesan&amp;quot;&amp;gt;Madelyn Corbeau&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Reinholdt,_Gobber_Speculator&amp;quot; title=&amp;quot;Reinholdt, Gobber Speculator&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sylys_Wyshnalyrr,_The_Seeker&amp;quot; title=&amp;quot;Sylys Wyshnalyrr, The Seeker&amp;quot;&amp;gt;Wyshnalyrr&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Lesser Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Farrow&amp;quot; title=&amp;quot;Farrow&amp;quot;&amp;gt;Farrow&amp;lt;/a&amp;gt;) - &amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gatorman&amp;quot; title=&amp;quot;Gatorman&amp;quot;&amp;gt;Gatorman&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Bender_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Bender &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Bender&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Slaver_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Slaver &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Slaver&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Overlords&amp;quot; title=&amp;quot;Cephalyx Overlords&amp;quot;&amp;gt;Cephalyx Overlords&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hammerfall_High_Shield_Gun_Corps&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps&amp;quot;&amp;gt;High Shields&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Artillery_Corps&amp;quot; title=&amp;quot;Horgenhold Artillery Corps&amp;quot;&amp;gt;Artillery Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Forge_Guard&amp;quot; title=&amp;quot;Horgenhold Forge Guard&amp;quot;&amp;gt;Forge Guard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Idrian_Skirmishers&amp;quot; title=&amp;quot;Idrian Skirmishers&amp;quot;&amp;gt;Idrian Skirmishers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Assassins&amp;quot; title=&amp;quot;Kayazy Assassins&amp;quot;&amp;gt;Kayazy Assassins&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Assault_Corps&amp;quot; title=&amp;quot;Ogrun Assault Corps&amp;quot;&amp;gt;Ogrun Assault Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Resolutes&amp;quot; title=&amp;quot;Order of Illumination Resolutes&amp;quot;&amp;gt;OoI Resolutes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Vigilants&amp;quot; title=&amp;quot;Order of Illumination Vigilants&amp;quot;&amp;gt;OoI Vigilants&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Press_Gangers&amp;quot; title=&amp;quot;Press Gangers&amp;quot;&amp;gt;Press Gangers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Pirates&amp;quot; title=&amp;quot;Sea Dog Pirates&amp;quot;&amp;gt;Sea Dog Pirates&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Deck_Gun&amp;quot; title=&amp;quot;Sea Dog Deck Gun&amp;quot;&amp;gt;Deck Gun&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Cannon_Crew&amp;quot; title=&amp;quot;Steelhead Cannon Crew&amp;quot;&amp;gt;SH Cannon&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;SH Halberdiers&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Heavy_Cavalry&amp;quot; title=&amp;quot;Steelhead Heavy Cavalry&amp;quot;&amp;gt;SH Cavalry&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Mortar_Crew&amp;quot; title=&amp;quot;Steelhead Mortar Crew&amp;quot;&amp;gt;SH Mortar&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Riflemen&amp;quot; title=&amp;quot;Steelhead Riflemen&amp;quot;&amp;gt;SH Riflemen&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Volley_Gun_Crew&amp;quot; title=&amp;quot;Steelhead Volley Gun Crew&amp;quot;&amp;gt;SH Volley Gun&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tactical_Arcanist_Corps&amp;quot; title=&amp;quot;Tactical Arcanist Corps&amp;quot;&amp;gt;Tactical Arcanist Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
Special CA: &amp;lt;a href=&amp;quot;/index.php/Cephalyx_Dominator&amp;quot; title=&amp;quot;Cephalyx Dominator&amp;quot;&amp;gt;Cephalyx Dominator&amp;lt;/a&amp;gt; (small or medium based units) - &lt;br /&gt;
Special WA: &amp;lt;a href=&amp;quot;/index.php/Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; (Morrow units)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Croe%27s_Cutthroats&amp;quot; title=&amp;quot;Croe&#039;s Cutthroats&amp;quot;&amp;gt;Croe&#039;s Cutthroats&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cylena_Raefyll_%26_Nyss_Hunters&amp;quot; title=&amp;quot;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;quot;&amp;gt;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dannon_Blythe_%26_Bull&amp;quot; title=&amp;quot;Dannon Blythe &amp;amp;amp; Bull&amp;quot;&amp;gt;Blythe &amp;amp;amp; Bull&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Greygore_Boomhowler_%26_Co.&amp;quot; title=&amp;quot;Greygore Boomhowler &amp;amp;amp; Co.&amp;quot;&amp;gt;Boomhowler1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Herne_%26_Jonne&amp;quot; title=&amp;quot;Herne &amp;amp;amp; Jonne&amp;quot;&amp;gt;Herne &amp;amp;amp; Jonne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lady_Aiyana_%26_Master_Holt&amp;quot; title=&amp;quot;Lady Aiyana &amp;amp;amp; Master Holt&amp;quot;&amp;gt;Lady Aiyana &amp;amp;amp; Master Holt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lynus_Wesselbaum_%26_Edrea_Lloryrr&amp;quot; title=&amp;quot;Lynus Wesselbaum &amp;amp;amp; Edrea Lloryrr&amp;quot;&amp;gt;Lynus &amp;amp;amp; Edrea&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Commodore_Cannon_%26_Crew&amp;quot; title=&amp;quot;The Commodore Cannon &amp;amp;amp; Crew&amp;quot;&amp;gt;The Commodore Cannon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&#039;s Shadow Mutineers&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Agitator&amp;quot; title=&amp;quot;Cephalyx Agitator&amp;quot;&amp;gt;Cephalyx Agitator&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Death_Archon&amp;quot; title=&amp;quot;Death Archon&amp;quot;&amp;gt;Death Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gobber_Tinker&amp;quot; title=&amp;quot;Gobber Tinker&amp;quot;&amp;gt;Gobber Tinker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Menite_Archon&amp;quot; title=&amp;quot;Menite Archon&amp;quot;&amp;gt;Menite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Bokur&amp;quot; title=&amp;quot;Ogrun Bokur&amp;quot;&amp;gt;Ogrun Bokur&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Powder_Monkey&amp;quot; title=&amp;quot;Powder Monkey&amp;quot;&amp;gt;Powder Monkey&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Arcanist&amp;quot; title=&amp;quot;Steelhead Arcanist&amp;quot;&amp;gt;SH Arcanist&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;SH Ironhead&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Gunner&amp;quot; title=&amp;quot;Steelhead Gunner&amp;quot;&amp;gt;SH Gunner&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Swamp_Gobber_River_Raider&amp;quot; title=&amp;quot;Swamp Gobber River Raider&amp;quot;&amp;gt;Swamp Gobber River Raider&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Advocate&amp;quot; title=&amp;quot;Thamarite Advocate&amp;quot;&amp;gt;Thamarite Advocate&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Void_Archon&amp;quot; title=&amp;quot;Void Archon&amp;quot;&amp;gt;Void Archon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia,_Mistress_of_the_Witchfire&amp;quot; title=&amp;quot;Alexia, Mistress of the Witchfire&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alexia,_The_Undying&amp;quot; title=&amp;quot;Alexia, The Undying&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alten_Ashley&amp;quot; title=&amp;quot;Alten Ashley&amp;quot;&amp;gt;Alten Ashley&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia_Di_Bray&amp;quot; title=&amp;quot;Anastasia Di Bray&amp;quot;&amp;gt;Anastasia Di Bray&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Balthazar_Bamfist&amp;quot; title=&amp;quot;Balthazar Bamfist&amp;quot;&amp;gt;Balthazar Bamfist&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Black_Bella,_Duchess_of_Dread&amp;quot; title=&amp;quot;Black Bella, Duchess of Dread&amp;quot;&amp;gt;Black Bella1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stonecold_Black_Bella&amp;quot; title=&amp;quot;Stonecold Black Bella&amp;quot;&amp;gt;Black Bella2&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bloody_Bradigan&amp;quot; title=&amp;quot;Bloody Bradigan&amp;quot;&amp;gt;Bloody Bradigan&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_Solo_Artist&amp;quot; title=&amp;quot;Boomhowler, Solo Artist&amp;quot;&amp;gt;Boomhowler2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_the_Destroyer&amp;quot; title=&amp;quot;Boomhowler, the Destroyer&amp;quot;&amp;gt;Boomhowler3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bosun_Grogspar&amp;quot; title=&amp;quot;Bosun Grogspar&amp;quot;&amp;gt;Bosun Grogspar&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Brun_Cragback_%26_Lug&amp;quot; title=&amp;quot;Brun Cragback &amp;amp;amp; Lug&amp;quot;&amp;gt;Brun Cragback &amp;amp;amp; Lug&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Crawtooth&amp;quot; title=&amp;quot;Captain Crawtooth&amp;quot;&amp;gt;Captain Crawtooth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling, Captain of the BRI&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dahlia_Hallyr_%26_Skarath&amp;quot; title=&amp;quot;Dahlia Hallyr &amp;amp;amp; Skarath&amp;quot;&amp;gt;Dahlia Hallyr &amp;amp;amp; Skarath&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Dez2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doc_Killingsworth&amp;quot; title=&amp;quot;Doc Killingsworth&amp;quot;&amp;gt;Doc Killingsworth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eilish_Garrity,_the_Occultist&amp;quot; title=&amp;quot;Eilish Garrity, the Occultist&amp;quot;&amp;gt;Eilish1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Mage_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Mage Hunter of Ios&amp;quot;&amp;gt;Eiryss1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Angel_of_Retribution&amp;quot; title=&amp;quot;Eiryss, Angel of Retribution&amp;quot;&amp;gt;Eiryss2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Fortune_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Fortune Hunter of Ios&amp;quot;&amp;gt;Eiryss4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/First_Mate_Hawk&amp;quot; title=&amp;quot;First Mate Hawk&amp;quot;&amp;gt;First Mate Hawk&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flubbin&amp;quot; title=&amp;quot;Flubbin&amp;quot;&amp;gt;Flubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dreyfus_%26_Flubbin,_Storm_Patrol&amp;quot; title=&amp;quot;Dreyfus &amp;amp;amp; Flubbin, Storm Patrol&amp;quot;&amp;gt;Flubbin2 &amp;amp;amp; Dreyfus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flugwug_the_Filcher&amp;quot; title=&amp;quot;Flugwug the Filcher&amp;quot;&amp;gt;Flugwug the Filcher&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Glyn_Cormier,_Illuminated_One&amp;quot; title=&amp;quot;Glyn Cormier, Illuminated One&amp;quot;&amp;gt;Glyn Cormier, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_di_Wulfe,_Rogue_Alchemist&amp;quot; title=&amp;quot;Gorman di Wulfe, Rogue Alchemist&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_the_Mad&amp;quot; title=&amp;quot;Gorman the Mad&amp;quot;&amp;gt;Gorman2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Grand_Master_Gabriel_Throne&amp;quot; title=&amp;quot;Grand Master Gabriel Throne&amp;quot;&amp;gt;Grand Master Gabriel Throne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gubbin&amp;quot; title=&amp;quot;Gubbin&amp;quot;&amp;gt;Gubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Gubbin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wanderer&amp;quot; title=&amp;quot;Gudrun the Wanderer&amp;quot;&amp;gt;Gudrun1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wasted&amp;quot; title=&amp;quot;Gudrun the Wasted&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlan_Versh,_Illuminated_One&amp;quot; title=&amp;quot;Harlan Versh, Illuminated One&amp;quot;&amp;gt;Harlan Versh, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlowe_Holdemhigh&amp;quot; title=&amp;quot;Harlowe Holdemhigh&amp;quot;&amp;gt;Harlowe Holdemhigh&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hermit_of_Henge_Hold&amp;quot; title=&amp;quot;Hermit of Henge Hold&amp;quot;&amp;gt;Hermit of Henge Hold&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hutchuk,_Ogrun_Bounty_Hunter&amp;quot; title=&amp;quot;Hutchuk, Ogrun Bounty Hunter&amp;quot;&amp;gt;Hutchuk, Ogrun Bounty Hunter&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/J.A.I.M.s&amp;quot; title=&amp;quot;J.A.I.M.s&amp;quot;&amp;gt;J.A.I.M.s&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kell_Bailoch&amp;quot; title=&amp;quot;Kell Bailoch&amp;quot;&amp;gt;Kell Bailoch&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lanyssa_Ryssyl,_Nyss_Sorceress&amp;quot; title=&amp;quot;Lanyssa Ryssyl, Nyss Sorceress&amp;quot;&amp;gt;Lanyssa Ryssyl, Nyss Sorceress&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lord_Rockbottom&amp;quot; title=&amp;quot;Lord Rockbottom&amp;quot;&amp;gt;Lord Rockbottom&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Major_Harrison_Gibbs&amp;quot; title=&amp;quot;Major Harrison Gibbs&amp;quot;&amp;gt;Major Harrison Gibbs&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Malvin,_Revenge_Artist&amp;quot; title=&amp;quot;Malvin, Revenge Artist&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Master_Gunner_Dougal_MacNaile&amp;quot; title=&amp;quot;Master Gunner Dougal MacNaile&amp;quot;&amp;gt;Master Gunner Dougal MacNaile&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Orin_Midwinter,_Rogue_Inquisitor&amp;quot; title=&amp;quot;Orin Midwinter, Rogue Inquisitor&amp;quot;&amp;gt;Orin Midwinter, Rogue Inquisitor&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Princess_Delores_Graciela&amp;quot; title=&amp;quot;Princess Delores Graciela&amp;quot;&amp;gt;Princess Delores Graciela&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Raluk_Moorclaw,_the_Ironmonger&amp;quot; title=&amp;quot;Raluk Moorclaw, the Ironmonger&amp;quot;&amp;gt;Raluk Moorclaw, the Ironmonger&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rhupert_Carvolo,_Piper_of_Ord&amp;quot; title=&amp;quot;Rhupert Carvolo, Piper of Ord&amp;quot;&amp;gt;Rhupert Carvolo, Piper of Ord&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw, Professional Adventurer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Savio_Montero_Acosta&amp;quot; title=&amp;quot;Savio Montero Acosta&amp;quot;&amp;gt;Savio Montero Acosta&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Saxon_Orrik&amp;quot; title=&amp;quot;Saxon Orrik&amp;quot;&amp;gt;Saxon Orrik&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sergeant_Nicolas_Verendrye&amp;quot; title=&amp;quot;Sergeant Nicolas Verendrye&amp;quot;&amp;gt;Sergeant Nicolas Verendrye&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stannis_Brocker&amp;quot; title=&amp;quot;Stannis Brocker&amp;quot;&amp;gt;Stannis Brocker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn_Di_La_Rovissi,_Llaelese_Gun_Mage&amp;quot; title=&amp;quot;Taryn Di La Rovissi, Llaelese Gun Mage&amp;quot;&amp;gt;Taryn Di La Rovissi, Llaelese Gun Mage&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tubbin&amp;quot; title=&amp;quot;Tubbin&amp;quot;&amp;gt;Tubbin&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Viktor_Pendrake&amp;quot; title=&amp;quot;Viktor Pendrake&amp;quot;&amp;gt;Viktor Pendrake&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Weird_Wendell,_Gremlin_Wrangler&amp;quot; title=&amp;quot;Weird Wendell, Gremlin Wrangler&amp;quot;&amp;gt;Weird Wendell&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Tinker_Extraordinaire&amp;quot; title=&amp;quot;Widget, Tinker Extraordinaire&amp;quot;&amp;gt;Widget1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Mathlete_Archeologist&amp;quot; title=&amp;quot;Widget, Mathlete Archeologist&amp;quot;&amp;gt;Widget2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Hammerfall_Siege_Crawler&amp;quot; title=&amp;quot;Hammerfall Siege Crawler&amp;quot;&amp;gt;Hammerfall Siege Crawler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Independent Warjack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Malvin_%26_Mayhem&amp;quot; title=&amp;quot;Malvin &amp;amp;amp; Mayhem&amp;quot;&amp;gt;Malvin1 &amp;amp;amp; Mayhem1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_themes&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Hammer_Strike&amp;quot; title=&amp;quot;Theme - Hammer Strike&amp;quot;&amp;gt;Hammer Strike&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Operating_Theater&amp;quot; title=&amp;quot;Theme - Operating Theater&amp;quot;&amp;gt;Operating Theater&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Strange_Bedfellows&amp;quot; title=&amp;quot;Theme - Strange Bedfellows&amp;quot;&amp;gt;Strange Bedfellows&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Kingmaker%27s_Army&amp;quot; title=&amp;quot;Theme - The Kingmaker&#039;s Army&amp;quot;&amp;gt;The Kingmaker&#039;s Army&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Talion_Charter&amp;quot; title=&amp;quot;Theme - The Talion Charter&amp;quot;&amp;gt;The Talion Charter&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.11 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Warcaster_Unit&amp;quot; title=&amp;quot;Category:Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Category:Warlock_Unit&amp;quot; title=&amp;quot;Category:Warlock Unit&amp;quot;&amp;gt;Warlock Unit&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Warcaster_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;This summary is specific to Warcaster/Warlock &amp;lt;b&amp;gt;units&amp;lt;/b&amp;gt;. You may also want to check the &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt; pages respectively, for the &amp;quot;regular&amp;quot; rules clarifications.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All models in the unit count as part of the battlegroup. So, for instance, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Butcher3&amp;quot; title=&amp;quot;Butcher3&amp;quot;&amp;gt;Butcher3&amp;lt;/a&amp;gt;&#039;s argus can be moved via his Energizer spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcaster units can have attachments. They can even attach units (such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/WSC&amp;quot; title=&amp;quot;WSC&amp;quot;&amp;gt;WSC&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256041-Warcaster-units-taking-attachments&amp;amp;amp;p=3600166&amp;amp;amp;viewfull=1#post3600166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The non-caster models are &amp;lt;i&amp;gt;trooper&amp;lt;/i&amp;gt; models but are not normally &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; models. Therefore they&#039;re not normally eligible for stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If any member of the unit start to do their reposition movement, the warcaster or warlock in the unit would no longer be able to feat.(&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279507-Ashlynn2-feat-repo&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Press Forward Order vs Spells cast at Any Time&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Press_Forward_Spells&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You must issue orders before anything else. If you issue a Press Forward order, you &amp;lt;b&amp;gt;must run or charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, you &amp;lt;b&amp;gt;can&#039;t run&amp;lt;/b&amp;gt; so you &amp;lt;b&amp;gt;must charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, then start the spellcaster&#039;s Normal Movement but &amp;lt;b&amp;gt;have no valid charge targets&amp;lt;/b&amp;gt;, you are in a situation where you must charge but cannot charge. &amp;lt;br/&amp;gt;In this situation the spellcaster must either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; forfeit their Combat Action, use their Normal Movement to make a full advance, then their activation ends. (Note that you cannot cast more spells after the full advance). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; forfeit their Normal Movement, then their activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277805-Warcaster-units-Press-Forward-and-casting-spells&amp;amp;amp;p=3879538&amp;amp;amp;viewfull=1#post3879538&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Steamroller 2018&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The non-caster models can contest scenario zones &amp;amp;amp; flags.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model cannot contest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model can control zones and flags by itself, but:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; to control a zone, the entire unit remaining in play needs to be in formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to control a flag, the entire unit remaining in play must be within 4&amp;quot; of the flag.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Groundwork&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hero_of_the_People&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Operations_Command&amp;quot; title=&amp;quot;Category:Operations Command&amp;quot;&amp;gt;Operations Command&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactician&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Applying the LOS and Movement bonuses work like mirror opposites:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;LOS&amp;lt;/b&amp;gt;: The models you draw LOS through &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; need to be in the Tactician bubble. The model &amp;lt;i&amp;gt;drawing LOS&amp;lt;/i&amp;gt; does need to be in the Tactician bubble.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;: The models you move through &amp;lt;b&amp;gt;do&amp;lt;/b&amp;gt; need to be in the bubble. The model &amp;lt;i&amp;gt;moving&amp;lt;/i&amp;gt; does not.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;quot;can ignore for LOS&amp;quot; is not optional. You cannot opt to &amp;quot;turn off&amp;quot; your ability to see through models, in the hope of getting a free strike or some such. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257385-Wording-on-Tactician-post-errata&amp;amp;amp;p=3650571#post3650571&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Magical_Damage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;* The &amp;quot;Damage Type: Magical&amp;quot; is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; inherited by &amp;quot;secondary&amp;quot; damage from a &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. That is, stuff like arcs (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) or hazards (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scather&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;spells&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; have &amp;quot;Damage Type: Magical&amp;quot; (refer errata). &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; inherited by &amp;quot;immediate&amp;quot; secondary damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Eruption_of_Spines&amp;quot; title=&amp;quot;Eruption of Spines&amp;quot;&amp;gt;Eruption of Spines&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; and &amp;lt;b&amp;gt;might&amp;lt;/b&amp;gt; be inherited by &amp;quot;lingering&amp;quot; secondary damage (see below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a spell leaves a template in play that does damage to models that walk around in it, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; if it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; described as a hazard it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; if it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a hazard then it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule &amp;lt;i&amp;gt;&amp;quot;if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;The phrase &amp;quot;immune to non-magical damage&amp;quot; should be interpreted as &amp;quot;immune to damage that doesn&#039;t include Damage Type: Magical&amp;quot; (not interpreted as &amp;quot;has immunity to Corrosion and Electricity and Cold and etc.&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Weapon_Master&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thresher is a special attack. If you make additional attacks, they will be a single basic attack (you cannot buy additional special attacks). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All attacks generated are Special Attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher will hit friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Simultaneous melee attack&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher-like&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; There are several abilities/spells that allow a model to make simultaneous melee attacks vs everything in range (&amp;lt;a href=&amp;quot;/index.php/Category:Blood_Reaper&amp;quot; title=&amp;quot;Category:Blood Reaper&amp;quot;&amp;gt;Blood Reaper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Flashing_Blade&amp;quot; title=&amp;quot;Category:Flashing Blade&amp;quot;&amp;gt;Flashing Blade&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:High-Impact&amp;quot; title=&amp;quot;Category:High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-multi_melee&amp;quot;&amp;gt;      Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; of these abilities:   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-multi_melee&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Targeting/Timing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To make a multi-melee-attack (&amp;lt;b&amp;gt;MMA&amp;lt;/b&amp;gt;) you have to make individual melee attacks vs every model, and this means you need to &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; every model with a melee attack. If a model &amp;quot;may not be targeted by melee attacks&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Una2&amp;quot; title=&amp;quot;Una2&amp;quot;&amp;gt;Una2&amp;lt;/a&amp;gt;&#039;s feat) then you have to &#039;skip&#039; it when you resolve the attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?268646-Una-2-feat-and-flashing-blade&amp;amp;amp;p=3809399&amp;amp;amp;viewfull=1#post3809399&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are effectively multiple separate attacks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a buff to your &amp;quot;next attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tune_Up&amp;quot; title=&amp;quot;Tune Up&amp;quot;&amp;gt;Tune Up&amp;lt;/a&amp;gt;) then it only works vs the first model you roll dice against, not vs every enemy. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279312-Tubbin-s-Tune-Up-and-Meat-Thresher-s-High-Impact&amp;amp;amp;p=3880674&amp;amp;amp;viewfull=1#post3880674&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are simultaneous.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is out of LOS when you start the MMA, then you may not attack it during the MMA (even if the MMA kills what is blocking your LOS).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to target everything, then resolve all effects that trigger on &amp;quot;target&amp;quot; before starting any attack rolls. Then complete all attack rolls and do everything that triggers on &amp;quot;hit&amp;quot; before starting any damage rolls, and etc. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In practice and to save time though, if neither player has effects that trigger on &amp;quot;being targetted, hit, damaged, etc&amp;quot; then they&#039;ll normally do the hit and damage rolls on a model-by-model basis. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model collects tokens from destroyed models (for instance the &amp;lt;a href=&amp;quot;/index.php/Cryx&amp;quot; title=&amp;quot;Cryx&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Harrower&amp;quot; title=&amp;quot;Harrower&amp;quot;&amp;gt;Harrower&amp;lt;/a&amp;gt; that collects souls), it cannot collect any tokens until all MMA are resolved.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Charging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you charge and cast a spell to generate MMA, then none of those MMA count as a charge attack. You&#039;ve &amp;quot;paused&amp;quot; your charge. If the charge target survives the spell, then you get to make a normal charge attack vs it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your MMA is simply tied to your weapon, then only the damage roll against your charge &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; is automatically boosted - other models caught in the MMA suffer an unboosted damage roll (although you can spend focus/fury to boost it)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Triggering other abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most abilities that give the attacker a bonus move/attack tend to use the phrase &amp;quot;destroy one or more enemy models with a melee attack&amp;quot; and as such you&#039;ll only trigger this ability once. For example &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Quick_Work&amp;quot; title=&amp;quot;Quick Work&amp;quot;&amp;gt;Quick Work&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;, etc&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other abilities, that trigger on &amp;quot;hit&amp;quot; or &amp;quot;damage&amp;quot;, can be triggered from every attack in the MMA. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Many abilities only trigger off a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; melee attack, so don&#039;t work with special MMA (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Thresher&amp;quot; title=&amp;quot;Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;). But if your MMA is basic (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/High-Impact&amp;quot; title=&amp;quot;High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;), things might get a bit complicated. In particular: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Beat_Back&amp;quot; title=&amp;quot;Beat Back&amp;quot;&amp;gt;Beat Back&amp;lt;/a&amp;gt; on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt; on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Artifice_of_Deviation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;quot;Treat Open Terrain as...&amp;quot;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Treat_Open_As&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This ability doesn&#039;t change the terrain &amp;lt;i&amp;gt;type&amp;lt;/i&amp;gt;, just how models treat it. (In comparison to, say, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rapid_Growth&amp;quot; title=&amp;quot;Rapid Growth&amp;quot;&amp;gt;Rapid Growth&amp;lt;/a&amp;gt; which creates a forest.)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Because it doesn&#039;t change, models that get a benefit for being &amp;lt;i&amp;gt;near&amp;lt;/i&amp;gt; terrain (ie the &amp;lt;a href=&amp;quot;/index.php/Earthborn_Dire_Troll&amp;quot; title=&amp;quot;Earthborn Dire Troll&amp;quot;&amp;gt;Earthborn Dire Troll&amp;lt;/a&amp;gt;) need to instead be &amp;lt;i&amp;gt;inside&amp;lt;/i&amp;gt; the affected area to gain the benefit. If it&#039;s outside the area, then &amp;lt;i&amp;gt;from its current point of view&amp;lt;/i&amp;gt; the area is open terrain.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have two overlapping effects like this (such as &amp;quot;treat open as rough&amp;quot; overlapping with &amp;quot;treat open as shallow water&amp;quot;), the area is treated as both terrain types.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you then have a model that ignores one of the overlapping effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Amphibious&amp;quot; title=&amp;quot;Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt; trying to treat shallow water as open terrain) they&#039;ll still suffer the effect they&#039;re not ignoring. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278727-Dracodile-animus-vs-Baldur-1-feat-redux&amp;amp;amp;p=3876246&amp;amp;amp;viewfull=1#post3876246&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Blood_of_Liberty&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tough&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Unyielding&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Manifest_Destiny&amp;quot; title=&amp;quot;Category:Manifest Destiny&amp;quot;&amp;gt;Manifest Destiny&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Signs_%26_Portents&amp;quot; title=&amp;quot;Category:Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hand_of_Fate&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This buff affects any damage roll that is caused by a model, not just normal attacks. For instance, it can affect the damage roll when a &amp;lt;a href=&amp;quot;/index.php/Berserker&amp;quot; title=&amp;quot;Berserker&amp;quot;&amp;gt;Berserker&amp;lt;/a&amp;gt; explodes via &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Unstable&amp;quot; title=&amp;quot;Unstable&amp;quot;&amp;gt;Unstable&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277373-Ayanna-and-Holt-and-Unstable&amp;amp;amp;p=3866793&amp;amp;amp;viewfull=1#post3866793&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Discard Die&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Discard&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you&#039;re discarding lowest or highest, you &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to discard even if you want it for a critical hit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; For instance: if you discard &amp;quot;the lowest die&amp;quot;, need 6+ to hit, and roll a 3, 3, and a 4 ... then you must discard one of the 3s, and you&#039;ll end up with a non-critical hit with the 3 + 4.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:First_Blood&amp;quot; title=&amp;quot;Category:First Blood&amp;quot;&amp;gt;First Blood&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Perdition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The move does have to be towards the nearest enemy, but it is not &amp;quot;directly&amp;quot; towards.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_True_Path&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the spellcaster is part of a unit (i.e. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn2&amp;quot; title=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;), then the other members of the unit do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; gain the benefit of True Path, because their activation has already started. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279478-Ashlyn2-true-path-and-unit-members&amp;amp;amp;p=3881569&amp;amp;amp;viewfull=1#post3881569&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Pathfinder&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Pathfinder_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Pathfinder does not apply to involuntary movement (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushes&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slams&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258950-Pathfinder-Rough-terrain-vs-involuntary-movement&amp;amp;amp;p=3639932&amp;amp;amp;viewfull=1#post3639932&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dying_Breath&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the attacking model also has an ability that triggers on Boxed, the attacker&#039;s ability is resolved first (because they&#039;re the Active Player). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If their effect causes you to be RFP&#039;d (and most do), then you won&#039;t get to trigger Dying Breath because you&#039;re no longer on the table.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactics&amp;quot; title=&amp;quot;Category:Tactics&amp;quot;&amp;gt;Tactics&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;vs&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactics&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Granted&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;loses&amp;lt;/b&amp;gt; the ability as soon as the model that grants it is taken off the table. (think &amp;quot;G for Goes away&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Tactics&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;keeps&amp;lt;/b&amp;gt; the ability for the entire game, regardless of who dies. (think &amp;quot;Tac-Tic&amp;lt;i&amp;gt;k&amp;lt;/i&amp;gt; = K for Keeps&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Granted [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt; ] &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the model granting Vengeance dies, the unit will not get any Vengeance attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It is &amp;quot;If you have Vengeance, and you were damaged last turn, you get a move+attack.&amp;quot;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; &amp;quot;If you get damaged, you get Vengeance next turn.&amp;quot;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279421-Losing-Granted-Vengeance-while-resolving-Vengeance&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Reposition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models out of formation cannot move via Reposition. Refer to the &amp;quot;Out of Formation&amp;quot; rules in the core rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;End of Activation&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_End_of_Activation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot resolve two end-of-activation &amp;lt;i&amp;gt;movement&amp;lt;/i&amp;gt; effects (refer to &amp;quot;End of Activation Movement&amp;quot; in the core rulebook). For EOA stuff that doesn&#039;t involve movement, though, it gets a bit more murky:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Some EOA abilities explicitly state your activation ends as part of resolving the ability (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;), and some don&#039;t (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt;). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Whether it is explicit it or not, by definition an EOA ability is the last thing you can do for that activation. For instance, if you resolve &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt; and then &amp;lt;i&amp;gt;continue&amp;lt;/i&amp;gt; your activation to cast &amp;lt;i&amp;gt;more&amp;lt;/i&amp;gt; spells, then you have not used Refuge at the &amp;lt;i&amp;gt;end&amp;lt;/i&amp;gt; of your activation.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; You cannot do an &amp;quot;at any time&amp;quot; ability during or after triggering an EOA ability; you cannot cast spells, purchase additional attacks, use a mini-feat, etc.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you start resolving an EOA movement (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;) then you cannot trigger abilities that occur &amp;quot;at any time&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Go_To_Ground&amp;quot; title=&amp;quot;Go To Ground&amp;quot;&amp;gt;Go To Ground&amp;lt;/a&amp;gt;). Because you can&#039;t trigger it while resolving the EOA movement, and after the EOA movement your activation has ended. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?253128-Reposition-and-quot-any-time-quot-actions-(e-g-spells-feats)&amp;amp;amp;p=3565975&amp;amp;amp;viewfull=1#post3565975&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For units: if &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; model in the unit starts resolving the unit&#039;s EOA movement, then &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; model in the unit can trigger an any-time ability. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264191-What-can-be-done-at-the-End-of-Activation&amp;amp;amp;p=3805076&amp;amp;amp;viewfull=1#post3805076&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also the training article: &amp;lt;a href=&amp;quot;/index.php/LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;LPG - End of Activation&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Point-Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Number of attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank gives you an extra initial melee attack (even though, RAW, it doesn&#039;t meet the criteria). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you can make additional melee attacks, these can be Point-Blank attacks regardless of the weapon&#039;s ROF. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278963-Point-Blank-and-purchasing-additional-attacks&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have the option of choosing between ranged or melee attacks (for instance you combined Point-Blank with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;), then you need to declare whether you&#039;re making melee or ranged attacks this activation, &amp;lt;i&amp;gt;then&amp;lt;/i&amp;gt; declare the weapon and the target. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;AOE&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank AOEs work just fine, because the AOE template isn&#039;t tied to the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You make a melee attack roll then if you hit you centre the AOE template, or you miss and deviate the AOE template (it can only deviate 0.25&amp;quot;). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a buff to melee damage rolls (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flaming_Fists&amp;quot; title=&amp;quot;Flaming Fists&amp;quot;&amp;gt;Flaming Fists&amp;lt;/a&amp;gt;) then it will affect the blast damage rolls too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Sprays&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank sprays &amp;lt;b&amp;gt;don&#039;t&amp;lt;/b&amp;gt; really work. The spray template is intrinsically linked to the attack&#039;s range, and Point-Blank overwrites the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You still get one attack tho - you make the melee attack roll, then go straight to the melee damage roll. You never put the spray template down.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Since Point-Blank only works during your activation, you can&#039;t use it on free strikes or other out-of-activation melee attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Gunfighter vs Point Blank&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Gunfighter_vs_Point_Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Gunfighter and Point Blank, then you should declare whether you&#039;re using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;These two abilities are subtly different, but it&#039;s an important difference.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Gunfighter allows you to make &amp;lt;b&amp;gt;ranged attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;while in melee&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Point blank allows you to make &amp;lt;b&amp;gt;melee attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;with your ranged weapon&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Since you can&#039;t make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on ranged attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Evasive&amp;quot; title=&amp;quot;Evasive&amp;quot;&amp;gt;Evasive&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Deadeye&amp;quot; title=&amp;quot;Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;, etc) will affect Gunfighter attacks, but not Point Blank attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on melee attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Battle_Lust&amp;quot; title=&amp;quot;Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt; etc) will affect Point Blank attacks, but not Gunfighter attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Arcane_Savant&amp;quot; title=&amp;quot;Category:Arcane Savant&amp;quot;&amp;gt;Arcane Savant&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Attack_Type&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you forget to declare your Attack Type before rolling the attack, &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; you and your opponent can&#039;t agree on a fair fix, then the Judge&#039;s Policy is that the first listed Attack Type is the one that will be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Passage&amp;quot; title=&amp;quot;Passage&amp;quot;&amp;gt;Passage&amp;lt;/a&amp;gt;), you can first choose the correct Attack Type (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_Damage&amp;quot; title=&amp;quot;Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt; vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277879-Blood-or-Urcaen-and-Passage&amp;amp;amp;p=3870162&amp;amp;amp;viewfull=1#post3870162&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Black_Penny&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trick_Shot&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Trick Shot damage occurs &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the damage roll of the main attack. (Step 8 vs Step 9 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt; and similar trigger at Step 6 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt; but Trick Shot occurs at Step 8. So if the hit gets moved by a Shield Guard, the Trick Shot will bounce from the Shield Guard model not the original target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t benefit from stuff that affects &#039;attack damage rolls&#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php/Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&#039;t, like a &amp;lt;a href=&amp;quot;/index.php/Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thunderbolt&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have multiple effects that resolve on &amp;quot;hit&amp;quot; (such as Thunderbolt &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;), then you get to choose the order. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thus, you could trigger Electro Leap first (and bounce from their initial position), then move them via Thunderbolt.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or trigger Thunderbolt first, move them, and then Electro Leap (and bounce from their final position).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Both_Barrels&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&#039;t resolve Riposte from a free strike because, by definition, the attacker is in your rear arc and thus you can&#039;t target them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dodge plus Riposte&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dodge_and_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Dodge and Riposte, you can choose whether to dodge or riposte first.  Appendix A Step 13 applies here, because the controller of the model being attacked is not the active player.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Chain_Strike&amp;quot; title=&amp;quot;Category:Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Chain_Strike&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The extra melee range kicks in the instant you start your activation, and if that makes you engage an enemy then it means you can&#039;t aim.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; apply during Frenzies (because that is defined as an activation)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; apply during free strikes or when your opponent takes control of your model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; increase the range of Power Attacks, because you  do not apply weapon special rules to Power Attacks (unless they specifically reference Power Attacks, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hard_Head&amp;quot; title=&amp;quot;Hard Head&amp;quot;&amp;gt;Hard Head&amp;lt;/a&amp;gt; does). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252655-Power-Attack-Sweep-and-Chain-Strike&amp;amp;amp;p=3560095&amp;amp;amp;viewfull=1#post3560095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&#039;re affected by another range-altering rule (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Jakes2&amp;quot; title=&amp;quot;Jakes2&amp;quot;&amp;gt;Jakes2&amp;lt;/a&amp;gt;&#039;s feat) then that won&#039;t override Chain Strike. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277120-Swamp-Horror-Chain-strike-Elasticity-interaction&amp;amp;amp;p=3865667&amp;amp;amp;viewfull=1#post3865667&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;Trip Up&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trip_Up&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #33a5bc;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Wrench_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Wrench symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/60px-Wrench_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/90px-Wrench_symbol.png 1.5x, /images/thumb/f/f0/Wrench_symbol.png/120px-Wrench_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #33a5bc; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To edit di Braco&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Vayne_di_Braco_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; To edit Marie&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Marie_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727181742&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.428 seconds&lt;br /&gt;
Real time usage: 1.197 seconds&lt;br /&gt;
Preprocessor visited node count: 2726/1000000&lt;br /&gt;
Preprocessor generated node count: 7157/1000000&lt;br /&gt;
Post‐expand include size: 240664/2097152 bytes&lt;br /&gt;
Template argument size: 77907/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  729.470      1 - -total&lt;br /&gt;
 19.92%  145.324      4 - Template:Melee&lt;br /&gt;
 13.28%   96.879      1 - Template:Index_Mercs&lt;br /&gt;
 13.04%   95.132      1 - Template:Spellbox&lt;br /&gt;
  9.24%   67.388      1 - Template:True_Path&lt;br /&gt;
  9.11%   66.482      1 - Template:Trip_Up&lt;br /&gt;
  7.48%   54.570     16 - Template:RCbox&lt;br /&gt;
  7.23%   52.712      1 - Template:RC_Artifice_of_Deviation&lt;br /&gt;
  7.14%   52.093     18 - Template:Iconbox&lt;br /&gt;
  6.45%   47.058      1 - Template:RC_Attack_Type&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:13862-0!*!0!!en!5!* and timestamp 20220727181741 and revision id 108074&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=File:Ashlynn2.jpg&amp;diff=12185</id>
		<title>File:Ashlynn2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=File:Ashlynn2.jpg&amp;diff=12185"/>
		<updated>2026-04-08T22:20:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12184</id>
		<title>Ashlynn d’Elyse, the Queen’s Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Ashlynn_d%E2%80%99Elyse,_the_Queen%E2%80%99s_Blade&amp;diff=12184"/>
		<updated>2026-04-08T22:19:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;html&amp;gt; &amp;lt;table&amp;gt; &amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/1/10/Mercenary_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Ashlynn d’Elyse, the Queen’s Blade &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Llaelese&amp;quot; title=&amp;quot;Category:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/1/10/Mercenary_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Ashlynn d’Elyse, the Queen’s Blade &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Llaelese&amp;quot; title=&amp;quot;Category:Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Morrowan&amp;quot; title=&amp;quot;Category:Morrowan&amp;quot;&amp;gt;Morrowan&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Warcaster_Unit&amp;quot; title=&amp;quot;Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Vayne di Brascio&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Gun_Mage&amp;quot; title=&amp;quot;Category:Gun Mage&amp;quot;&amp;gt;Gun Mage&amp;lt;/a&amp;gt; Character Trooper&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Following Ashlynn’s efforts in leading the liberation of Llael, the nation’s newly coroneted queen proclaimed her “The Queen’s Blade”, bestowing upon her the highest military authority in the land. Ashlynn is joined by a retinue of famous Llaelese duelists: Marie Aguillon, renowned for her master swordsmanship, and Vayne di Brascio, a skilled gun mage who spent years as a freedom fighter under Ashlynns command.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat:_Battle_Cry&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spells&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Vayne_di_Brasco&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Marie_Aguillon&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_3&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Recent_Changes&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_Ashlynn2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-16&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Ashlynn2_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-17&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-18&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spell_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-19&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-20&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-21&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#List_Building_Advice&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-22&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Strategy&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-23&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Llaelese_Resistance&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-24&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Flame_the_Darkness&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-25&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Irregulars&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-26&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Soldiers_of_Fortune&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-27&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Battlegroup&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.6&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-28&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-29&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-30&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Warjacks_she_can_take&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-31&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Mercenary_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-32&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Mercenary&amp;quot; title=&amp;quot;Mercenary&amp;quot;&amp;gt;Mercenary&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - In a 2+ caster game, she can work for &amp;lt;a href=&amp;quot;/index.php/Category:Crucible_Guard_Mercenary&amp;quot; title=&amp;quot;Category:Crucible Guard Mercenary&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cygnar_Mercenary&amp;quot; title=&amp;quot;Category:Cygnar Mercenary&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;, or &amp;lt;a href=&amp;quot;/index.php/Category:Protectorate_of_Menoth_Mercenary&amp;quot; title=&amp;quot;Category:Protectorate of Menoth Mercenary&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;  - All warcasters come with a stack of standard special rules - most notably being awesome. Furthermore, this warcaster comes with some troopers that can be ordered around. Click &amp;lt;a href=&amp;quot;/index.php/101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn&amp;quot; title=&amp;quot;Ashlynn&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Ashlynn2.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Ashlynn2.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Ashlynn2.jpg&amp;quot; height=&amp;quot;279&amp;quot; src=&amp;quot;/images/thumb/d/db/Ashlynn2.jpg/280px-Ashlynn2.jpg&amp;quot; srcset=&amp;quot;/images/thumb/d/db/Ashlynn2.jpg/420px-Ashlynn2.jpg 1.5x, /images/thumb/d/db/Ashlynn2.jpg/560px-Ashlynn2.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;+26&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;+26&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat:_Battle_Cry&amp;quot;&amp;gt;Feat: Battle Cry&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Return_to_Play&amp;quot; title=&amp;quot;Return to Play&amp;quot;&amp;gt;Return&amp;lt;/a&amp;gt; up to 3 friendly destroyed Faction solos with points costs of 6 or less each to play. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Place those models B2B with Ashlynn. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Returned models must forfeit their Normal Movement or Combat Action the turn they were returned to play. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models that were destroyed this turn cannot be returned as a result of Battle Cry.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Additionally, while in Ashlynn&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Faction models gain Dying Breath.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Dying Breath is boxed by an enemy attack at any time except while it is advancing, it can be immediately make one basic attack.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Battle Cry lasts for one round.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, this model is not automatically hit by melee attacks, and its DEF is not reduced by being knocked down.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model destroys one or more enemy models with a melee attack during its unit&#039;s activation, other friendly warrior models gain +2 to their attack rolls while in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. Hero of the People last for one turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly Llaelese models can ignore other friendly Llaelese models when determining LOS. Friendly Llaelese models can advance through other friendly Llaelese models in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range if they have enough movement to move completely past them.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Hand Cannon&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Revanche&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) -  This model makes one melee attack with this weapon against each model in its LOS that is in this weapon&#039;s melee range. Thresher attacks are simultaneous.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spells&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 5&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 5&amp;quot; AOE anywhere completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. While completely within the AOE, friendly Faction models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;. Enemy models treat the AOE as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rough_terrain&amp;quot; title=&amp;quot;Rough terrain&amp;quot;&amp;gt;rough terrain&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; CTRL&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; RND&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;While in this model&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, friendly living &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Llaelese&amp;quot; title=&amp;quot;Llaelese&amp;quot;&amp;gt;Llaelese&amp;lt;/a&amp;gt; models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tough&amp;quot; title=&amp;quot;Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt; and Unyielding. Blood of Liberty last for one round.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - A model with Unyielding gains +2 ARM against melee damage rolls. &amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model/unit gains an additional die on attack and damage rolls. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Discard&amp;quot; title=&amp;quot;Discard&amp;quot;&amp;gt;Discard&amp;lt;/a&amp;gt; the low die in each roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;When an enemy model is damaged by Perdition, immediately after the attack is resolved one warjack in the spellcaster&#039;s battlegroup that is currently in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range can make a full advance toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Turn&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;The spellcaster and friendly Faction warrior models/units beginning their activation in its &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range gain +2&amp;quot; when advancing as part of their Normal Movement and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; during their activations. True Path lasts for one turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vayne_di_Brasco&amp;quot;&amp;gt;Vayne di Brasco&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Vayne di Brasco1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_2&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition [3&amp;quot;]&amp;lt;/a&amp;gt;. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; [3&amp;quot;]&amp;lt;/b&amp;gt; - At the end of an activation in which it did not run or fail a charge, a model with Reposition [3&amp;quot;] can advance up to 3&amp;quot;, then its activation ends.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - During its activation, this model can make melee attacks with its ranged weapon, with a melee range of 0.5&amp;quot;. Do not add this model&#039;s STR to damage rolls with ranged weapons. Charge attacks made with ranged weapons are not boosted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_2&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dual Magelock&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Gun_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Magical_dam_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Each time this weapon is used to make an attack, choose one of the following special rules: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This attack ignores the target in melee DEF bonus.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If this attack directly hits, choose another model within 4&amp;quot; model hit. The chosen model suffers an unboostable POW 10 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_damage&amp;quot; title=&amp;quot;Magical damage&amp;quot;&amp;gt;magical damage&amp;lt;/a&amp;gt; roll. The point of origin for this damage is the model hit. Trick Shot damage rolls are not considered to have been caused by an attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Enemy models hit are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; d3&amp;quot; directly away from the attacking model. On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the enemy model becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knockdown&amp;quot; title=&amp;quot;Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; after being pushed. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used a Both Barrels attack.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Sword&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Marie_Aguillon&amp;quot;&amp;gt;Marie Aguillon&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Marie1&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; display: none;&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Lord_Tyrant_Hexeris.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Lord Tyrant Hexeris.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/1/12/Lord_Tyrant_Hexeris.jpg/280px-Lord_Tyrant_Hexeris.jpg&amp;quot; srcset=&amp;quot;/images/1/12/Lord_Tyrant_Hexeris.jpg 1.5x, /images/1/12/Lord_Tyrant_Hexeris.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_3&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains +2 DEF against melee attack rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While this model is in formation, models in its unit gain Riposte. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Riposte is missed by an enemy melee attack, immediately after the attack is resolved it can make one basic melee attack against the attacking model.&amp;lt;/i&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_3&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Dueling Blade&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Weapon_Master_symbol.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This weapon becomes RNG 2 during this model&#039;s activation.   &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Weighted Cloak&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Sword_icon.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Trip Up&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a small-based model is hit by an attack with this weapon, it becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. Ashlynn gains access to Khador and Cygnar warjacks in this theme.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This unit gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; in this theme. Vayne gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sniper&amp;quot; title=&amp;quot;Sniper&amp;quot;&amp;gt;Sniper&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Recent_Changes&amp;quot;&amp;gt;Recent Changes&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;2021.10 Mega Update&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; +4 WJP&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Vayne became a Gun Mage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_Ashlynn2&amp;quot;&amp;gt;Thoughts on Ashlynn2&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ashlynn2_a_nutshell&amp;quot;&amp;gt;Ashlynn2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Ashlynn2 is conceived to be leading from the front. Her high DEF and immunity to knockdown&#039;s DEF penalty permit this to a certain extent, though she really isn&#039;t hardy enough to play very far forward in the early game - even a simple cavalry charge from the right model could quite possibly do her in. She also doesn&#039;t hit hard enough to encourage you to play forward like you would with Butcher3 or Barnabas2. Also, Reposition 3&amp;quot; isn&#039;t good enough to get her back to safety.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;So instead of leading from the front, she usually casts True Path and juggles Hand of Fate, which is kinda boring, but effective. Yet another issue with her kit is that Marie wants to be charging, whilst Vayne and Ashlynn herself would rather not.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;She has a mid to late-game feat that brings back up to 18 points of models and can make for some janky assassination runs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_thoughts&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Three solos come back and are allowed to either move OR act in the same turn providing they did not die this turn. You can use this to assassinate the opposing caster, or to take out a high-value target while getting back 10-18 points of your own. Obvious candidates are &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt; to trigger Espionage and let the solos move and attack even if they have to give up their movement, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gorman1&amp;quot; title=&amp;quot;Gorman1&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; to blind, &amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;Boss MacHorne&amp;lt;/a&amp;gt; to combo smite, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; to produce an ARM debuff and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt; to make two strong attacks. All of these models can be taken in either Llaelese Resistance or Flame in the Darkness. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Living the dream would mean charging towards a model near the opposing caster with Ashlynn and then using the feat to bring back Anastasia, and somebody like Gorman. Assuming you brought back on Anastacia within 5&amp;quot; of the opposing caster, she could then trigger Espionage allowing Gorman to walk forward and blind the caster thereby setting up the assassination from a Hand of Fated Galleon. Not as easy as it sounds.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Alternatively, you can just revive potent ranged models to give them odd shooting angles and shoot something of value (preferably the enemy caster) to death. This works best in Irregulars where you can bring &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Harlowe&amp;quot; title=&amp;quot;Harlowe&amp;quot;&amp;gt;Harlowe&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt;. Other possibilities for interesting effects exist like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hutchuk&amp;quot; title=&amp;quot;Hutchuk&amp;quot;&amp;gt;Hutchuk&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt;, so use your imagination. This method of using the feat allows you to haphazardly throw away powerful solos to score some early attrition gains and then bring them back once destroyed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that you cannot bring back Thrall Warriors as they do not have a points cost and as such do not cost 6 points or lower. None doesn&#039;t mean zero in this case.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There is also the Dying Breath portion of the feat, which allows destroyed models to make an attack before being removed. Ranged units and weapon masters would be best for this. Most especially gun mages in the Llaelese theme. However, this is more of a neat feature of the feat rather than the primary benefit and you will forget about it unless you play her a few times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Note that returned journeymen do not return with any focus on them and won&#039;t regain control of their jacks if they are still around. the latter is also true for any jack marshals you may bring.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spell_thoughts&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With only 6 focus and 1-2 upkeeps out, you&#039;ll be picking any 1-2 of these spells per turn and forgoing the rest.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Artifice of Deviation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This is Ashlynn&#039;s sole defense against ranged attacks so if you need it, it&#039;s nice to toss it out there.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In the rare instance your opponent does not have pathfinder, it can make for good board control as well.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Blood of Liberty&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You&#039;ll probably only cast this if you&#039;re using Llaelese Resistance, because in other themes you&#039;re unlikely to have enough pure Llaelese models to justify it. Also, the pure Llaelese models have eggshell armour so the +2 ARM is unlikely to make a difference. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Stacking it with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Feign_Death&amp;quot; title=&amp;quot;Feign Death&amp;quot;&amp;gt;Feign Death&amp;lt;/a&amp;gt; from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; is moderately helpful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unyielding is only really beneficial on high-ARM and/or multiwound troops (such as &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Exemplar_Bastions&amp;quot; title=&amp;quot;Exemplar Bastions&amp;quot;&amp;gt;Exemplar Bastions&amp;lt;/a&amp;gt;). Those sorts of models also appreciate being sped up with True Path, so you&#039;re steered pretty hard toward those models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Otherwise you ignore this spell.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Hand of Fate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A great spell it works well on just about anything, but in particular, on any of the 6 colossals she can bring.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It&#039;s an exceptional spell that you may wish to juggle - if you can spare the focus to upkeep and recast it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Perdition&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This spell is basically a back-pocket assassination enabler. You&#039;re looking for an opportunity where giving your warjack an extra advance is game-changing, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you&#039;ve got a low ARM target in range that you&#039;ve got a good chance of damaging with a POW 10, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can afford to cast this spell (and probably boost it, too).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that the warjack has to move towards the nearest enemy, but it doesn&#039;t have to be &amp;lt;i&amp;gt;directly&amp;lt;/i&amp;gt; towards it. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;True Path&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This will be one of your main spells in the early turns and eat up all your focus. +2&amp;quot; movement is super useful.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Pathfinder aspect will be irrelevant if you&#039;re using Llaelese Resistance, since that grants Pathfinder for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note that Vayne and Marie do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; benefit from True Path, because of the unfortunate way the spell is worded.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; She was advertised as a &amp;quot;leading from the front&amp;quot; type of caster, just like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rahera&amp;quot; title=&amp;quot;Rahera&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; was, yet, just like Rahera, she can&#039;t actually play forward very far due to boosted 10&#039;s and 11&#039;s being fully capable of hitting her and her wanting to spend all her focus. This concept only really came into its own with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Azazello&amp;quot; title=&amp;quot;Azazello&amp;quot;&amp;gt;Azazello&amp;lt;/a&amp;gt;, and boy, did he perfect it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has virtually no focus for a battle group, in fact, she will likely not have much focus period. Most of the time you will upkeep HoF and cast True Path every round and camp the rest, or else she will die easily.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her two companions have lower DEF leaving her vulnerable to enemy debuffs like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crippling_Grasp&amp;quot; title=&amp;quot;Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Freezing_Grip&amp;quot; title=&amp;quot;Freezing Grip&amp;quot;&amp;gt;Freezing Grip&amp;lt;/a&amp;gt; if those models are left exposed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Aurora1&amp;quot; title=&amp;quot;Aurora1&amp;quot;&amp;gt;Aurora1&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shae&amp;quot; title=&amp;quot;Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Blaize&amp;quot; title=&amp;quot;Blaize&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; all have +2 MOV spells and also have better delivery mechanisms than Ashlynn.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Di Brascio:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; He gets to choose an Attack Type even when he does a Both Barrels attack. Note that, if you pick Trick Shot, the second damage roll doesn&#039;t get +4 damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When he uses Point-Blank, he gets two melee attacks with his ROF 2 gun plus his sword attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or he can use Point-Blank with Both Barrels. You won&#039;t get a sword attack if you choose this option though.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; His Point-Blank attacks get to pick an Attack Type too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;List_Building_Advice&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Strategy&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Your biggest challenge will be safely delivering the army mostly intact. Ashlynn offers limited ranged defense and has no great way to stop enemy alpha strikes if they out-threat her or if they have a strong defensive feat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Llaelese_Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;One huge draw for this theme is the free rubble, which effectively doubles her Artifice of Deviation spell to stop shooting. As well as access to the medium infantry of other factions.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For her feat, you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Princess_Delores&amp;quot; title=&amp;quot;Princess Delores&amp;quot;&amp;gt;Princess Delores&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Malvin2&amp;quot; title=&amp;quot;Malvin2&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Boss_MacHorn&amp;quot; title=&amp;quot;Boss MacHorn&amp;quot;&amp;gt;Boss MacHorn&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia&amp;quot; title=&amp;quot;Anastasia&amp;quot;&amp;gt;Anastasia&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn&amp;quot; title=&amp;quot;Taryn&amp;quot;&amp;gt;Taryn&amp;lt;/a&amp;gt; and sometimes &amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gibbs&amp;quot; title=&amp;quot;Gibbs&amp;quot;&amp;gt;Gibbs&amp;lt;/a&amp;gt; to choose from.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Two units of &amp;lt;a href=&amp;quot;/index.php/Crucible_Guard_Assault_Troopers&amp;quot; title=&amp;quot;Crucible Guard Assault Troopers&amp;quot;&amp;gt;Crucible Guard Assault Troopers&amp;lt;/a&amp;gt; make for an excellent core to the list, being able to be night unshootable with Carapace and threatening super far with True Path their main threat is Weapon Master single wound infantry, which are preyed upon by Thamarite Archons and Gun Mages. The &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; makes them way dodgy in melee as well.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Exemplar_Cinerators&amp;quot; title=&amp;quot;Exemplar Cinerators&amp;quot;&amp;gt;Exemplar Cinerators&amp;lt;/a&amp;gt; - Similar to Ass Troopers, but they trade Back Draft and Carapace for Take Down and Vengeance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Choir_of_Menoth&amp;quot; title=&amp;quot;Choir of Menoth&amp;quot;&amp;gt;Choir of Menoth&amp;lt;/a&amp;gt; - If you want to soup up a Galleon with Hand of Fate, these guys are your friends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - Two of them, always! Hot swap Hand of Fate between them and watch them evaporate skirmish screens and even put dents in heavies witht heir Free shots. Parking them in an Artifice is almost unfair.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt; - The bring 6 Sniper shots per unit, with which they can delete Single Wound Infantry for the rest of the list. Bring Gibbs to give them Repo and let them hang out in some fog, the theme rubble or an Artifice to keep them safe.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Flame_the_Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia3&amp;quot; title=&amp;quot;Alexia3&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Savio&amp;quot; title=&amp;quot;Savio&amp;quot;&amp;gt;Savio&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; are the obvious feat target solos. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bring 1-2 &amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archons&amp;lt;/a&amp;gt;, and 2 &amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archons&amp;lt;/a&amp;gt;. They are amazing models and make great use of True Path.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; with Hand of Fate should get there with Vengeance and True Path and they should annihilate just about anything. 2 Units should be about all you can afford.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; care a high-quality unit with recursion and RFP.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt; - It&#039;s a Shield Guard that has Accumulator and therefore demands less focus from her.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;lt;a href=&amp;quot;/index.php/Reliant&amp;quot; title=&amp;quot;Reliant&amp;quot;&amp;gt;Reliant&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt; can Accumulate from Savio.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grolar&amp;quot; title=&amp;quot;Grolar&amp;quot;&amp;gt;Grolar&amp;lt;/a&amp;gt; a fully loaded Grolar with Hand of Fate on it is an incredible assassination piece, as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vladimir2&amp;quot; title=&amp;quot;Vladimir2&amp;quot;&amp;gt;Vladimir2&amp;lt;/a&amp;gt; players will attest. Ash can replicate that here.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; She has access to a total of six colossals here. All of them will do well with HoF on them.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; has a lot of utility and two really long-range guns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt; offers outstanding guns for HoF and Ashlynn&#039;s True Path spell gets around the problem of your Archons losing Flight when near the thing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Conquest&amp;quot; title=&amp;quot;Conquest&amp;quot;&amp;gt;Conquest&amp;lt;/a&amp;gt; - HoF ups the likelihood of Critical Devastation going off.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Victor&amp;quot; title=&amp;quot;Victor&amp;quot;&amp;gt;Victor&amp;lt;/a&amp;gt; - A 20&amp;quot; main gun with good attack types and Flak Guns that are able to shred Archons.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Irregulars&amp;quot;&amp;gt;Irregulars&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hermit&amp;quot; title=&amp;quot;Hermit&amp;quot;&amp;gt;Hermit&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Delores&amp;quot; title=&amp;quot;Delores&amp;quot;&amp;gt;Delores&amp;lt;/a&amp;gt; are great solos to bring back. Hermit helps the output of an HoF Galleon, Princess, Nemo or Croes. In Irregulars, you would simply be trying to leverage Hand of Fate and True Path to deliver your army as you have no Morrowan Archons to help you play forward. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Asphyxious4&amp;quot; title=&amp;quot;Asphyxious4&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; you will hardly find a better use for True Path than throwing a Hand of Fate&#039;d Gaspy at the enemy at high speeds. He also brings a very important damage fixer.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Croes_Cutthroats&amp;quot; title=&amp;quot;Croes Cutthroats&amp;quot;&amp;gt;Croes Cutthroats&amp;lt;/a&amp;gt; - Under Hand of Fate they should be able to gun down a good portion of the enemy army, then throw down in melee with the help of True Path, Dark Shroud, and Master of Ruin. Crosse sets up Backstab for obscene levels of damage output.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Crosse1&amp;quot; title=&amp;quot;Crosse1&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - Discombobulate sets up Backstab for Croes. He is also an expensive solo to bring back with the feat, but he returns without focus, so your mileage may vary.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flugwug&amp;quot; title=&amp;quot;Flugwug&amp;quot;&amp;gt;Flugwug&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - They both have the ability to pull in an enemy caster with an attack and thus make for nifty feat targets&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Nemo4&amp;quot; title=&amp;quot;Nemo4&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - With Hand of Fate he becomes a terrifying gun platform, or he can bring a jack who takes to it very well, too, like a &amp;lt;a href=&amp;quot;/index.php/Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt;. The added recursion and extra solos (most likely a &amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;) are just gravy on top!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gudrun2&amp;quot; title=&amp;quot;Gudrun2&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - Parking models in an Artifice and having Gudrun nearby for Kinetic Distorsion makes them not worth shooting at.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - With True Path the threaten very far and don&#039;t need much else in terms of input.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Soldiers_of_Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The main reason to play in this theme is to juggle the hell out of Hand of Fate between &amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;Steelhead Halberdiers&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Steelhead_Cavalry&amp;quot; title=&amp;quot;Steelhead Cavalry&amp;quot;&amp;gt;Steelhead Cavalry&amp;lt;/a&amp;gt; units. Just load up on the dudes and send them screaming across the table with True Path. Also Halberdiers in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Verendrye&amp;quot; title=&amp;quot;Verendrye&amp;quot;&amp;gt;Verendrye&amp;lt;/a&amp;gt;&#039;s command range get Wall of Steel, which helps them resist blast damage when bunched up in an Artifice of Deviation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The best feat solos here are Gorman1, Anastasia, and &amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez&amp;lt;/a&amp;gt; in order to slam something over the enemy caster. Or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Alexia2&amp;quot; title=&amp;quot;Alexia2&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Stannis&amp;quot; title=&amp;quot;Stannis&amp;quot;&amp;gt;Stannis&amp;lt;/a&amp;gt; to get 12 points worth of models back into the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt; provides focus efficiency and Guard Dog. The Guard Dog ability allows Ashlynn to play forward a bit further than in Irregulars and a gun with HoF on it will do some serious damage, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Galleon with HoF will perform very well supported by Mark the Target and an Arcanist.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;She has too many spells to cast so her battlegroup is going to be small, either one colossal or two heavies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are a few jacks mentioned previously, because they&#039;re only available in specific themes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt; - Normally a terrible colossal, Hand of Fate enables it to sit back and launch the hate, especially with Choir or Hermit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - Also good with Hand of Fate but she offers it no threat extension.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - It has a free charge and can wreck some shop under Hand of Fate&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - It can sit back and shoot every turn and not always demand focus to accomplish something.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - 2-3 of them make a cheap battlegroup that puts out big hits. Thanks to Powerful charge they don&#039;t need to boost to hit on a charge, most of the time, so they don&#039;t need focus input.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - 2 of them fill her WJPs exactly and give you access to the Princess (see above), who is arguably her best feat target.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released 2020.03&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ashlynn was the inaugural winner of the Warmadness 2019 popularity contest (out of a pool of 64 casters), making her ostensibly the most beloved character in the game. Her prize was the creation of Ashlynn2. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Her sword is her dead father&#039;s sword.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warjacks_she_can_take&amp;quot;&amp;gt;Warjacks she can take&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With the way Mercenary battlegroups work, this model can&#039;t simply control &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Mercenary warjack, and instead is limited to the following choices:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;Note: Other restrictions may apply, such as &#039;Jack Marshals can&#039;t control Colossals, character warjacks aren&#039;t allowed in most theme forces, etc.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Mercenary_models&amp;quot;&amp;gt;Other Mercenary models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Mercenary_Logo.jpg&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Mercenary Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/1/10/Mercenary_Logo.jpg/75px-Mercenary_Logo.jpg&amp;quot; srcset=&amp;quot;/images/1/10/Mercenary_Logo.jpg 1.5x, /images/1/10/Mercenary_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Mercenary Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary &#039;Jack Controllers (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Ashlynn_d%27Elyse&amp;quot; title=&amp;quot;Ashlynn d&#039;Elyse&amp;quot;&amp;gt;Ashlynn1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Ashlynn2&amp;lt;/strong&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Archnumen_Aurora&amp;quot; title=&amp;quot;Archnumen Aurora&amp;quot;&amp;gt;Aurora2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Constance_Blaize,_Knight_of_the_Prophet&amp;quot; title=&amp;quot;Constance Blaize, Knight of the Prophet&amp;quot;&amp;gt;Blaize&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&#039;s Hellslingers&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lieutenant_Crosse,_Resistance_Fighter&amp;quot; title=&amp;quot;Lieutenant Crosse, Resistance Fighter&amp;quot;&amp;gt;Crosse2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Damiano&amp;quot; title=&amp;quot;Captain Damiano&amp;quot;&amp;gt;Damiano&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Fiona_the_Black&amp;quot; title=&amp;quot;Fiona the Black&amp;quot;&amp;gt;Fiona&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Drake_MacBain&amp;quot; title=&amp;quot;Drake MacBain&amp;quot;&amp;gt;Macbain&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Traitor&amp;quot; title=&amp;quot;Magnus the Traitor&amp;quot;&amp;gt;Magnus1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Magnus_the_Warlord&amp;quot; title=&amp;quot;Magnus the Warlord&amp;quot;&amp;gt;Magnus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Bartolo_Montador&amp;quot; title=&amp;quot;Captain Bartolo Montador&amp;quot;&amp;gt;Montador&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Rahera,_Terror_of_the_Wailing_Sea&amp;quot; title=&amp;quot;Captain Rahera, Terror of the Wailing Sea&amp;quot;&amp;gt;Rahera&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Phinneus_Shae&amp;quot; title=&amp;quot;Captain Phinneus Shae&amp;quot;&amp;gt;Shae&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;quot;Juniors&amp;quot;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot;&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshals&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Raluk_Moorclaw&amp;quot; title=&amp;quot;Raluk Moorclaw&amp;quot;&amp;gt;Raluk Moorclaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;Steelhead Ironhead&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenary Warjacks (Human)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Renegade&amp;quot; title=&amp;quot;Renegade&amp;quot;&amp;gt;Renegade&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magnus&amp;quot; title=&amp;quot;Magnus&amp;quot;&amp;gt;Magnus&amp;lt;/a&amp;gt; only) - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Scallywag&amp;quot; title=&amp;quot;Scallywag&amp;quot;&amp;gt;Scallywag&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Talon&amp;quot; title=&amp;quot;Talon&amp;quot;&amp;gt;Talon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Freebooter&amp;quot; title=&amp;quot;Freebooter&amp;quot;&amp;gt;Freebooter&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mangler&amp;quot; title=&amp;quot;Mangler&amp;quot;&amp;gt;Mangler&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mariner&amp;quot; title=&amp;quot;Mariner&amp;quot;&amp;gt;Mariner&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Mule&amp;quot; title=&amp;quot;Mule&amp;quot;&amp;gt;Mule&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Nomad&amp;quot; title=&amp;quot;Nomad&amp;quot;&amp;gt;Nomad&amp;lt;/a&amp;gt; - &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Rocinante&amp;quot; title=&amp;quot;Rocinante&amp;quot;&amp;gt;Rocinante&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Rover&amp;quot; title=&amp;quot;Rover&amp;quot;&amp;gt;Rover&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Toro&amp;quot; title=&amp;quot;Toro&amp;quot;&amp;gt;Toro&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Swabber&amp;quot; title=&amp;quot;Swabber&amp;quot;&amp;gt;Swabber&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Blockader&amp;quot; title=&amp;quot;Blockader&amp;quot;&amp;gt;Blockader&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic &#039;Jack Controllers&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Durgen_Madhammer&amp;quot; title=&amp;quot;Durgen Madhammer&amp;quot;&amp;gt;Durgen Madhammer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/General_Ossrum&amp;quot; title=&amp;quot;General Ossrum&amp;quot;&amp;gt;General Ossrum&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Gorten_Grundback&amp;quot; title=&amp;quot;Gorten Grundback&amp;quot;&amp;gt;Gorten Grundback&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &#039;&amp;lt;b&amp;gt;Jack Marshal&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rhulic Warjacks&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Rhulic_Warjacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Grundback_Blaster&amp;quot; title=&amp;quot;Grundback Blaster&amp;quot;&amp;gt;Blaster&amp;lt;/a&amp;gt;- &amp;lt;a href=&amp;quot;/index.php/Grundback_Gunner&amp;quot; title=&amp;quot;Grundback Gunner&amp;quot;&amp;gt;Gunner&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Avalancher&amp;quot; title=&amp;quot;Ghordson Avalancher&amp;quot;&amp;gt;Avalancher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Basher&amp;quot; title=&amp;quot;Ghordson Basher&amp;quot;&amp;gt;Basher&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Ghordson_Driller&amp;quot; title=&amp;quot;Ghordson Driller&amp;quot;&amp;gt;Driller&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wroughthammer_Rockram&amp;quot; title=&amp;quot;Wroughthammer Rockram&amp;quot;&amp;gt;Rockram&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Ghordson_Earthbreaker&amp;quot; title=&amp;quot;Ghordson Earthbreaker&amp;quot;&amp;gt;Earthbreaker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Warcasters&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Cognifex_Cyphon&amp;quot; title=&amp;quot;Cognifex Cyphon&amp;quot;&amp;gt;Cognifex Cyphon&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Exulon_Thexus&amp;quot; title=&amp;quot;Exulon Thexus&amp;quot;&amp;gt;Exulon Thexus&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cephalyx Monstrosities &amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Cephalyx_Monstrosities&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Subduer&amp;quot; title=&amp;quot;Subduer&amp;quot;&amp;gt;Subduer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Warden&amp;quot; title=&amp;quot;Warden&amp;quot;&amp;gt;Warden&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Wrecker&amp;quot; title=&amp;quot;Wrecker&amp;quot;&amp;gt;Wrecker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 12%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 16%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Units, Solos, &amp;amp;amp; Battle Engines&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster attachments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Madelyn_Corbeau,_Ordic_Courtesan&amp;quot; title=&amp;quot;Madelyn Corbeau, Ordic Courtesan&amp;quot;&amp;gt;Madelyn Corbeau&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Reinholdt,_Gobber_Speculator&amp;quot; title=&amp;quot;Reinholdt, Gobber Speculator&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Sylys_Wyshnalyrr,_The_Seeker&amp;quot; title=&amp;quot;Sylys Wyshnalyrr, The Seeker&amp;quot;&amp;gt;Wyshnalyrr&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Lesser Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Farrow&amp;quot; title=&amp;quot;Farrow&amp;quot;&amp;gt;Farrow&amp;lt;/a&amp;gt;) - &amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gatorman&amp;quot; title=&amp;quot;Gatorman&amp;quot;&amp;gt;Gatorman&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Bender_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Bender &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Bender&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Mind_Slaver_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Slaver &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Slaver&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Overlords&amp;quot; title=&amp;quot;Cephalyx Overlords&amp;quot;&amp;gt;Cephalyx Overlords&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hammerfall_High_Shield_Gun_Corps&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps&amp;quot;&amp;gt;High Shields&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Artillery_Corps&amp;quot; title=&amp;quot;Horgenhold Artillery Corps&amp;quot;&amp;gt;Artillery Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Horgenhold_Forge_Guard&amp;quot; title=&amp;quot;Horgenhold Forge Guard&amp;quot;&amp;gt;Forge Guard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Idrian_Skirmishers&amp;quot; title=&amp;quot;Idrian Skirmishers&amp;quot;&amp;gt;Idrian Skirmishers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Assassins&amp;quot; title=&amp;quot;Kayazy Assassins&amp;quot;&amp;gt;Kayazy Assassins&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kayazy_Eliminators&amp;quot; title=&amp;quot;Kayazy Eliminators&amp;quot;&amp;gt;Kayazy Eliminators&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Assault_Corps&amp;quot; title=&amp;quot;Ogrun Assault Corps&amp;quot;&amp;gt;Ogrun Assault Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Resolutes&amp;quot; title=&amp;quot;Order of Illumination Resolutes&amp;quot;&amp;gt;OoI Resolutes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Order_of_Illumination_Vigilants&amp;quot; title=&amp;quot;Order of Illumination Vigilants&amp;quot;&amp;gt;OoI Vigilants&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Press_Gangers&amp;quot; title=&amp;quot;Press Gangers&amp;quot;&amp;gt;Press Gangers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Pirates&amp;quot; title=&amp;quot;Sea Dog Pirates&amp;quot;&amp;gt;Sea Dog Pirates&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sea_Dog_Deck_Gun&amp;quot; title=&amp;quot;Sea Dog Deck Gun&amp;quot;&amp;gt;Deck Gun&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Cannon_Crew&amp;quot; title=&amp;quot;Steelhead Cannon Crew&amp;quot;&amp;gt;SH Cannon&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;SH Halberdiers&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Heavy_Cavalry&amp;quot; title=&amp;quot;Steelhead Heavy Cavalry&amp;quot;&amp;gt;SH Cavalry&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Mortar_Crew&amp;quot; title=&amp;quot;Steelhead Mortar Crew&amp;quot;&amp;gt;SH Mortar&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Riflemen&amp;quot; title=&amp;quot;Steelhead Riflemen&amp;quot;&amp;gt;SH Riflemen&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Volley_Gun_Crew&amp;quot; title=&amp;quot;Steelhead Volley Gun Crew&amp;quot;&amp;gt;SH Volley Gun&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tactical_Arcanist_Corps&amp;quot; title=&amp;quot;Tactical Arcanist Corps&amp;quot;&amp;gt;Tactical Arcanist Corps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt; &lt;br /&gt;
Special CA: &amp;lt;a href=&amp;quot;/index.php/Cephalyx_Dominator&amp;quot; title=&amp;quot;Cephalyx Dominator&amp;quot;&amp;gt;Cephalyx Dominator&amp;lt;/a&amp;gt; (small or medium based units) - &lt;br /&gt;
Special WA: &amp;lt;a href=&amp;quot;/index.php/Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; (Morrow units)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Asphyxious_the_Sanctified_%26_Annihilation_Servitors&amp;quot; title=&amp;quot;Asphyxious the Sanctified &amp;amp;amp; Annihilation Servitors&amp;quot;&amp;gt;Asphyxious4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Croe%27s_Cutthroats&amp;quot; title=&amp;quot;Croe&#039;s Cutthroats&amp;quot;&amp;gt;Croe&#039;s Cutthroats&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Cylena_Raefyll_%26_Nyss_Hunters&amp;quot; title=&amp;quot;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;quot;&amp;gt;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dannon_Blythe_%26_Bull&amp;quot; title=&amp;quot;Dannon Blythe &amp;amp;amp; Bull&amp;quot;&amp;gt;Blythe &amp;amp;amp; Bull&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Greygore_Boomhowler_%26_Co.&amp;quot; title=&amp;quot;Greygore Boomhowler &amp;amp;amp; Co.&amp;quot;&amp;gt;Boomhowler1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Herne_%26_Jonne&amp;quot; title=&amp;quot;Herne &amp;amp;amp; Jonne&amp;quot;&amp;gt;Herne &amp;amp;amp; Jonne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lady_Aiyana_%26_Master_Holt&amp;quot; title=&amp;quot;Lady Aiyana &amp;amp;amp; Master Holt&amp;quot;&amp;gt;Lady Aiyana &amp;amp;amp; Master Holt&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lynus_Wesselbaum_%26_Edrea_Lloryrr&amp;quot; title=&amp;quot;Lynus Wesselbaum &amp;amp;amp; Edrea Lloryrr&amp;quot;&amp;gt;Lynus &amp;amp;amp; Edrea&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Sam_MacHorne_%26_The_Devil_Dogs&amp;quot; title=&amp;quot;Captain Sam MacHorne &amp;amp;amp; The Devil Dogs&amp;quot;&amp;gt;MacHorne1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Commodore_Cannon_%26_Crew&amp;quot; title=&amp;quot;The Commodore Cannon &amp;amp;amp; Crew&amp;quot;&amp;gt;The Commodore Cannon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&#039;s Shadow Mutineers&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Non-character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Cephalyx_Agitator&amp;quot; title=&amp;quot;Cephalyx Agitator&amp;quot;&amp;gt;Cephalyx Agitator&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Death_Archon&amp;quot; title=&amp;quot;Death Archon&amp;quot;&amp;gt;Death Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gobber_Tinker&amp;quot; title=&amp;quot;Gobber Tinker&amp;quot;&amp;gt;Gobber Tinker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Menite_Archon&amp;quot; title=&amp;quot;Menite Archon&amp;quot;&amp;gt;Menite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ogrun_Bokur&amp;quot; title=&amp;quot;Ogrun Bokur&amp;quot;&amp;gt;Ogrun Bokur&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Powder_Monkey&amp;quot; title=&amp;quot;Powder Monkey&amp;quot;&amp;gt;Powder Monkey&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Arcanist&amp;quot; title=&amp;quot;Steelhead Arcanist&amp;quot;&amp;gt;SH Arcanist&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Ironhead&amp;quot; title=&amp;quot;Steelhead Ironhead&amp;quot;&amp;gt;SH Ironhead&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Steelhead_Gunner&amp;quot; title=&amp;quot;Steelhead Gunner&amp;quot;&amp;gt;SH Gunner&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Swamp_Gobber_River_Raider&amp;quot; title=&amp;quot;Swamp Gobber River Raider&amp;quot;&amp;gt;Swamp Gobber River Raider&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Advocate&amp;quot; title=&amp;quot;Thamarite Advocate&amp;quot;&amp;gt;Thamarite Advocate&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thamarite_Archon&amp;quot; title=&amp;quot;Thamarite Archon&amp;quot;&amp;gt;Thamarite Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Void_Archon&amp;quot; title=&amp;quot;Void Archon&amp;quot;&amp;gt;Void Archon&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Character Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Alexia,_Mistress_of_the_Witchfire&amp;quot; title=&amp;quot;Alexia, Mistress of the Witchfire&amp;quot;&amp;gt;Alexia2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alexia,_The_Undying&amp;quot; title=&amp;quot;Alexia, The Undying&amp;quot;&amp;gt;Alexia3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Alten_Ashley&amp;quot; title=&amp;quot;Alten Ashley&amp;quot;&amp;gt;Alten Ashley&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Anastasia_Di_Bray&amp;quot; title=&amp;quot;Anastasia Di Bray&amp;quot;&amp;gt;Anastasia Di Bray&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Balthazar_Bamfist&amp;quot; title=&amp;quot;Balthazar Bamfist&amp;quot;&amp;gt;Balthazar Bamfist&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Black_Bella,_Duchess_of_Dread&amp;quot; title=&amp;quot;Black Bella, Duchess of Dread&amp;quot;&amp;gt;Black Bella1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stonecold_Black_Bella&amp;quot; title=&amp;quot;Stonecold Black Bella&amp;quot;&amp;gt;Black Bella2&amp;lt;/a&amp;gt; -&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bloody_Bradigan&amp;quot; title=&amp;quot;Bloody Bradigan&amp;quot;&amp;gt;Bloody Bradigan&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_Solo_Artist&amp;quot; title=&amp;quot;Boomhowler, Solo Artist&amp;quot;&amp;gt;Boomhowler2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boomhowler,_the_Destroyer&amp;quot; title=&amp;quot;Boomhowler, the Destroyer&amp;quot;&amp;gt;Boomhowler3&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Bosun_Grogspar&amp;quot; title=&amp;quot;Bosun Grogspar&amp;quot;&amp;gt;Bosun Grogspar&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Brun_Cragback_%26_Lug&amp;quot; title=&amp;quot;Brun Cragback &amp;amp;amp; Lug&amp;quot;&amp;gt;Brun Cragback &amp;amp;amp; Lug&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Captain_Crawtooth&amp;quot; title=&amp;quot;Captain Crawtooth&amp;quot;&amp;gt;Captain Crawtooth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Colbie_Sterling,_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling, Captain of the BRI&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dahlia_Hallyr_%26_Skarath&amp;quot; title=&amp;quot;Dahlia Hallyr &amp;amp;amp; Skarath&amp;quot;&amp;gt;Dahlia Hallyr &amp;amp;amp; Skarath&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez&amp;quot; title=&amp;quot;Dez&amp;quot;&amp;gt;Dez1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Dez2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dirty_Meg&amp;quot; title=&amp;quot;Dirty Meg&amp;quot;&amp;gt;Dirty Meg&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doc_Killingsworth&amp;quot; title=&amp;quot;Doc Killingsworth&amp;quot;&amp;gt;Doc Killingsworth&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Doctor_Stygius&amp;quot; title=&amp;quot;Doctor Stygius&amp;quot;&amp;gt;Doctor Stygius&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eilish_Garrity,_the_Occultist&amp;quot; title=&amp;quot;Eilish Garrity, the Occultist&amp;quot;&amp;gt;Eilish1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Mage_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Mage Hunter of Ios&amp;quot;&amp;gt;Eiryss1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Angel_of_Retribution&amp;quot; title=&amp;quot;Eiryss, Angel of Retribution&amp;quot;&amp;gt;Eiryss2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Eiryss,_Fortune_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Fortune Hunter of Ios&amp;quot;&amp;gt;Eiryss4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/First_Mate_Hawk&amp;quot; title=&amp;quot;First Mate Hawk&amp;quot;&amp;gt;First Mate Hawk&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flubbin&amp;quot; title=&amp;quot;Flubbin&amp;quot;&amp;gt;Flubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dreyfus_%26_Flubbin,_Storm_Patrol&amp;quot; title=&amp;quot;Dreyfus &amp;amp;amp; Flubbin, Storm Patrol&amp;quot;&amp;gt;Flubbin2 &amp;amp;amp; Dreyfus2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Flugwug_the_Filcher&amp;quot; title=&amp;quot;Flugwug the Filcher&amp;quot;&amp;gt;Flugwug the Filcher&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gastone_Crosse&amp;quot; title=&amp;quot;Gastone Crosse&amp;quot;&amp;gt;Crosse1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Glyn_Cormier,_Illuminated_One&amp;quot; title=&amp;quot;Glyn Cormier, Illuminated One&amp;quot;&amp;gt;Glyn Cormier, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_di_Wulfe,_Rogue_Alchemist&amp;quot; title=&amp;quot;Gorman di Wulfe, Rogue Alchemist&amp;quot;&amp;gt;Gorman1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gorman_the_Mad&amp;quot; title=&amp;quot;Gorman the Mad&amp;quot;&amp;gt;Gorman2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Grand_Master_Gabriel_Throne&amp;quot; title=&amp;quot;Grand Master Gabriel Throne&amp;quot;&amp;gt;Grand Master Gabriel Throne&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gubbin&amp;quot; title=&amp;quot;Gubbin&amp;quot;&amp;gt;Gubbin1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Dez_%26_Gubbin,_Dynamite_Duo&amp;quot; title=&amp;quot;Dez &amp;amp;amp; Gubbin, Dynamite Duo&amp;quot;&amp;gt;Gubbin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wanderer&amp;quot; title=&amp;quot;Gudrun the Wanderer&amp;quot;&amp;gt;Gudrun1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Gudrun_the_Wasted&amp;quot; title=&amp;quot;Gudrun the Wasted&amp;quot;&amp;gt;Gudrun2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlan_Versh,_Illuminated_One&amp;quot; title=&amp;quot;Harlan Versh, Illuminated One&amp;quot;&amp;gt;Harlan Versh, Illuminated One&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Harlowe_Holdemhigh&amp;quot; title=&amp;quot;Harlowe Holdemhigh&amp;quot;&amp;gt;Harlowe Holdemhigh&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hermit_of_Henge_Hold&amp;quot; title=&amp;quot;Hermit of Henge Hold&amp;quot;&amp;gt;Hermit of Henge Hold&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Hutchuk,_Ogrun_Bounty_Hunter&amp;quot; title=&amp;quot;Hutchuk, Ogrun Bounty Hunter&amp;quot;&amp;gt;Hutchuk, Ogrun Bounty Hunter&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/J.A.I.M.s&amp;quot; title=&amp;quot;J.A.I.M.s&amp;quot;&amp;gt;J.A.I.M.s&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Kell_Bailoch&amp;quot; title=&amp;quot;Kell Bailoch&amp;quot;&amp;gt;Kell Bailoch&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lanyssa_Ryssyl,_Nyss_Sorceress&amp;quot; title=&amp;quot;Lanyssa Ryssyl, Nyss Sorceress&amp;quot;&amp;gt;Lanyssa Ryssyl, Nyss Sorceress&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Lord_Rockbottom&amp;quot; title=&amp;quot;Lord Rockbottom&amp;quot;&amp;gt;Lord Rockbottom&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Boss_MacHorne&amp;quot; title=&amp;quot;Boss MacHorne&amp;quot;&amp;gt;MacHorne2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Major_Harrison_Gibbs&amp;quot; title=&amp;quot;Major Harrison Gibbs&amp;quot;&amp;gt;Major Harrison Gibbs&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Malvin,_Revenge_Artist&amp;quot; title=&amp;quot;Malvin, Revenge Artist&amp;quot;&amp;gt;Malvin2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Master_Gunner_Dougal_MacNaile&amp;quot; title=&amp;quot;Master Gunner Dougal MacNaile&amp;quot;&amp;gt;Master Gunner Dougal MacNaile&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Orin_Midwinter,_Rogue_Inquisitor&amp;quot; title=&amp;quot;Orin Midwinter, Rogue Inquisitor&amp;quot;&amp;gt;Orin Midwinter, Rogue Inquisitor&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Princess_Delores_Graciela&amp;quot; title=&amp;quot;Princess Delores Graciela&amp;quot;&amp;gt;Princess Delores Graciela&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Raluk_Moorclaw,_the_Ironmonger&amp;quot; title=&amp;quot;Raluk Moorclaw, the Ironmonger&amp;quot;&amp;gt;Raluk Moorclaw, the Ironmonger&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rhupert_Carvolo,_Piper_of_Ord&amp;quot; title=&amp;quot;Rhupert Carvolo, Piper of Ord&amp;quot;&amp;gt;Rhupert Carvolo, Piper of Ord&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rorsh_%26_Brine&amp;quot; title=&amp;quot;Rorsh &amp;amp;amp; Brine&amp;quot;&amp;gt;Rorsh &amp;amp;amp; Brine&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Rutger_Shaw,_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw, Professional Adventurer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Savio_Montero_Acosta&amp;quot; title=&amp;quot;Savio Montero Acosta&amp;quot;&amp;gt;Savio Montero Acosta&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Saxon_Orrik&amp;quot; title=&amp;quot;Saxon Orrik&amp;quot;&amp;gt;Saxon Orrik&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Sergeant_Nicolas_Verendrye&amp;quot; title=&amp;quot;Sergeant Nicolas Verendrye&amp;quot;&amp;gt;Sergeant Nicolas Verendrye&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Stannis_Brocker&amp;quot; title=&amp;quot;Stannis Brocker&amp;quot;&amp;gt;Stannis Brocker&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Taryn_Di_La_Rovissi,_Llaelese_Gun_Mage&amp;quot; title=&amp;quot;Taryn Di La Rovissi, Llaelese Gun Mage&amp;quot;&amp;gt;Taryn Di La Rovissi, Llaelese Gun Mage&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Thor_Steinhammer&amp;quot; title=&amp;quot;Thor Steinhammer&amp;quot;&amp;gt;Thor Steinhammer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Tubbin&amp;quot; title=&amp;quot;Tubbin&amp;quot;&amp;gt;Tubbin&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Underboss_Vizkoya&amp;quot; title=&amp;quot;Underboss Vizkoya&amp;quot;&amp;gt;Underboss Vizkoya&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Viktor_Pendrake&amp;quot; title=&amp;quot;Viktor Pendrake&amp;quot;&amp;gt;Viktor Pendrake&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Weird_Wendell,_Gremlin_Wrangler&amp;quot; title=&amp;quot;Weird Wendell, Gremlin Wrangler&amp;quot;&amp;gt;Weird Wendell&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Tinker_Extraordinaire&amp;quot; title=&amp;quot;Widget, Tinker Extraordinaire&amp;quot;&amp;gt;Widget1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Widget,_Mathlete_Archeologist&amp;quot; title=&amp;quot;Widget, Mathlete Archeologist&amp;quot;&amp;gt;Widget2&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Wrong_Eye_%26_Snapjaw&amp;quot; title=&amp;quot;Wrong Eye &amp;amp;amp; Snapjaw&amp;quot;&amp;gt;Wrong Eye &amp;amp;amp; Snapjaw&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Hammerfall_Siege_Crawler&amp;quot; title=&amp;quot;Hammerfall Siege Crawler&amp;quot;&amp;gt;Hammerfall Siege Crawler&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php/Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Independent Warjack&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php/Malvin_%26_Mayhem&amp;quot; title=&amp;quot;Malvin &amp;amp;amp; Mayhem&amp;quot;&amp;gt;Malvin1 &amp;amp;amp; Mayhem1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:Index_Mercenary_themes&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Hammer_Strike&amp;quot; title=&amp;quot;Theme - Hammer Strike&amp;quot;&amp;gt;Hammer Strike&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Llaelese_Resistance&amp;quot; title=&amp;quot;Theme - Llaelese Resistance&amp;quot;&amp;gt;Llaelese Resistance&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Operating_Theater&amp;quot; title=&amp;quot;Theme - Operating Theater&amp;quot;&amp;gt;Operating Theater&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Soldiers_of_Fortune&amp;quot; title=&amp;quot;Theme - Soldiers of Fortune&amp;quot;&amp;gt;Soldiers of Fortune&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_Strange_Bedfellows&amp;quot; title=&amp;quot;Theme - Strange Bedfellows&amp;quot;&amp;gt;Strange Bedfellows&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Irregulars&amp;quot; title=&amp;quot;Theme - The Irregulars&amp;quot;&amp;gt;The Irregulars&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Kingmaker%27s_Army&amp;quot; title=&amp;quot;Theme - The Kingmaker&#039;s Army&amp;quot;&amp;gt;The Kingmaker&#039;s Army&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php/Theme_-_The_Talion_Charter&amp;quot; title=&amp;quot;Theme - The Talion Charter&amp;quot;&amp;gt;The Talion Charter&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.11 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Warcaster_Unit&amp;quot; title=&amp;quot;Category:Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php/Category:Warlock_Unit&amp;quot; title=&amp;quot;Category:Warlock Unit&amp;quot;&amp;gt;Warlock Unit&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Warcaster_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;This summary is specific to Warcaster/Warlock &amp;lt;b&amp;gt;units&amp;lt;/b&amp;gt;. You may also want to check the &amp;lt;a href=&amp;quot;/index.php/Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php/Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt; pages respectively, for the &amp;quot;regular&amp;quot; rules clarifications.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All models in the unit count as part of the battlegroup. So, for instance, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Butcher3&amp;quot; title=&amp;quot;Butcher3&amp;quot;&amp;gt;Butcher3&amp;lt;/a&amp;gt;&#039;s argus can be moved via his Energizer spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcaster units can have attachments. They can even attach units (such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/WSC&amp;quot; title=&amp;quot;WSC&amp;quot;&amp;gt;WSC&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256041-Warcaster-units-taking-attachments&amp;amp;amp;p=3600166&amp;amp;amp;viewfull=1#post3600166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The non-caster models are &amp;lt;i&amp;gt;trooper&amp;lt;/i&amp;gt; models but are not normally &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; models. Therefore they&#039;re not normally eligible for stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If any member of the unit start to do their reposition movement, the warcaster or warlock in the unit would no longer be able to feat.(&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279507-Ashlynn2-feat-repo&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Press Forward Order vs Spells cast at Any Time&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Press_Forward_Spells&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You must issue orders before anything else. If you issue a Press Forward order, you &amp;lt;b&amp;gt;must run or charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, you &amp;lt;b&amp;gt;can&#039;t run&amp;lt;/b&amp;gt; so you &amp;lt;b&amp;gt;must charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, then start the spellcaster&#039;s Normal Movement but &amp;lt;b&amp;gt;have no valid charge targets&amp;lt;/b&amp;gt;, you are in a situation where you must charge but cannot charge. &amp;lt;br/&amp;gt;In this situation the spellcaster must either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; forfeit their Combat Action, use their Normal Movement to make a full advance, then their activation ends. (Note that you cannot cast more spells after the full advance). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; forfeit their Normal Movement, then their activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277805-Warcaster-units-Press-Forward-and-casting-spells&amp;amp;amp;p=3879538&amp;amp;amp;viewfull=1#post3879538&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Steamroller 2018&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The non-caster models can contest scenario zones &amp;amp;amp; flags.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model cannot contest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model can control zones and flags by itself, but:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; to control a zone, the entire unit remaining in play needs to be in formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to control a flag, the entire unit remaining in play must be within 4&amp;quot; of the flag.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Groundwork&amp;quot; title=&amp;quot;Category:Groundwork&amp;quot;&amp;gt;Groundwork&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Groundwork&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Hero_of_the_People&amp;quot; title=&amp;quot;Category:Hero of the People&amp;quot;&amp;gt;Hero of the People&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hero_of_the_People&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactician&amp;quot; title=&amp;quot;Category:Tactician&amp;quot;&amp;gt;Tactician&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Operations_Command&amp;quot; title=&amp;quot;Category:Operations Command&amp;quot;&amp;gt;Operations Command&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactician&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Applying the LOS and Movement bonuses work like mirror opposites:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;LOS&amp;lt;/b&amp;gt;: The models you draw LOS through &amp;lt;b&amp;gt;do not&amp;lt;/b&amp;gt; need to be in the Tactician bubble. The model &amp;lt;i&amp;gt;drawing LOS&amp;lt;/i&amp;gt; does need to be in the Tactician bubble.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;: The models you move through &amp;lt;b&amp;gt;do&amp;lt;/b&amp;gt; need to be in the bubble. The model &amp;lt;i&amp;gt;moving&amp;lt;/i&amp;gt; does not.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;quot;can ignore for LOS&amp;quot; is not optional. You cannot opt to &amp;quot;turn off&amp;quot; your ability to see through models, in the hope of getting a free strike or some such. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257385-Wording-on-Tactician-post-errata&amp;amp;amp;p=3650571#post3650571&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php/Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Magical_Damage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;* The &amp;quot;Damage Type: Magical&amp;quot; is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; inherited by &amp;quot;secondary&amp;quot; damage from a &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. That is, stuff like arcs (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) or hazards (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scather&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;spells&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; have &amp;quot;Damage Type: Magical&amp;quot; (refer errata). &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; inherited by &amp;quot;immediate&amp;quot; secondary damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Eruption_of_Spines&amp;quot; title=&amp;quot;Eruption of Spines&amp;quot;&amp;gt;Eruption of Spines&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; and &amp;lt;b&amp;gt;might&amp;lt;/b&amp;gt; be inherited by &amp;quot;lingering&amp;quot; secondary damage (see below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a spell leaves a template in play that does damage to models that walk around in it, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; if it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; described as a hazard it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; if it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a hazard then it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule &amp;lt;i&amp;gt;&amp;quot;if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;The phrase &amp;quot;immune to non-magical damage&amp;quot; should be interpreted as &amp;quot;immune to damage that doesn&#039;t include Damage Type: Magical&amp;quot; (not interpreted as &amp;quot;has immunity to Corrosion and Electricity and Cold and etc.&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Weapon_Master&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thresher is a special attack. If you make additional attacks, they will be a single basic attack (you cannot buy additional special attacks). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All attacks generated are Special Attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thresher will hit friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Simultaneous melee attack&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thresher-like&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; There are several abilities/spells that allow a model to make simultaneous melee attacks vs everything in range (&amp;lt;a href=&amp;quot;/index.php/Category:Blood_Reaper&amp;quot; title=&amp;quot;Category:Blood Reaper&amp;quot;&amp;gt;Blood Reaper&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Flashing_Blade&amp;quot; title=&amp;quot;Category:Flashing Blade&amp;quot;&amp;gt;Flashing Blade&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:High-Impact&amp;quot; title=&amp;quot;Category:High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php/Category:Thresher&amp;quot; title=&amp;quot;Category:Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-multi_melee&amp;quot;&amp;gt;      Some have Infernal Rulings that pertain only to themselves, but the clarifications below are applicable to &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; of these abilities:   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-multi_melee&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Targeting/Timing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To make a multi-melee-attack (&amp;lt;b&amp;gt;MMA&amp;lt;/b&amp;gt;) you have to make individual melee attacks vs every model, and this means you need to &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; every model with a melee attack. If a model &amp;quot;may not be targeted by melee attacks&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Una2&amp;quot; title=&amp;quot;Una2&amp;quot;&amp;gt;Una2&amp;lt;/a&amp;gt;&#039;s feat) then you have to &#039;skip&#039; it when you resolve the attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?268646-Una-2-feat-and-flashing-blade&amp;amp;amp;p=3809399&amp;amp;amp;viewfull=1#post3809399&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are effectively multiple separate attacks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a buff to your &amp;quot;next attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Tune_Up&amp;quot; title=&amp;quot;Tune Up&amp;quot;&amp;gt;Tune Up&amp;lt;/a&amp;gt;) then it only works vs the first model you roll dice against, not vs every enemy. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279312-Tubbin-s-Tune-Up-and-Meat-Thresher-s-High-Impact&amp;amp;amp;p=3880674&amp;amp;amp;viewfull=1#post3880674&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The attacks are simultaneous.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is out of LOS when you start the MMA, then you may not attack it during the MMA (even if the MMA kills what is blocking your LOS).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to target everything, then resolve all effects that trigger on &amp;quot;target&amp;quot; before starting any attack rolls. Then complete all attack rolls and do everything that triggers on &amp;quot;hit&amp;quot; before starting any damage rolls, and etc. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In practice and to save time though, if neither player has effects that trigger on &amp;quot;being targetted, hit, damaged, etc&amp;quot; then they&#039;ll normally do the hit and damage rolls on a model-by-model basis. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model collects tokens from destroyed models (for instance the &amp;lt;a href=&amp;quot;/index.php/Cryx&amp;quot; title=&amp;quot;Cryx&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Harrower&amp;quot; title=&amp;quot;Harrower&amp;quot;&amp;gt;Harrower&amp;lt;/a&amp;gt; that collects souls), it cannot collect any tokens until all MMA are resolved.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Charging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you charge and cast a spell to generate MMA, then none of those MMA count as a charge attack. You&#039;ve &amp;quot;paused&amp;quot; your charge. If the charge target survives the spell, then you get to make a normal charge attack vs it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your MMA is simply tied to your weapon, then only the damage roll against your charge &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; is automatically boosted - other models caught in the MMA suffer an unboosted damage roll (although you can spend focus/fury to boost it)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Triggering other abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most abilities that give the attacker a bonus move/attack tend to use the phrase &amp;quot;destroy one or more enemy models with a melee attack&amp;quot; and as such you&#039;ll only trigger this ability once. For example &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Quick_Work&amp;quot; title=&amp;quot;Quick Work&amp;quot;&amp;gt;Quick Work&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;, etc&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other abilities, that trigger on &amp;quot;hit&amp;quot; or &amp;quot;damage&amp;quot;, can be triggered from every attack in the MMA. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Many abilities only trigger off a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; melee attack, so don&#039;t work with special MMA (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Thresher&amp;quot; title=&amp;quot;Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;). But if your MMA is basic (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/High-Impact&amp;quot; title=&amp;quot;High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;), things might get a bit complicated. In particular: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Beat_Back&amp;quot; title=&amp;quot;Beat Back&amp;quot;&amp;gt;Beat Back&amp;lt;/a&amp;gt; on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt; on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Artifice_of_Deviation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;quot;Treat Open Terrain as...&amp;quot;&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Treat_Open_As&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This ability doesn&#039;t change the terrain &amp;lt;i&amp;gt;type&amp;lt;/i&amp;gt;, just how models treat it. (In comparison to, say, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Rapid_Growth&amp;quot; title=&amp;quot;Rapid Growth&amp;quot;&amp;gt;Rapid Growth&amp;lt;/a&amp;gt; which creates a forest.)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Because it doesn&#039;t change, models that get a benefit for being &amp;lt;i&amp;gt;near&amp;lt;/i&amp;gt; terrain (ie the &amp;lt;a href=&amp;quot;/index.php/Earthborn_Dire_Troll&amp;quot; title=&amp;quot;Earthborn Dire Troll&amp;quot;&amp;gt;Earthborn Dire Troll&amp;lt;/a&amp;gt;) need to instead be &amp;lt;i&amp;gt;inside&amp;lt;/i&amp;gt; the affected area to gain the benefit. If it&#039;s outside the area, then &amp;lt;i&amp;gt;from its current point of view&amp;lt;/i&amp;gt; the area is open terrain.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have two overlapping effects like this (such as &amp;quot;treat open as rough&amp;quot; overlapping with &amp;quot;treat open as shallow water&amp;quot;), the area is treated as both terrain types.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you then have a model that ignores one of the overlapping effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Amphibious&amp;quot; title=&amp;quot;Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt; trying to treat shallow water as open terrain) they&#039;ll still suffer the effect they&#039;re not ignoring. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278727-Dracodile-animus-vs-Baldur-1-feat-redux&amp;amp;amp;p=3876246&amp;amp;amp;viewfull=1#post3876246&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Blood_of_Liberty&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tough&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:100%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Unyielding&amp;quot; title=&amp;quot;Category:Unyielding&amp;quot;&amp;gt;Unyielding&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Unyielding&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Hand_of_Fate&amp;quot; title=&amp;quot;Category:Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Manifest_Destiny&amp;quot; title=&amp;quot;Category:Manifest Destiny&amp;quot;&amp;gt;Manifest Destiny&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Signs_%26_Portents&amp;quot; title=&amp;quot;Category:Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Hand_of_Fate&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This buff affects any damage roll that is caused by a model, not just normal attacks. For instance, it can affect the damage roll when a &amp;lt;a href=&amp;quot;/index.php/Berserker&amp;quot; title=&amp;quot;Berserker&amp;quot;&amp;gt;Berserker&amp;lt;/a&amp;gt; explodes via &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Unstable&amp;quot; title=&amp;quot;Unstable&amp;quot;&amp;gt;Unstable&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277373-Ayanna-and-Holt-and-Unstable&amp;amp;amp;p=3866793&amp;amp;amp;viewfull=1#post3866793&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Discard Die&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Discard&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you&#039;re discarding lowest or highest, you &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to discard even if you want it for a critical hit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; For instance: if you discard &amp;quot;the lowest die&amp;quot;, need 6+ to hit, and roll a 3, 3, and a 4 ... then you must discard one of the 3s, and you&#039;ll end up with a non-critical hit with the 3 + 4.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Perdition&amp;quot; title=&amp;quot;Category:Perdition&amp;quot;&amp;gt;Perdition&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:First_Blood&amp;quot; title=&amp;quot;Category:First Blood&amp;quot;&amp;gt;First Blood&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Perdition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The move does have to be towards the nearest enemy, but it is not &amp;quot;directly&amp;quot; towards.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:True_Path&amp;quot; title=&amp;quot;Category:True Path&amp;quot;&amp;gt;True Path&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_True_Path&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the spellcaster is part of a unit (i.e. &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Ashlynn2&amp;quot; title=&amp;quot;Ashlynn2&amp;quot;&amp;gt;Ashlynn2&amp;lt;/a&amp;gt;), then the other members of the unit do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; gain the benefit of True Path, because their activation has already started. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279478-Ashlyn2-true-path-and-unit-members&amp;amp;amp;p=3881569&amp;amp;amp;viewfull=1#post3881569&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Pathfinder&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Pathfinder_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Pathfinder does not apply to involuntary movement (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushes&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slams&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258950-Pathfinder-Rough-terrain-vs-involuntary-movement&amp;amp;amp;p=3639932&amp;amp;amp;viewfull=1#post3639932&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Dying_Breath&amp;quot; title=&amp;quot;Category:Dying Breath&amp;quot;&amp;gt;Dying Breath&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dying_Breath&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the attacking model also has an ability that triggers on Boxed, the attacker&#039;s ability is resolved first (because they&#039;re the Active Player). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If their effect causes you to be RFP&#039;d (and most do), then you won&#039;t get to trigger Dying Breath because you&#039;re no longer on the table.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Tactics&amp;quot; title=&amp;quot;Category:Tactics&amp;quot;&amp;gt;Tactics&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;vs&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Granted&amp;quot; title=&amp;quot;Category:Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Tactics&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Granted&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;loses&amp;lt;/b&amp;gt; the ability as soon as the model that grants it is taken off the table. (think &amp;quot;G for Goes away&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Tactics&amp;lt;/b&amp;gt; = The unit &amp;lt;b&amp;gt;keeps&amp;lt;/b&amp;gt; the ability for the entire game, regardless of who dies. (think &amp;quot;Tac-Tic&amp;lt;i&amp;gt;k&amp;lt;/i&amp;gt; = K for Keeps&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Granted [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt; ] &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the model granting Vengeance dies, the unit will not get any Vengeance attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It is &amp;quot;If you have Vengeance, and you were damaged last turn, you get a move+attack.&amp;quot;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; &amp;quot;If you get damaged, you get Vengeance next turn.&amp;quot;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279421-Losing-Granted-Vengeance-while-resolving-Vengeance&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Reposition&amp;quot; title=&amp;quot;Category:Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Reposition&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models out of formation cannot move via Reposition. Refer to the &amp;quot;Out of Formation&amp;quot; rules in the core rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;End of Activation&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_End_of_Activation&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot resolve two end-of-activation &amp;lt;i&amp;gt;movement&amp;lt;/i&amp;gt; effects (refer to &amp;quot;End of Activation Movement&amp;quot; in the core rulebook). For EOA stuff that doesn&#039;t involve movement, though, it gets a bit more murky:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Some EOA abilities explicitly state your activation ends as part of resolving the ability (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;), and some don&#039;t (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt;). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Whether it is explicit it or not, by definition an EOA ability is the last thing you can do for that activation. For instance, if you resolve &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Refuge&amp;quot; title=&amp;quot;Refuge&amp;quot;&amp;gt;Refuge&amp;lt;/a&amp;gt; and then &amp;lt;i&amp;gt;continue&amp;lt;/i&amp;gt; your activation to cast &amp;lt;i&amp;gt;more&amp;lt;/i&amp;gt; spells, then you have not used Refuge at the &amp;lt;i&amp;gt;end&amp;lt;/i&amp;gt; of your activation.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; You cannot do an &amp;quot;at any time&amp;quot; ability during or after triggering an EOA ability; you cannot cast spells, purchase additional attacks, use a mini-feat, etc.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you start resolving an EOA movement (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;) then you cannot trigger abilities that occur &amp;quot;at any time&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Go_To_Ground&amp;quot; title=&amp;quot;Go To Ground&amp;quot;&amp;gt;Go To Ground&amp;lt;/a&amp;gt;). Because you can&#039;t trigger it while resolving the EOA movement, and after the EOA movement your activation has ended. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?253128-Reposition-and-quot-any-time-quot-actions-(e-g-spells-feats)&amp;amp;amp;p=3565975&amp;amp;amp;viewfull=1#post3565975&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For units: if &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; model in the unit starts resolving the unit&#039;s EOA movement, then &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; model in the unit can trigger an any-time ability. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264191-What-can-be-done-at-the-End-of-Activation&amp;amp;amp;p=3805076&amp;amp;amp;viewfull=1#post3805076&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also the training article: &amp;lt;a href=&amp;quot;/index.php/LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;LPG - End of Activation&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Point-Blank&amp;quot; title=&amp;quot;Category:Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Point-Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Number of attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank gives you an extra initial melee attack (even though, RAW, it doesn&#039;t meet the criteria). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you can make additional melee attacks, these can be Point-Blank attacks regardless of the weapon&#039;s ROF. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278963-Point-Blank-and-purchasing-additional-attacks&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have the option of choosing between ranged or melee attacks (for instance you combined Point-Blank with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;), then you need to declare whether you&#039;re making melee or ranged attacks this activation, &amp;lt;i&amp;gt;then&amp;lt;/i&amp;gt; declare the weapon and the target. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;AOE&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank AOEs work just fine, because the AOE template isn&#039;t tied to the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You make a melee attack roll then if you hit you centre the AOE template, or you miss and deviate the AOE template (it can only deviate 0.25&amp;quot;). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a buff to melee damage rolls (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flaming_Fists&amp;quot; title=&amp;quot;Flaming Fists&amp;quot;&amp;gt;Flaming Fists&amp;lt;/a&amp;gt;) then it will affect the blast damage rolls too.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Sprays&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Point-Blank sprays &amp;lt;b&amp;gt;don&#039;t&amp;lt;/b&amp;gt; really work. The spray template is intrinsically linked to the attack&#039;s range, and Point-Blank overwrites the range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You still get one attack tho - you make the melee attack roll, then go straight to the melee damage roll. You never put the spray template down.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Since Point-Blank only works during your activation, you can&#039;t use it on free strikes or other out-of-activation melee attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Gunfighter vs Point Blank&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Gunfighter_vs_Point_Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Gunfighter and Point Blank, then you should declare whether you&#039;re using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;These two abilities are subtly different, but it&#039;s an important difference.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Gunfighter allows you to make &amp;lt;b&amp;gt;ranged attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;while in melee&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Point blank allows you to make &amp;lt;b&amp;gt;melee attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;with your ranged weapon&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Since you can&#039;t make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on ranged attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Evasive&amp;quot; title=&amp;quot;Evasive&amp;quot;&amp;gt;Evasive&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Deadeye&amp;quot; title=&amp;quot;Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;, etc) will affect Gunfighter attacks, but not Point Blank attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on melee attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Battle_Lust&amp;quot; title=&amp;quot;Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt; etc) will affect Point Blank attacks, but not Gunfighter attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Attack_Type&amp;quot; title=&amp;quot;Category:Attack Type&amp;quot;&amp;gt;Attack Type&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Arcane_Savant&amp;quot; title=&amp;quot;Category:Arcane Savant&amp;quot;&amp;gt;Arcane Savant&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Attack_Type&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you forget to declare your Attack Type before rolling the attack, &amp;lt;u&amp;gt;and&amp;lt;/u&amp;gt; you and your opponent can&#039;t agree on a fair fix, then the Judge&#039;s Policy is that the first listed Attack Type is the one that will be used.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your target can only be targeted by certain kinds of attack (ie a Menoth warjack with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Passage&amp;quot; title=&amp;quot;Passage&amp;quot;&amp;gt;Passage&amp;lt;/a&amp;gt;), you can first choose the correct Attack Type (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Magical_Damage&amp;quot; title=&amp;quot;Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt; vs Passage) and then that allows you to target it. The Attack Type selection and target declaration both occur at Step 1 (Refer Appendix A). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277879-Blood-or-Urcaen-and-Passage&amp;amp;amp;p=3870162&amp;amp;amp;viewfull=1#post3870162&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Black_Penny&amp;quot; title=&amp;quot;Category:Black Penny&amp;quot;&amp;gt;Black Penny&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Black_Penny&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trick_Shot&amp;quot; title=&amp;quot;Category:Trick Shot&amp;quot;&amp;gt;Trick Shot&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trick_Shot&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Trick Shot damage occurs &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the damage roll of the main attack. (Step 8 vs Step 9 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt; and similar trigger at Step 6 of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt; but Trick Shot occurs at Step 8. So if the hit gets moved by a Shield Guard, the Trick Shot will bounce from the Shield Guard model not the original target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t benefit from stuff that affects &#039;attack damage rolls&#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php/Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&#039;t, like a &amp;lt;a href=&amp;quot;/index.php/Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Thunderbolt&amp;quot; title=&amp;quot;Category:Thunderbolt&amp;quot;&amp;gt;Thunderbolt&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Thunderbolt&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have multiple effects that resolve on &amp;quot;hit&amp;quot; (such as Thunderbolt &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;), then you get to choose the order. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thus, you could trigger Electro Leap first (and bounce from their initial position), then move them via Thunderbolt.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or trigger Thunderbolt first, move them, and then Electro Leap (and bounce from their final position).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Both_Barrels&amp;quot; title=&amp;quot;Category:Both Barrels&amp;quot;&amp;gt;Both Barrels&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Both_Barrels&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Duelist&amp;quot; title=&amp;quot;Category:Duelist&amp;quot;&amp;gt;Duelist&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Duelist&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Riposte&amp;quot; title=&amp;quot;Category:Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&#039;t resolve Riposte from a free strike because, by definition, the attacker is in your rear arc and thus you can&#039;t target them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dodge plus Riposte&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Dodge_and_Riposte&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Dodge and Riposte, you can choose whether to dodge or riposte first.  Appendix A Step 13 applies here, because the controller of the model being attacked is not the active player.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Chain_Strike&amp;quot; title=&amp;quot;Category:Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php/Category:Lunge&amp;quot; title=&amp;quot;Category:Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Chain_Strike&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The extra melee range kicks in the instant you start your activation, and if that makes you engage an enemy then it means you can&#039;t aim.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;does&amp;lt;/u&amp;gt; apply during Frenzies (because that is defined as an activation)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The extra range &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; apply during free strikes or when your opponent takes control of your model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; increase the range of Power Attacks, because you  do not apply weapon special rules to Power Attacks (unless they specifically reference Power Attacks, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Hard_Head&amp;quot; title=&amp;quot;Hard Head&amp;quot;&amp;gt;Hard Head&amp;lt;/a&amp;gt; does). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252655-Power-Attack-Sweep-and-Chain-Strike&amp;amp;amp;p=3560095&amp;amp;amp;viewfull=1#post3560095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&#039;re affected by another range-altering rule (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php/Jakes2&amp;quot; title=&amp;quot;Jakes2&amp;quot;&amp;gt;Jakes2&amp;lt;/a&amp;gt;&#039;s feat) then that won&#039;t override Chain Strike. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277120-Swamp-Horror-Chain-strike-Elasticity-interaction&amp;amp;amp;p=3865667&amp;amp;amp;viewfull=1#post3865667&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:RC_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php/Category:Trip_Up&amp;quot; title=&amp;quot;Category:Trip Up&amp;quot;&amp;gt;Trip Up&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Trip_Up&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php/Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #33a5bc;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;/index.php/File:Wrench_symbol.png&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Wrench symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/60px-Wrench_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/90px-Wrench_symbol.png 1.5x, /images/thumb/f/f0/Wrench_symbol.png/120px-Wrench_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #33a5bc; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To edit di Braco&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Vayne_di_Braco_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; To edit Marie&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Ashlynn_d%E2%80%99Elyse_:_Marie_(Trooper)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727181742&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.428 seconds&lt;br /&gt;
Real time usage: 1.197 seconds&lt;br /&gt;
Preprocessor visited node count: 2726/1000000&lt;br /&gt;
Preprocessor generated node count: 7157/1000000&lt;br /&gt;
Post‐expand include size: 240664/2097152 bytes&lt;br /&gt;
Template argument size: 77907/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  729.470      1 - -total&lt;br /&gt;
 19.92%  145.324      4 - Template:Melee&lt;br /&gt;
 13.28%   96.879      1 - Template:Index_Mercs&lt;br /&gt;
 13.04%   95.132      1 - Template:Spellbox&lt;br /&gt;
  9.24%   67.388      1 - Template:True_Path&lt;br /&gt;
  9.11%   66.482      1 - Template:Trip_Up&lt;br /&gt;
  7.48%   54.570     16 - Template:RCbox&lt;br /&gt;
  7.23%   52.712      1 - Template:RC_Artifice_of_Deviation&lt;br /&gt;
  7.14%   52.093     18 - Template:Iconbox&lt;br /&gt;
  6.45%   47.058      1 - Template:RC_Attack_Type&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:13862-0!*!0!!en!5!* and timestamp 20220727181741 and revision id 108074&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12183</id>
		<title>Category:Spell</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12183"/>
		<updated>2026-04-07T21:39:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;99&amp;quot;&amp;gt; The Vaults   &amp;lt;br/&amp;gt;(&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index482c.html?title=Template:Index_Vaults&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Core Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Download rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Infernal_Rulings&amp;quot; title=&amp;quot;Infernal Rulings&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Forces&amp;quot; title=&amp;quot;Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Timing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Master Categories&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Spells&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Casters&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Solos&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Warbeasts&#039; spells&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_ability&amp;quot; title=&amp;quot;Category:Model ability&amp;quot;&amp;gt;Model abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_ability&amp;quot; title=&amp;quot;Category:Weapon ability&amp;quot;&amp;gt;Weapon abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_type&amp;quot; title=&amp;quot;Category:Model type&amp;quot;&amp;gt;Model types&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_subtype&amp;quot; title=&amp;quot;Category:Model subtype&amp;quot;&amp;gt;Model subtypes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Anthology_Books&amp;quot; title=&amp;quot;Anthology Books&amp;quot;&amp;gt;Anthology Books&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Chassis_Disambiguation&amp;quot; title=&amp;quot;Chassis Disambiguation&amp;quot;&amp;gt;Chassis Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Cross-Faction_Themes&amp;quot; title=&amp;quot;Cross-Faction Themes&amp;quot;&amp;gt;Cross-Faction Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crossing_the_Themes&amp;quot; title=&amp;quot;Crossing the Themes&amp;quot;&amp;gt;Crossing the Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Disambiguation&amp;quot; title=&amp;quot;Disambiguation&amp;quot;&amp;gt;Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Faction_Balance&amp;quot; title=&amp;quot;Faction Balance&amp;quot;&amp;gt;Faction Balance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Glossary&amp;quot; title=&amp;quot;Glossary&amp;quot;&amp;gt;Glossary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Info_for_returning_players&amp;quot; title=&amp;quot;Info for returning players&amp;quot;&amp;gt;Info for returning players&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=League_Models_(etc)&amp;quot; title=&amp;quot;League Models (etc)&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Limited_Edition_Sculpts&amp;quot; title=&amp;quot;Limited Edition Sculpts&amp;quot;&amp;gt;Limited Edition Sculpts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Obsolete_Ability&amp;quot; title=&amp;quot;Obsolete Ability&amp;quot;&amp;gt;Obsolete Ability&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Who_works_for_Whom&amp;quot; title=&amp;quot;Who works for Whom&amp;quot;&amp;gt;Who works for Whom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;Beware, gentle reader, for you have stumbled upon an article hidden within &amp;lt;b&amp;gt;The Vaults&amp;lt;/b&amp;gt;. These dim and dusty halls are a resting place for articles that are seldom read, seldom updated, and sometimes woefully obsolete. Plus, you know, all the other junk we can&#039;t find a better place for.&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Category: Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Category: Magic ability spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Category: Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726210835&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.019 seconds&lt;br /&gt;
Real time usage: 0.043 seconds&lt;br /&gt;
Preprocessor visited node count: 12/1000000&lt;br /&gt;
Preprocessor generated node count: 67/1000000&lt;br /&gt;
Post‐expand include size: 1960/2097152 bytes&lt;br /&gt;
Template argument size: 291/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   16.597      1 - -total&lt;br /&gt;
100.00%   16.597      1 - Template:Index_Library&lt;br /&gt;
 23.96%    3.976      1 - Template:Small&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:10198-0!*!0!*!*!*!* and timestamp 20220726210835 and revision id 49259&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 200 subcategories, out of 641 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;../indexe605.html?title=Category:Spell&amp;amp;amp;subcatfrom=Eruption+of+Life#mw-subcategories&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abattoir&amp;quot; title=&amp;quot;Category:Abattoir&amp;quot;&amp;gt;Abattoir&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Absorb_Flesh&amp;quot; title=&amp;quot;Category:Absorb Flesh&amp;quot;&amp;gt;Absorb Flesh&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abuse&amp;quot; title=&amp;quot;Category:Abuse&amp;quot;&amp;gt;Abuse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abyssal_Gate&amp;quot; title=&amp;quot;Category:Abyssal Gate&amp;quot;&amp;gt;Abyssal Gate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Acidic_Touch&amp;quot; title=&amp;quot;Category:Acidic Touch&amp;quot;&amp;gt;Acidic Touch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Admonition&amp;quot; title=&amp;quot;Category:Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Adrenal_Flood&amp;quot; title=&amp;quot;Category:Adrenal Flood&amp;quot;&amp;gt;Adrenal Flood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aerogenesis&amp;quot; title=&amp;quot;Category:Aerogenesis&amp;quot;&amp;gt;Aerogenesis&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Affliction&amp;quot; title=&amp;quot;Category:Affliction&amp;quot;&amp;gt;Affliction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aggravator&amp;quot; title=&amp;quot;Category:Aggravator&amp;quot;&amp;gt;Aggravator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Agitation&amp;quot; title=&amp;quot;Category:Agitation&amp;quot;&amp;gt;Agitation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Airburst&amp;quot; title=&amp;quot;Category:Airburst&amp;quot;&amp;gt;Airburst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amuck&amp;quot; title=&amp;quot;Category:Amuck&amp;quot;&amp;gt;Amuck&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ancillary_Attack&amp;quot; title=&amp;quot;Category:Ancillary Attack&amp;quot;&amp;gt;Ancillary Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Annihilation&amp;quot; title=&amp;quot;Category:Annihilation&amp;quot;&amp;gt;Annihilation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Blast&amp;quot; title=&amp;quot;Category:Arcane Blast&amp;quot;&amp;gt;Arcane Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Bolt&amp;quot; title=&amp;quot;Category:Arcane Bolt&amp;quot;&amp;gt;Arcane Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Might&amp;quot; title=&amp;quot;Category:Arcane Might&amp;quot;&amp;gt;Arcane Might&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Propulsion&amp;quot; title=&amp;quot;Category:Arcane Propulsion&amp;quot;&amp;gt;Arcane Propulsion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Protections&amp;quot; title=&amp;quot;Category:Arcane Protections&amp;quot;&amp;gt;Arcane Protections&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reckoning&amp;quot; title=&amp;quot;Category:Arcane Reckoning&amp;quot;&amp;gt;Arcane Reckoning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reinforcement&amp;quot; title=&amp;quot;Category:Arcane Reinforcement&amp;quot;&amp;gt;Arcane Reinforcement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Shield&amp;quot; title=&amp;quot;Category:Arcane Shield&amp;quot;&amp;gt;Arcane Shield&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Suppression&amp;quot; title=&amp;quot;Category:Arcane Suppression&amp;quot;&amp;gt;Arcane Suppression&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Ward&amp;quot; title=&amp;quot;Category:Arcane Ward&amp;quot;&amp;gt;Arcane Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcantrik_Bolt&amp;quot; title=&amp;quot;Category:Arcantrik Bolt&amp;quot;&amp;gt;Arcantrik Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ashes_to_Ashes&amp;quot; title=&amp;quot;Category:Ashes to Ashes&amp;quot;&amp;gt;Ashes to Ashes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assail&amp;quot; title=&amp;quot;Category:Assail&amp;quot;&amp;gt;Assail&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Attractor&amp;quot; title=&amp;quot;Category:Attractor&amp;quot;&amp;gt;Attractor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aura_of_Power&amp;quot; title=&amp;quot;Category:Aura of Power&amp;quot;&amp;gt;Aura of Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avalanche&amp;quot; title=&amp;quot;Category:Avalanche&amp;quot;&amp;gt;Avalanche&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avatar_of_Slaughter&amp;quot; title=&amp;quot;Category:Avatar of Slaughter&amp;quot;&amp;gt;Avatar of Slaughter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avenging_Force&amp;quot; title=&amp;quot;Category:Avenging Force&amp;quot;&amp;gt;Avenging Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awakened_Spirit&amp;quot; title=&amp;quot;Category:Awakened Spirit&amp;quot;&amp;gt;Awakened Spirit&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awareness&amp;quot; title=&amp;quot;Category:Awareness&amp;quot;&amp;gt;Awareness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ayisla%27s_Veil&amp;quot; title=&amp;quot;Category:Ayisla&#039;s Veil&amp;quot;&amp;gt;Ayisla&#039;s Veil&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Backlash&amp;quot; title=&amp;quot;Category:Backlash&amp;quot;&amp;gt;Backlash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Banishing_Ward&amp;quot; title=&amp;quot;Category:Banishing Ward&amp;quot;&amp;gt;Banishing Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Barring_the_Gates&amp;quot; title=&amp;quot;Category:Barring the Gates&amp;quot;&amp;gt;Barring the Gates&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Batten_Down_the_Hatches&amp;quot; title=&amp;quot;Category:Batten Down the Hatches&amp;quot;&amp;gt;Batten Down the Hatches&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battering_Ram&amp;quot; title=&amp;quot;Category:Battering Ram&amp;quot;&amp;gt;Battering Ram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Host&amp;quot; title=&amp;quot;Category:Battle Host&amp;quot;&amp;gt;Battle Host&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Lust&amp;quot; title=&amp;quot;Category:Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle-Charged&amp;quot; title=&amp;quot;Category:Battle-Charged&amp;quot;&amp;gt;Battle-Charged&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Hands&amp;quot; title=&amp;quot;Category:Bear Hands&amp;quot;&amp;gt;Bear Hands&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Trap&amp;quot; title=&amp;quot;Category:Bear Trap&amp;quot;&amp;gt;Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Befuddle&amp;quot; title=&amp;quot;Category:Befuddle&amp;quot;&amp;gt;Befuddle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bestial&amp;quot; title=&amp;quot;Category:Bestial&amp;quot;&amp;gt;Bestial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Spot&amp;quot; title=&amp;quot;Category:Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Talons&amp;quot; title=&amp;quot;Category:Black Talons&amp;quot;&amp;gt;Black Talons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Waters&amp;quot; title=&amp;quot;Category:Black Waters&amp;quot;&amp;gt;Black Waters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bladed_Gale&amp;quot; title=&amp;quot;Category:Bladed Gale&amp;quot;&amp;gt;Bladed Gale&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Effigy&amp;quot; title=&amp;quot;Category:Blazing Effigy&amp;quot;&amp;gt;Blazing Effigy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Path&amp;quot; title=&amp;quot;Category:Blazing Path&amp;quot;&amp;gt;Blazing Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bleed&amp;quot; title=&amp;quot;Category:Bleed&amp;quot;&amp;gt;Bleed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blessings_of_the_Winter_Father&amp;quot; title=&amp;quot;Category:Blessings of the Winter Father&amp;quot;&amp;gt;Blessings of the Winter Father&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Bringer&amp;quot; title=&amp;quot;Category:Blight Bringer&amp;quot;&amp;gt;Blight Bringer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Burst&amp;quot; title=&amp;quot;Category:Blight Burst&amp;quot;&amp;gt;Blight Burst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Shroud&amp;quot; title=&amp;quot;Category:Blight Shroud&amp;quot;&amp;gt;Blight Shroud&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Storm&amp;quot; title=&amp;quot;Category:Blight Storm&amp;quot;&amp;gt;Blight Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blinding_Light&amp;quot; title=&amp;quot;Category:Blinding Light&amp;quot;&amp;gt;Blinding Light&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blizzard&amp;quot; title=&amp;quot;Category:Blizzard&amp;quot;&amp;gt;Blizzard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Fury&amp;quot; title=&amp;quot;Category:Blood Fury&amp;quot;&amp;gt;Blood Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Mark&amp;quot; title=&amp;quot;Category:Blood Mark&amp;quot;&amp;gt;Blood Mark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Kings&amp;quot; title=&amp;quot;Category:Blood of Kings&amp;quot;&amp;gt;Blood of Kings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Rain&amp;quot; title=&amp;quot;Category:Blood Rain&amp;quot;&amp;gt;Blood Rain&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Ritual&amp;quot; title=&amp;quot;Category:Blood Ritual&amp;quot;&amp;gt;Blood Ritual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Spiller&amp;quot; title=&amp;quot;Category:Blood Spiller&amp;quot;&amp;gt;Blood Spiller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Thorn&amp;quot; title=&amp;quot;Category:Blood Thorn&amp;quot;&amp;gt;Blood Thorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blow_the_Man_Down&amp;quot; title=&amp;quot;Category:Blow the Man Down&amp;quot;&amp;gt;Blow the Man Down&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blur&amp;quot; title=&amp;quot;Category:Blur&amp;quot;&amp;gt;Blur&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boiling_Blood&amp;quot; title=&amp;quot;Category:Boiling Blood&amp;quot;&amp;gt;Boiling Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bombshell&amp;quot; title=&amp;quot;Category:Bombshell&amp;quot;&amp;gt;Bombshell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bond_of_Gristle_%26_Bone&amp;quot; title=&amp;quot;Category:Bond of Gristle &amp;amp;amp; Bone&amp;quot;&amp;gt;Bond of Gristle &amp;amp;amp; Bone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bonds_of_Woe&amp;quot; title=&amp;quot;Category:Bonds of Woe&amp;quot;&amp;gt;Bonds of Woe&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bone_Shaker&amp;quot; title=&amp;quot;Category:Bone Shaker&amp;quot;&amp;gt;Bone Shaker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boundless_Charge&amp;quot; title=&amp;quot;Category:Boundless Charge&amp;quot;&amp;gt;Boundless Charge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bracer&amp;quot; title=&amp;quot;Category:Bracer&amp;quot;&amp;gt;Bracer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Fire&amp;quot; title=&amp;quot;Category:Brand of Fire&amp;quot;&amp;gt;Brand of Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Heresy&amp;quot; title=&amp;quot;Category:Brand of Heresy&amp;quot;&amp;gt;Brand of Heresy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_of_Corruption&amp;quot; title=&amp;quot;Category:Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_Stealer&amp;quot; title=&amp;quot;Category:Breath Stealer&amp;quot;&amp;gt;Breath Stealer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brittle_Frost&amp;quot; title=&amp;quot;Category:Brittle Frost&amp;quot;&amp;gt;Brittle Frost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Broadside&amp;quot; title=&amp;quot;Category:Broadside&amp;quot;&amp;gt;Broadside&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bullet_Dodger&amp;quot; title=&amp;quot;Category:Bullet Dodger&amp;quot;&amp;gt;Bullet Dodger&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bulwark&amp;quot; title=&amp;quot;Category:Bulwark&amp;quot;&amp;gt;Bulwark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Burning_Ash&amp;quot; title=&amp;quot;Category:Burning Ash&amp;quot;&amp;gt;Burning Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Calamity&amp;quot; title=&amp;quot;Category:Calamity&amp;quot;&amp;gt;Calamity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnage&amp;quot; title=&amp;quot;Category:Carnage&amp;quot;&amp;gt;Carnage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnivore&amp;quot; title=&amp;quot;Category:Carnivore&amp;quot;&amp;gt;Carnivore&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Castigate&amp;quot; title=&amp;quot;Category:Castigate&amp;quot;&amp;gt;Castigate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cataclysm&amp;quot; title=&amp;quot;Category:Cataclysm&amp;quot;&amp;gt;Cataclysm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caustic_Mist&amp;quot; title=&amp;quot;Category:Caustic Mist&amp;quot;&amp;gt;Caustic Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Celerity&amp;quot; title=&amp;quot;Category:Celerity&amp;quot;&amp;gt;Celerity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Censure&amp;quot; title=&amp;quot;Category:Censure&amp;quot;&amp;gt;Censure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Blast&amp;quot; title=&amp;quot;Category:Chain Blast&amp;quot;&amp;gt;Chain Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Lightning&amp;quot; title=&amp;quot;Category:Chain Lightning&amp;quot;&amp;gt;Chain Lightning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chasten&amp;quot; title=&amp;quot;Category:Chasten&amp;quot;&amp;gt;Chasten&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chosen_Ground&amp;quot; title=&amp;quot;Category:Chosen Ground&amp;quot;&amp;gt;Chosen Ground&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cleansing_Fire&amp;quot; title=&amp;quot;Category:Cleansing Fire&amp;quot;&amp;gt;Cleansing Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Ash&amp;quot; title=&amp;quot;Category:Cloak of Ash&amp;quot;&amp;gt;Cloak of Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Darkness&amp;quot; title=&amp;quot;Category:Cloak of Darkness&amp;quot;&amp;gt;Cloak of Darkness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Mist&amp;quot; title=&amp;quot;Category:Cloak of Mist&amp;quot;&amp;gt;Cloak of Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Snap&amp;quot; title=&amp;quot;Category:Cold Snap&amp;quot;&amp;gt;Cold Snap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Fire&amp;quot; title=&amp;quot;Category:Concentrated Fire&amp;quot;&amp;gt;Concentrated Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Power&amp;quot; title=&amp;quot;Category:Concentrated Power&amp;quot;&amp;gt;Concentrated Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concussion_Pulse&amp;quot; title=&amp;quot;Category:Concussion Pulse&amp;quot;&amp;gt;Concussion Pulse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Condition&amp;quot; title=&amp;quot;Category:Condition&amp;quot;&amp;gt;Condition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consume_Fury&amp;quot; title=&amp;quot;Category:Consume Fury&amp;quot;&amp;gt;Consume Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consuming_Flames&amp;quot; title=&amp;quot;Category:Consuming Flames&amp;quot;&amp;gt;Consuming Flames&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Convection&amp;quot; title=&amp;quot;Category:Convection&amp;quot;&amp;gt;Convection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Counterblast&amp;quot; title=&amp;quot;Category:Counterblast&amp;quot;&amp;gt;Counterblast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Countermeasure&amp;quot; title=&amp;quot;Category:Countermeasure&amp;quot;&amp;gt;Countermeasure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Coup_De_Main&amp;quot; title=&amp;quot;Category:Coup De Main&amp;quot;&amp;gt;Coup De Main&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cradle_Song&amp;quot; title=&amp;quot;Category:Cradle Song&amp;quot;&amp;gt;Cradle Song&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Craft_Talisman&amp;quot; title=&amp;quot;Category:Craft Talisman&amp;quot;&amp;gt;Craft Talisman&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crawling_Chaos&amp;quot; title=&amp;quot;Category:Crawling Chaos&amp;quot;&amp;gt;Crawling Chaos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Creator%27s_Wrath&amp;quot; title=&amp;quot;Category:Creator&#039;s Wrath&amp;quot;&amp;gt;Creator&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crevasse&amp;quot; title=&amp;quot;Category:Crevasse&amp;quot;&amp;gt;Crevasse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crimson_Ballet&amp;quot; title=&amp;quot;Category:Crimson Ballet&amp;quot;&amp;gt;Crimson Ballet&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crippling_Grasp&amp;quot; title=&amp;quot;Category:Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crusader%27s_Call&amp;quot; title=&amp;quot;Category:Crusader&#039;s Call&amp;quot;&amp;gt;Crusader&#039;s Call&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Shadows&amp;quot; title=&amp;quot;Category:Curse of Shadows&amp;quot;&amp;gt;Curse of Shadows&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Veils&amp;quot; title=&amp;quot;Category:Curse of Veils&amp;quot;&amp;gt;Curse of Veils&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cursed_Fate&amp;quot; title=&amp;quot;Category:Cursed Fate&amp;quot;&amp;gt;Cursed Fate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Damnation&amp;quot; title=&amp;quot;Category:Damnation&amp;quot;&amp;gt;Damnation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Fire&amp;quot; title=&amp;quot;Category:Dark Fire&amp;quot;&amp;gt;Dark Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Guidance&amp;quot; title=&amp;quot;Category:Dark Guidance&amp;quot;&amp;gt;Dark Guidance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Path&amp;quot; title=&amp;quot;Category:Dark Path&amp;quot;&amp;gt;Dark Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Seduction&amp;quot; title=&amp;quot;Category:Dark Seduction&amp;quot;&amp;gt;Dark Seduction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Waves&amp;quot; title=&amp;quot;Category:Dark Waves&amp;quot;&amp;gt;Dark Waves&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dash&amp;quot; title=&amp;quot;Category:Dash&amp;quot;&amp;gt;Dash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dauntless_Resolve&amp;quot; title=&amp;quot;Category:Dauntless Resolve&amp;quot;&amp;gt;Dauntless Resolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadeye&amp;quot; title=&amp;quot;Category:Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadly_Storm&amp;quot; title=&amp;quot;Category:Deadly Storm&amp;quot;&amp;gt;Deadly Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadweight&amp;quot; title=&amp;quot;Category:Deadweight&amp;quot;&amp;gt;Deadweight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Field&amp;quot; title=&amp;quot;Category:Death Field&amp;quot;&amp;gt;Death Field&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Knell&amp;quot; title=&amp;quot;Category:Death Knell&amp;quot;&amp;gt;Death Knell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_March&amp;quot; title=&amp;quot;Category:Death March&amp;quot;&amp;gt;Death March&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Pact&amp;quot; title=&amp;quot;Category:Death Pact&amp;quot;&amp;gt;Death Pact&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Rattle&amp;quot; title=&amp;quot;Category:Death Rattle&amp;quot;&amp;gt;Death Rattle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ride&amp;quot; title=&amp;quot;Category:Death Ride&amp;quot;&amp;gt;Death Ride&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Sentence&amp;quot; title=&amp;quot;Category:Death Sentence&amp;quot;&amp;gt;Death Sentence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Shriek&amp;quot; title=&amp;quot;Category:Death Shriek&amp;quot;&amp;gt;Death Shriek&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Strider&amp;quot; title=&amp;quot;Category:Death Strider&amp;quot;&amp;gt;Death Strider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_to_Dust&amp;quot; title=&amp;quot;Category:Death to Dust&amp;quot;&amp;gt;Death to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ward&amp;quot; title=&amp;quot;Category:Death Ward&amp;quot;&amp;gt;Death Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deathbringers&amp;quot; title=&amp;quot;Category:Deathbringers&amp;quot;&amp;gt;Deathbringers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deceleration&amp;quot; title=&amp;quot;Category:Deceleration&amp;quot;&amp;gt;Deceleration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Defender%27s_Ward&amp;quot; title=&amp;quot;Category:Defender&#039;s Ward&amp;quot;&amp;gt;Defender&#039;s Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deflection&amp;quot; title=&amp;quot;Category:Deflection&amp;quot;&amp;gt;Deflection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desecration&amp;quot; title=&amp;quot;Category:Desecration&amp;quot;&amp;gt;Desecration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desperate_Pace&amp;quot; title=&amp;quot;Category:Desperate Pace&amp;quot;&amp;gt;Desperate Pace&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Despoiler&amp;quot; title=&amp;quot;Category:Despoiler&amp;quot;&amp;gt;Despoiler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_In&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disbinding&amp;quot; title=&amp;quot;Category:Disbinding&amp;quot;&amp;gt;Disbinding&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discombobulate&amp;quot; title=&amp;quot;Category:Discombobulate&amp;quot;&amp;gt;Discombobulate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discontinuity&amp;quot; title=&amp;quot;Category:Discontinuity&amp;quot;&amp;gt;Discontinuity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discord&amp;quot; title=&amp;quot;Category:Discord&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disintegration&amp;quot; title=&amp;quot;Category:Disintegration&amp;quot;&amp;gt;Disintegration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution&amp;quot; title=&amp;quot;Category:Dissolution&amp;quot;&amp;gt;Dissolution&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution_Bolt&amp;quot; title=&amp;quot;Category:Dissolution Bolt&amp;quot;&amp;gt;Dissolution Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolve&amp;quot; title=&amp;quot;Category:Dissolve&amp;quot;&amp;gt;Dissolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Distraction&amp;quot; title=&amp;quot;Category:Distraction&amp;quot;&amp;gt;Distraction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dog_Pile&amp;quot; title=&amp;quot;Category:Dog Pile&amp;quot;&amp;gt;Dog Pile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dominate_Undead&amp;quot; title=&amp;quot;Category:Dominate Undead&amp;quot;&amp;gt;Dominate Undead&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Domination&amp;quot; title=&amp;quot;Category:Domination&amp;quot;&amp;gt;Domination&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doom_Spiral&amp;quot; title=&amp;quot;Category:Doom Spiral&amp;quot;&amp;gt;Doom Spiral&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doppler_Bark&amp;quot; title=&amp;quot;Category:Doppler Bark&amp;quot;&amp;gt;Doppler Bark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Down_Range&amp;quot; title=&amp;quot;Category:Down Range&amp;quot;&amp;gt;Down Range&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Aura&amp;quot; title=&amp;quot;Category:Draconic Aura&amp;quot;&amp;gt;Draconic Aura&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Blessing&amp;quot; title=&amp;quot;Category:Draconic Blessing&amp;quot;&amp;gt;Draconic Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dragon%27s_Blood&amp;quot; title=&amp;quot;Category:Dragon&#039;s Blood&amp;quot;&amp;gt;Dragon&#039;s Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Druid%27s_Wrath&amp;quot; title=&amp;quot;Category:Druid&#039;s Wrath&amp;quot;&amp;gt;Druid&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dust_to_Dust&amp;quot; title=&amp;quot;Category:Dust to Dust&amp;quot;&amp;gt;Dust to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth_Spikes&amp;quot; title=&amp;quot;Category:Earth Spikes&amp;quot;&amp;gt;Earth Spikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Blessing&amp;quot; title=&amp;quot;Category:Earth&#039;s Blessing&amp;quot;&amp;gt;Earth&#039;s Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Sanctuary&amp;quot; title=&amp;quot;Category:Earth&#039;s Sanctuary&amp;quot;&amp;gt;Earth&#039;s Sanctuary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earthquake&amp;quot; title=&amp;quot;Category:Earthquake&amp;quot;&amp;gt;Earthquake&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Category_Earth%e2%80%99s_Power.html&amp;quot; title=&amp;quot;Category:Earth’s Power&amp;quot;&amp;gt;Earth’s Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Easy_Rider&amp;quot; title=&amp;quot;Category:Easy Rider&amp;quot;&amp;gt;Easy Rider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elasticity&amp;quot; title=&amp;quot;Category:Elasticity&amp;quot;&amp;gt;Elasticity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrical_Blast&amp;quot; title=&amp;quot;Category:Electrical Blast&amp;quot;&amp;gt;Electrical Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrify&amp;quot; title=&amp;quot;Category:Electrify&amp;quot;&amp;gt;Electrify&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elemental_Protection&amp;quot; title=&amp;quot;Category:Elemental Protection&amp;quot;&amp;gt;Elemental Protection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eliminator&amp;quot; title=&amp;quot;Category:Eliminator&amp;quot;&amp;gt;Eliminator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elusive&amp;quot; title=&amp;quot;Category:Elusive&amp;quot;&amp;gt;Elusive&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ember_Spark&amp;quot; title=&amp;quot;Category:Ember Spark&amp;quot;&amp;gt;Ember Spark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empathic_Overload&amp;quot; title=&amp;quot;Category:Empathic Overload&amp;quot;&amp;gt;Empathic Overload&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empower&amp;quot; title=&amp;quot;Category:Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Energizer&amp;quot; title=&amp;quot;Category:Energizer&amp;quot;&amp;gt;Energizer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enfeeble&amp;quot; title=&amp;quot;Category:Enfeeble&amp;quot;&amp;gt;Enfeeble&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Engine_of_Destruction&amp;quot; title=&amp;quot;Category:Engine of Destruction&amp;quot;&amp;gt;Engine of Destruction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enliven&amp;quot; title=&amp;quot;Category:Enliven&amp;quot;&amp;gt;Enliven&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eruption&amp;quot; title=&amp;quot;Category:Eruption&amp;quot;&amp;gt;Eruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;../indexe605.html?title=Category:Spell&amp;amp;amp;subcatfrom=Eruption+of+Life#mw-subcategories&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Spell&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Template:Bear_Trap&amp;quot; title=&amp;quot;Template:Bear Trap&amp;quot;&amp;gt;Template:Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12182</id>
		<title>Category:Spell</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12182"/>
		<updated>2026-04-07T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;99&amp;quot;&amp;gt; The Vaults   &amp;lt;br/&amp;gt;(&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index482c.html?title=Template:Index_Vaults&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Core Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Download rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Infernal_Rulings&amp;quot; title=&amp;quot;Infernal Rulings&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Forces&amp;quot; title=&amp;quot;Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Timing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Master Categories&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Spells&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Casters&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Solos&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Warbeasts&#039; spells&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_ability&amp;quot; title=&amp;quot;Category:Model ability&amp;quot;&amp;gt;Model abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_ability&amp;quot; title=&amp;quot;Category:Weapon ability&amp;quot;&amp;gt;Weapon abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_type&amp;quot; title=&amp;quot;Category:Model type&amp;quot;&amp;gt;Model types&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_subtype&amp;quot; title=&amp;quot;Category:Model subtype&amp;quot;&amp;gt;Model subtypes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Anthology_Books&amp;quot; title=&amp;quot;Anthology Books&amp;quot;&amp;gt;Anthology Books&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Chassis_Disambiguation&amp;quot; title=&amp;quot;Chassis Disambiguation&amp;quot;&amp;gt;Chassis Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Cross-Faction_Themes&amp;quot; title=&amp;quot;Cross-Faction Themes&amp;quot;&amp;gt;Cross-Faction Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crossing_the_Themes&amp;quot; title=&amp;quot;Crossing the Themes&amp;quot;&amp;gt;Crossing the Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Disambiguation&amp;quot; title=&amp;quot;Disambiguation&amp;quot;&amp;gt;Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Faction_Balance&amp;quot; title=&amp;quot;Faction Balance&amp;quot;&amp;gt;Faction Balance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Glossary&amp;quot; title=&amp;quot;Glossary&amp;quot;&amp;gt;Glossary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Info_for_returning_players&amp;quot; title=&amp;quot;Info for returning players&amp;quot;&amp;gt;Info for returning players&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=League_Models_(etc)&amp;quot; title=&amp;quot;League Models (etc)&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Limited_Edition_Sculpts&amp;quot; title=&amp;quot;Limited Edition Sculpts&amp;quot;&amp;gt;Limited Edition Sculpts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Obsolete_Ability&amp;quot; title=&amp;quot;Obsolete Ability&amp;quot;&amp;gt;Obsolete Ability&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Who_works_for_Whom&amp;quot; title=&amp;quot;Who works for Whom&amp;quot;&amp;gt;Who works for Whom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;Beware, gentle reader, for you have stumbled upon an article hidden within &amp;lt;b&amp;gt;The Vaults&amp;lt;/b&amp;gt;. These dim and dusty halls are a resting place for articles that are seldom read, seldom updated, and sometimes woefully obsolete. Plus, you know, all the other junk we can&#039;t find a better place for.&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Category: Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Category: Magic ability spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Category: Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726210835&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.019 seconds&lt;br /&gt;
Real time usage: 0.043 seconds&lt;br /&gt;
Preprocessor visited node count: 12/1000000&lt;br /&gt;
Preprocessor generated node count: 67/1000000&lt;br /&gt;
Post‐expand include size: 1960/2097152 bytes&lt;br /&gt;
Template argument size: 291/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   16.597      1 - -total&lt;br /&gt;
100.00%   16.597      1 - Template:Index_Library&lt;br /&gt;
 23.96%    3.976      1 - Template:Small&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:10198-0!*!0!*!*!*!* and timestamp 20220726210835 and revision id 49259&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 200 subcategories, out of 641 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;../indexe605.html?title=Category:Spell&amp;amp;amp;subcatfrom=Eruption+of+Life#mw-subcategories&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abattoir&amp;quot; title=&amp;quot;Category:Abattoir&amp;quot;&amp;gt;Abattoir&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Absorb_Flesh&amp;quot; title=&amp;quot;Category:Absorb Flesh&amp;quot;&amp;gt;Absorb Flesh&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abuse&amp;quot; title=&amp;quot;Category:Abuse&amp;quot;&amp;gt;Abuse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abyssal_Gate&amp;quot; title=&amp;quot;Category:Abyssal Gate&amp;quot;&amp;gt;Abyssal Gate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Acidic_Touch&amp;quot; title=&amp;quot;Category:Acidic Touch&amp;quot;&amp;gt;Acidic Touch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Admonition&amp;quot; title=&amp;quot;Category:Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Adrenal_Flood&amp;quot; title=&amp;quot;Category:Adrenal Flood&amp;quot;&amp;gt;Adrenal Flood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aerogenesis&amp;quot; title=&amp;quot;Category:Aerogenesis&amp;quot;&amp;gt;Aerogenesis&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Affliction&amp;quot; title=&amp;quot;Category:Affliction&amp;quot;&amp;gt;Affliction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aggravator&amp;quot; title=&amp;quot;Category:Aggravator&amp;quot;&amp;gt;Aggravator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Agitation&amp;quot; title=&amp;quot;Category:Agitation&amp;quot;&amp;gt;Agitation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Airburst&amp;quot; title=&amp;quot;Category:Airburst&amp;quot;&amp;gt;Airburst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amuck&amp;quot; title=&amp;quot;Category:Amuck&amp;quot;&amp;gt;Amuck&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ancillary_Attack&amp;quot; title=&amp;quot;Category:Ancillary Attack&amp;quot;&amp;gt;Ancillary Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Annihilation&amp;quot; title=&amp;quot;Category:Annihilation&amp;quot;&amp;gt;Annihilation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Blast&amp;quot; title=&amp;quot;Category:Arcane Blast&amp;quot;&amp;gt;Arcane Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Bolt&amp;quot; title=&amp;quot;Category:Arcane Bolt&amp;quot;&amp;gt;Arcane Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Might&amp;quot; title=&amp;quot;Category:Arcane Might&amp;quot;&amp;gt;Arcane Might&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Propulsion&amp;quot; title=&amp;quot;Category:Arcane Propulsion&amp;quot;&amp;gt;Arcane Propulsion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Protections&amp;quot; title=&amp;quot;Category:Arcane Protections&amp;quot;&amp;gt;Arcane Protections&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reckoning&amp;quot; title=&amp;quot;Category:Arcane Reckoning&amp;quot;&amp;gt;Arcane Reckoning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reinforcement&amp;quot; title=&amp;quot;Category:Arcane Reinforcement&amp;quot;&amp;gt;Arcane Reinforcement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Shield&amp;quot; title=&amp;quot;Category:Arcane Shield&amp;quot;&amp;gt;Arcane Shield&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Suppression&amp;quot; title=&amp;quot;Category:Arcane Suppression&amp;quot;&amp;gt;Arcane Suppression&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Ward&amp;quot; title=&amp;quot;Category:Arcane Ward&amp;quot;&amp;gt;Arcane Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcantrik_Bolt&amp;quot; title=&amp;quot;Category:Arcantrik Bolt&amp;quot;&amp;gt;Arcantrik Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ashes_to_Ashes&amp;quot; title=&amp;quot;Category:Ashes to Ashes&amp;quot;&amp;gt;Ashes to Ashes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assail&amp;quot; title=&amp;quot;Category:Assail&amp;quot;&amp;gt;Assail&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Attractor&amp;quot; title=&amp;quot;Category:Attractor&amp;quot;&amp;gt;Attractor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aura_of_Power&amp;quot; title=&amp;quot;Category:Aura of Power&amp;quot;&amp;gt;Aura of Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avalanche&amp;quot; title=&amp;quot;Category:Avalanche&amp;quot;&amp;gt;Avalanche&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avatar_of_Slaughter&amp;quot; title=&amp;quot;Category:Avatar of Slaughter&amp;quot;&amp;gt;Avatar of Slaughter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avenging_Force&amp;quot; title=&amp;quot;Category:Avenging Force&amp;quot;&amp;gt;Avenging Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awakened_Spirit&amp;quot; title=&amp;quot;Category:Awakened Spirit&amp;quot;&amp;gt;Awakened Spirit&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awareness&amp;quot; title=&amp;quot;Category:Awareness&amp;quot;&amp;gt;Awareness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ayisla%27s_Veil&amp;quot; title=&amp;quot;Category:Ayisla&#039;s Veil&amp;quot;&amp;gt;Ayisla&#039;s Veil&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Backlash&amp;quot; title=&amp;quot;Category:Backlash&amp;quot;&amp;gt;Backlash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Banishing_Ward&amp;quot; title=&amp;quot;Category:Banishing Ward&amp;quot;&amp;gt;Banishing Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Barring_the_Gates&amp;quot; title=&amp;quot;Category:Barring the Gates&amp;quot;&amp;gt;Barring the Gates&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Batten_Down_the_Hatches&amp;quot; title=&amp;quot;Category:Batten Down the Hatches&amp;quot;&amp;gt;Batten Down the Hatches&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battering_Ram&amp;quot; title=&amp;quot;Category:Battering Ram&amp;quot;&amp;gt;Battering Ram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Host&amp;quot; title=&amp;quot;Category:Battle Host&amp;quot;&amp;gt;Battle Host&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Lust&amp;quot; title=&amp;quot;Category:Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle-Charged&amp;quot; title=&amp;quot;Category:Battle-Charged&amp;quot;&amp;gt;Battle-Charged&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Hands&amp;quot; title=&amp;quot;Category:Bear Hands&amp;quot;&amp;gt;Bear Hands&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Trap&amp;quot; title=&amp;quot;Category:Bear Trap&amp;quot;&amp;gt;Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Befuddle&amp;quot; title=&amp;quot;Category:Befuddle&amp;quot;&amp;gt;Befuddle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bestial&amp;quot; title=&amp;quot;Category:Bestial&amp;quot;&amp;gt;Bestial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Spot&amp;quot; title=&amp;quot;Category:Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Talons&amp;quot; title=&amp;quot;Category:Black Talons&amp;quot;&amp;gt;Black Talons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Waters&amp;quot; title=&amp;quot;Category:Black Waters&amp;quot;&amp;gt;Black Waters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bladed_Gale&amp;quot; title=&amp;quot;Category:Bladed Gale&amp;quot;&amp;gt;Bladed Gale&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Effigy&amp;quot; title=&amp;quot;Category:Blazing Effigy&amp;quot;&amp;gt;Blazing Effigy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Path&amp;quot; title=&amp;quot;Category:Blazing Path&amp;quot;&amp;gt;Blazing Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bleed&amp;quot; title=&amp;quot;Category:Bleed&amp;quot;&amp;gt;Bleed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blessings_of_the_Winter_Father&amp;quot; title=&amp;quot;Category:Blessings of the Winter Father&amp;quot;&amp;gt;Blessings of the Winter Father&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Bringer&amp;quot; title=&amp;quot;Category:Blight Bringer&amp;quot;&amp;gt;Blight Bringer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Burst&amp;quot; title=&amp;quot;Category:Blight Burst&amp;quot;&amp;gt;Blight Burst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Shroud&amp;quot; title=&amp;quot;Category:Blight Shroud&amp;quot;&amp;gt;Blight Shroud&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Storm&amp;quot; title=&amp;quot;Category:Blight Storm&amp;quot;&amp;gt;Blight Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blinding_Light&amp;quot; title=&amp;quot;Category:Blinding Light&amp;quot;&amp;gt;Blinding Light&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blizzard&amp;quot; title=&amp;quot;Category:Blizzard&amp;quot;&amp;gt;Blizzard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Fury&amp;quot; title=&amp;quot;Category:Blood Fury&amp;quot;&amp;gt;Blood Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Mark&amp;quot; title=&amp;quot;Category:Blood Mark&amp;quot;&amp;gt;Blood Mark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Kings&amp;quot; title=&amp;quot;Category:Blood of Kings&amp;quot;&amp;gt;Blood of Kings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Rain&amp;quot; title=&amp;quot;Category:Blood Rain&amp;quot;&amp;gt;Blood Rain&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Ritual&amp;quot; title=&amp;quot;Category:Blood Ritual&amp;quot;&amp;gt;Blood Ritual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Spiller&amp;quot; title=&amp;quot;Category:Blood Spiller&amp;quot;&amp;gt;Blood Spiller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Thorn&amp;quot; title=&amp;quot;Category:Blood Thorn&amp;quot;&amp;gt;Blood Thorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blow_the_Man_Down&amp;quot; title=&amp;quot;Category:Blow the Man Down&amp;quot;&amp;gt;Blow the Man Down&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blur&amp;quot; title=&amp;quot;Category:Blur&amp;quot;&amp;gt;Blur&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boiling_Blood&amp;quot; title=&amp;quot;Category:Boiling Blood&amp;quot;&amp;gt;Boiling Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bombshell&amp;quot; title=&amp;quot;Category:Bombshell&amp;quot;&amp;gt;Bombshell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bond_of_Gristle_%26_Bone&amp;quot; title=&amp;quot;Category:Bond of Gristle &amp;amp;amp; Bone&amp;quot;&amp;gt;Bond of Gristle &amp;amp;amp; Bone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bonds_of_Woe&amp;quot; title=&amp;quot;Category:Bonds of Woe&amp;quot;&amp;gt;Bonds of Woe&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bone_Shaker&amp;quot; title=&amp;quot;Category:Bone Shaker&amp;quot;&amp;gt;Bone Shaker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boundless_Charge&amp;quot; title=&amp;quot;Category:Boundless Charge&amp;quot;&amp;gt;Boundless Charge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bracer&amp;quot; title=&amp;quot;Category:Bracer&amp;quot;&amp;gt;Bracer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Fire&amp;quot; title=&amp;quot;Category:Brand of Fire&amp;quot;&amp;gt;Brand of Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Heresy&amp;quot; title=&amp;quot;Category:Brand of Heresy&amp;quot;&amp;gt;Brand of Heresy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_of_Corruption&amp;quot; title=&amp;quot;Category:Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_Stealer&amp;quot; title=&amp;quot;Category:Breath Stealer&amp;quot;&amp;gt;Breath Stealer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brittle_Frost&amp;quot; title=&amp;quot;Category:Brittle Frost&amp;quot;&amp;gt;Brittle Frost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Broadside&amp;quot; title=&amp;quot;Category:Broadside&amp;quot;&amp;gt;Broadside&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bullet_Dodger&amp;quot; title=&amp;quot;Category:Bullet Dodger&amp;quot;&amp;gt;Bullet Dodger&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bulwark&amp;quot; title=&amp;quot;Category:Bulwark&amp;quot;&amp;gt;Bulwark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Burning_Ash&amp;quot; title=&amp;quot;Category:Burning Ash&amp;quot;&amp;gt;Burning Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Calamity&amp;quot; title=&amp;quot;Category:Calamity&amp;quot;&amp;gt;Calamity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnage&amp;quot; title=&amp;quot;Category:Carnage&amp;quot;&amp;gt;Carnage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnivore&amp;quot; title=&amp;quot;Category:Carnivore&amp;quot;&amp;gt;Carnivore&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Castigate&amp;quot; title=&amp;quot;Category:Castigate&amp;quot;&amp;gt;Castigate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cataclysm&amp;quot; title=&amp;quot;Category:Cataclysm&amp;quot;&amp;gt;Cataclysm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caustic_Mist&amp;quot; title=&amp;quot;Category:Caustic Mist&amp;quot;&amp;gt;Caustic Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Celerity&amp;quot; title=&amp;quot;Category:Celerity&amp;quot;&amp;gt;Celerity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Censure&amp;quot; title=&amp;quot;Category:Censure&amp;quot;&amp;gt;Censure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Blast&amp;quot; title=&amp;quot;Category:Chain Blast&amp;quot;&amp;gt;Chain Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Lightning&amp;quot; title=&amp;quot;Category:Chain Lightning&amp;quot;&amp;gt;Chain Lightning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chasten&amp;quot; title=&amp;quot;Category:Chasten&amp;quot;&amp;gt;Chasten&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chosen_Ground&amp;quot; title=&amp;quot;Category:Chosen Ground&amp;quot;&amp;gt;Chosen Ground&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cleansing_Fire&amp;quot; title=&amp;quot;Category:Cleansing Fire&amp;quot;&amp;gt;Cleansing Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Ash&amp;quot; title=&amp;quot;Category:Cloak of Ash&amp;quot;&amp;gt;Cloak of Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Darkness&amp;quot; title=&amp;quot;Category:Cloak of Darkness&amp;quot;&amp;gt;Cloak of Darkness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Mist&amp;quot; title=&amp;quot;Category:Cloak of Mist&amp;quot;&amp;gt;Cloak of Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Snap&amp;quot; title=&amp;quot;Category:Cold Snap&amp;quot;&amp;gt;Cold Snap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Fire&amp;quot; title=&amp;quot;Category:Concentrated Fire&amp;quot;&amp;gt;Concentrated Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Power&amp;quot; title=&amp;quot;Category:Concentrated Power&amp;quot;&amp;gt;Concentrated Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concussion_Pulse&amp;quot; title=&amp;quot;Category:Concussion Pulse&amp;quot;&amp;gt;Concussion Pulse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Condition&amp;quot; title=&amp;quot;Category:Condition&amp;quot;&amp;gt;Condition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consume_Fury&amp;quot; title=&amp;quot;Category:Consume Fury&amp;quot;&amp;gt;Consume Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consuming_Flames&amp;quot; title=&amp;quot;Category:Consuming Flames&amp;quot;&amp;gt;Consuming Flames&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Convection&amp;quot; title=&amp;quot;Category:Convection&amp;quot;&amp;gt;Convection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Counterblast&amp;quot; title=&amp;quot;Category:Counterblast&amp;quot;&amp;gt;Counterblast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Countermeasure&amp;quot; title=&amp;quot;Category:Countermeasure&amp;quot;&amp;gt;Countermeasure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Coup_De_Main&amp;quot; title=&amp;quot;Category:Coup De Main&amp;quot;&amp;gt;Coup De Main&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cradle_Song&amp;quot; title=&amp;quot;Category:Cradle Song&amp;quot;&amp;gt;Cradle Song&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Craft_Talisman&amp;quot; title=&amp;quot;Category:Craft Talisman&amp;quot;&amp;gt;Craft Talisman&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crawling_Chaos&amp;quot; title=&amp;quot;Category:Crawling Chaos&amp;quot;&amp;gt;Crawling Chaos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Creator%27s_Wrath&amp;quot; title=&amp;quot;Category:Creator&#039;s Wrath&amp;quot;&amp;gt;Creator&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crevasse&amp;quot; title=&amp;quot;Category:Crevasse&amp;quot;&amp;gt;Crevasse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crimson_Ballet&amp;quot; title=&amp;quot;Category:Crimson Ballet&amp;quot;&amp;gt;Crimson Ballet&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crippling_Grasp&amp;quot; title=&amp;quot;Category:Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crusader%27s_Call&amp;quot; title=&amp;quot;Category:Crusader&#039;s Call&amp;quot;&amp;gt;Crusader&#039;s Call&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Shadows&amp;quot; title=&amp;quot;Category:Curse of Shadows&amp;quot;&amp;gt;Curse of Shadows&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Veils&amp;quot; title=&amp;quot;Category:Curse of Veils&amp;quot;&amp;gt;Curse of Veils&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cursed_Fate&amp;quot; title=&amp;quot;Category:Cursed Fate&amp;quot;&amp;gt;Cursed Fate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Damnation&amp;quot; title=&amp;quot;Category:Damnation&amp;quot;&amp;gt;Damnation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Fire&amp;quot; title=&amp;quot;Category:Dark Fire&amp;quot;&amp;gt;Dark Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Guidance&amp;quot; title=&amp;quot;Category:Dark Guidance&amp;quot;&amp;gt;Dark Guidance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Path&amp;quot; title=&amp;quot;Category:Dark Path&amp;quot;&amp;gt;Dark Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Seduction&amp;quot; title=&amp;quot;Category:Dark Seduction&amp;quot;&amp;gt;Dark Seduction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Waves&amp;quot; title=&amp;quot;Category:Dark Waves&amp;quot;&amp;gt;Dark Waves&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dash&amp;quot; title=&amp;quot;Category:Dash&amp;quot;&amp;gt;Dash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dauntless_Resolve&amp;quot; title=&amp;quot;Category:Dauntless Resolve&amp;quot;&amp;gt;Dauntless Resolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadeye&amp;quot; title=&amp;quot;Category:Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadly_Storm&amp;quot; title=&amp;quot;Category:Deadly Storm&amp;quot;&amp;gt;Deadly Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadweight&amp;quot; title=&amp;quot;Category:Deadweight&amp;quot;&amp;gt;Deadweight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Field&amp;quot; title=&amp;quot;Category:Death Field&amp;quot;&amp;gt;Death Field&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Knell&amp;quot; title=&amp;quot;Category:Death Knell&amp;quot;&amp;gt;Death Knell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_March&amp;quot; title=&amp;quot;Category:Death March&amp;quot;&amp;gt;Death March&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Pact&amp;quot; title=&amp;quot;Category:Death Pact&amp;quot;&amp;gt;Death Pact&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Rattle&amp;quot; title=&amp;quot;Category:Death Rattle&amp;quot;&amp;gt;Death Rattle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ride&amp;quot; title=&amp;quot;Category:Death Ride&amp;quot;&amp;gt;Death Ride&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Sentence&amp;quot; title=&amp;quot;Category:Death Sentence&amp;quot;&amp;gt;Death Sentence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Shriek&amp;quot; title=&amp;quot;Category:Death Shriek&amp;quot;&amp;gt;Death Shriek&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Strider&amp;quot; title=&amp;quot;Category:Death Strider&amp;quot;&amp;gt;Death Strider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_to_Dust&amp;quot; title=&amp;quot;Category:Death to Dust&amp;quot;&amp;gt;Death to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ward&amp;quot; title=&amp;quot;Category:Death Ward&amp;quot;&amp;gt;Death Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deathbringers&amp;quot; title=&amp;quot;Category:Deathbringers&amp;quot;&amp;gt;Deathbringers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deceleration&amp;quot; title=&amp;quot;Category:Deceleration&amp;quot;&amp;gt;Deceleration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Defender%27s_Ward&amp;quot; title=&amp;quot;Category:Defender&#039;s Ward&amp;quot;&amp;gt;Defender&#039;s Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deflection&amp;quot; title=&amp;quot;Category:Deflection&amp;quot;&amp;gt;Deflection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desecration&amp;quot; title=&amp;quot;Category:Desecration&amp;quot;&amp;gt;Desecration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desperate_Pace&amp;quot; title=&amp;quot;Category:Desperate Pace&amp;quot;&amp;gt;Desperate Pace&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Despoiler&amp;quot; title=&amp;quot;Category:Despoiler&amp;quot;&amp;gt;Despoiler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_In&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disbinding&amp;quot; title=&amp;quot;Category:Disbinding&amp;quot;&amp;gt;Disbinding&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discombobulate&amp;quot; title=&amp;quot;Category:Discombobulate&amp;quot;&amp;gt;Discombobulate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discontinuity&amp;quot; title=&amp;quot;Category:Discontinuity&amp;quot;&amp;gt;Discontinuity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discord&amp;quot; title=&amp;quot;Category:Discord&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disintegration&amp;quot; title=&amp;quot;Category:Disintegration&amp;quot;&amp;gt;Disintegration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution&amp;quot; title=&amp;quot;Category:Dissolution&amp;quot;&amp;gt;Dissolution&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution_Bolt&amp;quot; title=&amp;quot;Category:Dissolution Bolt&amp;quot;&amp;gt;Dissolution Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolve&amp;quot; title=&amp;quot;Category:Dissolve&amp;quot;&amp;gt;Dissolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Distraction&amp;quot; title=&amp;quot;Category:Distraction&amp;quot;&amp;gt;Distraction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dog_Pile&amp;quot; title=&amp;quot;Category:Dog Pile&amp;quot;&amp;gt;Dog Pile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dominate_Undead&amp;quot; title=&amp;quot;Category:Dominate Undead&amp;quot;&amp;gt;Dominate Undead&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Domination&amp;quot; title=&amp;quot;Category:Domination&amp;quot;&amp;gt;Domination&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doom_Spiral&amp;quot; title=&amp;quot;Category:Doom Spiral&amp;quot;&amp;gt;Doom Spiral&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doppler_Bark&amp;quot; title=&amp;quot;Category:Doppler Bark&amp;quot;&amp;gt;Doppler Bark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Down_Range&amp;quot; title=&amp;quot;Category:Down Range&amp;quot;&amp;gt;Down Range&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Aura&amp;quot; title=&amp;quot;Category:Draconic Aura&amp;quot;&amp;gt;Draconic Aura&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Blessing&amp;quot; title=&amp;quot;Category:Draconic Blessing&amp;quot;&amp;gt;Draconic Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dragon%27s_Blood&amp;quot; title=&amp;quot;Category:Dragon&#039;s Blood&amp;quot;&amp;gt;Dragon&#039;s Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Druid%27s_Wrath&amp;quot; title=&amp;quot;Category:Druid&#039;s Wrath&amp;quot;&amp;gt;Druid&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dust_to_Dust&amp;quot; title=&amp;quot;Category:Dust to Dust&amp;quot;&amp;gt;Dust to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth_Spikes&amp;quot; title=&amp;quot;Category:Earth Spikes&amp;quot;&amp;gt;Earth Spikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Blessing&amp;quot; title=&amp;quot;Category:Earth&#039;s Blessing&amp;quot;&amp;gt;Earth&#039;s Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Sanctuary&amp;quot; title=&amp;quot;Category:Earth&#039;s Sanctuary&amp;quot;&amp;gt;Earth&#039;s Sanctuary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earthquake&amp;quot; title=&amp;quot;Category:Earthquake&amp;quot;&amp;gt;Earthquake&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Category_Earth%e2%80%99s_Power.html&amp;quot; title=&amp;quot;Category:Earth’s Power&amp;quot;&amp;gt;Earth’s Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Easy_Rider&amp;quot; title=&amp;quot;Category:Easy Rider&amp;quot;&amp;gt;Easy Rider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elasticity&amp;quot; title=&amp;quot;Category:Elasticity&amp;quot;&amp;gt;Elasticity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrical_Blast&amp;quot; title=&amp;quot;Category:Electrical Blast&amp;quot;&amp;gt;Electrical Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrify&amp;quot; title=&amp;quot;Category:Electrify&amp;quot;&amp;gt;Electrify&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elemental_Protection&amp;quot; title=&amp;quot;Category:Elemental Protection&amp;quot;&amp;gt;Elemental Protection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eliminator&amp;quot; title=&amp;quot;Category:Eliminator&amp;quot;&amp;gt;Eliminator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elusive&amp;quot; title=&amp;quot;Category:Elusive&amp;quot;&amp;gt;Elusive&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ember_Spark&amp;quot; title=&amp;quot;Category:Ember Spark&amp;quot;&amp;gt;Ember Spark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empathic_Overload&amp;quot; title=&amp;quot;Category:Empathic Overload&amp;quot;&amp;gt;Empathic Overload&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empower&amp;quot; title=&amp;quot;Category:Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Energizer&amp;quot; title=&amp;quot;Category:Energizer&amp;quot;&amp;gt;Energizer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enfeeble&amp;quot; title=&amp;quot;Category:Enfeeble&amp;quot;&amp;gt;Enfeeble&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Engine_of_Destruction&amp;quot; title=&amp;quot;Category:Engine of Destruction&amp;quot;&amp;gt;Engine of Destruction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enliven&amp;quot; title=&amp;quot;Category:Enliven&amp;quot;&amp;gt;Enliven&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eruption&amp;quot; title=&amp;quot;Category:Eruption&amp;quot;&amp;gt;Eruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;indexe605.html#mw-subcategories&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Spell&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Template:Bear_Trap&amp;quot; title=&amp;quot;Template:Bear Trap&amp;quot;&amp;gt;Template:Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12181</id>
		<title>Category:Spell</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Spell&amp;diff=12181"/>
		<updated>2026-04-07T21:28:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;99&amp;quot;&amp;gt; The Vaults   &amp;lt;br/&amp;gt;(&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index482c.html?title=Template:Index_Vaults&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Core Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Download rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Infernal_Rulings&amp;quot; title=&amp;quot;Infernal Rulings&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Forces&amp;quot; title=&amp;quot;Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Timing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Master Categories&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Spells&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Casters&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Solos&#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Warbeasts&#039; spells&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_ability&amp;quot; title=&amp;quot;Category:Model ability&amp;quot;&amp;gt;Model abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_ability&amp;quot; title=&amp;quot;Category:Weapon ability&amp;quot;&amp;gt;Weapon abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_type&amp;quot; title=&amp;quot;Category:Model type&amp;quot;&amp;gt;Model types&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_subtype&amp;quot; title=&amp;quot;Category:Model subtype&amp;quot;&amp;gt;Model subtypes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Anthology_Books&amp;quot; title=&amp;quot;Anthology Books&amp;quot;&amp;gt;Anthology Books&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Chassis_Disambiguation&amp;quot; title=&amp;quot;Chassis Disambiguation&amp;quot;&amp;gt;Chassis Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Cross-Faction_Themes&amp;quot; title=&amp;quot;Cross-Faction Themes&amp;quot;&amp;gt;Cross-Faction Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crossing_the_Themes&amp;quot; title=&amp;quot;Crossing the Themes&amp;quot;&amp;gt;Crossing the Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Disambiguation&amp;quot; title=&amp;quot;Disambiguation&amp;quot;&amp;gt;Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Faction_Balance&amp;quot; title=&amp;quot;Faction Balance&amp;quot;&amp;gt;Faction Balance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Glossary&amp;quot; title=&amp;quot;Glossary&amp;quot;&amp;gt;Glossary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Info_for_returning_players&amp;quot; title=&amp;quot;Info for returning players&amp;quot;&amp;gt;Info for returning players&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=League_Models_(etc)&amp;quot; title=&amp;quot;League Models (etc)&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Limited_Edition_Sculpts&amp;quot; title=&amp;quot;Limited Edition Sculpts&amp;quot;&amp;gt;Limited Edition Sculpts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Obsolete_Ability&amp;quot; title=&amp;quot;Obsolete Ability&amp;quot;&amp;gt;Obsolete Ability&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Who_works_for_Whom&amp;quot; title=&amp;quot;Who works for Whom&amp;quot;&amp;gt;Who works for Whom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;Beware, gentle reader, for you have stumbled upon an article hidden within &amp;lt;b&amp;gt;The Vaults&amp;lt;/b&amp;gt;. These dim and dusty halls are a resting place for articles that are seldom read, seldom updated, and sometimes woefully obsolete. Plus, you know, all the other junk we can&#039;t find a better place for.&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Category: Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Category: Magic ability spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Category: Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726210835&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.019 seconds&lt;br /&gt;
Real time usage: 0.043 seconds&lt;br /&gt;
Preprocessor visited node count: 12/1000000&lt;br /&gt;
Preprocessor generated node count: 67/1000000&lt;br /&gt;
Post‐expand include size: 1960/2097152 bytes&lt;br /&gt;
Template argument size: 291/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   16.597      1 - -total&lt;br /&gt;
100.00%   16.597      1 - Template:Index_Library&lt;br /&gt;
 23.96%    3.976      1 - Template:Small&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:10198-0!*!0!*!*!*!* and timestamp 20220726210835 and revision id 49259&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 200 subcategories, out of 641 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;../indexe605.html?title=Category:Spell&amp;amp;amp;subcatfrom=Eruption+of+Life#mw-subcategories&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abattoir&amp;quot; title=&amp;quot;Category:Abattoir&amp;quot;&amp;gt;Abattoir&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Absorb_Flesh&amp;quot; title=&amp;quot;Category:Absorb Flesh&amp;quot;&amp;gt;Absorb Flesh&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abuse&amp;quot; title=&amp;quot;Category:Abuse&amp;quot;&amp;gt;Abuse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Abyssal_Gate&amp;quot; title=&amp;quot;Category:Abyssal Gate&amp;quot;&amp;gt;Abyssal Gate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Acidic_Touch&amp;quot; title=&amp;quot;Category:Acidic Touch&amp;quot;&amp;gt;Acidic Touch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Admonition&amp;quot; title=&amp;quot;Category:Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Adrenal_Flood&amp;quot; title=&amp;quot;Category:Adrenal Flood&amp;quot;&amp;gt;Adrenal Flood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aerogenesis&amp;quot; title=&amp;quot;Category:Aerogenesis&amp;quot;&amp;gt;Aerogenesis&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Affliction&amp;quot; title=&amp;quot;Category:Affliction&amp;quot;&amp;gt;Affliction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aggravator&amp;quot; title=&amp;quot;Category:Aggravator&amp;quot;&amp;gt;Aggravator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Agitation&amp;quot; title=&amp;quot;Category:Agitation&amp;quot;&amp;gt;Agitation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Airburst&amp;quot; title=&amp;quot;Category:Airburst&amp;quot;&amp;gt;Airburst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amuck&amp;quot; title=&amp;quot;Category:Amuck&amp;quot;&amp;gt;Amuck&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ancillary_Attack&amp;quot; title=&amp;quot;Category:Ancillary Attack&amp;quot;&amp;gt;Ancillary Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Animus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Annihilation&amp;quot; title=&amp;quot;Category:Annihilation&amp;quot;&amp;gt;Annihilation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Blast&amp;quot; title=&amp;quot;Category:Arcane Blast&amp;quot;&amp;gt;Arcane Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Bolt&amp;quot; title=&amp;quot;Category:Arcane Bolt&amp;quot;&amp;gt;Arcane Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Might&amp;quot; title=&amp;quot;Category:Arcane Might&amp;quot;&amp;gt;Arcane Might&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Propulsion&amp;quot; title=&amp;quot;Category:Arcane Propulsion&amp;quot;&amp;gt;Arcane Propulsion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Protections&amp;quot; title=&amp;quot;Category:Arcane Protections&amp;quot;&amp;gt;Arcane Protections&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reckoning&amp;quot; title=&amp;quot;Category:Arcane Reckoning&amp;quot;&amp;gt;Arcane Reckoning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Reinforcement&amp;quot; title=&amp;quot;Category:Arcane Reinforcement&amp;quot;&amp;gt;Arcane Reinforcement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Shield&amp;quot; title=&amp;quot;Category:Arcane Shield&amp;quot;&amp;gt;Arcane Shield&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Suppression&amp;quot; title=&amp;quot;Category:Arcane Suppression&amp;quot;&amp;gt;Arcane Suppression&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Ward&amp;quot; title=&amp;quot;Category:Arcane Ward&amp;quot;&amp;gt;Arcane Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcantrik_Bolt&amp;quot; title=&amp;quot;Category:Arcantrik Bolt&amp;quot;&amp;gt;Arcantrik Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Artifice_of_Deviation&amp;quot; title=&amp;quot;Category:Artifice of Deviation&amp;quot;&amp;gt;Artifice of Deviation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ashes_to_Ashes&amp;quot; title=&amp;quot;Category:Ashes to Ashes&amp;quot;&amp;gt;Ashes to Ashes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assail&amp;quot; title=&amp;quot;Category:Assail&amp;quot;&amp;gt;Assail&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Attractor&amp;quot; title=&amp;quot;Category:Attractor&amp;quot;&amp;gt;Attractor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Aura_of_Power&amp;quot; title=&amp;quot;Category:Aura of Power&amp;quot;&amp;gt;Aura of Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avalanche&amp;quot; title=&amp;quot;Category:Avalanche&amp;quot;&amp;gt;Avalanche&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avatar_of_Slaughter&amp;quot; title=&amp;quot;Category:Avatar of Slaughter&amp;quot;&amp;gt;Avatar of Slaughter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Avenging_Force&amp;quot; title=&amp;quot;Category:Avenging Force&amp;quot;&amp;gt;Avenging Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awakened_Spirit&amp;quot; title=&amp;quot;Category:Awakened Spirit&amp;quot;&amp;gt;Awakened Spirit&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Awareness&amp;quot; title=&amp;quot;Category:Awareness&amp;quot;&amp;gt;Awareness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ayisla%27s_Veil&amp;quot; title=&amp;quot;Category:Ayisla&#039;s Veil&amp;quot;&amp;gt;Ayisla&#039;s Veil&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Backlash&amp;quot; title=&amp;quot;Category:Backlash&amp;quot;&amp;gt;Backlash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Banishing_Ward&amp;quot; title=&amp;quot;Category:Banishing Ward&amp;quot;&amp;gt;Banishing Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Barring_the_Gates&amp;quot; title=&amp;quot;Category:Barring the Gates&amp;quot;&amp;gt;Barring the Gates&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Batten_Down_the_Hatches&amp;quot; title=&amp;quot;Category:Batten Down the Hatches&amp;quot;&amp;gt;Batten Down the Hatches&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battering_Ram&amp;quot; title=&amp;quot;Category:Battering Ram&amp;quot;&amp;gt;Battering Ram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Host&amp;quot; title=&amp;quot;Category:Battle Host&amp;quot;&amp;gt;Battle Host&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle_Lust&amp;quot; title=&amp;quot;Category:Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battle-Charged&amp;quot; title=&amp;quot;Category:Battle-Charged&amp;quot;&amp;gt;Battle-Charged&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Hands&amp;quot; title=&amp;quot;Category:Bear Hands&amp;quot;&amp;gt;Bear Hands&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bear_Trap&amp;quot; title=&amp;quot;Category:Bear Trap&amp;quot;&amp;gt;Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Befuddle&amp;quot; title=&amp;quot;Category:Befuddle&amp;quot;&amp;gt;Befuddle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bestial&amp;quot; title=&amp;quot;Category:Bestial&amp;quot;&amp;gt;Bestial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Spot&amp;quot; title=&amp;quot;Category:Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Talons&amp;quot; title=&amp;quot;Category:Black Talons&amp;quot;&amp;gt;Black Talons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Black_Waters&amp;quot; title=&amp;quot;Category:Black Waters&amp;quot;&amp;gt;Black Waters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bladed_Gale&amp;quot; title=&amp;quot;Category:Bladed Gale&amp;quot;&amp;gt;Bladed Gale&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Effigy&amp;quot; title=&amp;quot;Category:Blazing Effigy&amp;quot;&amp;gt;Blazing Effigy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blazing_Path&amp;quot; title=&amp;quot;Category:Blazing Path&amp;quot;&amp;gt;Blazing Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bleed&amp;quot; title=&amp;quot;Category:Bleed&amp;quot;&amp;gt;Bleed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blessings_of_the_Winter_Father&amp;quot; title=&amp;quot;Category:Blessings of the Winter Father&amp;quot;&amp;gt;Blessings of the Winter Father&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Bringer&amp;quot; title=&amp;quot;Category:Blight Bringer&amp;quot;&amp;gt;Blight Bringer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Burst&amp;quot; title=&amp;quot;Category:Blight Burst&amp;quot;&amp;gt;Blight Burst&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Shroud&amp;quot; title=&amp;quot;Category:Blight Shroud&amp;quot;&amp;gt;Blight Shroud&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blight_Storm&amp;quot; title=&amp;quot;Category:Blight Storm&amp;quot;&amp;gt;Blight Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blinding_Light&amp;quot; title=&amp;quot;Category:Blinding Light&amp;quot;&amp;gt;Blinding Light&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blizzard&amp;quot; title=&amp;quot;Category:Blizzard&amp;quot;&amp;gt;Blizzard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Fury&amp;quot; title=&amp;quot;Category:Blood Fury&amp;quot;&amp;gt;Blood Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Mark&amp;quot; title=&amp;quot;Category:Blood Mark&amp;quot;&amp;gt;Blood Mark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Kings&amp;quot; title=&amp;quot;Category:Blood of Kings&amp;quot;&amp;gt;Blood of Kings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_of_Liberty&amp;quot; title=&amp;quot;Category:Blood of Liberty&amp;quot;&amp;gt;Blood of Liberty&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Rain&amp;quot; title=&amp;quot;Category:Blood Rain&amp;quot;&amp;gt;Blood Rain&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Ritual&amp;quot; title=&amp;quot;Category:Blood Ritual&amp;quot;&amp;gt;Blood Ritual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Spiller&amp;quot; title=&amp;quot;Category:Blood Spiller&amp;quot;&amp;gt;Blood Spiller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Thorn&amp;quot; title=&amp;quot;Category:Blood Thorn&amp;quot;&amp;gt;Blood Thorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blow_the_Man_Down&amp;quot; title=&amp;quot;Category:Blow the Man Down&amp;quot;&amp;gt;Blow the Man Down&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blur&amp;quot; title=&amp;quot;Category:Blur&amp;quot;&amp;gt;Blur&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boiling_Blood&amp;quot; title=&amp;quot;Category:Boiling Blood&amp;quot;&amp;gt;Boiling Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bombshell&amp;quot; title=&amp;quot;Category:Bombshell&amp;quot;&amp;gt;Bombshell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bond_of_Gristle_%26_Bone&amp;quot; title=&amp;quot;Category:Bond of Gristle &amp;amp;amp; Bone&amp;quot;&amp;gt;Bond of Gristle &amp;amp;amp; Bone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bonds_of_Woe&amp;quot; title=&amp;quot;Category:Bonds of Woe&amp;quot;&amp;gt;Bonds of Woe&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bone_Shaker&amp;quot; title=&amp;quot;Category:Bone Shaker&amp;quot;&amp;gt;Bone Shaker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Boundless_Charge&amp;quot; title=&amp;quot;Category:Boundless Charge&amp;quot;&amp;gt;Boundless Charge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bracer&amp;quot; title=&amp;quot;Category:Bracer&amp;quot;&amp;gt;Bracer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Fire&amp;quot; title=&amp;quot;Category:Brand of Fire&amp;quot;&amp;gt;Brand of Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brand_of_Heresy&amp;quot; title=&amp;quot;Category:Brand of Heresy&amp;quot;&amp;gt;Brand of Heresy&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_of_Corruption&amp;quot; title=&amp;quot;Category:Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Breath_Stealer&amp;quot; title=&amp;quot;Category:Breath Stealer&amp;quot;&amp;gt;Breath Stealer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Brittle_Frost&amp;quot; title=&amp;quot;Category:Brittle Frost&amp;quot;&amp;gt;Brittle Frost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Broadside&amp;quot; title=&amp;quot;Category:Broadside&amp;quot;&amp;gt;Broadside&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bullet_Dodger&amp;quot; title=&amp;quot;Category:Bullet Dodger&amp;quot;&amp;gt;Bullet Dodger&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bulwark&amp;quot; title=&amp;quot;Category:Bulwark&amp;quot;&amp;gt;Bulwark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Burning_Ash&amp;quot; title=&amp;quot;Category:Burning Ash&amp;quot;&amp;gt;Burning Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Calamity&amp;quot; title=&amp;quot;Category:Calamity&amp;quot;&amp;gt;Calamity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnage&amp;quot; title=&amp;quot;Category:Carnage&amp;quot;&amp;gt;Carnage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Carnivore&amp;quot; title=&amp;quot;Category:Carnivore&amp;quot;&amp;gt;Carnivore&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Caster spell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Castigate&amp;quot; title=&amp;quot;Category:Castigate&amp;quot;&amp;gt;Castigate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cataclysm&amp;quot; title=&amp;quot;Category:Cataclysm&amp;quot;&amp;gt;Cataclysm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Caustic_Mist&amp;quot; title=&amp;quot;Category:Caustic Mist&amp;quot;&amp;gt;Caustic Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Celerity&amp;quot; title=&amp;quot;Category:Celerity&amp;quot;&amp;gt;Celerity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Censure&amp;quot; title=&amp;quot;Category:Censure&amp;quot;&amp;gt;Censure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Blast&amp;quot; title=&amp;quot;Category:Chain Blast&amp;quot;&amp;gt;Chain Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Lightning&amp;quot; title=&amp;quot;Category:Chain Lightning&amp;quot;&amp;gt;Chain Lightning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chasten&amp;quot; title=&amp;quot;Category:Chasten&amp;quot;&amp;gt;Chasten&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chosen_Ground&amp;quot; title=&amp;quot;Category:Chosen Ground&amp;quot;&amp;gt;Chosen Ground&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cleansing_Fire&amp;quot; title=&amp;quot;Category:Cleansing Fire&amp;quot;&amp;gt;Cleansing Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Ash&amp;quot; title=&amp;quot;Category:Cloak of Ash&amp;quot;&amp;gt;Cloak of Ash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Darkness&amp;quot; title=&amp;quot;Category:Cloak of Darkness&amp;quot;&amp;gt;Cloak of Darkness&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cloak_of_Mist&amp;quot; title=&amp;quot;Category:Cloak of Mist&amp;quot;&amp;gt;Cloak of Mist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Snap&amp;quot; title=&amp;quot;Category:Cold Snap&amp;quot;&amp;gt;Cold Snap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Fire&amp;quot; title=&amp;quot;Category:Concentrated Fire&amp;quot;&amp;gt;Concentrated Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concentrated_Power&amp;quot; title=&amp;quot;Category:Concentrated Power&amp;quot;&amp;gt;Concentrated Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Concussion_Pulse&amp;quot; title=&amp;quot;Category:Concussion Pulse&amp;quot;&amp;gt;Concussion Pulse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Condition&amp;quot; title=&amp;quot;Category:Condition&amp;quot;&amp;gt;Condition&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consume_Fury&amp;quot; title=&amp;quot;Category:Consume Fury&amp;quot;&amp;gt;Consume Fury&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Consuming_Flames&amp;quot; title=&amp;quot;Category:Consuming Flames&amp;quot;&amp;gt;Consuming Flames&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Convection&amp;quot; title=&amp;quot;Category:Convection&amp;quot;&amp;gt;Convection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Counterblast&amp;quot; title=&amp;quot;Category:Counterblast&amp;quot;&amp;gt;Counterblast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Countermeasure&amp;quot; title=&amp;quot;Category:Countermeasure&amp;quot;&amp;gt;Countermeasure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Coup_De_Main&amp;quot; title=&amp;quot;Category:Coup De Main&amp;quot;&amp;gt;Coup De Main&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cradle_Song&amp;quot; title=&amp;quot;Category:Cradle Song&amp;quot;&amp;gt;Cradle Song&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Craft_Talisman&amp;quot; title=&amp;quot;Category:Craft Talisman&amp;quot;&amp;gt;Craft Talisman&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crawling_Chaos&amp;quot; title=&amp;quot;Category:Crawling Chaos&amp;quot;&amp;gt;Crawling Chaos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Creator%27s_Wrath&amp;quot; title=&amp;quot;Category:Creator&#039;s Wrath&amp;quot;&amp;gt;Creator&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crevasse&amp;quot; title=&amp;quot;Category:Crevasse&amp;quot;&amp;gt;Crevasse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crimson_Ballet&amp;quot; title=&amp;quot;Category:Crimson Ballet&amp;quot;&amp;gt;Crimson Ballet&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crippling_Grasp&amp;quot; title=&amp;quot;Category:Crippling Grasp&amp;quot;&amp;gt;Crippling Grasp&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Crusader%27s_Call&amp;quot; title=&amp;quot;Category:Crusader&#039;s Call&amp;quot;&amp;gt;Crusader&#039;s Call&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Shadows&amp;quot; title=&amp;quot;Category:Curse of Shadows&amp;quot;&amp;gt;Curse of Shadows&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Curse_of_Veils&amp;quot; title=&amp;quot;Category:Curse of Veils&amp;quot;&amp;gt;Curse of Veils&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cursed_Fate&amp;quot; title=&amp;quot;Category:Cursed Fate&amp;quot;&amp;gt;Cursed Fate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cyclone&amp;quot; title=&amp;quot;Category:Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Damnation&amp;quot; title=&amp;quot;Category:Damnation&amp;quot;&amp;gt;Damnation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Fire&amp;quot; title=&amp;quot;Category:Dark Fire&amp;quot;&amp;gt;Dark Fire&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Guidance&amp;quot; title=&amp;quot;Category:Dark Guidance&amp;quot;&amp;gt;Dark Guidance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Path&amp;quot; title=&amp;quot;Category:Dark Path&amp;quot;&amp;gt;Dark Path&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Seduction&amp;quot; title=&amp;quot;Category:Dark Seduction&amp;quot;&amp;gt;Dark Seduction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dark_Waves&amp;quot; title=&amp;quot;Category:Dark Waves&amp;quot;&amp;gt;Dark Waves&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dash&amp;quot; title=&amp;quot;Category:Dash&amp;quot;&amp;gt;Dash&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dauntless_Resolve&amp;quot; title=&amp;quot;Category:Dauntless Resolve&amp;quot;&amp;gt;Dauntless Resolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadeye&amp;quot; title=&amp;quot;Category:Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadly_Storm&amp;quot; title=&amp;quot;Category:Deadly Storm&amp;quot;&amp;gt;Deadly Storm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deadweight&amp;quot; title=&amp;quot;Category:Deadweight&amp;quot;&amp;gt;Deadweight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Field&amp;quot; title=&amp;quot;Category:Death Field&amp;quot;&amp;gt;Death Field&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Knell&amp;quot; title=&amp;quot;Category:Death Knell&amp;quot;&amp;gt;Death Knell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_March&amp;quot; title=&amp;quot;Category:Death March&amp;quot;&amp;gt;Death March&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Pact&amp;quot; title=&amp;quot;Category:Death Pact&amp;quot;&amp;gt;Death Pact&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Rattle&amp;quot; title=&amp;quot;Category:Death Rattle&amp;quot;&amp;gt;Death Rattle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ride&amp;quot; title=&amp;quot;Category:Death Ride&amp;quot;&amp;gt;Death Ride&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Sentence&amp;quot; title=&amp;quot;Category:Death Sentence&amp;quot;&amp;gt;Death Sentence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Shriek&amp;quot; title=&amp;quot;Category:Death Shriek&amp;quot;&amp;gt;Death Shriek&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Strider&amp;quot; title=&amp;quot;Category:Death Strider&amp;quot;&amp;gt;Death Strider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_to_Dust&amp;quot; title=&amp;quot;Category:Death to Dust&amp;quot;&amp;gt;Death to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Death_Ward&amp;quot; title=&amp;quot;Category:Death Ward&amp;quot;&amp;gt;Death Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deathbringers&amp;quot; title=&amp;quot;Category:Deathbringers&amp;quot;&amp;gt;Deathbringers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deceleration&amp;quot; title=&amp;quot;Category:Deceleration&amp;quot;&amp;gt;Deceleration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Defender%27s_Ward&amp;quot; title=&amp;quot;Category:Defender&#039;s Ward&amp;quot;&amp;gt;Defender&#039;s Ward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Deflection&amp;quot; title=&amp;quot;Category:Deflection&amp;quot;&amp;gt;Deflection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desecration&amp;quot; title=&amp;quot;Category:Desecration&amp;quot;&amp;gt;Desecration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desperate_Pace&amp;quot; title=&amp;quot;Category:Desperate Pace&amp;quot;&amp;gt;Desperate Pace&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Despoiler&amp;quot; title=&amp;quot;Category:Despoiler&amp;quot;&amp;gt;Despoiler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_In&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disbinding&amp;quot; title=&amp;quot;Category:Disbinding&amp;quot;&amp;gt;Disbinding&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discombobulate&amp;quot; title=&amp;quot;Category:Discombobulate&amp;quot;&amp;gt;Discombobulate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discontinuity&amp;quot; title=&amp;quot;Category:Discontinuity&amp;quot;&amp;gt;Discontinuity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Discord&amp;quot; title=&amp;quot;Category:Discord&amp;quot;&amp;gt;Discord&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disintegration&amp;quot; title=&amp;quot;Category:Disintegration&amp;quot;&amp;gt;Disintegration&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution&amp;quot; title=&amp;quot;Category:Dissolution&amp;quot;&amp;gt;Dissolution&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolution_Bolt&amp;quot; title=&amp;quot;Category:Dissolution Bolt&amp;quot;&amp;gt;Dissolution Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dissolve&amp;quot; title=&amp;quot;Category:Dissolve&amp;quot;&amp;gt;Dissolve&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Distraction&amp;quot; title=&amp;quot;Category:Distraction&amp;quot;&amp;gt;Distraction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dog_Pile&amp;quot; title=&amp;quot;Category:Dog Pile&amp;quot;&amp;gt;Dog Pile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dominate_Undead&amp;quot; title=&amp;quot;Category:Dominate Undead&amp;quot;&amp;gt;Dominate Undead&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Domination&amp;quot; title=&amp;quot;Category:Domination&amp;quot;&amp;gt;Domination&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doom_Spiral&amp;quot; title=&amp;quot;Category:Doom Spiral&amp;quot;&amp;gt;Doom Spiral&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Doppler_Bark&amp;quot; title=&amp;quot;Category:Doppler Bark&amp;quot;&amp;gt;Doppler Bark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Down_Range&amp;quot; title=&amp;quot;Category:Down Range&amp;quot;&amp;gt;Down Range&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Aura&amp;quot; title=&amp;quot;Category:Draconic Aura&amp;quot;&amp;gt;Draconic Aura&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Draconic_Blessing&amp;quot; title=&amp;quot;Category:Draconic Blessing&amp;quot;&amp;gt;Draconic Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dragon%27s_Blood&amp;quot; title=&amp;quot;Category:Dragon&#039;s Blood&amp;quot;&amp;gt;Dragon&#039;s Blood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Druid%27s_Wrath&amp;quot; title=&amp;quot;Category:Druid&#039;s Wrath&amp;quot;&amp;gt;Druid&#039;s Wrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dust_to_Dust&amp;quot; title=&amp;quot;Category:Dust to Dust&amp;quot;&amp;gt;Dust to Dust&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth_Spikes&amp;quot; title=&amp;quot;Category:Earth Spikes&amp;quot;&amp;gt;Earth Spikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Blessing&amp;quot; title=&amp;quot;Category:Earth&#039;s Blessing&amp;quot;&amp;gt;Earth&#039;s Blessing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earth%27s_Sanctuary&amp;quot; title=&amp;quot;Category:Earth&#039;s Sanctuary&amp;quot;&amp;gt;Earth&#039;s Sanctuary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Earthquake&amp;quot; title=&amp;quot;Category:Earthquake&amp;quot;&amp;gt;Earthquake&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Category_Earth%e2%80%99s_Power.html&amp;quot; title=&amp;quot;Category:Earth’s Power&amp;quot;&amp;gt;Earth’s Power&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Easy_Rider&amp;quot; title=&amp;quot;Category:Easy Rider&amp;quot;&amp;gt;Easy Rider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elasticity&amp;quot; title=&amp;quot;Category:Elasticity&amp;quot;&amp;gt;Elasticity&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrical_Blast&amp;quot; title=&amp;quot;Category:Electrical Blast&amp;quot;&amp;gt;Electrical Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrify&amp;quot; title=&amp;quot;Category:Electrify&amp;quot;&amp;gt;Electrify&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elemental_Protection&amp;quot; title=&amp;quot;Category:Elemental Protection&amp;quot;&amp;gt;Elemental Protection&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eliminator&amp;quot; title=&amp;quot;Category:Eliminator&amp;quot;&amp;gt;Eliminator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Elusive&amp;quot; title=&amp;quot;Category:Elusive&amp;quot;&amp;gt;Elusive&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ember_Spark&amp;quot; title=&amp;quot;Category:Ember Spark&amp;quot;&amp;gt;Ember Spark&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empathic_Overload&amp;quot; title=&amp;quot;Category:Empathic Overload&amp;quot;&amp;gt;Empathic Overload&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Empower&amp;quot; title=&amp;quot;Category:Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Energizer&amp;quot; title=&amp;quot;Category:Energizer&amp;quot;&amp;gt;Energizer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enfeeble&amp;quot; title=&amp;quot;Category:Enfeeble&amp;quot;&amp;gt;Enfeeble&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Engine_of_Destruction&amp;quot; title=&amp;quot;Category:Engine of Destruction&amp;quot;&amp;gt;Engine of Destruction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Enliven&amp;quot; title=&amp;quot;Category:Enliven&amp;quot;&amp;gt;Enliven&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eruption&amp;quot; title=&amp;quot;Category:Eruption&amp;quot;&amp;gt;Eruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;(previous page) (&amp;lt;a href=&amp;quot;../indexe605.html&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;next page&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Spell&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Template:Bear_Trap&amp;quot; title=&amp;quot;Template:Bear Trap&amp;quot;&amp;gt;Template:Bear Trap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=101_-_Card_Icons&amp;diff=12180</id>
		<title>101 - Card Icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=101_-_Card_Icons&amp;diff=12180"/>
		<updated>2026-04-05T22:17:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_The_Statblock&amp;quot; title=&amp;quot;101 - The Statblock&amp;quot;&amp;gt;The Statblock&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Card Icons&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Movement_%26_Combat&amp;quot; title=&amp;quot;101 - Movement &amp;amp;amp; Combat&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warjacks&amp;quot; title=&amp;quot;101 - Warjacks&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Army_List_Construction&amp;quot; title=&amp;quot;101 - Army List Construction&amp;quot;&amp;gt;Army List Construction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This is a list of all the icons you can find on the front of model cards. Most of them are very straightforward, and you can find all the info you&#039;d want simply by clicking on the relevant link. A few of them, however, are trickier and we have more articles in the Intermediate series for those.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Base_Size&amp;quot;&amp;gt;Base Size&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base sizes are a number in a little circle&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt; Small base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt; Medium base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt; Large base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt; Huge base&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Model_Advantages&amp;quot;&amp;gt;Model Advantages&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_AD_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;AD symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/3b/AD_symbol.jpg/24px-AD_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/3b/AD_symbol.jpg/36px-AD_symbol.jpg 1.5x, /images/thumb/3/3b/AD_symbol.jpg/48px-AD_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Advance_Deployment&amp;quot; title=&amp;quot;Category:Advance Deployment&amp;quot;&amp;gt;Advance Deployment&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Amphibious_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Amphibious symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/24px-Amphibious_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/36px-Amphibious_symbol.jpg 1.5x, /images/thumb/5/56/Amphibious_symbol.jpg/48px-Amphibious_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amphibious&amp;quot; title=&amp;quot;Category:Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Arc_Node_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Arc Node symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/e/ee/Arc_Node_symbol.jpg/24px-Arc_Node_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/ee/Arc_Node_symbol.jpg/36px-Arc_Node_symbol.jpg 1.5x, /images/thumb/e/ee/Arc_Node_symbol.jpg/48px-Arc_Node_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arc_Node&amp;quot; title=&amp;quot;Category:Arc Node&amp;quot;&amp;gt;Arc Node&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Assault_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Assault symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/94/Assault_symbol.jpg/24px-Assault_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/94/Assault_symbol.jpg/36px-Assault_symbol.jpg 1.5x, /images/thumb/9/94/Assault_symbol.jpg/48px-Assault_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assault&amp;quot; title=&amp;quot;Category:Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Amphibious_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Amphibious symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/24px-Amphibious_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/36px-Amphibious_symbol.jpg 1.5x, /images/thumb/5/56/Amphibious_symbol.jpg/48px-Amphibious_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amphibious&amp;quot; title=&amp;quot;Category:Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cavalry_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cavalry symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/47/Cavalry_symbol.jpg/24px-Cavalry_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/47/Cavalry_symbol.jpg/36px-Cavalry_symbol.jpg 1.5x, /images/thumb/4/47/Cavalry_symbol.jpg/48px-Cavalry_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Cavalry&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cavalry&amp;quot; title=&amp;quot;LPG - Cavalry&amp;quot;&amp;gt;LPG - Cavalry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CMA_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;CMA symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/8/80/CMA_symbol.jpg/24px-CMA_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/8/80/CMA_symbol.jpg/36px-CMA_symbol.jpg 1.5x, /images/thumb/8/80/CMA_symbol.jpg/48px-CMA_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Combined_Melee_Attack&amp;quot; title=&amp;quot;Category:Combined Melee Attack&amp;quot;&amp;gt;Combined Melee Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CRA_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;CRA symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/0/05/CRA_symbol.jpg/24px-CRA_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/05/CRA_symbol.jpg/36px-CRA_symbol.jpg 1.5x, /images/thumb/0/05/CRA_symbol.jpg/48px-CRA_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Combined_Ranged_Attack&amp;quot; title=&amp;quot;Category:Combined Ranged Attack&amp;quot;&amp;gt;Combined Ranged Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Construct_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Construct symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/24px-Construct_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/36px-Construct_symbol.jpg 1.5x, /images/thumb/9/98/Construct_symbol.jpg/48px-Construct_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Construct&amp;quot; title=&amp;quot;Category:Construct&amp;quot;&amp;gt;Construct&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Eyeless_Sight_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Eyeless Sight symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/9c/Eyeless_Sight_symbol.jpg/24px-Eyeless_Sight_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/9c/Eyeless_Sight_symbol.jpg/36px-Eyeless_Sight_symbol.jpg 1.5x, /images/thumb/9/9c/Eyeless_Sight_symbol.jpg/48px-Eyeless_Sight_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eyeless_Sight&amp;quot; title=&amp;quot;Category:Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Flight_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Flight symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6d/Flight_symbol.jpg/24px-Flight_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6d/Flight_symbol.jpg/36px-Flight_symbol.jpg 1.5x, /images/thumb/6/6d/Flight_symbol.jpg/48px-Flight_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Flight&amp;quot; title=&amp;quot;Category:Flight&amp;quot;&amp;gt;Flight&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Gunfighter_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gunfighter symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/30/Gunfighter_symbol.jpg/24px-Gunfighter_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/30/Gunfighter_symbol.jpg/36px-Gunfighter_symbol.jpg 1.5x, /images/thumb/3/30/Gunfighter_symbol.jpg/48px-Gunfighter_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gunfighter&amp;quot; title=&amp;quot;Category:Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Incorporeal_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Incorporeal symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/ac/Incorporeal_symbol.jpg/24px-Incorporeal_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/ac/Incorporeal_symbol.jpg/36px-Incorporeal_symbol.jpg 1.5x, /images/thumb/a/ac/Incorporeal_symbol.jpg/47px-Incorporeal_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Incorporeal&amp;quot; title=&amp;quot;Category:Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;LPG - Magic vs Magical&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_%27Jack_Marshal_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&#039;Jack Marshal symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/24px-%27Jack_Marshal_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/36px-%27Jack_Marshal_symbol.jpg 1.5x, /images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/48px-%27Jack_Marshal_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:%27Jack_Marshal&amp;quot; title=&amp;quot;Category:&#039;Jack Marshal&amp;quot;&amp;gt;&#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &#039;Jack Marshal&amp;quot;&amp;gt;LPG - &#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Officer_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Officer symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/21/Officer_symbol.jpg/24px-Officer_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/21/Officer_symbol.jpg/36px-Officer_symbol.jpg 1.5x, /images/thumb/2/21/Officer_symbol.jpg/48px-Officer_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Officer&amp;quot; title=&amp;quot;Category:Officer&amp;quot;&amp;gt;Officer&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Parry_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Parry symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6c/Parry_symbol.jpg/24px-Parry_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6c/Parry_symbol.jpg/36px-Parry_symbol.jpg 1.5x, /images/thumb/6/6c/Parry_symbol.jpg/48px-Parry_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Parry&amp;quot; title=&amp;quot;Category:Parry&amp;quot;&amp;gt;Parry&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Pathfinder_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Pathfinder symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/4f/Pathfinder_symbol.jpg/24px-Pathfinder_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/4f/Pathfinder_symbol.jpg/36px-Pathfinder_symbol.jpg 1.5x, /images/thumb/4/4f/Pathfinder_symbol.jpg/48px-Pathfinder_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Pathfinder&amp;quot; title=&amp;quot;Category:Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Soulless_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Soulless symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/4b/Soulless_symbol.jpg/24px-Soulless_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/4b/Soulless_symbol.jpg/36px-Soulless_symbol.jpg 1.5x, /images/thumb/4/4b/Soulless_symbol.jpg/48px-Soulless_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Soulless&amp;quot; title=&amp;quot;Category:Soulless&amp;quot;&amp;gt;Soulless&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Stealth_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Stealth symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/41/Stealth_symbol.jpg/24px-Stealth_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/41/Stealth_symbol.jpg/36px-Stealth_symbol.jpg 1.5x, /images/thumb/4/41/Stealth_symbol.jpg/48px-Stealth_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Stealth&amp;quot; title=&amp;quot;Category:Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Undead_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Undead symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/24px-Undead_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/36px-Undead_symbol.jpg 1.5x, /images/thumb/7/76/Undead_symbol.jpg/48px-Undead_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Undead&amp;quot; title=&amp;quot;Category:Undead&amp;quot;&amp;gt;Undead&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tough_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tough symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/24px-Tough_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/36px-Tough_symbol.jpg 1.5x, /images/thumb/a/af/Tough_symbol.jpg/48px-Tough_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Immunities&amp;quot;&amp;gt;Immunities&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cold_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/0/04/Cold_Imm_symbol.jpg/24px-Cold_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/04/Cold_Imm_symbol.jpg/36px-Cold_Imm_symbol.jpg 1.5x, /images/thumb/0/04/Cold_Imm_symbol.jpg/48px-Cold_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Immunity&amp;quot; title=&amp;quot;Category:Cold Immunity&amp;quot;&amp;gt;Immunity: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/24px-Corrosion_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/36px-Corrosion_Imm_symbol.jpg 1.5x, /images/thumb/c/c7/Corrosion_Imm_symbol.jpg/48px-Corrosion_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Immunity&amp;quot; title=&amp;quot;Category:Corrosion Immunity&amp;quot;&amp;gt;Immunity: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/24px-Electricity_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/36px-Electricity_Imm_symbol.jpg 1.5x, /images/thumb/3/34/Electricity_Imm_symbol.jpg/48px-Electricity_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Immunity&amp;quot; title=&amp;quot;Category:Electricity Immunity&amp;quot;&amp;gt;Immunity: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/d/d3/Fire_Imm_symbol.jpg/24px-Fire_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/d/d3/Fire_Imm_symbol.jpg/36px-Fire_Imm_symbol.jpg 1.5x, /images/thumb/d/d3/Fire_Imm_symbol.jpg/48px-Fire_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fire_Immunity&amp;quot; title=&amp;quot;Category:Fire Immunity&amp;quot;&amp;gt;Immunity: Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapon_Qualities&amp;quot;&amp;gt;Weapon Qualities&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Blessed_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Blessed symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6d/Blessed_symbol.jpg/24px-Blessed_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6d/Blessed_symbol.jpg/36px-Blessed_symbol.jpg 1.5x, /images/thumb/6/6d/Blessed_symbol.jpg/48px-Blessed_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blessed&amp;quot; title=&amp;quot;Category:Blessed&amp;quot;&amp;gt;Blessed&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Buckler_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Buckler symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/f/f4/Buckler_symbol.jpg/24px-Buckler_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/f4/Buckler_symbol.jpg/36px-Buckler_symbol.jpg 1.5x, /images/thumb/f/f4/Buckler_symbol.jpg/48px-Buckler_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Buckler&amp;quot; title=&amp;quot;Category:Buckler&amp;quot;&amp;gt;Buckler&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Chain_Weapon_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Chain Weapon symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/20/Chain_Weapon_symbol.jpg/24px-Chain_Weapon_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/20/Chain_Weapon_symbol.jpg/36px-Chain_Weapon_symbol.jpg 1.5x, /images/thumb/2/20/Chain_Weapon_symbol.jpg/48px-Chain_Weapon_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Weapon&amp;quot; title=&amp;quot;Category:Chain Weapon&amp;quot;&amp;gt;Chain Weapon&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Cont_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Cont symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/24px-Corrosion_Cont_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/36px-Corrosion_Cont_symbol.jpg 1.5x, /images/thumb/9/92/Corrosion_Cont_symbol.jpg/48px-Corrosion_Cont_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Continuous_Corrosion&amp;quot; title=&amp;quot;Category:Continuous Corrosion&amp;quot;&amp;gt;Continuous Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Cont_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Cont symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6e/Fire_Cont_symbol.jpg/24px-Fire_Cont_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6e/Fire_Cont_symbol.jpg/36px-Fire_Cont_symbol.jpg 1.5x, /images/thumb/6/6e/Fire_Cont_symbol.jpg/48px-Fire_Cont_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Continuous_Fire&amp;quot; title=&amp;quot;Category:Continuous Fire&amp;quot;&amp;gt;Continuous Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/24px-Corrosion_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/36px-Corrosion_Crit_symbol.jpg 1.5x, /images/thumb/f/fd/Corrosion_Crit_symbol.jpg/48px-Corrosion_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Continuous_Corrosion&amp;quot; title=&amp;quot;Category:Critical Continuous Corrosion&amp;quot;&amp;gt;Critical Continuous Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/24px-Disruption_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/36px-Disruption_Crit_symbol.jpg 1.5x, /images/thumb/1/1f/Disruption_Crit_symbol.jpg/48px-Disruption_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Disruption&amp;quot; title=&amp;quot;Category:Critical Disruption&amp;quot;&amp;gt;Critical Disruption&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/2f/Fire_Crit_symbol.jpg/24px-Fire_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/2f/Fire_Crit_symbol.jpg/36px-Fire_Crit_symbol.jpg 1.5x, /images/thumb/2/2f/Fire_Crit_symbol.jpg/48px-Fire_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Continuous_Fire&amp;quot; title=&amp;quot;Category:Critical Continuous Fire&amp;quot;&amp;gt;Critical Continuous Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cold_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6b/Cold_dam_symbol.jpg/24px-Cold_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6b/Cold_dam_symbol.jpg/36px-Cold_dam_symbol.jpg 1.5x, /images/thumb/6/6b/Cold_dam_symbol.jpg/48px-Cold_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Damage&amp;quot; title=&amp;quot;Category:Cold Damage&amp;quot;&amp;gt;Damage Type: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/24px-Corrosion_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/36px-Corrosion_dam_symbol.jpg 1.5x, /images/thumb/a/a5/Corrosion_dam_symbol.jpg/48px-Corrosion_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Damage&amp;quot; title=&amp;quot;Category:Corrosion Damage&amp;quot;&amp;gt;Damage Type: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/24px-Electricity_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/36px-Electricity_dam_symbol.jpg 1.5x, /images/thumb/e/eb/Electricity_dam_symbol.jpg/48px-Electricity_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Damage&amp;quot; title=&amp;quot;Category:Electricity Damage&amp;quot;&amp;gt;Damage Type: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/92/Fire_dam_symbol.jpg/24px-Fire_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/92/Fire_dam_symbol.jpg/36px-Fire_dam_symbol.jpg 1.5x, /images/thumb/9/92/Fire_dam_symbol.jpg/48px-Fire_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fire_Damage&amp;quot; title=&amp;quot;Category:Fire Damage&amp;quot;&amp;gt;Damage Type: Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Magical_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;LPG - Magic vs Magical&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/24px-Disruption_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/36px-Disruption_symbol.jpg 1.5x, /images/thumb/a/a1/Disruption_symbol.jpg/48px-Disruption_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disruption&amp;quot; title=&amp;quot;Category:Disruption&amp;quot;&amp;gt;Disruption&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Open_Fist_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Open Fist symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/3d/Open_Fist_symbol.jpg/24px-Open_Fist_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/3d/Open_Fist_symbol.jpg/36px-Open_Fist_symbol.jpg 1.5x, /images/thumb/3/3d/Open_Fist_symbol.jpg/48px-Open_Fist_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Open_Fist&amp;quot; title=&amp;quot;Category:Open Fist&amp;quot;&amp;gt;Open Fist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Shield_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Shield symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/1/13/Shield_symbol.jpg/24px-Shield_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/1/13/Shield_symbol.jpg/36px-Shield_symbol.jpg 1.5x, /images/thumb/1/13/Shield_symbol.jpg/48px-Shield_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Shield&amp;quot; title=&amp;quot;Category:Shield&amp;quot;&amp;gt;Shield&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Weapon_Master_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727163643&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.175 seconds&lt;br /&gt;
Real time usage: 1.262 seconds&lt;br /&gt;
Preprocessor visited node count: 278/1000000&lt;br /&gt;
Preprocessor generated node count: 1581/1000000&lt;br /&gt;
Post‐expand include size: 6078/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Highest expansion depth: 2/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  133.624      1 - -total&lt;br /&gt;
  4.76%    6.365      1 - Template:Index_101&lt;br /&gt;
  4.66%    6.232      1 - Template:CRA&lt;br /&gt;
  4.36%    5.831      1 - Template:Immunity_Fire&lt;br /&gt;
  4.36%    5.826      1 - Template:Flight&lt;br /&gt;
  4.19%    5.605      1 - Template:Immunity_Cold&lt;br /&gt;
  4.05%    5.411      1 - Template:Immunity_Electricity&lt;br /&gt;
  3.83%    5.113      1 - Template:Jack_Marshal&lt;br /&gt;
  3.30%    4.412      1 - Template:CMA&lt;br /&gt;
  3.03%    4.050      1 - Template:Cavalry&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:14006-0!*!0!!en!5!* and timestamp 20220727163641 and revision id 86416&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=101_-_Card_Icons&amp;diff=12179</id>
		<title>101 - Card Icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=101_-_Card_Icons&amp;diff=12179"/>
		<updated>2026-04-05T22:13:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_The_Statblock&amp;quot; title=&amp;quot;101 - The Statblock&amp;quot;&amp;gt;The Statblock&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Card Icons&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Movement_%26_Combat&amp;quot; title=&amp;quot;101 - Movement &amp;amp;amp; Combat&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warjacks&amp;quot; title=&amp;quot;101 - Warjacks&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Army_List_Construction&amp;quot; title=&amp;quot;101 - Army List Construction&amp;quot;&amp;gt;Army List Construction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This is a list of all the icons you can find on the front of model cards. Most of them are very straightforward, and you can find all the info you&#039;d want simply by clicking on the relevant link. A few of them, however, are trickier and we have more articles in the Intermediate series for those.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Base_Size&amp;quot;&amp;gt;Base Size&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Base sizes are a number in a little circle&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt; Small base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt; Medium base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt; Large base&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt; Huge base&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Model_Advantages&amp;quot;&amp;gt;Model Advantages&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_AD_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;AD symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/3b/AD_symbol.jpg/24px-AD_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/3b/AD_symbol.jpg/36px-AD_symbol.jpg 1.5x, /images/thumb/3/3b/AD_symbol.jpg/48px-AD_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Advance_Deployment&amp;quot; title=&amp;quot;Category:Advance Deployment&amp;quot;&amp;gt;Advance Deployment&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Amphibious_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Amphibious symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/24px-Amphibious_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/36px-Amphibious_symbol.jpg 1.5x, /images/thumb/5/56/Amphibious_symbol.jpg/48px-Amphibious_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amphibious&amp;quot; title=&amp;quot;Category:Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Arc_Node_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Arc Node symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/e/ee/Arc_Node_symbol.jpg/24px-Arc_Node_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/ee/Arc_Node_symbol.jpg/36px-Arc_Node_symbol.jpg 1.5x, /images/thumb/e/ee/Arc_Node_symbol.jpg/48px-Arc_Node_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arc_Node&amp;quot; title=&amp;quot;Category:Arc Node&amp;quot;&amp;gt;Arc Node&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Assault_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Assault symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/94/Assault_symbol.jpg/24px-Assault_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/94/Assault_symbol.jpg/36px-Assault_symbol.jpg 1.5x, /images/thumb/9/94/Assault_symbol.jpg/48px-Assault_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assault&amp;quot; title=&amp;quot;Category:Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Amphibious_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Amphibious symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/24px-Amphibious_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/56/Amphibious_symbol.jpg/36px-Amphibious_symbol.jpg 1.5x, /images/thumb/5/56/Amphibious_symbol.jpg/48px-Amphibious_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Amphibious&amp;quot; title=&amp;quot;Category:Amphibious&amp;quot;&amp;gt;Amphibious&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cavalry_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cavalry symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/47/Cavalry_symbol.jpg/24px-Cavalry_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/47/Cavalry_symbol.jpg/36px-Cavalry_symbol.jpg 1.5x, /images/thumb/4/47/Cavalry_symbol.jpg/48px-Cavalry_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Cavalry&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cavalry&amp;quot; title=&amp;quot;LPG - Cavalry&amp;quot;&amp;gt;LPG - Cavalry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CMA_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;CMA symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/8/80/CMA_symbol.jpg/24px-CMA_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/8/80/CMA_symbol.jpg/36px-CMA_symbol.jpg 1.5x, /images/thumb/8/80/CMA_symbol.jpg/48px-CMA_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Combined_Melee_Attack&amp;quot; title=&amp;quot;Category:Combined Melee Attack&amp;quot;&amp;gt;Combined Melee Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CRA_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;CRA symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/0/05/CRA_symbol.jpg/24px-CRA_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/05/CRA_symbol.jpg/36px-CRA_symbol.jpg 1.5x, /images/thumb/0/05/CRA_symbol.jpg/48px-CRA_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Combined_Ranged_Attack&amp;quot; title=&amp;quot;Category:Combined Ranged Attack&amp;quot;&amp;gt;Combined Ranged Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Construct_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Construct symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/24px-Construct_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/36px-Construct_symbol.jpg 1.5x, /images/thumb/9/98/Construct_symbol.jpg/48px-Construct_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Construct&amp;quot; title=&amp;quot;Category:Construct&amp;quot;&amp;gt;Construct&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Eyeless_Sight_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Eyeless Sight symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/9c/Eyeless_Sight_symbol.jpg/24px-Eyeless_Sight_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/9c/Eyeless_Sight_symbol.jpg/36px-Eyeless_Sight_symbol.jpg 1.5x, /images/thumb/9/9c/Eyeless_Sight_symbol.jpg/48px-Eyeless_Sight_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eyeless_Sight&amp;quot; title=&amp;quot;Category:Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Flight_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Flight symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6d/Flight_symbol.jpg/24px-Flight_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6d/Flight_symbol.jpg/36px-Flight_symbol.jpg 1.5x, /images/thumb/6/6d/Flight_symbol.jpg/48px-Flight_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Flight&amp;quot; title=&amp;quot;Category:Flight&amp;quot;&amp;gt;Flight&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Gunfighter_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gunfighter symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/30/Gunfighter_symbol.jpg/24px-Gunfighter_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/30/Gunfighter_symbol.jpg/36px-Gunfighter_symbol.jpg 1.5x, /images/thumb/3/30/Gunfighter_symbol.jpg/48px-Gunfighter_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gunfighter&amp;quot; title=&amp;quot;Category:Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Incorporeal_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Incorporeal symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/ac/Incorporeal_symbol.jpg/24px-Incorporeal_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/ac/Incorporeal_symbol.jpg/36px-Incorporeal_symbol.jpg 1.5x, /images/thumb/a/ac/Incorporeal_symbol.jpg/47px-Incorporeal_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Incorporeal&amp;quot; title=&amp;quot;Category:Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;LPG - Magic vs Magical&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_%27Jack_Marshal_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&#039;Jack Marshal symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/24px-%27Jack_Marshal_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/36px-%27Jack_Marshal_symbol.jpg 1.5x, /images/thumb/b/bf/%27Jack_Marshal_symbol.jpg/48px-%27Jack_Marshal_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:%27Jack_Marshal&amp;quot; title=&amp;quot;Category:&#039;Jack Marshal&amp;quot;&amp;gt;&#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &#039;Jack Marshal&amp;quot;&amp;gt;LPG - &#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Officer_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Officer symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/21/Officer_symbol.jpg/24px-Officer_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/21/Officer_symbol.jpg/36px-Officer_symbol.jpg 1.5x, /images/thumb/2/21/Officer_symbol.jpg/48px-Officer_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Officer&amp;quot; title=&amp;quot;Category:Officer&amp;quot;&amp;gt;Officer&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Parry_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Parry symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6c/Parry_symbol.jpg/24px-Parry_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6c/Parry_symbol.jpg/36px-Parry_symbol.jpg 1.5x, /images/thumb/6/6c/Parry_symbol.jpg/48px-Parry_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Parry&amp;quot; title=&amp;quot;Category:Parry&amp;quot;&amp;gt;Parry&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Pathfinder_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Pathfinder symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/4f/Pathfinder_symbol.jpg/24px-Pathfinder_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/4f/Pathfinder_symbol.jpg/36px-Pathfinder_symbol.jpg 1.5x, /images/thumb/4/4f/Pathfinder_symbol.jpg/48px-Pathfinder_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Pathfinder&amp;quot; title=&amp;quot;Category:Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Soulless_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Soulless symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/4b/Soulless_symbol.jpg/24px-Soulless_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/4b/Soulless_symbol.jpg/36px-Soulless_symbol.jpg 1.5x, /images/thumb/4/4b/Soulless_symbol.jpg/48px-Soulless_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Soulless&amp;quot; title=&amp;quot;Category:Soulless&amp;quot;&amp;gt;Soulless&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Stealth_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Stealth symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/41/Stealth_symbol.jpg/24px-Stealth_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/41/Stealth_symbol.jpg/36px-Stealth_symbol.jpg 1.5x, /images/thumb/4/41/Stealth_symbol.jpg/48px-Stealth_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Stealth&amp;quot; title=&amp;quot;Category:Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Undead_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Undead symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/24px-Undead_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/36px-Undead_symbol.jpg 1.5x, /images/thumb/7/76/Undead_symbol.jpg/48px-Undead_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Undead&amp;quot; title=&amp;quot;Category:Undead&amp;quot;&amp;gt;Undead&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tough_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tough symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/24px-Tough_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/36px-Tough_symbol.jpg 1.5x, /images/thumb/a/af/Tough_symbol.jpg/48px-Tough_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Immunities&amp;quot;&amp;gt;Immunities&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cold_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/0/04/Cold_Imm_symbol.jpg/24px-Cold_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/04/Cold_Imm_symbol.jpg/36px-Cold_Imm_symbol.jpg 1.5x, /images/thumb/0/04/Cold_Imm_symbol.jpg/48px-Cold_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Immunity&amp;quot; title=&amp;quot;Category:Cold Immunity&amp;quot;&amp;gt;Immunity: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/24px-Corrosion_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/36px-Corrosion_Imm_symbol.jpg 1.5x, /images/thumb/c/c7/Corrosion_Imm_symbol.jpg/48px-Corrosion_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Immunity&amp;quot; title=&amp;quot;Category:Corrosion Immunity&amp;quot;&amp;gt;Immunity: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/24px-Electricity_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/36px-Electricity_Imm_symbol.jpg 1.5x, /images/thumb/3/34/Electricity_Imm_symbol.jpg/48px-Electricity_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Immunity&amp;quot; title=&amp;quot;Category:Electricity Immunity&amp;quot;&amp;gt;Immunity: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/d/d3/Fire_Imm_symbol.jpg/24px-Fire_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/d/d3/Fire_Imm_symbol.jpg/36px-Fire_Imm_symbol.jpg 1.5x, /images/thumb/d/d3/Fire_Imm_symbol.jpg/48px-Fire_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fire_Immunity&amp;quot; title=&amp;quot;Category:Fire Immunity&amp;quot;&amp;gt;Immunity: Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapon_Qualities&amp;quot;&amp;gt;Weapon Qualities&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Blessed_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Blessed symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6d/Blessed_symbol.jpg/24px-Blessed_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6d/Blessed_symbol.jpg/36px-Blessed_symbol.jpg 1.5x, /images/thumb/6/6d/Blessed_symbol.jpg/48px-Blessed_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blessed&amp;quot; title=&amp;quot;Category:Blessed&amp;quot;&amp;gt;Blessed&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Buckler_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Buckler symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/f/f4/Buckler_symbol.jpg/24px-Buckler_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/f4/Buckler_symbol.jpg/36px-Buckler_symbol.jpg 1.5x, /images/thumb/f/f4/Buckler_symbol.jpg/48px-Buckler_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Buckler&amp;quot; title=&amp;quot;Category:Buckler&amp;quot;&amp;gt;Buckler&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Chain_Weapon_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Chain Weapon symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/20/Chain_Weapon_symbol.jpg/24px-Chain_Weapon_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/20/Chain_Weapon_symbol.jpg/36px-Chain_Weapon_symbol.jpg 1.5x, /images/thumb/2/20/Chain_Weapon_symbol.jpg/48px-Chain_Weapon_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Chain_Weapon&amp;quot; title=&amp;quot;Category:Chain Weapon&amp;quot;&amp;gt;Chain Weapon&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Cont_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Cont symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/24px-Corrosion_Cont_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/36px-Corrosion_Cont_symbol.jpg 1.5x, /images/thumb/9/92/Corrosion_Cont_symbol.jpg/48px-Corrosion_Cont_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Continuous_Corrosion&amp;quot; title=&amp;quot;Category:Continuous Corrosion&amp;quot;&amp;gt;Continuous Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Cont_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Cont symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6e/Fire_Cont_symbol.jpg/24px-Fire_Cont_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6e/Fire_Cont_symbol.jpg/36px-Fire_Cont_symbol.jpg 1.5x, /images/thumb/6/6e/Fire_Cont_symbol.jpg/48px-Fire_Cont_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Continuous_Fire&amp;quot; title=&amp;quot;Category:Continuous Fire&amp;quot;&amp;gt;Continuous Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/24px-Corrosion_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/36px-Corrosion_Crit_symbol.jpg 1.5x, /images/thumb/f/fd/Corrosion_Crit_symbol.jpg/48px-Corrosion_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Continuous_Corrosion&amp;quot; title=&amp;quot;Category:Critical Continuous Corrosion&amp;quot;&amp;gt;Critical Continuous Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/24px-Disruption_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/36px-Disruption_Crit_symbol.jpg 1.5x, /images/thumb/1/1f/Disruption_Crit_symbol.jpg/48px-Disruption_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Disruption&amp;quot; title=&amp;quot;Category:Critical Disruption&amp;quot;&amp;gt;Critical Disruption&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/2/2f/Fire_Crit_symbol.jpg/24px-Fire_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/2/2f/Fire_Crit_symbol.jpg/36px-Fire_Crit_symbol.jpg 1.5x, /images/thumb/2/2f/Fire_Crit_symbol.jpg/48px-Fire_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Continuous_Fire&amp;quot; title=&amp;quot;Category:Critical Continuous Fire&amp;quot;&amp;gt;Critical Continuous Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cold_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cold dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/6/6b/Cold_dam_symbol.jpg/24px-Cold_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/6/6b/Cold_dam_symbol.jpg/36px-Cold_dam_symbol.jpg 1.5x, /images/thumb/6/6b/Cold_dam_symbol.jpg/48px-Cold_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Cold_Damage&amp;quot; title=&amp;quot;Category:Cold Damage&amp;quot;&amp;gt;Damage Type: Cold&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/24px-Corrosion_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/36px-Corrosion_dam_symbol.jpg 1.5x, /images/thumb/a/a5/Corrosion_dam_symbol.jpg/48px-Corrosion_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Damage&amp;quot; title=&amp;quot;Category:Corrosion Damage&amp;quot;&amp;gt;Damage Type: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/24px-Electricity_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/36px-Electricity_dam_symbol.jpg 1.5x, /images/thumb/e/eb/Electricity_dam_symbol.jpg/48px-Electricity_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Damage&amp;quot; title=&amp;quot;Category:Electricity Damage&amp;quot;&amp;gt;Damage Type: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Fire_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Fire dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/92/Fire_dam_symbol.jpg/24px-Fire_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/92/Fire_dam_symbol.jpg/36px-Fire_dam_symbol.jpg 1.5x, /images/thumb/9/92/Fire_dam_symbol.jpg/48px-Fire_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fire_Damage&amp;quot; title=&amp;quot;Category:Fire Damage&amp;quot;&amp;gt;Damage Type: Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Magical_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. This one is tricky, and is covered in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;LPG - Magic vs Magical&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/24px-Disruption_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/36px-Disruption_symbol.jpg 1.5x, /images/thumb/a/a1/Disruption_symbol.jpg/48px-Disruption_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disruption&amp;quot; title=&amp;quot;Category:Disruption&amp;quot;&amp;gt;Disruption&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Open_Fist_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Open Fist symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/3d/Open_Fist_symbol.jpg/24px-Open_Fist_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/3d/Open_Fist_symbol.jpg/36px-Open_Fist_symbol.jpg 1.5x, /images/thumb/3/3d/Open_Fist_symbol.jpg/48px-Open_Fist_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Open_Fist&amp;quot; title=&amp;quot;Category:Open Fist&amp;quot;&amp;gt;Open Fist&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Shield_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Shield symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/1/13/Shield_symbol.jpg/24px-Shield_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/1/13/Shield_symbol.jpg/36px-Shield_symbol.jpg 1.5x, /images/thumb/1/13/Shield_symbol.jpg/48px-Shield_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Shield&amp;quot; title=&amp;quot;Category:Shield&amp;quot;&amp;gt;Shield&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Weapon_Master_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Weapon Master symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/25px-Weapon_Master_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/4/49/Weapon_Master_symbol.jpg/37px-Weapon_Master_symbol.jpg 1.5x, /images/thumb/4/49/Weapon_Master_symbol.jpg/49px-Weapon_Master_symbol.jpg 2x&amp;quot; width=&amp;quot;25&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_Master&amp;quot; title=&amp;quot;Category:Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727163643&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.175 seconds&lt;br /&gt;
Real time usage: 1.262 seconds&lt;br /&gt;
Preprocessor visited node count: 278/1000000&lt;br /&gt;
Preprocessor generated node count: 1581/1000000&lt;br /&gt;
Post‐expand include size: 6078/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Highest expansion depth: 2/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  133.624      1 - -total&lt;br /&gt;
  4.76%    6.365      1 - Template:Index_101&lt;br /&gt;
  4.66%    6.232      1 - Template:CRA&lt;br /&gt;
  4.36%    5.831      1 - Template:Immunity_Fire&lt;br /&gt;
  4.36%    5.826      1 - Template:Flight&lt;br /&gt;
  4.19%    5.605      1 - Template:Immunity_Cold&lt;br /&gt;
  4.05%    5.411      1 - Template:Immunity_Electricity&lt;br /&gt;
  3.83%    5.113      1 - Template:Jack_Marshal&lt;br /&gt;
  3.30%    4.412      1 - Template:CMA&lt;br /&gt;
  3.03%    4.050      1 - Template:Cavalry&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:14006-0!*!0!!en!5!* and timestamp 20220727163641 and revision id 86416&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12178</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12178"/>
		<updated>2026-04-02T15:10:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (unofficial and not affiliated with &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; archive). Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20210624170724/https://home.privateerpress.com/wp-content/uploads/2021/06/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20201112015216/http://files.privateerpress.com/op/Steamroller%20Rules%202019.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190309124556/http://files.privateerpress.com/op/Steamroller%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20200724022527/http://files.privateerpress.com/op/2017/LnL/Steamroller%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705064129/http://files.privateerpress.com/op/2016/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in Summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt; the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190308210824/https://privateerpress.com/files/Journeyman%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20170809230636/https://privateerpress.com/files/Journeyman%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705120542/https://privateerpress.com/files/Journeyman%20Rules%202016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.scribd.com/document/179617615/Judge-Tournament-Policy&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12177</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12177"/>
		<updated>2026-04-02T03:32:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (unofficial and not affiliated with &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; archive). Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20210624170724/https://home.privateerpress.com/wp-content/uploads/2021/06/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20201112015216/http://files.privateerpress.com/op/Steamroller%20Rules%202019.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190309124556/http://files.privateerpress.com/op/Steamroller%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20200724022527/http://files.privateerpress.com/op/2017/LnL/Steamroller%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705064129/http://files.privateerpress.com/op/2016/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190308210824/https://privateerpress.com/files/Journeyman%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20170809230636/https://privateerpress.com/files/Journeyman%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705120542/https://privateerpress.com/files/Journeyman%20Rules%202016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.scribd.com/document/179617615/Judge-Tournament-Policy&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12176</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12176"/>
		<updated>2026-04-02T03:21:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (unofficial and not affiliated with &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; archive). Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20210624170724/https://home.privateerpress.com/wp-content/uploads/2021/06/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20201112015216/http://files.privateerpress.com/op/Steamroller%20Rules%202019.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190309124556/http://files.privateerpress.com/op/Steamroller%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20200724022527/http://files.privateerpress.com/op/2017/LnL/Steamroller%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705064129/http://files.privateerpress.com/op/2016/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20190308210824/https://privateerpress.com/files/Journeyman%20Rules%202018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20170809230636/https://privateerpress.com/files/Journeyman%20Rules%202017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://web.archive.org/web/20160705120542/https://privateerpress.com/files/Journeyman%20Rules%202016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Cheat_Sheets&amp;diff=12175</id>
		<title>Cheat Sheets</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Cheat_Sheets&amp;diff=12175"/>
		<updated>2026-03-31T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;These are some fan-made Cheat Sheets and similar resources.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://drive.google.com/file/d/0B47nG1J2MvJ1ZW1IenFxUXJ3SGM/view&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Acelink&#039;s Cheatsheet&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; A very dense and thorough rule and sequence cheatsheet.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://drive.google.com/file/d/1ETqnwfxPgLtstaND8wbSdpiPiZfI6z1t/view?usp=drivesdk&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmahordes Starter Reference.pdf&amp;lt;/a&amp;gt; by Mapadabe&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; A cheat sheet for demos, battlebox games, etc&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://drive.google.com/file/d/1KSEyvyhUQ7egUioJiqZ4hxs2TpIYUDAx/view?usp=drivesdk&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Steamrolling 2018.pdf&amp;lt;/a&amp;gt; by juckto&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This abridges the official &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt; rules to make it newbie friendly, by deleting all the &amp;quot;extra&amp;quot; stuff like how to organise round pairings.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://drive.google.com/file/d/1vEWbZebImCURI3RHtQyeqmc2wxODQi4d/view&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Steamroller 2018 Reference.pdf&amp;lt;/a&amp;gt; created by Aggy, updated by Rork&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Fits all 6 scenarios onto one page, plus some quick notes about controlling/contesting zones etc.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;You&#039;ve just finished reading one of the articles in our Introduction series. The other articles are;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=What_is_Warmachine_%26_Hordes%3F&amp;quot; title=&amp;quot;What is Warmachine &amp;amp;amp; Hordes?&amp;quot;&amp;gt;What is Warmachine and Hordes?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Where_Should_I_Start%3F&amp;quot; title=&amp;quot;Where Should I Start?&amp;quot;&amp;gt;What do I need to buy/borrow?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Faction_Overview&amp;quot; title=&amp;quot;Faction Overview&amp;quot;&amp;gt;Faction Overview&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Starter_Products&amp;quot; title=&amp;quot;Starter Products&amp;quot;&amp;gt;Starter Products&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links#Online_Retailers_.26_Trade_groups&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Secondhand trade groups&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Once you&#039;ve finished those, you may want to check out the &amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;Basic Training&amp;lt;/a&amp;gt; series.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727112424&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.011 seconds&lt;br /&gt;
Real time usage: 0.015 seconds&lt;br /&gt;
Preprocessor visited node count: 3/1000000&lt;br /&gt;
Preprocessor generated node count: 20/1000000&lt;br /&gt;
Post‐expand include size: 562/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Highest expansion depth: 2/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    3.640      1 - Template:Index_Introduction&lt;br /&gt;
100.00%    3.640      1 - -total&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:11901-0!*!0!*!*!*!* and timestamp 20220727112424 and revision id 65760&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12174</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12174"/>
		<updated>2026-03-31T16:47:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (unofficial and not affiliated with &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; archive). Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12173</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12173"/>
		<updated>2026-03-31T16:45:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12172</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12172"/>
		<updated>2026-03-31T16:44:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt; . &amp;lt;/b&amp;gt; Please note that, to my understanding, the card database does not reflect the most recent rules in all cases, as it was not updated further. The only sources for the most recent model statistics are the (now discontinued) War Room app (see below) and this wiki, where errors cannot be entirely ruled out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12171</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12171"/>
		<updated>2026-03-31T16:42:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press and/or Steamforged Games. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the (unoffical, not related to &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; Archive) &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12170</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12170"/>
		<updated>2026-03-31T16:41:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the (unoffical, not related to &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; Archive) &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (not Orgoth of course) and Cephalyx. These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12169</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12169"/>
		<updated>2026-03-31T16:37:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the (unoffical, not related to &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; Archive) &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12168</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12168"/>
		<updated>2026-03-31T15:58:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt; Archive) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12167</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12167"/>
		<updated>2026-03-31T15:57:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to the Archive) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12166</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12166"/>
		<updated>2026-03-31T15:56:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With Google’s updated SLK in summer 2024, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Play Store and App Store&amp;lt;/a&amp;gt;. When installed via sideloading, it launches but fails to establish a connection. Therefore, to the best of my knowledge (as of March 2026), the app cannot be used unless it was installed previously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12165</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12165"/>
		<updated>2026-03-31T15:54:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore&amp;lt;/a&amp;gt;. If installed via side load, it starts but fails to establish a connection. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12164</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12164"/>
		<updated>2026-03-31T15:53:22Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore&amp;lt;/a&amp;gt;. If installed via side load, it starts but fails to establish a download. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for retailers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12163</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12163"/>
		<updated>2026-03-31T15:51:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore&amp;lt;/a&amp;gt;. If installed via side load, it starts but fails to establish a download. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;As Warmachine MK3 is a discontinued game, models available at retail are limited to remaining stock (see below for dealers). However, Steamforged Games has begun selling the legacy miniatures as STL files on &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.myminifactory.com/users/Warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;MyMiniFactory&amp;lt;/a&amp;gt;. As of March 2026, the mini‑factions are available (no Orgoth of course). These models are sold for the MK4 edition of the game but can also be used if one wishes to play MK3. This is currently the best way to obtain new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark/Germany: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=LPG_-_What_is_Brawlmachine%3F&amp;diff=12162</id>
		<title>LPG - What is Brawlmachine?</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=LPG_-_What_is_Brawlmachine%3F&amp;diff=12162"/>
		<updated>2026-03-31T11:31:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;LPG Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc098.html?title=Template:LPG_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Movement&amp;quot; title=&amp;quot;LPG - Movement&amp;quot;&amp;gt;Movement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Add%2C_Return%2C_and_Remove_From_Play&amp;quot; title=&amp;quot;LPG - Add, Return, and Remove From Play&amp;quot;&amp;gt;Add, Return, and Remove From Play&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;End of Activation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_LOS_Oddities&amp;quot; title=&amp;quot;LPG - LOS Oddities&amp;quot;&amp;gt;LOS Oddities&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Vertical_LOS&amp;quot; title=&amp;quot;LPG - Vertical LOS&amp;quot;&amp;gt;Vertical LOS&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Simultaneous_Abilities_%26_Attacks&amp;quot; title=&amp;quot;LPG - Simultaneous Abilities &amp;amp;amp; Attacks&amp;quot;&amp;gt;Simultaneous Abilities &amp;amp;amp; Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_in_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;Shooting while in Melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;Magic Attack vs Magical Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;Being Thrown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Power Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Head-Butt&amp;quot; title=&amp;quot;LPG - Power Attack: Head-Butt&amp;quot;&amp;gt;Head-Butt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Power_Strike&amp;quot; title=&amp;quot;LPG - Power Attack: Power Strike&amp;quot;&amp;gt;Power Strike&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Slam&amp;quot; title=&amp;quot;LPG - Power Attack: Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Sweep&amp;quot; title=&amp;quot;LPG - Power Attack: Sweep&amp;quot;&amp;gt;Sweep&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Trample&amp;quot; title=&amp;quot;LPG - Power Attack: Trample&amp;quot;&amp;gt;Trample&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Model Types&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Battle_Engines&amp;quot; title=&amp;quot;LPG - Battle Engines&amp;quot;&amp;gt;Battle Engines&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cavalry&amp;quot; title=&amp;quot;LPG - Cavalry&amp;quot;&amp;gt;Cavalry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &#039;Jack Marshal&amp;quot;&amp;gt;&#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Structures&amp;quot; title=&amp;quot;LPG - Structures&amp;quot;&amp;gt;Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_All_About_Units&amp;quot; title=&amp;quot;LPG - All About Units&amp;quot;&amp;gt;Units&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Unique Faction Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Grymkin&amp;quot; title=&amp;quot;LPG - Grymkin&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Infernals&amp;quot; title=&amp;quot;LPG - Infernals&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;Death of a Controller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;What is Brawlmachine?&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_What_is_CID%3F&amp;quot; title=&amp;quot;LPG - What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Theme_Forces&amp;quot; title=&amp;quot;LPG - Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Steamroller&amp;quot; title=&amp;quot;LPG - Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=101&amp;quot; title=&amp;quot;101&amp;quot;&amp;gt;101 Articles (Basic)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;Learning to Play the Game (LPG)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Intermediate Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;(See also &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Basic Training&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Learn_Objectives%2C_Tactics%2C_%26_Strategy_(LOTS)&amp;quot; title=&amp;quot;Learn Objectives, Tactics, &amp;amp;amp; Strategy (LOTS)&amp;quot;&amp;gt;Advanced Training&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Brawlmachine is an unofficial game format made by the LOS podcast team and it is designed to:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Be smaller (and therefore faster and cheaper)&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Be both new-player friendly, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; still engaging for veteran players&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Teach the basics of the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt; game format (which is the larger, standard tournament game format)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It very quickly proved that it is very popular among both new players and veterans.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;At the time of writing (1st December 2020) the current version of Brawlmachine is v1.0. Links are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.loswarmachine.com/brawlmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;LOS Brawlmachine main site&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - this contains the latest version of the Brawlmachine rules as well as battle reports, brawl-list-building advice, and changelogs for any updates. [Updated link for WMU Archive: &amp;lt;a class=&amp;quot;external text&amp;quot; https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Brawlmachine-1.2.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Brawlmachine Rules 1.2]&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/m2rt5PW&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;LOS Discord server&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/641956019753567/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Facebook Brawlmachine group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Brawl_List&amp;quot; title=&amp;quot;Category:Brawl List&amp;quot;&amp;gt;Category:Brawl List&amp;lt;/a&amp;gt; for casters and themes that have well-written Brawlmachine articles with suggested starting lists.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Brawllogo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Brawllogo.jpg&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;173&amp;quot; src=&amp;quot;/images/thumb/f/fa/Brawllogo.jpg/300px-Brawllogo.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/fa/Brawllogo.jpg/450px-Brawllogo.jpg 1.5x, /images/thumb/f/fa/Brawllogo.jpg/600px-Brawllogo.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Brawllogo.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Brawlmachine_Differences&amp;quot;&amp;gt;Brawlmachine Differences&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Info_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Info icon.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Info_icon.png/60px-Info_icon.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Info_icon.png/90px-Info_icon.png 1.5x, /images/thumb/5/58/Info_icon.png/120px-Info_icon.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This is a recap only and was last updated 2020.12. For the latest rules, refer to the main LOS site (link in the intro).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There&#039;s a lot of little differences. The key differences are highlighted &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;b&amp;gt;purple&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;List construction&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; The size of the game is &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;25 points&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; (normal Steamroller is 75 points)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Everything becomes &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;FA: 1&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Multiple weapon attachments are &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;allowed&amp;lt;/span&amp;gt; but only if they all attach to the same unit.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Some models come in multiples and still count as FA:1 (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scrap_Thralls&amp;quot; title=&amp;quot;Scrap Thralls&amp;quot;&amp;gt;Scrap Thralls&amp;lt;/a&amp;gt;). This is &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;allowed&amp;lt;/span&amp;gt;.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Some themes let you use a Requistion Point to take multiple models that would break FA:1 (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dark_Host&amp;quot; title=&amp;quot;Dark Host&amp;quot;&amp;gt;Dark Host&amp;lt;/a&amp;gt; normally allows 3 Machine Wraiths). These Requistion options are &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;not allowed&amp;lt;/span&amp;gt; in Brawlmachine&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; There is a full list below, under the &amp;lt;a href=&amp;quot;#Multi-Model_options&amp;quot;&amp;gt;#Multi-Model options&amp;lt;/a&amp;gt; heading.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;A dozen or so models are not allowed at all&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;, because they&#039;d be over-powered at this game size.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may use a theme force.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may have two lists (more about that below).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may have a sideboard of 15 points (more about that below).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You are encouraged to play at least two games vs the same opponent per tournament round.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Scenarios&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol start=&amp;quot;8&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Circular zones, Rectangular zones, and Flags are all used as per the normal Steamroller rules.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Objectives are not used&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game length is limited to &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;5 rounds&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; (instead of 7)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;To win by scenario, you need to gain &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;4 control points more than your opponent&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; (instead of 5)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Brawlmachine uses &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;custom scenarios&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Two_List_format&amp;quot;&amp;gt;Two List format&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As with normal &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;, you can bring two different lists. They have to be from the same Faction, and have to be led by a different warcaster/warlock.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;After seeing your opponent&#039;s list(s), you secretly choose which one you&#039;re going to use for the current match. Then both players simultaneously reveal their choice.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If you&#039;re playing best of 2 or best of 3 per match, then you have to use the same list for all games (but you can adjust it with your sideboard).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Sideboard_.2F_Specialists&amp;quot;&amp;gt;Sideboard / Specialists&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Specialists (aka Sideboard) allows you to take an extra models that you can swap in/out of your main list. The idea is you put extra &amp;quot;tools&amp;quot; in your sideboard that you might need, like a model with an anti-cloud ability. Then if your opponent has a lot of clouds, you bring in the sideboard model.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Sideboard_rules&amp;quot;&amp;gt;Sideboards are recommended more for veteran players. Click the button to show the rules.   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Sideboard_rules&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;baseline rules for sideboards&amp;lt;/b&amp;gt; are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you were to put the main list and the sideboard models together, it still makes a legal list. So:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; you can&#039;t break Brawlmachine&#039;s FA:1 rule, &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; you can&#039;t exceed your permitted Mercenary/Minion unit/solo limits,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; a unit can&#039;t have more than one command attachment, &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; you can&#039;t break &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Animosity&amp;quot; title=&amp;quot;Animosity&amp;quot;&amp;gt;Animosity&amp;lt;/a&amp;gt; rules,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; etcetera &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you swap stuff around, the main list can&#039;t go over its points limit. The sideboard can, though.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can&#039;t use Requistion Points on stuff in the sideboard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can split attachments and/or battlegroup models between your main list and your sideboard&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For example, you could have a unit in your main list, and their weapon attachment in your sideboard&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However, these relationships &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be defined in your army list. If a model in the sideboard has to be attached, or in a battlegroup, then you need to declare who it is attached to. &amp;lt;br/&amp;gt;You can add/remove attachments, but you can&#039;t swap who they&#039;re attaching &amp;lt;i&amp;gt;to&amp;lt;/i&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can&#039;t swap a maximum-size unit for a minimum-size unit, or vice versa.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;extra Brawlmachine rules for sideboards&amp;lt;/b&amp;gt; are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The maximum size of the sideboard is 15 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&#039;re playing a Best of 3 match, then you can&#039;t use sideboard in game 1.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Sideboard&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sideboard Example   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Sideboard&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Main list&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Stryker2 (Flames in the Darkness) +28 WJP&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Toro  [13]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Charger [9]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mad Dog [8]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Grand Master Gabriel Throne [7]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Alexia3 [5]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Legion of Lost Souls (min) [11]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Battle Priest x3 [Free] (6 points normally)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Sideboard&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Vigilants [10]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Glyn Cormier [5]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Swaps between Game 1 and Game 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Take out the Legion of Lost Souls (-11)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Have to take out the Battle Priests too, because they&#039;re attached to the Legion. (Requistion Point opens up)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Add in Vigilants (+10)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Add in Glyn (use Requistion Point on her)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Main list for game 2: 24 points&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sideboard for game 2: 17 points&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Swaps between Game 2 and Game 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Take out the Vigilants (-10)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Add in the Legion (+11), but don&#039;t add the attached battle priests (keep Glyn in the main list instead)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Main list for game 3: 25 points&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sideboard for game 3: 16 points&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Multi-Model_options&amp;quot;&amp;gt;Multi-Model options&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;FA:1 has a few odd effects with multi-model options, as follows&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you can take X models for Y points that is &amp;lt;b&amp;gt;allowed&amp;lt;/b&amp;gt;. That counts as FA:1 in a normal game. (Example: three &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scrap_Thralls&amp;quot; title=&amp;quot;Scrap Thralls&amp;quot;&amp;gt;Scrap Thralls&amp;lt;/a&amp;gt; for 2 points or two &amp;lt;a href=&amp;quot;/index.php?title=Crabbit&amp;quot; title=&amp;quot;Crabbit&amp;quot;&amp;gt;Crabbits&amp;lt;/a&amp;gt; for 7 points) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you can take X models as 1 Requistion option, and those X models &amp;lt;b&amp;gt;count as FA:1&amp;lt;/b&amp;gt; as described above that is &amp;lt;b&amp;gt;allowed&amp;lt;/b&amp;gt;. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Storm_Division&amp;quot; title=&amp;quot;Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt; allows three &amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Stormcaller&amp;quot; title=&amp;quot;Stormsmith Stormcaller&amp;quot;&amp;gt;Stormsmith Stormcallers&amp;lt;/a&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you can take X models as 1 Requistion option, and those X models &amp;lt;b&amp;gt;exceed FA:1&amp;lt;/b&amp;gt; that is &amp;lt;b&amp;gt;not allowed&amp;lt;/b&amp;gt;. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dark_Host&amp;quot; title=&amp;quot;Dark Host&amp;quot;&amp;gt;Dark Host&amp;lt;/a&amp;gt; normally allows three &amp;lt;a href=&amp;quot;/index.php?title=Machine_Wraith&amp;quot; title=&amp;quot;Machine Wraith&amp;quot;&amp;gt;Machine Wraiths&amp;lt;/a&amp;gt;, but that option is not permitted in Brawlmachine).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can have up to 3 identical weapon attachments but only if they&#039;re all attached to the same unit. (Technically this breaks the FA: 1 rule.)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #d86907;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Ambox_warning_orange.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Ambox warning orange.png&amp;quot; height=&amp;quot;52&amp;quot; src=&amp;quot;/images/thumb/e/e8/Ambox_warning_orange.png/60px-Ambox_warning_orange.png&amp;quot; srcset=&amp;quot;/images/thumb/e/e8/Ambox_warning_orange.png/90px-Ambox_warning_orange.png 1.5x, /images/thumb/e/e8/Ambox_warning_orange.png/120px-Ambox_warning_orange.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #d86907; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#d86907&amp;quot;&amp;gt;Important&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; The list below is up-to-date as far as 2020.12. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Some models have been listed twice. I don&#039;t mean to imply you can take that model twice (that would break FA:1), rather that there is two different ways you can pay for them.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Multi_Warmachine&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine&amp;quot;&amp;gt;Warmachine&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Multi_Warmachine&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cryx&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Scrap Thralls for 2 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Up to 3 Revenant Riflemen for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Up to 3 Brute Thralls for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Revenant Riflemen for 1 Requistion Point (Ghost Fleet) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Brute Thralls for 1 Requisition Point (Black Industries) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Machine Wraiths for 1 Requistion Point (Dark Host or Ghost Fleet) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Misery Cages for 1 Requistion Point (Ghost Fleet or Scourge) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Necrotecths for 1 Requisition Point (Black Industries) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Cygnar&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Morrowan Priests for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Up to 3 Storm Gunners for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Up to 3 Rifle Grenadiers for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Stormsmith Stormcaller for 5 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Morrowan Priests for 1 Requisition Point (Flames) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Thamarite Advocates for 1 Requistion Point (Flames) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Stormsmith Stormcaller for 1 Requistion Point (Storm Division) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Khador&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Flame Throwers for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Up to 3 Rocketeers for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Winter Guard Artillery Kapitans for 1 Requistion Point (Winterguard) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Vassal solos for 1 Requistion Point (Warriors) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but they have to be &amp;lt;i&amp;gt;different&amp;lt;/i&amp;gt; Vassals. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Morrowan Priests for 1 Requisition Point (Flames) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Thamarite Advocates for 1 Requistion Point (Flames) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Protectorate&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; N/A&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Vassal solos for 1 Requistion Point (all 5 themes) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but they have to be &amp;lt;i&amp;gt;different&amp;lt;/i&amp;gt; Vassals. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Reclaimers for 1 Requistion Point (Guardians or Faithful Masses) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Retribution&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; N/A&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Ghost Snipers for 1 Requistion Point (Defenders or Dawnguard) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Lys Healers for 1 Requistion Point (Defenders or Dawnguard or Shadows) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Soulless Voidtracers for 1 Requistion Point (Shadows) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mercenaries&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Sea Dog Riflemen for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Cephalyx Agitators for 1 Requistion Point (Operating Theatre) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Steelhead Gunners for 1 Requistion Point (Soldiers or Kingmakers) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Sea Dog Deck Guns for 1 Requistion Point (Talion) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Powder Monkeys for 1 Requistion Point (Talion) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Morrowan Priests for 1 Requisition Point (Flames) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Thamarite Advocates for 1 Requistion Point (Flames) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Multi_Hordes&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Hordes&amp;quot;&amp;gt;Hordes&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Multi_Hordes&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Circle&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; N/A&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Blackclad Stoneshapers for 1 Requistion Point (Secret Masters or Bones) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Gallows Groves for 1 Requistion Point (all themes) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Shifting Stones for 1 Requistion Point (Bones) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 War Wolves for 1 Requistion Point (Wild Hunt) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Legion&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 5 Incubi for 6 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 5 Incubi for 1 Requistion Point (Children or Oracles) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Harriers for 1 Requistion Point (Ravens) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Skorne&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; N/A&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Paingiver Task Masters for 1 Requistion Point (Disciples) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Immortal Vessels for 1 Requistion Point (Exalted) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Extoller Soulwards for 1 Requistion Point (Masters of War or Exalted or Winds of Death) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Extoller Novitiates for 1 Requistion Point (Masters of War or Exalted) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Trollblood&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Caber Throwers for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 5 Whelps for 1 Requistion Point (most themes) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Minions&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Razor Boars for 7 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Feralgeists for 1 Requistion Point (Blindwater or WWFF) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Gatorman Husks for 1 Requistion Point (Blindwater) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Multi_Lim_Factions&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Limited_Factions&amp;quot;&amp;gt;Limited Factions&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Multi_Lim_Factions&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Convergence&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Accretion Servitors for 2 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Attunement Servitors for 4 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Elimination Servitors for 3 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Reflex Servitors for 4 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Algorithmic Dispersion Optifex for 1 Requistion Point (Destruction Initiative) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Accretion Servitors for 1 Requistion Point (Destruction Initiative) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Attunement Servitors for 1 Requistion Point (Destruction Initiative) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Elimination Servitors for 1 Requistion Point (Destruction Initiative) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 Reflex Servitors for 1 Requistion Point (Destruction Initiative) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Crucible Guard&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Rocket Gunners for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Crucible Guard Mechanik for 1 Requistion Point (both themes) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Trancers for 1 Requistion Point (both themes) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Grymkin&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Crabbits for 7 points - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2 Gremlin Swarm for 1 Requistion Point (Menagerie) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Crabbits for 1 Requistion Point (Menagerie) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 Trapperkin for 1 Requistion Point (Bump) - &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;Not Allowed&amp;lt;/span&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Infernals&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; General&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Up to 3 Dark Sentinels for 2 points each - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Themes&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 3 Dark Sentinels for 1 Requistion Point (Dark Legacy) - &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Allowed&amp;lt;/span&amp;gt; but have to attach to the same unit&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727141621&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.114 seconds&lt;br /&gt;
Real time usage: 0.238 seconds&lt;br /&gt;
Preprocessor visited node count: 727/1000000&lt;br /&gt;
Preprocessor generated node count: 2761/1000000&lt;br /&gt;
Post‐expand include size: 27654/2097152 bytes&lt;br /&gt;
Template argument size: 15191/2097152 bytes&lt;br /&gt;
Highest expansion depth: 4/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   57.227      1 - -total&lt;br /&gt;
 37.06%   21.206      5 - Template:Expand&lt;br /&gt;
 22.67%   12.976      1 - Template:Infobox&lt;br /&gt;
 13.55%    7.752      2 - Template:Iconbox&lt;br /&gt;
 10.44%    5.977     38 - Template:Green&lt;br /&gt;
  8.93%    5.108     33 - Template:Red&lt;br /&gt;
  8.84%    5.061      1 - Template:Index_LPG&lt;br /&gt;
  7.08%    4.053     17 - Template:Header&lt;br /&gt;
  6.31%    3.609      8 - Template:Purple&lt;br /&gt;
  5.26%    3.011      1 - Template:Impbox&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:14484-0!*!0!!en!5!* and timestamp 20220727141620 and revision id 96571&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Main_Page&amp;diff=12161</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Main_Page&amp;diff=12161"/>
		<updated>2026-03-31T09:39:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.9em; font-family:Times New Roman;&amp;quot;&amp;gt;Welcome to Warmachine University Archive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; style=&amp;quot;font-size:100%&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;    &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;Warmachine University Archive Mission Statement&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright mainpage-archive-logo&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; Warmachine University Archive is a fan-made site based on the original Warmachine University that was created, and is maintained, for the purpose of helping Warmachine &amp;amp;amp; Hordes players, in particular who still play MK3, of all skill levels improve their game through knowledge of the game itself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Why MK3? Some people, including me, found the wide range of possibilities offered by the unparalleled model range appealing, although most considered that a disadvantage. For the first group, this wiki might still be relevant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you look for a MK4 wiki, please find [https://warmachineacademy.miraheze.org/wiki/Main_Page Warmachine Academy].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:WarmachineuniversityarchiveLogo 400.png|250px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;What&#039;s on this website&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;1 - Model Articles&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Warmachine University was perhaps best known for having an article for [[:Category:Model|every model in the game]]. Each article has three distinct sections:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A copy of the model rules, as word-for-word as we can possibly make them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tactical advice on how these rules translate into what the model really does in a game, its combos with other models, and so on.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trivia, Rules Clarifications, and other Miscellaneous information.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The tactical advice is user-submitted and may not be up to date with the latest errata and/or model releases. Also, the advice does not have much relevance to higher levels of competitive play, mainly because that style of play evolves quickly as new models are released and strategies are developed (more quickly than users update this website). That said, the tactical advice is always great for beginners and more casual players.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
To get to the model entries, click on the relevant Faction in the left-hand sidebar [[:Category:Faction Overview|or click here]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;2 - Theme Forces Articles&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Models are subdivided into factions, and factions are further subdivided into Theme Forces. WMU has an article for [[:Category:Theme Force|every theme force in the game]] as well.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;3 - Newbie Guides&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
We have dozens of newbie-friendly guides on everything from &#039;&#039;[[What is Warmachine &amp;amp; Hordes?|what Warmachine &amp;amp; Hordes is]]&#039;&#039; to &#039;&#039;[[LPG - Theme Forces|how Theme Forces work]]&#039;&#039; to &#039;&#039;[[LPG - Cavalry|what the rules for Cavalry are]]&#039;&#039; and more.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;4 - And more&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Poke around in [[The Vaults]] and you&#039;ll find lots of information that doesn&#039;t easily fit anywhere else.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;New_.28or_returning.29_Players_-_Start_Here.21&amp;quot;&amp;gt;&amp;lt;b&amp;gt;New (or returning) Players - Start Here!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve got articles to help you whatever stage you&#039;re at:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Warmachine?|What is Warmachine and Hordes?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Where Should I Start?|What do I need to buy or borrow?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Faction Overview]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Starter Products]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Useful External Links|Online Retailers &amp;amp; Buy-Sell-Swap Groups]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Cheat Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Info for returning players]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Creating.2FEditing_Content&amp;quot;&amp;gt;Creating/Editing Content&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Who_wrote_Warmachine_University.3F&amp;quot;&amp;gt;Who wrote Warmachine University?&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University was a public wiki, which means anyone could edit it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Historically this meant everything was written by volunteers of varying skill levels, experience, and writing ability. As of May 2018 the reins were taken over by the Line of Sight team, who put together a team of writers to handle most of the writing. Their last status is almost unchanged in the Archive. This site is now operated mainly unchanged. Exceptions exist, in particular I try to update external links (if possible). If needed, it might become a curated archive with editing limited to a very small trusted editor group.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Check out the guides in the [[Template:Index Help|Contribute]] section before diving in to editing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine_University_is_not_a_source_of_Official_Rules&amp;quot;&amp;gt;Warmachine University Archive is not a source of Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University (WMU) is not officially endorsed by Privateer Press (PP) or Steamforged Games.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Historically this meant we could not provide exact stats or rules because of copyright and intellectual property issues and had to give more vague &amp;quot;pseudo-rules&amp;quot; instead. However, this changed in 2016 when PP announced they would go fully digital with their rules, provide them for free, and allow third-party sites to share exact copies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Since that announcement we edited nearly all pages from pseudo-rules to exact copies, but we do not always get it right.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;We try our best, but there are mistakes on this website.&amp;lt;/b&amp;gt; Always play the game based on the official rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Contact_Us&amp;quot;&amp;gt;Contact Us&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you need to contact an admin, refer to the [[Talk:Main Page#Contact Us|Talk:Main Page#Contact Us]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_and_Rules_Clarifications&amp;quot;&amp;gt;Rules and Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At the top of every model page you will find a &amp;lt;b&amp;gt;Rules summary&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At the bottom of most model pages you&#039;ll find a list of &amp;lt;b&amp;gt;Rules Clarifications&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The clarifications were from discussions on the official, nowadays offline, Rules Questions forum and can be considered the &amp;lt;i&amp;gt;&amp;quot;communally accepted proper way to play the rule.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine_University_-_A_brief_history&amp;quot;&amp;gt;Warmachine University (Archive) - A brief history&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_beginning&amp;quot;&amp;gt;The beginning&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University started life as Battlecollege.com way back in Mk I. It was a non-wiki website run by a single person, &amp;lt;b&amp;gt;Ringsnake&amp;lt;/b&amp;gt;. Unfortunately, when Mk II happened (2010) Ringsnake did not feel he could maintain or update the site.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_wikispaces_era&amp;quot;&amp;gt;The wikispaces era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The site would have died then, but for the efforts of &amp;lt;b&amp;gt;StJason&amp;lt;/b&amp;gt; who archived and transported the content to the &amp;quot;wikispaces&amp;quot; website (wikispaces.com/battlecollege) which, at the time, was a free service sort of like &#039;wikipedia lite&#039;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As a wiki it lets everyone have a say, rather than just showcasing the opinions of one individual. As the games grow and evolve, so does the wiki. By letting a more general consensus appear, not to mention the voices of dozens of you mad tactical geniuses, we can get a more accurate, more inventive, and more dastardly tactica set up for the beginner. Who will turn around and invent something even more nasty?... Sharing is caring!&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In 2014 &amp;lt;b&amp;gt;juckto&amp;lt;/b&amp;gt; came into the picture and said &amp;quot;Battle College has gotten a bad reputation for &amp;lt;i&amp;gt;giving bad advice more often than it gives good advice&amp;lt;/i&amp;gt;, so let&#039;s restructure how we&#039;re giving players info.&amp;quot; He spearheaded several changes to the site, and somehow convinced other editors to follow his lead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; He made the &amp;quot;Basic Info&amp;quot; and &amp;quot;Thoughts On&amp;quot; section into seperate sections. Previously it was a hodgepodge of factual info and tactical advice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He expanded &amp;quot;Thoughts On&amp;quot; to have subsections for &amp;quot;nutshell&amp;quot;, &amp;quot;combos&amp;quot;, &amp;quot;drawbacks&amp;quot;, and &amp;quot;tips&amp;quot;. Prior to this, &amp;quot;drawbacks&amp;quot; were never discussed and new players would get the wrong impression on how good stuff really was/was not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He implemented using standardised templates for abilities/spells/etc. Before this, editors would often just write the names of the abilities, and a new player was left scratching their head wondering what those abilities did. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He started writing the Rules Clarifications.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As of 2020 juckto was still the main WMU admin/editor, even though the site is running under the LOS banner (more about that below).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_dot_org_era&amp;quot;&amp;gt;The dot org era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Near the end of 2015 the &amp;lt;b&amp;gt;Monocle Society&amp;lt;/b&amp;gt; company generously offered to take over the running costs of the wikispaces host software (which by then had not been free for several years) and also purchased the battlecollege.org domain name, and their offer was happily accepted. Also around this time the website had grown to the size and complexity that it the underlying wikispaces code was struggling and glitching quite often. So when Mk3 was announced (mid-2016), the decision was made to leave the old wikispaces site behind completely and instead run modern wikipedia software engine on a new server (battlecollege.org).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_LOS_era&amp;quot;&amp;gt;The LOS era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In early-2018, after the site went offline a couple of times, the CEO of Monocle Society announced that he needed to pass the torch of hosting over to someone else. He didn&#039;t have the time to manage it anymore and, asides from the cost, it really does need better love and attention. The CEO gave the other admins the password for the server account and then went almost completely incommunicado. Unfortunately an extra layer of security implemented by the server host service meant the other admins were unable to gain access even with the password. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;After a month or two of trying to contact the server host and/or the CEO and getting nowhere, juckto decided the best way forward would be to create a brand new account with another server host and manually copy the site content to a that different server host. juckto didn&#039;t have the technical expertise to do any of that himself, so he made a public plea for help. This was answered by many players, but the most organised bunch were the &amp;lt;b&amp;gt;&amp;quot;Line of Sight&amp;quot;&amp;lt;/b&amp;gt; (LOS) team who did a fantastic job of setting up the server of these days.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; After the announcement of MK4 in summer 2022 the community was asked what to do with Warmachine University. It was decided that the side should be kept online as an archive. Nevertheless, the wiki went offline in spring 2025 -- apparently, because the renewal of domain or hosting was missed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id=&amp;quot;The_Archive_era&amp;quot;&amp;gt;The Archive era&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In summer 2022, when MK4 was announced, I began downloading the entire Warmachine University wiki and several related sites. Over the last month, I looked for an opportunity to bring the wiki back online because I believed there were still people who missed it, even beyond my own community. In spring 2026, I succeeded. With the permission of the LOS team, I am happy to bring Warmachine University back as Warmachine University Archive. If you would like to know more about the process, check my article on that: &amp;quot;[https://zum-lachenden-shruuf.de/en/2026/03/27/the-warmachine-university-is-back-as-an-archive-for-mk3/ The Warmachine University Is Back – as an Archive for MK3]&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Even today, huge thanks go to juckto who did most of the work and maintained warmachine university for a decade.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12160</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12160"/>
		<updated>2026-03-31T09:33:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/2024/05/03/sunsetting-war-room-2-on-may-15/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore&amp;lt;/a&amp;gt;. If installed via side load, it starts but fails to establish a download. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12159</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12159"/>
		<updated>2026-03-31T09:27:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom app (see below) and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Current situation&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore. If installed via side load, it starts but fails to establish a download. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12158</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12158"/>
		<updated>2026-03-31T09:26:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom 2 app and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is/was an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You could download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; With the updated SLK from Google in Summer 2024, the app was removed from the Playstore/Appstore. If installed via side load, it starts but fails to establish a download. Hence, as of my knowledge (03/2026) the app cannot be used if not installed previously. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12157</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12157"/>
		<updated>2026-03-31T09:17:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f2d882; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border: 1px solid #e8a520; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;. &amp;lt;/b&amp;gt; Note that I understand, that the card database does not reflect the most recent rules in all cases, as it was not updated eventually. The only source for the most recent model stats are the (discontinued) Warroom 2 app and this wiki (where mistakes cannot be ruled out).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Colonel_Markus_%E2%80%98Siege%E2%80%99_Brisbane.html&amp;diff=12156</id>
		<title>Colonel Markus ‘Siege’ Brisbane.html</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Colonel_Markus_%E2%80%98Siege%E2%80%99_Brisbane.html&amp;diff=12156"/>
		<updated>2026-03-30T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;html&amp;gt; &amp;lt;table&amp;gt; &amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/9/98/Cygnar_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt; &amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Colonel Markus ‘Siege’ Brisbane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cygnar&amp;quot; title=&amp;quot;Cygnar&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcast...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/9/98/Cygnar_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Colonel Markus ‘Siege’ Brisbane&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cygnar&amp;quot; title=&amp;quot;Cygnar&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Rocket Turret&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Created&amp;quot; title=&amp;quot;Created&amp;quot;&amp;gt;Created&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Solo&amp;quot; title=&amp;quot;Solo&amp;quot;&amp;gt;Solo&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;If there is one warcaster the trenchers would call their own, it is Colonel Markus Brisbane—the most decorated and universally respected of Cygnar’s veteran battle mages. Brisbane is a pure soldier through and through, a man who has never shrunk from danger or responsibility and who has earned a reputation for pragmatism and absolute dedication to the army. Equipped with state-of-the-art weapons and equipment, Colonel Brisbane shatters the enemy’s lines and marshals his own troops to victory.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Siege2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Siege2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_:_Perfect_Position&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat : Perfect Position&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spells&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rocket_Turret&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rocket Turret&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-3 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons_2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_Siege2&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Siege2&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Siege2_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Siege2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spell_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-16&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-17&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#List_Building_Advice&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-18&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Strategy&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-19&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-20&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Battlegroup&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-21&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Starting_a_25_point_Brawl_list&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Starting a 25 point Brawl list&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-22&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-23&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-24&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Video_Battle_Reports&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-25&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Cygnar_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Cygnar models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-26&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Siege2&amp;quot;&amp;gt;Siege2&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege&amp;quot; title=&amp;quot;Siege&amp;quot;&amp;gt;Brisbane2 (aka Siege2)&amp;lt;/a&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Siege2.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Siege2.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Siege2.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/f/f4/Siege2.jpg/280px-Siege2.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/f4/Siege2.jpg/420px-Siege2.jpg 1.5x, /images/thumb/f/f4/Siege2.jpg/560px-Siege2.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Medium&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{str}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;+28&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;+28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster&amp;quot; title=&amp;quot;Category:Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - All warcasters come with a stack of standard special rules - most notably being awesome. Click &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_:_Perfect_Position&amp;quot;&amp;gt;Feat : Perfect Position&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Small- and medium-based friendly Faction warrior models currently in Brisbane&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range immediately advance up to 3&amp;quot; and then gain Dig In. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warjacks in his battlegroup currently in his &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range gain Bulldoze for one turn. &amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - While dug in, a model gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;, does not suffer &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast_damage&amp;quot; title=&amp;quot;Blast damage&amp;quot;&amp;gt;blast damage&amp;lt;/a&amp;gt;, and does not block LOS. A model remains dug in until it moves, is placed, or is engaged.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Bulldoze&amp;quot; title=&amp;quot;Category:Bulldoze&amp;quot;&amp;gt;Bulldoze&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a model with Bulldoze is B2B with an enemy model during its Normal Movement, it can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;push&amp;lt;/a&amp;gt; that model up to 2&amp;quot; directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when a model with Bulldoze makes a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trample&amp;quot; title=&amp;quot;Trample&amp;quot;&amp;gt;trample&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_attack&amp;quot; title=&amp;quot;Power attack&amp;quot;&amp;gt;power attack&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tough_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tough symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/24px-Tough_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/36px-Tough_symbol.jpg 1.5x, /images/thumb/a/af/Tough_symbol.jpg/48px-Tough_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Activate_Rocket_Turret&amp;quot; title=&amp;quot;Category:Activate Rocket Turret&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Activate Rocket Turret&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Once per turn at any time during his activation, you can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Add_to_play&amp;quot; title=&amp;quot;Add to play&amp;quot;&amp;gt;add to play&amp;lt;/a&amp;gt; a Rocket Turret anywhere completely within 3&amp;quot; of Brisbane unless Brisbane already has a Rocket Turret in play. The Rocket Turret cannot activate the turn it was put into play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Desperate_Pace&amp;quot; title=&amp;quot;Category:Desperate Pace&amp;quot;&amp;gt;Desperate Pace&amp;lt;/a&amp;gt; [ &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher&amp;quot; title=&amp;quot;Trencher&amp;quot;&amp;gt;Trencher&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; (★ Action) - RNG &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. Target friendly Trencher unit. If the unit is in range, Trencher models in the unit gain +2&amp;quot; movement during their Normal Movement this turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Jump_Back&amp;quot; title=&amp;quot;Category:Jump Back&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Jump Back&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - At the end of an activation in which this model has made a successful charge, this model can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Place&amp;quot; title=&amp;quot;Place&amp;quot;&amp;gt;placed&amp;lt;/a&amp;gt; completely within 5&amp;quot; of its current location and then its activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Rocket_Pack&amp;quot; title=&amp;quot;Category:Rocket Pack&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Rocket Pack&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Once per activation, this model can spend one focus point to be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Place&amp;quot; title=&amp;quot;Place&amp;quot;&amp;gt;placed&amp;lt;/a&amp;gt; completely within 5&amp;quot; of its current location. This model cannot use Rocket Pack during an activation in which it charges. During an activation in which this model was placed as a result of using the Rocket Pack ability, the damage roll for its next melee attack is automatically boosted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Maul&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Sword_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Magical_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ram&amp;quot; title=&amp;quot;Category:Ram&amp;quot;&amp;gt;Ram&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When an enemy model is hit by this weapon during this model&#039;s Combat Action, it becomes &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; and can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pushed&amp;quot; title=&amp;quot;Pushed&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; 1&amp;quot; directly away from this model. If the model hit is pushed, this model can immediately advance 1&amp;quot; directly toward it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spells&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Battering_Ram&amp;quot; title=&amp;quot;Category:Battering Ram&amp;quot;&amp;gt;Battering Ram&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 8&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 12&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;An enemy model hit by Battering Ram can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; 3&amp;quot; directly away from the spell&#039;s point of origin.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fury&amp;quot; title=&amp;quot;Category:Fury&amp;quot;&amp;gt;Fury&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model/unit gains +3 to melee damage rolls but suffers -1 DEF.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Hallowed_Avenger&amp;quot; title=&amp;quot;Category:Hallowed Avenger&amp;quot;&amp;gt;Hallowed Avenger&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction warjack gains Righteous Vengeance.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Righteous_Vengeance&amp;quot; title=&amp;quot;Category:Righteous Vengeance&amp;quot;&amp;gt;Righteous Vengeance&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If one or more friendly Faction warrior models were destroyed or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Removed_from_play&amp;quot; title=&amp;quot;Removed from play&amp;quot;&amp;gt;removed from play&amp;lt;/a&amp;gt; by enemy attacks while within 5&amp;quot; of a model with Righteous Vengeance during the last round, during your Maintenance Phase the model with Righteous Vengeance can advance up to 3&amp;quot; and make one basic melee attack.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:High_Ground&amp;quot; title=&amp;quot;Category:High Ground&amp;quot;&amp;gt;High Ground&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 4&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 4˝ AOE anywhere completely within the spellcaster’s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. The AOE remains in play as long as its upkeep is paid. While completely within the AOE, models gain +2 DEF against ranged and magic attacks and their ranged weapons gain Arcing Fire.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcing_Fire&amp;quot; title=&amp;quot;Category:Arcing Fire&amp;quot;&amp;gt;Arcing Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When attacking with a weapon with Arcing Fire, a model can ignore intervening models except those within 1&amp;quot; of the target.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Razor_Wall&amp;quot; title=&amp;quot;Category:Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Wall&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall&amp;quot; title=&amp;quot;Wall&amp;quot;&amp;gt;wall&amp;lt;/a&amp;gt; template anywhere completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range where it does not touch a model&#039;s base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers 1 damage point.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rocket_Turret&amp;quot;&amp;gt;Rocket Turret&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Rocket Turret does not start the game in play.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;Turret&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Siege2 turret.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Siege2_turret.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Siege2 turret.jpg&amp;quot; height=&amp;quot;246&amp;quot; src=&amp;quot;/images/5/53/Siege2_turret.jpg&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Medium&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{spd}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{str}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{mat}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wjp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities_2&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Construct_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Construct symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/24px-Construct_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/98/Construct_symbol.jpg/36px-Construct_symbol.jpg 1.5x, /images/thumb/9/98/Construct_symbol.jpg/48px-Construct_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Construct&amp;quot; title=&amp;quot;Category:Construct&amp;quot;&amp;gt;Construct&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Circular_Vision&amp;quot; title=&amp;quot;Category:Circular Vision&amp;quot;&amp;gt;Circular Vision&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Models never gain a back strike bonus against this model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Companion&amp;quot; title=&amp;quot;Category:Companion&amp;quot;&amp;gt;Companion&amp;lt;/a&amp;gt; [ Colonel Brisbane ]&amp;lt;/b&amp;gt; - This model is included in any army that includes Colonel Brisbane. If Brisbane is destroyed or removed from play, remove this model from play. This model is part of Brisbane&#039;s battlegroup.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Created&amp;quot; title=&amp;quot;Category:Created&amp;quot;&amp;gt;Created&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model does not begin the game in play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gun_Platform&amp;quot; title=&amp;quot;Category:Gun Platform&amp;quot;&amp;gt;Gun Platform&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model can make ranged attacks even while in melee.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Pack_It_Up&amp;quot; title=&amp;quot;Category:Pack It Up&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Pack It Up&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If this model is in play during your Maintenance Phase you can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;RFP&amp;lt;/a&amp;gt; it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Sentry_Fire&amp;quot; title=&amp;quot;Category:Sentry Fire&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Sentry Fire&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Once per turn, when an enemy model advances into and ends its movement within 8&amp;quot;, this model can immediately make one basic ranged attack targeting that model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Turret&amp;quot; title=&amp;quot;Category:Turret&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Turret&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model can only advance to change its facing. The Turret cannot become &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; and is automatically hit by melee attacks. This model does not suffer &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast_damage&amp;quot; title=&amp;quot;Blast damage&amp;quot;&amp;gt;blast damage&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons_2&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Rocket&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Gun_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:High-Explosive&amp;quot; title=&amp;quot;Category:High-Explosive&amp;quot;&amp;gt;High-Explosive&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Blast damage caused by this weapon is POW 10.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;lt;i&amp;gt;Flame in the Darkness&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Gravediggers&amp;quot; title=&amp;quot;Theme - Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Heavy Metal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Sons_of_the_Tempest&amp;quot; title=&amp;quot;Theme - Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Storm_Division&amp;quot; title=&amp;quot;Theme - Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;. Siege gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Immunity:_Electricity&amp;quot; title=&amp;quot;Immunity: Electricity&amp;quot;&amp;gt;Immunity: Electricity&amp;lt;/a&amp;gt; in this theme.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_Siege2&amp;quot;&amp;gt;Thoughts on Siege2&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Siege2_a_nutshell&amp;quot;&amp;gt;Siege2 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A very versatile addition to Cygnar&#039;s repertoire, Siege2 is a movement-themed warcaster who can play Attrition, Control, or Assassination from game to game without having to change your army&#039;s composition. It all comes down to how and when you use his feat. Unlike is previous incarnation, Siege2 himself prefers melee combat to sitting back and blowing things up and is well equipped in that regard. Rocket Pack and Jump Back abilities let him maneuver around the battlefield with ease. His Maul is both heavy-hitting and has the added bonus of Ram, which lets him set up a knockdown assassination that gunlines can exploit with impunity. His Rocket Turret, while a far cry from the Rocket Cannon of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege1&amp;quot; title=&amp;quot;Siege1&amp;quot;&amp;gt;Siege1&amp;lt;/a&amp;gt; in terms of firepower, can be set up and removed for free with no action. This makes it good for zone control or as a roadblock to prevent and/or eat charges.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_thoughts&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Perfect Position lives up to its name by being one of the most flexible feats in the game. You can use it to back up a gunline out of charge range to ensure another round of good shooting. Use it to run your army up and dig in to lock-in an early position. Use it after a charge to jam models in the way the enemy. Use it to get in position for an alpha strike on the enemy. Use it to move your dudes out of the way so your warjacks have clear charge lanes to Bulldoze through to their targets. Or just use it so Siege can get a 15 inch threat radius on his Maul. The possibilities are only limited by the manner in which you want to win at that moment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spell_thoughts&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Siege only needs to dip into his spell list sparingly. Fury is the spell that is typically worth casting in every game, while the others are far more situational. You can make good use of Siege simply by upkeeping/cycling Fury and bullying the table while camping 3-5 focus. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Battering Ram&amp;lt;/b&amp;gt; is a cheap and effective way of pushing models off of control zones and out of the way of charge lanes, albeit at short range. For optimal use, get a Lancer (for the arc node) or use it in conjunction with Rocket Pack and his feat to get to safety.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Fury&amp;lt;/b&amp;gt; is just a great damage boosting spell that pretty much any melee model/unit is going to love. Hot swap it for double the fun.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;High Ground&amp;lt;/b&amp;gt; is LoS and defense bonuses on demand. Shoot a pesky support model/caster hiding in the back with your hunter, or protect your key models with a nice defense buff (that stacks with Dig In to boot!)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Hallowed Avenger&amp;lt;/b&amp;gt; can get you a free threat extension or an extra swing with &#039;jack. The problem is that an experienced opponent can make this spell not worth casting.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Razor Wall&amp;lt;/b&amp;gt; can effectively roadblock any single wound infantry, preventing them from moving where they need to go. Put it in front of troops to prevent them from charging you or put it behind enemy jacks so mechanics can&#039;t go and repair them. You can also put the wall behind single-wound troops and push them into it (i.e, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Arcane_Tempest&amp;quot; title=&amp;quot;Arcane Tempest&amp;quot;&amp;gt;Arcane Tempest&amp;lt;/a&amp;gt; models).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Other than his Maul and Ram, he has no means of damaging incorporeal models. Plan accordingly or pair him with another warcaster who counters these effects.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; With a Medium Base, he&#039;s a lot easier to target. Bring a Shield Guard or Junior Warcaster to keep him safe.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Offers no direct accuracy boosts so bring your Rangers, Gun Mage Command Attachments and/or Veteran Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; No pathfinder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; With 4 upkeeps, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Purification&amp;quot; title=&amp;quot;Purification&amp;quot;&amp;gt;Purification&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Censure&amp;quot; title=&amp;quot;Censure&amp;quot;&amp;gt;Censure&amp;lt;/a&amp;gt; can and will ruin his day.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; High Ground doesn&#039;t differentiate between friendly or enemy models. On one hand, you can walk your &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eiryss1&amp;quot; title=&amp;quot;Eiryss1&amp;quot;&amp;gt;Eiryss1&amp;lt;/a&amp;gt; up the hill to rain a Disruption bolt behind screens. On the other, if you are careless, an enemy &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Caine2&amp;quot; title=&amp;quot;Caine2&amp;quot;&amp;gt;Caine2&amp;lt;/a&amp;gt; may just do the same and shoot Siege dead.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells can be cast at any time during activation. So you can move up, cast Battering Ram, then use Rocket Pack to move Siege safely away from harm.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Use Desperate Pace on Trencher Infantry in the early game so they can get up the table at a decent rate and still Dig In (or Cautious Advance) to remain difficult for your opponent to remove. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Apply it to your preferred offensive model(s) when it&#039;s time to charge.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Place his Rocket Turret in front of him for free LoS blocking and Sentry Fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Remember that the Rocket Turret is a solo and can score points from flags and contest all scenario scoring elements.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Using the turret to score is often only viable when the flag is relatively central, such as in Steamroller 2018&#039;s Recon II mission.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Consider the timing of your Sentry Fire carefully. If you can wait until multiple models have come into range, the additional POW10 damage rolls can take out several models and not just the first target of opportunity.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; At the very least it can force your opponent to spread out models (or play around the 8&amp;quot; range) that would otherwise clump up close to your lines.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can Ram one model with your Maul to get closer to different target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Watch out for models with 2&amp;quot; melee range and/or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Parry&amp;quot; title=&amp;quot;Parry&amp;quot;&amp;gt;Parry&amp;lt;/a&amp;gt; hanging around your infantries during your feat because most of your favoured models (Trenchers and Storm Blades especially) have only 1&amp;quot; melee range. A single &amp;lt;a href=&amp;quot;/index.php?title=Blighted_Nyss_Shepherd&amp;quot; title=&amp;quot;Blighted Nyss Shepherd&amp;quot;&amp;gt;Shepherd&amp;lt;/a&amp;gt; can run up in front of your lines slightly more than 1&amp;quot; away from your models thus engaging you without fear of free strikes and flush your troops out of their cover. This trick is even more pronounced with models who have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Chain_Strike&amp;quot; title=&amp;quot;Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;List_Building_Advice&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Triumph.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;/images/thumb/c/c9/Triumph.jpg/300px-Triumph.jpg&amp;quot; srcset=&amp;quot;/images/c/c9/Triumph.jpg 1.5x, /images/c/c9/Triumph.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Triumph.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt; is Siege&#039;s pet warjack that he can take in any theme.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Strategy&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;His main method of winning is really dependent on your current scenario and opponent. As previously mentioned, Perfect Position can pretty much adapt to most combat situations. As such, it is important to identify what situation your enemy would hate to deal with most, then present that to them. It&#039;s also important to remember how many options he has when it comes to lateral targeting.  Battering Ram, High Ground, the Feat&#039;s Bulldoze, and the Ram effect on his Maul are all good ways to open up LoS where it wasn&#039;t before. Use that to your advantage. Because of the restrictions on his feat and abilities, Siege2 tends to prefer non-cavalry infantry in his lists, as they get the most out of him. Fortunately, pretty much all of our options just love Siege to bits.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Thoughts&amp;quot;&amp;gt;Theme Thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Support models - Various themes&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; for the extra focus, extra CTRL, and the occasional reroll of Battering Ram when you need it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gravediggers&amp;quot; title=&amp;quot;Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Given that he was released within the Gravedigger cycle, it should be no surprise he works well there.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Rangers&amp;quot; title=&amp;quot;Rangers&amp;quot;&amp;gt;Rangers&amp;lt;/a&amp;gt; love Siege&#039;s feat. Plus Mark Target is so much easier to pull off with the ability to retreat or advance as needed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Infantry&amp;quot; title=&amp;quot;Trencher Infantry&amp;quot;&amp;gt;Trencher Infantry&amp;lt;/a&amp;gt; (as well as the other trencher options) are a great choice. Desperate Pace + Feat increase their threat radius dramatically, and Fury turns them into mini Storm Lances. Laugh maniacally as your gravediggers charge targets that were 15 inches away at the start of your turn, then hit them with an assault POW 11 shot and a POW 14 bayonet combo.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Commandos&amp;quot; title=&amp;quot;Trencher Commandos&amp;quot;&amp;gt;Trencher Commandos&amp;lt;/a&amp;gt; are the rising stars of a Siege2 list. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Fury solves their melee damage problem and can make them wreck heavy targets with Mission Objective. Stealth also goes a long way to mitigating the DEF debuff. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pathfinder means they&#039;re willing to hunt models by charging straight through terrain.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can also hide behind forests and still be effective thanks to the extra move of the Feat and their native &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt;. Use that to get them into the terrain and then charge out of it. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This is worthwhile when you&#039;re facing a lot of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=True_Sight&amp;quot; title=&amp;quot;True Sight&amp;quot;&amp;gt;True Sight&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eyeless_Sight&amp;quot; title=&amp;quot;Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt; that would otherwise rip them to shreds.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Desperate Pace and his feat also negate their other big weakness - the limited threat range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trench_Buster&amp;quot; title=&amp;quot;Trench Buster&amp;quot;&amp;gt;Trench Buster&amp;lt;/a&amp;gt; Fury + Flank is devastating on charge turn. Also, this guy is a cheap Shield Guard and Siege2 will need it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt;. Siege2 loves trenchers. Finn makes them better, and is no slouch in melee himself. Siege&#039;s speed buffs are also very welcome to a model with a 0.5&amp;quot; melee range. Finn can go on quite the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Killing_Spree&amp;quot; title=&amp;quot;Killing Spree&amp;quot;&amp;gt;Killing Spree&amp;lt;/a&amp;gt; when Fury is on him.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sons_of_the_Tempest&amp;quot; title=&amp;quot;Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Arcane Tempest Gun Mages&amp;lt;/a&amp;gt; and their Solo brethren love Siege&#039;s feat. Being Def 18 against shooting and immune to blast is amazing on them. Since Dig In lasts until they are moved or placed, with good positioning they might keep those bonuses for the rest of the game. Also, they can use their Thunderbolt rounds to push enemies into Razor Wall templates.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Gun_Mage_Captain_Adept&amp;quot; title=&amp;quot;Gun Mage Captain Adept&amp;quot;&amp;gt;Gun Mage Captain Adept&amp;lt;/a&amp;gt; is great for removing stealth and picking off/exposing opportune targets.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Storm_Division&amp;quot; title=&amp;quot;Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblade Infantry&amp;lt;/a&amp;gt; get a surprising lot out of Siege2. Feat turns them into Storm Lances with twice the attacks for point cost. Dig In and High Ground give them an impressive boost to their survivability. Fury lets them crack armor with ease. Even Razor Wall helps keep them safe against counterattacks from certain models. Almost an auto-include given all the synergy here.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mercenaries&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt; is a firm favourite when it comes to merc options in Gravediggers. Trencher infantry become that much more terrifying when they charge in with the equivalent of a POW13 shot and P+S16 if you throw Fury into the mix.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;With multiple upkeep spells spells and a strong desire to hot-swap Fury, Siege can be focus starved on a bad day. Focus efficiency is key to his jack selection. You probably don&#039;t want to exceed his warjack points by much (if at all), so you want to look at 28 points of decent ARM crackers, since that is the one area that an infantry army will struggle (primarily true if you take him in his &amp;quot;home&amp;quot; theme of Gravediggers).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt; is his pet warjack that he can take in any theme. It is a strong choice for Siege2 as it gives him access to magic weapons, as well as providing a Shield Guard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Hammersmith&amp;quot; title=&amp;quot;Hammersmith&amp;quot;&amp;gt;Hammersmith&amp;lt;/a&amp;gt; the focus efficiency of the Hammersmith when it gets its chain attack smite off is good for Siege2.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Hunter&amp;quot; title=&amp;quot;Hunter&amp;quot;&amp;gt;Hunter&amp;lt;/a&amp;gt; only needs one focus at most to run at full effectiveness, and there are so many ways to use its gun precisely where you want to.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt; same ranged efficiency the Hunter, except that it can also get serious work done in melee when it has Fury.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt; Incredibly powerful in melee even before Fury and gets free focus when Storm Knights are around. If you need to make a Colossal explode, this is how you do it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Starting_a_25_point_Brawl_list&amp;quot;&amp;gt;Starting a 25 point Brawl list&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Brawlmachine&amp;quot; title=&amp;quot;Brawlmachine&amp;quot;&amp;gt;Brawlmachine&amp;lt;/a&amp;gt; format. It was then updated for the 2021.10 errata. He even wrote about it&#039;s playstyle and expanding it beyond 25 points, which you can &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.loswarmachine.com/brawlmachine/2020/9/5/brawlmachine-list-building-cygnar&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;read here&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Gravediggers&amp;quot; title=&amp;quot;Theme - Gravediggers&amp;quot;&amp;gt;Theme - Gravediggers&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Siege2&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;: [+28 WJP]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Rocket Turret: [Free]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt;: [16 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ironclad&amp;quot; title=&amp;quot;Ironclad&amp;quot;&amp;gt;Ironclad&amp;lt;/a&amp;gt;: [12 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt;: [5 pts]&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;Trencher Master Gunner&amp;lt;/a&amp;gt;: [3 pts]&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Patrol_Dog&amp;quot; title=&amp;quot;Patrol Dog&amp;quot;&amp;gt;Patrol Dog&amp;lt;/a&amp;gt;: [1 pt]&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Commandos&amp;quot; title=&amp;quot;Trencher Commandos&amp;quot;&amp;gt;Trencher Commandos&amp;lt;/a&amp;gt; (Min unit): [8 pts]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Command Attachment: [3 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2x Scattergunner Attachments: [2 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Express_Team&amp;quot; title=&amp;quot;Trencher Express Team&amp;quot;&amp;gt;Trencher Express Team&amp;lt;/a&amp;gt;: [Free] &amp;lt;span style=&amp;quot;color:#bbbbbb&amp;quot;&amp;gt;(5 pts)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Captain_Karli&amp;quot; title=&amp;quot;Captain Karli&amp;quot;&amp;gt;Captain Karli&amp;lt;/a&amp;gt;: [3 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;For more Brawlmachine list ideas, see &amp;lt;a href=&amp;quot;/index.php?title=Category:Brawl_List&amp;quot; title=&amp;quot;Category:Brawl List&amp;quot;&amp;gt;Category: Brawl List&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released in the Trencher expansion (2017.06)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; His name&#039;s official abbreviation is &amp;quot;Brisbane2&amp;quot; but everyone refers to him by the much cooler moniker &amp;quot;Siege2&amp;quot; instead. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Video_Battle_Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/ohUuuctPLoc&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019.07 Feat Fetish&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Old_Witch2&amp;quot; title=&amp;quot;Old Witch2&amp;quot;&amp;gt;Old Witch2&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/XRkgO5LDyS4&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018.12 MBMeanMachine&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunnbjorn1&amp;quot; title=&amp;quot;Gunnbjorn1&amp;quot;&amp;gt;Gunnbjorn1&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/GvAJgLR4CR0&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018.09 Not Snakes Gaming&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Deneghra3&amp;quot; title=&amp;quot;Deneghra3&amp;quot;&amp;gt;Deneghra3&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/NG5AUK-xs4U&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018.03 Arcane Assist&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Crosse2&amp;quot; title=&amp;quot;Crosse2&amp;quot;&amp;gt;Crosse2&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Category: Video Battle Reports&amp;lt;/a&amp;gt; for more casters with videos.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Cygnar_models&amp;quot;&amp;gt;Other Cygnar models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/9/98/Cygnar_Logo.jpg/75px-Cygnar_Logo.jpg&amp;quot; srcset=&amp;quot;/images/9/98/Cygnar_Logo.jpg 1.5x, /images/9/98/Cygnar_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Cygnar Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index288f.html?title=Template:Index_Cygnar&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Battlegroup &amp;amp;amp; Similar&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Lieutenant Allister Caine&amp;quot;&amp;gt;Caine1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Allister_Caine&amp;quot; title=&amp;quot;Captain Allister Caine&amp;quot;&amp;gt;Caine2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&#039;s Hellslingers&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Constance_Blaize%2C_Knight_of_the_Prophet&amp;quot; title=&amp;quot;Constance Blaize, Knight of the Prophet&amp;quot;&amp;gt;Constance&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_E._Dominic_Darius&amp;quot; title=&amp;quot;Captain E. Dominic Darius&amp;quot;&amp;gt;Darius&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Victoria_Haley&amp;quot; title=&amp;quot;Captain Victoria Haley&amp;quot;&amp;gt;Haley1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Victoria_Haley&amp;quot; title=&amp;quot;Major Victoria Haley&amp;quot;&amp;gt;Haley2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Prime_Victoria_Haley&amp;quot; title=&amp;quot;Major Prime Victoria Haley&amp;quot;&amp;gt;Haley3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Allison_Jakes&amp;quot; title=&amp;quot;Captain Allison Jakes&amp;quot;&amp;gt;Jakes2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Jeremiah_Kraye&amp;quot; title=&amp;quot;Captain Jeremiah Kraye&amp;quot;&amp;gt;Kraye&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Beth_Maddox&amp;quot; title=&amp;quot;Major Beth Maddox&amp;quot;&amp;gt;Maddox&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Adept_Nemo&amp;quot; title=&amp;quot;Commander Adept Nemo&amp;quot;&amp;gt;Nemo1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=General_Adept_Nemo&amp;quot; title=&amp;quot;General Adept Nemo&amp;quot;&amp;gt;Nemo2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Artificer_General_Nemo_%26_Storm_Chaser_Finch&amp;quot; title=&amp;quot;Artificer General Nemo &amp;amp;amp; Storm Chaser Finch&amp;quot;&amp;gt;Nemo3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Kara_Sloan&amp;quot; title=&amp;quot;Captain Kara Sloan&amp;quot;&amp;gt;Sloan&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Coleman_Stryker&amp;quot; title=&amp;quot;Commander Coleman Stryker&amp;quot;&amp;gt;Stryker1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lord_Commander_Stryker&amp;quot; title=&amp;quot;Lord Commander Stryker&amp;quot;&amp;gt;Stryker2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lord_General_Coleman_Stryker&amp;quot; title=&amp;quot;Lord General Coleman Stryker&amp;quot;&amp;gt;Stryker3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;Major_Markus_%e2%80%98Siege%e2%80%99_Brisbane.html&amp;quot; title=&amp;quot;Major Markus ‘Siege’ Brisbane&amp;quot;&amp;gt;Siege1&amp;lt;/a&amp;gt; - &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Siege2&amp;lt;/strong&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Dalin_Sturgis&amp;quot; title=&amp;quot;Commander Dalin Sturgis&amp;quot;&amp;gt;Sturgis1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster attachments&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; (Cygnar) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Madelyn_Corbeau&amp;quot; title=&amp;quot;Madelyn Corbeau&amp;quot;&amp;gt;Madelyn Corbeau&amp;lt;/a&amp;gt; (Merc) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reinholdt&amp;quot; title=&amp;quot;Reinholdt&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt; (Merc) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wyshnalyrr&amp;quot; title=&amp;quot;Wyshnalyrr&amp;quot;&amp;gt;Wyshnalyrr&amp;lt;/a&amp;gt; (Merc)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Other Warjack Controllers&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Battlegroup Controllers: &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Caine0&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allison_Jakes&amp;quot; title=&amp;quot;Lieutenant Allison Jakes&amp;quot;&amp;gt;Jakes1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Warcaster&amp;quot; title=&amp;quot;Journeyman Warcaster&amp;quot;&amp;gt;Journeyman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Warcaster_Lieutenant&amp;quot; title=&amp;quot;Trencher Warcaster Lieutenant&amp;quot;&amp;gt;T. Warcaster Lieutenant&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Jack Marshals: &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Archduke_Runewood&amp;quot; title=&amp;quot;Archduke Runewood&amp;quot;&amp;gt;Runewood&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Captain_Arlan_Strangewayes&amp;quot; title=&amp;quot;Captain Arlan Strangewayes&amp;quot;&amp;gt;Strangewayes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Commander_Anson_Hitch&amp;quot; title=&amp;quot;Commander Anson Hitch&amp;quot;&amp;gt;Anson Hitch&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Captain&amp;quot; title=&amp;quot;Stormblade Captain&amp;quot;&amp;gt;Stormblade Captain&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;T. Master Gunner&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Gun Mage CA&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblade CA&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Sword_Knights&amp;quot; title=&amp;quot;Sword Knights&amp;quot;&amp;gt;Sword Knights CA&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Firefly&amp;quot; title=&amp;quot;Firefly&amp;quot;&amp;gt;Firefly&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Grenadier&amp;quot; title=&amp;quot;Grenadier&amp;quot;&amp;gt;Grenadier&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hunter&amp;quot; title=&amp;quot;Hunter&amp;quot;&amp;gt;Hunter&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lancer&amp;quot; title=&amp;quot;Lancer&amp;quot;&amp;gt;Lancer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Minuteman&amp;quot; title=&amp;quot;Minuteman&amp;quot;&amp;gt;Minuteman&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Sentinel&amp;quot; title=&amp;quot;Sentinel&amp;quot;&amp;gt;Sentinel&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Thorn&amp;quot; title=&amp;quot;Thorn&amp;quot;&amp;gt;Thorn&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Avenger&amp;quot; title=&amp;quot;Avenger&amp;quot;&amp;gt;Avenger&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Cyclone&amp;quot; title=&amp;quot;Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hammersmith&amp;quot; title=&amp;quot;Hammersmith&amp;quot;&amp;gt;Hammersmith&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Ironclad&amp;quot; title=&amp;quot;Ironclad&amp;quot;&amp;gt;Ironclad&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Reliant&amp;quot; title=&amp;quot;Reliant&amp;quot;&amp;gt;Reliant&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Brickhouse&amp;quot; title=&amp;quot;Brickhouse&amp;quot;&amp;gt;Brickhouse&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Dynamo&amp;quot; title=&amp;quot;Dynamo&amp;quot;&amp;gt;Dynamo&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Ol%27_Rowdy&amp;quot; title=&amp;quot;Ol&#039; Rowdy&amp;quot;&amp;gt;Ol&#039; Rowdy&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Units, Solos, Battle Engines, &amp;amp;amp; Structures&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Arcane Tempest Gun Mages&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_13th_Gun_Mage_Strike_Team&amp;quot; title=&amp;quot;Black 13th Gun Mage Strike Team&amp;quot;&amp;gt;Black 13th Gun Mage Strike Team&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Field_Mechaniks&amp;quot; title=&amp;quot;Field Mechaniks&amp;quot;&amp;gt;Field Mechaniks&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Long_Gunner_Infantry&amp;quot; title=&amp;quot;Long Gunner Infantry&amp;quot;&amp;gt;Long Gunner Infantry&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Order_of_Illumination_Resolutes&amp;quot; title=&amp;quot;Order of Illumination Resolutes&amp;quot;&amp;gt;OoI Resolutes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Order_of_Illumination_Vigilants&amp;quot; title=&amp;quot;Order of Illumination Vigilants&amp;quot;&amp;gt;OoI Vigilants&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Rangers&amp;quot; title=&amp;quot;Rangers&amp;quot;&amp;gt;Rangers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Silver_Line_Stormguard&amp;quot; title=&amp;quot;Silver Line Stormguard&amp;quot;&amp;gt;Silver Line Stormguard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Storm_Lances&amp;quot; title=&amp;quot;Storm Lances&amp;quot;&amp;gt;Storm Lances&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblades&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormguard_Infantry&amp;quot; title=&amp;quot;Stormguard Infantry&amp;quot;&amp;gt;Stormguard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Grenadiers&amp;quot; title=&amp;quot;Stormsmith Grenadiers&amp;quot;&amp;gt;Stormsmith Grenadiers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Storm_Tower&amp;quot; title=&amp;quot;Stormsmith Storm Tower&amp;quot;&amp;gt;Storm Tower&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Sword_Knights&amp;quot; title=&amp;quot;Sword Knights&amp;quot;&amp;gt;Sword Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Tempest_Blazers&amp;quot; title=&amp;quot;Tempest Blazers&amp;quot;&amp;gt;Tempest Blazers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Cannon_Crew&amp;quot; title=&amp;quot;Trencher Cannon Crew&amp;quot;&amp;gt;Tr Cannon Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Chain_Gun_Crew&amp;quot; title=&amp;quot;Trencher Chain Gun Crew&amp;quot;&amp;gt;Tr Chain Gun Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Commandos&amp;quot; title=&amp;quot;Trencher Commandos&amp;quot;&amp;gt;Tr Commandos&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Express_Team&amp;quot; title=&amp;quot;Trencher Express Team&amp;quot;&amp;gt;Tr Express Team&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Long_Gunners&amp;quot; title=&amp;quot;Trencher Long Gunners&amp;quot;&amp;gt;Tr Long Gunners&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Infantry&amp;quot; title=&amp;quot;Trencher Infantry&amp;quot;&amp;gt;Tr Infantry&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Mechaniks&amp;quot; title=&amp;quot;Trencher Mechaniks&amp;quot;&amp;gt;Tr Mechaniks&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Special CA : &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Jonas_Murdoch&amp;quot; title=&amp;quot;Captain Jonas Murdoch&amp;quot;&amp;gt;Captain Jonas Murdoch&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; (Mercenary unit) - &lt;br /&gt;
Special WA: &amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; (any unit)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Rifleman&amp;quot; title=&amp;quot;Arcane Tempest Rifleman&amp;quot;&amp;gt;Arcane Tempest Rifleman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Archduke_Runewood&amp;quot; title=&amp;quot;Archduke Runewood&amp;quot;&amp;gt;Archduke Runewood&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Arlan_Strangewayes&amp;quot; title=&amp;quot;Captain Arlan Strangewayes&amp;quot;&amp;gt;Captain Arlan Strangewayes&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Commander_Anson_Hitch&amp;quot; title=&amp;quot;Commander Anson Hitch&amp;quot;&amp;gt;Commander Anson Hitch&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sir_Dreyfus_the_Storm_Knight&amp;quot; title=&amp;quot;Sir Dreyfus the Storm Knight&amp;quot;&amp;gt;Dreyfus1&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dreyfus_%26_Flubbin%2C_Storm_Patrol&amp;quot; title=&amp;quot;Dreyfus &amp;amp;amp; Flubbin, Storm Patrol&amp;quot;&amp;gt;Dreyfus2 &amp;amp;amp; Flubbin2&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Grand_Master_Gabriel_Throne&amp;quot; title=&amp;quot;Grand Master Gabriel Throne&amp;quot;&amp;gt;Grand Master Gabriel Throne&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Glyn_Cormier%2C_Illuminated_One&amp;quot; title=&amp;quot;Glyn Cormier, Illuminated One&amp;quot;&amp;gt;Glyn Cormier, Illuminated One&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Gun_Mage_Captain_Adept&amp;quot; title=&amp;quot;Gun Mage Captain Adept&amp;quot;&amp;gt;Gun Mage Captain Adept&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Journeyman Lieutenant Allister Caine&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Warcaster&amp;quot; title=&amp;quot;Journeyman Warcaster&amp;quot;&amp;gt;Journeyman Warcaster&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Harlan_Versh%2C_Illuminated_One&amp;quot; title=&amp;quot;Harlan Versh, Illuminated One&amp;quot;&amp;gt;Harlan Versh, Illuminated One&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allison_Jakes&amp;quot; title=&amp;quot;Lieutenant Allison Jakes&amp;quot;&amp;gt;Lieutenant Allison Jakes&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Bastian_Falk&amp;quot; title=&amp;quot;Lieutenant Bastian Falk&amp;quot;&amp;gt;Lieutenant Bastian Falk&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Gwen_Keller&amp;quot; title=&amp;quot;Lieutenant Gwen Keller&amp;quot;&amp;gt;Lieutenant Gwen Keller&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Katherine_Laddermore&amp;quot; title=&amp;quot;Major Katherine Laddermore&amp;quot;&amp;gt;Major Katherine Laddermore&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Harrison_Gibbs&amp;quot; title=&amp;quot;Major Harrison Gibbs&amp;quot;&amp;gt;Major Harrison Gibbs&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Savio_Montero_Acosta&amp;quot; title=&amp;quot;Savio Montero Acosta&amp;quot;&amp;gt;Savio Montero Acosta&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Captain&amp;quot; title=&amp;quot;Stormblade Captain&amp;quot;&amp;gt;Stormblade Captain&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormsmith_Stormcallers&amp;quot; title=&amp;quot;Stormsmith Stormcallers&amp;quot;&amp;gt;Stormcallers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trench_Buster&amp;quot; title=&amp;quot;Trench Buster&amp;quot;&amp;gt;Tr Buster&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;Tr Master Gunner&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Patrol_Dog&amp;quot; title=&amp;quot;Patrol Dog&amp;quot;&amp;gt;Tr Patrol Dog&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Warcaster_Lieutenant&amp;quot; title=&amp;quot;Trencher Warcaster Lieutenant&amp;quot;&amp;gt;Tr Warcaster Lieutenant&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Viktor_Pendrake&amp;quot; title=&amp;quot;Viktor Pendrake&amp;quot;&amp;gt;Viktor Pendrake&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines &amp;amp;amp; Structures&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Storm_Strider&amp;quot; title=&amp;quot;Storm Strider&amp;quot;&amp;gt;Storm Strider&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Blockhouse&amp;quot; title=&amp;quot;Trencher Blockhouse&amp;quot;&amp;gt;Trencher Blockhouse&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Theme Forces&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Gravediggers&amp;quot; title=&amp;quot;Theme - Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Heavy Metal&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Sons_of_the_Tempest&amp;quot; title=&amp;quot;Theme - Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Storm_Division&amp;quot; title=&amp;quot;Theme - Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenaries&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; Refer to &amp;lt;a href=&amp;quot;/index.php?title=Who_Works_for_Whom&amp;quot; title=&amp;quot;Who Works for Whom&amp;quot;&amp;gt;Who Works for Whom&amp;lt;/a&amp;gt; and/or &amp;lt;a href=&amp;quot;/index.php?title=Category:Cygnar_Mercenary&amp;quot; title=&amp;quot;Category:Cygnar Mercenary&amp;quot;&amp;gt;Category: Cygnar Mercenary&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.11 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4dcf.html?title=Template:RC_Magical_Damage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;* The &amp;quot;Damage Type: Magical&amp;quot; is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; inherited by &amp;quot;secondary&amp;quot; damage from a &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. That is, stuff like arcs (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) or hazards (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scather&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;spells&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; have &amp;quot;Damage Type: Magical&amp;quot; (refer errata). &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; inherited by &amp;quot;immediate&amp;quot; secondary damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eruption_of_Spines&amp;quot; title=&amp;quot;Eruption of Spines&amp;quot;&amp;gt;Eruption of Spines&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; and &amp;lt;b&amp;gt;might&amp;lt;/b&amp;gt; be inherited by &amp;quot;lingering&amp;quot; secondary damage (see below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a spell leaves a template in play that does damage to models that walk around in it, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; if it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; described as a hazard it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; if it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a hazard then it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule &amp;lt;i&amp;gt;&amp;quot;if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;The phrase &amp;quot;immune to non-magical damage&amp;quot; should be interpreted as &amp;quot;immune to damage that doesn&#039;t include Damage Type: Magical&amp;quot; (not interpreted as &amp;quot;has immunity to Corrosion and Electricity and Cold and etc.&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Ram&amp;quot; title=&amp;quot;Category:Ram&amp;quot;&amp;gt;Ram&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Batter&amp;quot; title=&amp;quot;Category:Batter&amp;quot;&amp;gt;Batter&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index371a.html?title=Template:RC_Ram&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index51da.html?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Knockdown&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index055a.html?title=Template:RC_Knockdown_small&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) - Remember, knockdown only prevents what it says it does. Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;Knockdown&amp;lt;/a&amp;gt; page for a recap of what a model can/can&#039;t do.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster&amp;quot; title=&amp;quot;Category:Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index83dc.html?title=Template:RC_Warcaster&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage from a feat is neither an attack nor &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt; (unless the feat says it is).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; FOCUS (uppercase) is the stat printed on the warcaster&#039;s card. Focus (lowercase) refers to focus points a model currently has.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your CTRL area is double your FOCUS stat, not double your focus points. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?253169-MKIII-Control-Range&amp;amp;amp;p=3565962&amp;amp;amp;viewfull=1#post3565962&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Casting spells or using feats is an anytime ability with the added restriction that you can&#039;t use them on the same turn you run &amp;lt;i&amp;gt;even before you run&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also the clarifications on Any Time abilities (below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Some warcasters are also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Battle_Engine&amp;quot; title=&amp;quot;Battle Engine&amp;quot;&amp;gt;Battle Engines&amp;lt;/a&amp;gt; and thus follow all the Battle Engine special rules.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There is no particular interaction between the Battle Engine rules and the Warcaster rules.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Work out all damage modifiers (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Decapitation&amp;quot; title=&amp;quot;Decapitation&amp;quot;&amp;gt;Decapitation&amp;lt;/a&amp;gt; doubling the damage that exceeds ARM) before reducing it with the Power Field. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259821-Mage-hunter-assassin-decapitation&amp;amp;amp;p=3686793&amp;amp;amp;viewfull=1#post3686793&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Warcaster/Warlock Cavalry&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6a10.html?title=Template:RC_Warcaster_Cavalry&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warcasters/Warlocks &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt; cast spells or use their feat while resolving Impact Attacks. Because Impact Attacks occur &amp;lt;i&amp;gt;during&amp;lt;/i&amp;gt; movement - you can use spells or feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; moving, or &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; moving, but not during movement.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Exception: If your Impact target(s) include your charge target, then your movement has ended (refer rulebook, last paragraph of &#039;Impact Attacks&#039;) and thus you&#039;re fine to use &amp;quot;any time&amp;quot; abilities before starting the Impact attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster_Unit&amp;quot; title=&amp;quot;Category:Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Warlock_Unit&amp;quot; title=&amp;quot;Category:Warlock Unit&amp;quot;&amp;gt;Warlock Unit&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index760d.html?title=Template:RC_Warcaster_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;This summary is specific to Warcaster/Warlock &amp;lt;b&amp;gt;units&amp;lt;/b&amp;gt;. You may also want to check the &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt; pages respectively, for the &amp;quot;regular&amp;quot; rules clarifications.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All models in the unit count as part of the battlegroup. So, for instance, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Butcher3&amp;quot; title=&amp;quot;Butcher3&amp;quot;&amp;gt;Butcher3&amp;lt;/a&amp;gt;&#039;s argus can be moved via his Energizer spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcaster units can have attachments. They can even attach units (such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=WSC&amp;quot; title=&amp;quot;WSC&amp;quot;&amp;gt;WSC&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256041-Warcaster-units-taking-attachments&amp;amp;amp;p=3600166&amp;amp;amp;viewfull=1#post3600166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The non-caster models are &amp;lt;i&amp;gt;trooper&amp;lt;/i&amp;gt; models but are not normally &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; models. Therefore they&#039;re not normally eligible for stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If any member of the unit start to do their reposition movement, the warcaster or warlock in the unit would no longer be able to feat.(&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279507-Ashlynn2-feat-repo&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Press Forward Order vs Spells cast at Any Time&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb48c.html?title=Template:RC_Press_Forward_Spells&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You must issue orders before anything else. If you issue a Press Forward order, you &amp;lt;b&amp;gt;must run or charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, you &amp;lt;b&amp;gt;can&#039;t run&amp;lt;/b&amp;gt; so you &amp;lt;b&amp;gt;must charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, then start the spellcaster&#039;s Normal Movement but &amp;lt;b&amp;gt;have no valid charge targets&amp;lt;/b&amp;gt;, you are in a situation where you must charge but cannot charge. &amp;lt;br/&amp;gt;In this situation the spellcaster must either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; forfeit their Combat Action, use their Normal Movement to make a full advance, then their activation ends. (Note that you cannot cast more spells after the full advance). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; forfeit their Normal Movement, then their activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277805-Warcaster-units-Press-Forward-and-casting-spells&amp;amp;amp;p=3879538&amp;amp;amp;viewfull=1#post3879538&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Steamroller 2018&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The non-caster models can contest scenario zones &amp;amp;amp; flags.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model cannot contest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model can control zones and flags by itself, but:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; to control a zone, the entire unit remaining in play needs to be in formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to control a flag, the entire unit remaining in play must be within 4&amp;quot; of the flag.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfde7.html?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Unit_of_Warcasters&amp;quot; title=&amp;quot;Category:Unit of Warcasters&amp;quot;&amp;gt;Unit of Warcasters&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Unit_of_Warlocks&amp;quot; title=&amp;quot;Category:Unit of Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexe440.html?title=Template:RC_Unit_of_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Even though they&#039;re warcasters, if they&#039;re out of formation they suffer the normal penalties (can&#039;t make attacks, actions, spells, etc).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can&#039;t upkeep each other&#039;s spells. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can only dominate one SteamRoller scenario element at a time. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Each warlock/warcaster can have different upkeeps on them if those upkeeps are &amp;quot;target SELF&amp;quot; or &amp;quot;target model&amp;quot;. If you cast an upkeep that is &amp;quot;target model/unit&amp;quot;, that is the only upkeep any of them can have.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfde7.html?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Saeryn_and_Rhyas%2C_Talons_of_Everblight&amp;quot; title=&amp;quot;Saeryn and Rhyas, Talons of Everblight&amp;quot;&amp;gt;The Legion Twins&amp;lt;/a&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Rhyas cannot dominate a zone while out of formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rhyas can use the feat while out of formation. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Prime_Victoria_Haley&amp;quot; title=&amp;quot;Major Prime Victoria Haley&amp;quot;&amp;gt;Haley3&amp;lt;/a&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Only Haley Prime is an &#039;actual&#039; warcaster model, and as such she is the only one that can dominate a scenario element.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The echoes can Control/Contest scenarios like a normal unit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Haley Prime can dominate an element even if the echoes are out of formation.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfb6f.html?title=Template:RC_Tough&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Activate_Rocket_Turret&amp;quot; title=&amp;quot;Category:Activate Rocket Turret&amp;quot;&amp;gt;Activate Rocket Turret&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index63b0-2.html?title=Template:RC_Activate_Rocket_Turret&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Desperate_Pace&amp;quot; title=&amp;quot;Category:Desperate Pace&amp;quot;&amp;gt;Desperate Pace&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5435.html?title=Template:RC_Desperate_Pace&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Desperate Pace applies to all movement during the Normal Movement part of activation, to include running, charging, and others. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?252897-MK3-Desperate-Pace-vs-Running-Charging&amp;amp;amp;highlight=desperate+pace&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked Thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Jump_Back&amp;quot; title=&amp;quot;Category:Jump Back&amp;quot;&amp;gt;Jump Back&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index94be.html?title=Template:RC_Jump_Back&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Rocket_Pack&amp;quot; title=&amp;quot;Category:Rocket Pack&amp;quot;&amp;gt;Rocket Pack&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexd9ee.html?title=Template:RC_Rocket_Pack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Rocket Pack and Activate Rocket Turret can be used before Normal Movement, allowing Siege to use Rocket Pack, use Activate Rocket Turret, and then Run with his Normal Movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276878-Siege2-amp-Running&amp;amp;amp;p=3863118#post3863118&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can&#039;t Rocket Pack and charge in the same activation; it&#039;s one or the other. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276944-Siege-2-rocket-pack&amp;amp;amp;p=3863996&amp;amp;amp;viewfull=1#post3863996&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;b&amp;gt;.&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Foxhole_Buddy&amp;quot; title=&amp;quot;Category:Foxhole Buddy&amp;quot;&amp;gt;Foxhole Buddy&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa1a9.html?title=Template:RC_Dig_&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Unlike nearly every ability in the game, Dig In doesn&#039;t have a &amp;quot;expires after one turn/round&amp;quot; clause. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thus you could spend your action on turn 1 to Dig In and (assuming you don&#039;t move or get engaged) &amp;lt;i&amp;gt;stay&amp;lt;/i&amp;gt; Dug In on turn 2 and use your action to make ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Being pushed counts as moving. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276978-Dig-in-vs-Push&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a model with Dig In is added to play or returned to play, it does not count as &amp;quot;starting the game&amp;quot;. It can&#039;t be put into play already Dug In. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278031-Haley3-Revive-Dig-In&amp;amp;amp;p=3871233&amp;amp;amp;viewfull=1#post3871233&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use Dig In while you&#039;re in someone&#039;s back arc. You are engaging, but not engaged.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:88%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Bulldoze&amp;quot; title=&amp;quot;Category:Bulldoze&amp;quot;&amp;gt;Bulldoze&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index090c.html?title=Template:RC_Bulldoze&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:252px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Bulldoze_(A).html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;200&amp;quot; src=&amp;quot;/images/2/26/Bulldoze_(A).png&amp;quot; width=&amp;quot;250&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Bulldoze_(A).html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;(A)&amp;lt;/b&amp;gt; People think Bulldoze works like a bowling ball hitting tenpins. &amp;lt;br/&amp;gt;But this is wrong because the models haven&#039;t been moved DIRECTLY away.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Bulldoze_(B).html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/thumb/e/e0/Bulldoze_(B).png/300px-Bulldoze_(B).png&amp;quot; srcset=&amp;quot;/images/thumb/e/e0/Bulldoze_%28B%29.png/450px-Bulldoze_%28B%29.png 1.5x, /images/e/e0/Bulldoze_%28B%29.png 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Bulldoze_(B).html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;b&amp;gt;(B)&amp;lt;/b&amp;gt; Whereas if you move models DIRECTLY away, you bulldoze the first guy okay, but then the next one&#039;s path is blocked (shown in red), and you get stuck.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Bulldoze - General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models are pushed &amp;lt;b&amp;gt;directly&amp;lt;/b&amp;gt; away from you &amp;lt;b&amp;gt;at the point of contact&amp;lt;/b&amp;gt;. Some players do this incorrectly, refer to the section on moving models, below.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot cast spells or use any other &amp;quot;any time&amp;quot; abilities when you &#039;stop&#039; to resolve the Bulldoze movement. It&#039;s just a pause, not a stop.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The size of the Bulldozer vs the Bulldozed does not matter. A small model bulldozes a large model just fine. (Just don&#039;t expect to move a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Colossal&amp;quot; title=&amp;quot;Colossal&amp;quot;&amp;gt;Colossal&amp;lt;/a&amp;gt; etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bulldoze only works during your Normal Movement. This includes full advances, runs, charges, and slams, but doesn&#039;t include stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Energizer&amp;quot; title=&amp;quot;Energizer&amp;quot;&amp;gt;Energizer&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can&#039;t make free strikes against models you Bulldoze (because for them it is involuntary movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Enemy models with 2&amp;quot; melee range will &amp;lt;i&amp;gt;still&amp;lt;/i&amp;gt; engage you after being bulldozed. Because they will be &amp;lt;i&amp;gt;exactly&amp;lt;/i&amp;gt; 2&amp;quot; away and thus still &amp;lt;i&amp;gt;within&amp;lt;/i&amp;gt; 2&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; An enemy model can only be pushed once by the Bulldozer, but if you have multiple Bulldozer models then you could push the same enemy multiple times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you contact a model you want to Bulldoze while overlapping another model or an obstacle, then you can &amp;quot;pause&amp;quot; on top of that other model/obstacle while resolving the Bulldoze, then continue your movement off the other model/obstacle. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277347-Charge-bulldoze-obstacle-landing-spot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bulldoze - Charges / Slams&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you attempt to Bulldoze a model out of your charge lane but it does not move far enough, you can&#039;t Bulldoze again. You will continue your charge, contact it again, and stop.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use Bulldoze to get the charge bonus against models between 1 and 3&amp;quot; away. Simply move into B2B, bulldoze them 2&amp;quot; to make some more room, then you can move 2&amp;quot; further forward to get to the &amp;quot;moved at least 3 inches&amp;quot; requirement.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Similarly for Slams vs models within 1-3&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you Bulldoze your charge target out of your melee range, this doesn&#039;t break the &amp;quot;once in your melee range the target must stay in your melee range&amp;quot; rule. Bulldoze is an exception. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277437-Charge-target-and-Bulldoze&amp;amp;amp;p=3867558&amp;amp;amp;viewfull=1#post3867558&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bulldoze - Moving the models&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A lot of people think they can bulldoze straight through the enemy lines, like shown on Image A. But what actually happens is more like Image B. This is due to 3 important factors you need to apply:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Bulldoze pushes models directly away from your base. Not at an angle. Directly. Away.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If there is a model behind the bulldozed model, the model will STOP. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; And in this situation, a model &amp;lt;i&amp;gt;beside&amp;lt;/i&amp;gt; the pushed model is effectively behind it unless you&#039;re pushing at a perfect tangent.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can be pushed only one time via Bulldoze.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index51da.html?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Battering_Ram&amp;quot; title=&amp;quot;Category:Battering Ram&amp;quot;&amp;gt;Battering Ram&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6f80.html?title=Template:RC_Battering_Ram&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index51da.html?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Fury&amp;quot; title=&amp;quot;Category:Fury&amp;quot;&amp;gt;Fury&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa03b.html?title=Template:RC_Fury&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Hallowed_Avenger&amp;quot; title=&amp;quot;Category:Hallowed Avenger&amp;quot;&amp;gt;Hallowed Avenger&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Guardian_Protector&amp;quot; title=&amp;quot;Category:Guardian Protector&amp;quot;&amp;gt;Guardian Protector&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexbc8e.html?title=Template:RC_Hallowed_Avenger&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Vengeance&amp;quot; title=&amp;quot;Category:Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Righteous_Vengeance&amp;quot; title=&amp;quot;Category:Righteous Vengeance&amp;quot;&amp;gt;Righteous Vengeance&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Retaliation&amp;quot; title=&amp;quot;Category:Retaliation&amp;quot;&amp;gt;Retaliation&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Swift_Vengeance&amp;quot; title=&amp;quot;Category:Swift Vengeance&amp;quot;&amp;gt;Swift Vengeance&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Tantrum&amp;quot; title=&amp;quot;Category:Tantrum&amp;quot;&amp;gt;Tantrum&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index21d8.html?title=Template:RC_Vengeance&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Vengeance moves do not have to be &amp;lt;i&amp;gt;towards&amp;lt;/i&amp;gt; an enemy model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can choose to not move, but still get the attack. One is not conditional on the other.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In this case, you will not count as advancing and thus will not trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256976-forfeiting-movement&amp;amp;amp;p=3650679&amp;amp;amp;viewfull=1#post3650679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Vengeance is not an activation. It does not prevent the model/unit from activating and acting normally later in the turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Stationary and knocked down models may not perform Vengeance moves nor attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units only&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Out of formation models cannot make Vengeance moves nor Vengeance attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; However if the unit commander uses &amp;lt;i&amp;gt;their&amp;lt;/i&amp;gt; movement to bring the Grunts back into formation, then they &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; move and attack.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When resolving Vengeance, move all models in the unit before making &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257625-Vengeance-still-all-move-and-all-attack&amp;amp;amp;p=3687821&amp;amp;amp;viewfull=1#post3687821&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have more than one unit with Vengeance, move all of unit A then complete all of unit A&#039;s attacks, before starting to move unit B.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you manage to spawn new models during the Maintenance Phase (such as with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reconstruction&amp;quot; title=&amp;quot;Reconstruction&amp;quot;&amp;gt;Reconstruction&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blood-Bound&amp;quot; title=&amp;quot;Blood-Bound&amp;quot;&amp;gt;Blood-Bound&amp;lt;/a&amp;gt;) then those new models can also make Vengeance attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278840-Blood-bound-and-Morrowan-Battle-Priest&amp;amp;amp;p=3876964&amp;amp;amp;viewfull=1#post3876964&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Due to the way it is worded Vengeance can be &amp;quot;inherited&amp;quot; by unit attachments that do not actually have the Vengeance ability themselves. For instance, a &amp;lt;a href=&amp;quot;/index.php?title=Soulless_Escort&amp;quot; title=&amp;quot;Soulless Escort&amp;quot;&amp;gt;Soulless Escort&amp;lt;/a&amp;gt; attached to the &amp;lt;a href=&amp;quot;/index.php?title=Spears_of_Scyrah&amp;quot; title=&amp;quot;Spears of Scyrah&amp;quot;&amp;gt;Spears of Scyrah&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; But if everyone is killed except the attachment, then he doesn&#039;t get to trigger Vengeance because the rule is &amp;quot;no longer on the table&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Granted&amp;quot; title=&amp;quot;Granted&amp;quot;&amp;gt;Granted&amp;lt;/a&amp;gt; [ Vengeance ] &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the model granting Vengeance dies, the unit will not get any Vengeance attacks. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It is &amp;quot;If you have Vengeance, and you were damaged last turn, you get a move+attack.&amp;quot;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; &amp;quot;If you get damaged, you get Vengeance next turn.&amp;quot;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you lose Vengeance halfway through resolving Vengeance, then you stop resolving Vengeance immediately. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279421-Losing-Granted-Vengeance-while-resolving-Vengeance&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Triggers&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Only enemy &amp;lt;i&amp;gt;attacks&amp;lt;/i&amp;gt; trigger Vengeance. There are plenty of ways enemies can &amp;lt;i&amp;gt;damage&amp;lt;/i&amp;gt; you without attacking you (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) and these will not trigger Vengeance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a CA has &amp;lt;b&amp;gt;Granted: Vengeance&amp;lt;/b&amp;gt; then only models in formation have it. However, models that are damaged while out of formation can trigger Vengeance, they just will not benefit from it. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278755-Granted-Vengeance-and-Damaged-while-out-of-Formation&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:High_Ground&amp;quot; title=&amp;quot;Category:High Ground&amp;quot;&amp;gt;High Ground&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Raise_Earth&amp;quot; title=&amp;quot;Category:Raise Earth&amp;quot;&amp;gt;Raise Earth&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb548.html?title=Template:RC_High_Ground&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Arcing_Fire&amp;quot; title=&amp;quot;Category:Arcing Fire&amp;quot;&amp;gt;Arcing Fire&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index9a04.html?title=Template:RC_Arcing_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Arcing Fire lets you ignore &amp;lt;i&amp;gt;models&amp;lt;/i&amp;gt; but not &amp;lt;i&amp;gt;terrain&amp;lt;/i&amp;gt;. You don&#039;t ignore clouds, forests or buildings.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Rift&amp;quot; title=&amp;quot;Category:Rift&amp;quot;&amp;gt;Rift&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4f5a.html?title=Template:RC_Rift&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:High-Explosive&amp;quot; title=&amp;quot;Category:High-Explosive&amp;quot;&amp;gt;High-Explosive&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcfc8.html?title=Template:RC_High-Explosive&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Deadly Precision vs High Explosive&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexbfd1.html?title=Template:RC_Deadly_Precision_vs_High_Explosive&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The +2 POW from Deadly Precision would not apply to high explosive POW (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279235-High-Explosive-and-modifications-to-POW-(Deadly-Precision-Combined-Ranged-Attack)&amp;amp;amp;p=3880200&amp;amp;amp;viewfull=1#post3880200&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Full Force vs High Explosive&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1a50.html?title=Template:RC_Full_Force_vs_High_Explosive&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a weapon has both &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Full_Force&amp;quot; title=&amp;quot;Full Force&amp;quot;&amp;gt;Full Force&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=High_Explosive&amp;quot; title=&amp;quot;High Explosive&amp;quot;&amp;gt;High Explosive&amp;lt;/a&amp;gt;, then follow the rules for Full Force (ie full POW). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279449-Full-Force-vs-High-Explosive-revisited&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Construct&amp;quot; title=&amp;quot;Category:Construct&amp;quot;&amp;gt;Construct&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4c05.html?title=Template:RC_Construct&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Circular_Vision&amp;quot; title=&amp;quot;Category:Circular Vision&amp;quot;&amp;gt;Circular Vision&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexedaf-2.html?title=Template:RC_Circular_Vision&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This only prevents the normal bonus afforded from back strikes.  It does not prevent things such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Backstab&amp;quot; title=&amp;quot;Backstab&amp;quot;&amp;gt;Backstab&amp;lt;/a&amp;gt;, which simply requires being in the rear arc.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Companion&amp;quot; title=&amp;quot;Category:Companion&amp;quot;&amp;gt;Companion&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexbcd8.html?title=Template:RC_Companion&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Created&amp;quot; title=&amp;quot;Category:Created&amp;quot;&amp;gt;Created&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index726a.html?title=Template:RC_Created&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Gun_Platform&amp;quot; title=&amp;quot;Category:Gun Platform&amp;quot;&amp;gt;Gun Platform&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index34ee.html?title=Template:RC_Gun_Platform&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This ability &amp;lt;u&amp;gt;doesn&#039;t&amp;lt;/u&amp;gt; grant you the ability to make both ranged and melee attacks in the same activation.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Pack_It_Up&amp;quot; title=&amp;quot;Category:Pack It Up&amp;quot;&amp;gt;Pack It Up&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf5d5.html?title=Template:RC_Pack_It_Up&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Sentry_Fire&amp;quot; title=&amp;quot;Category:Sentry Fire&amp;quot;&amp;gt;Sentry Fire&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6bbf.html?title=Template:RC_Sentry_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Turret&amp;quot; title=&amp;quot;Category:Turret&amp;quot;&amp;gt;Turret&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcec4-3.html?title=Template:RC_Turret&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #33a5bc;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Wrench_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Wrench symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/60px-Wrench_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/90px-Wrench_symbol.png 1.5x, /images/thumb/f/f0/Wrench_symbol.png/120px-Wrench_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #33a5bc; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
To edit the turret&#039;s tagged abilities, &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdcbf.html?title=Colonel_Markus_%E2%80%98Siege%E2%80%99_Brisbane_:_Turret_(Companion)&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Click here&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726183330&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.435 seconds&lt;br /&gt;
Real time usage: 0.975 seconds&lt;br /&gt;
Preprocessor visited node count: 2371/1000000&lt;br /&gt;
Preprocessor generated node count: 6147/1000000&lt;br /&gt;
Post‐expand include size: 249545/2097152 bytes&lt;br /&gt;
Template argument size: 97481/2097152 bytes&lt;br /&gt;
Highest expansion depth: 11/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  568.859      1 - -total&lt;br /&gt;
 18.61%  105.860     13 - Template:RCbox&lt;br /&gt;
 16.34%   92.959      1 - Template:Cygbox2&lt;br /&gt;
 12.04%   68.464     16 - Template:Iconbox&lt;br /&gt;
  7.87%   44.780      1 - Template:RC_Battering_Ram&lt;br /&gt;
  7.33%   41.695      1 - Template:RC_High_Ground&lt;br /&gt;
  6.88%   39.139      6 - Template:FH3&lt;br /&gt;
  6.14%   34.941      1 - Template:Cygnar&lt;br /&gt;
  5.45%   30.979      4 - Template:RC_Longbox&lt;br /&gt;
  5.37%   30.572      1 - Template:Gun_Platform&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:1731-0!*!0!!en!5!* and timestamp 20220726183329 and revision id 107357&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Major_Markus_%E2%80%98Siege%E2%80%99_Brisbane.html&amp;diff=12155</id>
		<title>Major Markus ‘Siege’ Brisbane.html</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Major_Markus_%E2%80%98Siege%E2%80%99_Brisbane.html&amp;diff=12155"/>
		<updated>2026-03-30T19:07:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;html&amp;gt; &amp;lt;table&amp;gt; &amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/9/98/Cygnar_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt; &amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Major Markus ‘Siege’ Brisbane  &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cygnar&amp;quot; title=&amp;quot;Cygnar&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcast...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;100&amp;quot; src=&amp;quot;/images/9/98/Cygnar_Logo.jpg&amp;quot; width=&amp;quot;100&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 95%&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Major Markus ‘Siege’ Brisbane  &amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cygnar&amp;quot; title=&amp;quot;Cygnar&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A professional soldier with more field experience than virtually any other warcaster in the Cygnaran Army, Major Markus Brisbane is famous among Cygnaran troops for his ability to lead from the front and infamous among his enemies for his ability to triumph. It has been said there is no strategic obstacle the man cannot overcome, nor is there any wall in western Immoren that can stand against him.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot; id=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&amp;lt;h2&amp;gt;Contents&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-1&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Basic_Info&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-2&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_-_Breach&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat - Breach&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Abilities&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-4&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Weapons&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-5&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spells&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-6&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Forces&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-7&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Thoughts_on_Siege1&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Thoughts on Siege1&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-8&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Siege1_a_nutshell&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Siege1 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-9&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Feat_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-10&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Spell_thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-11&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Drawbacks_.26_Downsides&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-12&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Tricks_.26_Tips&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;2.5&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-13&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#List_Building_Advice&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-14&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Strategy&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-15&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Theme_Thoughts&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Theme Thoughts&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-16&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Battlegroup&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-17&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Starting_a_25_point_Brawl_list&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;3.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Starting a 25 point Brawl list&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-1 tocsection-18&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-19&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Trivia&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.1&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-20&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Other_Cygnar_models&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.2&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Other Cygnar models&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-21&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Video_Battle_Reports&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.3&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;toclevel-2 tocsection-22&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tocnumber&amp;quot;&amp;gt;4.4&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;toctext&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Info&amp;quot;&amp;gt;Basic Info&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: right; margin: 10px; margin-top: 0px; border: 1px solid black; border-collapse: collapse; background-color: #f2f2f2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 105%; border: 1px solid black; border-bottom: 0px; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege&amp;quot; title=&amp;quot;Siege&amp;quot;&amp;gt;Brisbane1 (aka Siege1)&amp;lt;/a&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 10px; padding-right: 10px; text-align: center; font-size: 100%; background-color: #e6e6e6;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red; font-style: italic&amp;quot;&amp;gt;Missing Info&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 2px; border: 1px solid black; Siege.jpg&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;floatnone&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Siege.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Siege.jpg&amp;quot; height=&amp;quot;280&amp;quot; src=&amp;quot;/images/thumb/0/06/Siege.jpg/280px-Siege.jpg&amp;quot; srcset=&amp;quot;/images/0/06/Siege.jpg 1.5x, /images/0/06/Siege.jpg 2x&amp;quot; width=&amp;quot;280&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top; padding: 0px; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 130px; text-align: right; margin: 0px; border-collapse: collapse;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px; border-top: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px; border-top: 0px;&amp;quot;&amp;gt;{{{cacost}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{casize}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{cafa}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; width: 55%; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;BASE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;Small&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;SPD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;STR&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;MAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;RAT&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_Ability&amp;quot; title=&amp;quot;Category:Magic Ability&amp;quot;&amp;gt;M.A.&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;DEF&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ARM&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;17&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;CMD&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;ESSENCE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{essence}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FOCUS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FURY&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;THRS&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;18&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Force_Fields&amp;quot; title=&amp;quot;Category:Force Fields&amp;quot;&amp;gt;F. Field&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;+28&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WJP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;+28&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;WBP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{wbp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:times new roman&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;HP&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;{{{ihp}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;FA&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-left: 5px; padding-right: 5px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;UNIT SIZE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: right; font-size: 80%; padding-right: 5px; padding-left: 5px; border-top: 1px solid grey;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 80%; padding-right: 10px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding-left: 0.5em; padding-left: 0.5em; padding-right: 0.5em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 2px; padding-right: 10px; text-align: center; font-size: 80%; font-weight: bold; border: 0px;&amp;quot;&amp;gt;Warcaster 1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;&amp;quot;&amp;gt;COST&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding-left: 1em; padding-right: 1em; border-top: 1px solid grey; font-size: smaller; word-wrap: break-word;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Statblock_Explained&amp;quot; title=&amp;quot;Statblock Explained&amp;quot;&amp;gt;Understanding&amp;lt;br/&amp;gt;the Statblock&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster&amp;quot; title=&amp;quot;Category:Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - All warcasters come with a stack of standard special rules - most notably being awesome. Click &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for a newbie-friendly recap, or click &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt; for the full rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_-_Breach&amp;quot;&amp;gt;Feat - Breach&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Remove all &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall&amp;quot; title=&amp;quot;Wall&amp;quot;&amp;gt;wall&amp;lt;/a&amp;gt; templates currently in Siege’s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Additionally, the next time each enemy model suffers a damage roll while in Siege&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, halve its base ARM when calculating damage. &amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Breach lasts for one turn. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Abilities&amp;quot;&amp;gt;Abilities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tough_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tough symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/24px-Tough_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/af/Tough_symbol.jpg/36px-Tough_symbol.jpg 1.5x, /images/thumb/a/af/Tough_symbol.jpg/48px-Tough_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Combat_Engineer&amp;quot; title=&amp;quot;Category:Combat Engineer&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Combat Engineer&amp;lt;/span&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - This model gains an additional die on its damage rolls against &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Structure&amp;quot; title=&amp;quot;Structure&amp;quot;&amp;gt;structures&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons&amp;quot;&amp;gt;Weapons&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Rocket Cannon&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Gun_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gun icon.jpg&amp;quot; height=&amp;quot;53&amp;quot; src=&amp;quot;/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg&amp;quot; srcset=&amp;quot;/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  ROF &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  AOE &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: #F9F9F9; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;-&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Ground_Pounder&amp;quot; title=&amp;quot;Category:Ground Pounder&amp;quot;&amp;gt;Ground Pounder&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) - Place a 4&amp;quot; AOE anywhere completely within this weapon&#039;s RNG that is in this model&#039;s LOS. This model makes one ranged attack roll against each model in the AOE, ignoring &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt;. This model does not gain a bonus for aiming when resolving a Ground pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll equal with a POW equal to the POW of this weapon. Ground Pounder attacks are simultaneous.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-left: 1px solid #F9F9F9; border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; font-size:115%;&amp;quot;&amp;gt;Havoc&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Sword_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Sword icon.jpg&amp;quot; height=&amp;quot;48&amp;quot; src=&amp;quot;/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg&amp;quot; srcset=&amp;quot;/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x&amp;quot; width=&amp;quot;50&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  RNG &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  POW &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;  P+S &lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width:99%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #f9f9f9; border-right: 1px solid #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;15&amp;quot; style=&amp;quot;text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Magical_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Magical dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/24px-Magical_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/5/5c/Magical_dam_symbol.jpg/36px-Magical_dam_symbol.jpg 1.5x, /images/thumb/5/5c/Magical_dam_symbol.jpg/48px-Magical_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Smite&amp;quot; title=&amp;quot;Category:Critical Smite&amp;quot;&amp;gt;Critical Smite&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the model hit can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slammed&amp;lt;/a&amp;gt; d6&amp;quot; directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spells&amp;quot;&amp;gt;Spells&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;border-left: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff; text-align:left; font-size:110%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-right: 1px solid #fff; border-top: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Explosivo&amp;quot; title=&amp;quot;Category:Explosivo&amp;quot;&amp;gt;Explosivo&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 1&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model&#039;s ranged weapons gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;. If the affected model directly hits and boxes an enemy model with an attack from a ranged weapon, center a 3&amp;quot; AOE on the boxed model, then &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;RFP&amp;lt;/a&amp;gt; that model. Models in the AOE are hit and suffer an unboostable POW 8 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Magical&amp;quot; title=&amp;quot;Magical&amp;quot;&amp;gt;magical&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast_damage&amp;quot; title=&amp;quot;Blast damage&amp;quot;&amp;gt;blast damage&amp;lt;/a&amp;gt; roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Force_Hammer&amp;quot; title=&amp;quot;Category:Force Hammer&amp;quot;&amp;gt;Force Hammer&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 4&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 10&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 12&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slammed&amp;lt;/a&amp;gt; d6&amp;quot; directly away from the spell&#039;s point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Foxhole&amp;quot; title=&amp;quot;Category:Foxhole&amp;quot;&amp;gt;Foxhole&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 5&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 5&amp;quot; AOE anywhere completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range where it does not touch a model&#039;s base, an obstruction, or an obstacle. Models completely within the AOE have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt; and do not suffer &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast_damage&amp;quot; title=&amp;quot;Blast damage&amp;quot;&amp;gt;blast damage&amp;lt;/a&amp;gt;. When drawing LOS to a model not completely within the AOE, ignore intervening models completely within the AOE.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Mage_Sight&amp;quot; title=&amp;quot;Category:Mage Sight&amp;quot;&amp;gt;Mage Sight&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 2&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Control&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 5&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Place a 5&amp;quot; AOE completely within the spellcaster&#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. While a model is within the AOE, models in the spellcaster&#039;s battlegroup ignore &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Forest&amp;quot; title=&amp;quot;Forest&amp;quot;&amp;gt;forests&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cloud&amp;quot; title=&amp;quot;Cloud&amp;quot;&amp;gt;cloud&amp;lt;/a&amp;gt; effects when drawing LOS to it and ignore &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt; when attacking it.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Rift&amp;quot; title=&amp;quot;Category:Rift&amp;quot;&amp;gt;Rift&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 8&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 4&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 13&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Round&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;The AOE is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rough_terrain&amp;quot; title=&amp;quot;Rough terrain&amp;quot;&amp;gt;rough terrain&amp;lt;/a&amp;gt; and remains in play for one round.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;lt;i&amp;gt;Flame in the Darkness&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Gravediggers&amp;quot; title=&amp;quot;Theme - Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Heavy Metal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Sons_of_the_Tempest&amp;quot; title=&amp;quot;Theme - Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Storm_Division&amp;quot; title=&amp;quot;Theme - Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_Siege1&amp;quot;&amp;gt;Thoughts on Siege1&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Siege1_classic.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;/images/thumb/e/eb/Siege1_classic.jpg/300px-Siege1_classic.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/eb/Siege1_classic.jpg/450px-Siege1_classic.jpg 1.5x, /images/e/eb/Siege1_classic.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Siege1_classic.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Classic sculpt&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Siege1_a_nutshell&amp;quot;&amp;gt;Siege1 in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Brisbane is a resilient, one-man-artillery, offensive caster who likes to be near the front. He lives up to his name and fluff by being a tough combatant and capable of tearing down even the mightiest defences. He has an excellent ranged game and assassination potential thanks to his Rocket Cannon (specifically Ground Pounder) coupled with his armor-breaking feat.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Feat_thoughts&amp;quot;&amp;gt;Feat thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Being among the strongest offensive feats in the game it is all about having the caster in the right place at the right time and having an army nearby who can capitalize on your opponent&#039;s reduced ARM. The ARM de-buff only works on the first damage roll against every target, so you want to make it count. Don&#039;t get too greedy! Sometimes catching a few heavies in the radius is better than getting the whole enemy force within your CTRL area, which might leave you exposed for the counter-attack. If you took the enemy&#039;s heavies out of the equation, it is likely they don&#039;t have much left to counter yours. Make no mistake, this feat is every bit as deadly at range as is in close combat; just make sure you have enough fast, hard-hitting units who can charge the enemy once Breach is used. The first half of the feat does not look too appealing, but it can open up charge lanes by clearing roadblocks and taking away enemy cover or covering fire. Wall templates are things like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;, the covering fire of the &amp;lt;a href=&amp;quot;/index.php?title=Manticore&amp;quot; title=&amp;quot;Manticore&amp;quot;&amp;gt;Manticore&amp;lt;/a&amp;gt; or the Trencher Chaingun, and the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rock_Wall&amp;quot; title=&amp;quot;Rock Wall&amp;quot;&amp;gt;Rock Walls&amp;lt;/a&amp;gt; from Gorten, Baldur, or Gunnbjorn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If your melee damage is higher than your Assault shots, don&#039;t use them on the feat turn against tough foes. Also, watch out for electro leaps (especially Lightning Arcs) as they can trigger the damage roll on models you wanted to hit later with something deadlier.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Spell_thoughts&amp;quot;&amp;gt;Spell thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Explosivo&amp;quot; title=&amp;quot;Explosivo&amp;quot;&amp;gt;Explosivo&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Think of this spell as having two effects: 1.) the AOE (which is useful vs troop spam) and 2.) remove from play (which is useful vs soul/corpse collectors, return to play models, and stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Take_Up&amp;quot; title=&amp;quot;Take Up&amp;quot;&amp;gt;Take Up&amp;lt;/a&amp;gt;). Using this against recurring troop spam armies (like certain Cryx and Convergence lists) is a godsend. This spell can cause a &amp;lt;b&amp;gt;&amp;quot;Clusterbomb&amp;quot;&amp;lt;/b&amp;gt; effect, which is when you put the spell on a weapon that can directly hit multiple models because then every kill will trigger more AOEs. This can catch models that the original attack AOE missed. A normal AOE weapon doesn&#039;t cause a clusterbomb (it only &amp;lt;i&amp;gt;directly&amp;lt;/i&amp;gt; hits one model). You need a spray weapon or something like &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt;&#039;s energy pulse, or Siege&#039;s Ground Pounder attack. Thus, Siege is an excellent target for his own Explosivo spell. Otherwise, your next-best target for this spell is a model with multiple ranged attacks, like a &amp;lt;a href=&amp;quot;/index.php?title=Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt;. &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt; gets special mention, because he gets to attack twice with one gun. You can also spell cycle it on to two models per turn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Force_Hammer&amp;quot; title=&amp;quot;Force Hammer&amp;quot;&amp;gt;Force Hammer&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incredibly expensive for his focus pool, so you&#039;re best to use it only if you want to knock down something for assassination. The damage is also nothing to write home about.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rift&amp;quot; title=&amp;quot;Rift&amp;quot;&amp;gt;Rift&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Another fairly expensive spell with a relatively short range. It puts a medium AOE of rough terrain onto the field, but its short range can be as much hindrance for you as for your enemy.  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Foxhole&amp;quot; title=&amp;quot;Foxhole&amp;quot;&amp;gt;Foxhole&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This spell can be used &amp;quot;offensively&amp;quot;, i.e. if you can guess where your opponent wants to put his LOS-blocking models, you can put the Foxhole there first and stop them blocking LOS.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Normally, though, it is used purely defensively to protect squishy models and/or give Siege somewhere safe to command from.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Foxhole template&#039;s diameter is 7 mm wider than a huge base, so you can walk a colossal/battle engine into the Foxhole and have it no longer block LOS. This is one of the few ways to shoot through huge-based models. This tactic does require some precise model/template placement (3.5mm tolerance each side), so explain your intent to your opponent before you start and make sure they concur with your accuracy.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Huge bases can&#039;t get the cover bonus from Foxhole. All other models gain cover.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Mage_Sight&amp;quot; title=&amp;quot;Mage Sight&amp;quot;&amp;gt;Mage Sight&amp;lt;/a&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Your number one tool in the faction to remove &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt; on enemy units. Only your battlegroup can benefit from this effect, but that is usually more than enough for the job. Like Foxhole, it can also be used for board control.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mage Sight&#039;s Stealth removal works both ways - a model losing Stealth blocks LOS. Remember this if you want to target something beyond the stealthy model(s).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage support is mainly from his feat turn - outside that he offers little else to bolster your army&#039;s damage output.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He must be close to the enemy to make the most out of his feat. Thus, you can easily leave him exposed for assassinations and counter-attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He is focus-strapped unless you take Caine0 for Fire for Effect. At that point he can quite happily be sitting on 4 or more Focus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All his support spells are upkeeps, making him vulnerable to &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lamentation&amp;quot; title=&amp;quot;Lamentation&amp;quot;&amp;gt;Lamentation&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Purification&amp;quot; title=&amp;quot;Purification&amp;quot;&amp;gt;Purification&amp;lt;/a&amp;gt;. On the brighter side, two of the spells are AOEs, so units in it won&#039;t be harmed by &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Purgation&amp;quot; title=&amp;quot;Purgation&amp;quot;&amp;gt;Purgation&amp;lt;/a&amp;gt; attacks&#039; extra die, and cannot be cancelled by &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dispel&amp;quot; title=&amp;quot;Dispel&amp;quot;&amp;gt;Dispel&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Speed de-buffs and rough terrain can hinder him and his army.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He is quite punishing to new players who may struggle with activation order. However, the learning curve is relatively shallow. Once you&#039;re aware of where to position him for an upcoming Feat turn and leave a space, he is remarkably straightforward to use.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Ground Pounder&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Ground Pounder does stack with Explosivo, and it is exactly as awesome as you imagine. Refer to the Spell Thoughts section for more details.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since his bazooka isn&#039;t an AOE natively, it is always better to do a Ground Pounder than a regular attack, except for two situations:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; You&#039;ve put Explosivo on Siege, and you want to use blast damage to kill a high-DEF model standing near a low-DEF model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to target a model that is in the Mage Sight template but out of your normal LOS. (Ground Pounder can&#039;t target a spot out of LOS, even if Mage Sight is there).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Placing the template:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The LOS requirements for placing the template are a bit counterintuitive and the explanation is longwinded. See the Rules Clarifications section for details.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; One of the useful tricks of this counterintuitive-ness is how you can &amp;quot;shoot around corners&amp;quot; because only &amp;lt;i&amp;gt;part&amp;lt;/i&amp;gt; of the template needs to be in LOS, not the whole thing. (In fact it&#039;s impossible to have it entirely in LOS, because as soon as it overlaps a model the overlapped area is out of LOS.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A second useful trick is &amp;quot;shooting the back of a cloud/forest&amp;quot; where you place the near edge of the AOE as deep in the cloud/forest as possible, and the far edge overlapping models &amp;lt;i&amp;gt;behind&amp;lt;/i&amp;gt; the cloud/forest.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is particularly useful vs models that like to create cloud walls then Reposition out of them.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ground Pounder is a ranged attack, thus shield guards can be used against it. It won&#039;t move the template like it does with other AoEs, but the shield guard is still being hit instead of the model from which you allocated the hit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;List_Building_Advice&amp;quot;&amp;gt;List Building Advice&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Strategy&amp;quot;&amp;gt;Strategy&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Breach is pretty suitable for assassination, but that somewhat hard to pull off against experienced players. Instead, you can swing the balance to your favour and win by attrition after removing the enemy&#039;s key heavy hitters with ease. The army you select should be made with the feat in mind. In other words your &#039;jacks and troops must hit hard and be rather self-sufficient. Then, when the time is right, Brisbane&#039;s feat allows you to deliver the deathblow. In summary, Siege can perform well in all the current theme forces, but shines the most in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gravediggers&amp;quot; title=&amp;quot;Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt; due to the self-sufficient nature of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trenchers&amp;quot; title=&amp;quot;Trenchers&amp;quot;&amp;gt;Trenchers&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Theme_Thoughts&amp;quot;&amp;gt;Theme Thoughts&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Support models - Various themes&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Siege likes these Cygnar solos, which can be taken in multiple themes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Captain_Arlan_Strangewayes&amp;quot; title=&amp;quot;Captain Arlan Strangewayes&amp;quot;&amp;gt;Captain Arlan Strangewayes&amp;lt;/a&amp;gt; – A good repair option, and Empower is great for Siege&#039;s jacks because he wants to camp as much focus as possible.. Explosivo with sprays is also a nasty combo against low ARM targets.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Warcaster&amp;quot; title=&amp;quot;Journeyman Warcaster&amp;quot;&amp;gt;Journeyman Warcaster&amp;lt;/a&amp;gt; – Put Arcane Shield on a key jack or your warcaster. Park Siege inside his Foxhole to give him a better DEF than Caine and with this spell he&#039;ll have the same ARM as a Khador &#039;jack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Journeyman Lieutenant Allister Caine&amp;lt;/a&amp;gt; - Provides Fire for Effect which makes Ground Pounder devestating. He&#039;s also an excellent solo hunter on his own and can bring his character jack &amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt; if needed.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Heavy_Metal&amp;quot; title=&amp;quot;Heavy Metal&amp;quot;&amp;gt;Heavy Metal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Storm_Strider&amp;quot; title=&amp;quot;Storm Strider&amp;quot;&amp;gt;Storm Strider&amp;lt;/a&amp;gt; - Siege really appreciates boostable guns the most on his feat turn and the Storm Strider delivers this in spades thanks to its power token mechanic.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Long_Gunner_Infantry&amp;quot; title=&amp;quot;Long Gunner Infantry&amp;quot;&amp;gt;Long Gunner Infantry&amp;lt;/a&amp;gt; – Their superior range lets them stay out of harm&#039;s way while they fill the enemy with holes. With their high volume of fire and Explosivo they can clear out tightly packed infantries. In you can, put them in the Foxhole. Finally, their &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CRA&amp;quot; title=&amp;quot;CRA&amp;quot;&amp;gt;CRA&amp;lt;/a&amp;gt; under feat turn can be devastating - a minimum unit hits as hard as a Defender, while a full unit will likely cripple a heavy warjack. They can also scale their CRA according to your needs. On Feat turn, a minimum unit with Dual Shot 2-person &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CRA&amp;quot; title=&amp;quot;CRA&amp;quot;&amp;gt;CRA&amp;lt;/a&amp;gt; can remove a max unit of &amp;lt;a href=&amp;quot;/index.php?title=Iron_Fang_Uhlans&amp;quot; title=&amp;quot;Iron Fang Uhlans&amp;quot;&amp;gt;Iron Fang Uhlans&amp;lt;/a&amp;gt; under Iron Flesh and Wall of Steel.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; – Decent tar pit unit and with the mini feat from the Command Attachment can do heavy damage under feat.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Since they&#039;re &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Partisan&amp;quot; title=&amp;quot;Partisan&amp;quot;&amp;gt;Partisans&amp;lt;/a&amp;gt;, these guys can be taken in the other themes (but use up your &amp;quot;Up to one Mercenary unit&amp;quot; slot).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Sword_Knights&amp;quot; title=&amp;quot;Sword Knights&amp;quot;&amp;gt;Sword Knights&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flank&amp;quot; title=&amp;quot;Flank&amp;quot;&amp;gt;flankers&amp;lt;/a&amp;gt; under his feat can leave quite a dent on your enemy.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sons_of_the_Tempest&amp;quot; title=&amp;quot;Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mage_Pistoleers&amp;quot; title=&amp;quot;Arcane Tempest Gun Mage Pistoleers&amp;quot;&amp;gt;ATGM&amp;lt;/a&amp;gt; – Ground Pounder requires LOS, so they can knock away/off targets from Brisbane&#039;s path. Their UA is also ideal for marshalling jacks with Snipe bullets and can occasionally help you out with stealth hunting.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_13th&amp;quot; title=&amp;quot;Black 13th&amp;quot;&amp;gt;Black 13th&amp;lt;/a&amp;gt; – They are pretty efficient in removing stealthy models if your battlegroup has more important targets to deal with. The concentrated fire special rule can be exploited by firing upon targets which were already hit by another unit under your feat and shoot a max-powered brutal damage shot into a yet untouched target. They also gain superb DEF from foxhole (though not Stealth).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Tempest_Blazers&amp;quot; title=&amp;quot;Tempest Blazers&amp;quot;&amp;gt;Tempest Blazers&amp;lt;/a&amp;gt; - Their Electro-Leap makes them a huge danger on Feat turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Gun_Mage_Captain_Adept&amp;quot; title=&amp;quot;Gun Mage Captain Adept&amp;quot;&amp;gt;Gun Mage Captain Adept&amp;lt;/a&amp;gt; - Your toolbox solo and yet another source for Brutal Damage during feat turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Bastian_Falk&amp;quot; title=&amp;quot;Lieutenant Bastian Falk&amp;quot;&amp;gt;Lieutenant Bastian Falk&amp;lt;/a&amp;gt; - Explosivo hands out magical damage, Falk adds +2 to the damage roll via Rune Marked.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gravediggers&amp;quot; title=&amp;quot;Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trenchers&amp;quot; title=&amp;quot;Trenchers&amp;quot;&amp;gt;Trenchers&amp;lt;/a&amp;gt; - Each and every trencher from rank-and-file infantries to artillery pieces get better under Brisbane and not only by his feat. Explosivo makes them bane of other infantry units, especially the Commandos with their scatterguns.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Long_Gunners&amp;quot; title=&amp;quot;Trencher Long Gunners&amp;quot;&amp;gt;Trencher Long Gunners&amp;lt;/a&amp;gt; - With their UA you can deliver surgical strikes into jacks and beasts to cripple their most important systems and aspects under your feat.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Rangers&amp;quot; title=&amp;quot;Rangers&amp;quot;&amp;gt;Rangers&amp;lt;/a&amp;gt; – Foxhole gives cover and makes them immune to blast damage. If you can put them in some concealment, the Rangers become extremely hard to kill. Mark Target, combined with Ground Pounder gives Siege a better than average RAT that ignores many defensive buffs.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Express_Team&amp;quot; title=&amp;quot;Trencher Express Team&amp;quot;&amp;gt;Trencher Express Team&amp;lt;/a&amp;gt; - Can do heavy damage themselves and can tag something with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Grievous_Wounds&amp;quot; title=&amp;quot;Grievous Wounds&amp;quot;&amp;gt;Grievous Wounds&amp;lt;/a&amp;gt; to prevent healing.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;Trencher Master Gunner&amp;lt;/a&amp;gt; - Lets weapon crews models shoot twice with Battery Fire.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Trench_Buster&amp;quot; title=&amp;quot;Trench Buster&amp;quot;&amp;gt;Trench Buster&amp;lt;/a&amp;gt;- &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flank&amp;quot; title=&amp;quot;Flank&amp;quot;&amp;gt;Flank&amp;lt;/a&amp;gt; on feat turn can be absolutely devastating and they got &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt; to boot.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Storm_Division&amp;quot; title=&amp;quot;Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Storm_Lances&amp;quot; title=&amp;quot;Storm Lances&amp;quot;&amp;gt;Storm Lances&amp;lt;/a&amp;gt; - They hit like a ton of bricks, even before the feat, and can deliver a charge from afar. When not in feat turn, use Explosivo to cause havoc among infantry units.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Mercenaries&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Support models, like &amp;lt;a href=&amp;quot;/index.php?title=Ragman&amp;quot; title=&amp;quot;Ragman&amp;quot;&amp;gt;Ragman&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gorman&amp;quot; title=&amp;quot;Gorman&amp;quot;&amp;gt;Gorman&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hutchuk&amp;quot; title=&amp;quot;Hutchuk&amp;quot;&amp;gt;Hutchuk&amp;lt;/a&amp;gt; and either version of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eiryss&amp;quot; title=&amp;quot;Eiryss&amp;quot;&amp;gt;Eiryss&amp;lt;/a&amp;gt; are all useful for him as well. Do not forget to activate them before you use your feat to get the most out of their abilities.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lynus_Wesselbaum_%26_Edrea_Lloryrr&amp;quot; title=&amp;quot;Lynus Wesselbaum &amp;amp;amp; Edrea Lloryrr&amp;quot;&amp;gt;Lynus Wesselbaum &amp;amp;amp; Edrea Lloryrr&amp;lt;/a&amp;gt; - Siege is all about doing heavy damage on feat turn. Sometimes that is not enough to one-shot something. With Applied Knowledge you can carve out certain aspects in order to cripple heavies.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Use something with Grievous Wounds so the damage sticks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Rhupert_Carvolo%2C_Piper_of_Ord&amp;quot; title=&amp;quot;Rhupert Carvolo, Piper of Ord&amp;quot;&amp;gt;Rhupert&amp;lt;/a&amp;gt; - All of his given abilities are a gift from Morrow to Brisbane&#039;s forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Horgenhold_Artillery&amp;quot; title=&amp;quot;Horgenhold Artillery&amp;quot;&amp;gt;Horgenhold Artillery&amp;lt;/a&amp;gt; - Even without the possibility to add Murdoch, this unit will leave a mark under your feat.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Reinholdt%2C_Gobber_Speculator&amp;quot; title=&amp;quot;Reinholdt, Gobber Speculator&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt;  OR &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; - Choosing between these attachments is very difficult. With Reload and Lucky Charm Reinhold gives a lot in terms of personal offensive output. Spyglass on a single stealthy target can also spare focus on Mage Sight. The Squire, on the other hand, provides him much-needed extra focus, increases the control area for his feat and can prove occasionally useful rerolls for Force Hammer or Rift attacks. The increased control range from the Squire means that models affected by his feat are in his Rocket Cannon range too. With any other attachment you have to be 2&amp;quot; closer for him to be shooting models affected by Breach.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Cylena_Raefyll_%26_Nyss_Hunters&amp;quot; title=&amp;quot;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;quot;&amp;gt;Cylena Raefyll &amp;amp;amp; Nyss Hunters&amp;lt;/a&amp;gt; – Their CRA can devastate your opponent on feat turn and then they can fight in melee later giving some much needed melee ability to what will generally be a ranged list. They deal with terrain well, something Siege cannot help with and a thing his lists often lack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Alexia_Ciannor_%26_the_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; the Risen&amp;quot;&amp;gt;Alexia Ciannor &amp;amp;amp; the Risen&amp;lt;/a&amp;gt; - The Alexia &amp;quot;torpedo&amp;quot; synergizes fantastically with sieges feat because a Pow 10 charging weapon master can cause some horrific damage on a heavy under his feat.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Triumph.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;/images/thumb/c/c9/Triumph.jpg/300px-Triumph.jpg&amp;quot; srcset=&amp;quot;/images/c/c9/Triumph.jpg 1.5x, /images/c/c9/Triumph.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Triumph.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt; is Siege&#039;s pet warjack that he can take in any theme.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Siege lacks movement buffs (Pathfinder and +SPD), meaning he must plan careful with low mobility Jacks like the Hammersmith. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt; –  It&#039;s cheap, and the Dual Cannon can do serious damage on Brisbane&#039;s feat turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Minuteman&amp;quot; title=&amp;quot;Minuteman&amp;quot;&amp;gt;Minuteman&amp;lt;/a&amp;gt; - Jumping behind a shield walled enemy unit and activating Flak Field is usually the end-game for most infantry formations. Under his feat, even elite infantries can be evaporated with well placed blasts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Hunter&amp;quot; title=&amp;quot;Hunter&amp;quot;&amp;gt;Hunter&amp;lt;/a&amp;gt; - Though its armour piercing shot does not stack with Breach, you&#039;ll need something to soften up enemies before your feat and keep on hammering them if they somehow managed to survive. In Foxhole they get an absurd level of DEF for a warjack and with native Pathfinder they navigate rough terrain with ease.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; They also allow you to push Siege&#039;s activation back later into the turn, which is especially important when you want to use the feat. Since Hunters don&#039;t care about the feat, they can start doing work independently of Siege.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ironclad&amp;quot; title=&amp;quot;Ironclad&amp;quot;&amp;gt;Ironclad&amp;lt;/a&amp;gt; - You want your Breach shots and blows to be telling, so you want to bring at least one heavy melee &#039;jack. Jacks that can knock your target down make clean up even easier. The &amp;lt;a href=&amp;quot;/index.php?title=Avenger&amp;quot; title=&amp;quot;Avenger&amp;quot;&amp;gt;Avenger&amp;lt;/a&amp;gt; can also knock down at range, though its speed can be an issue.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lancer&amp;quot; title=&amp;quot;Lancer&amp;quot;&amp;gt;Lancer&amp;lt;/a&amp;gt; - Excellent for arcing a patch of rough terrain with Rift. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt; – Boosting the damage roll on Brisbane&#039;s feat turn can inflict insane amounts of damage to even particularly tough casters and &#039;jacks. On average it knocks out at least two damage columns of a &amp;lt;a href=&amp;quot;/index.php?title=Khador&amp;quot; title=&amp;quot;Khador&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt; heavy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt; - Both sport deadly, long range weaponry which can make the most out of the feat. They are also resilient enough to stay alive until Brisbane drops Breach. The Hurricane is suitable for Rift arcing too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt; - His character &#039;jack, which gets boosted damage rolls due to his bond. Its maintenance phase shot can soften up targets before feat (and the damage is still boosted). Shield guard is a nice addition and its only two points more than &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt; makes it an auto-include.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt; - Outside Colossals, no other jack hits harder in close combat than this one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt; - Although slow, it&#039;s a great &#039;jack for holding zones and its P+S 18 spear can be devastating on feat turn.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Starting_a_25_point_Brawl_list&amp;quot;&amp;gt;Starting a 25 point Brawl list&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Written by Phillip Melvin, the accompanying strategy article can be found on the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.loswarmachine.com/brawlmachine/2020/9/5/brawlmachine-list-building-cygnar&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;main LOS site&amp;lt;/a&amp;gt;. This list has the correct points cost as of 2022.01. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Theme - Heavy Metal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Siege1&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;: [+28 WJP]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt;: [4 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt;: [16 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt;: [9 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lancer&amp;quot; title=&amp;quot;Lancer&amp;quot;&amp;gt;Lancer&amp;lt;/a&amp;gt;: [8 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Caine0&amp;lt;/a&amp;gt;: [Free] &amp;lt;span style=&amp;quot;color:#bbbbbb&amp;quot;&amp;gt;(4 pts)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Minuteman&amp;quot; title=&amp;quot;Minuteman&amp;quot;&amp;gt;Minuteman&amp;lt;/a&amp;gt;: [8 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia1&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Written by Jaden Iwassa, the accompanying strategy article can be found on the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.loswarmachine.com/brawlmachine/2020/9/5/brawlmachine-list-building-cygnar&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;main LOS site&amp;lt;/a&amp;gt;. This list has &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; been double-checked against recent errata, and the points costs are from 2020.11&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Theme - Heavy Metal&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Major Markus ‘Siege’ Brisbane&amp;lt;/b&amp;gt;: [+28 WJP]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt;: [18 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lancer&amp;quot; title=&amp;quot;Lancer&amp;quot;&amp;gt;Lancer&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt;: [Free] &amp;lt;span style=&amp;quot;color:#bbbbbb&amp;quot;&amp;gt;(5 pts)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Caine0&amp;lt;/a&amp;gt;: [5 pts]&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia1&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Total RRP: USD $197 (based on PP&#039;s online store prices 2021.05)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;For more Brawlmachine list ideas, see &amp;lt;a href=&amp;quot;/index.php?title=Category:Brawl_List&amp;quot; title=&amp;quot;Category:Brawl List&amp;quot;&amp;gt;Category: Brawl List&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trivia&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Released in &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Warmachine:_Apotheosis&amp;quot; title=&amp;quot;Warmachine: Apotheosis&amp;quot;&amp;gt;Warmachine: Apotheosis&amp;lt;/a&amp;gt; (2005)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rescuplted 2014-ish&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_Cygnar_models&amp;quot;&amp;gt;Other Cygnar models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Cygnar_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Cygnar Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/9/98/Cygnar_Logo.jpg/75px-Cygnar_Logo.jpg&amp;quot; srcset=&amp;quot;/images/9/98/Cygnar_Logo.jpg 1.5x, /images/9/98/Cygnar_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Cygnar Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index288f.html?title=Template:Index_Cygnar&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Battlegroup &amp;amp;amp; Similar&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Warcasters&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Lieutenant Allister Caine&amp;quot;&amp;gt;Caine1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Allister_Caine&amp;quot; title=&amp;quot;Captain Allister Caine&amp;quot;&amp;gt;Caine2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&#039;s Hellslingers&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Constance_Blaize%2C_Knight_of_the_Prophet&amp;quot; title=&amp;quot;Constance Blaize, Knight of the Prophet&amp;quot;&amp;gt;Constance&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_E._Dominic_Darius&amp;quot; title=&amp;quot;Captain E. Dominic Darius&amp;quot;&amp;gt;Darius&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Victoria_Haley&amp;quot; title=&amp;quot;Captain Victoria Haley&amp;quot;&amp;gt;Haley1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Victoria_Haley&amp;quot; title=&amp;quot;Major Victoria Haley&amp;quot;&amp;gt;Haley2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Prime_Victoria_Haley&amp;quot; title=&amp;quot;Major Prime Victoria Haley&amp;quot;&amp;gt;Haley3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Allison_Jakes&amp;quot; title=&amp;quot;Captain Allison Jakes&amp;quot;&amp;gt;Jakes2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Jeremiah_Kraye&amp;quot; title=&amp;quot;Captain Jeremiah Kraye&amp;quot;&amp;gt;Kraye&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Major_Beth_Maddox&amp;quot; title=&amp;quot;Major Beth Maddox&amp;quot;&amp;gt;Maddox&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Adept_Nemo&amp;quot; title=&amp;quot;Commander Adept Nemo&amp;quot;&amp;gt;Nemo1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=General_Adept_Nemo&amp;quot; title=&amp;quot;General Adept Nemo&amp;quot;&amp;gt;Nemo2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Artificer_General_Nemo_%26_Storm_Chaser_Finch&amp;quot; title=&amp;quot;Artificer General Nemo &amp;amp;amp; Storm Chaser Finch&amp;quot;&amp;gt;Nemo3&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Captain_Kara_Sloan&amp;quot; title=&amp;quot;Captain Kara Sloan&amp;quot;&amp;gt;Sloan&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Coleman_Stryker&amp;quot; title=&amp;quot;Commander Coleman Stryker&amp;quot;&amp;gt;Stryker1&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lord_Commander_Stryker&amp;quot; title=&amp;quot;Lord Commander Stryker&amp;quot;&amp;gt;Stryker2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lord_General_Coleman_Stryker&amp;quot; title=&amp;quot;Lord General Coleman Stryker&amp;quot;&amp;gt;Stryker3&amp;lt;/a&amp;gt; - &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Siege1&amp;lt;/strong&amp;gt; - &amp;lt;a href=&amp;quot;Colonel_Markus_%e2%80%98Siege%e2%80%99_Brisbane.html&amp;quot; title=&amp;quot;Colonel Markus ‘Siege’ Brisbane&amp;quot;&amp;gt;Siege2&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Commander_Dalin_Sturgis&amp;quot; title=&amp;quot;Commander Dalin Sturgis&amp;quot;&amp;gt;Sturgis1&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster attachments&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; (Cygnar) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Madelyn_Corbeau&amp;quot; title=&amp;quot;Madelyn Corbeau&amp;quot;&amp;gt;Madelyn Corbeau&amp;lt;/a&amp;gt; (Merc) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reinholdt&amp;quot; title=&amp;quot;Reinholdt&amp;quot;&amp;gt;Reinholdt&amp;lt;/a&amp;gt; (Merc) - &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wyshnalyrr&amp;quot; title=&amp;quot;Wyshnalyrr&amp;quot;&amp;gt;Wyshnalyrr&amp;lt;/a&amp;gt; (Merc)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Other Warjack Controllers&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Battlegroup Controllers: &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Caine0&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allison_Jakes&amp;quot; title=&amp;quot;Lieutenant Allison Jakes&amp;quot;&amp;gt;Jakes1&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Warcaster&amp;quot; title=&amp;quot;Journeyman Warcaster&amp;quot;&amp;gt;Journeyman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Warcaster_Lieutenant&amp;quot; title=&amp;quot;Trencher Warcaster Lieutenant&amp;quot;&amp;gt;T. Warcaster Lieutenant&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Jack Marshals: &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Archduke_Runewood&amp;quot; title=&amp;quot;Archduke Runewood&amp;quot;&amp;gt;Runewood&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Captain_Arlan_Strangewayes&amp;quot; title=&amp;quot;Captain Arlan Strangewayes&amp;quot;&amp;gt;Strangewayes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Commander_Anson_Hitch&amp;quot; title=&amp;quot;Commander Anson Hitch&amp;quot;&amp;gt;Anson Hitch&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Captain&amp;quot; title=&amp;quot;Stormblade Captain&amp;quot;&amp;gt;Stormblade Captain&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;T. Master Gunner&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Gun Mage CA&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblade CA&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Sword_Knights&amp;quot; title=&amp;quot;Sword Knights&amp;quot;&amp;gt;Sword Knights CA&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Charger&amp;quot; title=&amp;quot;Charger&amp;quot;&amp;gt;Charger&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Firefly&amp;quot; title=&amp;quot;Firefly&amp;quot;&amp;gt;Firefly&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Grenadier&amp;quot; title=&amp;quot;Grenadier&amp;quot;&amp;gt;Grenadier&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hunter&amp;quot; title=&amp;quot;Hunter&amp;quot;&amp;gt;Hunter&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Lancer&amp;quot; title=&amp;quot;Lancer&amp;quot;&amp;gt;Lancer&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Minuteman&amp;quot; title=&amp;quot;Minuteman&amp;quot;&amp;gt;Minuteman&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Sentinel&amp;quot; title=&amp;quot;Sentinel&amp;quot;&amp;gt;Sentinel&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Thorn&amp;quot; title=&amp;quot;Thorn&amp;quot;&amp;gt;Thorn&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Avenger&amp;quot; title=&amp;quot;Avenger&amp;quot;&amp;gt;Avenger&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Cyclone&amp;quot; title=&amp;quot;Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hammersmith&amp;quot; title=&amp;quot;Hammersmith&amp;quot;&amp;gt;Hammersmith&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Ironclad&amp;quot; title=&amp;quot;Ironclad&amp;quot;&amp;gt;Ironclad&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Reliant&amp;quot; title=&amp;quot;Reliant&amp;quot;&amp;gt;Reliant&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Brickhouse&amp;quot; title=&amp;quot;Brickhouse&amp;quot;&amp;gt;Brickhouse&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Dynamo&amp;quot; title=&amp;quot;Dynamo&amp;quot;&amp;gt;Dynamo&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Gallant&amp;quot; title=&amp;quot;Gallant&amp;quot;&amp;gt;Gallant&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Ol%27_Rowdy&amp;quot; title=&amp;quot;Ol&#039; Rowdy&amp;quot;&amp;gt;Ol&#039; Rowdy&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Triumph&amp;quot; title=&amp;quot;Triumph&amp;quot;&amp;gt;Triumph&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Units, Solos, Battle Engines, &amp;amp;amp; Structures&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Arcane Tempest Gun Mages&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_13th_Gun_Mage_Strike_Team&amp;quot; title=&amp;quot;Black 13th Gun Mage Strike Team&amp;quot;&amp;gt;Black 13th Gun Mage Strike Team&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Field_Mechaniks&amp;quot; title=&amp;quot;Field Mechaniks&amp;quot;&amp;gt;Field Mechaniks&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Long_Gunner_Infantry&amp;quot; title=&amp;quot;Long Gunner Infantry&amp;quot;&amp;gt;Long Gunner Infantry&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Order_of_Illumination_Resolutes&amp;quot; title=&amp;quot;Order of Illumination Resolutes&amp;quot;&amp;gt;OoI Resolutes&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Order_of_Illumination_Vigilants&amp;quot; title=&amp;quot;Order of Illumination Vigilants&amp;quot;&amp;gt;OoI Vigilants&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Precursor_Knights&amp;quot; title=&amp;quot;Precursor Knights&amp;quot;&amp;gt;Precursor Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Rangers&amp;quot; title=&amp;quot;Rangers&amp;quot;&amp;gt;Rangers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Silver_Line_Stormguard&amp;quot; title=&amp;quot;Silver Line Stormguard&amp;quot;&amp;gt;Silver Line Stormguard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Storm_Lances&amp;quot; title=&amp;quot;Storm Lances&amp;quot;&amp;gt;Storm Lances&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblades&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormguard_Infantry&amp;quot; title=&amp;quot;Stormguard Infantry&amp;quot;&amp;gt;Stormguard&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Grenadiers&amp;quot; title=&amp;quot;Stormsmith Grenadiers&amp;quot;&amp;gt;Stormsmith Grenadiers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Storm_Tower&amp;quot; title=&amp;quot;Stormsmith Storm Tower&amp;quot;&amp;gt;Storm Tower&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Sword_Knights&amp;quot; title=&amp;quot;Sword Knights&amp;quot;&amp;gt;Sword Knights&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Tempest_Blazers&amp;quot; title=&amp;quot;Tempest Blazers&amp;quot;&amp;gt;Tempest Blazers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Cannon_Crew&amp;quot; title=&amp;quot;Trencher Cannon Crew&amp;quot;&amp;gt;Tr Cannon Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Chain_Gun_Crew&amp;quot; title=&amp;quot;Trencher Chain Gun Crew&amp;quot;&amp;gt;Tr Chain Gun Crew&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Commandos&amp;quot; title=&amp;quot;Trencher Commandos&amp;quot;&amp;gt;Tr Commandos&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Express_Team&amp;quot; title=&amp;quot;Trencher Express Team&amp;quot;&amp;gt;Tr Express Team&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Long_Gunners&amp;quot; title=&amp;quot;Trencher Long Gunners&amp;quot;&amp;gt;Tr Long Gunners&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Infantry&amp;quot; title=&amp;quot;Trencher Infantry&amp;quot;&amp;gt;Tr Infantry&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Mechaniks&amp;quot; title=&amp;quot;Trencher Mechaniks&amp;quot;&amp;gt;Tr Mechaniks&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Special CA : &amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Jonas_Murdoch&amp;quot; title=&amp;quot;Captain Jonas Murdoch&amp;quot;&amp;gt;Captain Jonas Murdoch&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt; (Mercenary unit) - &lt;br /&gt;
Special WA: &amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; (any unit)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Rifleman&amp;quot; title=&amp;quot;Arcane Tempest Rifleman&amp;quot;&amp;gt;Arcane Tempest Rifleman&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Archduke_Runewood&amp;quot; title=&amp;quot;Archduke Runewood&amp;quot;&amp;gt;Archduke Runewood&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Arlan_Strangewayes&amp;quot; title=&amp;quot;Captain Arlan Strangewayes&amp;quot;&amp;gt;Captain Arlan Strangewayes&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Commander_Anson_Hitch&amp;quot; title=&amp;quot;Commander Anson Hitch&amp;quot;&amp;gt;Commander Anson Hitch&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sir_Dreyfus_the_Storm_Knight&amp;quot; title=&amp;quot;Sir Dreyfus the Storm Knight&amp;quot;&amp;gt;Dreyfus1&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dreyfus_%26_Flubbin%2C_Storm_Patrol&amp;quot; title=&amp;quot;Dreyfus &amp;amp;amp; Flubbin, Storm Patrol&amp;quot;&amp;gt;Dreyfus2 &amp;amp;amp; Flubbin2&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Grand_Master_Gabriel_Throne&amp;quot; title=&amp;quot;Grand Master Gabriel Throne&amp;quot;&amp;gt;Grand Master Gabriel Throne&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Glyn_Cormier%2C_Illuminated_One&amp;quot; title=&amp;quot;Glyn Cormier, Illuminated One&amp;quot;&amp;gt;Glyn Cormier, Illuminated One&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Gun_Mage_Captain_Adept&amp;quot; title=&amp;quot;Gun Mage Captain Adept&amp;quot;&amp;gt;Gun Mage Captain Adept&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Journeyman Lieutenant Allister Caine&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Warcaster&amp;quot; title=&amp;quot;Journeyman Warcaster&amp;quot;&amp;gt;Journeyman Warcaster&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Harlan_Versh%2C_Illuminated_One&amp;quot; title=&amp;quot;Harlan Versh, Illuminated One&amp;quot;&amp;gt;Harlan Versh, Illuminated One&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allison_Jakes&amp;quot; title=&amp;quot;Lieutenant Allison Jakes&amp;quot;&amp;gt;Lieutenant Allison Jakes&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Bastian_Falk&amp;quot; title=&amp;quot;Lieutenant Bastian Falk&amp;quot;&amp;gt;Lieutenant Bastian Falk&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Gwen_Keller&amp;quot; title=&amp;quot;Lieutenant Gwen Keller&amp;quot;&amp;gt;Lieutenant Gwen Keller&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Katherine_Laddermore&amp;quot; title=&amp;quot;Major Katherine Laddermore&amp;quot;&amp;gt;Major Katherine Laddermore&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Harrison_Gibbs&amp;quot; title=&amp;quot;Major Harrison Gibbs&amp;quot;&amp;gt;Major Harrison Gibbs&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Archon&amp;quot; title=&amp;quot;Morrowan Archon&amp;quot;&amp;gt;Morrowan Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Savio_Montero_Acosta&amp;quot; title=&amp;quot;Savio Montero Acosta&amp;quot;&amp;gt;Savio Montero Acosta&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Squire&amp;quot; title=&amp;quot;Squire&amp;quot;&amp;gt;Squire&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Captain&amp;quot; title=&amp;quot;Stormblade Captain&amp;quot;&amp;gt;Stormblade Captain&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormsmith_Stormcallers&amp;quot; title=&amp;quot;Stormsmith Stormcallers&amp;quot;&amp;gt;Stormcallers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trench_Buster&amp;quot; title=&amp;quot;Trench Buster&amp;quot;&amp;gt;Tr Buster&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Master_Gunner&amp;quot; title=&amp;quot;Trencher Master Gunner&amp;quot;&amp;gt;Tr Master Gunner&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Patrol_Dog&amp;quot; title=&amp;quot;Patrol Dog&amp;quot;&amp;gt;Tr Patrol Dog&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Warcaster_Lieutenant&amp;quot; title=&amp;quot;Trencher Warcaster Lieutenant&amp;quot;&amp;gt;Tr Warcaster Lieutenant&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Viktor_Pendrake&amp;quot; title=&amp;quot;Viktor Pendrake&amp;quot;&amp;gt;Viktor Pendrake&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines &amp;amp;amp; Structures&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Nemo4&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Storm_Strider&amp;quot; title=&amp;quot;Storm Strider&amp;quot;&amp;gt;Storm Strider&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Blockhouse&amp;quot; title=&amp;quot;Trencher Blockhouse&amp;quot;&amp;gt;Trencher Blockhouse&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Theme Forces&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Flame_the_Darkness&amp;quot; title=&amp;quot;Theme - Flame in the Darkness&amp;quot;&amp;gt;Flame in the Darkness&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Gravediggers&amp;quot; title=&amp;quot;Theme - Gravediggers&amp;quot;&amp;gt;Gravediggers&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Heavy_Metal&amp;quot; title=&amp;quot;Theme - Heavy Metal&amp;quot;&amp;gt;Heavy Metal&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Sons_of_the_Tempest&amp;quot; title=&amp;quot;Theme - Sons of the Tempest&amp;quot;&amp;gt;Sons of the Tempest&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Storm_Division&amp;quot; title=&amp;quot;Theme - Storm Division&amp;quot;&amp;gt;Storm Division&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Mercenaries&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; Refer to &amp;lt;a href=&amp;quot;/index.php?title=Who_Works_for_Whom&amp;quot; title=&amp;quot;Who Works for Whom&amp;quot;&amp;gt;Who Works for Whom&amp;lt;/a&amp;gt; and/or &amp;lt;a href=&amp;quot;/index.php?title=Category:Cygnar_Mercenary&amp;quot; title=&amp;quot;Category:Cygnar Mercenary&amp;quot;&amp;gt;Category: Cygnar Mercenary&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.11 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Video_Battle_Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/ndYLOxOQSvw&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019.03 Feat Fetish&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Thagrosh1&amp;quot; title=&amp;quot;Thagrosh1&amp;quot;&amp;gt;Thagrosh1&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/tPMvECsFwO8&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018.11 Arcane Assist&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sorscha3&amp;quot; title=&amp;quot;Sorscha3&amp;quot;&amp;gt;Sorscha3&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/x9NaIKHG1lI&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018.09 Not Snakes Gaming&amp;lt;/a&amp;gt;, vs &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Durst1&amp;quot; title=&amp;quot;Durst1&amp;quot;&amp;gt;Durst1&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Category: Video Battle Reports&amp;lt;/a&amp;gt; for more casters with videos.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Ground_Pounder1.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;308&amp;quot; src=&amp;quot;/images/thumb/0/0b/Ground_Pounder1.jpg/300px-Ground_Pounder1.jpg&amp;quot; srcset=&amp;quot;/images/0/0b/Ground_Pounder1.jpg 1.5x, /images/0/0b/Ground_Pounder1.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Ground_Pounder1.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;This Ground Pounder position is &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;not legal&amp;lt;/span&amp;gt; because Siege doesn&#039;t have LOS to the template.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Ground_Pounder2.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;309&amp;quot; src=&amp;quot;/images/thumb/8/8d/Ground_Pounder2.jpg/300px-Ground_Pounder2.jpg&amp;quot; srcset=&amp;quot;/images/8/8d/Ground_Pounder2.jpg 1.5x, /images/8/8d/Ground_Pounder2.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Ground_Pounder2.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Even though Siege has LOS to the colossal, the Ground Pounder position is &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;still not legal&amp;lt;/span&amp;gt; because Siege still doesn&#039;t have LOS to the template.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Ground_Pounder3.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;308&amp;quot; src=&amp;quot;/images/thumb/c/cf/Ground_Pounder3.jpg/300px-Ground_Pounder3.jpg&amp;quot; srcset=&amp;quot;/images/c/cf/Ground_Pounder3.jpg 1.5x, /images/c/cf/Ground_Pounder3.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Ground_Pounder3.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Even though the forest is gone, the Ground Pounder position is &amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;still not legal&amp;lt;/span&amp;gt; because Siege still doesn&#039;t have LOS to the template.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Ground_Pounder&amp;quot; title=&amp;quot;Category:Ground Pounder&amp;quot;&amp;gt;Ground Pounder&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index97d0.html?title=Template:RC_Ground_Pounder&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Short version: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You need to have at least one tiny piece of the template in your LOS. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models of &amp;lt;i&amp;gt;all sizes&amp;lt;/i&amp;gt; block your LOS when you&#039;re trying to place the template.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; But once the model is covered by the template, you get to attack it whether or not you have regular LOS to it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Placing the template&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a method of drawing LOS to the models that you&#039;re about to Ground Pound (such as them being a huge-base model, or you casting &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Mage_Sight&amp;quot; title=&amp;quot;Mage Sight&amp;quot;&amp;gt;Mage Sight&amp;lt;/a&amp;gt; on them), that &amp;lt;i&amp;gt;doesn&#039;t help at all&amp;lt;/i&amp;gt; with placing the template. You&#039;re essentially trying to get LOS to a point &amp;quot;on the table&amp;quot;, not to a model. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?252854-Brisbane-vs-Wurmwood&amp;amp;amp;p=3687804&amp;amp;amp;viewfull=1#post3687804&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to be able to draw LOS to at least one point of the AOE. It doesn&#039;t need to be the centrepoint. This allows you to &amp;quot;shoot around the corners&amp;quot; of LOS-blocking terrain. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?252854-Brisbane-vs-Wurmwood&amp;amp;amp;p=3687804&amp;amp;amp;viewfull=1#post3687804&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models of all base sizes block LOS to the template. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278969-Line-of-Sight-through-MODELS-for-placing-Brisbane-1-s-Ground-Pounder-template&amp;amp;amp;p=3877988&amp;amp;amp;viewfull=1#post3877988&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Making the attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Ground Pounder does not target, so it can bypass stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Feign_Death&amp;quot; title=&amp;quot;Feign Death&amp;quot;&amp;gt;Feign Death&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Ground Pounder ignores concealment, but not cover.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use Ground Pounder to &amp;quot;shoot around a corner&amp;quot; as described above, all models in the template will get attacked even if the terrain &amp;lt;i&amp;gt;completely&amp;lt;/i&amp;gt; blocked LOS to them. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277954-Ground-pounder-and-LOS&amp;amp;amp;p=3870668&amp;amp;amp;viewfull=1#post3870668&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unlike normal AOE attacks, &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; hits are &amp;lt;i&amp;gt;direct&amp;lt;/i&amp;gt; hits, so your opponent can use stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sacrificial_Pawn&amp;quot; title=&amp;quot;Sacrificial Pawn&amp;quot;&amp;gt;Sacrificial Pawn&amp;lt;/a&amp;gt; on any of them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Although it uses the AOE template it&#039;s not actually an AOE attack, so the attacking model is considered the point of origin of the attack (for the purposes of stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Wall&amp;quot; title=&amp;quot;Shield Wall&amp;quot;&amp;gt;Shield Wall&amp;lt;/a&amp;gt;). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Things which increase/decrease RNG (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_Group&amp;quot; title=&amp;quot;Fire Group&amp;quot;&amp;gt;Fire Group&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Windstorm&amp;quot; title=&amp;quot;Windstorm&amp;quot;&amp;gt;Windstorm&amp;lt;/a&amp;gt;) &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; apply to Ground Pounder attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277952-Ground-Pounder-and-Windstorm&amp;amp;amp;p=3870671&amp;amp;amp;viewfull=1#post3870671&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Similarly, things that buff ranged attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_for_Effect&amp;quot; title=&amp;quot;Fire for Effect&amp;quot;&amp;gt;Fire for Effect&amp;lt;/a&amp;gt;) &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; apply to Ground Pounder attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Magical_Damage&amp;quot; title=&amp;quot;Category:Magical Damage&amp;quot;&amp;gt;Magical Damage&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4dcf.html?title=Template:RC_Magical_Damage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;* The &amp;quot;Damage Type: Magical&amp;quot; is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; inherited by &amp;quot;secondary&amp;quot; damage from a &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;weapon&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;. That is, stuff like arcs (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) or hazards (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scather&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;spells&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; have &amp;quot;Damage Type: Magical&amp;quot; (refer errata). &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; inherited by &amp;quot;immediate&amp;quot; secondary damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eruption_of_Spines&amp;quot; title=&amp;quot;Eruption of Spines&amp;quot;&amp;gt;Eruption of Spines&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; and &amp;lt;b&amp;gt;might&amp;lt;/b&amp;gt; be inherited by &amp;quot;lingering&amp;quot; secondary damage (see below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a spell leaves a template in play that does damage to models that walk around in it, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; if it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; described as a hazard it &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; if it &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a hazard then it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule &amp;lt;i&amp;gt;&amp;quot;if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br/&amp;gt;The phrase &amp;quot;immune to non-magical damage&amp;quot; should be interpreted as &amp;quot;immune to damage that doesn&#039;t include Damage Type: Magical&amp;quot; (not interpreted as &amp;quot;has immunity to Corrosion and Electricity and Cold and etc.&amp;quot;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Smite&amp;quot; title=&amp;quot;Category:Smite&amp;quot;&amp;gt;Smite&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index8b89.html?title=Template:RC_Smite&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This rule changed in Mk3 to no longer say it &amp;quot;adds the weapon&#039;s POW&amp;quot;. It still does add the POW, however, because the whole section on calculating Slam damage was reworded in the main rulebook.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Smite is not a &amp;lt;i&amp;gt;Power Attack Slam&amp;lt;/i&amp;gt;, it is just an attack which causes a model to &amp;lt;i&amp;gt;be&amp;lt;/i&amp;gt; slammed. As such, you can smite friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can trigger Critical Smite on a free strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you Smite on a charge, then the slam damage will be boosted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Chain Attack Smite only&amp;lt;/u&amp;gt; - Unlile the other versions of Smite, a Chain Attack one doesn&#039;t have the distance halved when a smaller base model smites a larger. The Knights Exemplar Seneschal is just that awesome.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also the clarifications on &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam#Rules_Clarifications&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;being slammed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster&amp;quot; title=&amp;quot;Category:Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index83dc.html?title=Template:RC_Warcaster&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage from a feat is neither an attack nor &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt; (unless the feat says it is).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; FOCUS (uppercase) is the stat printed on the warcaster&#039;s card. Focus (lowercase) refers to focus points a model currently has.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your CTRL area is double your FOCUS stat, not double your focus points. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?253169-MKIII-Control-Range&amp;amp;amp;p=3565962&amp;amp;amp;viewfull=1#post3565962&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Casting spells or using feats is an anytime ability with the added restriction that you can&#039;t use them on the same turn you run &amp;lt;i&amp;gt;even before you run&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also the clarifications on Any Time abilities (below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Some warcasters are also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Battle_Engine&amp;quot; title=&amp;quot;Battle Engine&amp;quot;&amp;gt;Battle Engines&amp;lt;/a&amp;gt; and thus follow all the Battle Engine special rules.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There is no particular interaction between the Battle Engine rules and the Warcaster rules.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Work out all damage modifiers (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Decapitation&amp;quot; title=&amp;quot;Decapitation&amp;quot;&amp;gt;Decapitation&amp;lt;/a&amp;gt; doubling the damage that exceeds ARM) before reducing it with the Power Field. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259821-Mage-hunter-assassin-decapitation&amp;amp;amp;p=3686793&amp;amp;amp;viewfull=1#post3686793&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Warcaster/Warlock Cavalry&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6a10.html?title=Template:RC_Warcaster_Cavalry&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warcasters/Warlocks &amp;lt;u&amp;gt;can&#039;t&amp;lt;/u&amp;gt; cast spells or use their feat while resolving Impact Attacks. Because Impact Attacks occur &amp;lt;i&amp;gt;during&amp;lt;/i&amp;gt; movement - you can use spells or feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; moving, or &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; moving, but not during movement.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Exception: If your Impact target(s) include your charge target, then your movement has ended (refer rulebook, last paragraph of &#039;Impact Attacks&#039;) and thus you&#039;re fine to use &amp;quot;any time&amp;quot; abilities before starting the Impact attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster_Unit&amp;quot; title=&amp;quot;Category:Warcaster Unit&amp;quot;&amp;gt;Warcaster Unit&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Warlock_Unit&amp;quot; title=&amp;quot;Category:Warlock Unit&amp;quot;&amp;gt;Warlock Unit&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index760d.html?title=Template:RC_Warcaster_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;i&amp;gt;This summary is specific to Warcaster/Warlock &amp;lt;b&amp;gt;units&amp;lt;/b&amp;gt;. You may also want to check the &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt; pages respectively, for the &amp;quot;regular&amp;quot; rules clarifications.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All models in the unit count as part of the battlegroup. So, for instance, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Butcher3&amp;quot; title=&amp;quot;Butcher3&amp;quot;&amp;gt;Butcher3&amp;lt;/a&amp;gt;&#039;s argus can be moved via his Energizer spell.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcaster units can have attachments. They can even attach units (such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=WSC&amp;quot; title=&amp;quot;WSC&amp;quot;&amp;gt;WSC&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256041-Warcaster-units-taking-attachments&amp;amp;amp;p=3600166&amp;amp;amp;viewfull=1#post3600166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The non-caster models are &amp;lt;i&amp;gt;trooper&amp;lt;/i&amp;gt; models but are not normally &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; models. Therefore they&#039;re not normally eligible for stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If any member of the unit start to do their reposition movement, the warcaster or warlock in the unit would no longer be able to feat.(&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279507-Ashlynn2-feat-repo&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Press Forward Order vs Spells cast at Any Time&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb48c.html?title=Template:RC_Press_Forward_Spells&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You must issue orders before anything else. If you issue a Press Forward order, you &amp;lt;b&amp;gt;must run or charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, you &amp;lt;b&amp;gt;can&#039;t run&amp;lt;/b&amp;gt; so you &amp;lt;b&amp;gt;must charge&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you cast spells before moving, then start the spellcaster&#039;s Normal Movement but &amp;lt;b&amp;gt;have no valid charge targets&amp;lt;/b&amp;gt;, you are in a situation where you must charge but cannot charge. &amp;lt;br/&amp;gt;In this situation the spellcaster must either:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; forfeit their Combat Action, use their Normal Movement to make a full advance, then their activation ends. (Note that you cannot cast more spells after the full advance). &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; forfeit their Normal Movement, then their activation ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277805-Warcaster-units-Press-Forward-and-casting-spells&amp;amp;amp;p=3879538&amp;amp;amp;viewfull=1#post3879538&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Steamroller 2018&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The non-caster models can contest scenario zones &amp;amp;amp; flags.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model cannot contest.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The caster model can control zones and flags by itself, but:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; to control a zone, the entire unit remaining in play needs to be in formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; to control a flag, the entire unit remaining in play must be within 4&amp;quot; of the flag.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfde7.html?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Unit_of_Warcasters&amp;quot; title=&amp;quot;Category:Unit of Warcasters&amp;quot;&amp;gt;Unit of Warcasters&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Unit_of_Warlocks&amp;quot; title=&amp;quot;Category:Unit of Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexe440.html?title=Template:RC_Unit_of_Warcasters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Even though they&#039;re warcasters, if they&#039;re out of formation they suffer the normal penalties (can&#039;t make attacks, actions, spells, etc).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can&#039;t upkeep each other&#039;s spells. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can only dominate one SteamRoller scenario element at a time. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Each warlock/warcaster can have different upkeeps on them if those upkeeps are &amp;quot;target SELF&amp;quot; or &amp;quot;target model&amp;quot;. If you cast an upkeep that is &amp;quot;target model/unit&amp;quot;, that is the only upkeep any of them can have.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Units Buying Attacks&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfde7.html?title=Template:RC_Units_Buying_Attacks&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make attacks with model [A], then start making attacks with model [B], you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; &#039;go back&#039; and buy more attacks with [A]. Because:&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model can only buy additional attacks during its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=CMA&amp;quot; title=&amp;quot;CMA&amp;quot;&amp;gt;CMA&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Saeryn_and_Rhyas%2C_Talons_of_Everblight&amp;quot; title=&amp;quot;Saeryn and Rhyas, Talons of Everblight&amp;quot;&amp;gt;The Legion Twins&amp;lt;/a&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Rhyas cannot dominate a zone while out of formation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rhyas can use the feat while out of formation. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Prime_Victoria_Haley&amp;quot; title=&amp;quot;Major Prime Victoria Haley&amp;quot;&amp;gt;Haley3&amp;lt;/a&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Only Haley Prime is an &#039;actual&#039; warcaster model, and as such she is the only one that can dominate a scenario element.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The echoes can Control/Contest scenarios like a normal unit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Haley Prime can dominate an element even if the echoes are out of formation.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Tough&amp;quot; title=&amp;quot;Category:Tough&amp;quot;&amp;gt;Tough&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfb6f.html?title=Template:RC_Tough&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:90%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Combat_Engineer&amp;quot; title=&amp;quot;Category:Combat Engineer&amp;quot;&amp;gt;Combat Engineer&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf27a-2.html?title=Template:RC_Combat_Engineer&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Steamroller Objectives are not structures.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:88%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Explosivo&amp;quot; title=&amp;quot;Category:Explosivo&amp;quot;&amp;gt;Explosivo&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index0a45.html?title=Template:RC_Explosivo&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The damage from the AOE is considered to be damage from the model that has Explosivo, but it is not damage from the ranged attack. (It is damage from the triggered ability called &amp;quot;Explosivo&amp;quot;)&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It &amp;lt;i&amp;gt;doesn&#039;t&amp;lt;/i&amp;gt; benefit from stuff that modifies a weapon&#039;s damage roll, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sniper&amp;quot; title=&amp;quot;Sniper&amp;quot;&amp;gt;Sniper&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278325-Explosivo-follow-up-question-Sniper&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; benefit from stuff that modifies a model&#039;s damage, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278311-Explosivo-AOE-and-damage-modifiers&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you put Explosivo on a weapon that &amp;lt;i&amp;gt;directly hits&amp;lt;/i&amp;gt; multiple enemies, then all models boxed by the initial attack will turn into 3&amp;quot; AOEs. &amp;lt;i&amp;gt;Clusterbombs, away!&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that normal AOE weapons only &amp;lt;i&amp;gt;directly hit&amp;lt;/i&amp;gt; the original target. To get this clusterbomb effect you need something like a spray attack, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege&amp;quot; title=&amp;quot;Siege&amp;quot;&amp;gt;Siege&amp;lt;/a&amp;gt;&#039;s Ground Pounder attack, or &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt;&#039;s Energy Pulse attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The AOE damage is just damage, it&#039;s not considered to be an attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexed5b.html?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&#039;t benefit from stuff that affects &#039;attack damage rolls&#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php?title=Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&#039;t, like a &amp;lt;a href=&amp;quot;/index.php?title=Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Force_Hammer&amp;quot; title=&amp;quot;Category:Force Hammer&amp;quot;&amp;gt;Force Hammer&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Thunder_Strike&amp;quot; title=&amp;quot;Category:Thunder Strike&amp;quot;&amp;gt;Thunder Strike&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa1a0.html?title=Template:RC_Force_Hammer&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; An Incorporeal model will be damaged by this spell, but not slammed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The slam distance for the spell is not halved vs larger models - that only applies to a Slam &amp;lt;i&amp;gt;Power Attack&amp;lt;/i&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also the rules clarifications on &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slamming&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Foxhole&amp;quot; title=&amp;quot;Category:Foxhole&amp;quot;&amp;gt;Foxhole&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1124.html?title=Template:RC_Foxhole&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:85%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Mage_Sight&amp;quot; title=&amp;quot;Category:Mage Sight&amp;quot;&amp;gt;Mage Sight&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index28e6.html?title=Template:RC_Mage_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Mage Sight&#039;s AOE allows LOS to models in the AOE, not to points on the ground. So it doesn&#039;t help with stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege&amp;quot; title=&amp;quot;Siege&amp;quot;&amp;gt;Siege&amp;lt;/a&amp;gt; trying to place his &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Ground_Pounder&amp;quot; title=&amp;quot;Ground Pounder&amp;quot;&amp;gt;Ground Pounder&amp;lt;/a&amp;gt; attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252854-Brisbane-vs-Wurmwood&amp;amp;amp;p=3686825&amp;amp;amp;viewfull=1#post3686825&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You ignore Stealth when making the attack, but not when determining LOS. So if there is an model with Stealth intervening between the attacker and the Mage Sight-ed target, then you treat it as normal (if it&#039;s within 5&amp;quot; it&#039;ll block LOS, if it&#039;s more than 5&amp;quot; away it won&#039;t).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You ignore all clouds/forests between you and the Mage Sight-ed target, even if that cloud/forest is blocking LOS to the Mage Sight template itself. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277292-Mage-Sight-and-Basic-LoS&amp;amp;amp;p=3866292&amp;amp;amp;viewfull=1#post3866292&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You need to check LOS to your target before you can declare you&#039;re attacking it. When you check LOS to a Mage Sight-ed target, you get to ignore clouds/forests.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Rules Clarification :&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Rift&amp;quot; title=&amp;quot;Category:Rift&amp;quot;&amp;gt;Rift&amp;lt;/a&amp;gt;  - None yet. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4f5a.html?title=Template:RC_Rift&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726182211&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.299 seconds&lt;br /&gt;
Real time usage: 1.249 seconds&lt;br /&gt;
Preprocessor visited node count: 1284/1000000&lt;br /&gt;
Preprocessor generated node count: 3963/1000000&lt;br /&gt;
Post‐expand include size: 145091/2097152 bytes&lt;br /&gt;
Template argument size: 54362/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%  679.603      1 - -total&lt;br /&gt;
 18.58%  126.249      1 - Template:Combat_Engineer&lt;br /&gt;
 15.82%  107.501      1 - Template:Dkgy&lt;br /&gt;
 13.41%   91.106      1 - Template:Cygbox&lt;br /&gt;
 11.87%   80.692      3 - Template:RC_Longbox&lt;br /&gt;
 10.96%   74.456      1 - Template:RC_Warcaster&lt;br /&gt;
  8.86%   60.195      1 - Template:Main_page_announcement&lt;br /&gt;
  8.52%   57.888      1 - Template:RC_Foxhole&lt;br /&gt;
  7.66%   52.068      1 - Template:Index_Cygnar&lt;br /&gt;
  7.33%   49.791      1 - Template:Warcaster&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:2812-0!*!0!!en!5!* and timestamp 20220726182209 and revision id 107532&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12154</id>
		<title>Warmachine University Archive:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12154"/>
		<updated>2026-03-30T08:28:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;Imprint&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;impressum&amp;quot; style=&amp;quot;line-height:1.3;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Dr. Max&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;imilian R&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;&amp;amp;ouml;mhild&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;c/o flexdienst – #20613&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Kurt-Schumacher-Stra&amp;amp;szlig;e 76&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;67663 Kaiserslautern&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Germany&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;E-Mail: admin&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [at] warmahordes&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [dot] net&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;About&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This archive preserves content from the former Warmachine University wiki as maintained by the Line of Sight team until spring 2025. Its purpose is to support the community in researching and continuing to play legacy versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a non-commercial, community-driven project created in good faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portions of the content are reproduced with permission from the Line of Sight team. For other materials, reasonable efforts have been made to identify and contact the respective rights holders. Where this has not been possible, content is included solely for documentation and preservation purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are a rights holder or contributor and believe that any material is used without appropriate authorization, please contact me. I will review and, if necessary, remove or amend the content promptly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All game rules, images, and related materials quoted are the property of their respective rights holders. This archive makes no claim of ownership over such content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners, including but not limited to, &amp;lt;i&amp;gt;Iron Kingdoms, Warmachine, Convergence of Cyriss, Cygnar, Khador, Protectorate of Menoth, Retribution of Scyrah, warcaster, Hordes, Circle Orboros, Legion of Everblight, Skorne&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Trollbloods&amp;lt;/i&amp;gt; who are trademarks by Steamforged Games Ltd., Salford/United Kingdom. &lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12153</id>
		<title>Warmachine University Archive:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12153"/>
		<updated>2026-03-30T08:27:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;Imprint&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;impressum&amp;quot; style=&amp;quot;line-height:1.3;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Dr. Max&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;imilian R&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;&amp;amp;ouml;mhild&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;c/o flexdienst – #20613&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Kurt-Schumacher-Stra&amp;amp;szlig;e 76&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;67663 Kaiserslautern&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Germany&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;E-Mail: admin&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [at] warmahordes&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [dot] net&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;About&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This archive preserves content from the former Warmachine University wiki as maintained by the Line of Sight team until spring 2024. Its purpose is to support the community in researching and continuing to play legacy versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a non-commercial, community-driven project created in good faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portions of the content are reproduced with permission from the Line of Sight team. For other materials, reasonable efforts have been made to identify and contact the respective rights holders. Where this has not been possible, content is included solely for documentation and preservation purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are a rights holder or contributor and believe that any material is used without appropriate authorization, please contact me. I will review and, if necessary, remove or amend the content promptly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All game rules, images, and related materials quoted are the property of their respective rights holders. This archive makes no claim of ownership over such content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners, including but not limited to, &amp;lt;i&amp;gt;Iron Kingdoms, Warmachine, Convergence of Cyriss, Cygnar, Khador, Protectorate of Menoth, Retribution of Scyrah, warcaster, Hordes, Circle Orboros, Legion of Everblight, Skorne&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Trollbloods&amp;lt;/i&amp;gt; who are trademarks by Steamforged Games Ltd., Salford/United Kingdom. &lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12152</id>
		<title>Warmachine University Archive:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12152"/>
		<updated>2026-03-30T08:27:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;Imprint&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;impressum&amp;quot; style=&amp;quot;line-height:1.3;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Dr. Max&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;imilian R&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;&amp;amp;ouml;mhild&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;c/o flexdienst – #20613&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Kurt-Schumacher-Stra&amp;amp;szlig;e 76&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;67663 Kaiserslautern&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Germany&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;E-Mail: admin&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [at] warmahordes&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [dot] net&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;About&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This archive preserves content from the former Warmachine University wiki as maintained by the Line of Sight team until spring 2024. Its purpose is to support the community in researching and continuing to play legacy versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a non-commercial, community-driven project created in good faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portions of the content are reproduced with permission from the Line of Sight team. For other materials, reasonable efforts have been made to identify and contact the respective rights holders. Where this has not been possible, content is included solely for documentation and preservation purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are a rights holder or contributor and believe that any material is used without appropriate authorization, please contact me. I will review and, if necessary, remove or amend the content promptly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All game rules, images, and related materials quoted are the property of their respective rights holders. This archive makes no claim of ownership over such content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners, including but not limited to, &amp;lt;i&amp;gt;Iron Kingdoms, Warmachine, Convergence of Cyriss, Cygnar, Khador, Protectorate of Menoth, Retribution of Scyrah, warcaster, Hordes, Circle Orboros, Legion of Everblight Skorne&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Trollbloods&amp;lt;/i&amp;gt; who are trademarks by Steamforged Games Ltd., Salford/United Kingdom. &lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12151</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12151"/>
		<updated>2026-03-29T18:19:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again. Provided for archival, non-commercial use only. © Privateer Press. Contact me for removal requests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12150</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12150"/>
		<updated>2026-03-28T22:45:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Archive Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12149</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12149"/>
		<updated>2026-03-28T22:09:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible. The pdf relating to tournament rules are available again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12148</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12148"/>
		<updated>2026-03-28T22:07:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/179617615-Judge-Tournament-Policy-1.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12147</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12147"/>
		<updated>2026-03-28T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/321583613-Journeyman-Rules-2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/attachment.php?attachmentid=32033&amp;amp;amp;d=1476112615&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12146</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12146"/>
		<updated>2026-03-28T22:04:17Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2021_v4.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/414765137-Steamroller-Rules-2019-pdf.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/394397862-Journeyman-Rules-2018.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/Steamroller-Rules-2017.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://zum-lachenden-shruuf.de/wp-content/uploads/2026/03/SteamrollerRules2016.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202018.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/JourneymanRules2016.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/attachment.php?attachmentid=32033&amp;amp;amp;d=1476112615&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=MediaWiki:Sidebar&amp;diff=12145</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=MediaWiki:Sidebar&amp;diff=12145"/>
		<updated>2026-03-27T12:55:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|Home Page&lt;br /&gt;
** Find_your_local_community|Find a local club&lt;br /&gt;
* Core Rules&lt;br /&gt;
** Useful_External_Links|Get the Rules Free&lt;br /&gt;
** LPG_-_Theme_Forces|Theme Forces&lt;br /&gt;
** Steamroller|Steamroller&lt;br /&gt;
** Infernal_Rulings|Rule Clarifications&lt;br /&gt;
* Training&lt;br /&gt;
** Crash_Course_(101)|Basic Training&lt;br /&gt;
** Learning_to_Play_the_Game_(LPG)|Intermediate Training&lt;br /&gt;
** Learn_Objectives,_Tactics,_&amp;amp;_Strategy_(LOTS)|Advanced Training&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
* Warmachine&lt;br /&gt;
** Cryx|Cryx&lt;br /&gt;
** Cygnar|Cygnar&lt;br /&gt;
** Khador|Khador&lt;br /&gt;
** Protectorate_of_Menoth|Protectorate&lt;br /&gt;
** Retribution_of_Scyrah|Retribution&lt;br /&gt;
** Mercenaries|Mercenaries&lt;br /&gt;
* Hordes&lt;br /&gt;
** Circle_Orboros|Circle&lt;br /&gt;
** Legion_of_Everblight|Legion&lt;br /&gt;
** Skorne|Skorne&lt;br /&gt;
** Trollbloods|Trollbloods&lt;br /&gt;
** Minions|Minions&lt;br /&gt;
* Mini-Factions&lt;br /&gt;
** Convergence_of_Cyriss|Convergence&lt;br /&gt;
** Crucible_Guard|Crucible Guard&lt;br /&gt;
** Grymkin|Grymkin&lt;br /&gt;
** Infernals|Infernals&lt;br /&gt;
** Orgoth|Orgoth&lt;br /&gt;
* Other PP Games&lt;br /&gt;
** Other_PP_Games|Neo-Mechanika&lt;br /&gt;
** Other_PP_Games|Riot Quest&lt;br /&gt;
** Other_PP_Games|...more&lt;br /&gt;
* The Vaults&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** League_Models|League Models&lt;br /&gt;
** New_Releases|New Releases&lt;br /&gt;
** Attack_Sequence|Attack Sequence&lt;br /&gt;
** Template:Index_Vaults|...more&lt;br /&gt;
* Other&lt;br /&gt;
** https://zum-lachenden-shruuf.de|My blog (German)&lt;br /&gt;
** Useful_External_Links|Other useful websites&lt;br /&gt;
** randompage-url|Random page&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
** War_Table|War Table&lt;br /&gt;
** https://warmahordes.net|Warmahordes Army and Combat App (WIP)&lt;br /&gt;
* TOOLBOX&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Talk:Main_Page&amp;diff=12144</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Talk:Main_Page&amp;diff=12144"/>
		<updated>2026-03-27T12:50:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sign your comments with ~~~~&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Archive&amp;quot;&amp;gt;Archive&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Info_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Info icon.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Info_icon.png/60px-Info_icon.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Info_icon.png/90px-Info_icon.png 1.5x, /images/thumb/5/58/Info_icon.png/120px-Info_icon.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This archive was created from an HTTrack dump of the old Warmachine University, originally maintained by the Line of Sight team—especially Juckto, to whom we owe our sincere gratitude.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;This project aims to preserve the information from that excellent wiki. However, some errors may have occurred during the restoration process. I’ve done my best and spent many long nights working on it—please bear with me if you encounter any issues.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Feel free to reach out; I’m always happy to make improvements.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Contact_Us&amp;quot;&amp;gt;Contact Me&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To contact me:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Please send me an email (refer to the &amp;lt;a href=&amp;quot;https://wiki.warmahordes.net/index.php/Warmachine_University_Archive:About&amp;quot;&amp;gt;Imprint&amp;lt;/a&amp;gt;)&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Changing_the_Main_Page&amp;quot;&amp;gt;Changing the Main Page&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This section is to discuss the layout and content of the main page itself.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Placeholder&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;General_chat&amp;quot;&amp;gt;General chat&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text cleared 2025.03&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Report_a_Bug&amp;quot;&amp;gt;Report a Bug&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This section is to report anything, anywhere, that you spotted on the wiki that you think needs fixing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Linking_to_this_site&amp;quot;&amp;gt;Linking to this site&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For whatever reason, one MUST go through the main page &amp;lt;a class=&amp;quot;external free&amp;quot; href=&amp;quot;../../index.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;https://wiki.warmahordes.net&amp;lt;/a&amp;gt; and than click on the link there to get to any other page. Direct linking does not work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Request_a_Feature&amp;quot;&amp;gt;Request a Feature&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text cleared 2025.03 - likely no new features will be implemented.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726183259&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.078 seconds&lt;br /&gt;
Real time usage: 0.172 seconds&lt;br /&gt;
Preprocessor visited node count: 155/1000000&lt;br /&gt;
Preprocessor generated node count: 441/1000000&lt;br /&gt;
Post‐expand include size: 6125/2097152 bytes&lt;br /&gt;
Template argument size: 4523/2097152 bytes&lt;br /&gt;
Highest expansion depth: 4/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.861      1 - -total&lt;br /&gt;
 52.31%    7.250      1 - Template:Tipbox&lt;br /&gt;
 31.89%    4.420      2 - Template:Iconbox&lt;br /&gt;
 24.93%    3.455      1 - Template:Infobox&lt;br /&gt;
 18.21%    2.524      1 - Template:Unsigned&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:4092-0!*!0!!en!5!* and timestamp 20220726183300 and revision id 109446&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Main_Page&amp;diff=12143</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Main_Page&amp;diff=12143"/>
		<updated>2026-03-27T11:08:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.9em; font-family:Times New Roman;&amp;quot;&amp;gt;Welcome to Warmachine University Archive&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; style=&amp;quot;font-size:100%&amp;quot; width=&amp;quot;90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;    &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;Warmachine University Archive Mission Statement&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;floatright mainpage-archive-logo&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; Warmachine University Archive is a fan-made site based on the original Warmachine University that was created, and is maintained, for the purpose of helping Warmachine &amp;amp;amp; Hordes players, in particular who still play MK3, of all skill levels improve their game through knowledge of the game itself.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Why MK3? Some people, including me, found the wide range of possibilities offered by the unparalleled model range appealing, although most considered that a disadvantage. For the first group, this wiki might still be relevant.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you look for a MK4 wiki, please find [https://warmachineacademy.miraheze.org/wiki/Main_Page Warmachine Academy].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:WarmachineuniversityarchiveLogo 400.png|250px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;What&#039;s on this website&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;1 - Model Articles&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Warmachine University was perhaps best known for having an article for [[:Category:Model|every model in the game]]. Each article has three distinct sections:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A copy of the model rules, as word-for-word as we can possibly make them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Tactical advice on how these rules translate into what the model really does in a game, its combos with other models, and so on.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Trivia, Rules Clarifications, and other Miscellaneous information.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The tactical advice is user-submitted and may not be up to date with the latest errata and/or model releases. Also, the advice does not have much relevance to higher levels of competitive play, mainly because that style of play evolves quickly as new models are released and strategies are developed (more quickly than users update this website). That said, the tactical advice is always great for beginners and more casual players.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
To get to the model entries, click on the relevant Faction in the left-hand sidebar [[:Category:Faction Overview|or click here]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;2 - Theme Forces Articles&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Models are subdivided into factions, and factions are further subdivided into Theme Forces. WMU has an article for [[:Category:Theme Force|every theme force in the game]] as well.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;3 - Newbie Guides&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
We have dozens of newbie-friendly guides on everything from &#039;&#039;[[What is Warmachine &amp;amp; Hordes?|what Warmachine &amp;amp; Hordes is]]&#039;&#039; to &#039;&#039;[[LPG - Theme Forces|how Theme Forces work]]&#039;&#039; to &#039;&#039;[[LPG - Cavalry|what the rules for Cavalry are]]&#039;&#039; and more.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;4 - And more&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Poke around in [[The Vaults]] and you&#039;ll find lots of information that doesn&#039;t easily fit anywhere else.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;New_.28or_returning.29_Players_-_Start_Here.21&amp;quot;&amp;gt;&amp;lt;b&amp;gt;New (or returning) Players - Start Here!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the (unoffical, not related to me)&lt;br /&gt;
[https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link MK3 Rules Archive].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;We&#039;ve got articles to help you whatever stage you&#039;re at:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[What is Warmachine?|What is Warmachine and Hordes?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Where Should I Start?|What do I need to buy or borrow?]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Faction Overview]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Starter Products]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Useful External Links|Online Retailers &amp;amp; Buy-Sell-Swap Groups]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Cheat Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Info for returning players]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Creating.2FEditing_Content&amp;quot;&amp;gt;Creating/Editing Content&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Who_wrote_Warmachine_University.3F&amp;quot;&amp;gt;Who wrote Warmachine University?&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University was a public wiki, which means anyone could edit it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Historically this meant everything was written by volunteers of varying skill levels, experience, and writing ability. As of May 2018 the reins were taken over by the Line of Sight team, who put together a team of writers to handle most of the writing. Their last status is unchanged in the Archive. This site is now operated unchanged. If needed it might become a curated archive with editing limited to a very small trusted editor group.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Check out the guides in the [[Template:Index Help|Contribute]] section before diving in to editing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine_University_is_not_a_source_of_Official_Rules&amp;quot;&amp;gt;Warmachine University Archive is not a source of Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University (WMU) is not officially endorsed by Privateer Press (PP) or Steamforged Games.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Historically this meant we could not provide exact stats or rules because of copyright and intellectual property issues and had to give more vague &amp;quot;pseudo-rules&amp;quot; instead. However, this changed in 2016 when PP announced they would go fully digital with their rules, provide them for free, and allow third-party sites to share exact copies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Since that announcement we edited nearly all pages from pseudo-rules to exact copies, but we do not always get it right.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;We try our best, but there are mistakes on this website.&amp;lt;/b&amp;gt; Always play the game based on the official rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Contact_Us&amp;quot;&amp;gt;Contact Us&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you need to contact an admin, refer to the [[Talk:Main Page#Contact Us|Talk:Main Page#Contact Us]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_and_Rules_Clarifications&amp;quot;&amp;gt;Rules and Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At the top of every model page you will find a &amp;lt;b&amp;gt;Rules summary&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;At the bottom of most model pages you&#039;ll find a list of &amp;lt;b&amp;gt;Rules Clarifications&amp;lt;/b&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The clarifications were from discussions on the official, nowadays offline, Rules Questions forum and can be considered the &amp;lt;i&amp;gt;&amp;quot;communally accepted proper way to play the rule.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine_University_-_A_brief_history&amp;quot;&amp;gt;Warmachine University (Archive) - A brief history&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_beginning&amp;quot;&amp;gt;The beginning&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Warmachine University started life as Battlecollege.com way back in Mk I. It was a non-wiki website run by a single person, &amp;lt;b&amp;gt;Ringsnake&amp;lt;/b&amp;gt;. Unfortunately, when Mk II happened (2010) Ringsnake did not feel he could maintain or update the site.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_wikispaces_era&amp;quot;&amp;gt;The wikispaces era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The site would have died then, but for the efforts of &amp;lt;b&amp;gt;StJason&amp;lt;/b&amp;gt; who archived and transported the content to the &amp;quot;wikispaces&amp;quot; website (wikispaces.com/battlecollege) which, at the time, was a free service sort of like &#039;wikipedia lite&#039;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As a wiki it lets everyone have a say, rather than just showcasing the opinions of one individual. As the games grow and evolve, so does the wiki. By letting a more general consensus appear, not to mention the voices of dozens of you mad tactical geniuses, we can get a more accurate, more inventive, and more dastardly tactica set up for the beginner. Who will turn around and invent something even more nasty?... Sharing is caring!&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In 2014 &amp;lt;b&amp;gt;juckto&amp;lt;/b&amp;gt; came into the picture and said &amp;quot;Battle College has gotten a bad reputation for &amp;lt;i&amp;gt;giving bad advice more often than it gives good advice&amp;lt;/i&amp;gt;, so let&#039;s restructure how we&#039;re giving players info.&amp;quot; He spearheaded several changes to the site, and somehow convinced other editors to follow his lead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; He made the &amp;quot;Basic Info&amp;quot; and &amp;quot;Thoughts On&amp;quot; section into seperate sections. Previously it was a hodgepodge of factual info and tactical advice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He expanded &amp;quot;Thoughts On&amp;quot; to have subsections for &amp;quot;nutshell&amp;quot;, &amp;quot;combos&amp;quot;, &amp;quot;drawbacks&amp;quot;, and &amp;quot;tips&amp;quot;. Prior to this, &amp;quot;drawbacks&amp;quot; were never discussed and new players would get the wrong impression on how good stuff really was/was not.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He implemented using standardised templates for abilities/spells/etc. Before this, editors would often just write the names of the abilities, and a new player was left scratching their head wondering what those abilities did. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; He started writing the Rules Clarifications.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As of 2020 juckto is still the main WMU admin/editor, even though the site is running under the LOS banner (more about that below).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_dot_org_era&amp;quot;&amp;gt;The dot org era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Near the end of 2015 the &amp;lt;b&amp;gt;Monocle Society&amp;lt;/b&amp;gt; company generously offered to take over the running costs of the wikispaces host software (which by then had not been free for several years) and also purchased the battlecollege.org domain name, and their offer was happily accepted. Also around this time the website had grown to the size and complexity that it the underlying wikispaces code was struggling and glitching quite often. So when Mk3 was announced (mid-2016), the decision was made to leave the old wikispaces site behind completely and instead run modern wikipedia software engine on a new server (battlecollege.org).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_LOS_era&amp;quot;&amp;gt;The LOS era&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In early-2018, after the site went offline a couple of times, the CEO of Monocle Society announced that he needed to pass the torch of hosting over to someone else. He didn&#039;t have the time to manage it anymore and, asides from the cost, it really does need better love and attention. The CEO gave the other admins the password for the server account and then went almost completely incommunicado. Unfortunately an extra layer of security implemented by the server host service meant the other admins were unable to gain access even with the password. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;After a month or two of trying to contact the server host and/or the CEO and getting nowhere, juckto decided the best way forward would be to create a brand new account with another server host and manually copy the site content to a that different server host. juckto didn&#039;t have the technical expertise to do any of that himself, so he made a public plea for help. This was answered by many players, but the most organised bunch were the &amp;lt;b&amp;gt;&amp;quot;Line of Sight&amp;quot;&amp;lt;/b&amp;gt; (LOS) team who did a fantastic job of setting up the server of these days.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; After the announcement of MK4 in summer 2022 the community was asked what to do with Warmachine University. It was decided that the side should be kept online as an archive. Nevertheless, the wiki went offline in spring 2025 -- apparently, because the renewal of domain or hosting was missed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4 id=&amp;quot;The_Archive_era&amp;quot;&amp;gt;The Archive era&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In summer 2022, when MK4 was announced, I began downloading the entire Warmachine University wiki and several related sites. Over the last month, I looked for an opportunity to bring the wiki back online because I believed there were still people who missed it, even beyond my own community. In spring 2026, I succeeded. With the permission of the LOS team, I am happy to bring Warmachine University back as Warmachine University Archive. If you would like to know more about the process, check my article on that: &amp;quot;[https://zum-lachenden-shruuf.de/en/2026/03/27/the-warmachine-university-is-back-as-an-archive-for-mk3/ The Warmachine University Is Back – as an Archive for MK3]&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Even today, huge thanks go to juckto who did most of the work and maintained warmachine university for a decade.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12142</id>
		<title>Warmachine University Archive:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Warmachine_University_Archive:About&amp;diff=12142"/>
		<updated>2026-03-26T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOINDEX__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;Imprint&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;impressum&amp;quot; style=&amp;quot;line-height:1.3;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Dr. Max&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;imilian R&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt;&amp;amp;ouml;mhild&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;c/o flexdienst – #20613&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Kurt-Schumacher-Stra&amp;amp;szlig;e 76&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;67663 Kaiserslautern&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;Germany&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;E-Mail: admin&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [at] warmahordes&amp;lt;span aria-hidden=&amp;quot;true&amp;quot;&amp;gt;&amp;amp;#8203;&amp;lt;/span&amp;gt; [dot] net&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_on_this_website&amp;quot;&amp;gt;About&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This archive preserves content from the former Warmachine University wiki as maintained by the Line of Sight team until spring 2024. Its purpose is to support the community in researching and continuing to play legacy versions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a non-commercial, community-driven project created in good faith.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portions of the content are reproduced with permission from the Line of Sight team. For other materials, reasonable efforts have been made to identify and contact the respective rights holders. Where this has not been possible, content is included solely for documentation and preservation purposes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are a rights holder or contributor and believe that any material is used without appropriate authorization, please contact me. I will review and, if necessary, remove or amend the content promptly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All game rules, images, and related materials quoted are the property of their respective rights holders. This archive makes no claim of ownership over such content.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All trademarks are the property of their respective owners, including but not limited to &amp;lt;i&amp;gt;Iron Kingdoms, Warmachine, Convergence of Cyriss, Cygnar, Khador, Protectorate of Menoth, Retribution of Scyrah, warcaster, Hordes, Circle Orboros, Legion of Everblight Skorne&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Trollbloods&amp;lt;/i&amp;gt; who are trademarks by Steamforged Games Ltd., Salford/United Kingdom. &lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Talk:Main_Page&amp;diff=12141</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Talk:Main_Page&amp;diff=12141"/>
		<updated>2026-03-26T21:51:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sign your comments with ~~~~&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Archive&amp;quot;&amp;gt;Archive&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&#039;style=&amp;quot;font-size:100%&amp;quot;&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Info_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Info icon.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Info_icon.png/60px-Info_icon.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Info_icon.png/90px-Info_icon.png 1.5x, /images/thumb/5/58/Info_icon.png/120px-Info_icon.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This archive was created from an HTTrack dump of the old Warmachine University, originally maintained by the Line of Sight team—especially Juckto, to whom we owe our sincere gratitude.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;This project aims to preserve the information from that excellent wiki. However, some errors may have occurred during the restoration process. I’ve done my best and spent many long nights working on it—please bear with me if you encounter any issues.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Feel free to reach out; I’m always happy to make improvements.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Contact_Us&amp;quot;&amp;gt;Contact Me&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To contact me:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Please send me an email (refer to the &amp;lt;a href=&amp;quot;https://https://wiki.warmahordes.net/index.php/Warmachine_University_Archive:About&amp;quot;&amp;gt;Imprint&amp;lt;/a&amp;gt;)&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Changing_the_Main_Page&amp;quot;&amp;gt;Changing the Main Page&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This section is to discuss the layout and content of the main page itself.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Placeholder&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;General_chat&amp;quot;&amp;gt;General chat&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text cleared 2025.03&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Report_a_Bug&amp;quot;&amp;gt;Report a Bug&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This section is to report anything, anywhere, that you spotted on the wiki that you think needs fixing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Linking_to_this_site&amp;quot;&amp;gt;Linking to this site&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For whatever reason, one MUST go through the main page &amp;lt;a class=&amp;quot;external free&amp;quot; href=&amp;quot;../../index.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;https://wiki.warmahordes.net&amp;lt;/a&amp;gt; and than click on the link there to get to any other page. Direct linking does not work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Request_a_Feature&amp;quot;&amp;gt;Request a Feature&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text cleared 2025.03 - likely no new features will be implemented.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726183259&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.078 seconds&lt;br /&gt;
Real time usage: 0.172 seconds&lt;br /&gt;
Preprocessor visited node count: 155/1000000&lt;br /&gt;
Preprocessor generated node count: 441/1000000&lt;br /&gt;
Post‐expand include size: 6125/2097152 bytes&lt;br /&gt;
Template argument size: 4523/2097152 bytes&lt;br /&gt;
Highest expansion depth: 4/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.861      1 - -total&lt;br /&gt;
 52.31%    7.250      1 - Template:Tipbox&lt;br /&gt;
 31.89%    4.420      2 - Template:Iconbox&lt;br /&gt;
 24.93%    3.455      1 - Template:Infobox&lt;br /&gt;
 18.21%    2.524      1 - Template:Unsigned&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:4092-0!*!0!!en!5!* and timestamp 20220726183300 and revision id 109446&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12140</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12140"/>
		<updated>2026-03-26T21:39:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; The following links might be outdated (some are definintly). I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2021/06/Steamroller-Rules-2021_v4.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Steamroller%20Rules%202019.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Steamroller%20Rules%202018.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Steamroller%20Rules%202017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2016/SteamrollerRules2016.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202018.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/JourneymanRules2016.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/attachment.php?attachmentid=32033&amp;amp;amp;d=1476112615&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12139</id>
		<title>Useful External Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Useful_External_Links&amp;diff=12139"/>
		<updated>2026-03-26T21:39:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#fef6e7; border-left:6px solid #f39c12; padding:12px 16px; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;⚠️ Note:&amp;lt;/b&amp;gt; Links might be outdated. I will try to fix them in the future, if possible.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.12 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Quick Start links&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;font-size:90%; background: #f2d882; border: 1px solid #e8a520;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can download the latest versions of the rulebook, card database, and Theme Force rules from the &amp;lt;a href=&amp;quot;https://drive.google.com/drive/folders/1Bd03_GdAW5x_d13uo8Z0Ucb84tw9Efdh?usp=drive_link&amp;quot;&amp;gt;(unoffical, not related to me) MK3 Rules Archive&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Official Training Videos (2016)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/nGJqSUoJscU&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://youtu.be/UJzBa6lI9HQ&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes tutorial&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Privateer_Press_stuff&amp;quot;&amp;gt;Privateer Press stuff&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Steamroller document is official rules for running a tournament, and most players use them for &amp;quot;standard&amp;quot; games on club night, too. Steamroller modifies stuff like how long the game lasts, how scenario points are scored, and how terrain should be set out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/steamroller/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; File links:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2021/06/Steamroller-Rules-2021_v4.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2021 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 did not have a Steamroller.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Steamroller%20Rules%202019.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2019 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Steamroller%20Rules%202018.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Steamroller%20Rules%202017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2016/SteamrollerRules2016.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Steamroller.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warroom&amp;quot;&amp;gt;Warroom&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warroom is an app for mobile devices that does a lot of stuff, some better than others. In order of importance, they are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Contains all the model rules&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains all the theme rules. (This feature is implemented poorly if you just want to browse)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you build army lists. (This feature has a couple of bugs, and in certain situations will fail to tell you the list you built has an illegal model combination.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you track damage during a game&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Lets you link to your opponent&#039;s Warroom, so you can read their cards and watch their damage tracking. (This feature is a bit buggy, and super draining on your battery)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Contains a copy of the rulebook. (This feature works terribly) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Warroom Cost&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can download the app for free, and it comes with a few models per Faction for free (including the models from the battleboxes), but most models require in-app purchases.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Faction decks vary in cost from $7 to $13 per deck, or you can make a one-off purchase of $165 to get access to every Faction - including every &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Faction too. (Prices in USD.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you buy a Faction, any future models released for that Faction will be auto-added to your account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mercenary and Minion decks are a separate purchase.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Journeyman_League&amp;quot;&amp;gt;Journeyman League&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This league is designed to encourage new players to begin learning the game with their chosen faction’s battle box and then expand their collection over the course of six weeks. The Journeyman League rewards both the player’s in-game victories and their skill with a brush. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Latest version: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/journeyman-league/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Journeyman League Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Previous versions:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202018.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2018 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/Journeyman%20Rules%202017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2017 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/JourneymanRules2016.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;2016 Journeyman.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Judges_Resolution_Policy_.282016.29&amp;quot;&amp;gt;Judges Resolution Policy (2016)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you and your opponent make a mistake, &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; you can&#039;t agree how to fix it, then this is how a judge would rule (most of the time):&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/attachment.php?attachmentid=32033&amp;amp;amp;d=1476112615&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Policy.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Narrative_Leagues_.26_Special_Events&amp;quot;&amp;gt;Narrative Leagues &amp;amp;amp; Special Events&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;See also: &amp;lt;a href=&amp;quot;/index.php?title=League_Models&amp;quot; title=&amp;quot;League Models&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Current-ish Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2020.06 Summer Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/06/2020-Summer-Rampage-Event-Rules_v3.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/summer-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020.01 Winter Rampage &#039;20&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../home.privateerpress.com/wp-content/uploads/2020/01/2020-Winter-Rampage-Event-Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;20 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://home.privateerpress.com/winter-rampage-2020/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Website Description of event&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Past Events&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2019.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_rampage/2019%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;19 pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2019.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2019/2019%20Winter%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;19.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/criterion&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Criterion website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/Summer_Rampage_2018/2018%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.05 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/first-shot&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;First Shot website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018.01 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/WinterRampage2018/Winter%20Rampage%202018%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Winter Rampage &#039;18.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2018-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/vengeful-deeds&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Vengeful Deeds website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.10 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/longest-night-2017&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Longest Night website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.08 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/RottenBounty/RottenBountyRules2017.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Rotten Bounty.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.07 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/2017/LnL/Grymkin%20Release%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin Release Event.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../files.privateerpress.com/op/SummerRampage2017/2017%20Summer%20Rampage%20Event%20Rules.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Summer Rampage &#039;17.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2017-ish &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/feast-of-the-fallen&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Feast of the Fallen website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.09 to 2017.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpress.com/organized-play/leagues/crossroads-of-courage&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crossroads of Courage website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.06 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../../../privateerpress.com/files/FullSteamReleaseEventRules.pdf&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Full Steam Release.pdf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2016.03 &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.privateerpress.com/no-quarter/web-extras/nq-65-battle-for-the-athanc-campaign&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Battle for the Athanc Campaign website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other_PP_Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;a href=&amp;quot;/index.php?title=Other_PP_Games&amp;quot; title=&amp;quot;Other PP Games&amp;quot;&amp;gt;Other PP Games&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fan_Communities&amp;quot;&amp;gt;Fan Communities&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Find_players_your_local_area&amp;quot;&amp;gt;Find players in your local area&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to our &amp;lt;a href=&amp;quot;/index.php?title=Find_your_local_community&amp;quot; title=&amp;quot;Find your local community&amp;quot;&amp;gt;Find your local community&amp;lt;/a&amp;gt; article. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Forums.2C_Discord_servers.2C_etc&amp;quot;&amp;gt;Forums, Discord servers, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/forum.php&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press Forums&amp;lt;/a&amp;gt; - Official forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cid.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CID Forums&amp;lt;/a&amp;gt; - Official forums for beta rules (new unreleased models etc).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See also &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=What_is_CID%3F&amp;quot; title=&amp;quot;What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://lormahordes.freeforums.net/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Lormahordes&amp;lt;/a&amp;gt; - Unofficial forums&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Discord Servers&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Discord is a very easy to use online chatroom. It&#039;s browser based, but it&#039;ll ask if it can install an app version if you connect while on a mobile device&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/9nXJJDt&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trashpandas&amp;lt;/a&amp;gt; (established 2016.02) The admins on this server prevent personal harrassment, but it&#039;s pretty much anything goes for content. It&#039;s got a bit of a &amp;quot;Wild West&amp;quot; vibe. Most people who post here are focussed on hyper-competitive lists.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/gWYFqeD&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Line of Sight&amp;lt;/a&amp;gt; (established 2019.07) The admins here prevent negatively-toned criticism. It is a bit more newbie friendly than Trashpandas. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;TTS&amp;lt;/a&amp;gt; This is for people playing the tabletop-simulator TTS (see the &amp;lt;a href=&amp;quot;#Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;#Fanmade Sites &amp;amp;amp; Resources&amp;lt;/a&amp;gt; section below).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Facebook_Groups&amp;quot;&amp;gt;Facebook Groups&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1204816072870924&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1737194076498340&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes for beginners&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/733321806832982&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine and Hordes General&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/444475396082347&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Community Builders Public group&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598666396884969&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/382573691879423&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/623873490990472&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Khador&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/294326570716413&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/499391456848054&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/277754592569559&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Mercenaries&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/28389041077&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1469296339950179&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Circle&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1408502692736151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/801091649904169&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Skorne&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1454968258054168&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Minions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/598893650185098&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/276232549395307&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/1784868591530926&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crucible Guard&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://m.facebook.com/groups/227505441390679&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can also find groups for your local country, state, and/or city.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fanmade_Sites_.26_Resources&amp;quot;&amp;gt;Fanmade Sites &amp;amp;amp; Resources&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Cheat_Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See the &amp;lt;a href=&amp;quot;/index.php?title=Cheat_Sheets&amp;quot; title=&amp;quot;Cheat Sheets&amp;quot;&amp;gt;Cheat Sheets&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vassal_.28Online_games.29&amp;quot;&amp;gt;Vassal (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Vassal simulates a 2d table. It lets you move models and roll dice, add widgets etcetera. As of 2020.10 99% of players use War Table in preference to Vassal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&#039;ll need to install the &amp;quot;base&amp;quot; Vassal program plus the Warmachine &amp;quot;module&amp;quot;. &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warroom.pl/en/playing-warmahine-and-hordes-online-about-vassal-gaming-platform/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;This article by Fryta in 2018.03 describes how to install and play Vassal in detail&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;War_Table_.28Online_games.29&amp;quot;&amp;gt;War Table (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is similar to Vassal, but it is browser-based so you don&#039;t need to install anything, and the interface is much more intuitive and easy to use. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (LOS server)&amp;lt;/a&amp;gt; (the best place to organise games for War Table)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=War_Table&amp;quot; title=&amp;quot;War Table&amp;quot;&amp;gt;War Table&amp;lt;/a&amp;gt; - our article with more detail about it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Table_Top_Simulator_.28Online_games.29&amp;quot;&amp;gt;Table Top Simulator (Online games)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This makes a 3d version of a table. You can pick stuff up and move it around. I don&#039;t know anything about it except this link to the Discord chat server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discordapp.com/invite/2UCpGXP&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discord (TTS Server)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Conflict_Chamber_.28Army_List_Builder.29&amp;quot;&amp;gt;Conflict Chamber (Army List Builder)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Conflict Chamber is a browser-based free army builder. It is faster to load and use than Warroom is and, unlike Warroom, it doesn&#039;t make mistakes with list legality. On the other hand, it doesn&#039;t include any rules and is literally just an army builder.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber.com&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;And here is another site which will produce damage grids for you to print out, if you input a list made from Conflict Chamber.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ringdev.com/ccmaker/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CC Box Maker&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Terrain_Randomizer&amp;quot;&amp;gt;Terrain Randomizer&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://wmh.crimzie.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Crimzie&amp;lt;/a&amp;gt;. This will generate a random layout of terrain and a random scenario. You can toggle what types of terrain it spawns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Backstory_wikis&amp;quot;&amp;gt;Backstory wikis&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are multiple wiki sites dedicated to the lore of Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://ironkingdoms.wikia.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Iron Kingdoms wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://warmachine.lexicanum.com/wiki/Main_Page&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine Lexicanum wiki&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;Lore_The.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;lore section of Warmachine University&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers_.26_Trade_groups&amp;quot;&amp;gt;Online Retailers &amp;amp;amp; Trade groups&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Buy_Sell_Swap&amp;quot;&amp;gt;Buy Sell Swap&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Facebook groups:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1560182117549356/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;International&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/1463026820623729&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;US&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.facebook.com/groups/792714457408874&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;UK&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.bartertown.com/trading/viewforum.php?f=15&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Bartertown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.ebay.com/b/Warmachine-Hordes-War-Games/168254/bn_1920799?rt=nc&amp;amp;amp;LH_ItemCondition=3000&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;ebay (filtered to 2nd hand)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Online_Retailers&amp;quot;&amp;gt;Online Retailers&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;North_America&amp;quot;&amp;gt;North America&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://store.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Privateer Press&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.discountgamesinc.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Discount Games Inc&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.gamenerdz.com/brands/Privateer-Press.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;GameNerdz&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; USA: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.miniaturemarket.com/table-top-miniatures/warmachine-hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Miniature Market&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Canada: Meeple Market - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/415-Warmachine-415.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.meeplemart.com/store/c/332-Hordes-332.aspx&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Europe&amp;quot;&amp;gt;Europe&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; UK: Firestorm Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.firestormgames.co.uk/wargames-miniatures/hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.the-outpost.co.uk/product-category/miniatures/warmachine-hordes/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;The Outpost&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; UK: Wayland Games - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/803-warmachine&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.waylandgames.co.uk/749-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Spain: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.infernalforge.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Forge&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Denmark: Fantasy Welt - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Warmachine_6&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.fantasywelt.de/Hordes_1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Australia&amp;quot;&amp;gt;Australia&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; AU: &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://www.irresistibleforce.com.au/pages/warmachine-and-hordes&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Irresistable Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; AU: The Combat Company - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/warmachine.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warmachine&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://www.thecombatcompany.com/categories/hordes.html&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Hordes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.018 seconds&lt;br /&gt;
Real time usage: 0.029 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 188/1000000&lt;br /&gt;
Post‐expand include size: 1082/2097152 bytes&lt;br /&gt;
Template argument size: 25/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   13.989      1 - -total&lt;br /&gt;
 71.49%   10.001      1 - Template:Blue&lt;br /&gt;
 13.56%    1.897      1 - Template:FH3&lt;br /&gt;
 12.15%    1.699      1 - Template:Rules_version&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3853-0!*!0!!en!*!* and timestamp 20220726204423 and revision id 106919&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>