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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACannonball</id>
	<title>Category:Cannonball - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACannonball"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Cannonball&amp;action=history"/>
	<updated>2026-04-28T00:53:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Cannonball&amp;diff=1170&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Cannonball&amp;diff=1170&amp;oldid=prev"/>
		<updated>2021-08-22T23:31:00Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Cannonball&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - This weapon&amp;#039;s base stats become RNG 20, AOE -, and POW 16. A model hit is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slam&amp;quot; title=&amp;quot;Slam&amp;quot;&amp;gt;slammed&amp;lt;/a&amp;gt; d6&amp;quot; directly away from this model. Collateral damage from this slam, if any, is POW 16.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexd6df-2.html?title=Template:Cannonball&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Cannonball&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexd6db.html?title=Template:RC_Cannonball&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index078c.html?title=Template:RC_Slam&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you slam someone via a &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; the distance they move depends on relative base sizes.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If you slam someone via a &amp;lt;b&amp;gt;weapon or spell&amp;lt;/b&amp;gt;, the distance they move will be as per that weapon&amp;#039;s/spell&amp;#039;s rules text. Sometimes it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; depend on base size.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Obstacles stop slams, but they don&amp;#039;t stop throws. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Obstructions stop both.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259126-Slamming-B2B-models&amp;amp;amp;p=3642466&amp;amp;amp;viewfull=1#post3642466&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can add model special rules (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gang&amp;quot; title=&amp;quot;Gang&amp;quot;&amp;gt;Gang&amp;lt;/a&amp;gt;) to the damage roll.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Power Attack Slam&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You don&amp;#039;t add any special rules on your model, unless it specifically refers to Power Attack Slam (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hard_Head&amp;quot; title=&amp;quot;Hard Head&amp;quot;&amp;gt;Hard Head&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use an &amp;quot;any time&amp;quot; ability after resolving the slam movement but before the slam attack roll.  (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279025-Slams-and-Spellcasting&amp;amp;amp;p=3878232&amp;amp;amp;viewfull=1#post3878232&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The range of a Power Attack Slam is irrespective of your weapon range:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Power Attack Slam made by any other model has a 0.5˝ melee range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can boost the damage roll.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Weapon Slam&amp;lt;/u&amp;gt; (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Smite&amp;quot; title=&amp;quot;Smite&amp;quot;&amp;gt;Smite&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You use the weapon&amp;#039;s full P+S, not the attacker&amp;#039;s base STR.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can add weapon special rules (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Weapon_Master&amp;quot; title=&amp;quot;Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;) to the damage roll.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can boost the damage roll (and if you charged, it is auto-boosted).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dual Attack &amp;amp;amp; Slam/Trample&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5d37.html?title=Template:RC_Dual_Attack_%26_Slam-Trample&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279324-Timing-of-Dual-Attack-and-Slam-or-Trample&amp;amp;amp;p=3880746&amp;amp;amp;viewfull=1#post3880746&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Incorporeal vs Slammed/Thrown models&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2d3b.html?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models cannot be moved by someone trying to slam them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Slammed models can move through Incorporeal models.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they have enough movement to get past them, no dramas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model cannot be moved (i.e. it&amp;#039;s a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the purposes of Collateral Damage, only the model(s) you contacted &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you applied the rule of Least Disturbance count as contacted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The same logic applies to Throws.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Collateral Damage&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It doesn&amp;#039;t trigger stuff that relies on being hit by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;) or damaged by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t get bonus damage from stuff that adds to a model&amp;#039;s damage roll (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Signs_%26_Portents&amp;quot; title=&amp;quot;Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t matter if the attacker has crippled weapon systems or aspects.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727165359&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.076 seconds&lt;br /&gt;
Real time usage: 0.184 seconds&lt;br /&gt;
Preprocessor visited node count: 107/1000000&lt;br /&gt;
Preprocessor generated node count: 618/1000000&lt;br /&gt;
Post‐expand include size: 30398/2097152 bytes&lt;br /&gt;
Template argument size: 12512/2097152 bytes&lt;br /&gt;
Highest expansion depth: 11/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   44.686      1 - -total&lt;br /&gt;
100.00%   44.686      1 - Template:QuickCat&lt;br /&gt;
 69.15%   30.901      1 - Template:RC_Cannonball&lt;br /&gt;
 63.06%   28.178      1 - Template:RCbox&lt;br /&gt;
 55.31%   24.714      1 - Template:Iconbox&lt;br /&gt;
 45.45%   20.309      1 - Template:RC_Slam&lt;br /&gt;
 38.22%   17.081      1 - Template:RC_Longbox&lt;br /&gt;
 17.61%    7.868      1 - Template:Cannonball&lt;br /&gt;
 13.20%    5.897      1 - Template:RC_Dual_Attack_&amp;amp;amp;_Slam-Trample&lt;br /&gt;
 10.19%    4.554      1 - Template:Dkgy&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8741-0!*!0!*!*!5!* and timestamp 20220727165359 and revision id 40968&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Cannonball&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Commodore_Cannon_%26_Crew&amp;quot; title=&amp;quot;The Commodore Cannon &amp;amp;amp; Crew&amp;quot;&amp;gt;The Commodore Cannon &amp;amp;amp; Crew&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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