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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AMenoth%27s_Sight</id>
	<title>Category:Menoth&#039;s Sight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AMenoth%27s_Sight"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Menoth%27s_Sight&amp;action=history"/>
	<updated>2026-04-28T02:26:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Menoth%27s_Sight&amp;diff=2295&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Menoth%27s_Sight&amp;diff=2295&amp;oldid=prev"/>
		<updated>2022-05-03T08:08:46Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; COST&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; RNG&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; AOE&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; POW&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; DUR&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt; OFF&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-right: 1px solid #fff; border-left: 1px solid #fff; border-bottom: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Menoth&amp;#039;s Sight&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;border-top: 1px solid #A8A8A8;&amp;quot;&amp;gt; (★ Action)&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;CMD&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; -&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Turn&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left; border-bottom: 1px solid #fff; border-right: 1px solid #fff; border-left: 1px solid #fff; border-top: 1px solid #fff;&amp;quot;&amp;gt;Choose a friendly Faction model. While in this model&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, the chosen model gains &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eyeless_Sight&amp;quot; title=&amp;quot;Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt;. Menoth&amp;#039;s Sight lasts for one turn.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 5%; font-size:110%;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index7b19-2.html?title=Template:Menoth%27s_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit this spell template&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Menoth&amp;#039;s Sight&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index19d3.html?title=Template:RC_Menoth%27s_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There is no range on who you can choose to get Sighted (they just won&amp;#039;t get the benefit while out of CMD). You can also choose models you don&amp;#039;t have LOS to.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; While in Rhoven&amp;#039;s CMD, the target can&amp;#039;t be &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blind&amp;quot; title=&amp;quot;Blind&amp;quot;&amp;gt;Blinded&amp;lt;/a&amp;gt;. However if the target suffers Blind &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; it moves into Rhoven&amp;#039;s CMD range, it will &amp;quot;keep&amp;quot; Blind but ignore the effects thanks to Eyeless Sight. But as soon as it moves out of CMD again, it will suffer Blind effects (again). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?271226-Does-blind-expire-when-you-gain-eyeless-sight&amp;amp;amp;p=3844976&amp;amp;amp;viewfull=1#post3844976&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Eyeless_Sight&amp;quot; title=&amp;quot;Category:Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index6319.html?title=Template:RC_Eyeless_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A model that ignores Stealth must ignore &amp;lt;u&amp;gt;both&amp;lt;/u&amp;gt; aspects: both (1) the auto-missing, and (2) the &amp;#039;not counting as an intervening model&amp;#039; parts.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This can have some strange interactions with casters &amp;amp;amp; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Channeler&amp;quot; title=&amp;quot;Channeler&amp;quot;&amp;gt;channelers&amp;lt;/a&amp;gt;, if one has Eyeless Sight and one does not. There are examples on the &amp;lt;a href=&amp;quot;/index.php?title=Category:Channeler&amp;quot; title=&amp;quot;Category:Channeler&amp;quot;&amp;gt;Category:Channeler&amp;lt;/a&amp;gt; page.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Blind vs Eyeless Sight&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index82b0.html?title=Template:RC_Blind_vs_Eyeless_Sight&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is Blinded, and then given Eyeless Sight, then that model ignores Blind ... but it is technically still Blinded. So if you somehow later &amp;lt;i&amp;gt;lose&amp;lt;/i&amp;gt; Eyeless Sight (for instance walking out of the range of &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Menoth%27s_Sight&amp;quot; title=&amp;quot;Menoth&amp;#039;s Sight&amp;quot;&amp;gt;Menoth&amp;#039;s Sight&amp;lt;/a&amp;gt;), it will immediately go back to suffering the effects of Blind. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?271226-Does-blind-expire-when-you-gain-eyeless-sight&amp;amp;amp;p=3845013&amp;amp;amp;viewfull=1#post3845013&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Also this means stuff that only works vs Blind models (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hidden_Blade&amp;quot; title=&amp;quot;Hidden Blade&amp;quot;&amp;gt;Hidden Blade&amp;lt;/a&amp;gt;) will still trigger vs a &amp;quot;Was Blinded but then got Eyeless&amp;quot; model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Anti-Cloud abilities vs Burning Earth&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf7d4.html?title=Template:RC_Anti-Cloud&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If you make a piece of terrain &amp;quot;Burning Earth&amp;quot; it counts as a cloud effect &amp;lt;i&amp;gt;in addition to&amp;lt;/i&amp;gt; it&amp;#039;s original type. This has 2 odd rulings:&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If any part of the terrain piece is &amp;quot;hit&amp;quot; by an ability that makes clouds expire (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gale_Winds&amp;quot; title=&amp;quot;Gale Winds&amp;quot;&amp;gt;Gale Winds&amp;lt;/a&amp;gt;) then the &amp;lt;i&amp;gt;entire terrain piece&amp;lt;/i&amp;gt; is taken off the table. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?272034-SR2017-Burning-Earth-and-Wind-Blast-Gale-Winds-etc&amp;amp;amp;p=3851635&amp;amp;amp;viewfull=1#post3851635&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a model can ignore clouds but not the original terrain type, they don&amp;#039;t ignore the terrain. For instance if you have a burning forest, then &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Eyeless_Sight&amp;quot; title=&amp;quot;Eyeless Sight&amp;quot;&amp;gt;Eyeless Sight&amp;lt;/a&amp;gt; can&amp;#039;t see through the forest. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277844-Alchemical-masks-vs-concealment-from-a-cloud-effect&amp;amp;amp;p=3874555&amp;amp;amp;viewfull=1#post3874555&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727151427&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.061 seconds&lt;br /&gt;
Real time usage: 0.077 seconds&lt;br /&gt;
Preprocessor visited node count: 180/1000000&lt;br /&gt;
Preprocessor generated node count: 900/1000000&lt;br /&gt;
Post‐expand include size: 29146/2097152 bytes&lt;br /&gt;
Template argument size: 11553/2097152 bytes&lt;br /&gt;
Highest expansion depth: 13/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   34.482      1 - -total&lt;br /&gt;
100.00%   34.482      1 - Template:SpellCat1&lt;br /&gt;
 45.74%   15.773      1 - Template:RC_Menoth&amp;#039;s_Sight&lt;br /&gt;
 45.63%   15.734      2 - Template:Iconbox&lt;br /&gt;
 43.10%   14.863      1 - Template:Menoth&amp;#039;s_Sight&lt;br /&gt;
 39.54%   13.635      1 - Template:RCboxu&lt;br /&gt;
 35.94%   12.392      1 - Template:Spellbox1&lt;br /&gt;
 22.53%    7.770      1 - Template:RC_Eyeless_Sight&lt;br /&gt;
 17.39%    5.998      1 - Template:RCbox&lt;br /&gt;
  9.10%    3.138      1 - Template:CMD2&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9662-0!*!0!*!*!5!* and timestamp 20220727151427 and revision id 65664&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Menoth&amp;#039;s Sight&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category contains only the following page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;V&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Visgoth_Juviah_Rhoven_%26_Honor_Guard&amp;quot; title=&amp;quot;Visgoth Juviah Rhoven &amp;amp;amp; Honor Guard&amp;quot;&amp;gt;Visgoth Juviah Rhoven &amp;amp;amp; Honor Guard&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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