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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ABlood-Bound</id>
	<title>Category:Blood-Bound - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ABlood-Bound"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Blood-Bound&amp;action=history"/>
	<updated>2026-04-27T21:46:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Blood-Bound&amp;diff=1016&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Blood-Bound&amp;diff=1016&amp;oldid=prev"/>
		<updated>2021-10-22T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Blood-Bound&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - When this model destroys a living enemy model with an attack during its activation, after the attack is resolved you can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Return_to_play&amp;quot; title=&amp;quot;Return to play&amp;quot;&amp;gt;return to play&amp;lt;/a&amp;gt; one destroyed model in this unit. Place the returned model completely within 3˝ of this model. The returned model cannot activate the turn it returns to play. The destroyed enemy model is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;removed from play&amp;lt;/a&amp;gt; and does not provide a soul or corpse token.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6bfd.html?title=Template:Blood-Bound&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Blood-Bound&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - When a model with Blood-Bound destroys a living enemy model with an attack during its activation, after the attack is resolved you can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Return_to_play&amp;quot; title=&amp;quot;Return to play&amp;quot;&amp;gt;return to play&amp;lt;/a&amp;gt; one destroyed model in its unit. Place the returned model completely within 3&amp;quot; of the attacking model. The returned model cannot activate the turn it returns to play. The destroyed enemy model is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;removed from play&amp;lt;/a&amp;gt; and does not provide a soul or corpse token.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index674c.html?title=Template:Blood-Bound-alt&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;code&amp;gt;{{Blood-Bound}}&amp;lt;/code&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;code&amp;gt;{{Blood-Bound-alt}}&amp;lt;/code&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Blood-Bound&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index112e.html?title=Template:RC_Blood-Bound&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Blood-Bound works on both ranged and melee attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The RFP always triggers vs living models, even if the unit is already at full strength. Only the &amp;quot;can return one model&amp;quot; part is optional.  (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278998-Does-Blood-Bound-always-remove-from-play&amp;amp;amp;p=3878050#post3878050&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your opponent takes control of your Blood-Bound model, they cannot use it to return models to your unit nor an enemy unit. While under the opponent&amp;#039;s control, it is an independent model and so there is no &amp;quot;unit&amp;quot; to return models to.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unit Attachments (such as the &amp;lt;a href=&amp;quot;/index.php?title=Cephalyx_Dominator&amp;quot; title=&amp;quot;Cephalyx Dominator&amp;quot;&amp;gt;Cephalyx Dominator&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt;) can be brought back via Blood Bound, even though the rule isn&amp;#039;t on their card.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A &amp;lt;a href=&amp;quot;/index.php?title=Morrowan_Battle_Priest&amp;quot; title=&amp;quot;Morrowan Battle Priest&amp;quot;&amp;gt;Morrowan Battle Priest&amp;lt;/a&amp;gt; attached to &amp;lt;a href=&amp;quot;/index.php?title=The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&amp;#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&amp;#039;s Shadow Mutineers&amp;lt;/a&amp;gt; returns with 1 box. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278840-Blood-bound-and-Morrowan-Battle-Priest&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Out-of-activation Blood-Bound&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is brought back with a Vengeance attack, the newly spawned model also gets a Vengeance attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278840-Blood-bound-and-Morrowan-Battle-Priest&amp;amp;amp;p=3876964&amp;amp;amp;viewfull=1#post3876964&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It won&amp;#039;t get a Vengeance move, because the unit needs to complete Vengeance moves before anyone has a Vengeance attack. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If an ability or feat is worded to give a &amp;quot;model/unit&amp;quot; an out-of-activation attack (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stryker2&amp;quot; title=&amp;quot;Stryker2&amp;quot;&amp;gt;Stryker2&amp;lt;/a&amp;gt;&amp;#039;s feat) then models spawned by those ability/feat attacks will also get to attack via the ability/feat. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278954-Blood-Bound-and-Rolling-Thunder&amp;amp;amp;p=3877745&amp;amp;amp;viewfull=1#post3877745&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Similar to Vengeance, spawned models won&amp;#039;t get the free move part of Stryker2&amp;#039;s feat.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Return to Play - Own Unit&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index143b.html?title=Template:RC_Return_to_Unit&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a model that can return models to its own unit during its own activation (such as &amp;lt;a href=&amp;quot;/index.php?title=Bane_Warriors&amp;quot; title=&amp;quot;Bane Warriors&amp;quot;&amp;gt;Bane Warriors&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blood-Bound&amp;quot; title=&amp;quot;Blood-Bound&amp;quot;&amp;gt;Blood-Bound&amp;lt;/a&amp;gt;) then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models returned &amp;quot;at any time&amp;quot; (Bane Warriors) do not benefit from any orders issued to the unit. Orders need to be issued first, &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; using an &amp;quot;Any Time&amp;quot; ability. Orders cannot affect models not on the table.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models returned elsewhen during the activation (Blood-Bound) do not benefit from any orders issued to the unit for the same logic. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278979-Shield-Wall-and-Blood-Bound&amp;amp;amp;p=3877950&amp;amp;amp;viewfull=1#post3877950&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If anyone in the unit has attacked, then the returned models can&amp;#039;t use their Normal Movement. If no one has attacked, then they can. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278763-Models-returned-during-unit-activation-Press-forward-order&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727145740&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.058 seconds&lt;br /&gt;
Real time usage: 0.074 seconds&lt;br /&gt;
Preprocessor visited node count: 88/1000000&lt;br /&gt;
Preprocessor generated node count: 595/1000000&lt;br /&gt;
Post‐expand include size: 12624/2097152 bytes&lt;br /&gt;
Template argument size: 6043/2097152 bytes&lt;br /&gt;
Highest expansion depth: 7/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   25.802      1 - -total&lt;br /&gt;
 54.59%   14.086      1 - Template:RC_Blood-Bound&lt;br /&gt;
 42.70%   11.018      1 - Template:RCbox&lt;br /&gt;
 31.30%    8.076      1 - Template:Iconbox&lt;br /&gt;
 26.84%    6.926      1 - Template:Blood-Bound&lt;br /&gt;
 14.00%    3.613      1 - Template:RC_Return_to_Unit&lt;br /&gt;
 13.91%    3.590      1 - Template:Blood-Bound-alt&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8655-0!*!0!*!*!5!* and timestamp 20220727145740 and revision id 93643&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Blood-Bound&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 3 pages are in this category, out of 3 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hollowmen_:_Lantern_Man_(CA)&amp;quot; title=&amp;quot;Hollowmen : Lantern Man (CA)&amp;quot;&amp;gt;Hollowmen : Lantern Man (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&amp;#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&amp;#039;s Shadow Mutineers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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