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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3APrecision_Strike</id>
	<title>Category:Precision Strike - Revision history</title>
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	<updated>2026-04-27T23:20:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Precision_Strike&amp;diff=2518&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2022-01-30T14:36:54Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Precision Strike&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index23d0.html?title=Template:Precision_Strike&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Precision Strike&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - When a model with Precision Strike damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index034a-2.html?title=Template:Precision_Strike-alt&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Marksman&amp;quot; title=&amp;quot;Category:Marksman&amp;quot;&amp;gt;Marksman&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - When this model damages a warjack or warbeast with a ranged attack, choose which column or branch suffers the damage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc6b1.html?title=Template:Marksman&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;code&amp;gt;{{Precision Strike}}&amp;lt;/code&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;code&amp;gt;{{Precision Strike-alt}}&amp;lt;/code&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;code&amp;gt;{{Marksman}}&amp;lt;/code&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;a href=&amp;quot;/index.php?title=Category:Marksman&amp;quot; title=&amp;quot;Category:Marksman&amp;quot;&amp;gt;Marksman&amp;lt;/a&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;and/or&amp;lt;b&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Precision Strike&amp;lt;/strong&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexe0bd.html?title=Template:RC_Marksman&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; These abilities do not get around Retribution Force Fields. The attacker&amp;#039;s ability assigns it to a column, and Force Field reassigns it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Versus a Colossal or Gargantuan, you don&amp;#039;t get to choose which &amp;lt;i&amp;gt;grid&amp;lt;/i&amp;gt; is damaged. That is still governed by which Firing Arc the attacker is standing in.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Attacker chooses column vs Defender chooses column&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index8cdc.html?title=Template:RC_Marksman_vs_Death_Ward&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; When &amp;lt;i&amp;gt;both&amp;lt;/i&amp;gt; the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?266951-Attacker-and-target-both-choose-the-column&amp;amp;amp;p=3860222&amp;amp;amp;viewfull=1#post3860222&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Damage_guide_101&amp;quot;&amp;gt;Damage guide 101&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Or how to choose the branch/coloumn on your target&amp;#039;s spiral/grid:&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Warbeast&amp;quot; title=&amp;quot;Warbeast&amp;quot;&amp;gt;Warbeasts&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Mind&amp;lt;/i&amp;gt; - Crippling spirals 1 and 2 will give one less attack die, and no chain/power/special attack, &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Body&amp;lt;/i&amp;gt; - 3 and 4 will give one less damage die,&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Spirit&amp;lt;/i&amp;gt; - 5 and 6 will stop forcing altogether. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Since plenty of things on a warbeast are tied to forcing (boosting, buying, using animus, shaking, running, charging, making power attacks, etc), 5 &amp;amp;amp; 6 is usually the most sought-after branch for attackers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Of course, some of these &amp;#039;force effects&amp;#039; may be done for free - like charging with an &amp;lt;a href=&amp;quot;/index.php?title=Angelius&amp;quot; title=&amp;quot;Angelius&amp;quot;&amp;gt;Angelius&amp;lt;/a&amp;gt; under the effect of the Boundless Charge spell. In such cases a crippled spirit makes no difference.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Warjack&amp;quot; title=&amp;quot;Warjack&amp;quot;&amp;gt;Warjacks&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Arms&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; On a standard warjack columns 5-6 and 1-2 usually contain Arm systems, ie. the main weapons of the warjack. Crippling them will give one less attack and damage die, plus denial on chain/power/special attacks. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you do a really high damage roll, choosing column 5 can potentially cripple both Arms.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Look for Arm systems with important functions, like the &amp;lt;a href=&amp;quot;/index.php?title=Deathjack&amp;quot; title=&amp;quot;Deathjack&amp;quot;&amp;gt;Deathjacks&amp;lt;/a&amp;gt; arms, or &amp;lt;a href=&amp;quot;/index.php?title=Brickhouse&amp;quot; title=&amp;quot;Brickhouse&amp;quot;&amp;gt;Brickhouse&amp;lt;/a&amp;gt;&amp;#039;s Force Lock on his open fist.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Some weapons are not tied to a certain location (like the tusks on a &amp;lt;a href=&amp;quot;/index.php?title=Slayer&amp;quot; title=&amp;quot;Slayer&amp;quot;&amp;gt;Slayer&amp;lt;/a&amp;gt;, and will remain fully functional until the jack is killed. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Movement &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Columns 2-3 usually house the Movement system of a warjack, and is one of the best armored sections. Crippling it will make the warjack a sitting duck with its base DEF 5, and it cannot charge, run, slam or trample. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; An often overlooked part is that if you knock this system out during advance (ie. with a free strike) while charging/slamming, the jack&amp;#039;s activation immediately ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Even if a jack has a functional cortex, or can run/charge for free (like having the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Aggressive&amp;quot; title=&amp;quot;Aggressive&amp;quot;&amp;gt;Aggressive&amp;lt;/a&amp;gt; rule), a crippled Movement will prevent it running/charging.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Cortex (brain)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; 4-5 is home of the Cortex, one of the most valuable system on the warjack. Disabling it will counter focus allocation - and focus gain under any other title. Jacks also lose all the Focus point(s) they currently have on themselves.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; No more boosting, charging, or running, unless the jack makes it without spending a FOCUS.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Convergence Vectors have Induction Nodes instead of cortices. Crippling that system will counter their unique Focus Induction mechanism, and focus allocation. However, as the Convergence has an abuncande of repair sources, and usually induction nodes are just as well defended as cortices, it rarely comes into play. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Other&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Some warjacks will have custom systems, such as an &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Arc_Node&amp;quot; title=&amp;quot;Arc Node&amp;quot;&amp;gt;Arc Node&amp;lt;/a&amp;gt; or Field Generator. These are usually on columns 3-4, above the Movement snd Cortex. Wiping out a custom system can usually hamstring that &amp;#039;jacks ability to function - for instance prevent strong spellcasters casting spells thtough arc nodes.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Special mention to &amp;lt;a href=&amp;quot;/index.php?title=Thorn&amp;quot; title=&amp;quot;Thorn&amp;quot;&amp;gt;Thorn&amp;lt;/a&amp;gt;, who gets extra movement when a spell is arced through his arc node.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Colossi often house a system called &amp;lt;b&amp;gt;Superstructure&amp;lt;/b&amp;gt;, marked with S on the damage grid and usually spreading out into both the left and right sides. Knocking out these boxes will deny various bonuses and/or abilities for the colossal: a &amp;lt;a href=&amp;quot;/index.php?title=Stormwall&amp;quot; title=&amp;quot;Stormwall&amp;quot;&amp;gt;Stormwall&amp;lt;/a&amp;gt; without the superstructure cannot launch lightning pods, and the &amp;lt;a href=&amp;quot;/index.php?title=Judicator&amp;quot; title=&amp;quot;Judicator&amp;quot;&amp;gt;Judicator&amp;lt;/a&amp;gt; loses the Reliquary&amp;#039;s ability to discard the lowest attack and damage die.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mainly Cryx light warjacks (&amp;quot;bonejacks&amp;quot;) have no arms, their weapon systems located on their &amp;lt;b&amp;gt;head&amp;lt;/b&amp;gt; instead. Crippling it will have the same effect as a crippled arm on other warjacks. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Grid Shape&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Different Factions may have different system load-outs. While warbeasts are all the same, Cryx bonejacks and Convergence vectors may have very special set-ups, and may require more damage points to cripple a certain system than on a regular warjack. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Special mention to the Retribution myrmidons of House Shyeel, where you have to take down the jacks&amp;#039; Force Fields before you could start damaging the grid.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
All the above advice may be negated by various effects, like the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Fail-Safe&amp;quot; title=&amp;quot;Fail-Safe&amp;quot;&amp;gt;Fail-Safe&amp;lt;/a&amp;gt; spell. Study your target, and attack accordingly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cephalyx&amp;quot; title=&amp;quot;Cephalyx&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Monstrosity&amp;quot; title=&amp;quot;Monstrosity&amp;quot;&amp;gt;Monstrosity&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - The exception, not the rule&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Cephalyx Monstrosities are made of (mostly) living flesh like regular warbeasts, and have damage grid like warjacks, but they are neither. Hence, abilities that work on jacks and beasts exclusively, fail to do so against monstrosities. They suffer the same penalty for a crippled arm/movement/head as warjacks do, but they have &amp;lt;b&amp;gt;brain&amp;lt;/b&amp;gt; system instead of a cortex. Once the brain is crippled, the monstrosity loses any and all focus it has and cannot gain any for any reason. Monstrosities don&amp;#039;t power up either and are gaining focus either by allocation or 1 for each time they suffer damage from an attack or a continuous effect. Unspent Focus is not removed at their controller&amp;#039;s Control phase. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Horror&amp;quot; title=&amp;quot;Horror&amp;quot;&amp;gt;Infernal Horrors&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - aka hit them until they vanish&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Like many things in their &amp;lt;a href=&amp;quot;/index.php?title=Infernals&amp;quot; title=&amp;quot;Infernals&amp;quot;&amp;gt;faction&amp;lt;/a&amp;gt;, Infernal Horrors have a fairly unique setup, since they have neither grid, like a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cephalyx&amp;quot; title=&amp;quot;Cephalyx&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Monstrosity&amp;quot; title=&amp;quot;Monstrosity&amp;quot;&amp;gt;Monstrosity&amp;lt;/a&amp;gt;, nor spirals like warbeasts. They have 3 concentric circles, outer, middle and inner. You cannot &amp;quot;shift&amp;quot; damage by any means, so you always must proceed from the outer to the inner parts. On the other side you will never have to roll for damage location and may have some easier time with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Future_Sight&amp;quot; title=&amp;quot;Future Sight&amp;quot;&amp;gt;Future Sight&amp;lt;/a&amp;gt; to apply the required amount of damage without accidently rolling location first. The circles&amp;#039; function is the following: &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the &amp;lt;b&amp;gt;outer circle&amp;lt;/b&amp;gt; is filled the Horror must spend Essence to run, charge, or make a power attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the &amp;lt;b&amp;gt;middle circle&amp;lt;/b&amp;gt; is filled the Horror rolls one fewer die on all attack rolls (damage rolls are unaffected).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the &amp;lt;b&amp;gt;inner circle&amp;lt;/b&amp;gt; is filled the Horror goes through the standard &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=RFP&amp;quot; title=&amp;quot;RFP&amp;quot;&amp;gt; disabled-boxed-destroyed&amp;lt;/a&amp;gt; phases.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726215358&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.051 seconds&lt;br /&gt;
Real time usage: 0.080 seconds&lt;br /&gt;
Preprocessor visited node count: 125/1000000&lt;br /&gt;
Preprocessor generated node count: 635/1000000&lt;br /&gt;
Post‐expand include size: 5549/2097152 bytes&lt;br /&gt;
Template argument size: 1906/2097152 bytes&lt;br /&gt;
Highest expansion depth: 7/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   36.615      1 - -total&lt;br /&gt;
 53.21%   19.481      1 - Template:RC_Precision_Strike&lt;br /&gt;
 19.50%    7.141      1 - Template:RCbox&lt;br /&gt;
 15.45%    5.657      1 - Template:Precision_Strike&lt;br /&gt;
 13.62%    4.986      1 - Template:Iconbox&lt;br /&gt;
  8.18%    2.994      1 - Template:Precision_Strike-alt&lt;br /&gt;
  5.30%    1.939      1 - Template:RC_Marksman_vs_Death_Ward&lt;br /&gt;
  4.06%    1.487      1 - Template:Marksman&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:9841-0!*!0!*!*!5!* and timestamp 20220726215358 and revision id 107798&lt;br /&gt;
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&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 2 subcategories, out of 2 total.&lt;br /&gt;
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&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Precision_Strike_Field_Marshal&amp;quot; title=&amp;quot;Category:Precision Strike Field Marshal&amp;quot;&amp;gt;Precision Strike Field Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Precision_Strike_Leadership&amp;quot; title=&amp;quot;Category:Precision Strike Leadership&amp;quot;&amp;gt;Precision Strike Leadership&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h2&amp;gt;Pages in category &amp;quot;Precision Strike&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 10 pages are in this category, out of 10 total.&lt;br /&gt;
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&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Blighted_Nyss_Warlord&amp;quot; title=&amp;quot;Blighted Nyss Warlord&amp;quot;&amp;gt;Blighted Nyss Warlord&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
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&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lord_Kozlov%2C_Viscount_of_Scarsgrad&amp;quot; title=&amp;quot;Lord Kozlov, Viscount of Scarsgrad&amp;quot;&amp;gt;Lord Kozlov, Viscount of Scarsgrad&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;N&amp;lt;/h3&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
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