<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGuns_Blazing</id>
	<title>Category:Guns Blazing - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AGuns_Blazing"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Guns_Blazing&amp;action=history"/>
	<updated>2026-04-28T09:26:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Guns_Blazing&amp;diff=1934&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Guns_Blazing&amp;diff=1934&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Guns Blazing&amp;lt;/strong&amp;gt; [ &amp;lt;a href=&amp;quot;/index.php?title=Category:Minifeat&amp;quot; title=&amp;quot;Category:Minifeat&amp;quot;&amp;gt;Minifeat&amp;lt;/a&amp;gt; ]&amp;lt;/b&amp;gt; - This model can use Guns Blazing once per game at any time while in formation during its unit’s activation. This activation, models in this unit can make one additional ranged attack during this unit’s Combat Action.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb125.html?title=Template:Guns_Blazing&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Guns Blazing&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc322.html?title=Template:RC_Guns_Blazing&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&amp;#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&amp;#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&amp;#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&amp;#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&amp;#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&amp;#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&amp;#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727055801&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.044 seconds&lt;br /&gt;
Real time usage: 0.054 seconds&lt;br /&gt;
Preprocessor visited node count: 99/1000000&lt;br /&gt;
Preprocessor generated node count: 602/1000000&lt;br /&gt;
Post‐expand include size: 26166/2097152 bytes&lt;br /&gt;
Template argument size: 11440/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   19.946      1 - Template:QuickCat&lt;br /&gt;
100.00%   19.946      1 - -total&lt;br /&gt;
 66.12%   13.189      1 - Template:RC_Guns_Blazing&lt;br /&gt;
 54.17%   10.804      1 - Template:RCboxu&lt;br /&gt;
 36.62%    7.305      1 - Template:Iconbox&lt;br /&gt;
 22.05%    4.398      1 - Template:RC_Anytime&lt;br /&gt;
 14.99%    2.990      1 - Template:Guns_Blazing&lt;br /&gt;
 10.47%    2.088      1 - Template:Expand&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9377-0!*!0!*!*!5!* and timestamp 20220727055801 and revision id 42307&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Guns Blazing&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 4 pages are in this category, out of 4 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Crucible_Guard_Infantry_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Crucible Guard Infantry : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Crucible Guard Infantry : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hammerfall_High_Shield_Gun_Corps_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Hammerfall High Shield Gun Corps : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Hammerfall High Shield Gun Corps : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Scattergunners_:_Officer_%26_Standard_(CA)&amp;quot; title=&amp;quot;Scattergunners : Officer &amp;amp;amp; Standard (CA)&amp;quot;&amp;gt;Scattergunners : Officer &amp;amp;amp; Standard (CA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trencher_Express_Team_:_Captain_Karlin_(WA)&amp;quot; title=&amp;quot;Trencher Express Team : Captain Karlin (WA)&amp;quot;&amp;gt;Trencher Express Team : Captain Karlin (WA)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>