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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ADrive_Shield_Guard</id>
	<title>Category:Drive Shield Guard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3ADrive_Shield_Guard"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Drive_Shield_Guard&amp;action=history"/>
	<updated>2026-04-28T08:55:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Drive_Shield_Guard&amp;diff=1574&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Drive_Shield_Guard&amp;diff=1574&amp;oldid=prev"/>
		<updated>2021-10-26T20:30:06Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Drive: Shield Guard&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - While in this model&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, a warjack under its control gains Shield Guard. (&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Shield_Guard&amp;quot; title=&amp;quot;Category:Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When a friendly model is directly hit by a non-spray ranged attack during your opponent&amp;#039;s turn while within 3&amp;quot; of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;incorporeal&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knockdown&amp;quot; title=&amp;quot;Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt;. The Shield Guard special rule can only trigger once per attack roll.&amp;lt;/i&amp;gt;)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index675c.html?title=Template:Drive_Shield_Guard&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Drive&amp;quot; title=&amp;quot;Category:Drive&amp;quot;&amp;gt;Drive&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1132.html?title=Template:RC_Drive&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the Drive is on an Officer model, and that model dies, then the new unit commander does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; inherit the Drive.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Shield_Guard&amp;quot; title=&amp;quot;Category:Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Shadow_Guardian&amp;quot; title=&amp;quot;Category:Shadow Guardian&amp;quot;&amp;gt;Shadow Guardian&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc877.html?title=Template:RC_Shield_Guard&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&amp;#039;t use this ability vs spells.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You shift all effects onto the new model, including stuff that triggers on &amp;quot;when this attack hits&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you use this ability vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit &amp;#039;moves&amp;#039; at Step 6 and the template placement is determined at Step 7.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This ability doesn&amp;#039;t work vs Point Blank attacks. Because Point Blank attacks are &amp;lt;i&amp;gt;melee attacks&amp;lt;/i&amp;gt; that are made using a &amp;lt;i&amp;gt;ranged weapon&amp;lt;/i&amp;gt;. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; On the other hand, it will work vs Gunfighter attacks.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Shield Guard only&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Since Shield Guard specifies &amp;quot;opponent&amp;#039;s turn&amp;quot;, it can&amp;#039;t be used against stuff that shoots in your own turn (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Watcher&amp;quot; title=&amp;quot;Watcher&amp;quot;&amp;gt;Watcher&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Counterblast&amp;quot; title=&amp;quot;Counterblast&amp;quot;&amp;gt;Counterblast&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Shield Guard does not necessarily need to be in the attacker&amp;#039;s LOS or range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Shield Guarder is &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt; hit even if they have an ability that makes them automatically get missed, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stealth&amp;quot; title=&amp;quot;Stealth&amp;quot;&amp;gt;Stealth&amp;lt;/a&amp;gt;. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259540-sucker-shield-guard-and-stealth&amp;amp;amp;p=3649102&amp;amp;amp;viewfull=1#post3649102&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727170211&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.059 seconds&lt;br /&gt;
Real time usage: 0.076 seconds&lt;br /&gt;
Preprocessor visited node count: 128/1000000&lt;br /&gt;
Preprocessor generated node count: 540/1000000&lt;br /&gt;
Post‐expand include size: 9028/2097152 bytes&lt;br /&gt;
Template argument size: 3251/2097152 bytes&lt;br /&gt;
Highest expansion depth: 6/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   31.419      1 - -total&lt;br /&gt;
 39.03%   12.263      1 - Template:Drive_Shield_Guard&lt;br /&gt;
 32.43%   10.188      1 - Template:RC_Drive&lt;br /&gt;
 29.56%    9.288      2 - Template:RCbox&lt;br /&gt;
 26.70%    8.388      1 - Template:RC_Shield_Guard&lt;br /&gt;
 18.91%    5.942      2 - Template:Iconbox&lt;br /&gt;
 16.26%    5.109      1 - Template:Command&lt;br /&gt;
  7.29%    2.291      1 - Template:Green&lt;br /&gt;
  7.23%    2.273      1 - Template:Shield_Guard-alt&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9082-0!*!0!*!*!5!* and timestamp 20220727170211 and revision id 41692&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Drive Shield Guard&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Rutger_Shaw%2C_Professional_Adventurer&amp;quot; title=&amp;quot;Rutger Shaw, Professional Adventurer&amp;quot;&amp;gt;Rutger Shaw, Professional Adventurer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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