<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGargantuan_Warbeast</id>
	<title>Category:Gargantuan Warbeast - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGargantuan_Warbeast"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Gargantuan_Warbeast&amp;action=history"/>
	<updated>2026-04-27T21:48:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Gargantuan_Warbeast&amp;diff=1856&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Gargantuan_Warbeast&amp;diff=1856&amp;oldid=prev"/>
		<updated>2022-04-22T02:44:54Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This article is a list of all gargantuan warbeast models. It is a sub-category of &amp;lt;a href=&amp;quot;/index.php?title=Category:Warbeast&amp;quot; title=&amp;quot;Category:Warbeast&amp;quot;&amp;gt;Category: Warbeast&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Category: Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=101_-_Warbeasts&amp;quot; title=&amp;quot;101 - Warbeasts&amp;quot;&amp;gt;101 - Warbeasts&amp;lt;/a&amp;gt;: A newbie-friendly recap of the warbeast rules.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;LPG - Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;: A recap of the extra rules for gargantuans&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt;: A copy-paste of the official warbeast rules (including the gargantuan rules).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (Editors only): &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Template:Gargantuan&amp;quot; title=&amp;quot;Template:Gargantuan&amp;quot;&amp;gt;Template: Gargantuan&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Template:Gargantuan_Warbeast&amp;quot; title=&amp;quot;Template:Gargantuan Warbeast&amp;quot;&amp;gt;Template: Gargantuan Warbeast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Template:Warbeast&amp;quot; title=&amp;quot;Template:Warbeast&amp;quot;&amp;gt;Template: Warbeast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Warbeast&amp;quot; title=&amp;quot;Category:Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6315.html?title=Template:RC_Warbeast&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;See also the &amp;lt;a href=&amp;quot;/index.php?title=Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;Warbeast&amp;lt;/a&amp;gt; page for a recap of the core warbeast rules.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Forcing&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If an ability doesn&amp;#039;t specify how much it costs to force, it costs 1. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?260303-Default-cost-of-forcing&amp;amp;amp;p=3687707&amp;amp;amp;viewfull=1#post3687707&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Animi&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A single Animus can be on several models at the same time. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628359&amp;amp;amp;viewfull=1#post3628359&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unlike in Mk2, in Mk3 if a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628362&amp;amp;amp;viewfull=1#post3628362&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; An animi cast by a warlock is an animi and a spell. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258136-Warlocks-and-multiple-beasts-and-instances-of-animi&amp;amp;amp;p=3628362&amp;amp;amp;viewfull=1#post3628362&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Transferring Damage&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the &amp;#039;normal&amp;#039; damage to the warbeast before the transferred damage. This distinction can be important when you&amp;#039;re working out who/what actually destroyed the beast. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277019-Transferring-simultaneous-damage-who-destroys-the-beast&amp;amp;amp;p=3864868&amp;amp;amp;viewfull=1#post3864868&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Frenzy&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5cf4.html?title=Template:RC_Frenzy&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot trigger &amp;lt;i&amp;gt;optional&amp;lt;/i&amp;gt; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cleave&amp;quot; title=&amp;quot;Cleave&amp;quot;&amp;gt;Cleave&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&amp;amp;amp;p=3859015&amp;amp;amp;viewfull=1#post3859015&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You must trigger &amp;lt;i&amp;gt;compulsory&amp;lt;/i&amp;gt; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Consume&amp;quot; title=&amp;quot;Consume&amp;quot;&amp;gt;Consume&amp;lt;/a&amp;gt;) ... except for compulsory abilities that also generate an extra attack (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;). In that case, you don&amp;#039;t get the Berserk attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&amp;amp;amp;p=3859015&amp;amp;amp;viewfull=1#post3859015&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A warbeast may not make an Assault shot as part of a Frenzy activation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253995-Frenzy-and-Can-Not-be-charged&amp;amp;amp;p=3590839&amp;amp;amp;viewfull=1#post3590839&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a frenzying warbeast can&amp;#039;t reach its charge target (because the charge lane is blocked by terrain, etc) then it will make a failed charge and end its activation. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277358-Frenzy-Failed-Charge&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a frenzying warbeast has two melee weapons with the same POW, it can choose which one to use. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279245-Frenzy-and-initials-with-the-same-power-and-strength&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Gargantuan&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index46b5.html?title=Template:RC_Gargantuan&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warroom &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 2017 bug: Gargantuan&amp;#039;s have their animus labelled as &amp;quot;spells&amp;quot;. Despite this, it&amp;#039;s an animus and as such the warlock can cast it. This is a known bug. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276845-Dracodile-Animus&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Staff Comment&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2020 bug: The animus doesn&amp;#039;t show up at all. You&amp;#039;ll have to go to the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://cards.privateerpress.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;official card database&amp;lt;/a&amp;gt; instead.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Refer to the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gargantuan&amp;quot; title=&amp;quot;Gargantuan&amp;quot;&amp;gt;Gargantuan&amp;lt;/a&amp;gt; article for a recap of their rules.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Huge Base&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2a4a.html?title=Template:RC_Huge_Base&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can draw LOS from your &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;eft arc to a target in your &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;ight arc (and vice versa). &amp;lt;a href=&amp;quot;File_LOS_Oddity2.html&amp;quot; title=&amp;quot;File:LOS Oddity2.jpg&amp;quot;&amp;gt;See also this diagram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Huge-based models get bonus distance if they do a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Slam&amp;quot; title=&amp;quot;Power Attack: Slam&amp;quot;&amp;gt;Power Attack: Slam&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Power_Strike&amp;quot; title=&amp;quot;Power Attack: Power Strike&amp;quot;&amp;gt;Power Attack: Power Strike&amp;lt;/a&amp;gt;. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; But this bonus &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; apply to slams triggered by normal attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical_Smite&amp;quot; title=&amp;quot;Critical Smite&amp;quot;&amp;gt;Critical Smite&amp;lt;/a&amp;gt; or the &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt;&amp;#039;s Thunder Charge ability).&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Huge_rules&amp;quot;&amp;gt;Also, simply being on a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Huge_base&amp;quot; title=&amp;quot;Huge base&amp;quot;&amp;gt;huge base&amp;lt;/a&amp;gt; triggers a bunch of rules scattered throughout the rulebook, click to read them.   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Huge_rules&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From the 2020.02 edition of the core rules&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa680.html?title=Template:Huge_Based&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Fields of Fire&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 37&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Concealment, Cover, LOS&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 49&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/b&amp;gt; - Huge-based models never gain the DEF bonuses from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 60&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clouds&amp;lt;/b&amp;gt; - Cloud effects do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 87&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Forests&amp;lt;/b&amp;gt; - Forests do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Huge-Based models in melee&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 54&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Huge-based models never gain the Target in Melee DEF bonus.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 65&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Combined Ranged Attacks cannot target a model in melee unless it has a huge base.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727014922&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.071 seconds&lt;br /&gt;
Real time usage: 0.094 seconds&lt;br /&gt;
Preprocessor visited node count: 136/1000000&lt;br /&gt;
Preprocessor generated node count: 574/1000000&lt;br /&gt;
Post‐expand include size: 24155/2097152 bytes&lt;br /&gt;
Template argument size: 8686/2097152 bytes&lt;br /&gt;
Highest expansion depth: 9/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   34.752      1 - -total&lt;br /&gt;
 63.06%   21.916      1 - Template:RC_Gargantuan&lt;br /&gt;
 55.01%   19.116      1 - Template:Iconbox&lt;br /&gt;
 43.51%   15.122      1 - Template:RC_Huge_Base&lt;br /&gt;
 36.35%   12.632      1 - Template:RC_Warbeast&lt;br /&gt;
 28.32%    9.843      1 - Template:RC_Longbox&lt;br /&gt;
 26.12%    9.078      1 - Template:Expand&lt;br /&gt;
 18.20%    6.326      1 - Template:Huge_Based&lt;br /&gt;
 10.76%    3.741      1 - Template:RC_Frenzy&lt;br /&gt;
  9.32%    3.239      7 - Template:Blue&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9316-0!*!0!*!*!5!* and timestamp 20220727014922 and revision id 108605&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Gargantuan Warbeast&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 11 pages are in this category, out of 11 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Archangel&amp;quot; title=&amp;quot;Archangel&amp;quot;&amp;gt;Archangel&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blightbringer&amp;quot; title=&amp;quot;Blightbringer&amp;quot;&amp;gt;Blightbringer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Desert_Hydra&amp;quot; title=&amp;quot;Desert Hydra&amp;quot;&amp;gt;Desert Hydra&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dracodile&amp;quot; title=&amp;quot;Dracodile&amp;quot;&amp;gt;Dracodile&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Glacier_King&amp;quot; title=&amp;quot;Glacier King&amp;quot;&amp;gt;Glacier King&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Mammoth&amp;quot; title=&amp;quot;Mammoth&amp;quot;&amp;gt;Mammoth&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Mountain_King&amp;quot; title=&amp;quot;Mountain King&amp;quot;&amp;gt;Mountain King&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sea_King&amp;quot; title=&amp;quot;Sea King&amp;quot;&amp;gt;Sea King&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Slaughterhouse&amp;quot; title=&amp;quot;Slaughterhouse&amp;quot;&amp;gt;Slaughterhouse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Storm_Raptor&amp;quot; title=&amp;quot;Storm Raptor&amp;quot;&amp;gt;Storm Raptor&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Woldwrath&amp;quot; title=&amp;quot;Woldwrath&amp;quot;&amp;gt;Woldwrath&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>