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	<title>Category:Well of Rage - Revision history</title>
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	<updated>2026-04-28T00:52:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Category:Well_of_Rage&amp;diff=3397&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2022-02-03T22:56:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#353535&amp;quot;&amp;gt;Well of Rage&amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt;&amp;lt;/b&amp;gt; - Once per turn, at anytime during this model&amp;#039;s activation, you can remove up to three soul tokens from it to &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Return_to_play&amp;quot; title=&amp;quot;Return to play&amp;quot;&amp;gt;return to play&amp;lt;/a&amp;gt; one destroyed small- or medium-based friendly Faction Grunt warrior model for each token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;command&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2eaf.html?title=Template:Well_of_Rage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit description&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:88%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification : &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Well of Rage&amp;lt;/strong&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexa277.html?title=Template:RC_Well_of_Rage&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-any_time_rc&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Restrictions on &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;     (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index3040.html?title=Template:RC_Anytime&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)         &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-any_time_rc&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;quot;Any Time&amp;quot; abilities can be used at any time during a model/unit&amp;#039;s activation, &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt;:&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Before any compulsory forfeiture of movement/action. See step 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the model with the &amp;quot;Any Time&amp;quot; ability has had their activation end &amp;quot;prematurely&amp;quot;. By this I mean you resolved something which includes the phrase &amp;quot;its activation ends&amp;quot;. Examples include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Running, failing a charge, or failing a &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;slam&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Abilities that include &amp;quot;then its activation ends&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; and &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Teleport&amp;quot; title=&amp;quot;Teleport&amp;quot;&amp;gt;Teleport&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between declaring your charge target and making your charge movement. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276359-Can-I-cast-spells-after-declaring-a-charge-but-before-moving&amp;amp;amp;p=3862174&amp;amp;amp;viewfull=1#post3862174&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; In between completing your charge movement and determining whether it was a successful charge. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253409-Failed-charge-amp-spell-casting-feat&amp;amp;amp;p=3568080&amp;amp;amp;viewfull=1#post3568080&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of moving. (Note: &amp;lt;a href=&amp;quot;/index.php?title=Category:Cavalry&amp;quot; title=&amp;quot;Category:Cavalry&amp;quot;&amp;gt;Impact Attacks&amp;lt;/a&amp;gt; count as being in the middle of movement).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When you&amp;#039;re in the middle of an attack. Which also includes effects that occur &amp;quot;after the attack is resolved&amp;quot;.&amp;lt;br/&amp;gt;(Although the attack is &amp;quot;resolved&amp;quot; at Step 11, in terms of using an &amp;quot;Any Time&amp;quot; ability the attack is not &amp;quot;finished&amp;quot; until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. Refer to the first paragraph of Apdx A.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent interrupted your activation to trigger one of their own abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters/warlocks/etc can normally cast a spell or use their feat &amp;quot;At any time&amp;quot;. However, there is a core rule saying they cannot do so on the same activation that they run. So, they are subject to all the same restrictions listed above, &amp;lt;i&amp;gt;plus&amp;lt;/i&amp;gt; they can&amp;#039;t cast/feat &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Units: See below. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In general you &amp;lt;u&amp;gt;can&amp;lt;/u&amp;gt; use &amp;quot;Any Time&amp;quot; abilities while you&amp;#039;re &amp;lt;a href=&amp;quot;/index.php?title=Category:Knockdown&amp;quot; title=&amp;quot;Category:Knockdown&amp;quot;&amp;gt;knocked down&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;/index.php?title=Category:Stationary&amp;quot; title=&amp;quot;Category:Stationary&amp;quot;&amp;gt;stationary&amp;lt;/a&amp;gt; (except Spells and Feats which specify you &amp;lt;u&amp;gt;can&amp;#039;t&amp;lt;/u&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you have a gun with a random ROF, you can use an &amp;quot;Any Time&amp;quot; ability inbetween rolling the number of shots and actually making the first attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276943-Random-attacks-and-animi-casting&amp;amp;amp;p=3863878&amp;amp;amp;viewfull=1#post3863878&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;u&amp;gt;Units with &amp;quot;Any Time&amp;quot; abilities&amp;lt;/u&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot use an &amp;quot;Any Time&amp;quot; ability before issuing/receiving orders. See step 1 and 2 of the activation sequence, appendix A.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after they run (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;) or fail a charge. Because that makes that &amp;lt;i&amp;gt;specific model&amp;#039;s&amp;lt;/i&amp;gt; activation to end even though the &amp;lt;i&amp;gt;unit&amp;#039;s&amp;lt;/i&amp;gt; activation is still ongoing, and you can&amp;#039;t use abilities on models that are not active.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can use an &amp;quot;Any Time&amp;quot; ability &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; running, however.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model in a unit can&amp;#039;t use an &amp;quot;Any Time&amp;quot; ability after &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; in the unit has begun a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Reposition&amp;quot; title=&amp;quot;Reposition&amp;quot;&amp;gt;Reposition&amp;lt;/a&amp;gt; move. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256828-go-to-ground-after-running&amp;amp;amp;p=3843245&amp;amp;amp;viewfull=1#post3843245&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Return/Add to Play - Typical&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexbde3.html?title=Template:RC_Return_to_Play&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you&amp;#039;re returning/adding multiple models simultaneously, they are placed sequentially. Often this will let you leapfrog the &amp;lt;i&amp;gt;&amp;quot;within 3&amp;quot; of [x]&amp;quot;&amp;lt;/i&amp;gt; requirement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&amp;#039;re &amp;lt;b&amp;gt;adding&amp;lt;/b&amp;gt; models to a unit, then typically there is no limit and you can go over the unit&amp;#039;s starting size. However, some abilities do have a limit (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stir_the_Dead&amp;quot; title=&amp;quot;Stir the Dead&amp;quot;&amp;gt;Stir the Dead&amp;lt;/a&amp;gt;)&amp;lt;br/&amp;gt;If you&amp;#039;re &amp;lt;b&amp;gt;returning&amp;lt;/b&amp;gt; models to a unit, then you&amp;#039;re limited by how many there are in the &amp;quot;dead but not &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Removed_from_play&amp;quot; title=&amp;quot;Removed from play&amp;quot;&amp;gt;removed from play&amp;lt;/a&amp;gt;&amp;quot; pile.&amp;lt;br/&amp;gt;    (See &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Add%2C_Return%2C_and_Remove_From_Play&amp;quot; title=&amp;quot;LPG - Add, Return, and Remove From Play&amp;quot;&amp;gt;Add, Return, and Remove From Play&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; for further detail.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you&amp;#039;re adding more models than you started with, then in a Tournament you must physically own the correct models - proxies are not allowed in tournaments. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?259503-Shanghai!&amp;amp;amp;p=3648499&amp;amp;amp;viewfull=1#post3648499&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Locked thread&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Return/Add to Play - Other Units&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexbde3.html?title=Template:RC_Return_to_Play&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-hgfd&amp;quot;&amp;gt;&amp;quot;Return to Play&amp;quot; and &amp;quot;Add to Play&amp;quot; are quite simple if you only return models to your own unit (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Blood-Bound&amp;quot; title=&amp;quot;Blood-Bound&amp;quot;&amp;gt;Blood-Bound&amp;lt;/a&amp;gt;) or only return independent models (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Thagrosh1&amp;quot; title=&amp;quot;Thagrosh1&amp;quot;&amp;gt;Thagrosh1&amp;lt;/a&amp;gt;&amp;#039;s feat). But if you&amp;#039;re returning/adding models to &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; units, then click to read more.   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-hgfd&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you can return multiple troopers at once, they don&amp;#039;t all have to be the same unit. Spread the love around.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Troopers must return to their original unit. Even if you have two units of the same type (such as two units of Convergence Eradicators) then you can&amp;#039;t have 4 die from unit [A] and return them all to unit [B].&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your rule is something like &amp;lt;i&amp;gt;&amp;quot;return d3 models to units within CMD range&amp;quot;&amp;lt;/i&amp;gt; (&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Old_Witch3&amp;quot; title=&amp;quot;Old Witch3&amp;quot;&amp;gt;Old Witch3&amp;lt;/a&amp;gt;) then it is d3 models &amp;lt;i&amp;gt;total&amp;lt;/i&amp;gt;, not d3 models to each and every unit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your rule is something like &amp;lt;i&amp;gt;&amp;quot;spend 1 soul to return 1 Grunt&amp;quot;&amp;lt;/i&amp;gt; (&amp;lt;a href=&amp;quot;/index.php?title=Enigma_Foundry&amp;quot; title=&amp;quot;Enigma Foundry&amp;quot;&amp;gt;Enigma Foundry&amp;lt;/a&amp;gt;) then it doesn&amp;#039;t matter where the souls came from originally. Think of them like currency, in this case.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can Return models even after a unit is reduced to just Attachments (Weapon or Command)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If your Return ability lets you return a Leader or Officer model, then they will immediately become the unit commander and redefine the &amp;quot;in formation&amp;quot; bubble.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your Return ability only allows Grunts, then the Grunt will &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; be field promoted when he arrives. &amp;lt;br/&amp;gt;This means that, in the unusual scenario where the Leader model has different wargear to the Grunts (such as Cygnar &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stormguard&amp;quot; title=&amp;quot;Stormguard&amp;quot;&amp;gt;Stormguard&amp;lt;/a&amp;gt;), then that wargear is effectively &amp;#039;lost&amp;#039;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726224241&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.057 seconds&lt;br /&gt;
Real time usage: 0.068 seconds&lt;br /&gt;
Preprocessor visited node count: 142/1000000&lt;br /&gt;
Preprocessor generated node count: 795/1000000&lt;br /&gt;
Post‐expand include size: 43600/2097152 bytes&lt;br /&gt;
Template argument size: 18901/2097152 bytes&lt;br /&gt;
Highest expansion depth: 10/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   25.037      1 - Template:QuickCat&lt;br /&gt;
100.00%   25.037      1 - -total&lt;br /&gt;
 56.75%   14.208      1 - Template:RC_Well_of_Rage&lt;br /&gt;
 49.01%   12.270      1 - Template:RCbox&lt;br /&gt;
 41.70%   10.441      1 - Template:Iconbox&lt;br /&gt;
 30.77%    7.703      1 - Template:Well_of_Rage&lt;br /&gt;
 17.81%    4.458      1 - Template:CMD&lt;br /&gt;
 15.17%    3.798      1 - Template:RC_Anytime&lt;br /&gt;
 12.71%    3.183      1 - Template:RC_Return_to_Play&lt;br /&gt;
 10.32%    2.584      2 - Template:Expand&lt;br /&gt;
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&amp;lt;h2&amp;gt;Pages in category &amp;quot;Well of Rage&amp;quot;&amp;lt;/h2&amp;gt;&lt;br /&gt;
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&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Supreme_Guardian&amp;quot; title=&amp;quot;Supreme Guardian&amp;quot;&amp;gt;Supreme Guardian&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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