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	<title>Category:Gunfighter - Revision history</title>
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	<updated>2026-04-27T21:46:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2021-11-06T17:20:18Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;101 - Card Icons&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Gunfighter_for_newbies&amp;quot;&amp;gt;Gunfighter for newbies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Gunfighter allows you to make ranged attacks even while in melee, but with several limitations - the most obvious one being you can only target other models in the same melee. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It gets complicated if the Gunfighter charges, if they&amp;#039;re part of a unit, and/or they have multiple ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Refer to the &amp;lt;b&amp;gt;basic training article &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_in_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;LPG - Shooting in melee&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; and/or the Rules Clarifications section below.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_Rules&amp;quot;&amp;gt;Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Gunfighter_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Gunfighter symbol.jpg&amp;quot; height=&amp;quot;91&amp;quot; src=&amp;quot;/images/3/30/Gunfighter_symbol.jpg&amp;quot; width=&amp;quot;91&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gunfighter&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 50 of the 2020.02 edition of the core rulebook&amp;lt;/span&amp;gt; &amp;lt;br/&amp;gt; A model with the Gunfighter advantage can make ranged attacks targeting models in its melee range and/or can target models engaging it. A model with the Gunfighter advantage can also make free strikes with ranged weapons. If it does not have a melee weapon, it gains a melee range of 0.5˝.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A model with the Gunfighter advantage can make charges. If it makes a charge, the model can make its initial attacks with its ranged weapons, but these attacks can target only models in its melee range. The charging gunfighter’s first melee or ranged attack after ending its charge movement must target the model it charged. If the charging gunfighter did not fail its charge and cannot make its first melee or ranged attack against the charge target, the charging gunfighter can make its first attack against any eligible target. Remember, your first attack after charging is a charge attack only if you make it with a melee weapon, and a model in melee cannot aim.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Gunfighter does not allow a model to make melee and ranged attacks during the same activation.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
2019.12 Errata: The first two sentences were rewritten, in order to clarify the interaction between &amp;quot;in melee range&amp;quot; and &amp;quot;in melee with&amp;quot;. &amp;lt;br/&amp;gt;Net result: Gunfighters can now shoot models that are not technically &amp;quot;in melee&amp;quot; (such as knocked down models) but which are in &amp;quot;melee range&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Gunfighter&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexded5.html?title=Template:RC_Gunfighter&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot Aim if you start your activation in melee. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264866-Caine2-gunfighter-additional-shots&amp;amp;amp;p=3740844&amp;amp;amp;viewfull=1#post3740844&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Confirmation&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A free strike with a ranged weapon still gets the +2 to hit and boosted damage (I&amp;#039;m pretty sure - I&amp;#039;d like to double check it though).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a Gunfighter stuck in melee and the Gunfighter wants to shoot a friendly model, then you can only do so if that friendly is within the Gunfighter&amp;#039;s melee range. Also, if that friendly model is engaged by an enemy, that friendly model will always get the +4 DEF bonus (because the point of origin of the attack, the Gunfighter, is not &amp;quot;in melee&amp;quot; with the friendly model).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Targeting&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Outside of melee &amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the Gunfighter isn&amp;#039;t in melee, and didn&amp;#039;t charge this turn, then it shoots just the same as a normal model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;In melee, but didn&amp;#039;t charge &amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If it didn&amp;#039;t charge, it can target anyone it&amp;#039;s &amp;lt;i&amp;gt;&amp;quot;in melee&amp;quot;&amp;lt;/i&amp;gt; with.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This can be any model in the Gunfighter&amp;#039;s melee range, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; any models that have the Gunfighter in &amp;lt;i&amp;gt;their&amp;lt;/i&amp;gt; melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a Gunfighter kills all the enemies it is in melee with, and still has the ability to make more ranged attacks, then those attacks just follow the normal Ranged Attack rules. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?264866-Caine2-gunfighter-additional-shots&amp;amp;amp;p=3740844&amp;amp;amp;viewfull=1#post3740844&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Charged into melee &amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If it did charge, its initial attacks can &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; target models that are in the &amp;lt;i&amp;gt;Gunfighter&amp;#039;s&amp;lt;/i&amp;gt; melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If all models in the Gunfighter&amp;#039;s melee range are killed before it makes its initial attacks, it loses any unspent &amp;lt;b&amp;gt;initial&amp;lt;/b&amp;gt; attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?263388-Gunfighter-and-Multiple-Targets&amp;amp;amp;p=3714434&amp;amp;amp;viewfull=1#post3714434&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; However if it can purchase &amp;lt;b&amp;gt;additional&amp;lt;/b&amp;gt; attacks (via &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reload&amp;quot; title=&amp;quot;Reload&amp;quot;&amp;gt;Reload&amp;lt;/a&amp;gt; for instance) and/or get &amp;lt;b&amp;gt;free&amp;lt;/b&amp;gt; attacks (via &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt; for instance), then those non-initial attacks can target anyone it&amp;#039;s &amp;lt;i&amp;gt;&amp;quot;in melee&amp;quot;&amp;lt;/i&amp;gt; with, as per #2 above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Other targeting notes &amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Remember, you can never be &amp;lt;i&amp;gt;&amp;quot;in melee&amp;quot;&amp;lt;/i&amp;gt; with a friendly model, so a Gunfighter can pretty much never choose to target a friend while it&amp;#039;s in melee.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the gunfighter is unengaged, it can still shoot a friendly model, which would just be a normal ranged attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Gunfighter doesn&amp;#039;t change the RNG of your gun, it just provides you an ability to use it while in melee and imposes some targeting restrictions.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you&amp;#039;re affected by a debuff that reduces your RNG to 1&amp;quot;, that will further limit who you can target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&amp;#039;re affected by a debuff that reduces your RNG to 0&amp;quot;, you cannot make attacks (refer &amp;#039;Weapon Statistics&amp;#039;, page 19 of rulebook).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Attack Roll&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You use the Gunfighter&amp;#039;s RAT for the attack roll.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Gunfighters do not ignore the Cover/Concealment bonus. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259181-Gunfighter-amp-concealment&amp;amp;amp;p=3643395&amp;amp;amp;viewfull=1#post3643395&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; How the +4 DEF bonus for &amp;quot;being in melee&amp;quot; works with Gunfighters is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; they always ignore it vs enemies, because the &amp;quot;point of origin of the attack is in melee with the target&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; they never ignore it vs friendlies, because you cannot be in melee with a friendly target.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Incorporeal Gunfighters&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that enemy models without magic weapons can&amp;#039;t hurt you in melee, but they &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; engage you.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they engage you then you&amp;#039;re in melee and your target selection is limited to just models in melee (as explained above). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Gunfighter + an AOE weapon&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you miss then the AOE will deviate as per the normal AOE rules. Not very far, though, considering the max distance you&amp;#039;ll be apart is 2&amp;quot;. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use an AOE weapon to make a free strike, you get the +2 to hit and you get boosted damage against &amp;lt;i&amp;gt;everything&amp;lt;/i&amp;gt; under the blast template. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Gunfighter + a spray weapon&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Who you can target with the spray is limited as described above, but you get to put the whole spray template down and potentially hit models well outside the melee.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you use a spray weapon to make a free strike, you get the +2 to hit and you get boosted damage against &amp;lt;i&amp;gt;everything&amp;lt;/i&amp;gt; under the spray template. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Units of Gunfighters&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a unit of Gunfighters successfully charge, but someone else in their unit kills their charge target before they get a turn to attack, then they may redirect their attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Redirected attack:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they&amp;#039;re still engaged, their initial attack (s) must be vs someone in their melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they&amp;#039;re still engaged, but no one is in their own melee range, they don&amp;#039;t get any initial attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they&amp;#039;re unengaged, they are now free to shoot anyone within the gun&amp;#039;s normal range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other interactions &amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Gunfighter vs Point Blank&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf428.html?title=Template:RC_Gunfighter_vs_Point_Blank&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;If a model has &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; Gunfighter and Point Blank, then you should declare whether you&amp;#039;re using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261896-Point-Blank-and-Initial-Melee-Attacks&amp;amp;amp;p=3737055&amp;amp;amp;viewfull=1#post3737055&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;These two abilities are subtly different, but it&amp;#039;s an important difference.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Gunfighter allows you to make &amp;lt;b&amp;gt;ranged attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;while in melee&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Point blank allows you to make &amp;lt;b&amp;gt;melee attacks&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;with your ranged weapon&amp;lt;/i&amp;gt;.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Since you can&amp;#039;t make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of &amp;lt;i&amp;gt;either&amp;lt;/i&amp;gt; initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on ranged attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Evasive&amp;quot; title=&amp;quot;Evasive&amp;quot;&amp;gt;Evasive&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Guard&amp;quot; title=&amp;quot;Shield Guard&amp;quot;&amp;gt;Shield Guard&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Deadeye&amp;quot; title=&amp;quot;Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt;, etc) will affect Gunfighter attacks, but not Point Blank attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;span style=&amp;quot;font-size:100%&amp;quot;&amp;gt;Any buffs/triggers on melee attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Battle_Lust&amp;quot; title=&amp;quot;Battle Lust&amp;quot;&amp;gt;Battle Lust&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Riposte&amp;quot; title=&amp;quot;Riposte&amp;quot;&amp;gt;Riposte&amp;lt;/a&amp;gt; etc) will affect Point Blank attacks, but not Gunfighter attacks.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Gunfighter &amp;amp;amp; Cavalry&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexfdd4.html?title=Template:RC_Gunfighter_%26_Cavalry&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A cavalry model that charges then makes a Gunfighter attack will not gain a boosted charge attack roll, because a ranged attack is not a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259296-Assault-and-Quick-Work-and-Gunfighter-AKA-am-I-playing-Destors-wrong&amp;amp;amp;p=3645414&amp;amp;amp;viewfull=1#post3645414&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You also won&amp;#039;t gain a boosted charge damage roll, as per normal for a Gunfighter.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt; vs RNG modifiers&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index82d8.html?title=Template:RC_Gunfighter_vs_Windstorm&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Unlike what most people might tell you, Gunfighter doesn&amp;#039;t have a &amp;quot;range&amp;quot;, it just lets the model make ranged attacks while in melee. The gun&amp;#039;s actual RNG is unaffected though, until you put something like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Windstorm&amp;quot; title=&amp;quot;Windstorm&amp;quot;&amp;gt;Windstorm&amp;lt;/a&amp;gt; (-5 RNG) on it. Then what happens is:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If the gun is RNG 7, Windstorm will reduce it to 2&amp;quot;. Thus it won&amp;#039;t affect any Gunfighter attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the gun is RNG 6, Windstorm will reduce it to 1&amp;quot;. Thus you can only make Gunfighter attacks vs models within 1&amp;quot; (if you can - charging Gunfighters may be more limited).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the gun is RNG 5, Windstorm will reduce it to 0&amp;quot;. Thus you can&amp;#039;t make any attacks as per &amp;#039;Weapon Statistics&amp;#039; (page 19 of the core rulebook).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277630-Gunfighter-and-Windstorm&amp;amp;amp;p=3870163&amp;amp;amp;viewfull=1#post3870163&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dual_Attack&amp;quot; title=&amp;quot;Dual Attack&amp;quot;&amp;gt;Dual Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gun_Platform&amp;quot; title=&amp;quot;Gun Platform&amp;quot;&amp;gt;Gun Platform&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Point-Blank&amp;quot; title=&amp;quot;Point-Blank&amp;quot;&amp;gt;Point-Blank&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Gunfighter&amp;quot; title=&amp;quot;Template:Gunfighter&amp;quot;&amp;gt;Template: Gunfighter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727050914&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.066 seconds&lt;br /&gt;
Real time usage: 0.142 seconds&lt;br /&gt;
Preprocessor visited node count: 118/1000000&lt;br /&gt;
Preprocessor generated node count: 412/1000000&lt;br /&gt;
Post‐expand include size: 22929/2097152 bytes&lt;br /&gt;
Template argument size: 8961/2097152 bytes&lt;br /&gt;
Highest expansion depth: 5/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   37.163      1 - -total&lt;br /&gt;
 93.15%   34.616      1 - Template:RC_Gunfighter&lt;br /&gt;
 86.91%   32.300      1 - Template:RC_Longbox&lt;br /&gt;
 50.36%   18.714      1 - Template:RC_Gunfighter_&amp;amp;amp;_Cavalry&lt;br /&gt;
 14.74%    5.476      1 - Template:RC_Gunfighter_vs_Windstorm&lt;br /&gt;
  6.29%    2.336      1 - Template:Blue&lt;br /&gt;
  6.27%    2.331      1 - Template:RC_Gunfighter_vs_Point_Blank&lt;br /&gt;
  6.09%    2.265      8 - Template:FH4&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9375-0!*!0!!en!5!* and timestamp 20220727050914 and revision id 92205&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 3 subcategories, out of 3 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gunfighter_Feat&amp;quot; title=&amp;quot;Category:Gunfighter Feat&amp;quot;&amp;gt;Gunfighter Feat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gunfighter_Field_Marshal&amp;quot; title=&amp;quot;Category:Gunfighter Field Marshal&amp;quot;&amp;gt;Gunfighter Field Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gunfighter_Leadership&amp;quot; title=&amp;quot;Category:Gunfighter Leadership&amp;quot;&amp;gt;Gunfighter Leadership&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Gunfighter&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 78 pages are in this category, out of 78 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Annyssa_Ryvaal&amp;quot; title=&amp;quot;Annyssa Ryvaal&amp;quot;&amp;gt;Annyssa Ryvaal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Aptimus_Marketh&amp;quot; title=&amp;quot;Aptimus Marketh&amp;quot;&amp;gt;Aptimus Marketh&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages&amp;quot;&amp;gt;Arcane Tempest Gun Mages&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Arcane_Tempest_Gun_Mages_:_Officer_(CA)&amp;quot; title=&amp;quot;Arcane Tempest Gun Mages : Officer (CA)&amp;quot;&amp;gt;Arcane Tempest Gun Mages : Officer (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Arcantrik_Force_Generator&amp;quot; title=&amp;quot;Arcantrik Force Generator&amp;quot;&amp;gt;Arcantrik Force Generator&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Assault_Kommandos_-_Flame_Thrower_(WA)&amp;quot; title=&amp;quot;Assault Kommandos - Flame Thrower (WA)&amp;quot;&amp;gt;Assault Kommandos - Flame Thrower (WA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Black_13th_Strike_Force&amp;quot; title=&amp;quot;Black 13th Strike Force&amp;quot;&amp;gt;Black 13th Strike Force&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Braylen_Wanderheart%2C_Trollkin_Outlaw&amp;quot; title=&amp;quot;Braylen Wanderheart, Trollkin Outlaw&amp;quot;&amp;gt;Braylen Wanderheart, Trollkin Outlaw&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Caine%27s_Hellslingers&amp;quot; title=&amp;quot;Caine&amp;#039;s Hellslingers&amp;quot;&amp;gt;Caine&amp;#039;s Hellslingers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Captain_Allister_Caine&amp;quot; title=&amp;quot;Captain Allister Caine&amp;quot;&amp;gt;Captain Allister Caine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Colbie_Sterling%2C_Captain_of_the_BRI&amp;quot; title=&amp;quot;Colbie Sterling, Captain of the BRI&amp;quot;&amp;gt;Colbie Sterling, Captain of the BRI&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crucible_Guard_Mechanik&amp;quot; title=&amp;quot;Crucible Guard Mechanik&amp;quot;&amp;gt;Crucible Guard Mechanik&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Crucible_Guard_Rocketmen&amp;quot; title=&amp;quot;Crucible Guard Rocketmen&amp;quot;&amp;gt;Crucible Guard Rocketmen&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Crucible_Guard_Rocketmen_:_Captain_(CA)&amp;quot; title=&amp;quot;Crucible Guard Rocketmen : Captain (CA)&amp;quot;&amp;gt;Crucible Guard Rocketmen : Captain (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dahlia_Hallyr_:_Skarath_(Companion)&amp;quot; title=&amp;quot;Dahlia Hallyr : Skarath (Companion)&amp;quot;&amp;gt;Dahlia Hallyr : Skarath (Companion)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Dannon_Blythe_%26_Bull&amp;quot; title=&amp;quot;Dannon Blythe &amp;amp;amp; Bull&amp;quot;&amp;gt;Dannon Blythe &amp;amp;amp; Bull&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Demolisher&amp;quot; title=&amp;quot;Demolisher&amp;quot;&amp;gt;Demolisher&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Destructotron_3000&amp;quot; title=&amp;quot;Destructotron 3000&amp;quot;&amp;gt;Destructotron 3000&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;E&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Elimination_Servitors&amp;quot; title=&amp;quot;Elimination Servitors&amp;quot;&amp;gt;Elimination Servitors&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Extoller_Soulward&amp;quot; title=&amp;quot;Extoller Soulward&amp;quot;&amp;gt;Extoller Soulward&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;F&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Farrow_Brigands_:_Warlord_(CA)&amp;quot; title=&amp;quot;Farrow Brigands : Warlord (CA)&amp;quot;&amp;gt;Farrow Brigands : Warlord (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Farrow_Sapper&amp;quot; title=&amp;quot;Farrow Sapper&amp;quot;&amp;gt;Farrow Sapper&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Flubbin&amp;quot; title=&amp;quot;Flubbin&amp;quot;&amp;gt;Flubbin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Frustum_Locus&amp;quot; title=&amp;quot;Frustum Locus&amp;quot;&amp;gt;Frustum Locus&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=General_%27Thunderstone%27_Brug&amp;quot; title=&amp;quot;General &amp;#039;Thunderstone&amp;#039; Brug&amp;quot;&amp;gt;General &amp;#039;Thunderstone&amp;#039; Brug&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Gobber_Tinker&amp;quot; title=&amp;quot;Gobber Tinker&amp;quot;&amp;gt;Gobber Tinker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Gorman_the_Mad&amp;quot; title=&amp;quot;Gorman the Mad&amp;quot;&amp;gt;Gorman the Mad&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Griever_Swarm&amp;quot; title=&amp;quot;Griever Swarm&amp;quot;&amp;gt;Griever Swarm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Grotesque_Banshees&amp;quot; title=&amp;quot;Grotesque Banshees&amp;quot;&amp;gt;Grotesque Banshees&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Gun_Mage_Captain_Adept&amp;quot; title=&amp;quot;Gun Mage Captain Adept&amp;quot;&amp;gt;Gun Mage Captain Adept&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Haley_Future_:_(Trooper)&amp;quot; title=&amp;quot;Haley Future : (Trooper)&amp;quot;&amp;gt;Haley Future : (Trooper)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Harlowe_Holdemhigh&amp;quot; title=&amp;quot;Harlowe Holdemhigh&amp;quot;&amp;gt;Harlowe Holdemhigh&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hellslinger_Phantom&amp;quot; title=&amp;quot;Hellslinger Phantom&amp;quot;&amp;gt;Hellslinger Phantom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=House_Ellowuyr_Warden_Executioner&amp;quot; title=&amp;quot;House Ellowuyr Warden Executioner&amp;quot;&amp;gt;House Ellowuyr Warden Executioner&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Immortal_Vessel&amp;quot; title=&amp;quot;Immortal Vessel&amp;quot;&amp;gt;Immortal Vessel&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Immortals_:_Extoller_Advocate_(CA)&amp;quot; title=&amp;quot;Immortals : Extoller Advocate (CA)&amp;quot;&amp;gt;Immortals : Extoller Advocate (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Iron_Mother_Directrix_:_Exponent_Servitors_(troopers)&amp;quot; title=&amp;quot;Iron Mother Directrix : Exponent Servitors (troopers)&amp;quot;&amp;gt;Iron Mother Directrix : Exponent Servitors (troopers)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;J&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Jarl_Skuld%2C_Devil_of_the_Thornwood&amp;quot; title=&amp;quot;Jarl Skuld, Devil of the Thornwood&amp;quot;&amp;gt;Jarl Skuld, Devil of the Thornwood&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Journeyman_Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Journeyman Lieutenant Allister Caine&amp;quot;&amp;gt;Journeyman Lieutenant Allister Caine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;K&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Kharybdis&amp;quot; title=&amp;quot;Kharybdis&amp;quot;&amp;gt;Kharybdis&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=League_Model_-_Draegyn%2C_the_Black_Bastard&amp;quot; title=&amp;quot;League Model - Draegyn, the Black Bastard&amp;quot;&amp;gt;League Model - Draegyn, the Black Bastard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=League_Model_-_Nemo%2C_Ordinator_of_Electrogenesis&amp;quot; title=&amp;quot;League Model - Nemo, Ordinator of Electrogenesis&amp;quot;&amp;gt;League Model - Nemo, Ordinator of Electrogenesis&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Allister_Caine&amp;quot; title=&amp;quot;Lieutenant Allister Caine&amp;quot;&amp;gt;Lieutenant Allister Caine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Bastian_Falk&amp;quot; title=&amp;quot;Lieutenant Bastian Falk&amp;quot;&amp;gt;Lieutenant Bastian Falk&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lieutenant_Crosse%2C_Resistance_Fighter&amp;quot; title=&amp;quot;Lieutenant Crosse, Resistance Fighter&amp;quot;&amp;gt;Lieutenant Crosse, Resistance Fighter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_Longfellow&amp;quot; title=&amp;quot;Lord Longfellow&amp;quot;&amp;gt;Lord Longfellow&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Major_Aline_Benett&amp;quot; title=&amp;quot;Major Aline Benett&amp;quot;&amp;gt;Major Aline Benett&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Malvin%2C_Revenge_Artist&amp;quot; title=&amp;quot;Malvin, Revenge Artist&amp;quot;&amp;gt;Malvin, Revenge Artist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Minuteman&amp;quot; title=&amp;quot;Minuteman&amp;quot;&amp;gt;Minuteman&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;N&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Northkin_Raiders&amp;quot; title=&amp;quot;Northkin Raiders&amp;quot;&amp;gt;Northkin Raiders&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;O&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ol%27_Grim&amp;quot; title=&amp;quot;Ol&amp;#039; Grim&amp;quot;&amp;gt;Ol&amp;#039; Grim&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;P&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Pistol_Wraith&amp;quot; title=&amp;quot;Pistol Wraith&amp;quot;&amp;gt;Pistol Wraith&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Princess_Delores_Graciela&amp;quot; title=&amp;quot;Princess Delores Graciela&amp;quot;&amp;gt;Princess Delores Graciela&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Pyg_Burrowers&amp;quot; title=&amp;quot;Pyg Burrowers&amp;quot;&amp;gt;Pyg Burrowers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Reeve_Hunter&amp;quot; title=&amp;quot;Reeve Hunter&amp;quot;&amp;gt;Reeve Hunter&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Rocketman_Ace&amp;quot; title=&amp;quot;Rocketman Ace&amp;quot;&amp;gt;Rocketman Ace&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Sacral_Vault&amp;quot; title=&amp;quot;Sacral Vault&amp;quot;&amp;gt;Sacral Vault&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Satyxis_Gunslingers&amp;quot; title=&amp;quot;Satyxis Gunslingers&amp;quot;&amp;gt;Satyxis Gunslingers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Scythe&amp;quot; title=&amp;quot;Scythe&amp;quot;&amp;gt;Scythe&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Severa_Blacktide&amp;quot; title=&amp;quot;Severa Blacktide&amp;quot;&amp;gt;Severa Blacktide&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Shrieker&amp;quot; title=&amp;quot;Shrieker&amp;quot;&amp;gt;Shrieker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Silver_Line_Stormguard&amp;quot; title=&amp;quot;Silver Line Stormguard&amp;quot;&amp;gt;Silver Line Stormguard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stoneward_%26_Woldstalkers&amp;quot; title=&amp;quot;Stoneward &amp;amp;amp; Woldstalkers&amp;quot;&amp;gt;Stoneward &amp;amp;amp; Woldstalkers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Stormguard_Infantry&amp;quot; title=&amp;quot;Stormguard Infantry&amp;quot;&amp;gt;Stormguard Infantry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Supreme_Aptimus_Zaal_%26_Kovaas&amp;quot; title=&amp;quot;Supreme Aptimus Zaal &amp;amp;amp; Kovaas&amp;quot;&amp;gt;Supreme Aptimus Zaal &amp;amp;amp; Kovaas&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Taryn_di_la_Rovissi%2C_Llaelese_Gun_Mage&amp;quot; title=&amp;quot;Taryn di la Rovissi, Llaelese Gun Mage&amp;quot;&amp;gt;Taryn di la Rovissi, Llaelese Gun Mage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Tempest_Blazers&amp;quot; title=&amp;quot;Tempest Blazers&amp;quot;&amp;gt;Tempest Blazers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Devil%27s_Shadow_Mutineers&amp;quot; title=&amp;quot;The Devil&amp;#039;s Shadow Mutineers&amp;quot;&amp;gt;The Devil&amp;#039;s Shadow Mutineers&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Dreamer&amp;quot; title=&amp;quot;The Dreamer&amp;quot;&amp;gt;The Dreamer&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=The_Living_Covenant&amp;quot; title=&amp;quot;The Living Covenant&amp;quot;&amp;gt;The Living Covenant&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Thorn_Gun_Mages&amp;quot; title=&amp;quot;Thorn Gun Mages&amp;quot;&amp;gt;Thorn Gun Mages&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Infantry:Officer_%26_Sniper_(CA)&amp;quot; title=&amp;quot;Trencher Infantry:Officer &amp;amp;amp; Sniper (CA)&amp;quot;&amp;gt;Trencher Infantry:Officer &amp;amp;amp; Sniper (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trollkin_Highwaymen&amp;quot; title=&amp;quot;Trollkin Highwaymen&amp;quot;&amp;gt;Trollkin Highwaymen&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Typhon&amp;quot; title=&amp;quot;Typhon&amp;quot;&amp;gt;Typhon&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Vayl%2C_Consul_of_Everblight&amp;quot; title=&amp;quot;Vayl, Consul of Everblight&amp;quot;&amp;gt;Vayl, Consul of Everblight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Vessel_of_Judgment&amp;quot; title=&amp;quot;Vessel of Judgment&amp;quot;&amp;gt;Vessel of Judgment&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Widget%2C_Mathlete_Archeologist&amp;quot; title=&amp;quot;Widget, Mathlete Archeologist&amp;quot;&amp;gt;Widget, Mathlete Archeologist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Woldwyrd&amp;quot; title=&amp;quot;Woldwyrd&amp;quot;&amp;gt;Woldwyrd&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>