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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Arcana</id>
	<title>Arcana - Revision history</title>
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	<updated>2026-04-28T03:41:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Arcana&amp;diff=161&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Arcana_Core_Rules&amp;quot;&amp;gt;Arcana Core Rules&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Instead of feats, Grymkin warlocks have Arcana cards. Arcana cards can be played at any time during a game in accordance with the rules on the cards. Each of a warlock’s Arcana cards can be played only once per game. A warlock can play only one Arcana card per turn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There are two types of Arcana cards: &amp;lt;b&amp;gt;regular&amp;lt;/b&amp;gt; Arcana cards and &amp;lt;b&amp;gt;Trump&amp;lt;/b&amp;gt; Arcana cards. Each Grymkin warlock has one Trump card that can be assigned only to that warlock. The remaining Arcana cards can be assigned to any Grymkin warlock.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Before either player’s deployment at the start of the game, a Grymkin player assigns each of his warlocks three Arcana cards and reveals those cards to the opponent. One of these three cards &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be the warlock’s Trump card. The other two cards can be any non-Trump Arcana cards, but each card can only be assigned to a single warlock in the army once. In other words, no duplicate Arcana cards are allowed within an army. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Regular_Arcana&amp;quot;&amp;gt;Regular Arcana&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;50%&amp;quot;&amp;gt; The warlock can play this card when ...&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;50%&amp;quot;&amp;gt; What it does&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Accursed&amp;quot;&amp;gt;Accursed&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... a friendly Faction model with a corpse token is damaged by an enemy attack while in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; While in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, enemy models  lose &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;incorporeal&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Tough&amp;quot; title=&amp;quot;Tough&amp;quot;&amp;gt;tough&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Undead&amp;quot; title=&amp;quot;Undead&amp;quot;&amp;gt;undead&amp;lt;/a&amp;gt;, and cannot have damage removed from them. Additionally, enemy non-warbeast models lose &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Construct&amp;quot; title=&amp;quot;Construct&amp;quot;&amp;gt;Construct&amp;lt;/a&amp;gt; while in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range. Accursed lasts for one round.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Desolation&amp;quot;&amp;gt;Desolation&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model ends its Normal Movement in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Centre a 4&amp;quot; AOE on the enemy model. You choose whether the AOE is an acid bath, burning earth, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Forest&amp;quot; title=&amp;quot;Forest&amp;quot;&amp;gt;forest&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Rubble&amp;quot; title=&amp;quot;Rubble&amp;quot;&amp;gt;rubble&amp;lt;/a&amp;gt;, or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shallow_water&amp;quot; title=&amp;quot;Shallow water&amp;quot;&amp;gt;shallow water&amp;lt;/a&amp;gt; terrain. You can choose to remove the AOE from the table at the start of any of your turns.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fortune.27s_Path&amp;quot;&amp;gt;Fortune&amp;#039;s Path&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model misses a friendly Faction model in the warlock’s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range with an attack.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; For one round, friendly Faction models gain +1 to attack and damage rolls against enemy models in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ill_Omens&amp;quot;&amp;gt;Ill Omens&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model destroys a friendly Faction warrior model in the warlock’s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; For one round, enemy models suffer –1 to attack and damage rolls.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Labyrinth&amp;quot;&amp;gt;Labyrinth&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model advances and ends its movement in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; For one round, enemy models beginning their activations in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range suffer –2 SPD that activation.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Pandemonium&amp;quot;&amp;gt;Pandemonium&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy non-warcaster, non-warlock model issues an order while in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; The model’s unit is not affected by that order. Warlock and warcaster units are not affected by Pandemonium.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Ruin&amp;quot;&amp;gt;Ruin&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model targets a model in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range with a spell.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; The spell does not take effect, but is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the warlock’s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range expire.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Sacrifice&amp;quot;&amp;gt;Sacrifice&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model destroys a friendly Faction model in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; After the destroyed model is removed from the table, you can remove all damage points from each friendly Grymkin model in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Shroud&amp;quot;&amp;gt;Shroud&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... a friendly Faction model is destroyed by an enemy ranged attack while in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; For one round, friendly Faction models gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt; while in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;control&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;The_Shadow&amp;quot;&amp;gt;The Shadow&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; ... an enemy model advances into and ends its movement in the melee range of a smaller-based friendly Faction model in the warlock&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Immediately &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Add_to_play&amp;quot; title=&amp;quot;Add to play&amp;quot;&amp;gt;add to play&amp;lt;/a&amp;gt; a Faction heavy warbeast to the warlock&amp;#039;s battlegroup, placing it anywhere completely within 5˝ of the smaller-based friendly Faction model. The warbeast cannot advance. The warbeast is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Removed_from_play&amp;quot; title=&amp;quot;Removed from play&amp;quot;&amp;gt;removed from play&amp;lt;/a&amp;gt; after one round.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Trump_Arcana&amp;quot;&amp;gt;Trump Arcana&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to individual warlocks for their Trump cards, and any associated rules clarifications.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Arcana_Strategy&amp;quot;&amp;gt;Arcana Strategy&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To maximize your Arcana, you need to understand what your opponents army can do, or more importantly &amp;lt;i&amp;gt;wants&amp;lt;/i&amp;gt; to do, and pick the Arcana that will stop that. Do they want to sit back and shoot? Shroud will probably help you. Do they want to get the alpha strike and charge you? Labyrinth will be handy.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In more general terms, it used to be a simple flowchart:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Is Sacrifice good in this matchup (aka, do I have a lot of beasts I can reasonably expect to survive their first round in melee)?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If not, then does my opponent have a powerful spell I need to stop with Ruin.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If not, then does my opponent have an elite unit I want to mess up with Pandemonium?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If not, just take Ill Omens.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;However, as of mid-2019 the meta is shifting towards Constructs and medium base troops (as well as the re-emergence of the stand &amp;amp;amp; shoot gunline thanks to Crucible Guard &amp;amp;amp; the Colossals that have been reworked). This has opened up the other Arcana as viable options.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Fortune&amp;#039;s Path is really good into lists with minimal defensive tech, namely those stand &amp;amp;amp; shoot gunlines and most of the medium-base infantry lists.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Shroud is obviously excellent in very specific gunline matchups, especially with long threat range lists under the Child or Wanderer.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Accursed forces Construct-heavy lists (especially Skorne Exalted) to play fair, although it can be difficult to use in Bump in the Night due to the weird trigger.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are a further two arcana that have become very useful due to the release of the &amp;lt;a href=&amp;quot;/index.php?title=Clockatrice&amp;quot; title=&amp;quot;Clockatrice&amp;quot;&amp;gt;Clockatrice&amp;lt;/a&amp;gt; in early-2019:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Labyrinth was never good enough by itself to justify taking it over one of the original four. However with the Clock&amp;#039;s animus, you can get a very mobile &amp;amp;amp; difficult to remove -4 Spd bubble over most of your opponent&amp;#039;s army. Even into prepared opponents, that is a timewalk which will score you points or set up an alpha.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The Shadow finally has a beast worth summoning in the form of the Clock. Time Stutter still works (I know right!) and the Paralysis spray really shuts down what kind of maneuvers your opponent can make with their heavies (this is obviously more relevant into Hordes when running Bump, due to the triggering requirements &amp;amp;amp; how Paralysis works).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unfortunately Desolation is still mediocre.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification: &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Arcana&amp;lt;/strong&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexeb47.html?title=Template:RC_Arcana&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Normally Arcana can only be triggered during the enemy turn. However, sometimes a free strike will allow you to trigger an Arcana during your own turn.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This can potentially lead to having two Arcana active at the same time.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Arcana can be triggered/used while the warlock is knocked down.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Any given warlock can&amp;#039;t have duplicates of the same Arcana.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In a multi-warlock game, each warlock can&amp;#039;t have duplicates of the other&amp;#039;s Arcana.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In a Steamroller tournament:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You choose your Arcana cards before the start of each game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You choose them on your clock. ie during your deployment time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In a Grymkin vs Grymkin mirror match, one player chooses on his clock, then the other on their clock, then both reveal, then deployment starts.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Child&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Child&amp;quot; title=&amp;quot;The Child&amp;quot;&amp;gt;The Child&amp;lt;/a&amp;gt; - Wrath&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Child&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Determine which warbeasts are currently in The Child&amp;#039;s CTRL range &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; increasing her CTRL range. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278169-Wrath-Arcana-Timing-amp-What-is-Affected&amp;amp;amp;p=3872232&amp;amp;amp;viewfull=1#post3872232&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can trigger this if The Child herself is damaged.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Say you have a warbeast at max fury that you want to transfer to. You cannot have The Child suffer damage, then trigger Wrath, then transfer the damage to the now-not-at-max-fury warbeast. Because, as per Appendix A Timing Sequence, damage transfer occurs at step 9g, but damage to The Child that lets her trigger the Arcana occurs at step 10a.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can trigger this if a warbeast out of your CTRL range is damaged (although they won&amp;#039;t get the benefit).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When your FURY stat drops back down to normal, any excess fury tokens are discarded.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Dreamer&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Dreamer&amp;quot; title=&amp;quot;The Dreamer&amp;quot;&amp;gt;The Dreamer&amp;lt;/a&amp;gt; - All Fall Down&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Dreamer&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Once triggered, there is no range limit to which models can be affected. An enemy model could be fighting a Grymkin model on the opposite side of the board from the Dreamer, and it&amp;#039;ll still get knocked down.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Heretic&amp;quot; title=&amp;quot;The Heretic&amp;quot;&amp;gt;The Heretic&amp;lt;/a&amp;gt; - Reckoning&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; - None yet&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-King&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_King_of_Nothing&amp;quot; title=&amp;quot;The King of Nothing&amp;quot;&amp;gt;The King of Nothing&amp;lt;/a&amp;gt; - Taste of Ashes&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-King&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There is no range limit on who gets damaged. If the nearest model(s) is 48&amp;quot; away, it&amp;#039;ll get damaged anyway. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The warbeast that you trigger the Arcana on will also cause d3 damage to d3 models. It&amp;#039;s not just &amp;quot;from then on&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You roll a separate d3 damage for each damaged model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If multiple warbeasts are killed by a single attacker (such as with an AOE) you resolve the &amp;quot;d3 damage&amp;quot; sequentially, one warbeast at a time. &amp;lt;br/&amp;gt;If the original attacker is destroyed by this damage, the rest of the &amp;quot;d3 damages&amp;quot; fail to trigger because the attacking model is no longer in play. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276851-King-of-Nothing-Taste-of-Ashes-AoE-attack&amp;amp;amp;p=3869171&amp;amp;amp;viewfull=1#post3869171&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Wanderer&amp;quot; title=&amp;quot;The Wanderer&amp;quot;&amp;gt;The Wanderer&amp;lt;/a&amp;gt; - Divergent Path&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; - None yet&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that &amp;lt;b&amp;gt;The Shadow&amp;lt;/b&amp;gt; and the &amp;lt;b&amp;gt;Shroud&amp;lt;/b&amp;gt; Arcana have the trigger tied to your lower CMD range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Accursed&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Accursed&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Accursed&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Enemy models can regain the abilities they lost. For instance, having &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Zombify&amp;quot; title=&amp;quot;Zombify&amp;quot;&amp;gt;Zombify&amp;lt;/a&amp;gt; cast on them.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-IllOmens&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Ill Omens&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-IllOmens&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that there is no range limit on the effect of Ill Omens.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Ruin&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Ruin&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Ruin&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For &amp;lt;b&amp;gt;Ruin&amp;lt;/b&amp;gt;, refer to the clarifications on &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Arcane_Vortex&amp;quot; title=&amp;quot;Arcane Vortex&amp;quot;&amp;gt;Arcane Vortex&amp;lt;/a&amp;gt;. It&amp;#039;s essentially the same in-game effect and has the same clarifications.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Sacrifice&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sacrifice&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Sacrifice&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Kreuger1&amp;quot; title=&amp;quot;Kreuger1&amp;quot;&amp;gt;Kreuger1&amp;lt;/a&amp;gt;&amp;#039;s feat puts AOEs in play which causes damage immediately, then damages anyone walking around in them later. Sacrifice can be triggered by the damage when the AOEs are first put in play, but not from damage taken when walking around in the AOE. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276793-Arcana-Sacrifice&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sacrifice can be triggered from damage taken the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sunhammer&amp;quot; title=&amp;quot;Sunhammer&amp;quot;&amp;gt;Sunhammer&amp;lt;/a&amp;gt; spell. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276793-Arcana-Sacrifice&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sacrifice can be triggered from stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Chain_Lightning&amp;quot; title=&amp;quot;Chain Lightning&amp;quot;&amp;gt;Chain Lightning&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276793-Arcana-Sacrifice&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your warlock transfers damage and that kills a warbeast, it doesn&amp;#039;t count as the enemy destroying the warbeast and Sacrifice can&amp;#039;t be triggered. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276027-Sacrifice-Arcana-and-Transferring-Damage&amp;amp;amp;p=3858627&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sacrifice can be triggered from a Steamroller objective, or can be used to heal an objective. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278527-Sacrifice-arcana-and-objective&amp;amp;amp;p=3874847&amp;amp;amp;viewfull=1#post3874847&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC-Shadow&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;The Shadow&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC-Shadow&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The model that is advanced into must be smaller-based than the enemy model doing the advancing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The only restrictions on the new warbeast are what are stated. You can cast spells on it, force it, give it corpse tokens, whatever you like.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot trigger this by taking control of an enemy model, because it&amp;#039;s not an enemy model while under you control.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you trigger it during your opponent&amp;#039;s turn, the warbeast will be in play for the remainder of your opponent&amp;#039;s turn, you can activate it during your next turn, and it&amp;#039;ll expire at the end of that turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you manage to trigger it on your own turn (an enemy model got an Admonition move, or something) then you can activate the warbeast this turn, and it&amp;#039;ll expire at the end of your opponent&amp;#039;s next turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whether you need the actual physical model for something that is only in play for one round, or whether you can use a marker instead, is a decision that must be made by the Event Organiser. A PP event will always require the correct model. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276860-The-Shadow-Arcana-and-Tournament-model-rules&amp;amp;amp;p=3862994&amp;amp;amp;viewfull=1#post3862994&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Grymkin_models&amp;quot;&amp;gt;Grymkin models&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:Center; text-align:Center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;left&amp;quot; colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Grymkin_Logo.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Grymkin Logo.jpg&amp;quot; height=&amp;quot;75&amp;quot; src=&amp;quot;/images/thumb/0/09/Grymkin_Logo.jpg/75px-Grymkin_Logo.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/09/Grymkin_Logo.jpg/113px-Grymkin_Logo.jpg 1.5x, /images/thumb/0/09/Grymkin_Logo.jpg/150px-Grymkin_Logo.jpg 2x&amp;quot; width=&amp;quot;75&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;       &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Grymkin Index&amp;lt;/span&amp;gt;       (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexe0a5.html?title=Template:Index_Grymkin&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Battlegroup&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Warlocks&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Child&amp;quot; title=&amp;quot;The Child&amp;quot;&amp;gt;The Child&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=The_Dreamer&amp;quot; title=&amp;quot;The Dreamer&amp;quot;&amp;gt;The Dreamer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=The_Heretic&amp;quot; title=&amp;quot;The Heretic&amp;quot;&amp;gt;The Heretic&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=The_King_of_Nothing&amp;quot; title=&amp;quot;The King of Nothing&amp;quot;&amp;gt;The King of Nothing&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=The_Wanderer&amp;quot; title=&amp;quot;The Wanderer&amp;quot;&amp;gt;The Wanderer&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Zevanna_Agha%2C_The_Fate_Keeper_(Grymkin)&amp;quot; title=&amp;quot;Zevanna Agha, The Fate Keeper (Grymkin)&amp;quot;&amp;gt;Old Witch 3&amp;lt;/a&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Arcana&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Warlock Attachment: &amp;lt;a href=&amp;quot;/index.php?title=Baron_Tonguelick%2C_Lord_of_Warts&amp;quot; title=&amp;quot;Baron Tonguelick, Lord of Warts&amp;quot;&amp;gt;Baron Tonguelick&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;Warbeasts&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Lesser:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Crabbit&amp;quot; title=&amp;quot;Crabbit&amp;quot;&amp;gt;Crabbit&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Light: &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Frightmare&amp;quot; title=&amp;quot;Frightmare&amp;quot;&amp;gt;Frightmare&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Gorehound&amp;quot; title=&amp;quot;Gorehound&amp;quot;&amp;gt;Gorehound&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Rattler&amp;quot; title=&amp;quot;Rattler&amp;quot;&amp;gt;Rattler&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Heavy:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Cage_Rager&amp;quot; title=&amp;quot;Cage Rager&amp;quot;&amp;gt;Cage Rager&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Clockatrice&amp;quot; title=&amp;quot;Clockatrice&amp;quot;&amp;gt;Clockatrice&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Skin_%26_Moans&amp;quot; title=&amp;quot;Skin &amp;amp;amp; Moans&amp;quot;&amp;gt;Skin &amp;amp;amp; Moans&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Gargantuan:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Slaughterhouse&amp;quot; title=&amp;quot;Slaughterhouse&amp;quot;&amp;gt;Slaughterhouse&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Units, Solos, &amp;amp;amp; Battle Engines&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dread_Rots&amp;quot; title=&amp;quot;Dread Rots&amp;quot;&amp;gt;Dread Rots&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Hollowmen&amp;quot; title=&amp;quot;Hollowmen&amp;quot;&amp;gt;Hollowmen&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Mad_Caps&amp;quot; title=&amp;quot;Mad Caps&amp;quot;&amp;gt;Mad Caps&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Malady_Man&amp;quot; title=&amp;quot;Malady Man&amp;quot;&amp;gt;Malady Man&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Murder_Crows&amp;quot; title=&amp;quot;Murder Crows&amp;quot;&amp;gt;Murder Crows&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Neigh_Slayers&amp;quot; title=&amp;quot;Neigh Slayers&amp;quot;&amp;gt;Neigh Slayers&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Piggybacks&amp;quot; title=&amp;quot;Piggybacks&amp;quot;&amp;gt;Piggybacks&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Twilight_Sisters&amp;quot; title=&amp;quot;Twilight Sisters&amp;quot;&amp;gt;Twilight Sisters&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Solos&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Baron_Tonguelick%2C_Lord_of_Warts&amp;quot; title=&amp;quot;Baron Tonguelick, Lord of Warts&amp;quot;&amp;gt;Baron Tonguelick, Lord of Warts&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Cask_Imp&amp;quot; title=&amp;quot;Cask Imp&amp;quot;&amp;gt;Cask Imp&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Defiled_Archon&amp;quot; title=&amp;quot;Defiled Archon&amp;quot;&amp;gt;Defiled Archon&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Four_Horseymans&amp;quot; title=&amp;quot;The Four Horseymans&amp;quot;&amp;gt;The Four Horseymans&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Glimmer_Imp&amp;quot; title=&amp;quot;Glimmer Imp&amp;quot;&amp;gt;Glimmer Imp&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Grave_Ghoul&amp;quot; title=&amp;quot;Grave Ghoul&amp;quot;&amp;gt;Grave Ghoul&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Gremlin_Swarm&amp;quot; title=&amp;quot;Gremlin Swarm&amp;quot;&amp;gt;Gremlin Swarm&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Isiah%2C_Dread_Harvester&amp;quot; title=&amp;quot;Isiah, Dread Harvester&amp;quot;&amp;gt;Isiah, Dread Harvester&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lady_Karianna_Rose&amp;quot; title=&amp;quot;Lady Karianna Rose&amp;quot;&amp;gt;Lady Karianna Rose&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_Longfellow&amp;quot; title=&amp;quot;Lord Longfellow&amp;quot;&amp;gt;Lord Longfellow&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Trapperkin&amp;quot; title=&amp;quot;Trapperkin&amp;quot;&amp;gt;Trapperkin&amp;lt;/a&amp;gt; - &lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Weird_Wendell%2C_Gremlin_Wrangler&amp;quot; title=&amp;quot;Weird Wendell, Gremlin Wrangler&amp;quot;&amp;gt;Weird Wendell&amp;lt;/a&amp;gt; - &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;a href=&amp;quot;/index.php?title=Witchwood&amp;quot; title=&amp;quot;Witchwood&amp;quot;&amp;gt;Witchwood&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Battle Engines&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Death_Knell&amp;quot; title=&amp;quot;Death Knell&amp;quot;&amp;gt;Death Knell&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Theme Forces&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt; &amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Minions&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Dark_Menagerie&amp;quot; title=&amp;quot;Theme - Dark Menagerie&amp;quot;&amp;gt;Dark Menagerie&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Bump_in_the_Night&amp;quot; title=&amp;quot;Theme - Bump in the Night&amp;quot;&amp;gt;Bump in the Night&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt; Refer to &amp;lt;a href=&amp;quot;/index.php?title=Category:Grymkin_Minion&amp;quot; title=&amp;quot;Category:Grymkin Minion&amp;quot;&amp;gt;Category: Grymkin Minion&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;99&amp;quot; style=&amp;quot;background: #fff; border-left: 1px solid #fff; border-right: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;This index was last updated: &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.08 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726205748&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.121 seconds&lt;br /&gt;
Real time usage: 0.190 seconds&lt;br /&gt;
Preprocessor visited node count: 384/1000000&lt;br /&gt;
Preprocessor generated node count: 902/1000000&lt;br /&gt;
Post‐expand include size: 21179/2097152 bytes&lt;br /&gt;
Template argument size: 5514/2097152 bytes&lt;br /&gt;
Highest expansion depth: 6/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   85.152      1 - -total&lt;br /&gt;
 35.35%   30.103      2 - Template:CMD&lt;br /&gt;
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 27.16%   23.124      1 - Template:RC_Arcana&lt;br /&gt;
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  7.61%    6.476      1 - Template:Blue&lt;br /&gt;
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  5.51%    4.693     14 - Template:FH3&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:116-0!*!0!!en!5!* and timestamp 20220726205748 and revision id 98503&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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