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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AStructure</id>
	<title>Category:Structure - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AStructure"/>
	<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Structure&amp;action=history"/>
	<updated>2026-04-28T00:47:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Category:Structure&amp;diff=3079&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Category:Structure&amp;diff=3079&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This is the a list of all structure models in the game. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Structures&amp;quot; title=&amp;quot;LPG - Structures&amp;quot;&amp;gt;LPG - Structures&amp;lt;/a&amp;gt;: the official structure rules.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (Editors only): &amp;lt;a href=&amp;quot;/index.php?title=Template:Structure&amp;quot; title=&amp;quot;Template:Structure&amp;quot;&amp;gt;Template: Structure&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Structure&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index4b6d.html?title=Template:RC_Structure&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The main differences between structures and the other huge bases are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Structures can&amp;#039;t aim.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Structures can&amp;#039;t forfeit their Normal Movement (because they have none). If they&amp;#039;re hit by an effect that makes the target &amp;quot;forfeit either Normal Movement or Combat Action as it&amp;#039;s controller chooses&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stranglehold&amp;quot; title=&amp;quot;Stranglehold&amp;quot;&amp;gt;Stranglehold&amp;lt;/a&amp;gt;) then the structure must forfeit its Combat Action. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unlike Colossals and Gargantuans, your opponent can &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Take_control&amp;quot; title=&amp;quot;Take control&amp;quot;&amp;gt;take control&amp;lt;/a&amp;gt; of your structure. There are very few such abilities that work on this model type, though.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Huge Base&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2a4a.html?title=Template:RC_Huge_Base&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can draw LOS from your &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;eft arc to a target in your &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;ight arc (and vice versa). &amp;lt;a href=&amp;quot;File_LOS_Oddity2.html&amp;quot; title=&amp;quot;File:LOS Oddity2.jpg&amp;quot;&amp;gt;See also this diagram&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Huge-based models get bonus distance if they do a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Slam&amp;quot; title=&amp;quot;Power Attack: Slam&amp;quot;&amp;gt;Power Attack: Slam&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack:_Power_Strike&amp;quot; title=&amp;quot;Power Attack: Power Strike&amp;quot;&amp;gt;Power Attack: Power Strike&amp;lt;/a&amp;gt;. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; But this bonus &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; apply to slams triggered by normal attacks (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical_Smite&amp;quot; title=&amp;quot;Critical Smite&amp;quot;&amp;gt;Critical Smite&amp;lt;/a&amp;gt; or the &amp;lt;a href=&amp;quot;/index.php?title=Hurricane&amp;quot; title=&amp;quot;Hurricane&amp;quot;&amp;gt;Hurricane&amp;lt;/a&amp;gt;&amp;#039;s Thunder Charge ability).&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Huge_rules&amp;quot;&amp;gt;Also, simply being on a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Huge_base&amp;quot; title=&amp;quot;Huge base&amp;quot;&amp;gt;huge base&amp;lt;/a&amp;gt; triggers a bunch of rules scattered throughout the rulebook, click to read them.   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-Huge_rules&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;From the 2020.02 edition of the core rules&amp;lt;/span&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa680.html?title=Template:Huge_Based&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Fields of Fire&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 37&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;A huge-based model’s front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a huge-based model can target with its weapons, depending on the location of those weapons. Weapons located on a huge-based model’s left side (L) can be used to target only models in its left field of fire, and weapons located on its right side (R) can be used to target only models in its right field of fire. Weapons with locations “S,” “H,” or “—” can be used to target models in either field of fire. If any part of a model’s base is on the line separating the left and right fields of fire, the model is considered to be in both fields of fire.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Concealment, Cover, LOS&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 49&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Concealment &amp;amp;amp; Cover&amp;lt;/b&amp;gt; - Huge-based models never gain the DEF bonuses from &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Concealment&amp;quot; title=&amp;quot;Concealment&amp;quot;&amp;gt;concealment&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cover&amp;quot; title=&amp;quot;Cover&amp;quot;&amp;gt;cover&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 60&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clouds&amp;lt;/b&amp;gt; - Cloud effects do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 87&amp;lt;/span&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Forests&amp;lt;/b&amp;gt; - Forests do not block line of sight to huge-based models.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Huge-Based models in melee&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 54&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Huge-based models never gain the Target in Melee DEF bonus.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 65&amp;lt;/span&amp;gt; - &amp;lt;i&amp;gt;Combined Ranged Attacks cannot target a model in melee unless it has a huge base.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727015738&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.072 seconds&lt;br /&gt;
Real time usage: 0.119 seconds&lt;br /&gt;
Preprocessor visited node count: 120/1000000&lt;br /&gt;
Preprocessor generated node count: 600/1000000&lt;br /&gt;
Post‐expand include size: 17952/2097152 bytes&lt;br /&gt;
Template argument size: 8421/2097152 bytes&lt;br /&gt;
Highest expansion depth: 11/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   50.359      1 - Template:RC_Structure&lt;br /&gt;
100.00%   50.359      1 - -total&lt;br /&gt;
 92.38%   46.522      1 - Template:RCbox&lt;br /&gt;
 69.49%   34.996      1 - Template:Iconbox&lt;br /&gt;
 60.39%   30.413      1 - Template:RC_Huge_Base&lt;br /&gt;
 33.54%   16.891      1 - Template:Expand&lt;br /&gt;
 27.18%   13.688      1 - Template:Huge_Based&lt;br /&gt;
 15.31%    7.712      7 - Template:Blue&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:10280-0!*!0!*!*!5!* and timestamp 20220727015738 and revision id 90713&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Structure&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 4 pages are in this category, out of 4 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;I&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Infernal_Gate&amp;quot; title=&amp;quot;Infernal Gate&amp;quot;&amp;gt;Infernal Gate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Shrine_of_the_Lawgiver&amp;quot; title=&amp;quot;Shrine of the Lawgiver&amp;quot;&amp;gt;Shrine of the Lawgiver&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;T&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Trencher_Blockhouse&amp;quot; title=&amp;quot;Trencher Blockhouse&amp;quot;&amp;gt;Trencher Blockhouse&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;W&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Well_of_Orboros&amp;quot; title=&amp;quot;Well of Orboros&amp;quot;&amp;gt;Well of Orboros&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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