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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGalvanic_Blast_Field</id>
	<title>Category:Galvanic Blast Field - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGalvanic_Blast_Field"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Galvanic_Blast_Field&amp;action=history"/>
	<updated>2026-04-28T02:29:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Galvanic_Blast_Field&amp;diff=1851&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Galvanic_Blast_Field&amp;diff=1851&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Galvanic Blast Field&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - On a direct hit against an enemy model, the AOE becomes a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hazard&amp;quot; title=&amp;quot;Hazard&amp;quot;&amp;gt;hazard&amp;lt;/a&amp;gt; that remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 10 &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electrical_damage&amp;quot; title=&amp;quot;Electrical damage&amp;quot;&amp;gt;electrical damage&amp;lt;/a&amp;gt; roll.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index87b2-2.html?title=Template:Galvanic_Blast_Field&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Galvanic Blast Field&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5275.html?title=Template:RC_Galvanic_Blast_Field&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC_Enter&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Templates that do damage&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1f23.html?title=Template:RC_Enters&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC_Enter&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most templates that do damage to models that walk into them are defined as &amp;quot;Hazards&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Burning_Ground&amp;quot; title=&amp;quot;Burning Ground&amp;quot;&amp;gt;Burning Ground&amp;lt;/a&amp;gt;) but there are a few that aren&amp;#039;t Hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Wall_of_Fire&amp;quot; title=&amp;quot;Wall of Fire&amp;quot;&amp;gt;Wall of Fire&amp;lt;/a&amp;gt;). The differences are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A hazard is a terrain element&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard template &amp;lt;b&amp;gt;is never&amp;lt;/b&amp;gt; considered to be from the model or weapon/spell that put it into play. So hazards never gain special rules of the weapon/spell (such as a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type&amp;quot; title=&amp;quot;Damage Type&amp;quot;&amp;gt;Damage Type&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Poison&amp;quot; title=&amp;quot;Poison&amp;quot;&amp;gt;Poison&amp;lt;/a&amp;gt;), nor does it gain special rules of the model (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard template &amp;lt;b&amp;gt;is&amp;lt;/b&amp;gt; considered to be from the model that put it in play. So non-hazards do get stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hand_of_Fate&amp;quot; title=&amp;quot;Hand of Fate&amp;quot;&amp;gt;Hand of Fate&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?272121-Hand-of-Fate-and-Creeping-Barrage-(from-the-conquest)&amp;amp;amp;p=3852181&amp;amp;amp;viewfull=1&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a hazard is not from an attack (so won&amp;#039;t trigger stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Damage from a non-hazard is also not from an attack. Instead it will be a Special Action (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Covering_Fire&amp;quot; title=&amp;quot;Covering Fire&amp;quot;&amp;gt;Covering Fire&amp;lt;/a&amp;gt;), or a &amp;quot;instead of making an attack, place a template&amp;quot; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Creeping_Barrage&amp;quot; title=&amp;quot;Creeping Barrage&amp;quot;&amp;gt;Creeping Barrage&amp;lt;/a&amp;gt;), or etc.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Damage templates from spells is complicated:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276663-Razor-wall-affecting-incorporeal-models&amp;amp;amp;p=3862882&amp;amp;amp;viewfull=1#post3862882&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are not hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt;) do Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells that leave templates that are hazards (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;) follow the rules for hazards, which are most likely not magical damage but it varies by the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The initial damage when you place the template, if any, is Damage Type: Magical.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For example, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Breath_of_Corruption&amp;quot; title=&amp;quot;Breath of Corruption&amp;quot;&amp;gt;Breath of Corruption&amp;lt;/a&amp;gt;&amp;#039;s initial POW 12 corrosion damage roll is Damage Type: Magical in addition to Damage Type: Corrosion. But the hazard that is put into play from Breath of Corruption is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; Damage Type: Magical, just Damage Type: Corrosion.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; By default, when you put a template into play it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; do damage to models they overlap. The exceptions are templates that are created by an AOE weapon, and templates that explicitly say they do damage when they&amp;#039;re placed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which is &amp;quot;placed&amp;quot; also counts as &amp;quot;entering&amp;quot; an area, so the template will damage any one who teleports/spawns into it, too.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If two templates are overlapping, a model that enters them will take two points of damage.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727055605&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.068 seconds&lt;br /&gt;
Real time usage: 0.100 seconds&lt;br /&gt;
Preprocessor visited node count: 93/1000000&lt;br /&gt;
Preprocessor generated node count: 582/1000000&lt;br /&gt;
Post‐expand include size: 20667/2097152 bytes&lt;br /&gt;
Template argument size: 8803/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   24.905      1 - Template:QuickCat&lt;br /&gt;
100.00%   24.905      1 - -total&lt;br /&gt;
 70.12%   17.463      1 - Template:RC_Galvanic_Blast_Field&lt;br /&gt;
 58.85%   14.656      1 - Template:RCbox&lt;br /&gt;
 45.90%   11.432      1 - Template:Iconbox&lt;br /&gt;
 27.84%    6.934      1 - Template:RC_Enters&lt;br /&gt;
 14.25%    3.548      1 - Template:Expand&lt;br /&gt;
 11.70%    2.913      1 - Template:Galvanic_Blast_Field&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9311-0!*!0!*!*!5!* and timestamp 20220727055605 and revision id 42151&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Galvanic Blast Field&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 2 pages are in this category, out of 2 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Gwen_Keller&amp;quot; title=&amp;quot;Lieutenant Gwen Keller&amp;quot;&amp;gt;Lieutenant Gwen Keller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormsmith_Grenadiers&amp;quot; title=&amp;quot;Stormsmith Grenadiers&amp;quot;&amp;gt;Stormsmith Grenadiers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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