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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGo_to_Ground</id>
	<title>Category:Go to Ground - Revision history</title>
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	<updated>2026-04-27T21:46:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Go_to_Ground&amp;diff=1883&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Go_to_Ground&amp;diff=1883&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Go to Ground&amp;lt;/strong&amp;gt; [ &amp;lt;a href=&amp;quot;/index.php?title=Category:Minifeat&amp;quot; title=&amp;quot;Category:Minifeat&amp;quot;&amp;gt;Minifeat&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - This model can use Go to Ground oncer per game at any time while in formation during its unit&amp;#039;s activation. For one round or until they move, are placed, or are engaged, models in this unit that are currently in formation gain &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;, do not suffer &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blast&amp;quot; title=&amp;quot;Blast&amp;quot;&amp;gt;blast&amp;lt;/a&amp;gt; damage, and do not block LOS.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4468.html?title=Template:Go_to_Ground&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Go to Ground&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index103d.html?title=Template:RC_Go_to_Ground&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Other than being an &amp;quot;Any Time&amp;quot; ability and having a 1-round duration, Go to Ground is identical to Dig In, so I&amp;#039;ve put those rules clarifications below.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&amp;#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&amp;#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&amp;#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&amp;#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&amp;#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&amp;#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&amp;#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Dig_In&amp;quot; title=&amp;quot;Category:Dig In&amp;quot;&amp;gt;Dig In&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Foxhole_Buddy&amp;quot; title=&amp;quot;Category:Foxhole Buddy&amp;quot;&amp;gt;Foxhole Buddy&amp;lt;/a&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa1a9.html?title=Template:RC_Dig_In&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Unlike nearly every ability in the game, Dig In doesn&amp;#039;t have a &amp;quot;expires after one turn/round&amp;quot; clause. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thus you could spend your action on turn 1 to Dig In and (assuming you don&amp;#039;t move or get engaged) &amp;lt;i&amp;gt;stay&amp;lt;/i&amp;gt; Dug In on turn 2 and use your action to make ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Being pushed counts as moving. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276978-Dig-in-vs-Push&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a model with Dig In is added to play or returned to play, it does not count as &amp;quot;starting the game&amp;quot;. It can&amp;#039;t be put into play already Dug In. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278031-Haley3-Revive-Dig-In&amp;amp;amp;p=3871233&amp;amp;amp;viewfull=1#post3871233&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use Dig In while you&amp;#039;re in someone&amp;#039;s back arc. You are engaging, but not engaged.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727204115&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.083 seconds&lt;br /&gt;
Real time usage: 0.194 seconds&lt;br /&gt;
Preprocessor visited node count: 157/1000000&lt;br /&gt;
Preprocessor generated node count: 647/1000000&lt;br /&gt;
Post‐expand include size: 36647/2097152 bytes&lt;br /&gt;
Template argument size: 16420/2097152 bytes&lt;br /&gt;
Highest expansion depth: 12/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   56.525      1 - -total&lt;br /&gt;
100.00%   56.525      1 - Template:QuickCat&lt;br /&gt;
 64.43%   36.419      2 - Template:RCbox&lt;br /&gt;
 58.69%   33.172      1 - Template:RC_Go_to_Ground&lt;br /&gt;
 58.15%   32.872      2 - Template:Iconbox&lt;br /&gt;
 19.48%   11.013      1 - Template:RC_Dig_In&lt;br /&gt;
 13.52%    7.640      1 - Template:Go_to_Ground&lt;br /&gt;
 13.40%    7.573      1 - Template:RC_Anytime&lt;br /&gt;
  7.52%    4.248      1 - Template:Expand&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9338-0!*!0!*!*!5!* and timestamp 20220727204115 and revision id 87077&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Go to Ground&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 4 pages are in this category, out of 4 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Jonas_Murdoch&amp;quot; title=&amp;quot;Captain Jonas Murdoch&amp;quot;&amp;gt;Captain Jonas Murdoch&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Idrian_Skirmishers_:_Chieftain_%26_Guide_(CA)&amp;quot; title=&amp;quot;Idrian Skirmishers : Chieftain &amp;amp;amp; Guide (CA)&amp;quot;&amp;gt;Idrian Skirmishers : Chieftain &amp;amp;amp; Guide (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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