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	<title>Category:Breath of Corruption - Revision history</title>
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	<updated>2026-04-27T21:44:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Breath_of_Corruption&amp;diff=1082&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 8&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 3&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 12 (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Corrosion_damage&amp;quot; title=&amp;quot;Corrosion damage&amp;quot;&amp;gt;Corrosion&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Round&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Yes&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Models hit suffer a POW 12 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Corrosion_damage&amp;quot; title=&amp;quot;Corrosion damage&amp;quot;&amp;gt;corrosion damage&amp;lt;/a&amp;gt; roll. The AOE is a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cloud&amp;quot; title=&amp;quot;Cloud&amp;quot;&amp;gt;cloud&amp;lt;/a&amp;gt; and a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hazard&amp;quot; title=&amp;quot;Hazard&amp;quot;&amp;gt;hazard&amp;lt;/a&amp;gt; which stays in play for one round, and does 1 point of corrosion damage to models entering or ending their activations in it.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2af3.html?title=Template:Breath_of_Corruption&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit this spell template&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexd688.html?title=Template:RC_Breath_of_Corruption&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Damage Type&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfa7a.html?title=Template:RC_Damage_Type&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This spell does elemental damage &amp;lt;i&amp;gt;in addition&amp;lt;/i&amp;gt; to magical damage, not &amp;lt;i&amp;gt;instead of&amp;lt;/i&amp;gt; magical damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277074-Do-spells-with-a-typed-damage-(Corrosion-etc)-still-do-magical-damage&amp;amp;amp;p=3864651&amp;amp;amp;viewfull=1#post3864651&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Not blast damage&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index19f1.html?title=Template:RC_Spell_Wording&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Due to the way it is worded, this spell/weapon does full POW to all models in the AOE. It is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; blast damage and it is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; halved. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the same reason, it doesn&amp;#039;t do &amp;quot;two damage rolls to the model directly hit&amp;quot;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256744-Ragnor-amp-Warhead&amp;amp;amp;p=3625856&amp;amp;amp;viewfull=1#post3625856&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Models that are &amp;lt;a href=&amp;quot;/index.php?title=Category:Anti-Blast&amp;quot; title=&amp;quot;Category:Anti-Blast&amp;quot;&amp;gt;immune to blast damage&amp;lt;/a&amp;gt; have no defence vs this spell/weapon.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC_Enter&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Templates that do damage&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1f23.html?title=Template:RC_Enters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC_Enter&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most templates that do damage to models that walk into them are defined as &amp;quot;Hazards&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Burning_Ground&amp;quot; title=&amp;quot;Burning Ground&amp;quot;&amp;gt;Burning Ground&amp;lt;/a&amp;gt;) but there are a few that aren&amp;#039;t Hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall_of_Fire&amp;quot; title=&amp;quot;Wall of Fire&amp;quot;&amp;gt;Wall of Fire&amp;lt;/a&amp;gt;). The differences are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A hazard is a terrain element&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard template &amp;lt;b&amp;gt;is never&amp;lt;/b&amp;gt; considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type&amp;quot; title=&amp;quot;Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;), nor does it gain special rules of the model (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard template &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; considered to be from the model that put it in play. So non-hazards do get stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?272121-Hand-of-Fate-and-Creeping-Barrage-(from-the-conquest)&amp;amp;amp;p=3852181&amp;amp;amp;viewfull=1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard is not from an attack (so won&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Covering_Fire&amp;quot; title=&amp;quot;Covering Fire&amp;quot;&amp;gt;Covering Fire&amp;lt;/a&amp;gt;), or a &amp;quot;instead of making an attack, place a template&amp;quot; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt;), or etc.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage templates from spells is complicated:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are not hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;) do Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The initial damage when you place the template, if any, is Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For example, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;#039;s initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; Damage Type: Magical, just Damage Type: Corrosion.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; By default, when you put a template into play it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they&amp;#039;re placed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which is &amp;quot;placed&amp;quot; also counts as &amp;quot;entering&amp;quot; an area, so the template will damage any one who teleports/spawns into it, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If two templates are overlapping, a model that enters them will take two points of damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Hazardous Clouds&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3262.html?title=Template:RC_Hazard_Cloud&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A hazard, by definition, is a terrain effect. If a template is both a cloud and a hazard it will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; block sprays as per the errata (2017.09) to spray attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?254747-Spraying-over-a-cloud-template&amp;amp;amp;p=3736611&amp;amp;amp;viewfull=1#post3736611&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727075501&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.070 seconds&lt;br /&gt;
Real time usage: 0.169 seconds&lt;br /&gt;
Preprocessor visited node count: 124/1000000&lt;br /&gt;
Preprocessor generated node count: 708/1000000&lt;br /&gt;
Post‐expand include size: 31058/2097152 bytes&lt;br /&gt;
Template argument size: 12022/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   68.683      1 - Template:SpellCat1&lt;br /&gt;
100.00%   68.683      1 - -total&lt;br /&gt;
 88.74%   60.948      1 - Template:RC_Breath_of_Corruption&lt;br /&gt;
 82.03%   56.343      1 - Template:RCbox&lt;br /&gt;
 76.21%   52.341      1 - Template:Iconbox&lt;br /&gt;
 20.45%   14.047      1 - Template:RC_Hazard_Cloud&lt;br /&gt;
 15.96%   10.960      1 - Template:RC_Enters&lt;br /&gt;
 14.79%   10.156      1 - Template:RC_Damage_Type&lt;br /&gt;
 12.24%    8.408      1 - Template:RC_Spell_Wording&lt;br /&gt;
  6.68%    4.590      1 - Template:Breath_of_Corruption&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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&amp;lt;h2&amp;gt;Pages in category &amp;quot;Breath of Corruption&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 4 pages are in this category, out of 4 total.&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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