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	<title>Category:Trample Power Attack - Revision history</title>
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	<updated>2026-04-28T05:06:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Trample_Power_Attack&amp;diff=3235&amp;oldid=prev</id>
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		<updated>2021-09-15T00:44:50Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Trample Power Attack&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - This model can make trample power attacks.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1646.html?title=Template:Trample_Power_Attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Trample Power Attack&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1d4f.html?title=Template:RC_Trample_Power_Attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Can&amp;#039;t normally trample&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Sometimes Power Attack: Trample is a special rule given to a model type that can&amp;#039;t normally trample.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If that model is a warjack or warbeast (such as the light warjack &amp;lt;a href=&amp;quot;/index.php?title=Shrike&amp;quot; title=&amp;quot;Shrike&amp;quot;&amp;gt;Shrike&amp;lt;/a&amp;gt;) then it needs to pay a focus/fury to do a trample.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If that model is not a warjack/beast (such as the Battle Engine &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gun_Carriage&amp;quot; title=&amp;quot;Gun Carriage&amp;quot;&amp;gt;Gun Carriage&amp;lt;/a&amp;gt;) then it can trample for free.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Trample Movement&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You don&amp;#039;t need LOS to your trample direction.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot change your facing after finishing a trample. Refer main rulebook. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Unless you have something that allows you to ignore contacting the obstacle or obstruction (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flight&amp;quot; title=&amp;quot;Flight&amp;quot;&amp;gt;Flight&amp;lt;/a&amp;gt;), your trample will stop when contacting an obstacle or obstruction during a slam and/or trample. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258183-Tramples-Slams-and-Obstacles&amp;amp;amp;p=3628228&amp;amp;amp;viewfull=1#post3628228&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the trampler&amp;#039;s Movement system becomes crippled (for instance by an Acid Cloud), this will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; stop the trample. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259183-Movement-Crippled-mid-Trample&amp;amp;amp;p=3643419&amp;amp;amp;viewfull=1#post3643419&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Free strikes take place after the trampler has finished its movement, not during the movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259183-Movement-Crippled-mid-Trample&amp;amp;amp;p=3643419&amp;amp;amp;viewfull=1#post3643419&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If there is insufficient room to fit your base on the other side of the model, you have to &amp;quot;rewind&amp;quot; along the trample path ... you &amp;lt;u&amp;gt;don&amp;#039;t&amp;lt;/u&amp;gt; get to pick a &amp;lt;i&amp;gt;different&amp;lt;/i&amp;gt; trample direction that suits you better! Yes, this does mean that in a worst-case scenario you might end up trampling 0&amp;quot; !&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thankfully, in Mk3, you can premeasure to avoid these issues before committing to the Trample direction.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;&amp;quot;End Movement&amp;quot; triggers&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If something triggers when a model ends its movement (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;), this will trigger and resolve &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the trampler makes any trample attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This can lead to a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; of oddities. (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279238-Interrupting-a-Trample-with-Countercharge-Counterslam-Knockdown-Stationary&amp;amp;amp;p=3880220&amp;amp;amp;viewfull=1#post3880220&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Detailed List of Oddities &amp;amp;amp; &amp;lt;b&amp;gt;Infernal Rulings&amp;lt;/b&amp;gt; on them&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Contact&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You have to move completely over &amp;amp;amp; past a model for them to be trampled, merely contacting them is not enough .&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can trample over medium-and-larger based models, &amp;lt;b&amp;gt;if&amp;lt;/b&amp;gt; you have some way of moving through them. (For instance, you have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flight&amp;quot; title=&amp;quot;Flight&amp;quot;&amp;gt;Flight&amp;lt;/a&amp;gt; or they have &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Incorporeal&amp;quot; title=&amp;quot;Incorporeal&amp;quot;&amp;gt;Incorporeal&amp;lt;/a&amp;gt;.)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Note that, even though you &amp;quot;trample over&amp;quot; those medium-and-larger models, they &amp;lt;i&amp;gt;don&amp;#039;t&amp;lt;/i&amp;gt; suffer trample attacks and they &amp;lt;i&amp;gt;do&amp;lt;/i&amp;gt; get to make free strikes against the trampler. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Attacks&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Even though your attack target is out of LOS and melee range when you&amp;#039;re at your final position, you get an attack anyway because the Trample rules override that. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?255278-trampling-and-dark-shroud&amp;amp;amp;p=3592826&amp;amp;amp;viewfull=1#post3592826&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All abilities/buffs/etc involved with the attacks, both the trampler and the free strikers, are based on the models&amp;#039; final positions (except as noted otherwise in the core Trample rules for Shield Walls etc, where the contact point becomes important). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?255278-trampling-and-dark-shroud&amp;amp;amp;p=3592826&amp;amp;amp;viewfull=1#post3592826&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; So, for instance:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the trampler contacts a model and ends in its front arc, it won&amp;#039;t get the back strike bonus (regardless of whether it &amp;#039;trampled into&amp;#039; its back. And vice versa. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?254536-Tramples-amp-Back-Strikes-(the-reverse)&amp;amp;amp;p=3583246&amp;amp;amp;viewfull=1#post3583246&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Free strikes vs Trampler&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Resolve free strikes &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; the trample attacks. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a free striker has some sort of &amp;#039;directly away/towards&amp;#039; movement effect on their weapon (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Critical&amp;quot; title=&amp;quot;Critical&amp;quot;&amp;gt;Critical&amp;lt;/a&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Smite&amp;quot; title=&amp;quot;Smite&amp;quot;&amp;gt;Smite&amp;lt;/a&amp;gt;) then the direction you move the Trampler is based on the final model positions.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; For instance, you trample past someone with Critical Smite, end up behind them, and when they smite you via the free strike you&amp;#039;ll end up &amp;lt;i&amp;gt;further&amp;lt;/i&amp;gt; behind them. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the trampler has a &amp;#039;models within [X]&amp;quot; ... &amp;#039; ability (such as &amp;lt;a href=&amp;quot;/index.php?title=Ruin&amp;quot; title=&amp;quot;Ruin&amp;quot;&amp;gt;Ruin&amp;lt;/a&amp;gt;&amp;#039;s &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Soul_Taker&amp;quot; title=&amp;quot;Soul Taker&amp;quot;&amp;gt;Soul Taker&amp;lt;/a&amp;gt;, or anyone&amp;#039;s &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Dark_Shroud&amp;quot; title=&amp;quot;Dark Shroud&amp;quot;&amp;gt;Dark Shroud&amp;lt;/a&amp;gt;) then it will only apply to models within [X]&amp;quot; of the trampler&amp;#039;s final trample location (not every model they trampled through).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Trampling with a flying model&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index44ef.html?title=Template:RC_Flight_%26_Trample&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Flight allows you to trample &amp;quot;over&amp;quot; medium- and larger-bases. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Although you trample &amp;quot;over&amp;quot; them, you &amp;lt;u&amp;gt;don&amp;#039;t&amp;lt;/u&amp;gt; get to make a trample attack vs them and you &amp;lt;u&amp;gt;don&amp;#039;t&amp;lt;/u&amp;gt; ignore their free strikes. Refer the core rulebook.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Unless, of course, you have an exception like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blade_Rush&amp;quot; title=&amp;quot;Blade Rush&amp;quot;&amp;gt;Blade Rush&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dual Attack &amp;amp;amp; Slam/Trample&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5d37.html?title=Template:RC_Dual_Attack_%26_Slam-Trample&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279324-Timing-of-Dual-Attack-and-Slam-or-Trample&amp;amp;amp;p=3880746&amp;amp;amp;viewfull=1#post3880746&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This category is a list of models that can trample &amp;lt;i&amp;gt;that normally can&amp;#039;t&amp;lt;/i&amp;gt;. Models which always can (Heavy warjacks/beasts and Colossals/Gargantuans) aren&amp;#039;t listed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;center&amp;quot; colspan=&amp;quot;99&amp;quot;&amp;gt; Power Attack (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index0445.html?title=Template:Index_Power_Attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Head-Butt&amp;quot; title=&amp;quot;Head-Butt&amp;quot;&amp;gt;Head-Butt&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Head-Butt_Power_Attack&amp;quot; title=&amp;quot;Category:Head-Butt Power Attack&amp;quot;&amp;gt;Category:Head-Butt&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Strike&amp;quot; title=&amp;quot;Power Strike&amp;quot;&amp;gt;Power Strike&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt; only&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Slam&amp;quot; title=&amp;quot;LPG - Power Attack: Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;Category: Slam&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sweep&amp;quot; title=&amp;quot;Sweep&amp;quot;&amp;gt;Sweep&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt; only&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;Being Thrown&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Throw&amp;quot; title=&amp;quot;Category:Throw&amp;quot;&amp;gt;Category: Throw&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trample&amp;quot; title=&amp;quot;Trample&amp;quot;&amp;gt;Trample&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Category:Trample&amp;quot; title=&amp;quot;Category:Trample&amp;quot;&amp;gt;Category: Trample&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; colspan=&amp;quot;99&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LOTS_-_Power_Attack_Tactics&amp;quot; title=&amp;quot;LOTS - Power Attack Tactics&amp;quot;&amp;gt;Power Attack Tactics&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727214058&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.067 seconds&lt;br /&gt;
Real time usage: 0.282 seconds&lt;br /&gt;
Preprocessor visited node count: 41/1000000&lt;br /&gt;
Preprocessor generated node count: 225/1000000&lt;br /&gt;
Post‐expand include size: 15287/2097152 bytes&lt;br /&gt;
Template argument size: 5750/2097152 bytes&lt;br /&gt;
Highest expansion depth: 5/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   94.626      1 - -total&lt;br /&gt;
 73.52%   69.566      1 - Template:RC_Trample_Power_Attack&lt;br /&gt;
 20.46%   19.365      1 - Template:RC_Longbox&lt;br /&gt;
 14.50%   13.720      1 - Template:Index_Power_Attack&lt;br /&gt;
 10.37%    9.809      1 - Template:Trample_Power_Attack&lt;br /&gt;
  8.87%    8.397      1 - Template:RC_Flight_&amp;amp;amp;_Trample&lt;br /&gt;
  7.38%    6.988      1 - Template:RC_Dual_Attack_&amp;amp;amp;_Slam-Trample&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:10399-0!*!0!*!*!5!* and timestamp 20220727214058 and revision id 89045&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-category-generated&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div id=&amp;quot;mw-subcategories&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Subcategories&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This category has the following 9 subcategories, out of 9 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;C&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Colossal_Horror&amp;quot; title=&amp;quot;Category:Colossal Horror&amp;quot;&amp;gt;Colossal Horror&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Colossal_Warjack&amp;quot; title=&amp;quot;Category:Colossal Warjack&amp;quot;&amp;gt;Colossal Warjack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;G&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Gargantuan_Warbeast&amp;quot; title=&amp;quot;Category:Gargantuan Warbeast&amp;quot;&amp;gt;Gargantuan Warbeast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;H&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Heavy_Horror&amp;quot; title=&amp;quot;Category:Heavy Horror&amp;quot;&amp;gt;Heavy Horror&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Heavy_Warbeast&amp;quot; title=&amp;quot;Category:Heavy Warbeast&amp;quot;&amp;gt;Heavy Warbeast&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Heavy_Warjack&amp;quot; title=&amp;quot;Category:Heavy Warjack&amp;quot;&amp;gt;Heavy Warjack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;mw-category-group&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;M&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Man_in_the_Machine&amp;quot; title=&amp;quot;Category:Man in the Machine&amp;quot;&amp;gt;Man in the Machine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Monster_in_the_Machine&amp;quot; title=&amp;quot;Category:Monster in the Machine&amp;quot;&amp;gt;Monster in the Machine&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;mw-pages&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Pages in category &amp;quot;Trample Power Attack&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The following 5 pages are in this category, out of 5 total.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;div class=&amp;quot;mw-content-ltr&amp;quot; dir=&amp;quot;ltr&amp;quot; lang=&amp;quot;en&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;L&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Lylyth%2C_Reckoning_of_Everblight&amp;quot; title=&amp;quot;Lylyth, Reckoning of Everblight&amp;quot;&amp;gt;Lylyth, Reckoning of Everblight&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;R&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Razorwing_Griffon&amp;quot; title=&amp;quot;Razorwing Griffon&amp;quot;&amp;gt;Razorwing Griffon&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;S&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Shrike&amp;quot; title=&amp;quot;Shrike&amp;quot;&amp;gt;Shrike&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Siege_Animantarax&amp;quot; title=&amp;quot;Siege Animantarax&amp;quot;&amp;gt;Siege Animantarax&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;h3&amp;gt;X&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Xerxis%2C_Fury_of_Halaak&amp;quot; title=&amp;quot;Xerxis, Fury of Halaak&amp;quot;&amp;gt;Xerxis, Fury of Halaak&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
</feed>