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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACovering_Fire</id>
	<title>Category:Covering Fire - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACovering_Fire"/>
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	<updated>2026-04-28T00:50:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Covering_Fire&amp;diff=1321&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Covering_Fire&amp;diff=1321&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Covering Fire&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; (★ Action) - Place a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall&amp;quot; title=&amp;quot;Wall&amp;quot;&amp;gt;wall&amp;lt;/a&amp;gt; template anywhere completely within this weapon&amp;#039;s RNG and this model&amp;#039;s LOS, ignoring intervening models. A model entering or ending its activation in the template suffers a damage roll with POW equal to the POW of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove the template from play.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1915-2.html?title=Template:Covering_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Sustained_Fire&amp;quot; title=&amp;quot;Category:Sustained Fire&amp;quot;&amp;gt;Sustained Fire&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - Instead of making attacks with this weapon during this model&amp;#039;s activation, place a wall template completely within this weapon&amp;#039;s RNG and field of fire and in this model&amp;#039;s LOS, ignoring intervening models. This model cannot place a wall template for this weapon while it is disabled. A model entering or ending its activation in the wall template suffers a damage roll with POW equal to the POW of this weapon. The wall template remains in play for one round. If this model is destroyed or removed from play, immediately remove the wall template from play.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index72e1.html?title=Template:Sustained_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Covering Fire&amp;lt;/strong&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Sustained_Fire&amp;quot; title=&amp;quot;Category:Sustained Fire&amp;quot;&amp;gt;Sustained Fire&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexaeb1.html?title=Template:RC_Covering_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The size of the wall template is 0.75&amp;quot; by 4&amp;quot;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?255494-Walls&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Although it uses the wall template, it is not wall &amp;lt;i&amp;gt;terrain&amp;lt;/i&amp;gt;. It does not provide cover nor interfere with models moving.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Covering Fire templates do not inherit the Damage Type(s) of the weapon that put it into play. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For instance, if you put &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Explosivo&amp;quot; title=&amp;quot;Explosivo&amp;quot;&amp;gt;Explosivo&amp;lt;/a&amp;gt; on the warjack, the Covering Fire remains non-magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However, some versions of Covering Fire &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; do a specific Damage Type (notably, the &amp;lt;a href=&amp;quot;/index.php?title=Manticore&amp;quot; title=&amp;quot;Manticore&amp;quot;&amp;gt;Manticore&amp;lt;/a&amp;gt;). In this case, the Covering Fire does &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; Damage Type and no other Type.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC_Enter&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Templates that do damage&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1f23.html?title=Template:RC_Enters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC_Enter&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most templates that do damage to models that walk into them are defined as &amp;quot;Hazards&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Burning_Ground&amp;quot; title=&amp;quot;Burning Ground&amp;quot;&amp;gt;Burning Ground&amp;lt;/a&amp;gt;) but there are a few that aren&amp;#039;t Hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall_of_Fire&amp;quot; title=&amp;quot;Wall of Fire&amp;quot;&amp;gt;Wall of Fire&amp;lt;/a&amp;gt;). The differences are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A hazard is a terrain element&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard template &amp;lt;b&amp;gt;is never&amp;lt;/b&amp;gt; considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type&amp;quot; title=&amp;quot;Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;), nor does it gain special rules of the model (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard template &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; considered to be from the model that put it in play. So non-hazards do get stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?272121-Hand-of-Fate-and-Creeping-Barrage-(from-the-conquest)&amp;amp;amp;p=3852181&amp;amp;amp;viewfull=1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard is not from an attack (so won&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Covering_Fire&amp;quot; title=&amp;quot;Covering Fire&amp;quot;&amp;gt;Covering Fire&amp;lt;/a&amp;gt;), or a &amp;quot;instead of making an attack, place a template&amp;quot; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt;), or etc.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage templates from spells is complicated:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are not hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;) do Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The initial damage when you place the template, if any, is Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For example, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;#039;s initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; Damage Type: Magical, just Damage Type: Corrosion.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; By default, when you put a template into play it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they&amp;#039;re placed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which is &amp;quot;placed&amp;quot; also counts as &amp;quot;entering&amp;quot; an area, so the template will damage any one who teleports/spawns into it, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If two templates are overlapping, a model that enters them will take two points of damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #33a5bc;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Wrench_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Wrench symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/60px-Wrench_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f0/Wrench_symbol.png/90px-Wrench_symbol.png 1.5x, /images/thumb/f/f0/Wrench_symbol.png/120px-Wrench_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #33a5bc; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This template can be used two different ways.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;{{Covering Fire}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Covering Fire&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; (★ Action) - Place a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall&amp;quot; title=&amp;quot;Wall&amp;quot;&amp;gt;wall&amp;lt;/a&amp;gt; template anywhere completely within this weapon&amp;#039;s RNG and this model&amp;#039;s LOS, ignoring intervening models. A model entering or ending its activation in the template suffers a damage roll with POW equal to the POW of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove the template from play.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;code&amp;gt;{{Covering Fire|[[magical damage]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Covering Fire&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; (★ Action) - Place a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall&amp;quot; title=&amp;quot;Wall&amp;quot;&amp;gt;wall&amp;lt;/a&amp;gt; template anywhere completely within this weapon&amp;#039;s RNG and this model&amp;#039;s LOS, ignoring intervening models. A model entering or ending its activation in the template suffers a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Magical_damage&amp;quot; title=&amp;quot;Magical damage&amp;quot;&amp;gt;magical damage&amp;lt;/a&amp;gt; roll with POW equal to the POW of this weapon. The template remains in play for one round. If this model is destroyed or removed from play, immediately remove the template from play.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727114821&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.065 seconds&lt;br /&gt;
Real time usage: 0.086 seconds&lt;br /&gt;
Preprocessor visited node count: 148/1000000&lt;br /&gt;
Preprocessor generated node count: 795/1000000&lt;br /&gt;
Post‐expand include size: 21529/2097152 bytes&lt;br /&gt;
Template argument size: 10281/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   34.594      1 - -total&lt;br /&gt;
 48.46%   16.763      1 - Template:RC_Covering_Fire&lt;br /&gt;
 40.75%   14.097      1 - Template:RCbox&lt;br /&gt;
 34.74%   12.019      2 - Template:Iconbox&lt;br /&gt;
 26.99%    9.337      3 - Template:Covering_Fire&lt;br /&gt;
 19.35%    6.695      1 - Template:RC_Enters&lt;br /&gt;
 14.84%    5.135      3 - Template:Star_Action&lt;br /&gt;
  9.87%    3.414      1 - Template:Edbox&lt;br /&gt;
  9.74%    3.370      1 - Template:Expand&lt;br /&gt;
  9.30%    3.217      1 - Template:Sustained_Fire&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8878-0!*!0!*!*!5!* and timestamp 20220727114821 and revision id 94640&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Covering Fire&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 6 pages are in this category, out of 6 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Boomhowler%2C_Solo_Artist&amp;quot; title=&amp;quot;Boomhowler, Solo Artist&amp;quot;&amp;gt;Boomhowler, Solo Artist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Cyclone&amp;quot; title=&amp;quot;Cyclone&amp;quot;&amp;gt;Cyclone&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Man-o-War_Suppression_Tanker&amp;quot; title=&amp;quot;Man-o-War Suppression Tanker&amp;quot;&amp;gt;Man-o-War Suppression Tanker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Manticore&amp;quot; title=&amp;quot;Manticore&amp;quot;&amp;gt;Manticore&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Steelhead_Volley_Gun_Crew&amp;quot; title=&amp;quot;Steelhead Volley Gun Crew&amp;quot;&amp;gt;Steelhead Volley Gun Crew&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Chain_Gun_Crew&amp;quot; title=&amp;quot;Trencher Chain Gun Crew&amp;quot;&amp;gt;Trencher Chain Gun Crew&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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