<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=101_-_Warjacks</id>
	<title>101 - Warjacks - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=101_-_Warjacks"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=101_-_Warjacks&amp;action=history"/>
	<updated>2026-04-27T23:16:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=101_-_Warjacks&amp;diff=25&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=101_-_Warjacks&amp;diff=25&amp;oldid=prev"/>
		<updated>2022-04-22T02:36:04Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;101 Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdaae.html?title=Template:101_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Models&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Model_Types&amp;quot; title=&amp;quot;101 - Model Types&amp;quot;&amp;gt;Model Types&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_The_Statblock&amp;quot; title=&amp;quot;101 - The Statblock&amp;quot;&amp;gt;The Statblock&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;Card Icons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Game_Turn&amp;quot; title=&amp;quot;101 - Game Turn&amp;quot;&amp;gt;Game Turn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Movement_%26_Combat&amp;quot; title=&amp;quot;101 - Movement &amp;amp;amp; Combat&amp;quot;&amp;gt;Movement &amp;amp;amp; Combat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;Charges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Within&amp;quot; title=&amp;quot;101 - Within&amp;quot;&amp;gt;Within&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks &amp;amp;amp; Actions&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Attacks_%26_Actions&amp;quot; title=&amp;quot;101 - Attacks &amp;amp;amp; Actions&amp;quot;&amp;gt;Making Attacks &amp;amp;amp; Actions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Spray_Attacks&amp;quot; title=&amp;quot;101 - Spray Attacks&amp;quot;&amp;gt;Spray Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_AOE_Attacks&amp;quot; title=&amp;quot;101 - AOE Attacks&amp;quot;&amp;gt;AOE Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Free_Strikes&amp;quot; title=&amp;quot;101 - Free Strikes&amp;quot;&amp;gt;Free Strikes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Disabled_Boxed_Destroyed&amp;quot; title=&amp;quot;101 - Disabled Boxed Destroyed&amp;quot;&amp;gt;Disabled Boxed Destroyed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;Warcasters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Warjacks&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;Warlocks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Army_List_Construction&amp;quot; title=&amp;quot;101 - Army List Construction&amp;quot;&amp;gt;Army List Construction&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Concealment_%26_Cover&amp;quot; title=&amp;quot;101 - Concealment &amp;amp;amp; Cover&amp;quot;&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_Rules&amp;quot; title=&amp;quot;101 - Terrain Rules&amp;quot;&amp;gt;Terrain Rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain_List&amp;quot; title=&amp;quot;101 - Terrain List&amp;quot;&amp;gt;Terrain List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LPG&amp;quot; title=&amp;quot;LPG&amp;quot;&amp;gt;LPG Articles (Intermediate)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Crash Course (101)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Basic Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;The 101 series is intended to &amp;lt;b&amp;gt;help&amp;lt;/b&amp;gt; you understand the rulebook, but you shouldn&amp;#039;t be reading this &amp;lt;b&amp;gt;instead&amp;lt;/b&amp;gt; of the rulebook.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;This article is a &amp;lt;b&amp;gt;recap&amp;lt;/b&amp;gt; of the Warjack rules. (For a &amp;lt;b&amp;gt;verbatim&amp;lt;/b&amp;gt; copy of the rules, refer to &amp;lt;a href=&amp;quot;/index.php?title=Warjack&amp;quot; title=&amp;quot;Warjack&amp;quot;&amp;gt;Warjack&amp;lt;/a&amp;gt;.) If you&amp;#039;ve just read the 101 article on Warbeasts, you&amp;#039;ll find this article is very similar; the only real differences are how warjacks generate focus.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Crusader.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;300&amp;quot; src=&amp;quot;/images/thumb/9/91/Crusader.jpg/300px-Crusader.jpg&amp;quot; srcset=&amp;quot;/images/9/91/Crusader.jpg 1.5x, /images/9/91/Crusader.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Crusader.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crusader&amp;quot; title=&amp;quot;Crusader&amp;quot;&amp;gt;Crusader&amp;lt;/a&amp;gt; warjack from the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Protectorate&amp;quot; title=&amp;quot;Protectorate&amp;quot;&amp;gt;Protectorate&amp;lt;/a&amp;gt; faction.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Warjacks are powerful weapons of war, that are turned up to eleven when properly controlled by their warcaster. They have a swathe of special rules, mostly to do with how they interact with their warcaster, receive &amp;amp;amp; spend focus  points, and making &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Mostly they are the big, hulking brawlers of the battlefield (although smaller, support-style ones do exist). They are immensely strong, crush bones and grind enemies to dust. If equipped with ranged attacks, they are the most powerful guns that can be mounted.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Basic_Rules&amp;quot;&amp;gt;Basic Rules&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Controlled&amp;quot;&amp;gt;Controlled&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You cannot take warjacks by themselves (except for a couple of notable exceptions). Instead warjacks must be bossed around by either your main warcaster, a junior warcaster, or a &amp;#039;Jack Marshal. You have to decide which it will be when you write your army list.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a warcaster or junior warcaster is in charge of it, and it is in their control range at the start of the turn, then the warjack can gain focus via &amp;lt;i&amp;gt;Power Up&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Allocation&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If it is outside of control range at the start of the turn it can still activate normally, but it will start the turn at zero focus.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a &amp;#039;Jack Marshal is in charge, it works quite differently. This is covered in the intermediate lesson &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &amp;#039;Jack Marshal&amp;quot;&amp;gt;LPG - &amp;#039;Jack Marshal&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Sometimes a warjack can gain focus via other special rules (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Accumulator&amp;quot; title=&amp;quot;Accumulator&amp;quot;&amp;gt;Accumulator&amp;lt;/a&amp;gt;). In this case it doesn&amp;#039;t matter if it is in control range and/or being bossed around by a &amp;#039;Jack Marshal - it&amp;#039;ll happily take the focus and use it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warjacks_.26_focus&amp;quot;&amp;gt;Warjacks &amp;amp;amp; focus&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Gaining focus&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;As long as their cortex is working, warjacks can gain and use focus. Warjacks can have up to 3 focus points at any time. As mentioned above they can gain focus in 3 ways:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If they are in their warcaster&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range during your Control Phase (at the start of your turn), then they get 1 focus for free. This freebie is called &amp;lt;b&amp;gt;Power Up&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Then, still during the Control Phase, their warcaster can &amp;lt;b&amp;gt;allocate&amp;lt;/b&amp;gt; them extra focus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There are various special rules that can give warjacks focus during the Activation Phase. (Such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Accumulator&amp;quot; title=&amp;quot;Accumulator&amp;quot;&amp;gt;Accumulator&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Empower&amp;quot; title=&amp;quot;Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Spirit_Harvester&amp;quot; title=&amp;quot;Spirit Harvester&amp;quot;&amp;gt;Spirit Harvester&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Convection&amp;quot; title=&amp;quot;Convection&amp;quot;&amp;gt;Convection&amp;lt;/a&amp;gt;, etc)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note that a warjack that is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=%27Jack_Marshal&amp;quot; title=&amp;quot;&amp;#039;Jack Marshal&amp;quot;&amp;gt;&amp;#039;Jack Marshaled&amp;lt;/a&amp;gt; cannot gain focus via methods 1 and 2.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 95%; border-bottom:1px solid gray;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;b&amp;gt;Spending focus&amp;lt;/b&amp;gt;&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A warjack can spend focus to gain a benefit. The restrictions on spending focus are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A warjack can only spend focus during its activation - except for when it &amp;lt;b&amp;gt;shakes&amp;lt;/b&amp;gt; an effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It needs to have a non-crippled cortex.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The benefits a warjack can gain via focus are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; During the Control Phase, after allocating focus, a warjack can spend focus to &amp;lt;b&amp;gt;shake&amp;lt;/b&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knockdown&amp;quot; title=&amp;quot;Knockdown&amp;quot;&amp;gt;knockdown&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blind&amp;quot; title=&amp;quot;Blind&amp;quot;&amp;gt;Blind&amp;lt;/a&amp;gt;, and other shake-able effects, at one focus per effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; During the warjack&amp;#039;s activation it can spend focus to &amp;lt;b&amp;gt;buy/boost&amp;lt;/b&amp;gt; attacks the same way as warcasters can, described above. One warjack, the &amp;lt;a href=&amp;quot;/index.php?title=Deathjack&amp;quot; title=&amp;quot;Deathjack&amp;quot;&amp;gt;Deathjack&amp;lt;/a&amp;gt;, can even use focus to cast spells.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; During the warjack&amp;#039;s activation it &amp;lt;i&amp;gt;must&amp;lt;/i&amp;gt; spend a focus if it wants to &amp;lt;b&amp;gt;run or charge&amp;lt;/b&amp;gt; (nearly all the other model types in the game can run/charge for free).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; During the warjack&amp;#039;s activation it &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; spend a focus if it wants to perform a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attack&amp;lt;/a&amp;gt;. Most of the time, though, they&amp;#039;re better off to make their normal attacks (which they can do for free).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warjack_health&amp;quot;&amp;gt;Warjack health&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Damage_grids.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;498&amp;quot; src=&amp;quot;/images/thumb/3/31/Damage_grids.jpeg/300px-Damage_grids.jpg&amp;quot; srcset=&amp;quot;/images/3/31/Damage_grids.jpeg 1.5x, /images/3/31/Damage_grids.jpeg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Damage_grids.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Examples of warjack damage grids&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most models in the game just have a health bar, but warjacks have a damage grid. This is a six by six grid with each column labelled 1 to 6 (colossals have two grids). When you damage a warjack, you roll a dice to see which column takes the damage. You start at the top, work down, and then overlap to the next column to the right. Column 6 overlaps to column 1. Colossals overlap from 6 to 1 on the same side, unless the whole side is filled; if that happens it overlaps to a random column on the other side.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Dark grey boxes are ignored, white boxes are the warjack&amp;#039;s outer armour layer, and the letters correspond to the warjack&amp;#039;s systems. If you knock out all the same letters, that system becomes &amp;lt;i&amp;gt;crippled&amp;lt;/i&amp;gt; and the warjack suffers these effects:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; - Crippled Arc Node = The warjack can no longer be used to channel spells.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;C&amp;lt;/b&amp;gt; - Crippled Cortex = the warjack loses all its focus, and cannot get any more.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;I&amp;lt;/b&amp;gt; - Crippled Induction Node (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Convergence&amp;quot; title=&amp;quot;Convergence&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt; only) = the warjack loses all its focus, and cannot get any more.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt; - Crippled Movement = the warjack&amp;#039;s base DEF is lowered to 5, and it cannot run, charge, slam, or trample. Also, if Movement gets crippled while charging or slamming, the warjack has its activation end immediately.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt; - Crippled Left Weapons = Weapons mounted on the Left side roll one less dice for attack rolls and damage rolls.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt; - Crippled Right Weapons = Similar&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt; - Crippled Superstructure = Loses a special rule (what is lost varies between warjacks).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;F&amp;lt;/b&amp;gt; - Crippled Field Generator (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Retribution&amp;quot; title=&amp;quot;Retribution&amp;quot;&amp;gt;Retribution&amp;lt;/a&amp;gt; only) = the warjack cannot heal its force field, and loses another special rule (what is lost varies between warjacks).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When you repair a warjack, you can heal any boxes in any order.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interaction_with_warcasters&amp;quot;&amp;gt;Interaction with warcasters&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interaction&amp;quot;&amp;gt;Interaction&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unlike their warbeast counterparts, warjacks have comparatively little interaction with their warcasters. The warcasters &amp;#039;fuel&amp;#039; the warjack with focus, but that&amp;#039;s about it. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In the Control Phase, any warjack in their control range gets 1 focus for free. This is the &amp;#039;Power Up&amp;#039; focus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After that, the warcaster can give any warjack in their control range extra focus from their own stack. This is &amp;#039;allocated&amp;#039; focus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters can&amp;#039;t Power Up or Allocate focus to warjacks that aren&amp;#039;t in their battlegroup, whether or not they&amp;#039;re in control range. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h4&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battlegroup&amp;quot;&amp;gt;Battlegroup&amp;lt;/span&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When you build your army list you assign warjacks to be in your warcaster&amp;#039;s battlegroup. In fact, you &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to assign a minimum number to each battlegroup. A caster can only allocate focus to &amp;lt;i&amp;gt;their&amp;lt;/i&amp;gt; warjacks, and many spells/feats only affect battlegroup models (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Energizer&amp;quot; title=&amp;quot;Energizer&amp;quot;&amp;gt;Energizer&amp;lt;/a&amp;gt;). &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A battlegroup is a shared noun, a bit like the word &amp;quot;team&amp;quot;; the warjacks are in the warcaster&amp;#039;s battlegroup, but also the warcaster is in the warjack&amp;#039;s battlegroup.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;It is possible to add more warjacks to your battlegroup mid-game, but only if that warjack&amp;#039;s original controller died earlier in the game. This doesn&amp;#039;t happen very often, especially in beginner games, so we won&amp;#039;t cover it here. Instead it is detailed in the intermediate lesson &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;LPG - Death of a Controller&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Advanced_Rules&amp;quot;&amp;gt;Advanced Rules&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Colossals&amp;quot;&amp;gt;Colossals&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The colossals are the largest and most powerful warjacks ever to stride the battlefield. As a result of their great size and raw power, there are a number of special rules that apply to colossals but not to smaller warjacks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Due to their extra complexity, we cover them in the intermediate training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;LPG - Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;. Or you can read the verbatim rules on the &amp;lt;a href=&amp;quot;/index.php?title=Warjack&amp;quot; title=&amp;quot;Warjack&amp;quot;&amp;gt;warjack&amp;lt;/a&amp;gt; article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Vectors&amp;quot;&amp;gt;Vectors&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;a href=&amp;quot;/index.php?title=Convergence_of_Cyriss&amp;quot; title=&amp;quot;Convergence of Cyriss&amp;quot;&amp;gt;Convergence of Cyriss&amp;lt;/a&amp;gt; does not use warjacks in the traditional sense. Their machines, called vectors, are built using arcane science fused with applied physics and mathematics. They are a type of warjack that have a number of special rules that apply solely to them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Due to their extra complexity, we cover them in the intermediate training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;LPG - Convergence&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Monstrosities&amp;quot;&amp;gt;Monstrosities&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Operating_Theater&amp;quot; title=&amp;quot;Theme - Operating Theater&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt; shape lesser creatures into powerful weapons of war. They use &amp;lt;i&amp;gt;some&amp;lt;/i&amp;gt; of the same rules as warjacks, but they are explicitly &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a type of warjack.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Due to their extra complexity, we cover them in the intermediate training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;LPG - Cephalyx&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warjack&amp;quot; title=&amp;quot;Category:Warjack&amp;quot;&amp;gt;Warjack&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb4a8.html?title=Template:RC_Warjack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they&amp;#039;re &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; special).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Many abilities give out focus and don&amp;#039;t state an upper limit (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Convection&amp;quot; title=&amp;quot;Convection&amp;quot;&amp;gt;Convection&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Empower&amp;quot; title=&amp;quot;Empower&amp;quot;&amp;gt;Empower&amp;lt;/a&amp;gt;). Despite not stating an upper limit, they are always &amp;quot;hard-limited&amp;quot; by the core rule.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A warjack can have more than 3 focus &amp;lt;i&amp;gt;during a turn&amp;lt;/i&amp;gt;, though. For instance, a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warjacks cannot spend focus outside of their activation. For instance, they can&amp;#039;t boost free strikes or trigger Powerful Attack on Broadsides. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?254993-Powerful-Attack-Out-of-Activation&amp;amp;amp;p=3587458&amp;amp;amp;viewfull=1#post3587458&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Inert warjacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Abilities that say they cannot be used if the model is stationary (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;) cannot be used while a warjack is inert, either. Refer &amp;quot;Warcaster Destruction&amp;quot;, page 59 of the core rulebook.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;War-Nouns&amp;lt;/span&amp;gt;   (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf466.html?title=Template:Index_Warnoun&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Warmachine (Focus)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Recap for Newbies&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Official rules&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Category&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Warcaster&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warcasters&amp;quot; title=&amp;quot;101 - Warcasters&amp;quot;&amp;gt;101 - Warcasters&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warcaster&amp;quot; title=&amp;quot;Warcaster&amp;quot;&amp;gt;Warcaster&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Warcaster&amp;quot; title=&amp;quot;Category:Warcaster&amp;quot;&amp;gt;Category: Warcaster&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;quot;Junior Warcaster&amp;quot;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Battlegroup_Controller&amp;quot; title=&amp;quot;Category:Battlegroup Controller&amp;quot;&amp;gt;Battlegroup Controller&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Battlegroup_Controller&amp;quot; title=&amp;quot;Category:Battlegroup Controller&amp;quot;&amp;gt;Category: Battlegroup Controller&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;#039;Jack Marshal&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &amp;#039;Jack Marshal&amp;quot;&amp;gt;LPG - &amp;#039;Jack Marshal&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &amp;#039;Jack Marshal&amp;quot;&amp;gt;&amp;#039;Jack Marshal&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:%27Jack_Marshal&amp;quot; title=&amp;quot;Category:&amp;#039;Jack Marshal&amp;quot;&amp;gt;Category: &amp;#039;Jack Marshal&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Warjack&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;101 - Warjacks&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warjack&amp;quot; title=&amp;quot;Warjack&amp;quot;&amp;gt;Warjack&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Warjack&amp;quot; title=&amp;quot;Category:Warjack&amp;quot;&amp;gt;Category: Warjack&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Colossal&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;LPG - Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossal_Warjack&amp;quot; title=&amp;quot;Category:Colossal Warjack&amp;quot;&amp;gt;Category: Colossal Warjack&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Vector&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;LPG - Convergence&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;Vector&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Vector&amp;quot; title=&amp;quot;Category:Vector&amp;quot;&amp;gt;Category: Vector&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Monstrosity&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;LPG - Cephalyx&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;Monstrosity&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Monstrosity&amp;quot; title=&amp;quot;Category:Monstrosity&amp;quot;&amp;gt;Category: Monstrosity&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Other&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;LPG - Death of a Controller&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Hordes (Fury)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Recap for Newbies&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Official rules&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Category&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Warlock&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warlocks&amp;quot; title=&amp;quot;101 - Warlocks&amp;quot;&amp;gt;101 - Warlocks&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warlock&amp;quot; title=&amp;quot;Warlock&amp;quot;&amp;gt;Warlock&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Warlock&amp;quot; title=&amp;quot;Category:Warlock&amp;quot;&amp;gt;Category: Warlock&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Lesser Warlock&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Lesser_Warlock&amp;quot; title=&amp;quot;Category:Lesser Warlock&amp;quot;&amp;gt;Lesser Warlock&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Lesser_Warlock&amp;quot; title=&amp;quot;Category:Lesser Warlock&amp;quot;&amp;gt;Category: Lesser Warlock&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Warbeast&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;101 - Warbeasts&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Warbeast&amp;quot; title=&amp;quot;Category:Warbeast&amp;quot;&amp;gt;Category: Warbeast&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Gargantuan&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;LPG - Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Gargantuans&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Gargantuan_Warbeast&amp;quot; title=&amp;quot;Category:Gargantuan Warbeast&amp;quot;&amp;gt;Category: Gargantuan Warbeast&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Other&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;LPG - Death of a Controller&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Infernals (Essence)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Recap for Newbies&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Official rules&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Category&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Infernal Master&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Infernals&amp;quot; title=&amp;quot;LPG - Infernals&amp;quot;&amp;gt;LPG - Infernals&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Infernal_Master&amp;quot; title=&amp;quot;Category:Infernal Master&amp;quot;&amp;gt;Category: Infernal Master&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Master Infernalist&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Master_Infernalist&amp;quot; title=&amp;quot;Category:Master Infernalist&amp;quot;&amp;gt;Master Infernalist&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Master_Infernalist&amp;quot; title=&amp;quot;Category:Master Infernalist&amp;quot;&amp;gt;Category: Master Infernalist&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Horror&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Infernals&amp;quot; title=&amp;quot;LPG - Infernals&amp;quot;&amp;gt;LPG - Infernals&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Horror&amp;quot; title=&amp;quot;Category:Horror&amp;quot;&amp;gt;Category: Horror&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727105604&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.078 seconds&lt;br /&gt;
Real time usage: 0.131 seconds&lt;br /&gt;
Preprocessor visited node count: 180/1000000&lt;br /&gt;
Preprocessor generated node count: 691/1000000&lt;br /&gt;
Post‐expand include size: 12124/2097152 bytes&lt;br /&gt;
Template argument size: 2495/2097152 bytes&lt;br /&gt;
Highest expansion depth: 6/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   28.540      1 - -total&lt;br /&gt;
 28.95%    8.263      1 - Template:Index_Warnoun&lt;br /&gt;
 24.94%    7.117      1 - Template:RC_Warjack&lt;br /&gt;
 18.16%    5.182      1 - Template:RCbox&lt;br /&gt;
 17.62%    5.030      1 - Template:Index_101&lt;br /&gt;
 17.26%    4.927      1 - Template:Control&lt;br /&gt;
 10.46%    2.984      1 - Template:Iconbox&lt;br /&gt;
  7.51%    2.143      1 - Template:101_article_list&lt;br /&gt;
  7.45%    2.125      2 - Template:Header&lt;br /&gt;
  6.01%    1.715      3 - Template:FH3&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:15857-0!*!0!!en!5!* and timestamp 20220727105604 and revision id 107622&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>