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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=101_-_Movement_%26_Combat</id>
	<title>101 - Movement &amp; Combat - Revision history</title>
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	<updated>2026-04-28T07:53:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=101_-_Movement_%26_Combat&amp;diff=17&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2022-04-22T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_The_Statblock&amp;quot; title=&amp;quot;101 - The Statblock&amp;quot;&amp;gt;The Statblock&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;Card Icons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warjacks&amp;quot; title=&amp;quot;101 - Warjacks&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Army_List_Construction&amp;quot; title=&amp;quot;101 - Army List Construction&amp;quot;&amp;gt;Army List Construction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&amp;#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A model chooses one option for its Normal Movement, then another option for its Combat Action. However some kinds of Movement restrict what kind of Action you can take, and some things merge Movement and Action together. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;To summarise, a model&amp;#039;s options normally boil down to:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Run and do nothing else. Note that, even though a run is &amp;quot;move only&amp;quot;, it still requires you to have a Combat Action available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Charge and make melee attack(s).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Walk and make either melee attack(s), ranged attack(s), or a single Special Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Walk and use a single Magic Ability. (Note that the spells that Warcasters and Warlocks cast don&amp;#039;t count as Magic Abilities, and they can cast as many as they like).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Stand still, aim, and shoot its gun(s)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Combine Movement and Action into a Slam Power Attack or Trample Power Attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Walk and do one of the other types of Power Attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
If you decide to make attacks, you need to choose between &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your &amp;lt;b&amp;gt;initial attacks&amp;lt;/b&amp;gt; (one with each weapon) or a &amp;lt;i&amp;gt;single&amp;lt;/i&amp;gt; &amp;lt;b&amp;gt;Special Attack&amp;lt;/b&amp;gt; or a &amp;lt;i&amp;gt;single&amp;lt;/i&amp;gt; &amp;lt;b&amp;gt;Power Attack&amp;lt;/b&amp;gt;. More about that below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Normal_Movement&amp;quot;&amp;gt;Normal Movement&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;General&amp;quot;&amp;gt;General&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When a model makes a Normal Movement, it chooses &amp;lt;b&amp;gt;one&amp;lt;/b&amp;gt; of these options:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Forfeit its Normal Movement.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You only forfeit your Normal Movement if an enemy effect forces you to.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make a full advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Run. &lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot run if you&amp;#039;ve forfeited your Combat Action.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Charge. &lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot charge if you&amp;#039;ve forfeited your Combat Action.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Aim.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Combine Normal Movement with Combat Action to perform a Power Attack: Trample or Power Attack: Slam.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Most models can&amp;#039;t do power attacks. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;.22Full_Advance.22_vs_.22Advance.22_vs_.22Place.22&amp;quot;&amp;gt;&amp;quot;Full Advance&amp;quot; vs &amp;quot;Advance&amp;quot; vs &amp;quot;Place&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;full advance&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; is when a model moves at what is effectively their &amp;quot;walking speed&amp;quot;. They get to move their current SPD stat. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;An &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;advance&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; is every time a model moves any distance, whether it is during their activation or not. Spinning around and staying in the same place is an advance. Unintentional movement is not an advance (unintentional is when you&amp;#039;re pushed, slammed, or thrown).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Sometimes a special ability will give you a bonus &amp;lt;i&amp;gt;full&amp;lt;/i&amp;gt; advance (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other times, a special ability will tell you to advance a specific distance; &amp;lt;i&amp;gt;advance up to 2&amp;quot;&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;make a 5&amp;quot; advance&amp;lt;/i&amp;gt; or etc (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Road_to_War&amp;quot; title=&amp;quot;Road to War&amp;quot;&amp;gt;Road to War&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Many abilities will trigger whenever an enemy &amp;lt;i&amp;gt;advances&amp;lt;/i&amp;gt; near them (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If a model gets to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;place&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; itself instead of moving (such as with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;), that never counts as an advance. Places are covered in more detail in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Movement&amp;quot; title=&amp;quot;LPG - Movement&amp;quot;&amp;gt;LPG - Movement&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Aim.2C_Charge.2C_or_Run&amp;quot;&amp;gt;Aim, Charge, or Run&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A model can &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;aim&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; to gain +2 to hit with ranged attacks. An aiming model cannot move, it cannot even change which way it is facing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You cannot aim if you&amp;#039;re in melee, even if you have an ability that lets you shoot while in melee (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Charges&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; are an important part of Warmachine/Hordes gameplay, so important that they get a completely separate basic article: &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;101 - Charges&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A model that &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;runs&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; moves 2x its current SPD stat, then its activation immediately ends. As a result:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use &amp;quot;At any time&amp;quot; abilities after running.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You can use &amp;quot;At any time&amp;quot; abilities &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running - except spells or feats (more on that below).&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use anything that happens &amp;quot;at the end&amp;quot; of your activation (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; I know this sounds strange, it is explained further in the intermediate article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;LPG - End of Activation&amp;lt;/a&amp;gt;.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Extra_Movement&amp;quot;&amp;gt;Extra Movement&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Lots of abilities grant extra movement. It is best to think of them in three different categories, mainly to help you know when to apply various bonuses (see next section).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Extra Normal Movement.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Boundless_Charge&amp;quot; title=&amp;quot;Boundless Charge&amp;quot;&amp;gt;Boundless Charge&amp;lt;/a&amp;gt; which increases your charge range.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bonus In-Activation Movement.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sidestep&amp;quot; title=&amp;quot;Sidestep&amp;quot;&amp;gt;Sidestep&amp;lt;/a&amp;gt; which gives a model an extra move &amp;lt;u&amp;gt;if&amp;lt;/u&amp;gt; they meet certain conditions during their activation (such as killing an enemy)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Bonus Out-of-Activation Movement.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Locomotion&amp;quot; title=&amp;quot;Locomotion&amp;quot;&amp;gt;Locomotion&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Road_to_War&amp;quot; title=&amp;quot;Road to War&amp;quot;&amp;gt;Road to War&amp;lt;/a&amp;gt;, where one model casts a spell and a different model gets to move.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Bonus_during_Movement&amp;quot;&amp;gt;Bonus during Movement&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Many abilities give a model a bonus for certain types of movement, however these abilities can have slight differences so you need to read the rule carefully to know whether to apply the bonus. For instance &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Relentless_Charge&amp;quot; title=&amp;quot;Relentless Charge&amp;quot;&amp;gt;Relentless Charge&amp;lt;/a&amp;gt; gives a model Pathfinder but only if they charge, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rush&amp;quot; title=&amp;quot;Rush&amp;quot;&amp;gt;Rush&amp;lt;/a&amp;gt; gives a model +2&amp;quot; to any advance but only during their Normal Movement, etc&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Gains [X] when advancing&amp;quot; - Gets the bonus every time it moves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;quot;Gains [X] when advancing as part of its Normal Movement&amp;quot; - Gets the bonus on runs, charges, full advances (walks), slams, and tramples. But it doesn&amp;#039;t gain it on Sprint, Sidestep, etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;quot;Gains [X] when it makes a full advance as part of its Normal Movement&amp;quot; - Gets the bonus when it full advances (walks) but not if it runs or charges.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Etc&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Movement_-_More_Complex_Aspects&amp;quot;&amp;gt;Movement - More Complex Aspects&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The intermediate training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Movement&amp;quot; title=&amp;quot;LPG - Movement&amp;quot;&amp;gt;LPG - Movement&amp;lt;/a&amp;gt; covers more complex movement, such as &amp;quot;Replace vs Place&amp;quot; and &amp;quot;Flying models getting knocked down while they were moving over impassable terrain&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Combat_Action&amp;quot;&amp;gt;Combat Action&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This section goes over your &amp;lt;/i&amp;gt;options&amp;lt;i&amp;gt; for your Combat Action. There are several more articles in the 101 series about how to do sprays, AOEs, and rolling dice.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You have to complete your Normal Movement before you make a Combat Action. When a model makes a Combat Action, it chooses &amp;lt;b&amp;gt;one&amp;lt;/b&amp;gt; of these options:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Forfeit its Combat Action.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make its initial melee attack(s).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make its initial ranged attack(s).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make a single power attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make a single special attack (★ Attack).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make a single special action (★ Action).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You only forfeit your Combat Action if an enemy effect forces you to.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Most models can&amp;#039;t do power attacks. A couple of the power attacks combine movement and action.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Special Attacks/Actions are not on every model, but they&amp;#039;re relatively common.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip - Number of Attacks&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
If you make initial attacks you get one attack with &amp;lt;b&amp;gt;each weapon&amp;lt;/b&amp;gt; (either ranged or melee). If you pick any other option you get &amp;lt;b&amp;gt;just&amp;lt;/b&amp;gt; that option.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;So you &amp;quot;give up&amp;quot; all your normal attacks to make one special attack, for instance.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Either way, some models can buy additional attacks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Melee_Attacks&amp;quot;&amp;gt;Melee Attacks&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Initial Melee Attacks&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - Make one initial attack with each of its melee weapons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Special Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - See Special Attack, below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Additional Melee Attacks&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Models getting additional melee attacks is quite common. It&amp;#039;s less common with normal infantry, but super common for your  battlegroup.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; There is no limit to the number of additional melee attacks you can make. For instance, a warcaster can buy extra attacks by spending focus, so if it has 4 focus it can buy 4 attacks.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; You have to choose which weapon you&amp;#039;re buying attacks for. Normally it&amp;#039;ll be your strongest weapon.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; All additional attacks are &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; attacks. You cannot get additional (★ Attack)s.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ranged_Attacks&amp;quot;&amp;gt;Ranged Attacks&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Initial Ranged Attacks&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - Make a number of initial attacks with each of its ranged weapons equal to the weapons’ rate of fire (ROF).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Most guns have a ROF = 1 so only get one attack.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Special Ranged Attack&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - See Special Attack, below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Additional Ranged Attacks&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Models getting additional ranged attacks is very rare. The most straightforward way is models with the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reload&amp;quot; title=&amp;quot;Reload&amp;quot;&amp;gt;Reload&amp;lt;/a&amp;gt; ability and, even then, less than 3 dozen models in the entire game have that rule.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Unlike melee attacks, you cannot simply use focus/fury to &amp;quot;buy&amp;quot; as many shots as you like.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; ROF does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; limit the number of extra ranged attacks you can make (it used to in previous editions though). &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If you have a high ROF gun, and you get to make an additional ranged attack, then it is only &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; attack. You don&amp;#039;t get your full ROF a second time.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; All additional attacks are &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; attacks. You cannot get additional (★ Attack)s.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Remember, if a model used its Normal Movement to aim, it gains +2 to all ranged attack rolls for its activation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Special_Attack&amp;quot;&amp;gt;Special Attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Special Attack&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - Make one special attack (★ Attack) allowed by its special rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Special Attacks can be listed under the special rules for a melee weapon (special melee attack), a ranged weapon (special ranged attack), a magic ability (special magic attack), or they can even be listed under nothing at all, just listed under the model special rules (special &amp;#039;type-less&amp;#039; attack).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If on a melee weapon, after resolving the special attack you can buy additional melee attacks as per normal. &lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; You cannot switch to ranged attacks. &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; You cannot buy more &amp;lt;i&amp;gt;special&amp;lt;/i&amp;gt; attacks, only basic attacks.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If on a ranged weapon, you can buy extra ranged attacks only if you have a rule that says you can (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reload&amp;quot; title=&amp;quot;Reload&amp;quot;&amp;gt;Reload&amp;lt;/a&amp;gt;).&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If not on a weapon, you can only buy extra attacks if the special attack says you can (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rain_of_Death&amp;quot; title=&amp;quot;Rain of Death&amp;quot;&amp;gt;Rain of Death&amp;lt;/a&amp;gt;).&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Very, &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; rarely a model will be able to make two special attacks per activation (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Share_the_Load&amp;quot; title=&amp;quot;Share the Load&amp;quot;&amp;gt;Share the Load&amp;lt;/a&amp;gt;).&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Special Attacks and &amp;lt;b&amp;gt;charging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If you charge, you can make a special melee attack listed under a melee weapon.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If you charge, you cannot make a special attack listed under a ranged weapon - even if you have a rule that lets you shoot in melee (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;).&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If you charge, you cannot make a special attack listed under no weapons ... unless that special attack specifically says you can (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rain_of_Death&amp;quot; title=&amp;quot;Rain of Death&amp;quot;&amp;gt;Rain of Death&amp;lt;/a&amp;gt;).&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If you charge, and your special melee attack damages multiple models (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Thresher&amp;quot; title=&amp;quot;Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;) then only the damage roll vs the charge &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; is auto-boosted.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Special_Action&amp;quot;&amp;gt;Special Action&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Special Action&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - Make one special action (★ Action) allowed by its special rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Special Actions are nearly always support stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Repair&amp;quot; title=&amp;quot;Repair&amp;quot;&amp;gt;Repair&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Empower&amp;quot; title=&amp;quot;Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;. Occasionally you&amp;#039;ll get a quasi-offensive action like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sacrificial_Strike&amp;quot; title=&amp;quot;Sacrificial Strike&amp;quot;&amp;gt;Sacrificial Strike&amp;lt;/a&amp;gt;.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Many support models have 2 or 3 Special Actions to choose between. You can only do one per activation.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Power_Attack&amp;quot;&amp;gt;Power Attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Power Attack&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; - Make one power attack allowed by its special rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;How&amp;lt;/i&amp;gt; to do Power Attacks are covered in the intermediate &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG&amp;lt;/a&amp;gt; series. &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; The tactics of &amp;lt;i&amp;gt;when&amp;lt;/i&amp;gt; to do Power Attacks is covered in the advanced &amp;lt;a href=&amp;quot;/index.php?title=LOTS_-_Power_Attack_Tactics&amp;quot; title=&amp;quot;LOTS - Power Attack Tactics&amp;quot;&amp;gt;LOTS - Power Attack Tactics&amp;lt;/a&amp;gt; article.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Units&amp;quot;&amp;gt;Units&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;All&amp;lt;/i&amp;gt; models in a unit must complete their Normal Movement before &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; model starts their Combat Action. If you skip ahead, you miss out on incomplete movement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Occasionally you&amp;#039;ll encounter a unit that can use focus/fury to buy additional attacks. &amp;lt;i&amp;gt;All&amp;lt;/i&amp;gt; models need to complete their initial attacks before &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; model starts making additional attacks. If you skip ahead, you miss out on incomplete initial attacks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Units are covered further in &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_All_About_Units&amp;quot; title=&amp;quot;LPG - All About Units&amp;quot;&amp;gt;LPG - All About Units&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
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