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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=101_-_Army_List_Construction</id>
	<title>101 - Army List Construction - Revision history</title>
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	<updated>2026-04-28T05:05:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=101_-_Army_List_Construction&amp;diff=7&amp;oldid=prev</id>
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		<updated>2022-04-22T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_The_Statblock&amp;quot; title=&amp;quot;101 - The Statblock&amp;quot;&amp;gt;The Statblock&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;Card Icons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Movement_%26_Combat&amp;quot; title=&amp;quot;101 - Movement &amp;amp;amp; Combat&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warjacks&amp;quot; title=&amp;quot;101 - Warjacks&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Army List Construction&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&amp;#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Warmachine and Hordes have two sources of &amp;quot;bonus points&amp;quot; that get added to your army list. The first is your caster&amp;#039;s battlegroup points (Warcasters use WJP, Warjack Points, and Warlocks use WBP, Warbeast Points) and the second are Requisition Points. But you only get Requisition Points if you make a list using the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Force&amp;quot; title=&amp;quot;Theme Force&amp;quot;&amp;gt;Theme Force&amp;lt;/a&amp;gt; rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;WJP_and_WBP&amp;quot;&amp;gt;WJP and WBP&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On the bottom right of a warcaster&amp;#039;s card you&amp;#039;ll find their WJP, it ranges from +20 to +32. These are bonus points that can &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; be spent on warjacks that are in &amp;lt;i&amp;gt;that caster&amp;#039;s battlegroup&amp;lt;/i&amp;gt;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can add more warjacks to the caster&amp;#039;s battlegroup, but you&amp;#039;ll need to use points from your regular army to do so.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can have less warjacks in the caster&amp;#039;s battlegroup. In the core rules there is no minimum, but in the steamroller rules (which most players use for every game) your entire army cost must be within 4 points of the game size total, including WJP.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Warlocks and WBP work exactly the same way.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Example:&amp;lt;/b&amp;gt; Bob is playing some 25 points games.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In game 1, Bob uses Captain Allister Caine (Caine2) with a Centurion and Ace which exactly equals Caine&amp;#039;s WJP. So Bob has another 25 points to spend on troops&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Caine2&amp;quot; title=&amp;quot;Caine2&amp;quot;&amp;gt;Caine2&amp;lt;/a&amp;gt;: &amp;lt;b&amp;gt;[+27 WJP]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt;: [17 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Remaining army: [25 pts]&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Total: 25 points (game size); 52 points worth of models&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In game 2, Bob swaps to Lieutenant Allister Caine (Caine1). Caine1 has &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; WJP than Caine2, but Bob chooses not to use them. Bob &amp;lt;i&amp;gt;cannot&amp;lt;/i&amp;gt; use these 3 points on units and solos.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Caine1&amp;quot; title=&amp;quot;Caine1&amp;quot;&amp;gt;Caine1&amp;lt;/a&amp;gt;: &amp;lt;b&amp;gt;[+30 WJP]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt;: [17 pts]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Wasted WJP: &amp;lt;b&amp;gt;[3 pts]&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Remaining army: [25 pts]&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Total: 25 points (game size); 52 points worth of models&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In game 3, Bob swaps to Caine&amp;#039;s Hellslingers (Caine3). Caine3 has &amp;lt;b&amp;gt;less&amp;lt;/b&amp;gt; WJP than Caine2, so Bob has to use points from his army to pay for his warjacks.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Caine3&amp;quot; title=&amp;quot;Caine3&amp;quot;&amp;gt;Caine3&amp;lt;/a&amp;gt;: &amp;lt;b&amp;gt;[+20 WJP]&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Ace&amp;quot; title=&amp;quot;Ace&amp;quot;&amp;gt;Ace&amp;lt;/a&amp;gt;: [10 pts]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Centurion&amp;quot; title=&amp;quot;Centurion&amp;quot;&amp;gt;Centurion&amp;lt;/a&amp;gt;: [17 pts] (10 paid by WJP, 7 paid by army points)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Remaining army: &amp;lt;b&amp;gt;[18 pts]&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Total: 25 points (game size); 45 points worth of models&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Requisition_Points&amp;quot;&amp;gt;Requisition Points&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When you construct your army using the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Force&amp;quot; title=&amp;quot;Theme Force&amp;quot;&amp;gt;Theme Force&amp;lt;/a&amp;gt; rules, you get 1 Requisition Point per 25 points of game size. This is based on the &amp;lt;i&amp;gt;game size&amp;lt;/i&amp;gt; so it doesn&amp;#039;t matter how many WJP/WBP you have, nor does it matter if you underspend your army total. For instance, two players agree to play a 75 point game, but one player spends only 74 points - both players will still get 3 Requisition Points.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Each Requisition Point allow you to add more models to the army completely free of cost, but only from a small list of options. This list changes from theme to theme. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;For instance, the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Industries&amp;quot; title=&amp;quot;Black Industries&amp;quot;&amp;gt;Black Industries&amp;lt;/a&amp;gt; theme allows you to spend 1 Requisition on 3 Necrotech solos, and the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dark_Host&amp;quot; title=&amp;quot;Dark Host&amp;quot;&amp;gt;Dark Host&amp;lt;/a&amp;gt; theme allows you to spend 1 Requisition on 3 Machine Wraith solos.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Army_List_Builder_Tools&amp;quot;&amp;gt;Army List Builder Tools&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The official tool is &amp;lt;b&amp;gt;Warroom2&amp;lt;/b&amp;gt;, which you can find on the app store. It is not just a army list builder, it also contains all the model rules which auto-update whenever the game devs release an errata. But wait there&amp;#039;s more! It can be used to track damage during a game, and you can even use it to track what you own and what you&amp;#039;ve painted. Lastly it has a laggy copy of the core rules (which I suspect isn&amp;#039;t up-to-date).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;On the downside only a few models can be accessed for free, and you have to pay for access to the rest. Note that, if you get the ultimate bundle (all Factions) then you get access to all &amp;lt;i&amp;gt;future&amp;lt;/i&amp;gt; Factions, too.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The unofficial tool is the fan-made &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Conflict Chamber&amp;lt;/b&amp;gt;&amp;lt;/a&amp;gt;. Unfortunately the fan who made it, Dr Bingham, started having a lot less time to work on it as of 2020.02 and it has gotten steadily more out-of-date. As of 2021.05 Bingham is in the process of handing over the reins to other fans with more free time.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726204752&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.017 seconds&lt;br /&gt;
Real time usage: 0.025 seconds&lt;br /&gt;
Preprocessor visited node count: 21/1000000&lt;br /&gt;
Preprocessor generated node count: 77/1000000&lt;br /&gt;
Post‐expand include size: 2596/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Highest expansion depth: 2/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    4.155      1 - -total&lt;br /&gt;
100.00%    4.155      1 - Template:Index_101&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
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