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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AExothermic_Reaction</id>
	<title>Category:Exothermic Reaction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AExothermic_Reaction"/>
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	<updated>2026-04-27T21:45:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Exothermic_Reaction&amp;diff=1669&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Exothermic_Reaction&amp;diff=1669&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Exothermic Reaction&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - When this attack boxes a living or undead model, centre a 4&amp;quot; AOE on the boxed model, then &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;RFP&amp;lt;/a&amp;gt; the model. Models in the AOE are hit and suffer an unboostable POW 12 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_damage&amp;quot; title=&amp;quot;Fire damage&amp;quot;&amp;gt;fire damage&amp;lt;/a&amp;gt; roll and suffer the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fire_continuous_effect&amp;quot; title=&amp;quot;Fire continuous effect&amp;quot;&amp;gt;Fire continuous effect&amp;lt;/a&amp;gt;. This damage is not considered to have been caused by an attack. This model is not affected by Exothermic Reaction.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb066.html?title=Template:Exothermic_Reaction&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
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&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Exothermic Reaction&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcf95.html?title=Template:RC_Exothermic_Reaction&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexed5b.html?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&amp;#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&amp;#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&amp;#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&amp;#039;t benefit from stuff that affects &amp;#039;attack damage rolls&amp;#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&amp;#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&amp;#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php?title=Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&amp;#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&amp;#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&amp;#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&amp;#039;t, like a &amp;lt;a href=&amp;quot;/index.php?title=Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Fire&amp;quot; title=&amp;quot;Category:Fire&amp;quot;&amp;gt;Fire&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexdd2e.html?title=Template:RC_Fire&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you deploy in fire hazard terrain (Burning Earth), then you get set on fire before the game starts. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Deploying a model in a hazard counts as being &amp;quot;put into play&amp;quot; in the hazard. Being put into play counts as &amp;quot;entering&amp;quot;. When you enter a hazard, you trigger the hazard.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Moving into &amp;quot;Shallow water&amp;quot; standard terrain does not cause continuous fire to expire. It&amp;#039;s &amp;lt;i&amp;gt;magic&amp;lt;/i&amp;gt; fire.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can always use non-standard terrain if you agree with your opponent before the game starts, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A weapon can inflict &amp;lt;i&amp;gt;continuous fire&amp;lt;/i&amp;gt; without itself being a &amp;lt;i&amp;gt;fire damage&amp;lt;/i&amp;gt; weapon (for example, the &amp;lt;a href=&amp;quot;/index.php?title=Helios&amp;quot; title=&amp;quot;Helios&amp;quot;&amp;gt;Helios&amp;#039;s&amp;lt;/a&amp;gt; fists). In this case, the attack &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; hurt models with &amp;lt;i&amp;gt;Immunity:Fire&amp;lt;/i&amp;gt; it just won&amp;#039;t apply the continuous effect. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In terms of which player&amp;#039;s clock is running down during the Maintenance Phase: The active player will roll for expiration of all the continuous effects. Then the inactive player will roll for all the damages of the continuous effects. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278199-Which-players-clock-runs-during-continuous-fire-damage-rolls&amp;amp;amp;p=3872556&amp;amp;amp;viewfull=1#post3872556&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Judge Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727131845&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.049 seconds&lt;br /&gt;
Real time usage: 0.100 seconds&lt;br /&gt;
Preprocessor visited node count: 155/1000000&lt;br /&gt;
Preprocessor generated node count: 634/1000000&lt;br /&gt;
Post‐expand include size: 35452/2097152 bytes&lt;br /&gt;
Template argument size: 15971/2097152 bytes&lt;br /&gt;
Highest expansion depth: 12/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   63.302      1 - Template:QuickCat&lt;br /&gt;
100.00%   63.302      1 - -total&lt;br /&gt;
 86.78%   54.934      1 - Template:RC_Exothermic_Reaction&lt;br /&gt;
 86.51%   54.763      2 - Template:RCbox&lt;br /&gt;
 82.25%   52.066      2 - Template:Iconbox&lt;br /&gt;
 69.23%   43.821      1 - Template:RC_Fire&lt;br /&gt;
  8.13%    5.148      1 - Template:Exothermic_Reaction&lt;br /&gt;
  6.47%    4.098      1 - Template:RC_Not_an_attack&lt;br /&gt;
  5.00%    3.168      1 - Template:Dkgy&lt;br /&gt;
  3.24%    2.050      1 - Template:Expand&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9163-0!*!0!*!*!5!* and timestamp 20220727131845 and revision id 47538&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Exothermic Reaction&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Aurum_Legate_Lukas_di_Morray&amp;quot; title=&amp;quot;Aurum Legate Lukas di Morray&amp;quot;&amp;gt;Aurum Legate Lukas di Morray&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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