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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACombined_Melee_Attack</id>
	<title>Category:Combined Melee Attack - Revision history</title>
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	<updated>2026-04-27T23:21:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Combined_Melee_Attack&amp;diff=1270&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2020-12-02T23:07:26Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;101 - Card Icons&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Combined_Melee_Attack_for_newbies&amp;quot;&amp;gt;Combined Melee Attack for newbies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;General&amp;quot;&amp;gt;General&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Combined Melee Attack (CMA)&amp;lt;/b&amp;gt; is an ability that lets a model team-up with another model(s) from the same unit to gain a to-hit and to-damage buff. For every model that participates in the CMA the attack gets a cumulative +1/+1 hit/damage buff, but you only get one model that makes an attack and every other participant &amp;quot;sacrifices&amp;quot; their attack.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The +1/+1 bonus includes the one model that makes an attack, so it is often most efficient to make 2-model CMAs, as that gives you a +2/+2 bonus while only &amp;quot;sacrificing&amp;quot; one model&amp;#039;s attack.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Step-by-Step_explanation&amp;quot;&amp;gt;Step-by-Step explanation&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Choose the CMA &amp;#039;leader&amp;#039; (not to be confused with the unit&amp;#039;s Leader model), the other CMA &amp;#039;participants&amp;#039;, and the target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The leader and the participants must have the target in their melee range. Participants that are out of range can&amp;#039;t be part of the CMA, but they don&amp;#039;t lose their attack either. It&amp;#039;s just an invalid choice.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have more than one melee weapon, declare which one the leader and participants are using.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The leader gets a cumulative +1 to hit and to damage for each model in the CMA (including itself). The participants lose their attack.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you make a 2-man CMA, the leader gets +2 to hit/damage and you lose one attack from the one participant.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you make a 3-man CMA, the leader gets +3 to hit/damage and you lose two attacks from the two participants.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;CMA_plus_a_Press_Forward_order&amp;quot;&amp;gt;CMA plus a Press Forward order&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you want the CMA to have a boosted damage from the charge, then &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; participants need to make a successful charge vs the same target &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; use their charge attack vs it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the participants have more than one melee weapon, then they &amp;quot;give up&amp;quot; their charge attack when they make a charge-CMA. That is, you can&amp;#039;t have them contribute their second &amp;quot;non-charge&amp;quot; attack &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; they have resolved their first melee attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tips&amp;quot;&amp;gt;Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Use the model with the best stats to be the CMA &amp;#039;leader&amp;#039;. For instance, the command attachment normally has better MAT.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Use the model with the best position to be the CMA &amp;#039;leader&amp;#039;. For instance, the one standing in the target&amp;#039;s rear arc or the one that doesn&amp;#039;t have intervening terrain between it and the target. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_Rules&amp;quot;&amp;gt;Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CMA_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;CMA symbol.jpg&amp;quot; height=&amp;quot;69&amp;quot; src=&amp;quot;/images/8/80/CMA_symbol.jpg&amp;quot; width=&amp;quot;69&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Combined Melee Attack&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Models in some units have the Combined Melee Attack advantage. When resolving their Combat Actions, two or more troopers with the Combined Melee Attack advantage in the same unit can combine their melee attacks against the same target. In order to participate in a combined melee attack, a trooper must be able to declare a melee attack against the intended target, have the intended target within its melee range, and be in formation. Choose one model in the attacking group to be the primary attacker and make one melee attack roll for the group. Add +1 to the attack and damage rolls for each model participating in the attack, including the primary attacker. All other bonuses and penalties to the attack and damage rolls, such as the bonus for intervening terrain, are based on the primary attacker.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Each model in a combined melee attack = +1 to the attack and damage rolls&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;In a combined melee attack, only the primary attacker actually makes an attack. The other participants lose the attacks they contributed to the combined attack. A model that charged during its activation can participate in a Combined Melee Attack, but the combined attack cannot be a charge attack unless all contributed attacks are charge attacks. If any non-charge attack is contributed, the combined attack is not a charge attack.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Units with Combined Melee Attack ignore the rule that one trooper’s Combat Action cannot begin until the previousmodel’s Combat Action is resolved. The melee attacks of a unit with Combined Melee Attack can be grouped in any way, including multiple combined melee attacks. Troopers capable of multiple melee attacks can divide them among eligible targets and participate in multiple combined melee attacks.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;EXAMPLE&amp;lt;/b&amp;gt;: Four members of a &amp;lt;a href=&amp;quot;/index.php?title=Temple_Flameguard&amp;quot; title=&amp;quot;Temple Flameguard&amp;quot;&amp;gt;Temple Flameguard&amp;lt;/a&amp;gt; unit make a combined melee attack against a &amp;lt;a href=&amp;quot;/index.php?title=Defender&amp;quot; title=&amp;quot;Defender&amp;quot;&amp;gt;Defender&amp;lt;/a&amp;gt;. One model is chosen to make the melee attack for the group, adding +4 to its attack and damage rolls since there are four models participating in the attack. Two other troopers in that unit make a combined melee attack against a nearby &amp;lt;a href=&amp;quot;/index.php?title=Sentinel&amp;quot; title=&amp;quot;Sentinel&amp;quot;&amp;gt;Sentinel&amp;lt;/a&amp;gt;. The trooper declared as the primary attacker makes one melee attack and adds +2 to its attack and damage rolls.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Combined Melee Attack&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcbbf.html?title=Template:RC_Combined_Melee_Attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Each CMA only counts as a single attack, no matter how many participants are involved. This means, for example, that if Satyxis Raiders damage a warjack and trigger their &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Feedback&amp;quot; title=&amp;quot;Feedback&amp;quot;&amp;gt;Feedback&amp;lt;/a&amp;gt; ability, the enemy warcaster will only take 1 damage total, not 1 for every Raider.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Any bonuses (such as back strike) or penalties (such as intervening terrain) are determined according to the model leading the CMA (the attack leader).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the participants have buffs/debuffs but the attack leader doesn&amp;#039;t ... then the CMA doesn&amp;#039;t because only the attack leader matters. Simple as that.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A single unit can perform multiple CMAs, utilising different groupings of models. eg a unit with 10 models could make one 10-man CMA, or two 5-man CMAs, or five 2-man CMAs, or etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;CMA for units that have more than one melee weapon (the short version)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Once you have more than one melee weapon, charging becomes a bit complicated. There are two important rules:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; A model which charges must use its first attack to make a charge attack. It can&amp;#039;t &amp;quot;skip ahead&amp;quot; to contributing its second non-charge attack before it&amp;#039;s resolved its first attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For a CMA to gain the charging bonus, then all contributors must be contributing a charge attack.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; These two rules have a few, slightly confusing implications. Click the expand box below for a full breakdown.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float:center; width:80%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;CMA for units with more than one weapon (the long version)&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index0f36.html?title=Template:RC_CMA_x2_example&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;i&amp;gt;The following example is about Satyxis Raiders, but is equally applicable to other units with two CMA:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Each Raider gets two attacks. Both, one, or neither can be a CMA as you choose.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you are doing two CMA in a row, then you should note that the second CMA doesn’t &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to use the same “primary attacker” or the same “participants” as the first CMA.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For instance, you could have the first CMA with raider A being the &amp;quot;primary attacker&amp;quot; and raider B being the &amp;quot;participant&amp;quot;, &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; then for the second CMA have raider B the &amp;quot;primary attacker&amp;quot; and raider A the &amp;quot;participant&amp;quot;. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Or leave A alone for a moment and use B plus C. Whatever takes your fancy.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Primary attackers and participants don&amp;#039;t have to use the same weapon. So, continuing with the above example, you could have primary A use lash and participant B use horns, then primary B use lash and participant A use horns. Effectively granting you two lash attacks with CMA bonuses!&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Combined Melee Attack and charging&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Remember the 2 rules above?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rule 1 means you &amp;lt;i&amp;gt;cannot&amp;lt;/i&amp;gt; contribute your second, non-charge attack &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you have resolved/contributed your first attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rule 1 means you &amp;lt;i&amp;gt;cannot&amp;lt;/i&amp;gt; &amp;quot;skip ahead&amp;quot; to resolving your second, non-charge attack &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you have resolved/contributed your first attack. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; but wait, there&amp;#039;s more!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However, thanks to the &amp;quot;Units with Combined Melee Attack ignore the rule that one trooper&amp;#039;s combat action cannot begin until the previous model&amp;#039;s combat action ends&amp;quot; rule, you can &amp;quot;pause&amp;quot; your second attack if you want to do a CMA with it later. For example:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Model A performs its charge attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Model B performs its charge attack. (Interrupting A)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Model C performs its charge attack. (Interrupting B)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; CMA using A, B &amp;amp;amp; C&amp;#039;s remaining attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Combined_Ranged_Attack&amp;quot; title=&amp;quot;Category:Combined Ranged Attack&amp;quot;&amp;gt;Category: Combined Ranged Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Combined_Melee_Attack&amp;quot; title=&amp;quot;Template:Combined Melee Attack&amp;quot;&amp;gt;Template: Combined Melee Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727153004&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.075 seconds&lt;br /&gt;
Real time usage: 0.160 seconds&lt;br /&gt;
Preprocessor visited node count: 100/1000000&lt;br /&gt;
Preprocessor generated node count: 442/1000000&lt;br /&gt;
Post‐expand include size: 14389/2097152 bytes&lt;br /&gt;
Template argument size: 7215/2097152 bytes&lt;br /&gt;
Highest expansion depth: 7/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   40.099      1 - -total&lt;br /&gt;
 62.47%   25.048      1 - Template:RC_Combined_Melee_Attack&lt;br /&gt;
 52.30%   20.973      1 - Template:RCbox&lt;br /&gt;
 36.36%   14.580      1 - Template:FH2&lt;br /&gt;
 30.03%   12.043      1 - Template:Iconbox&lt;br /&gt;
  9.14%    3.664      1 - Template:RC_CMA_x2_example&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8831-0!*!0!!en!5!* and timestamp 20220727153003 and revision id 92200&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Combined Melee Attack&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 47 pages are in this category, out of 47 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Alexia_Ciannor_%26_The_Risen&amp;quot; title=&amp;quot;Alexia Ciannor &amp;amp;amp; The Risen&amp;quot;&amp;gt;Alexia Ciannor &amp;amp;amp; The Risen&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Black_Dragons&amp;quot; title=&amp;quot;Black Dragons&amp;quot;&amp;gt;Black Dragons&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Dragons:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Black Dragons: Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Black Dragons: Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blighted_Nyss_Legionnaires&amp;quot; title=&amp;quot;Blighted Nyss Legionnaires&amp;quot;&amp;gt;Blighted Nyss Legionnaires&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blighted_Nyss_Legionnaires_:_Captain_Farilor_%26_Standard_Bearer_(CA)&amp;quot; title=&amp;quot;Blighted Nyss Legionnaires : Captain Farilor &amp;amp;amp; Standard Bearer (CA)&amp;quot;&amp;gt;Blighted Nyss Legionnaires : Captain Farilor &amp;amp;amp; Standard Bearer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Bog_Trog_Ambushers&amp;quot; title=&amp;quot;Bog Trog Ambushers&amp;quot;&amp;gt;Bog Trog Ambushers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Carrion_Thralls&amp;quot; title=&amp;quot;Carrion Thralls&amp;quot;&amp;gt;Carrion Thralls&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cataphract_Cetrati&amp;quot; title=&amp;quot;Cataphract Cetrati&amp;quot;&amp;gt;Cataphract Cetrati&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cataphract_Cetrati_:_Tyrant_Vorkesh_(CA)&amp;quot; title=&amp;quot;Cataphract Cetrati : Tyrant Vorkesh (CA)&amp;quot;&amp;gt;Cataphract Cetrati : Tyrant Vorkesh (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cephalyx_Mind_Slaver_%26_Drudges&amp;quot; title=&amp;quot;Cephalyx Mind Slaver &amp;amp;amp; Drudges&amp;quot;&amp;gt;Cephalyx Mind Slaver &amp;amp;amp; Drudges&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Daughters_of_the_Flame&amp;quot; title=&amp;quot;Daughters of the Flame&amp;quot;&amp;gt;Daughters of the Flame&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;F&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Farrow_Bone_Grinders&amp;quot; title=&amp;quot;Farrow Bone Grinders&amp;quot;&amp;gt;Farrow Bone Grinders&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Gatorman_Bokor_%26_Bog_Trog_Swamp_Shamblers&amp;quot; title=&amp;quot;Gatorman Bokor &amp;amp;amp; Bog Trog Swamp Shamblers&amp;quot;&amp;gt;Gatorman Bokor &amp;amp;amp; Bog Trog Swamp Shamblers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Greygore_Boomhowler_%26_Co.&amp;quot; title=&amp;quot;Greygore Boomhowler &amp;amp;amp; Co.&amp;quot;&amp;gt;Greygore Boomhowler &amp;amp;amp; Co.&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hammerfall_High_Shield_Gun_Corps&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps&amp;quot;&amp;gt;Hammerfall High Shield Gun Corps&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hammerfall_High_Shield_Gun_Corps_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Hammerfall High Shield Gun Corps : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Houseguard_Halberdiers&amp;quot; title=&amp;quot;Houseguard Halberdiers&amp;quot;&amp;gt;Houseguard Halberdiers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Houseguard_Halberdiers:_Officer_and_Standard_Bearer_(CA)&amp;quot; title=&amp;quot;Houseguard Halberdiers: Officer and Standard Bearer (CA)&amp;quot;&amp;gt;Houseguard Halberdiers: Officer and Standard Bearer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Initiates_of_the_Wall&amp;quot; title=&amp;quot;Initiates of the Wall&amp;quot;&amp;gt;Initiates of the Wall&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Iron_Fang_Pikemen&amp;quot; title=&amp;quot;Iron Fang Pikemen&amp;quot;&amp;gt;Iron Fang Pikemen&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Iron_Fang_Pikemen:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Iron Fang Pikemen: Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Iron Fang Pikemen: Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;K&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Kriel_Warriors&amp;quot; title=&amp;quot;Kriel Warriors&amp;quot;&amp;gt;Kriel Warriors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Kriel_Warriors_:_Standard_%26_Piper_(CA)&amp;quot; title=&amp;quot;Kriel Warriors : Standard &amp;amp;amp; Piper (CA)&amp;quot;&amp;gt;Kriel Warriors : Standard &amp;amp;amp; Piper (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Legion_of_Lost_Souls&amp;quot; title=&amp;quot;Legion of Lost Souls&amp;quot;&amp;gt;Legion of Lost Souls&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Mage_Hunter_Strike_Force&amp;quot; title=&amp;quot;Mage Hunter Strike Force&amp;quot;&amp;gt;Mage Hunter Strike Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Mage_Hunter_Strike_Force:Commander_(CA)&amp;quot; title=&amp;quot;Mage Hunter Strike Force:Commander (CA)&amp;quot;&amp;gt;Mage Hunter Strike Force:Commander (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Man-o-War_Shocktroopers&amp;quot; title=&amp;quot;Man-o-War Shocktroopers&amp;quot;&amp;gt;Man-o-War Shocktroopers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Man-o-War_Shocktroopers_:_Officer_(CA)&amp;quot; title=&amp;quot;Man-o-War Shocktroopers : Officer (CA)&amp;quot;&amp;gt;Man-o-War Shocktroopers : Officer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;O&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Obstructors&amp;quot; title=&amp;quot;Obstructors&amp;quot;&amp;gt;Obstructors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ogrun_Assault_Corps&amp;quot; title=&amp;quot;Ogrun Assault Corps&amp;quot;&amp;gt;Ogrun Assault Corps&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;P&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Praetorian_Ferox&amp;quot; title=&amp;quot;Praetorian Ferox&amp;quot;&amp;gt;Praetorian Ferox&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Praetorian_Karax&amp;quot; title=&amp;quot;Praetorian Karax&amp;quot;&amp;gt;Praetorian Karax&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Praetorian_Karax_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Praetorian Karax : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Praetorian Karax : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Praetorian_Keltarii&amp;quot; title=&amp;quot;Praetorian Keltarii&amp;quot;&amp;gt;Praetorian Keltarii&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Reciprocators&amp;quot; title=&amp;quot;Reciprocators&amp;quot;&amp;gt;Reciprocators&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Silver_Line_Stormguard&amp;quot; title=&amp;quot;Silver Line Stormguard&amp;quot;&amp;gt;Silver Line Stormguard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Steelhead_Halberdiers&amp;quot; title=&amp;quot;Steelhead Halberdiers&amp;quot;&amp;gt;Steelhead Halberdiers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormblade_Infantry&amp;quot; title=&amp;quot;Stormblade Infantry&amp;quot;&amp;gt;Stormblade Infantry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormblade_Infantry_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Stormblade Infantry : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Stormblade Infantry : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormblade_Infantry_:_Storm_Gunner_(WA)&amp;quot; title=&amp;quot;Stormblade Infantry : Storm Gunner (WA)&amp;quot;&amp;gt;Stormblade Infantry : Storm Gunner (WA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormguard_Infantry&amp;quot; title=&amp;quot;Stormguard Infantry&amp;quot;&amp;gt;Stormguard Infantry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Strider_Blightblades&amp;quot; title=&amp;quot;Strider Blightblades&amp;quot;&amp;gt;Strider Blightblades&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sword_Knights_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Sword Knights : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Sword Knights : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Temple_Flameguard&amp;quot; title=&amp;quot;Temple Flameguard&amp;quot;&amp;gt;Temple Flameguard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Temple_Flameguard_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Temple Flameguard : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Temple Flameguard : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Wolves_of_Orboros&amp;quot; title=&amp;quot;Wolves of Orboros&amp;quot;&amp;gt;Wolves of Orboros&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wolves_of_Orboros_:_Chieftain_%26_Standard_(CA)&amp;quot; title=&amp;quot;Wolves of Orboros : Chieftain &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Wolves of Orboros : Chieftain &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>