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	<title>Category:Battle Engine - Revision history</title>
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	<updated>2026-04-27T20:15:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Battle_Engine&amp;diff=930&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Battle_Engine_for_newbies&amp;quot;&amp;gt;Battle Engine for newbies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Refer to the &amp;lt;b&amp;gt;training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Battle_Engines&amp;quot; title=&amp;quot;LPG - Battle Engines&amp;quot;&amp;gt;LPG - Battle Engines&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; and/or the Rules Clarifications section below.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_Rules&amp;quot;&amp;gt;Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From page 82 of the 2020.02 edition of the core rules.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Battle engines are powerful weapons of war. These giant machines require neither sorcerous control from an army’s warcaster nor battlefield guidance from its officers. Instead, a battle engine’s own commander, crew, or consciousness guides it to rain down destruction upon enemies bold or foolish enough to stand in its path.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A battle engine is a huge-based (120 mm) independent model.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Battle engines are &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; warrior models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Massive&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From page 67 (colossals), 73 (gargantuans), and 82 (battle engines) of the 2020.02 edition of the core rules.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This model cannot be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, or made &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt;. It cannot be moved by a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt; or a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Throw&amp;quot; title=&amp;quot;Throw&amp;quot;&amp;gt;throw&amp;lt;/a&amp;gt;. It cannot be affected by &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Grievous_Wounds&amp;quot; title=&amp;quot;Grievous Wounds&amp;quot;&amp;gt;Grievous Wounds&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Huge Based Model&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From the 2020.02 edition of the core rules&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa680.html?title=Template:Huge_Based&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Fields of Fire&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 37&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Concealment, Cover, LOS&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 49&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/b&amp;gt; - Huge-based models never gain the DEF bonuses from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 60&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clouds&amp;lt;/b&amp;gt; - Cloud effects do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 87&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Forests&amp;lt;/b&amp;gt; - Forests do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Huge-Based models in melee&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 54&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Huge-based models never gain the Target in Melee DEF bonus.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 65&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Combined Ranged Attacks cannot target a model in melee unless it has a huge base.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Battle Engine&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexca22.html?title=Template:RC_Battle_Engine&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The main differences between battle engines and the other huge bases are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; They can be placed, and they can move outside their Normal Movement (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dodge&amp;quot; title=&amp;quot;Dodge&amp;quot;&amp;gt;Dodge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can benefit from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Advance_Deployment&amp;quot; title=&amp;quot;Advance Deployment&amp;quot;&amp;gt;Advance Deployment&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They can&amp;#039;t make ranged attacks while in melee. &amp;lt;br/&amp;gt;At least not by default; but many battle engines have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gun_Platform&amp;quot; title=&amp;quot;Gun Platform&amp;quot;&amp;gt;Gun Platform&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dual_Attack&amp;quot; title=&amp;quot;Dual Attack&amp;quot;&amp;gt;Dual Attack&amp;lt;/a&amp;gt;, or similar.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unlike Colossals and Gargantuans, your opponent can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Take_control&amp;quot; title=&amp;quot;Take control&amp;quot;&amp;gt;take control&amp;lt;/a&amp;gt; of your battle engine. There are very few such abilities that work on this model type, though.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Being a huge-based model, a Battle Engine can never &amp;lt;i&amp;gt;gain the DEF bonus from&amp;lt;/i&amp;gt; concealment ... but it can still &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; concealment and thereby trigger &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prowl&amp;quot; title=&amp;quot;Prowl&amp;quot;&amp;gt;Prowl&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Huge Base&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2a4a.html?title=Template:RC_Huge_Base&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can draw LOS from your &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;eft arc to a target in your &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;ight arc (and vice versa). &amp;lt;a href=&amp;quot;File_LOS_Oddity2.html&amp;quot; title=&amp;quot;File:LOS Oddity2.jpg&amp;quot;&amp;gt;See also this diagram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Huge-based models get bonus distance if they do a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Slam&amp;quot; title=&amp;quot;Power Attack: Slam&amp;quot;&amp;gt;Power Attack: Slam&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Power_Strike&amp;quot; title=&amp;quot;Power Attack: Power Strike&amp;quot;&amp;gt;Power Attack: Power Strike&amp;lt;/a&amp;gt;. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; But this bonus &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; apply to slams triggered by normal attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical_Smite&amp;quot; title=&amp;quot;Critical Smite&amp;quot;&amp;gt;Critical Smite&amp;lt;/a&amp;gt; or the &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt;&amp;#039;s Thunder Charge ability).&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Huge_rules&amp;quot;&amp;gt;Also, simply being on a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Huge_base&amp;quot; title=&amp;quot;Huge base&amp;quot;&amp;gt;huge base&amp;lt;/a&amp;gt; triggers a bunch of rules scattered throughout the rulebook, click to read them.   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Huge_rules&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From the 2020.02 edition of the core rules&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa680.html?title=Template:Huge_Based&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Fields of Fire&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 37&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Concealment, Cover, LOS&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 49&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/b&amp;gt; - Huge-based models never gain the DEF bonuses from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 60&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clouds&amp;lt;/b&amp;gt; - Cloud effects do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 87&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Forests&amp;lt;/b&amp;gt; - Forests do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Huge-Based models in melee&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 54&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Huge-based models never gain the Target in Melee DEF bonus.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 65&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Combined Ranged Attacks cannot target a model in melee unless it has a huge base.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Battle_Engines&amp;quot; title=&amp;quot;LPG - Battle Engines&amp;quot;&amp;gt;LPG - Battle Engines&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Battle_Engine&amp;quot; title=&amp;quot;Template:Battle Engine&amp;quot;&amp;gt;Template: Battle Engine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Battle_Engine_text&amp;quot; title=&amp;quot;Template:Battle Engine text&amp;quot;&amp;gt;Template: Battle Engine text&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727061928&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.060 seconds&lt;br /&gt;
Real time usage: 0.072 seconds&lt;br /&gt;
Preprocessor visited node count: 251/1000000&lt;br /&gt;
Preprocessor generated node count: 878/1000000&lt;br /&gt;
Post‐expand include size: 23065/2097152 bytes&lt;br /&gt;
Template argument size: 9256/2097152 bytes&lt;br /&gt;
Highest expansion depth: 11/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   24.539      1 - -total&lt;br /&gt;
 37.86%    9.290      1 - Template:Battle_Engine_text&lt;br /&gt;
 36.21%    8.885      1 - Template:RC_Battle_Engine&lt;br /&gt;
 31.87%    7.820      2 - Template:Iconbox&lt;br /&gt;
 30.10%    7.386      1 - Template:RCbox&lt;br /&gt;
 18.41%    4.517      1 - Template:RC_Huge_Base&lt;br /&gt;
 16.44%    4.033      1 - Template:Tipbox&lt;br /&gt;
 15.58%    3.823      2 - Template:Huge_Based&lt;br /&gt;
 12.68%    3.110     16 - Template:Blue&lt;br /&gt;
 11.63%    2.855      1 - Template:Expand&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8590-0!*!0!!en!5!* and timestamp 20220727061927 and revision id 100794&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Battle Engine&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 29 pages are in this category, out of 29 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcantrik_Force_Generator&amp;quot; title=&amp;quot;Arcantrik Force Generator&amp;quot;&amp;gt;Arcantrik Force Generator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Artificer_Prime_Nemo_%26_Arcane_Mechaniks&amp;quot; title=&amp;quot;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;quot;&amp;gt;Artificer Prime Nemo &amp;amp;amp; Arcane Mechaniks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Eira_Mackay&amp;quot; title=&amp;quot;Captain Eira Mackay&amp;quot;&amp;gt;Captain Eira Mackay&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Celestial_Fulcrum&amp;quot; title=&amp;quot;Celestial Fulcrum&amp;quot;&amp;gt;Celestial Fulcrum&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dawnguard_Trident&amp;quot; title=&amp;quot;Dawnguard Trident&amp;quot;&amp;gt;Dawnguard Trident&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Death_Knell&amp;quot; title=&amp;quot;Death Knell&amp;quot;&amp;gt;Death Knell&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Deneghra%2C_the_Soul_Weaver&amp;quot; title=&amp;quot;Deneghra, the Soul Weaver&amp;quot;&amp;gt;Deneghra, the Soul Weaver&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hammerfall_Siege_Crawler&amp;quot; title=&amp;quot;Hammerfall Siege Crawler&amp;quot;&amp;gt;Hammerfall Siege Crawler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hearthgut_Hooch_Hauler&amp;quot; title=&amp;quot;Hearthgut Hooch Hauler&amp;quot;&amp;gt;Hearthgut Hooch Hauler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lylyth%2C_Reckoning_of_Everblight&amp;quot; title=&amp;quot;Lylyth, Reckoning of Everblight&amp;quot;&amp;gt;Lylyth, Reckoning of Everblight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Man-o-War_Assault_Chariot&amp;quot; title=&amp;quot;Man-o-War Assault Chariot&amp;quot;&amp;gt;Man-o-War Assault Chariot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Man-o-War_Siege_Chariot&amp;quot; title=&amp;quot;Man-o-War Siege Chariot&amp;quot;&amp;gt;Man-o-War Siege Chariot&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Meat_Thresher&amp;quot; title=&amp;quot;Meat Thresher&amp;quot;&amp;gt;Meat Thresher&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Railless_Interceptor&amp;quot; title=&amp;quot;Railless Interceptor&amp;quot;&amp;gt;Railless Interceptor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sacral_Vault&amp;quot; title=&amp;quot;Sacral Vault&amp;quot;&amp;gt;Sacral Vault&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Servath_Reznik%2C_Wrath_of_Ages&amp;quot; title=&amp;quot;Servath Reznik, Wrath of Ages&amp;quot;&amp;gt;Servath Reznik, Wrath of Ages&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Siege_Animantarax&amp;quot; title=&amp;quot;Siege Animantarax&amp;quot;&amp;gt;Siege Animantarax&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Skarre%2C_Admiral_of_the_Black_Fleet&amp;quot; title=&amp;quot;Skarre, Admiral of the Black Fleet&amp;quot;&amp;gt;Skarre, Admiral of the Black Fleet&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Storm_Strider&amp;quot; title=&amp;quot;Storm Strider&amp;quot;&amp;gt;Storm Strider&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Supreme_Guardian&amp;quot; title=&amp;quot;Supreme Guardian&amp;quot;&amp;gt;Supreme Guardian&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Throne_of_Everblight&amp;quot; title=&amp;quot;Throne of Everblight&amp;quot;&amp;gt;Throne of Everblight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Transfinite_Emergence_Projector_%26_Permutation_Servitors&amp;quot; title=&amp;quot;Transfinite Emergence Projector &amp;amp;amp; Permutation Servitors&amp;quot;&amp;gt;Transfinite Emergence Projector &amp;amp;amp; Permutation Servitors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Vessel_of_Judgment&amp;quot; title=&amp;quot;Vessel of Judgment&amp;quot;&amp;gt;Vessel of Judgment&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=War_Wagon&amp;quot; title=&amp;quot;War Wagon&amp;quot;&amp;gt;War Wagon&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Winter_Guard_Gun_Carriage&amp;quot; title=&amp;quot;Winter Guard Gun Carriage&amp;quot;&amp;gt;Winter Guard Gun Carriage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Wraith_Engine&amp;quot; title=&amp;quot;Wraith Engine&amp;quot;&amp;gt;Wraith Engine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;X&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Xerxis%2C_Fury_of_Halaak&amp;quot; title=&amp;quot;Xerxis, Fury of Halaak&amp;quot;&amp;gt;Xerxis, Fury of Halaak&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Z&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Zevanna_Agha%2C_The_Fate_Keeper_(Grymkin)&amp;quot; title=&amp;quot;Zevanna Agha, The Fate Keeper (Grymkin)&amp;quot;&amp;gt;Zevanna Agha, The Fate Keeper (Grymkin)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Zevanna_Agha%2C_the_Fate_Keeper_(Khador)&amp;quot; title=&amp;quot;Zevanna Agha, the Fate Keeper (Khador)&amp;quot;&amp;gt;Zevanna Agha, the Fate Keeper (Khador)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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