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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AAssault</id>
	<title>Category:Assault - Revision history</title>
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	<updated>2026-04-28T06:38:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Assault&amp;diff=879&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-12-16T21:18:06Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;101 - Card Icons&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Assault_for_newbies&amp;quot;&amp;gt;Assault for newbies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This ability lets you shoot your gun after you charge someone, but before you make your melee attack. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;On the surface it appears very simple but in execution it can have a few tricky corner-cases. See the &amp;lt;a href=&amp;quot;#Rules_Clarifications&amp;quot;&amp;gt;#Rules Clarifications&amp;lt;/a&amp;gt; below for a full explanation, but of note are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When an entire unit has Assault, you have to move the entire unit, then make all Assault attacks, then finally start their Combat Actions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Because the Assault attack is after your Normal Movement but before your Combat Action, it can have some weird interactions with various other abilities triggering.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Because you can get an Assault attack even if you fail your charge, it can have some weird interactions, especially with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See also:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The &amp;lt;b&amp;gt;basic&amp;lt;/b&amp;gt; training article &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=101_-_Charges&amp;quot; title=&amp;quot;101 - Charges&amp;quot;&amp;gt;101 - Charges&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;lt;b&amp;gt;intermediate&amp;lt;/b&amp;gt; training article &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_in_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_Rules&amp;quot;&amp;gt;Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Assault_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Assault symbol.jpg&amp;quot; height=&amp;quot;69&amp;quot; src=&amp;quot;/images/9/94/Assault_symbol.jpg&amp;quot; width=&amp;quot;69&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Assault&amp;lt;/b&amp;gt; - A model with the Assault advantage can make one ranged attack as part of a charge during its activation. This ranged attack must occur after the model ends its movement but before it begins its Combat Action and must target the model charged. A model that begins a charge in melee cannot make an Assault ranged attack as part of that charge. If the target is not in the charging model’s melee range after ending its movement, the charge fails, but the model with Assault can still make the Assault ranged attack before its activation ends. A model can make an Assault ranged attack while in melee.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Assault&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcd17.html?title=Template:RC_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 1: Declare the charge&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Are you in already melee? With &amp;lt;i&amp;gt;any enemy&amp;lt;/i&amp;gt;, not just your charge target? &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, you don&amp;#039;t get an Assault attack &amp;lt;i&amp;gt;at all&amp;lt;/i&amp;gt; (Refer to the latest Errata). Instead it&amp;#039;s just a normal charge. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, continue to Step 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note: You cannot be &amp;quot;in melee&amp;quot; with a stationary/knocked down target. Feel free to declare charges (and Assault shots) in this case.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can even charge a knocked down model you&amp;#039;re in B2B with, advance 0&amp;quot;, and get your ranged attack and your melee attack(s).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 2: Move the charging model&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; As soon as the movement is finished, determine whether it was a successful charge or not.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Do this before resolving anything that triggers on &amp;quot;Ends Movement&amp;quot; (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Admonition&amp;quot; title=&amp;quot;Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Do this before resolving your Assault attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you make a successful charge? You get the ranged attack even though you&amp;#039;re &amp;quot;in melee&amp;quot; (not yet though).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you fail the charge? You will get the Assault shot anyway (not yet though).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Did you fail the charge, but end your movement in melee with someone different to your charge target? You get the ranged attack even though you&amp;#039;re &amp;quot;in melee&amp;quot; (not yet though). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257993-Assault-and-engage&amp;amp;amp;p=3626185&amp;amp;amp;viewfull=1#post3626185&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Now that you&amp;#039;ve figured out whether the charge successful, you resolve &amp;quot;Ends Movement&amp;quot; effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If something happens at this point that changes whether a model is in/out of melee range, it does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; retroactively change a failed charge into a successful charge or vice versa.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your charge was successful you may use &amp;quot;any time&amp;quot; abilities between &amp;#039;finishing movement&amp;#039; and &amp;#039;starting Assault attack&amp;#039;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you fail your charge, you may not use &amp;quot;any time&amp;quot; abilities before or after making the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Assault is not a &amp;quot;triggered ability&amp;quot; and  it will never trigger simultaneously with another ability that triggers/resolves at &amp;quot;ends movement&amp;quot;. Instead, the other ability is &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt; resolved before the Assault shot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can make an Assault shot even if you charged less than 3&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 3: Make the ranged attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; The ranged attack is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since the Assault attack is outside your Combat Action, you can only do a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; ranged attack. CRA &amp;amp;amp; Special ranged attacks are only allowed during your Combat Action, you can&amp;#039;t do them. (&amp;lt;b&amp;gt;Infernal Ruling &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CRA&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276760-Can-Assault-be-used-with-star-attack&amp;amp;amp;p=3862309&amp;amp;amp;viewfull=1#post3862309&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Special Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you move at least 3&amp;quot; during the charge movement? Who cares, that is irrelevant to the Assault attack! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make your ranged attack vs your charge target&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the charge target is already dead (which can happen when units charge) then you don&amp;#039;t get to redirect your Assault attack vs &amp;#039;someone else&amp;#039;. You simply don&amp;#039;t get an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which can do something &amp;quot;&amp;lt;i&amp;gt;instead&amp;lt;/i&amp;gt; of making a ranged attack&amp;quot; (such as the &amp;lt;a href=&amp;quot;/index.php?title=Spriggan&amp;quot; title=&amp;quot;Spriggan&amp;quot;&amp;gt;Spriggan&amp;lt;/a&amp;gt;&amp;#039;s &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Targeting_Flare&amp;quot; title=&amp;quot;Targeting Flare&amp;quot;&amp;gt;Targeting Flare&amp;lt;/a&amp;gt;) then they can do that as an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253254-Assault-and-Targeting-Flair&amp;amp;amp;p=3650151&amp;amp;amp;viewfull=1#post3650151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your ranged attacks triggers other attacks/damage that occur &amp;quot;after the attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) then those will resolve as per normal, regardless of whether you had a successful charge or not. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693&amp;amp;amp;viewfull=1#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Is the target in melee with the shooter?&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, then you &amp;lt;i&amp;gt;ignore&amp;lt;/i&amp;gt; the +4 DEF bonus (as per the 3rd paragraph of &amp;quot;Targeting a Model in Melee&amp;quot; (TMM) rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, resolve the ranged attack exactly the same as if it were a normal ranged attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 4: After finishing the Assault attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If it was an unsuccessful charge, your activation now ends. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You may not trigger &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may not trigger &amp;quot;at the end of the activation&amp;quot; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;) (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If it was a successful charge, and your charge target is ...&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; still alive, then you get your charge attack (as per the charge rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; dead, then you get your initial melee attack(s) vs anyone still in your melee range (as per the charge rules).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Either way, you don&amp;#039;t get to make more ranged attacks (other than the obvious exceptions like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;, of course).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Move all models in the unit before making any Assault attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make all Assault attacks before making any Charge attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Each model in the unit is effectively &amp;quot;stalled&amp;quot; while you move/shoot the other models. This &amp;quot;stall&amp;quot; does not create an opportunity to use &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652031&amp;amp;amp;viewfull=1#post3652031&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a trooper&amp;#039;s target dies before they make their Assault shot, they don&amp;#039;t get to redirect it. You just skip their Assault shot. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot make Assault attacks while out of formation, as per the regular formation rules about making attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Assault &amp;amp;amp; CRA &amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Assault_%26_CRA&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Warbeasts&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warbeasts cannot use Assault during a Frenzy. Refer to the latest errata.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault vs Countercharge&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf069.html?title=Template:RC_Countercharge_%26_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Things which are resolved when a model &amp;quot;ends movement&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) need to be resolved &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Assault&amp;quot; title=&amp;quot;Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt; attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault &amp;amp;amp; Drag&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1e48.html?title=Template:RC_Assault_%26_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You determine whether a charge was successful or not before making the Assault attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It is still a failed charge and your activation is going to end after the Assault attack is resolved. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You will get the free melee attack from Drag as part of resolving the Assault ranged attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whether or not your charge was successful, this free melee attack is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3650328&amp;amp;amp;viewfull=1#post3650328&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You won&amp;#039;t be able to purchase additionals (because your activation ended).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Assault&amp;quot; title=&amp;quot;Template:Assault&amp;quot;&amp;gt;Template: Assault&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727074753&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.066 seconds&lt;br /&gt;
Real time usage: 0.085 seconds&lt;br /&gt;
Preprocessor visited node count: 119/1000000&lt;br /&gt;
Preprocessor generated node count: 463/1000000&lt;br /&gt;
Post‐expand include size: 24302/2097152 bytes&lt;br /&gt;
Template argument size: 10334/2097152 bytes&lt;br /&gt;
Highest expansion depth: 7/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   31.774      1 - Template:RC_Assault&lt;br /&gt;
100.00%   31.774      1 - -total&lt;br /&gt;
 83.58%   26.557      1 - Template:RC_Longbox&lt;br /&gt;
 18.12%    5.757      1 - Template:Tipbox&lt;br /&gt;
 11.34%    3.602      1 - Template:RC_Assault_&amp;amp;amp;_Drag&lt;br /&gt;
 10.08%    3.202      1 - Template:Iconbox&lt;br /&gt;
  9.78%    3.109      1 - Template:RC_Assault_&amp;amp;amp;_CRA&lt;br /&gt;
  9.30%    2.955      1 - Template:RC_Countercharge_&amp;amp;amp;_Assault&lt;br /&gt;
  8.10%    2.574      3 - Template:FH3&lt;br /&gt;
  8.03%    2.550      4 - Template:FH4&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8549-0!*!0!!en!5!* and timestamp 20220727074753 and revision id 92198&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 4 subcategories, out of 4 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Assault_Feat&amp;quot; title=&amp;quot;Category:Assault Feat&amp;quot;&amp;gt;Assault Feat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Drive_Assault&amp;quot; title=&amp;quot;Category:Drive Assault&amp;quot;&amp;gt;Drive Assault&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Grapeshot&amp;quot; title=&amp;quot;Category:Grapeshot&amp;quot;&amp;gt;Grapeshot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Rush_Forward&amp;quot; title=&amp;quot;Category:Rush Forward&amp;quot;&amp;gt;Rush Forward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Assault&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 63 pages are in this category, out of 63 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Assault_Kommander_Strakhov_%26_Kommandos&amp;quot; title=&amp;quot;Assault Kommander Strakhov &amp;amp;amp; Kommandos&amp;quot;&amp;gt;Assault Kommander Strakhov &amp;amp;amp; Kommandos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Assault_Kommandos&amp;quot; title=&amp;quot;Assault Kommandos&amp;quot;&amp;gt;Assault Kommandos&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blight_Archon&amp;quot; title=&amp;quot;Blight Archon&amp;quot;&amp;gt;Blight Archon&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blighted_Ogrun_Warspears&amp;quot; title=&amp;quot;Blighted Ogrun Warspears&amp;quot;&amp;gt;Blighted Ogrun Warspears&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blighted_Ogrun_Warspears_:_Chieftain_(CA)&amp;quot; title=&amp;quot;Blighted Ogrun Warspears : Chieftain (CA)&amp;quot;&amp;gt;Blighted Ogrun Warspears : Chieftain (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Borka%2C_Vengeance_of_the_Rimeshaws&amp;quot; title=&amp;quot;Borka, Vengeance of the Rimeshaws&amp;quot;&amp;gt;Borka, Vengeance of the Rimeshaws&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Brighid_%26_Caul&amp;quot; title=&amp;quot;Brighid &amp;amp;amp; Caul&amp;quot;&amp;gt;Brighid &amp;amp;amp; Caul&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Buccaneer&amp;quot; title=&amp;quot;Buccaneer&amp;quot;&amp;gt;Buccaneer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Jonas_Murdoch&amp;quot; title=&amp;quot;Captain Jonas Murdoch&amp;quot;&amp;gt;Captain Jonas Murdoch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Rengrave&amp;quot; title=&amp;quot;Captain Rengrave&amp;quot;&amp;gt;Captain Rengrave&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Carnivean&amp;quot; title=&amp;quot;Carnivean&amp;quot;&amp;gt;Carnivean&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Chiron&amp;quot; title=&amp;quot;Chiron&amp;quot;&amp;gt;Chiron&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Clockatrice&amp;quot; title=&amp;quot;Clockatrice&amp;quot;&amp;gt;Clockatrice&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dawnguard_Invictors&amp;quot; title=&amp;quot;Dawnguard Invictors&amp;quot;&amp;gt;Dawnguard Invictors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dawnguard_Invictors_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Dawnguard Invictors : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Dawnguard Invictors : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Desolator&amp;quot; title=&amp;quot;Desolator&amp;quot;&amp;gt;Desolator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dracodile&amp;quot; title=&amp;quot;Dracodile&amp;quot;&amp;gt;Dracodile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Eiryss%2C_Angel_of_Retribution&amp;quot; title=&amp;quot;Eiryss, Angel of Retribution&amp;quot;&amp;gt;Eiryss, Angel of Retribution&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Eiryss%2C_Fortune_Hunter_of_Ios&amp;quot; title=&amp;quot;Eiryss, Fortune Hunter of Ios&amp;quot;&amp;gt;Eiryss, Fortune Hunter of Ios&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;F&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Feora%2C_the_Conquering_Flame&amp;quot; title=&amp;quot;Feora, the Conquering Flame&amp;quot;&amp;gt;Feora, the Conquering Flame&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flameguard_Cleansers_:_Officer_(CA)&amp;quot; title=&amp;quot;Flameguard Cleansers : Officer (CA)&amp;quot;&amp;gt;Flameguard Cleansers : Officer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hand_of_Silence&amp;quot; title=&amp;quot;Hand of Silence&amp;quot;&amp;gt;Hand of Silence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Helga_the_Conquerer&amp;quot; title=&amp;quot;Helga the Conquerer&amp;quot;&amp;gt;Helga the Conquerer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Isaiah%2C_Dread_Harvester&amp;quot; title=&amp;quot;Isaiah, Dread Harvester&amp;quot;&amp;gt;Isaiah, Dread Harvester&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;K&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Kommandant_Irusk&amp;quot; title=&amp;quot;Kommandant Irusk&amp;quot;&amp;gt;Kommandant Irusk&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lich_Lord_Terminus&amp;quot; title=&amp;quot;Lich Lord Terminus&amp;quot;&amp;gt;Lich Lord Terminus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_General_Coleman_Stryker&amp;quot; title=&amp;quot;Lord General Coleman Stryker&amp;quot;&amp;gt;Lord General Coleman Stryker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Katherine_Laddermore&amp;quot; title=&amp;quot;Major Katherine Laddermore&amp;quot;&amp;gt;Major Katherine Laddermore&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Man-o-War_Kovnik&amp;quot; title=&amp;quot;Man-o-War Kovnik&amp;quot;&amp;gt;Man-o-War Kovnik&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Man-o-War_Shocktroopers_:_Officer_(CA)&amp;quot; title=&amp;quot;Man-o-War Shocktroopers : Officer (CA)&amp;quot;&amp;gt;Man-o-War Shocktroopers : Officer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Mountain_King&amp;quot; title=&amp;quot;Mountain King&amp;quot;&amp;gt;Mountain King&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;N&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Northkin_Fire_Eaters&amp;quot; title=&amp;quot;Northkin Fire Eaters&amp;quot;&amp;gt;Northkin Fire Eaters&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;O&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ogrun_Assault_Corps&amp;quot; title=&amp;quot;Ogrun Assault Corps&amp;quot;&amp;gt;Ogrun Assault Corps&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;P&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Perforators&amp;quot; title=&amp;quot;Perforators&amp;quot;&amp;gt;Perforators&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Pureblood_Warpwolf&amp;quot; title=&amp;quot;Pureblood Warpwolf&amp;quot;&amp;gt;Pureblood Warpwolf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Raluk_Moorclaw%2C_the_Ironmonger&amp;quot; title=&amp;quot;Raluk Moorclaw, the Ironmonger&amp;quot;&amp;gt;Raluk Moorclaw, the Ironmonger&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Reductors&amp;quot; title=&amp;quot;Reductors&amp;quot;&amp;gt;Reductors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Reeve_Hunter&amp;quot; title=&amp;quot;Reeve Hunter&amp;quot;&amp;gt;Reeve Hunter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Road_Hog&amp;quot; title=&amp;quot;Road Hog&amp;quot;&amp;gt;Road Hog&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;R%c3%b6k.html&amp;quot; title=&amp;quot;Rök&amp;quot;&amp;gt;Rök&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Scharde_Pirates&amp;quot; title=&amp;quot;Scharde Pirates&amp;quot;&amp;gt;Scharde Pirates&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scharde_Pirates_:_Officer_(CA)&amp;quot; title=&amp;quot;Scharde Pirates : Officer (CA)&amp;quot;&amp;gt;Scharde Pirates : Officer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Slag_Troll&amp;quot; title=&amp;quot;Slag Troll&amp;quot;&amp;gt;Slag Troll&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sons_of_Bragg&amp;quot; title=&amp;quot;Sons of Bragg&amp;quot;&amp;gt;Sons of Bragg&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stinger&amp;quot; title=&amp;quot;Stinger&amp;quot;&amp;gt;Stinger&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Storm_Lances&amp;quot; title=&amp;quot;Storm Lances&amp;quot;&amp;gt;Storm Lances&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblade Infantry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormblade_Infantry_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Stormblade Infantry : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Stormblade Infantry : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormclad&amp;quot; title=&amp;quot;Stormclad&amp;quot;&amp;gt;Stormclad&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Swashbuckler&amp;quot; title=&amp;quot;Swashbuckler&amp;quot;&amp;gt;Swashbuckler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Torch&amp;quot; title=&amp;quot;Torch&amp;quot;&amp;gt;Torch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trench_Buster&amp;quot; title=&amp;quot;Trench Buster&amp;quot;&amp;gt;Trench Buster&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Infantry&amp;quot; title=&amp;quot;Trencher Infantry&amp;quot;&amp;gt;Trencher Infantry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Infantry:Grenadier_(WA)&amp;quot; title=&amp;quot;Trencher Infantry:Grenadier (WA)&amp;quot;&amp;gt;Trencher Infantry:Grenadier (WA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Infantry:Officer_%26_Sniper_(CA)&amp;quot; title=&amp;quot;Trencher Infantry:Officer &amp;amp;amp; Sniper (CA)&amp;quot;&amp;gt;Trencher Infantry:Officer &amp;amp;amp; Sniper (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Troll_Impaler&amp;quot; title=&amp;quot;Troll Impaler&amp;quot;&amp;gt;Troll Impaler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trollkin_Scouts&amp;quot; title=&amp;quot;Trollkin Scouts&amp;quot;&amp;gt;Trollkin Scouts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Vanguard&amp;quot; title=&amp;quot;Vanguard&amp;quot;&amp;gt;Vanguard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Virtue_Champion&amp;quot; title=&amp;quot;Virtue Champion&amp;quot;&amp;gt;Virtue Champion&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Virtue_Host&amp;quot; title=&amp;quot;Virtue Host&amp;quot;&amp;gt;Virtue Host&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Void_Archon&amp;quot; title=&amp;quot;Void Archon&amp;quot;&amp;gt;Void Archon&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Wroughthammer_Rockram&amp;quot; title=&amp;quot;Wroughthammer Rockram&amp;quot;&amp;gt;Wroughthammer Rockram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>