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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AForest</id>
	<title>Category:Forest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AForest"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Forest&amp;action=history"/>
	<updated>2026-04-28T02:27:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Forest&amp;diff=1803&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Forest&amp;diff=1803&amp;oldid=prev"/>
		<updated>2022-03-09T22:25:24Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Forest_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Forest symbol.png&amp;quot; height=&amp;quot;200&amp;quot; src=&amp;quot;/images/b/bb/Forest_symbol.png&amp;quot; width=&amp;quot;162&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;     &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From the 2021.08 edition of the core rules.&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexd8dd.html?title=Template:Forest_Text&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Update text&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Forests (pg 87)&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A forest is generally considered to be a wooded area that is not so dense that models cannot move through it, but these rules can be applied to any terrain feature that hinders movement and makes a model inside it difficult to see.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A forest is rough terrain and provides concealment (p. 49) to a model completely inside its perimeter.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;When drawing line of sight to or from a point within a forest, the line of sight can pass through up to 3˝ of forest without being blocked; anything more blocks it. When a model outside a forest attempts to draw line of sight to another point also outside that forest, the forest blocks line of sight to anything beyond it. Thus, a model can see 3˝ into or out of a forest but not completely through one regardless of how thick it is.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Forests do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Forest_LOS.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;236&amp;quot; src=&amp;quot;/images/thumb/0/06/Forest_LOS.jpg/300px-Forest_LOS.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/06/Forest_LOS.jpg/450px-Forest_LOS.jpg 1.5x, /images/thumb/0/06/Forest_LOS.jpg/600px-Forest_LOS.jpg 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Forest_LOS.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;The blue aura around the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Attunement_Servitor&amp;quot; title=&amp;quot;Attunement Servitor&amp;quot;&amp;gt;Attunement Servitor&amp;lt;/a&amp;gt; shows where the 3&amp;quot; LOS in/out of the forest is, relative to the Servitor. &amp;lt;br/&amp;gt;The two green &amp;lt;a href=&amp;quot;/index.php?title=Deathripper&amp;quot; title=&amp;quot;Deathripper&amp;quot;&amp;gt;Deathrippers&amp;lt;/a&amp;gt; can see the Servitor because there is less than 3&amp;quot; between the forest edge and the Servitor, from where they&amp;#039;re looking.&amp;lt;br/&amp;gt;The red Deathripper has more than 3&amp;quot; of forest to look through, so cannot draw LOS to the Servitor.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;LOS&amp;lt;/b&amp;gt; - A model can see 3&amp;quot; into a forest or 3&amp;quot; out of a forest, but never all the way through (even if the forest is less than 3&amp;quot; wide). So larger forests can block LOS to things inside them, and all forests block LOS to things behind them (except &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Huge-based&amp;quot; title=&amp;quot;Huge-based&amp;quot;&amp;gt;huge-based&amp;lt;/a&amp;gt; models). &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Buffs &amp;amp;amp; Penalities&amp;lt;/b&amp;gt; - Forests provide &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; to models completely within a single forest. If there are two forests partially overlapping, and a model is standing such that it is fully within &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; forest but not fully within &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; forest then it does not get concealment. The only penalty a normal forest has is that it is rough terrain.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Rough terrain&amp;lt;/b&amp;gt; - Models move at half-speed as soon as any part of their base overlaps a forest, and they don&amp;#039;t stop moving at half speed until they are &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; the way out.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Super Forests&amp;lt;/b&amp;gt; - When setting up a table, Forest terrain can be &amp;quot;upgraded&amp;quot; to Burning Forest (as per &amp;lt;a class=&amp;quot;new&amp;quot; href=&amp;quot;Burning_Earth.html?title=Burning_Earth&amp;amp;amp;action=edit&amp;amp;amp;redlink=1&amp;quot; title=&amp;quot;Burning Earth (page does not exist)&amp;quot;&amp;gt;Burning Earth&amp;lt;/a&amp;gt;), Acid Forest (as per &amp;lt;a class=&amp;quot;new&amp;quot; href=&amp;quot;Acid_Bath.html?title=Acid_Bath&amp;amp;amp;action=edit&amp;amp;amp;redlink=1&amp;quot; title=&amp;quot;Acid Bath (page does not exist)&amp;quot;&amp;gt;Acid Bath&amp;lt;/a&amp;gt; but no water), Acid Marsh (as per Acid Bath and with water), or &amp;lt;a class=&amp;quot;new&amp;quot; href=&amp;quot;Windswept.html?title=Windswept&amp;amp;amp;action=edit&amp;amp;amp;redlink=1&amp;quot; title=&amp;quot;Windswept (page does not exist)&amp;quot;&amp;gt;Windswept&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_also&amp;quot;&amp;gt;See also&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Terrain&amp;quot; title=&amp;quot;101 - Terrain&amp;quot;&amp;gt;101 - Terrain&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Anti-Forest&amp;quot; title=&amp;quot;Category:Anti-Forest&amp;quot;&amp;gt;Category: Anti-Forest&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Terrain_creation&amp;quot; title=&amp;quot;Category:Terrain creation&amp;quot;&amp;gt;Category: Terrain creation&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727142649&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.057 seconds&lt;br /&gt;
Real time usage: 0.148 seconds&lt;br /&gt;
Preprocessor visited node count: 23/1000000&lt;br /&gt;
Preprocessor generated node count: 87/1000000&lt;br /&gt;
Post‐expand include size: 3104/2097152 bytes&lt;br /&gt;
Template argument size: 164/2097152 bytes&lt;br /&gt;
Highest expansion depth: 4/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    8.506      1 - Template:Forest_Text&lt;br /&gt;
100.00%    8.506      1 - -total&lt;br /&gt;
 22.82%    1.941      1 - Template:Small&lt;br /&gt;
 22.55%    1.918      1 - Template:Blue&lt;br /&gt;
 19.07%    1.622      1 - Template:FH2&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9271-0!*!0!*!*!5!* and timestamp 20220727142649 and revision id 108175&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 6 subcategories, out of 6 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Eruption_of_Life&amp;quot; title=&amp;quot;Category:Eruption of Life&amp;quot;&amp;gt;Eruption of Life&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;F&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Fertilizer&amp;quot; title=&amp;quot;Category:Fertilizer&amp;quot;&amp;gt;Fertilizer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Forest_Feat&amp;quot; title=&amp;quot;Category:Forest Feat&amp;quot;&amp;gt;Forest Feat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Forest_Growth&amp;quot; title=&amp;quot;Category:Forest Growth&amp;quot;&amp;gt;Forest Growth&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Rapid_Growth&amp;quot; title=&amp;quot;Category:Rapid Growth&amp;quot;&amp;gt;Rapid Growth&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Wild_Growth&amp;quot; title=&amp;quot;Category:Wild Growth&amp;quot;&amp;gt;Wild Growth&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Forest&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 3 pages are in this category, out of 3 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcana&amp;quot; title=&amp;quot;Arcana&amp;quot;&amp;gt;Arcana&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Grymkin&amp;quot; title=&amp;quot;LPG - Grymkin&amp;quot;&amp;gt;LPG - Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Theme_-_Jaws_of_the_Wolf&amp;quot; title=&amp;quot;Theme - Jaws of the Wolf&amp;quot;&amp;gt;Theme - Jaws of the Wolf&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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