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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ABlack_Wings</id>
	<title>Category:Black Wings - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ABlack_Wings"/>
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	<updated>2026-04-28T03:48:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Black_Wings&amp;diff=974&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Black_Wings&amp;diff=974&amp;oldid=prev"/>
		<updated>2022-02-03T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Black Wings&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - If this attack misses, nothing happens. On a direct hit against an enemy model, center a 4&amp;quot; AOE on the model hit. The AOE is a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cloud&amp;quot; title=&amp;quot;Cloud&amp;quot;&amp;gt;cloud&amp;lt;/a&amp;gt; effect and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hazard&amp;quot; title=&amp;quot;Hazard&amp;quot;&amp;gt;hazard&amp;lt;/a&amp;gt; that remains in play for one round. Living and undead models in the AOE when it is placed suffer Blind for one round. Enemy living or undead models entering or ending their activation in the AOE suffer 1 point of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Magical_damage&amp;quot; title=&amp;quot;Magical damage&amp;quot;&amp;gt;magical damage&amp;lt;/a&amp;gt;. This model is not affected by Black Wings. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blind&amp;quot; title=&amp;quot;Category:Blind&amp;quot;&amp;gt;Blind&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - A model suffering Blind cannot make ranged or magic attacks, suffers -4  MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index84b0.html?title=Template:Black_Wings&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Black Wings&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index9267.html?title=Template:RC_Black_Wings&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The original attack can inflict Blind on friendly models.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In a full mirror match (Old Witch vs Old Witch), they can&amp;#039;t Blind or hurt each other with Black Wings.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC_Enter&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Templates that do damage&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1f23.html?title=Template:RC_Enters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC_Enter&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most templates that do damage to models that walk into them are defined as &amp;quot;Hazards&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Burning_Ground&amp;quot; title=&amp;quot;Burning Ground&amp;quot;&amp;gt;Burning Ground&amp;lt;/a&amp;gt;) but there are a few that aren&amp;#039;t Hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall_of_Fire&amp;quot; title=&amp;quot;Wall of Fire&amp;quot;&amp;gt;Wall of Fire&amp;lt;/a&amp;gt;). The differences are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A hazard is a terrain element&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard template &amp;lt;b&amp;gt;is never&amp;lt;/b&amp;gt; considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type&amp;quot; title=&amp;quot;Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;), nor does it gain special rules of the model (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard template &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; considered to be from the model that put it in play. So non-hazards do get stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?272121-Hand-of-Fate-and-Creeping-Barrage-(from-the-conquest)&amp;amp;amp;p=3852181&amp;amp;amp;viewfull=1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard is not from an attack (so won&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Covering_Fire&amp;quot; title=&amp;quot;Covering Fire&amp;quot;&amp;gt;Covering Fire&amp;lt;/a&amp;gt;), or a &amp;quot;instead of making an attack, place a template&amp;quot; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt;), or etc.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage templates from spells is complicated:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are not hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;) do Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The initial damage when you place the template, if any, is Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For example, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;#039;s initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; Damage Type: Magical, just Damage Type: Corrosion.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; By default, when you put a template into play it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they&amp;#039;re placed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which is &amp;quot;placed&amp;quot; also counts as &amp;quot;entering&amp;quot; an area, so the template will damage any one who teleports/spawns into it, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If two templates are overlapping, a model that enters them will take two points of damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Blind&amp;quot; title=&amp;quot;Category:Blind&amp;quot;&amp;gt;Blind&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2f46.html?title=Template:RC_Blind&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Blind prevents magic &amp;lt;i&amp;gt;attacks&amp;lt;/i&amp;gt;. However spell-casters, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Spell_slave&amp;quot; title=&amp;quot;Spell slave&amp;quot;&amp;gt;spell slaves&amp;lt;/a&amp;gt;, etc can still cast &amp;lt;i&amp;gt;non-offensive&amp;lt;/i&amp;gt; spells.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Blind vs Eyeless Sight&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index82b0.html?title=Template:RC_Blind_vs_Eyeless_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later &amp;lt;i&amp;gt;lose&amp;lt;/i&amp;gt; Eyeless Sight (for instance walking out of the range of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Menoth%27s_Sight&amp;quot; title=&amp;quot;Menoth&amp;#039;s Sight&amp;quot;&amp;gt;Menoth&amp;#039;s Sight&amp;lt;/a&amp;gt;), it will immediately go back to suffering the effects of Blind. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?271226-Does-blind-expire-when-you-gain-eyeless-sight&amp;amp;amp;p=3845013&amp;amp;amp;viewfull=1#post3845013&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Also this means stuff that only works vs Blind models (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hidden_Blade&amp;quot; title=&amp;quot;Hidden Blade&amp;quot;&amp;gt;Hidden Blade&amp;lt;/a&amp;gt;) will still trigger vs a &amp;quot;Was Blinded but then got Eyeless&amp;quot; model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727151849&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.046 seconds&lt;br /&gt;
Real time usage: 0.055 seconds&lt;br /&gt;
Preprocessor visited node count: 159/1000000&lt;br /&gt;
Preprocessor generated node count: 668/1000000&lt;br /&gt;
Post‐expand include size: 33380/2097152 bytes&lt;br /&gt;
Template argument size: 13902/2097152 bytes&lt;br /&gt;
Highest expansion depth: 13/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   19.240      1 - -total&lt;br /&gt;
100.00%   19.240      1 - Template:QuickCat&lt;br /&gt;
 76.13%   14.647      2 - Template:RCbox&lt;br /&gt;
 70.56%   13.576      1 - Template:RC_Black_Wings&lt;br /&gt;
 66.72%   12.837      2 - Template:Iconbox&lt;br /&gt;
 22.01%    4.235      1 - Template:RC_Blind&lt;br /&gt;
 17.40%    3.347      1 - Template:RC_Enters&lt;br /&gt;
 16.53%    3.181      1 - Template:Black_Wings&lt;br /&gt;
  8.97%    1.725      1 - Template:Expand&lt;br /&gt;
  7.67%    1.476      1 - Template:RC_Blind_vs_Eyeless_Sight&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8625-0!*!0!*!*!5!* and timestamp 20220727151849 and revision id 40735&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Black Wings&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 2 pages are in this category, out of 2 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;Z&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Zevanna_Agha%2C_The_Fate_Keeper_(Grymkin)&amp;quot; title=&amp;quot;Zevanna Agha, The Fate Keeper (Grymkin)&amp;quot;&amp;gt;Zevanna Agha, The Fate Keeper (Grymkin)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Zevanna_Agha%2C_the_Fate_Keeper_(Khador)&amp;quot; title=&amp;quot;Zevanna Agha, the Fate Keeper (Khador)&amp;quot;&amp;gt;Zevanna Agha, the Fate Keeper (Khador)&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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