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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AIncorporeal</id>
	<title>Category:Incorporeal - Revision history</title>
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	<updated>2026-04-27T18:53:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Incorporeal&amp;diff=2078&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-10-30T18:30:06Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also &amp;lt;a href=&amp;quot;/index.php?title=101_-_Card_Icons&amp;quot; title=&amp;quot;101 - Card Icons&amp;quot;&amp;gt;101 - Card Icons&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Incorporeal_for_newbies&amp;quot;&amp;gt;Incorporeal for newbies&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This model can move through walls, terrain, models, and just about anything else.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It can&amp;#039;t be &amp;lt;i&amp;gt;damaged&amp;lt;/i&amp;gt; except by things which have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Damage_Type:_Magical&amp;quot; title=&amp;quot;Damage Type: Magical&amp;quot;&amp;gt;Damage Type: Magical&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; But it can be &amp;lt;i&amp;gt;hit&amp;lt;/i&amp;gt; by &amp;quot;mundane&amp;quot; weapons, and it can still get &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Knocked_down&amp;quot; title=&amp;quot;Knocked down&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blind&amp;quot; title=&amp;quot;Blind&amp;quot;&amp;gt;blinded&amp;lt;/a&amp;gt;, etcetera from attacks that hit it.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models can &amp;lt;i&amp;gt;engage&amp;lt;/i&amp;gt; enemy models in melee, but if the enemy walks out of melee the Incorporeal model &amp;lt;i&amp;gt;cannot&amp;lt;/i&amp;gt; make a free strike vs the enemy.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When this model makes a melee or ranged attack it loses Incorporeal until its next activation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Incorporeal gets complicated if you lose it while overlapping another model and/or terrain - see the Rules Clarifications.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_Rules&amp;quot;&amp;gt;Official Rules&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Incorporeal_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Incorporeal symbol.jpg&amp;quot; height=&amp;quot;81&amp;quot; src=&amp;quot;/images/a/ac/Incorporeal_symbol.jpg&amp;quot; width=&amp;quot;80&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Incorporeal&amp;lt;/b&amp;gt; - This model treats all non-impassable terrain as open terrain while advancing. It can move through obstructions and through other models if it has enough movement to move completely past them. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle, an obstruction, or another model. Other models, including slammed, pushed, or thrown models, can move through this model without effect if they have enough movement to move completely past it. This model does not count as an intervening model. This model is immune to continuous effects and non-magical damage. This model cannot be moved by a push, slam, or throw. When this model makes a melee or ranged attack, before the attack roll is made it loses Incorporeal until the start of its next activation. This model cannot make free strikes while Incorporeal.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Incorporeal&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index90a3.html?title=Template:RC_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;u&amp;gt;Damage &amp;amp;amp; Debuffs&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; All spells do magical damage. Refer to the latest errata.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; However, feats only do magical damage if they say they do. Feats like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Asphyxious1&amp;quot; title=&amp;quot;Asphyxious1&amp;quot;&amp;gt;Asphyxious1&amp;lt;/a&amp;gt;&amp;#039;s and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Nemo1&amp;quot; title=&amp;quot;Nemo1&amp;quot;&amp;gt;Nemo1&amp;lt;/a&amp;gt;&amp;#039;s are not magical damage feats. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?252738-New-Edition-Feats-and-Magic-attacks-can-they-damage-incorporeal-models&amp;amp;amp;p=3583129&amp;amp;amp;viewfull=1#post3583129&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a weapon or spell does multiple types of damage (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Chain_Lightning&amp;quot; title=&amp;quot;Chain Lightning&amp;quot;&amp;gt;Chain Lightning&amp;lt;/a&amp;gt; doing Electricity damage), then you&amp;#039;ll still be hurt by the spell. &amp;quot;Incorporeal&amp;quot; is not the same as &amp;quot;has immunity to all damage types&amp;quot;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?265986-Chain-lightning-spell-and-incorporeal-models&amp;amp;amp;p=3833095&amp;amp;amp;viewfull=1#post3833095&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;quot;Mundane&amp;quot; weapons can still apply debuffs to Incorporeal models, even though they can&amp;#039;t damage them. For instance, an &amp;lt;a href=&amp;quot;/index.php?title=Ironclad&amp;quot; title=&amp;quot;Ironclad&amp;quot;&amp;gt;Ironclad&amp;lt;/a&amp;gt; could hit an Incorporeal model with a Tremor Attack and knock the incorporeal model down; Small-based Incorporeal models can be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Consume&amp;quot; title=&amp;quot;Consume&amp;quot;&amp;gt;Consumeed&amp;lt;/a&amp;gt;, etc. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?261655-Eating-Incorporeal-models&amp;amp;amp;p=3683803&amp;amp;amp;viewfull=1#post3683803&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Incorporeal models moving&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If an incorporeal model declares a charge, then they stay incorporeal until they actually make an attack. So, for example:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they&amp;#039;re &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharged&amp;lt;/a&amp;gt; after finishing their own charge movement, they will be Incorporeal while resolving the Countercharge attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they fail the charge, they will stay Incorporeal.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Entering hazards: &amp;quot;Enters or ends its activation&amp;quot; can only be triggered once each turn.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the Incorporeal model begins its activation outside the hazard, moves into the hazard and loses Incorporeal, it would not take any damage from ending its activation in the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model begins its activation inside the hazard, stays inside the hazard, and loses Incorporeal, it would take damage from ending its activation in the hazard.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277427-Incorporeal-Models-and-Hazards&amp;amp;amp;p=3867141&amp;amp;amp;viewfull=1#post3867141&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Charging through models&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index7adf.html?title=Template:RC_Through&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You &amp;lt;b&amp;gt;can&amp;#039;t&amp;lt;/b&amp;gt; charge &amp;lt;i&amp;gt;all the way&amp;lt;/i&amp;gt; through your charge target, with the intention to turn around and face them once you&amp;#039;re on the other side. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Because you aren&amp;#039;t able to satisfy the &amp;quot;must keep the charge target in melee range&amp;quot; clause at the point &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; you are through the model but &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your melee range only extends to your front arc. Refer to the latest errata.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can still &amp;quot;skim&amp;quot; through the edge of their base, if you&amp;#039;re careful and smart with your positioning.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Moving through an Incorporeal model&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A model that is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Push&amp;quot; title=&amp;quot;Push&amp;quot;&amp;gt;pushed&amp;lt;/a&amp;gt; into an Incorporeal model will go all the way through, &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; if the push is large enough to get all the through. If the push is too short, the moving model will &amp;quot;bounce back&amp;quot; to where they first started overlapping the incorporeal model. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277385-Model-pushed-onto-an-Incorporeal-model-with-Repulsor-Field&amp;amp;amp;p=3866963&amp;amp;amp;viewfull=1#post3866963&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The core rules that allows models to be pushed through the Incorporeal model will override any ability/spell that uses the phrase &amp;quot;is pushed until it contacts a model&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Grip&amp;quot; title=&amp;quot;Grip&amp;quot;&amp;gt;Grip&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt;, and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Catch&amp;quot; title=&amp;quot;Catch&amp;quot;&amp;gt;Catch&amp;lt;/a&amp;gt;). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277888-Grip-and-Incorporeal&amp;amp;amp;p=3870092&amp;amp;amp;viewfull=1#post3870092&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Incorporeal vs Slammed/Thrown models&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2d3b.html?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models cannot be moved by someone trying to slam them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Slammed models can move through Incorporeal models.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they have enough movement to get past them, no dramas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model cannot be moved (i.e. it&amp;#039;s a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the purposes of Collateral Damage, only the model(s) you contacted &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you applied the rule of Least Disturbance count as contacted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The same logic applies to Throws.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; engage enemy models. They can&amp;#039;t make free strikes or bodyblock enemies, but they do prevent enemy models making ranged attacks, and everyone gets the &amp;#039;Target in Melee&amp;#039; bonus.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you push a model to a position where it regains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt; (for instance you push it out of range of an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Exorcist&amp;quot; title=&amp;quot;Exorcist&amp;quot;&amp;gt;Exorcist&amp;lt;/a&amp;gt;) then what happens is (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Being Checked by Infernals&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Editors only: &amp;lt;a href=&amp;quot;/index.php?title=Template:Incorporeal&amp;quot; title=&amp;quot;Template:Incorporeal&amp;quot;&amp;gt;Template: Incorporeal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727113445&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.041 seconds&lt;br /&gt;
Real time usage: 0.063 seconds&lt;br /&gt;
Preprocessor visited node count: 42/1000000&lt;br /&gt;
Preprocessor generated node count: 134/1000000&lt;br /&gt;
Post‐expand include size: 13152/2097152 bytes&lt;br /&gt;
Template argument size: 5087/2097152 bytes&lt;br /&gt;
Highest expansion depth: 5/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    8.917      1 - Template:RC_Incorporeal&lt;br /&gt;
100.00%    8.917      1 - -total&lt;br /&gt;
 72.77%    6.489      1 - Template:RC_Longbox&lt;br /&gt;
 21.33%    1.902      1 - Template:RC_Slam_&amp;amp;amp;_Throw_&amp;amp;amp;_Incorporeal&lt;br /&gt;
 20.10%    1.792      1 - Template:RC_Through&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9492-0!*!0!!en!5!* and timestamp 20220727113445 and revision id 96068&lt;br /&gt;
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&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 6 subcategories, out of 6 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Blood_Shadow&amp;quot; title=&amp;quot;Category:Blood Shadow&amp;quot;&amp;gt;Blood Shadow&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Incorporeal_Feat&amp;quot; title=&amp;quot;Category:Incorporeal Feat&amp;quot;&amp;gt;Incorporeal Feat&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Shadow_Play&amp;quot; title=&amp;quot;Category:Shadow Play&amp;quot;&amp;gt;Shadow Play&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Soul_Shroud&amp;quot; title=&amp;quot;Category:Soul Shroud&amp;quot;&amp;gt;Soul Shroud&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Spirit_Walker&amp;quot; title=&amp;quot;Category:Spirit Walker&amp;quot;&amp;gt;Spirit Walker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Wraith_Walker&amp;quot; title=&amp;quot;Category:Wraith Walker&amp;quot;&amp;gt;Wraith Walker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Incorporeal&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 13 pages are in this category, out of 13 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;A&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Agrimony%2C_Crone_of_the_Dying_Strands&amp;quot; title=&amp;quot;Agrimony, Crone of the Dying Strands&amp;quot;&amp;gt;Agrimony, Crone of the Dying Strands&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;B&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blackbane%27s_Ghost_Raiders&amp;quot; title=&amp;quot;Blackbane&amp;#039;s Ghost Raiders&amp;quot;&amp;gt;Blackbane&amp;#039;s Ghost Raiders&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;F&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Feralgeist&amp;quot; title=&amp;quot;Feralgeist&amp;quot;&amp;gt;Feralgeist&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Gremlin_Swarm&amp;quot; title=&amp;quot;Gremlin Swarm&amp;quot;&amp;gt;Gremlin Swarm&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Haley_Future_:_(Trooper)&amp;quot; title=&amp;quot;Haley Future : (Trooper)&amp;quot;&amp;gt;Haley Future : (Trooper)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
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&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Hellslinger_Phantom&amp;quot; title=&amp;quot;Hellslinger Phantom&amp;quot;&amp;gt;Hellslinger Phantom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Machine_Wraith&amp;quot; title=&amp;quot;Machine Wraith&amp;quot;&amp;gt;Machine Wraith&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;O&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Ol%27_Grim&amp;quot; title=&amp;quot;Ol&amp;#039; Grim&amp;quot;&amp;gt;Ol&amp;#039; Grim&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;P&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Pistol_Wraith&amp;quot; title=&amp;quot;Pistol Wraith&amp;quot;&amp;gt;Pistol Wraith&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;redirect-in-category&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Supreme_Aptimus_Zaal_:_Kovaas_(Created)&amp;quot; title=&amp;quot;Supreme Aptimus Zaal : Kovaas (Created)&amp;quot;&amp;gt;Supreme Aptimus Zaal : Kovaas (Created)&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
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