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	<title>Guidance on Writing a Model Analysis - Revision history</title>
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	<updated>2026-04-28T03:25:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2020-10-27T22:20:22Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; text-align:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;99&amp;quot;&amp;gt; Help &amp;amp;amp; Contribute (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index573d.html?title=Template:Index_Help&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Before You Start&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Editor%27s_Creed&amp;quot; title=&amp;quot;Editor&amp;#039;s Creed&amp;quot;&amp;gt;Editor&amp;#039;s Creed&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Wikicode_for_Beginners&amp;quot; title=&amp;quot;Wikicode for Beginners&amp;quot;&amp;gt;Wikicode for Beginners&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=How_to_use_Templates&amp;quot; title=&amp;quot;How to use Templates&amp;quot;&amp;gt;How to use Templates&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Existing Entries&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Advice on what sort of content should go under each heading&amp;lt;/strong&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Style_Guide&amp;quot; title=&amp;quot;Style Guide&amp;quot;&amp;gt;Style Guide&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Create new templates&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Setting_up_a_new_ability/spell/etc_page&amp;quot; title=&amp;quot;Setting up a new ability/spell/etc page&amp;quot;&amp;gt;Create a new weapon or model ability&amp;lt;/a&amp;gt; - &amp;lt;a class=&amp;quot;new&amp;quot; href=&amp;quot;Create_a_new_Spell_template.html?title=Create_a_new_Spell_template&amp;amp;amp;action=edit&amp;amp;amp;redlink=1&amp;quot; title=&amp;quot;Create a new Spell template (page does not exist)&amp;quot;&amp;gt;Create a new Spell template&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Setting up new articles&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Setting_up_a_new_model_entry&amp;quot; title=&amp;quot;Setting up a new model entry&amp;quot;&amp;gt;New models&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Help_-_Weapon_templates&amp;quot; title=&amp;quot;Help - Weapon templates&amp;quot;&amp;gt;Weapon templates&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Other&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Talk:Main_Page#Report_a_Bug&amp;quot; title=&amp;quot;Talk:Main Page&amp;quot;&amp;gt;Report a Bug&amp;lt;/a&amp;gt; - &amp;lt;a href=&amp;quot;/index.php?title=Talk:Main_Page#Request_a_Feature&amp;quot; title=&amp;quot;Talk:Main Page&amp;quot;&amp;gt;Request a Feature&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This article runs through the various parts of a model article and provides guidance on what is &amp;lt;i&amp;gt;intended&amp;lt;/i&amp;gt; to be within each section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;A model&amp;#039;s article should be divided into 3 parts.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Basic Info&amp;lt;/b&amp;gt; - A rehash of what is on the model card.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Comments/Opinions should be kept to a **minimum** in this section.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This section is primarily for the benefit of people without the card nor Warroom.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Thoughts on [Model]&amp;lt;/b&amp;gt; - This is where we go to town discussing the pros and cons of the model, and how to use it.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Most model articles have this section subdivided with more headers (see below), but not all - we&amp;#039;re still in the process of updating older entries.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; - Trivia, Rules Clarifications, and links to other related models (i.e. other models in the same faction).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What_goes_in_.22Basic_Info.22&amp;quot;&amp;gt;What goes in &amp;quot;Basic Info&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;Basic Info&amp;lt;/b&amp;gt; section is just that: Basic. We don&amp;#039;t want to see opinions or tactical advice in this section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Since December 2016, PP has been okay with us posting exact stats and rules on to 3rd party websites (such as Battle College).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Statblock&amp;quot;&amp;gt;Statblock&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;It&amp;#039;s a copy of the stats - with irrelevant stats omitted.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If a model can&amp;#039;t make Power Attacks, its STR is omitted. P+S is far more relevant.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If a model doesn&amp;#039;t have a ranged weapon, its RAT is omitted.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; If a model is immobile, its SPD is omitted.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; And so on.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Weapons.2C_Abilities.2C_etc&amp;quot;&amp;gt;Weapons, Abilities, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Abilities are inserted using the Template system. You can learn more about them at &amp;lt;a href=&amp;quot;/index.php?title=How_to_use_Templates&amp;quot; title=&amp;quot;How to use Templates&amp;quot;&amp;gt;How to use Templates&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;But generally, it&amp;#039;s simply &amp;lt;span style=&amp;quot;background-color: #F0F0F0; width: 32px; border-style: outset; border-width: 1px; margin:0; padding:0 3px 0 3px; clear:none; font-weight:bold;&amp;quot;&amp;gt;{{Ability}}&amp;lt;/span&amp;gt;. For example if you write &amp;lt;span style=&amp;quot;background-color: #F0F0F0; width: 32px; border-style: outset; border-width: 1px; margin:0; padding:0 3px 0 3px; clear:none; font-weight:bold;&amp;quot;&amp;gt;{{Undead}}&amp;lt;/span&amp;gt; on a model page then it will display&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Undead_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Undead symbol.jpg&amp;quot; height=&amp;quot;24&amp;quot; src=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/24px-Undead_symbol.jpg&amp;quot; srcset=&amp;quot;/images/thumb/7/76/Undead_symbol.jpg/36px-Undead_symbol.jpg 1.5x, /images/thumb/7/76/Undead_symbol.jpg/48px-Undead_symbol.jpg 2x&amp;quot; width=&amp;quot;24&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Category:Undead&amp;quot; title=&amp;quot;Category:Undead&amp;quot;&amp;gt;Undead&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Remember, if you want to &amp;lt;i&amp;gt;link to the Undead article&amp;lt;/i&amp;gt; instead of &amp;lt;i&amp;gt;inserting the Undead template&amp;lt;/i&amp;gt;, you need to use the square [ brackets instead. For example if you write &amp;lt;span style=&amp;quot;background-color: #F0F0F0; width: 32px; border-style: outset; border-width: 1px; margin:0; padding:0 3px 0 3px; clear:none; font-weight:bold;&amp;quot;&amp;gt;[[Undead]]&amp;lt;/span&amp;gt; on a model page then it will display &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Undead&amp;quot; title=&amp;quot;Undead&amp;quot;&amp;gt;Undead&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Thoughts_on_.5BX.5D&amp;quot;&amp;gt;Thoughts on [X]&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; font-size: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Description&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Bad Example&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Good Example&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;.5BModel.5D_in_a_nutshell&amp;quot;&amp;gt;[Model] in a nutshell&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Keep in mind that the Basic Info section already covers all the models stats, weapons, and abilities, so you don&amp;#039;t need to rehash them here. Instead what you should be doing is describing what the &amp;#039;final product&amp;#039; is.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Is the model a sniper, a beat-stick heavy, an acrobatic assassination? Is it a support piece, tarpit unit, or elite skirmisher?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Does the model have a good combination of abilities at a competitive points price? Or is it a bizarre mix of Skornegy that is overpriced?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Most importantly, is the model worth adding to my army or not?&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;1 to 3 paragraphs should do it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find a bad example &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find a good example&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Maximising_his.2Fher.2Fits_Feat_and_Spells_.28warcasters_.26_warlocks.29&amp;quot;&amp;gt;Maximising his/her/its Feat and Spells (warcasters &amp;amp;amp; warlocks)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;(This section will only be on warcasters &amp;amp;amp; warlocks, obviously.)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Once again, the Basic Info should cover what the in-game effects are, so the purpose here is to discuss strategy and tactics.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Is the feat powerful, lackluster? When&amp;#039;s the best time to use it?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Is the spell list awesome? Is there one spell you&amp;#039;ll want to cast all the time and some never? What is the best time/targets for different spells? &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find an example &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find an example&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Typical_army_.26_strategy_.28warcasters_.26_warlocks.29&amp;quot;&amp;gt;Typical army &amp;amp;amp; strategy (warcasters &amp;amp;amp; warlocks)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;(This section is the caster version of &amp;quot;Combos &amp;amp;amp; Synergies&amp;quot;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You&amp;#039;d start with the strategy - how does this caster win? And a one-word answer is not sufficient.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Does he attrition the enemy down until nothing is left? What makes him good at attrition?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go for scenario? How? Does he buff his army to hold zones or prevent enemies moving into zones?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Assassinate? How? Personally, in melee? Or via offensive spells? Or does he send in a buffed-to-hell warjack to execute the enemy warcaster?  &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Then we&amp;#039;d move into the army that helps with this strategy. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You&amp;#039;d describe the &amp;quot;Must Haves&amp;quot; for that &amp;#039;caster/&amp;#039;lock,&amp;lt;i&amp;gt;/why&amp;lt;/i&amp;gt; they&amp;#039;re Must Haves, (&amp;quot;This warcaster excels at melee assassination, and to help him get there you want to take models X Y and Z because of reasons A B and C) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Don&amp;#039;t&amp;lt;/b&amp;gt; just give a &amp;quot;grocery list&amp;quot; of models that you normally take with the caster.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Do&amp;lt;/b&amp;gt; explain your recommendations, and how they help the caster specifically.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find a bad example &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Placeholder for when I find a good example&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Combos_.26_Synergies_.28non-caster_models.29&amp;quot;&amp;gt;Combos &amp;amp;amp; Synergies (non-caster models)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;(This section is the non-caster version of &amp;quot;Typical army &amp;amp;amp; Strategy&amp;quot;)&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Describe what other models you&amp;#039;d want to take at the same time, and &amp;lt;u&amp;gt;why&amp;lt;/u&amp;gt;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Don&amp;#039;t&amp;lt;/b&amp;gt; just give a &amp;quot;grocery list&amp;quot; of models that you normally take together.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Do&amp;lt;/b&amp;gt; explain your recommendations, and how they help each other specifically.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters with Dead Eye.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Grenadier&amp;quot; title=&amp;quot;Grenadier&amp;quot;&amp;gt;Grenadier&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Long_Gunners&amp;quot; title=&amp;quot;Long Gunners&amp;quot;&amp;gt;Long Gunners&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Captain_Maxwell_Finn&amp;quot; title=&amp;quot;Captain Maxwell Finn&amp;quot;&amp;gt;Captain Maxwell Finn&amp;lt;/a&amp;gt; can speed them up and give them a MAT/RAT boost.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Warcasters with the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Deadeye&amp;quot; title=&amp;quot;Deadeye&amp;quot;&amp;gt;Deadeye&amp;lt;/a&amp;gt; spell can increase their accuracy. (&amp;lt;a href=&amp;quot;/index.php?title=Captain_Victoria_Haley&amp;quot; title=&amp;quot;Captain Victoria Haley&amp;quot;&amp;gt;Haley1&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lieutenant_Allistair_Caine&amp;quot; title=&amp;quot;Lieutenant Allistair Caine&amp;quot;&amp;gt;Caine1&amp;lt;/a&amp;gt;, &amp;lt;a href=&amp;quot;/index.php?title=Captain_Kara_Sloan&amp;quot; title=&amp;quot;Captain Kara Sloan&amp;quot;&amp;gt;Kara Sloan&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The &amp;lt;a href=&amp;quot;/index.php?title=Grenadier&amp;quot; title=&amp;quot;Grenadier&amp;quot;&amp;gt;Grenadier&amp;lt;/a&amp;gt; warjack - it gets extra shots from Trenchers, and they can be safely dug in next to it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Trenchers and Long Gunners are good friends. A Long Gunner unit behind Trenchers can take shots and then the Trenchers can put up smoke clouds to block LOS to their Long Gunner friends. ||&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Drawbacks_.26_Downsides&amp;quot;&amp;gt;Drawbacks &amp;amp;amp; Downsides&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Briefly touch on any negatives the model might have. Bad matchups, better options for the same points-cost, difficult model assembly, butt ugly sculpts from 8 years ago, etc.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If it&amp;#039;s a cheap model, &amp;lt;b&amp;gt;Do&amp;lt;/b&amp;gt; make a point of mentioning that all cheap models have downsides, but that doesn&amp;#039;t make it a &amp;lt;i&amp;gt;bad&amp;lt;/i&amp;gt; model. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Don&amp;#039;t&amp;lt;/b&amp;gt; just give a &amp;quot;grocery list&amp;quot; of abilities that the model hasn&amp;#039;t got.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Do&amp;lt;/b&amp;gt; explain how a missing ability can be worked around. For instance, using Saxon to give the unit Pathfinder.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Don&amp;#039;t&amp;lt;/b&amp;gt; just say that the model is bad. That doesn&amp;#039;t help anyone, and there is no model in the game that someone, somewhere, can&amp;#039;t get work out of. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For the few models that are significantly overcosted (and thus &amp;quot;really truly bad&amp;quot;);&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Do&amp;lt;/b&amp;gt; say why you don&amp;#039;t think the unit is worth it&amp;#039;s points cost, and what can do the same job better.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Don&amp;#039;t&amp;lt;/b&amp;gt; go to the nth degree comparing it to every other option in the army. Make your case and move on, don&amp;#039;t belabor it.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Fragile&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Support bloat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; No pathfinder&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It has poor defensive stats, so dies before doing anything useful if you&amp;#039;re unwise with its placement.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Support bloat - If you spend too many points on support models like this guy, you&amp;#039;ll have nothing left in your army to do any real work&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It needs to move around the board quickly, and without pathfinder even a little bit of terrain can really mess up it&amp;#039;s day.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Tricks_.26_Tips&amp;quot;&amp;gt;Tricks &amp;amp;amp; Tips&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Any neat tricks you can pull off with this model. This should not be confused with &amp;lt;b&amp;gt;strategy&amp;lt;/b&amp;gt;. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Taking Bane Thralls can increase your army&amp;#039;s damage potential.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is a &amp;lt;b&amp;gt;Strategy&amp;lt;/b&amp;gt;. If you want to include this sentence in the article, then &amp;quot;[Model] in a nutshell&amp;quot; would be more appropriate&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Bradigus hates Cognifex Cyphon - you all have Pathfinder and your Drudges have Eyeless Sight. It&amp;#039;s as good a counter to Wold War as I think any army has.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This isn&amp;#039;t a Trick, a Tip, or hell even a strategy. It&amp;#039;s just an observation.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Run a Bane Thrall into melee range of a high ARM enemy - although the Bane won&amp;#039;t get to attack, his Dark Shroud will still debuff the enemy and the rest of your army can benefit.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; This is a &amp;lt;b&amp;gt;Tip&amp;lt;/b&amp;gt;.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;Other sections&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Other sections you might add include:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Thoughts on using this model as a &amp;#039;Jack Marshal&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thoughts on whether or not to add the WA/UA&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Thoughts on using mercenary models in different factions. || Placeholder for when I find an example || Placeholder for when I find an example ||&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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Preprocessor generated node count: 456/1000000&lt;br /&gt;
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Template argument size: 997/2097152 bytes&lt;br /&gt;
Highest expansion depth: 5/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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