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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AHellish_Volley</id>
	<title>Category:Hellish Volley - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AHellish_Volley"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Hellish_Volley&amp;action=history"/>
	<updated>2026-04-27T23:21:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Hellish_Volley&amp;diff=1981&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Hellish_Volley&amp;diff=1981&amp;oldid=prev"/>
		<updated>2021-10-27T17:22:52Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Hellish Volley&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; 1&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; SELF&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;The spellcaster immediately makes one basic attack with one of its ranged weapons against each enemy model in its LOS that is within 3&amp;quot; of it. This model can make these attacks even while in melee. These attacks are simultaneous and ignore the target in melee DEF bonus.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index7028-2.html?title=Template:Hellish_Volley&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit this spell template&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:90%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Hellish Volley&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexb2f6.html?title=Template:RC_Hellish_Volley&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You have to target each model. If a model &amp;quot;cannot be targeted by ranged attacks&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Submerge&amp;quot; title=&amp;quot;Submerge&amp;quot;&amp;gt;Submerge&amp;lt;/a&amp;gt;) then you have to skip it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The attacks are effectively multiple separate attacks.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you have a buff to your &amp;quot;next attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Tune_Up&amp;quot; title=&amp;quot;Tune Up&amp;quot;&amp;gt;Tune Up&amp;lt;/a&amp;gt;) then it only works vs the first model you roll dice against, not vs every enemy. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279312-Tubbin-s-Tune-Up-and-Meat-Thresher-s-High-Impact&amp;amp;amp;p=3880674&amp;amp;amp;viewfull=1#post3880674&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The attacks are simultaneous.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is in range but out of LOS when you start the Volley, then you may not attack it during the Volley (even if the Volley kills what is blocking your LOS).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You need to target everything, then resolve all effects that trigger on &amp;quot;target&amp;quot; before starting any attack rolls. Then complete all attack rolls and do everything that triggers on &amp;quot;hit&amp;quot; before starting any damage rolls, and etc. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; In practice and to save time though, if neither player has effects that trigger on &amp;quot;being targetted, hit, damaged, etc&amp;quot; then they&amp;#039;ll normally do the hit and damage rolls on a model-by-model basis. &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model collects tokens from destroyed models (for instance the &amp;lt;a href=&amp;quot;/index.php?title=Cryx&amp;quot; title=&amp;quot;Cryx&amp;quot;&amp;gt;Cryx&amp;lt;/a&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Harrower&amp;quot; title=&amp;quot;Harrower&amp;quot;&amp;gt;Harrower&amp;lt;/a&amp;gt; that collects souls), it cannot collect any tokens until the entire Volley is resolved.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Triggering other abilities&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most abilities that give the attacker a bonus move/attack tend to use the phrase &amp;quot;destroy one or more enemy models with a melee attack&amp;quot; and as such you&amp;#039;ll only trigger this ability once. For example &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Berserk&amp;quot; title=&amp;quot;Berserk&amp;quot;&amp;gt;Berserk&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Quick_Work&amp;quot; title=&amp;quot;Quick Work&amp;quot;&amp;gt;Quick Work&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_Spot&amp;quot; title=&amp;quot;Black Spot&amp;quot;&amp;gt;Black Spot&amp;lt;/a&amp;gt;, etc&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Other abilities, that trigger on &amp;quot;hit&amp;quot; or &amp;quot;damage&amp;quot;, can be triggered from every attack in the Volley. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Many abilities only trigger off a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; melee attack, so don&amp;#039;t work with special MMA (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Thresher&amp;quot; title=&amp;quot;Thresher&amp;quot;&amp;gt;Thresher&amp;lt;/a&amp;gt;). But if your MMA is basic (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=High-Impact&amp;quot; title=&amp;quot;High-Impact&amp;quot;&amp;gt;High-Impact&amp;lt;/a&amp;gt;), things might get a bit complicated. In particular: &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Beat_Back&amp;quot; title=&amp;quot;Beat Back&amp;quot;&amp;gt;Beat Back&amp;lt;/a&amp;gt; on the attacker, it is resolved after the attack. Every model that survives the MMA is eligible to be Beat Back-ed, and the attacker chooses the order. Pick one, push it and follow it, then decide if you want to Beat Back another survivor. Each push will recenter the directly away / directly toward part of the push. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt; on the attack, it is resolved after all attack rolls but before any damage rolls. The models that you just attacked will have electo-leaps bounce between them (as they will generally be the closest to each other). After the Electro damage is resolved, you can roll melee damage vs any models that survived the electric damage. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279268-Meat-Thresher-High-Impact-attack-with-beat-back-e-leap&amp;amp;amp;p=3880452&amp;amp;amp;viewfull=1#post3880452&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727204335&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   25.302      1 - -total&lt;br /&gt;
100.00%   25.302      1 - Template:SpellCat1&lt;br /&gt;
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 35.27%    8.924      1 - Template:Spellbox1&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:15754-0!*!0!*!*!5!* and timestamp 20220727204335 and revision id 104454&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Hellish Volley&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Mekanolyth&amp;quot; title=&amp;quot;Mekanolyth&amp;quot;&amp;gt;Mekanolyth&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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