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Doc is both the ship's cook and the ship's surgeon, and he finds his talent with sharpened knives useful in both roles. Doc has an enthusiasm for treating the wounded, but his patients are uneasy, such that often the mere threat of treatment is enough to convince them to fight on.
Basic Info
| Doc Killingsworth |
| Missing Info |
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| COST |
{{{cacost}}} |
| UNIT SIZE |
{{{casize}}} |
| FA |
{{{cafa}}} |
| Warcaster 0 |
| BASE |
Small |
| SPD |
5 |
| STR |
7 |
| MAT |
6 |
| RAT |
5 |
| M.A. |
N/A |
| DEF |
12 |
| ARM |
13 |
| CMD |
7 |
| ESSENCE |
{{{essence}}} |
| FOCUS |
N/A |
| FURY |
N/A |
| THRS |
N/A |
| HP |
5 |
| F. Field |
N/A |
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| WJP |
{{{wjp}}} |
| WBP |
{{{wbp}}} |
| IHP |
{{{ihp}}} |
| FA |
C |
| UNIT SIZE |
N/A |
| COST |
4 |
| N/A |
| N/A |
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| N/A |
| Warcaster 1 |
| COST |
N/A |
| N/A |
Understanding the Statblock |
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Mercenary - This model will work for Crucible Guard, Cygnar, Cryx, Khador, or Protectorate.
Abilities
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Tough
- Anatomical Precision - When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point. A model disabled by a melee attack made by this model cannot make a Tough roll.
- Heal [d6] (★ Action) - RNG B2B. Target friendly living Faction model. If the model is in range, remove d6 damage points from it.
- No, I'm Fine - When a friendly Privateer model makes a Tough roll on a 4+ while in this model's command range, that model removes 1 damage point and becomes knocked down.
Weapons
- Dirty Throwing knives - 6" range, POW 9 ranged attack
- Poison - Gain an additional die on this weapon's damage rolls against living models.
- Thrown - Apply any modifiers to this model's STR to the POW of this weapon.
- Meat Cleaver - 0.5" reach, P+S 11 melee attack
Theme Forces
- Other Factions
- Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
- Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). They are:
Thoughts on Doc Killingsworth
Doc Killingsworth in a Nutshell
Killingsworth is part of the pirate suite of solos that theoretically make a boat load of sea dogs difficult to remove. The idea is you have Doc and Grogspar semi-forward projecting two bubbles of 4+ tough with no knockdown to all nearby sea dogs. In practice, the Sea Dogs advance deploy farther forward than Doc and are faster so he can't keep up, and if he moves too far forward he gets picked off lickety-split.
Combos & Synergies
He buffs Tough Privateers
- Bosun Grogspar combines with him to make a number of models no-knockdown tough.
- Press Gangers and Sea Dogs have tough are great sac pawn targets, so are perfect for him to stay close to.
- Bloody Bradigan is a tough sea dog solo.
- Captain Phinneus Shae speeds up all Privateers and should probably cast Phantasm on him so he can play up some. Or maybe cast it on Grogspar and put Doc right behind him.
Drawbacks & Downsides
- Despite Sea Dog units gaining 4+ tough they will still die pretty quickly in practice.
- CMD 7 makes for a fairly small buff bubble and he's slow.
- Surprisingly, he does nothing to keep himself standing.
- Spot removal cripples all Privateer solos.
- At least 1 point overpriced.
Tricks & Tips
- Keep him back and you sometimes get use out of his heal.
Other
Trivia
Released in Pirates of the Broken Coast (2007)
Other Forces
Cygnar (Edit)
Khador (Edit)
Protectorate of Menoth (Edit)
Cryx (Edit)
Crucible Guard (Edit)
Other Mercenary models
Mercenary Index (Edit)
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| Units, Solos, & Battle Engines
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| Warcaster attachments
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Doctor Stygius -
Madelyn Corbeau -
Reinholdt -
Wyshnalyrr
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| Lesser Warlocks
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Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
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| Non-character Units
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Cephalyx Mind Bender -
Cephalyx Mind Slaver -
Cephalyx Overlords -
High Shields -
Artillery Corps -
Forge Guard -
Idrian Skirmishers -
Kayazy Assassins -
Kayazy Eliminators -
Legion of Lost Souls -
Ogrun Assault Corps -
OoI Resolutes -
OoI Vigilants -
Precursor Knights -
Press Gangers -
Sea Dog Pirates -
Deck Gun -
SH Cannon -
SH Halberdiers -
SH Cavalry -
SH Mortar -
SH Riflemen -
SH Volley Gun -
Tactical Arcanist Corps -
Thorn Gun Mages
Special CA: Cephalyx Dominator (small or medium based units) -
Special WA: Morrowan Battle Priest (Morrow units)
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| Character Units
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Alexia1 -
Asphyxious4 -
Croe's Cutthroats -
Cylena Raefyll & Nyss Hunters -
Blythe & Bull -
Boomhowler1 -
Herne & Jonne -
Lady Aiyana & Master Holt -
Lynus & Edrea -
MacHorne1 -
The Commodore Cannon -
The Devil's Shadow Mutineers
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| Non-character Solos
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Cephalyx Agitator -
Death Archon -
Gobber Tinker -
Menite Archon -
Morrowan Archon -
Ogrun Bokur -
Powder Monkey -
SH Arcanist -
SH Ironhead -
SH Gunner -
Swamp Gobber River Raider
Thamarite Advocate -
Thamarite Archon -
Void Archon
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| Character Solos
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Alexia2 -
Alexia3 -
Alten Ashley -
Anastasia Di Bray -
Balthazar Bamfist -
Black Bella1 -
Black Bella2 -
Bloody Bradigan -
Boomhowler2 -
Boomhowler3 -
Bosun Grogspar -
Brun Cragback & Lug -
Captain Crawtooth -
Colbie Sterling, Captain of the BRI -
Dahlia Hallyr & Skarath -
Dez1 -
Dez2 -
Dirty Meg -
Doc Killingsworth -
Doctor Stygius -
Eilish1 -
Eiryss1 -
Eiryss2 -
Eiryss4 -
First Mate Hawk -
Flubbin1 -
Flubbin2 & Dreyfus2 -
Flugwug the Filcher -
Crosse1 -
Glyn Cormier, Illuminated One -
Gorman1 -
Gorman2 -
Grand Master Gabriel Throne -
Gubbin1 -
Gubbin2 -
Gudrun1 -
Gudrun2 -
Harlan Versh, Illuminated One -
Harlowe Holdemhigh -
Hermit of Henge Hold -
Hutchuk, Ogrun Bounty Hunter -
J.A.I.M.s -
Kell Bailoch -
Lanyssa Ryssyl, Nyss Sorceress -
Lord Rockbottom -
MacHorne2 -
Major Harrison Gibbs -
Malvin2 -
Master Gunner Dougal MacNaile -
Orin Midwinter, Rogue Inquisitor -
Princess Delores Graciela -
Ragman -
Raluk Moorclaw, the Ironmonger -
Rhupert Carvolo, Piper of Ord -
Rorsh & Brine -
Rutger Shaw, Professional Adventurer -
Savio Montero Acosta -
Saxon Orrik -
Scythe -
Sergeant Nicolas Verendrye -
Stannis Brocker -
Taryn Di La Rovissi, Llaelese Gun Mage -
Thor Steinhammer -
Tubbin -
Underboss Vizkoya -
Viktor Pendrake -
Weird Wendell -
Widget1 -
Widget2 -
Wrong Eye & Snapjaw
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| Battle Engines
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Hammerfall Siege Crawler -
Nemo4
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| Independent Warjack
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Malvin1 & Mayhem1
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| Theme Forces (Edit)
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| Flame in the Darkness - Hammer Strike - Llaelese Resistance - Operating Theater - Soldiers of Fortune - Strange Bedfellows - The Irregulars - The Kingmaker's Army - The Talion Charter
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| This index was last updated: 2021.11
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Rules Clarifications
Rules Clarification : Poison - None yet. (Edit)
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Rules Clarification : Thrown (Edit)
- You do not add the model's base STR to the thrown spear, just modifiers. The base STR is already included in the POW of the weapon. (Locked thread)
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Rules Clarification : Tough - None yet. (Edit)
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Rules Clarification : Blight Storm and/or Anatomical Precision and/or Affliction (Edit)
- With an AOE, only the model directly hit by the AOE will take auto-damage, other models in the AOE take normal damage.
- You don't get auto-damage on stuff which isn't an attack, like Electro Leap and Flak Field.
- If someone is immune to damage, you can't trigger the auto-damage vs them. Because you never got a damage roll in the first place. (Infernal Ruling)
- When this ability is triggered by a spell (ie Blight Storm or Affliction) then that does not change the source of the damage to the caster, nor change the damage type to magical.
It merely changes the result of a damage roll. (Infernal Ruling)
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Rules Clarification : Heal and/or First Aid (Edit)
- This ability doesn't target, so you can use it on models behind you.
- When Heal is used as a magic ability, it bypasses anti-spell stuff that hinge on the word "target" (such as Spell Ward or Arcane Vortex).
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Rules Clarification : No, I'm Fine - None yet. (Edit)