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	<title>Category:Catch - Revision history</title>
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	<updated>2026-04-27T21:39:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Catch&amp;diff=1189&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2022-07-04T19:41:32Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Catch&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - If this weapon directly hits an enemy model with an equal or smaller base, immediately after the attack is resolved the model directly hit can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; directly towards this model until it contacts a model, an obstacle, or an obstruction. After the model directly hit is moved, this model can make one basic melee attack against it. After resolving this melee attack, this model can make additional melee attacks during its Combat Action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2fb9.html?title=Template:Catch&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Drag&amp;quot; title=&amp;quot;Category:Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this attack hits an enemy model with an equal or smaller base, immediately after the attack is resolved the enemy model can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; directly toward this model until it contacts a model, an obstacle, or an obstruction. After the enemy model is moved, this model can make one basic melee attack against the enemy model. After resolving this melee attack, this model can make additional melee attacks during its Combat Action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5760.html?title=Template:Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Pull&amp;quot; title=&amp;quot;Category:Pull&amp;quot;&amp;gt;Pull&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; directly towards this model until it contacts a model, an obstacle, or an obstruction.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index31fb.html?title=Template:Pull&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Drag&amp;quot; title=&amp;quot;Category:Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt; , &amp;lt;a href=&amp;quot;/index.php?title=Category:Pull&amp;quot; title=&amp;quot;Category:Pull&amp;quot;&amp;gt;Pull&amp;lt;/a&amp;gt;, and/or &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Catch&amp;lt;/strong&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index7dee.html?title=Template:RC_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Timing&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; With respect to the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Attack_Sequence&amp;quot; title=&amp;quot;Attack Sequence&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;:&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pull is resolved at Step 12.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Enemy effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Retaliatory_Strike&amp;quot; title=&amp;quot;Retaliatory Strike&amp;quot;&amp;gt;Retaliatory Strike&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Enliven&amp;quot; title=&amp;quot;Enliven&amp;quot;&amp;gt;Enliven&amp;lt;/a&amp;gt;) are resolved at Step 13.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Drag and Catch are resolved at Step 14.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ranged Attack Damage (Drag and Catch only)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is destroyed by the ranged attack, Drag/Catch does not trigger. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Corpse tokens, soul tokens, and etc will be generated from the model’s original position.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Sicne it doesn&amp;#039;t trigger, you won&amp;#039;t get the free melee attack from Drag/Catch (even if there&amp;#039;s something different already in your melee range).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot Drag/Pull/Catch models with a larger base size than you.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The movement is a Push effect, which is involuntary movement. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It is not an advance and will not trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They won&amp;#039;t take free strikes because it is involuntary movement.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; They will take damage from any hazards they&amp;#039;re pushed through/into (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scather&amp;quot; title=&amp;quot;Scather&amp;quot;&amp;gt;Scathers&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can drag your target through Incorporeal models, if there&amp;#039;s enough space on the other side, because the rules for Incorporeal specifically allow this. (If there&amp;#039;s not enough space, the push will stop on the far side of the Incorporeal model.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot drag models through &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Curse_of_Shadows&amp;quot; title=&amp;quot;Curse of Shadows&amp;quot;&amp;gt;Curse-of-Shadows-ed&amp;lt;/a&amp;gt; or similar models, because those rules refer to &amp;quot;models can &amp;lt;i&amp;gt;advance&amp;lt;/i&amp;gt; through this model&amp;quot; and a push is not an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may drag models that you are already in melee with. However most models can&amp;#039;t shoot while in melee, so this is pretty much limited to the &amp;lt;a href=&amp;quot;/index.php?title=Prime_Axiom&amp;quot; title=&amp;quot;Prime Axiom&amp;quot;&amp;gt;Prime Axiom&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt; (see the corner-case scenarios, below).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you get to trigger Drag/Pull/Catch on a free strike (mostly just Pull), the moving model will never get out of your melee range. They have to keep advancing out and being pushed back until either they run out of movement, or you fail a free strike. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276602-Freestrikes-Pulls-and-B2B&amp;amp;amp;p=3862215&amp;amp;amp;viewfull=1#post3862215&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Push_RC&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Push - General&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index51da.html?title=Template:RC_Push&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Push_RC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pushed models do not change their facing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models move at half rate through difficult terrain. Also, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Pathfinder&amp;quot; title=&amp;quot;Pathfinder&amp;quot;&amp;gt;Pathfinder&amp;lt;/a&amp;gt; doesn&amp;#039;t apply during pushes.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&amp;#039;t get free strikes against pushed models, because it is &amp;quot;involuntary movement&amp;quot; and therefore does not count as an advance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pushed models suffer the effects of anything they move through (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;acid clouds&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In that scenario, you measure whether the charging model moved 3&amp;quot; or less &amp;lt;i&amp;gt;excluding&amp;lt;/i&amp;gt; the push distance. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&amp;amp;amp;p=3847166&amp;amp;amp;viewfull=1#post3847166&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Free Melee Attack(s) (Drag and Catch only)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the target model doesn&amp;#039;t end up in melee range (whether because the ranged attack killed it outright, or something blocked the drag movement) then you don&amp;#039;t get a free melee attack and don&amp;#039;t get the option to buy additional melee attacks. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the dragged model can&amp;#039;t be targeted by melee attacks, you may not make your free drag attack and don&amp;#039;t get the option to buy additional melee attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264215-Una2-s-feat-vs-Drag&amp;amp;amp;p=3728631&amp;amp;amp;viewfull=1#post3728631&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For both of the above two cases, you may still complete your initial ranged attacks and buy additional ranged attacks as per normal (if you have more guns and/or Reload).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may make the free melee attack against models that &amp;quot;cannot be pushed&amp;quot; (assuming you&amp;#039;re in melee range already). The &amp;quot;After the model is moved&amp;quot; is a timing clause, not a conditional clause.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; To pull this off, you need an ability that allows you to make ranged attack while you&amp;#039;re already in melee, so is pretty much limited to just Colossals and/or models attacking objectives.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After using Drag/Catch, the attacking model may make a single melee attack without spending focus. (So &amp;lt;a href=&amp;quot;/index.php?title=Black_Ogrun_Boarding_Party&amp;quot; title=&amp;quot;Black Ogrun Boarding Party&amp;quot;&amp;gt;Black Ogrun&amp;lt;/a&amp;gt; can make a single melee attack.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After doing the free attack, you may buy additional attacks if you have a method of purchasing them. Models with Drag but no focus/fury (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Ogrun&amp;quot; title=&amp;quot;Black Ogrun&amp;quot;&amp;gt;Black Ogrun&amp;lt;/a&amp;gt;) can&amp;#039;t buy additional attacks (despite what is implied by the rule on their card) - it&amp;#039;s just a standarised wording for Drag. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;More corner-case Rules Clarifications&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Models that can make Ranged Attacks while in melee&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This section is pretty much limited to the &amp;lt;a href=&amp;quot;/index.php?title=Prime_Axiom&amp;quot; title=&amp;quot;Prime Axiom&amp;quot;&amp;gt;Prime Axiom&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Galleon&amp;quot; title=&amp;quot;Galleon&amp;quot;&amp;gt;Galleon&amp;lt;/a&amp;gt; who, thanks to being Colossals, can continue to shoot after dragging something into melee with themselves. It can also apply to any model shooting at a &amp;quot;can never be in melee&amp;quot; model (eg Scenario objectives).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you start your activation, you still need to choose &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; &amp;#039;initial ranged attacks&amp;#039; or &amp;#039;initial melee attacks&amp;#039;. If you choose melee attacks, then you will never get to shoot your Drag weapons.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you shoot a Drag weapon you need to resolve the drag move and the free melee attack, but afterwards you&amp;#039;re still in &amp;quot;shooting&amp;quot; mode. The best way to think of it is it&amp;#039;s &amp;quot;interrupting&amp;quot; your normal ranged attacks and after resolving it, you go back to completing your initials. So it might go:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Shoot the Drag weapon.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Drag the enemy closer.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Resolve the free melee attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Drag resolved. Now you finish shooting the rest of your weapons.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you&amp;#039;ve completed all your initial ranged attacks (and any free drag melee attacks) then you have the option of buying additional attacks (ranged if you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reload&amp;quot; title=&amp;quot;Reload&amp;quot;&amp;gt;Reload&amp;lt;/a&amp;gt;, melee otherwise.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However, if you get overexcited and start buying melee attacks after the free drag one then you &amp;lt;u&amp;gt;don&amp;#039;t&amp;lt;/u&amp;gt; get to finish shooting the rest of your weapons. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This is because shooting the rest of your guns is completing your &amp;quot;Initial Ranged Attacks&amp;quot; but by buying melee attacks you have jumped ahead to &amp;quot;&amp;lt;u&amp;gt;After&amp;lt;/u&amp;gt; Initial Attacks&amp;quot; (refer first sentence of &amp;quot;Additional Attacks&amp;quot; pg 36 of Prime).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt; + Drag or Catch&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you trigger Drag/Catch, then any attacks you get from Black Spot can be either ranged or melee, your choice. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?256305-What-is-the-MKIII-Ruling-on-Black-Spot-and-Reaper-Malice-Drags&amp;amp;amp;p=3850223&amp;amp;amp;viewfull=1#post3850223&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt; plus &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt; - Infinite Attack combo&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index70f2.html?title=Template:RC_Black_Spot_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This combo can lead to an infinite number of attacks, but it depends on your dice.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Case A (Fail): Make initial ranged attack, &amp;lt;b&amp;gt;destroy&amp;lt;/b&amp;gt; the target with the ranged attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Drag does not trigger.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Black Spot does trigger, and the free BS attack &amp;lt;i&amp;gt;must&amp;lt;/i&amp;gt; be a ranged attack because you don&amp;#039;t have any rule that gets around the core rule &amp;lt;i&amp;gt;&amp;quot;models cannot make both ranged and melee attacks during the same activation&amp;quot;&amp;lt;/i&amp;gt; (unless you have Dual Attack).&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; The free BS attack cannot generate any more free BS attacks.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Case B (Success): Make initial ranged attack, &amp;lt;b&amp;gt;damage&amp;lt;/b&amp;gt; the target with the ranged attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Drag triggers, and now you &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; gotten around the core rule about mixing attack types. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?256305-What-is-the-MKIII-Ruling-on-Black-Spot-and-Reaper-Malice-Drags&amp;amp;amp;p=3850223&amp;amp;amp;viewfull=1#post3850223&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Destroy the dragged model with a melee attack, and trigger Black Spot. The free BS attack can be either ranged or melee.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; So you make a ranged attack and try to Drag another one to restart the sequence.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Theoretically, if you keep managing to &amp;lt;i&amp;gt;damage + Drag&amp;lt;/i&amp;gt; targets with the free ranged attacks, and &amp;lt;i&amp;gt;destroy + Black Spot&amp;lt;/i&amp;gt; them with the free melee attacks, you never run out of free attacks.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dual Attack &amp;amp;amp; Drag&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexe59a.html?title=Template:RC_Dual_Attack_%26_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;This is pretty-much limited to just the Prime Axiom under Syntherion, or the Swabber, Galleon or Prime Axiom under Aurora2&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you charge model A then utilise Dual Attack to make a ranged attack vs the &amp;lt;b&amp;gt;same&amp;lt;/b&amp;gt; model, then you would get the free melee attack from Drag. The Drag attack is a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261441-Prime-Axiom-Syntherion-s-feat-Charge&amp;amp;amp;p=3840316&amp;amp;amp;viewfull=1#post3840316&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you charge model A then utilise Dual Attack to make a ranged attack vs a &amp;lt;b&amp;gt;different&amp;lt;/b&amp;gt; model, then you would lose the free melee attack from Drag. Your first melee attack &amp;lt;i&amp;gt;must&amp;lt;/i&amp;gt; be versus the charge target, and you cannot save the Drag attack for later. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261441-Prime-Axiom-Syntherion-s-feat-Charge&amp;amp;amp;p=3840316&amp;amp;amp;viewfull=1#post3840316&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you didn&amp;#039;t charge then ... just go nuts. There&amp;#039;s no restrictions that I know of.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault &amp;amp;amp; Drag&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1e48.html?title=Template:RC_Assault_%26_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You determine whether a charge was successful or not before making the Assault attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It is still a failed charge and your activation is going to end after the Assault attack is resolved. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You will get the free melee attack from Drag as part of resolving the Assault ranged attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whether or not your charge was successful, this free melee attack is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3650328&amp;amp;amp;viewfull=1#post3650328&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You won&amp;#039;t be able to purchase additionals (because your activation ended).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727180533&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.071 seconds&lt;br /&gt;
Real time usage: 0.129 seconds&lt;br /&gt;
Preprocessor visited node count: 78/1000000&lt;br /&gt;
Preprocessor generated node count: 460/1000000&lt;br /&gt;
Post‐expand include size: 32904/2097152 bytes&lt;br /&gt;
Template argument size: 12822/2097152 bytes&lt;br /&gt;
Highest expansion depth: 7/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   45.547      1 - -total&lt;br /&gt;
 77.89%   35.475      1 - Template:RC_Catch&lt;br /&gt;
 54.23%   24.698      1 - Template:RC_Longbox&lt;br /&gt;
 14.82%    6.748      1 - Template:RC_Push&lt;br /&gt;
  8.07%    3.676      1 - Template:Drag&lt;br /&gt;
  7.82%    3.562      1 - Template:RC_Dual_Attack_&amp;amp;amp;_Drag&lt;br /&gt;
  7.78%    3.545      1 - Template:Expand&lt;br /&gt;
  7.26%    3.308      1 - Template:RC_Assault_&amp;amp;amp;_Drag&lt;br /&gt;
  7.09%    3.230      1 - Template:RC_Black_Spot_Drag&lt;br /&gt;
  5.88%    2.680      1 - Template:Catch&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8759-0!*!0!*!*!5!* and timestamp 20220727180533 and revision id 87479&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Catch&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Subduer&amp;quot; title=&amp;quot;Subduer&amp;quot;&amp;gt;Subduer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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