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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AExplosivo</id>
	<title>Category:Explosivo - Revision history</title>
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	<updated>2026-04-27T21:44:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Explosivo&amp;diff=1671&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Explosivo&amp;diff=1671&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Explosivo&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 1&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; 6&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Upkeep&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Target friendly Faction model&amp;#039;s ranged weapons gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;. If the affected model directly hits and boxes an enemy model with an attack from a ranged weapon, center a 3&amp;quot; AOE on the boxed model, then &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt;RFP&amp;lt;/a&amp;gt; that model. Models in the AOE are hit and suffer an unboostable POW 8 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Magical&amp;quot; title=&amp;quot;Magical&amp;quot;&amp;gt;magical&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast_damage&amp;quot; title=&amp;quot;Blast damage&amp;quot;&amp;gt;blast damage&amp;lt;/a&amp;gt; roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexabf3.html?title=Template:Explosivo&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit this spell template&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Explosivo&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index0a45.html?title=Template:RC_Explosivo&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The damage from the AOE is considered to be damage from the model that has Explosivo, but it is not damage from the ranged attack. (It is damage from the triggered ability called &amp;quot;Explosivo&amp;quot;)&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; It &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; benefit from stuff that modifies a weapon&amp;#039;s damage roll, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sniper&amp;quot; title=&amp;quot;Sniper&amp;quot;&amp;gt;Sniper&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278325-Explosivo-follow-up-question-Sniper&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; It &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; benefit from stuff that modifies a model&amp;#039;s damage, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278311-Explosivo-AOE-and-damage-modifiers&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you put Explosivo on a weapon that &amp;lt;i&amp;gt;directly hits&amp;lt;/i&amp;gt; multiple enemies, then all models boxed by the initial attack will turn into 3&amp;quot; AOEs. &amp;lt;i&amp;gt;Clusterbombs, away!&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that normal AOE weapons only &amp;lt;i&amp;gt;directly hit&amp;lt;/i&amp;gt; the original target. To get this clusterbomb effect you need something like a spray attack, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Siege&amp;quot; title=&amp;quot;Siege&amp;quot;&amp;gt;Siege&amp;lt;/a&amp;gt;&amp;#039;s Ground Pounder attack, or &amp;lt;a href=&amp;quot;/index.php?title=Thunderhead&amp;quot; title=&amp;quot;Thunderhead&amp;quot;&amp;gt;Thunderhead&amp;lt;/a&amp;gt;&amp;#039;s Energy Pulse attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The AOE damage is just damage, it&amp;#039;s not considered to be an attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-notanattack&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Not considered an attack&amp;lt;/u&amp;gt; &amp;amp;amp; &amp;lt;u&amp;gt;&amp;quot;Non-attack damage roll&amp;quot;&amp;lt;/u&amp;gt;  (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexed5b.html?title=Template:RC_Not_an_attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-notanattack&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are two ways you can get these &amp;quot;non-attack&amp;quot; damage rolls. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 1&amp;lt;/b&amp;gt; - A secondary damage roll that is not considered to be an attack&amp;lt;/i&amp;gt;. Some attacks create a second damage roll that is explicitly &amp;lt;i&amp;gt;&amp;quot;not considered an attack&amp;quot;&amp;lt;/i&amp;gt; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;).&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (Note that although the secondary damage roll is not an attack, the original attack certainly is and will trigger stuff normally. These clarifications don&amp;#039;t apply to the original attack.)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Type 2&amp;lt;/b&amp;gt; - A damage roll that&amp;#039;s not from an attack&amp;lt;/i&amp;gt;. Some special abilities &amp;amp;amp; special actions tell you to make a damage roll without mentioning whether it is considered an attack or not (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vent_Steam&amp;quot; title=&amp;quot;Vent Steam&amp;quot;&amp;gt;Vent Steam&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flak_Field&amp;quot; title=&amp;quot;Flak Field&amp;quot;&amp;gt;Flak Field&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it comes to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; abilities that trigger on damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;) both types function the same way. For brevity &amp;lt;b&amp;gt;we&amp;#039;ll refer to both as &amp;quot;Pure Damage&amp;quot;&amp;lt;/b&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not an attack, so doesn&amp;#039;t benefit from stuff that affects &amp;#039;attack damage rolls&amp;#039; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Bethayne1&amp;quot; title=&amp;quot;Bethayne1&amp;quot;&amp;gt;Bethayne1&amp;lt;/a&amp;gt;&amp;#039;s feat). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279190-Arcane-Symbiosis-interaction-with-Spine-Burst-and-Blight-Shroud&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage (normally) doesn&amp;#039;t actually &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; the model(s) it damages, so doesn&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;. (A few of them do specify they hit, though, like &amp;lt;a href=&amp;quot;/index.php?title=Category:Warhead&amp;quot; title=&amp;quot;Category:Warhead&amp;quot;&amp;gt;Warhead&amp;lt;/a&amp;gt;.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Pure damage is not from an attack, but it is (normally) damage from the original model. This has two implications:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It&amp;#039;s not an attack from a weapon so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it won&amp;#039;t gain damage buffs from the weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it  won&amp;#039;t gain any Damage Types from the weapon. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263587-Electromancers-Lightning-Generator-Magical-Damage-and-Incorporeal&amp;amp;amp;p=3716978&amp;amp;amp;viewfull=1#post3716978&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It is a damage roll from a model so:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; it can be boosted. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?267052-Orin-midwinter-Electroleaps-boostable&amp;amp;amp;p=3779644&amp;amp;amp;viewfull=1#post3779644&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) ... unless the rule specifically says it can&amp;#039;t, like a &amp;lt;a href=&amp;quot;/index.php?title=Scrap_Thrall&amp;quot; title=&amp;quot;Scrap Thrall&amp;quot;&amp;gt;Scrap Thrall&amp;lt;/a&amp;gt; explosion or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lightning_Generator&amp;quot; title=&amp;quot;Lightning Generator&amp;quot;&amp;gt;Lightning Generator&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; it will gain benefits that worded &amp;quot;this model gains ... on damage rolls&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3717122&amp;amp;amp;viewfull=1#post3717122&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; warbeasts with a Crippled Body will roll one less die. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263596-Prey-and-electro-leap&amp;amp;amp;p=3851831&amp;amp;amp;viewfull=1#post3851831&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Exception: Some damage is not from an attack &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; not from a model (for example, Collateral damage). In this case, you should reverse the stuff listed under #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727131748&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.062 seconds&lt;br /&gt;
Real time usage: 0.080 seconds&lt;br /&gt;
Preprocessor visited node count: 112/1000000&lt;br /&gt;
Preprocessor generated node count: 646/1000000&lt;br /&gt;
Post‐expand include size: 30460/2097152 bytes&lt;br /&gt;
Template argument size: 12488/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   30.054      1 - Template:SpellCat1&lt;br /&gt;
100.00%   30.054      1 - -total&lt;br /&gt;
 59.93%   18.012      1 - Template:RC_Explosivo&lt;br /&gt;
 41.63%   12.512      1 - Template:RCbox&lt;br /&gt;
 31.40%    9.437      1 - Template:Iconbox&lt;br /&gt;
 27.07%    8.135      1 - Template:Explosivo&lt;br /&gt;
 18.09%    5.437      1 - Template:RC_Not_an_attack&lt;br /&gt;
 17.59%    5.286      1 - Template:Spellbox1&lt;br /&gt;
  9.62%    2.891      1 - Template:Expand&lt;br /&gt;
  7.45%    2.240      1 - Template:Small&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Explosivo&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 4 pages are in this category, out of 4 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Aurum_Adeptus_Syvestro&amp;quot; title=&amp;quot;Aurum Adeptus Syvestro&amp;quot;&amp;gt;Aurum Adeptus Syvestro&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Brigadier_General_Gunnbjorn&amp;quot; title=&amp;quot;Brigadier General Gunnbjorn&amp;quot;&amp;gt;Brigadier General Gunnbjorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Gunnbjorn&amp;quot; title=&amp;quot;Captain Gunnbjorn&amp;quot;&amp;gt;Captain Gunnbjorn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Major_Markus_%e2%80%98Siege%e2%80%99_Brisbane.html&amp;quot; title=&amp;quot;Major Markus ‘Siege’ Brisbane&amp;quot;&amp;gt;Major Markus ‘Siege’ Brisbane&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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