<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACritical_Continuous_Corrosion</id>
	<title>Category:Critical Continuous Corrosion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ACritical_Continuous_Corrosion"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Critical_Continuous_Corrosion&amp;action=history"/>
	<updated>2026-04-28T08:05:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Critical_Continuous_Corrosion&amp;diff=1345&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Critical_Continuous_Corrosion&amp;diff=1345&amp;oldid=prev"/>
		<updated>2021-06-28T03:19:08Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unlike most games, having a weapon with a &amp;lt;b&amp;gt;Damage Type&amp;lt;/b&amp;gt; in Warmachine doesn&amp;#039;t do anything extra for your damage output (with the exception of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Corrosion_continuous_effect&amp;quot; title=&amp;quot;Corrosion continuous effect&amp;quot;&amp;gt;Corrosion continuous effect&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_continuous_effect&amp;quot; title=&amp;quot;Fire continuous effect&amp;quot;&amp;gt;Fire continuous effect&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Generally speaking, if you have a Damage Type, then 75% of the time it&amp;#039;ll be irrelevant, 20% of the time it is a &amp;lt;i&amp;gt;disadvantage&amp;lt;/i&amp;gt; because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a &amp;lt;i&amp;gt;different&amp;lt;/i&amp;gt; special rule (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fuel_for_the_Flames&amp;quot; title=&amp;quot;Fuel for the Flames&amp;quot;&amp;gt;Fuel for the Flames&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Peel_Back_the_Layers&amp;quot; title=&amp;quot;Peel Back the Layers&amp;quot;&amp;gt;Peel Back the Layers&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/24px-Corrosion_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a5/Corrosion_dam_symbol.jpg/36px-Corrosion_dam_symbol.jpg 1.5x, /images/thumb/a/a5/Corrosion_dam_symbol.jpg/48px-Corrosion_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Damage&amp;quot; title=&amp;quot;Category:Corrosion Damage&amp;quot;&amp;gt;Damage Type: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - This weapon causes corrosion damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/24px-Corrosion_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/c/c7/Corrosion_Imm_symbol.jpg/36px-Corrosion_Imm_symbol.jpg 1.5x, /images/thumb/c/c7/Corrosion_Imm_symbol.jpg/48px-Corrosion_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion_Immunity&amp;quot; title=&amp;quot;Category:Corrosion Immunity&amp;quot;&amp;gt;Immunity: Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 16)&amp;lt;/span&amp;gt; - This model does not suffer corrosion damage or the corrosion continuous effect.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Cont_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Cont symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/24px-Corrosion_Cont_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/9/92/Corrosion_Cont_symbol.jpg/36px-Corrosion_Cont_symbol.jpg 1.5x, /images/thumb/9/92/Corrosion_Cont_symbol.jpg/48px-Corrosion_Cont_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Continuous_Corrosion&amp;quot; title=&amp;quot;Category:Continuous Corrosion&amp;quot;&amp;gt;Continuous Corrosion&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - A model hit by this weapon suffers the corrosion continuous effect.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Corrosion_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Corrosion Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/24px-Corrosion_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/f/fd/Corrosion_Crit_symbol.jpg/36px-Corrosion_Crit_symbol.jpg 1.5x, /images/thumb/f/fd/Corrosion_Crit_symbol.jpg/48px-Corrosion_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Critical Continuous Corrosion&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit, the model hit by this weapon suffers the continuous corrosion effect.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Corrosion Continuous Effect&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 61)&amp;lt;/span&amp;gt; - During your Maintenance Phase roll a d6 for each continuous effect; if the result is a 1 or 2, the continuous effect expires without further effect. On a result of 3 to 6, it remains in play and the affected model suffers 1 point of corrosion damage. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
See also the basic training article: &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;101 - Damage Type&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Corrosion&amp;quot; title=&amp;quot;Category:Corrosion&amp;quot;&amp;gt;Corrosion&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb63a.html?title=Template:RC_Corrosion&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Deploying a model in a hazard counts as being &amp;quot;put into play&amp;quot; in the hazard. Being put into play counts as &amp;quot;entering&amp;quot;. When you enter a hazard, you trigger the hazard.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A weapon can inflict &amp;lt;i&amp;gt;continuous corrosion&amp;lt;/i&amp;gt; without itself being a &amp;lt;i&amp;gt;corrosion damage&amp;lt;/i&amp;gt; weapon (for example, the &amp;lt;a href=&amp;quot;/index.php?title=Category:Acidic_Touch&amp;quot; title=&amp;quot;Category:Acidic Touch&amp;quot;&amp;gt;Acidic Touch&amp;lt;/a&amp;gt; animus). In this case, the attack &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; hurt models with &amp;lt;i&amp;gt;Immunity: Corrosion&amp;lt;/i&amp;gt; it just won&amp;#039;t apply the continuous effect.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727061423&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.063 seconds&lt;br /&gt;
Real time usage: 0.193 seconds&lt;br /&gt;
Preprocessor visited node count: 104/1000000&lt;br /&gt;
Preprocessor generated node count: 547/1000000&lt;br /&gt;
Post‐expand include size: 5276/2097152 bytes&lt;br /&gt;
Template argument size: 1431/2097152 bytes&lt;br /&gt;
Highest expansion depth: 6/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   81.166      1 - -total&lt;br /&gt;
 90.08%   73.117      1 - Template:Corrosion_Text&lt;br /&gt;
  9.67%    7.852      1 - Template:RC_Corrosion&lt;br /&gt;
  7.09%    5.757      1 - Template:RCbox&lt;br /&gt;
  4.33%    3.514      1 - Template:Iconbox&lt;br /&gt;
  2.80%    2.275      1 - Template:Critical_Continuous_Corrosion&lt;br /&gt;
  2.36%    1.914      5 - Template:Blue&lt;br /&gt;
  2.05%    1.661      1 - Template:Corrosion_Damage&lt;br /&gt;
  1.73%    1.408      1 - Template:Continuous_Corrosion&lt;br /&gt;
  1.66%    1.344      1 - Template:Corrosion_Immunity&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:8898-0!*!0!*!*!5!* and timestamp 20220727061423 and revision id 99170&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has only the following subcategory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Vitriolic_Trajectile&amp;quot; title=&amp;quot;Category:Vitriolic Trajectile&amp;quot;&amp;gt;Vitriolic Trajectile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Critical Continuous Corrosion&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Bethayne%2C_Voice_of_Everblight_:_Belphagor_(Companion)&amp;quot; title=&amp;quot;Bethayne, Voice of Everblight : Belphagor (Companion)&amp;quot;&amp;gt;Bethayne, Voice of Everblight : Belphagor (Companion)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>