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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ADisruption</id>
	<title>Category:Disruption - Revision history</title>
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	<updated>2026-04-27T21:43:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Disruption&amp;diff=1516&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Disruption&amp;diff=1516&amp;oldid=prev"/>
		<updated>2021-06-28T03:19:22Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Unlike most games, having a weapon with a &amp;lt;b&amp;gt;Damage Type&amp;lt;/b&amp;gt; in Warmachine doesn&amp;#039;t do anything extra for your damage output (with the exception of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Corrosion_continuous_effect&amp;quot; title=&amp;quot;Corrosion continuous effect&amp;quot;&amp;gt;Corrosion continuous effect&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_continuous_effect&amp;quot; title=&amp;quot;Fire continuous effect&amp;quot;&amp;gt;Fire continuous effect&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Generally speaking, if you have a Damage Type, then 75% of the time it&amp;#039;ll be irrelevant, 20% of the time it is a &amp;lt;i&amp;gt;disadvantage&amp;lt;/i&amp;gt; because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a &amp;lt;i&amp;gt;different&amp;lt;/i&amp;gt; special rule (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fuel_for_the_Flames&amp;quot; title=&amp;quot;Fuel for the Flames&amp;quot;&amp;gt;Fuel for the Flames&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Peel_Back_the_Layers&amp;quot; title=&amp;quot;Peel Back the Layers&amp;quot;&amp;gt;Peel Back the Layers&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_dam_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity dam symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/24px-Electricity_dam_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/e/eb/Electricity_dam_symbol.jpg/36px-Electricity_dam_symbol.jpg 1.5x, /images/thumb/e/eb/Electricity_dam_symbol.jpg/48px-Electricity_dam_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Damage&amp;quot; title=&amp;quot;Category:Electricity Damage&amp;quot;&amp;gt;Damage Type: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - This weapon causes electrical damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Electricity_Imm_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Electricity Imm symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/24px-Electricity_Imm_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/3/34/Electricity_Imm_symbol.jpg/36px-Electricity_Imm_symbol.jpg 1.5x, /images/thumb/3/34/Electricity_Imm_symbol.jpg/48px-Electricity_Imm_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity_Immunity&amp;quot; title=&amp;quot;Category:Electricity Immunity&amp;quot;&amp;gt;Immunity: Electricity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 16)&amp;lt;/span&amp;gt; - This model does not suffer electrical damage. Additionally, when lightning arcs as a result of a special rule, it cannot arc to or from this model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/24px-Disruption_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/a/a1/Disruption_symbol.jpg/36px-Disruption_symbol.jpg 1.5x, /images/thumb/a/a1/Disruption_symbol.jpg/48px-Disruption_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Disruption&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - A &amp;lt;a href=&amp;quot;/index.php?title=Warjack&amp;quot; title=&amp;quot;Warjack&amp;quot;&amp;gt;warjack&amp;lt;/a&amp;gt; hit by this attack loses its focus points and cannot &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Channel&amp;quot; title=&amp;quot;Channel&amp;quot;&amp;gt;channel&amp;lt;/a&amp;gt; spells or gain focus by any means, including by being allocated focus, for one round.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Disruption_Crit_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Disruption Crit symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/24px-Disruption_Crit_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/1/1f/Disruption_Crit_symbol.jpg/36px-Disruption_Crit_symbol.jpg 1.5x, /images/thumb/1/1f/Disruption_Crit_symbol.jpg/48px-Disruption_Crit_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Disruption&amp;quot; title=&amp;quot;Category:Critical Disruption&amp;quot;&amp;gt;Critical Disruption&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;(Page 18)&amp;lt;/span&amp;gt; - On a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;critical&amp;lt;/a&amp;gt; hit on a warjack, the warjack suffers Disruption.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Unlike &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire&amp;quot; title=&amp;quot;Fire&amp;quot;&amp;gt;Fire&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Corrosion&amp;quot; title=&amp;quot;Corrosion&amp;quot;&amp;gt;Corrosion&amp;lt;/a&amp;gt;, Electricity does not have a continuous effect. However it is often associated with Disruption, which is kind of the same as a continuous effect.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
See also the basic training article: &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=101_-_Damage_Type&amp;quot; title=&amp;quot;101 - Damage Type&amp;quot;&amp;gt;101 - Damage Type&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Electricity&amp;quot; title=&amp;quot;Category:Electricity&amp;quot;&amp;gt;Electricity&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1e9b.html?title=Template:RC_Electricity&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When electricity arcs/leaps, you ignore models with Immunity:Electricity. The arc &amp;quot;skips&amp;quot; them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you attack a model with Immunity:Electricity, the arc/leap won&amp;#039;t go anywhere at all. The arc is &amp;quot;grounded&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; models do &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; have Immunity: Electricity (they just ignore non-magical damage). As such electricity can arc/leap to and from incorporeal models.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Disruption&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index32b1.html?title=Template:RC_Disruption&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is disrupted, it cannot get focus for any reason. Whether the rule says &amp;#039;allocate&amp;#039;, &amp;#039;gain&amp;#039;, &amp;#039;receive&amp;#039; or &amp;#039;give&amp;#039; ... Disruption stops it all. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252648-Mk3-Disruption&amp;amp;amp;p=3609425&amp;amp;amp;viewfull=1#post3609425&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Despite being unable to &amp;lt;i&amp;gt;channel&amp;lt;/i&amp;gt; spells, a warjack can still be the &amp;lt;i&amp;gt;target&amp;lt;/i&amp;gt; of spells just fine.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727075457&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.063 seconds&lt;br /&gt;
Real time usage: 0.077 seconds&lt;br /&gt;
Preprocessor visited node count: 155/1000000&lt;br /&gt;
Preprocessor generated node count: 581/1000000&lt;br /&gt;
Post‐expand include size: 7566/2097152 bytes&lt;br /&gt;
Template argument size: 2118/2097152 bytes&lt;br /&gt;
Highest expansion depth: 6/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   29.138      1 - -total&lt;br /&gt;
 48.61%   14.165      1 - Template:Electricity_Text&lt;br /&gt;
 34.17%    9.956      1 - Template:RC_Electricity&lt;br /&gt;
 31.91%    9.297      2 - Template:RCbox&lt;br /&gt;
 20.62%    6.007      2 - Template:Iconbox&lt;br /&gt;
 15.92%    4.640      1 - Template:RC_Disruption&lt;br /&gt;
  8.21%    2.393      1 - Template:Critical_Disruption&lt;br /&gt;
  8.19%    2.386      4 - Template:Blue&lt;br /&gt;
  7.99%    2.328      1 - Template:Electricity_Immunity&lt;br /&gt;
  6.13%    1.787      1 - Template:Disruption&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9037-0!*!0!*!*!5!* and timestamp 20220727075457 and revision id 99173&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 6 subcategories, out of 6 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Arcane_Interference&amp;quot; title=&amp;quot;Category:Arcane Interference&amp;quot;&amp;gt;Arcane Interference&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Critical_Disruption&amp;quot; title=&amp;quot;Category:Critical Disruption&amp;quot;&amp;gt;Critical Disruption&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disruption_Feat&amp;quot; title=&amp;quot;Category:Disruption Feat&amp;quot;&amp;gt;Disruption Feat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Disruptor_Bolt&amp;quot; title=&amp;quot;Category:Disruptor Bolt&amp;quot;&amp;gt;Disruptor Bolt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Electrical_Blast&amp;quot; title=&amp;quot;Category:Electrical Blast&amp;quot;&amp;gt;Electrical Blast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Scramble&amp;quot; title=&amp;quot;Category:Scramble&amp;quot;&amp;gt;Scramble&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Disruption&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 14 pages are in this category, out of 14 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Artificer_General_Nemo_%26_Storm_Chaser_Finch&amp;quot; title=&amp;quot;Artificer General Nemo &amp;amp;amp; Storm Chaser Finch&amp;quot;&amp;gt;Artificer General Nemo &amp;amp;amp; Storm Chaser Finch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Artificer_General_Nemo_:_Storm_Chaser_Finch_(Trooper)&amp;quot; title=&amp;quot;Artificer General Nemo : Storm Chaser Finch (Trooper)&amp;quot;&amp;gt;Artificer General Nemo : Storm Chaser Finch (Trooper)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Commander_Adept_Nemo&amp;quot; title=&amp;quot;Commander Adept Nemo&amp;quot;&amp;gt;Commander Adept Nemo&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Commander_Coleman_Stryker&amp;quot; title=&amp;quot;Commander Coleman Stryker&amp;quot;&amp;gt;Commander Coleman Stryker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Eiryss%2C_Angel_of_Retribution&amp;quot; title=&amp;quot;Eiryss, Angel of Retribution&amp;quot;&amp;gt;Eiryss, Angel of Retribution&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=General_Adept_Nemo&amp;quot; title=&amp;quot;General Adept Nemo&amp;quot;&amp;gt;General Adept Nemo&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;K&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Krueger_the_Stormlord&amp;quot; title=&amp;quot;Krueger the Stormlord&amp;quot;&amp;gt;Krueger the Stormlord&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=League_Model_-_Steelhead_Captain_Stryker&amp;quot; title=&amp;quot;League Model - Steelhead Captain Stryker&amp;quot;&amp;gt;League Model - Steelhead Captain Stryker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_Commander_Stryker&amp;quot; title=&amp;quot;Lord Commander Stryker&amp;quot;&amp;gt;Lord Commander Stryker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_General_Coleman_Stryker&amp;quot; title=&amp;quot;Lord General Coleman Stryker&amp;quot;&amp;gt;Lord General Coleman Stryker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Storm_Raptor&amp;quot; title=&amp;quot;Storm Raptor&amp;quot;&amp;gt;Storm Raptor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Storm_Tower&amp;quot; title=&amp;quot;Stormsmith Storm Tower&amp;quot;&amp;gt;Stormsmith Storm Tower&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Thorn&amp;quot; title=&amp;quot;Thorn&amp;quot;&amp;gt;Thorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Weird_Wendell%2C_Gremlin_Wrangler&amp;quot; title=&amp;quot;Weird Wendell, Gremlin Wrangler&amp;quot;&amp;gt;Weird Wendell, Gremlin Wrangler&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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