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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AEnergy_Pulse</id>
	<title>Category:Energy Pulse - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AEnergy_Pulse"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Energy_Pulse&amp;action=history"/>
	<updated>2026-04-28T07:57:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Energy_Pulse&amp;diff=1632&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Energy_Pulse&amp;diff=1632&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Energy Pulse&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; (★ Attack) - This attack does not need a target. Each other model within 6&amp;quot; of this model that is in its front arc is automatically hit unless this model&amp;#039;s LOS to it is blocked by terrain. Models hit suffer suffer a POW 12 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electrical_damage&amp;quot; title=&amp;quot;Electrical damage&amp;quot;&amp;gt;electrical damage&amp;lt;/a&amp;gt; roll. Energy Pulse damage rolls are simultaenous.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index36b2-2.html?title=Template:Energy_Pulse&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
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&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Energy Pulse&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index8075.html?title=Template:RC_Energy_Pulse&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot choose to roll Energy Pulse (to fish for a critical, or avoid hitting your own high-DEF models). Normally you can do that with auto-hitting attacks, but Energy Pulse is an exception. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-EPRC&amp;quot;&amp;gt;The reason for this is ...   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-EPRC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; there is no attack roll for Energy Pulse. It says &amp;quot;each model &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; automatically hit&amp;quot; &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Compare to &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sustained_Attack&amp;quot; title=&amp;quot;Sustained Attack&amp;quot;&amp;gt;Sustained Attack&amp;lt;/a&amp;gt;: &amp;lt;i&amp;gt;&amp;quot;&amp;lt;u&amp;gt;the attack&amp;lt;/u&amp;gt; automatically hits&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Guided&amp;quot; title=&amp;quot;Guided&amp;quot;&amp;gt;Guided&amp;lt;/a&amp;gt;: &amp;lt;i&amp;gt;&amp;quot;&amp;lt;u&amp;gt;Attacks made with this weapon&amp;lt;/u&amp;gt; automatically hit&amp;quot;&amp;lt;/i&amp;gt;.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Those other abilities imply an attack roll with a weapon. Energy Pulse does not.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Energy Pulse does not target, so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Stealth doesn&amp;#039;t stop it. Stealth&amp;#039;s auto-miss only kicks in when someone &amp;lt;i&amp;gt;targets&amp;lt;/i&amp;gt; the stealth model from more than 5&amp;quot; away. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?268866-Thunderhead-errata&amp;amp;amp;p=3813827&amp;amp;amp;viewfull=1#post3813827&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that &amp;quot;prevent a model being targeted by ranged attacks&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Submerge&amp;quot; title=&amp;quot;Submerge&amp;quot;&amp;gt;Submerge&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Hymn_of_Passage&amp;quot; title=&amp;quot;Category:Hymn of Passage&amp;quot;&amp;gt;Passage&amp;lt;/a&amp;gt;) don&amp;#039;t stop it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Auto-hits are considered direct hits (refer Attack Roll in the core rulebook), so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Energy Pulse can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guarded&amp;lt;/a&amp;gt; etc. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276014-Shield-guard-thunderhead-pulse&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Energy Pulse stacks with the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Explosivo&amp;quot; title=&amp;quot;Explosivo&amp;quot;&amp;gt;Explosivo&amp;lt;/a&amp;gt; spell.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For the purposes of &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt; using Reload plus Sustained Attack after a Pulse:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;All&amp;lt;/i&amp;gt; models hit by an Energy Pulse are considered to be the &amp;quot;last model hit by that weapon&amp;quot;. So for your first bought attack, you can auto-hit any of them. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Once you shoot a model with a bought attack, though, &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; model becomes the new &amp;quot;last one&amp;quot;. So if you buy a &amp;lt;i&amp;gt;second&amp;lt;/i&amp;gt; attack, there is only one model you can auto-hit. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Although the Pulse doesn&amp;#039;t target and it can hit Stealth models, your bought attacks &amp;lt;i&amp;gt;do&amp;lt;/i&amp;gt; target and &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; auto-miss Stealth models (despite having Sustained Attack). Refer to the &amp;quot;auto-miss vs auto-hit&amp;quot; rule in the core rules.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727221854&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.066 seconds&lt;br /&gt;
Real time usage: 0.116 seconds&lt;br /&gt;
Preprocessor visited node count: 92/1000000&lt;br /&gt;
Preprocessor generated node count: 564/1000000&lt;br /&gt;
Post‐expand include size: 12927/2097152 bytes&lt;br /&gt;
Template argument size: 5189/2097152 bytes&lt;br /&gt;
Highest expansion depth: 8/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   36.952      1 - Template:QuickCat&lt;br /&gt;
100.00%   36.952      1 - -total&lt;br /&gt;
 63.89%   23.607      1 - Template:RC_Energy_Pulse&lt;br /&gt;
 30.70%   11.345      1 - Template:RCbox&lt;br /&gt;
 19.84%    7.330      1 - Template:Iconbox&lt;br /&gt;
 12.87%    4.757      1 - Template:Energy_Pulse&lt;br /&gt;
  7.95%    2.938      1 - Template:Expand&lt;br /&gt;
  5.22%    1.929      1 - Template:Star_Attack&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9132-0!*!0!*!*!5!* and timestamp 20220727221854 and revision id 87075&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Energy Pulse&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 2 pages are in this category, out of 2 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Storm_Raptor&amp;quot; title=&amp;quot;Storm Raptor&amp;quot;&amp;gt;Storm Raptor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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