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	<title>101 - The Statblock - Revision history</title>
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		<updated>2022-04-22T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;The Statblock&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;Card Icons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Movement_%26_Combat&amp;quot; title=&amp;quot;101 - Movement &amp;amp;amp; Combat&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warjacks&amp;quot; title=&amp;quot;101 - Warjacks&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Army_List_Construction&amp;quot; title=&amp;quot;101 - Army List Construction&amp;quot;&amp;gt;Army List Construction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&amp;#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
You&amp;#039;ve just started playing Warmachine or Hordes, you&amp;#039;re looking at the cards, and wondering what all those numbers mean. Not what they &amp;quot;&amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt;&amp;quot; (the rulebook explains that pretty well) but what&amp;#039;s &amp;quot;good&amp;quot;? What&amp;#039;s &amp;quot;average&amp;quot;? Is this model a good deal for its points cost, or vice versa? &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Statblock.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Statblock.jpg&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;133&amp;quot; src=&amp;quot;/images/thumb/e/eb/Statblock.jpg/300px-Statblock.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/eb/Statblock.jpg/450px-Statblock.jpg 1.5x, /images/thumb/e/eb/Statblock.jpg/600px-Statblock.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Statblock.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Statblock&amp;quot;&amp;gt;Statblock&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;SPD.2C_Speed&amp;quot;&amp;gt;SPD, Speed&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A model&amp;#039;s movement rate&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The average is 5 or 6, depending on faction.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In a speedy faction such as &amp;lt;a href=&amp;quot;/index.php?title=Cryx&amp;quot; title=&amp;quot;Cryx&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Legion&amp;quot; title=&amp;quot;Legion&amp;quot;&amp;gt;Legion&amp;lt;/a&amp;gt; 6 is considered average and 5 would be a slow model. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However, in a slower faction like &amp;lt;a href=&amp;quot;/index.php?title=Cygnar&amp;quot; title=&amp;quot;Cygnar&amp;quot;&amp;gt;Cygnar&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Trollbloods&amp;quot; title=&amp;quot;Trollbloods&amp;quot;&amp;gt;Trollbloods&amp;lt;/a&amp;gt; 5 is considered average and 6 would be a speedy model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;STR.2C_Strength&amp;quot;&amp;gt;STR, Strength&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A model&amp;#039;s physical strength in melee combat. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This is almost completely irrelevant for all models that aren&amp;#039;t a warjack or a warbeast. It&amp;#039;s relevant for warjacks and warbeasts because they can perform &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;, which do damage based on STR.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In almost every other case, though, you add the melee weapon&amp;#039;s power (POW). So the more relevant stat is the melee attack&amp;#039;s total &amp;lt;b&amp;gt;P+S (Power plus Strength)&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warjacks: The average STR for lights is around 9, heavies is around 11, and colossals is around 18&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warbeasts: The average STR for lights is around 8, heavies is around 10, and gargantuans is around 17&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;MAT.2C_Melee_Attack&amp;quot;&amp;gt;MAT, Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good you are at hitting people with melee weapons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 5-6.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;RAT.2C_Ranged_Attack&amp;quot;&amp;gt;RAT, Ranged Attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good you are at hitting people with ranged weapons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 5-6, but there is some debate about that:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Really shooty models/factions can often sit still at long range and get the +2 aiming bonus, and players of those factions will often feel the lower RAT 5 stat does an adequately average job of hitting the target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whereas models that have a short range gun almost as an afterthought often need to be on the move, don&amp;#039;t get to aim, and find a RAT 5 stat misses more than average.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;DEF.2C_Defence&amp;quot;&amp;gt;DEF, Defence&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good you are at not getting hit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Simply put, someone with average MAT/RAT will hit someone with average DEF an average amount of the time. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 12-13.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;(Mathematically inclined readers will notice that average DEF is 7 points higher than average MAT/RAT, and also that for a 2d6 the most common result is 7.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Median DEF can vary depending on model type: Heavy warjacks/beasts sit around DEF 10-12, lights are about DEF 13-14, infantry is DEF 12-13, and casters 14-15.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;ARM.2C_Armor&amp;quot;&amp;gt;ARM, Armor&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good you are at not being damaged, once you are hit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 14-17, although as with DEF it varies widely depending on model type. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It&amp;#039;s also very important how many hitpoints you have - if you have only a single wound (as most infantry does) then it doesn&amp;#039;t really matter if you&amp;#039;re ARM 10 or ARM 15 - chances are someone is going to roll about 17 for damage and you&amp;#039;ll be just as dead either way.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;CMD.2C_Command&amp;quot;&amp;gt;CMD, Command&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good a leader you are.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 7-8.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For units, it measures how much the unit can spread out. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For everyone else, it&amp;#039;s (almost) always irrelevant. The exception being a few special abilities.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;FOCUS_.26_FURY_.28warlock.29&amp;quot;&amp;gt;FOCUS &amp;amp;amp; FURY (warlock)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How powerful the warcaster or warlock is.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 6-7.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Focus/Fury is used for multiple things:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; how big your &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range is (which affects how far you can spread warjacks/warbeasts, and the range of many spells)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; how much &amp;quot;magic resource&amp;quot; you have each turn (which affects how many warjacks/warbeasts you can control simultaneously, and/or how powerful your spells are, and/or how powerful your combat attacks are)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; how accurate your offensive magic spells are.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The average given above is based on the accuracy aspect, similar to MAT/RAT, with the average FOCUS/FURY determined by comparing it to average DEF models.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (You&amp;#039;ll note that the average is +1 compared to MAT/RAT - this is because warcasters and warlocks are more awesome than average troops.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;WJP_.26_WBP.2C_Warjack.2FWarbeast_Points&amp;quot;&amp;gt;WJP &amp;amp;amp; WBP, Warjack/Warbeast Points&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How many bonus points your caster gets to spend on warjacks/warbeasts. These bonus models must be in the caster&amp;#039;s battlegroup, they can&amp;#039;t be assigned to a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=%27Jack_Marshal&amp;quot; title=&amp;quot;&amp;#039;Jack Marshal&amp;quot;&amp;gt;&amp;#039;Jack Marshal&amp;lt;/a&amp;gt; or etc. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 26-28&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;FURY_.28warbeast.29_.26_THRS.2C_Threshold&amp;quot;&amp;gt;FURY (warbeast) &amp;amp;amp; THRS, Threshold&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good a warbeast is at fighting.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 3-4 FURY and 6-7 THRS.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Non-Statblock_Stats&amp;quot;&amp;gt;Non-Statblock Stats&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;MA.2C_Magic_Ability&amp;quot;&amp;gt;MA, Magic Ability&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How good a model is at casting offensive spells.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 5-6&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Similar to MAT/RAT, the average MA is determined by comparing it to how hard it is to hit average DEF models on 2d6.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;HP.2C_Hitpoints.2C_Damage_Points.2C_Damage_boxes.2C_etc&amp;quot;&amp;gt;HP, Hitpoints, Damage Points, Damage boxes, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much damage you can take before you die. If a model has zero boxes given in its statline, it has only 1 hitpoint. Also known as &amp;quot;single-wound infantry&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average varies depending on model type - the average heavy warjack has a lot more hitpoints than the average solo. For more info see the &amp;lt;a href=&amp;quot;#Hitpoints_and_Points_Costs&amp;quot;&amp;gt;#Hitpoints and Points Costs&amp;lt;/a&amp;gt; section below.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;PC.2C_Points_Cost&amp;quot;&amp;gt;PC, Points Cost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much a model costs to add to your army.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average varies depending on model type - the average heavy warjack costs a lot more than the average solo. See the next section for more info.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;FA.2C_Field_Allowance&amp;quot;&amp;gt;FA, Field Allowance&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How many times you can take multiple of the same model/unit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;FA U&amp;lt;/b&amp;gt; - Unlimited. You can take as many as you like.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;FA C&amp;lt;/b&amp;gt; - Character. You can only take 1, and you can&amp;#039;t take any other character with the same name.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;FA 1&amp;lt;/b&amp;gt; - You can take 1 in a normal game; 2 if you are playing a large game with 2 casters; 3 if you have 3 casters...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;FA 2&amp;lt;/b&amp;gt; - You can take 2 in a normal game; 4 if you are playing a large game with 2 casters; 6 if you have 3 casters...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;FA 3&amp;lt;/b&amp;gt; - And so on...&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;RNG.2C_Range&amp;quot;&amp;gt;RNG, Range&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How far a weapon can attack. (Sometimes renamed Reach for melee weapons to help differentiate them)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 8&amp;quot;-10&amp;quot; for ranged weapons.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The average is 1&amp;quot; for melee weapons.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;POW.2C_Power&amp;quot;&amp;gt;POW, Power&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much damage a weapon can do.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 10-12 for ranged weapons.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; POW is omitted for melee weapons in favour of the P+S stat.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;P.2BS.2C_Power_.2B_Strength&amp;quot;&amp;gt;P+S, Power + Strength&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much damage a melee weapon does (after adding the weilder&amp;#039;s STR)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average is 12-14&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Heavy warjacks and warbeasts are generally expected to hit a lot harder than average, though, so a warjack with P+S = 16 may be described as &amp;quot;pillow fisted&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;COST.2C_Spell.2FAnimus_Cost&amp;quot;&amp;gt;COST, Spell/Animus Cost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;How much focus or fury it costs to cast a spell.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1 is a cheap spell&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 is on the cheap side of average&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 3 is on the expensive side of average&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 4 is an expensive spell&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Animi:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 1 is a cheap animus&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2 is an expensive animus&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;(this is a rule of thumb, which needs some clean-up in the descriptions)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Hitpoints_and_Points_Costs&amp;quot;&amp;gt;Hitpoints and Points Costs&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are a few things that vary so wildly between model types that they can&amp;#039;t be easily pigeonholed to a single average value. Namely, hitpoints and points cost. In this case we assign averages that are &amp;lt;b&amp;gt;relative&amp;lt;/b&amp;gt; to that model type. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;For instance&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The average light warjack costs about 9 points, but the average heavy warjack costs about 15 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The average hitpoints of a warcaster is about 16 HP, but a Colossal has about 56 HP on average.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Average Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Average Hitpoints&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warcaster&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 16 - 18&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light warjack&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 8 - 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 18 - 20&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy warjack&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 14 - 16 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 27 - 29&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Colossal&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 38 - 39 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 56 - 58&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warlock&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 16 - 18&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Warbeast pack&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 9 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 5 each&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Lesser warbeast&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 3 - 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 13&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Light warbeast&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 8 - 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 18 - 20&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Heavy warbeast&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 14-16 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 27-29&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Gargantuan&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 35 - 37 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 55 - 58&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Solo&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 4 - 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 5&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Unit&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 1.6 to 2 points &amp;lt;i&amp;gt;per model&amp;lt;/i&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; See note&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engine&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 15 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; 25 - 30&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: HP for units varies widely in and of itself.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most troops have 1 hitpoint&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Officers, heavy infantry, and cavalry have 5 hitpoints&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Super-heavy infantry have 8 hitpoints&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;.22Missing.22_Stats&amp;quot;&amp;gt;&amp;quot;Missing&amp;quot; Stats&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On this website you&amp;#039;ll notice some models are &amp;quot;missing&amp;quot; some stats, such as CMD or RAT. This is because they don&amp;#039;t use that stat to do anything in-game, so we don&amp;#039;t bother to show it. For instance, a model with zero guns doesn&amp;#039;t need to have its RAT shown.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727011424&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.051 seconds&lt;br /&gt;
Real time usage: 0.176 seconds&lt;br /&gt;
Preprocessor visited node count: 106/1000000&lt;br /&gt;
Preprocessor generated node count: 184/1000000&lt;br /&gt;
Post‐expand include size: 2684/2097152 bytes&lt;br /&gt;
Template argument size: 7/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   10.626      1 - -total&lt;br /&gt;
 51.57%    5.480      1 - Template:Control&lt;br /&gt;
 44.82%    4.763      1 - Template:Index_101&lt;br /&gt;
 21.47%    2.281      1 - Template:Purple&lt;br /&gt;
 18.77%    1.994      1 - Template:101_article_list&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:3473-0!*!0!!en!5!* and timestamp 20220727011424 and revision id 88272&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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