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		<updated>2021-06-28T00:28:04Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;LPG Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc098.html?title=Template:LPG_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Movement&amp;quot; title=&amp;quot;LPG - Movement&amp;quot;&amp;gt;Movement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Add%2C_Return%2C_and_Remove_From_Play&amp;quot; title=&amp;quot;LPG - Add, Return, and Remove From Play&amp;quot;&amp;gt;Add, Return, and Remove From Play&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;End of Activation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_LOS_Oddities&amp;quot; title=&amp;quot;LPG - LOS Oddities&amp;quot;&amp;gt;LOS Oddities&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Vertical_LOS&amp;quot; title=&amp;quot;LPG - Vertical LOS&amp;quot;&amp;gt;Vertical LOS&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Simultaneous_Abilities_%26_Attacks&amp;quot; title=&amp;quot;LPG - Simultaneous Abilities &amp;amp;amp; Attacks&amp;quot;&amp;gt;Simultaneous Abilities &amp;amp;amp; Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_in_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;Shooting while in Melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;Magic Attack vs Magical Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;Being Thrown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Power Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Head-Butt&amp;quot; title=&amp;quot;LPG - Power Attack: Head-Butt&amp;quot;&amp;gt;Head-Butt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Power_Strike&amp;quot; title=&amp;quot;LPG - Power Attack: Power Strike&amp;quot;&amp;gt;Power Strike&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Slam&amp;quot; title=&amp;quot;LPG - Power Attack: Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Sweep&amp;quot; title=&amp;quot;LPG - Power Attack: Sweep&amp;quot;&amp;gt;Sweep&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Trample&amp;quot; title=&amp;quot;LPG - Power Attack: Trample&amp;quot;&amp;gt;Trample&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Model Types&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Battle_Engines&amp;quot; title=&amp;quot;LPG - Battle Engines&amp;quot;&amp;gt;Battle Engines&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cavalry&amp;quot; title=&amp;quot;LPG - Cavalry&amp;quot;&amp;gt;Cavalry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &amp;#039;Jack Marshal&amp;quot;&amp;gt;&amp;#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Structures&amp;quot; title=&amp;quot;LPG - Structures&amp;quot;&amp;gt;Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Units&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Unique Faction Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Grymkin&amp;quot; title=&amp;quot;LPG - Grymkin&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Infernals&amp;quot; title=&amp;quot;LPG - Infernals&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;Death of a Controller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_What_is_Brawlmachine%3F&amp;quot; title=&amp;quot;LPG - What is Brawlmachine?&amp;quot;&amp;gt;What is Brawlmachine?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_What_is_CID%3F&amp;quot; title=&amp;quot;LPG - What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Theme_Forces&amp;quot; title=&amp;quot;LPG - Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Steamroller&amp;quot; title=&amp;quot;LPG - Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=101&amp;quot; title=&amp;quot;101&amp;quot;&amp;gt;101 Articles (Basic)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;Learning to Play the Game (LPG)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Intermediate Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;(See also &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Basic Training&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Learn_Objectives%2C_Tactics%2C_%26_Strategy_(LOTS)&amp;quot; title=&amp;quot;Learn Objectives, Tactics, &amp;amp;amp; Strategy (LOTS)&amp;quot;&amp;gt;Advanced Training&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Info_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Info icon.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Info_icon.png/60px-Info_icon.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Info_icon.png/90px-Info_icon.png 1.5x, /images/thumb/5/58/Info_icon.png/120px-Info_icon.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This LPG article is a WIP.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Units_have_a_Leader_Model&amp;quot;&amp;gt;Units have a Leader Model&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In short:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Leader models tell the unit what to do&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The Leader is the Unit Commander&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; All other models must be in the Leader&amp;#039;s command range (&amp;quot;In formation&amp;quot;) to activate normally this turn&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most leader models are equipped in the same way as the grunts in their units and typically have the same stats and rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Sometimes&amp;lt;/i&amp;gt; they have additional rules attached to them, however. In most instances, the leader model is field promoted when they are killed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a Leader model is &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Removed_from_Play&amp;quot; title=&amp;quot;Removed from Play&amp;quot;&amp;gt;Removed from Play&amp;lt;/a&amp;gt;, they do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; get field promoted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This means that any special rules or equipment specific to the Leader model are lost.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You then choose another model in the unit to be the Unit Commander.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This model then determines which models are in formation or not...so choose wisely.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Units_Receive_Orders&amp;quot;&amp;gt;Units Receive Orders&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The unit can receive orders from its Leader. Mostly, this is the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Press_Forward&amp;quot; title=&amp;quot;Press Forward&amp;quot;&amp;gt;Press Forward&amp;lt;/a&amp;gt; order which allows a unit to run or charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There are various other orders specific to particular units, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shield_Wall&amp;quot; title=&amp;quot;Shield Wall&amp;quot;&amp;gt;Shield Wall&amp;lt;/a&amp;gt;. When this is available, you will see the word &amp;quot;Order&amp;quot; in brackets on the unit&amp;#039;s card.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Some rules, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Stationary&amp;quot; title=&amp;quot;Stationary&amp;quot;&amp;gt;Stationary&amp;lt;/a&amp;gt; prevent models from giving orders while others such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Night_Howls&amp;quot; title=&amp;quot;Night Howls&amp;quot;&amp;gt;Night Howls&amp;lt;/a&amp;gt; prevent models in a certain range from giving &amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt; receiving orders.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; In that instance, models that would normally receive orders can only advance and make their basic melee attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Grunts_and_Troopers&amp;quot;&amp;gt;Grunts and Troopers&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Troopers&amp;quot;&amp;gt;Troopers&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;All models in a unit are Troopers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Grunts&amp;quot;&amp;gt;Grunts&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Most models in a unit are Grunts. For example, if you look at a &amp;lt;a href=&amp;quot;/index.php?title=Winter_Guard_Infantry&amp;quot; title=&amp;quot;Winter Guard Infantry&amp;quot;&amp;gt;Winter Guard Infantry&amp;lt;/a&amp;gt; card, you will see it gives options for &amp;lt;i&amp;gt;Leader and 5/9 Grunts&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The Grunts are the bog standard soldiers in the unit who aren&amp;#039;t the Leader.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;When_is_a_Trooper_not_a_Grunt.3F&amp;quot;&amp;gt;When is a Trooper not a Grunt?&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Named character models in a unit. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; There are plenty of character units like this, such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Black_13th&amp;quot; title=&amp;quot;Black 13th&amp;quot;&amp;gt;Black 13th&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; There are some non-character units, such as the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Express_Team&amp;quot; title=&amp;quot;Express Team&amp;quot;&amp;gt;Express Team&amp;lt;/a&amp;gt; - The Trollkin is specifically a &amp;lt;i&amp;gt;gunner&amp;lt;/i&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it&amp;#039;s a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Weapon_Attachment&amp;quot; title=&amp;quot;Weapon Attachment&amp;quot;&amp;gt;Weapon Attachment&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When it&amp;#039;s an Officer or part of a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Command_Attachment&amp;quot; title=&amp;quot;Command Attachment&amp;quot;&amp;gt;Command Attachment&amp;lt;/a&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Why_is_this_important.2C_exactly.3F&amp;quot;&amp;gt;Why is this important, exactly?&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Field promotion. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If your unit Leader dies and there are no Grunts to Field Promote, you must pick one other model to be the Unit Commander.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A Weapon Attachment or Standard could end up being the Unit Commander.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Any sweet rules attached to the original Leader model are still gone.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Some spell effects, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Revive&amp;quot; title=&amp;quot;Revive&amp;quot;&amp;gt;Revive&amp;lt;/a&amp;gt; only bring Grunts back into play.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&amp;#039;t bring any models with those sweet rules back into play.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Officers&amp;quot;&amp;gt;Officers&amp;lt;/span&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Officers are typically a Command Attachment option for a unit, either by themselves or with another model (such as a Sniper or Standard Bearer).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; They take over the role of the Unit Commander while the Officer is alive.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Models in formation are measured from this model.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This model issues the orders.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If this model dies, no other model is promoted to be the Officer.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The Unit Commander role will go back to the Leader model if he&amp;#039;s still in play.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Any unused Once Per Game abilities are lost if they had not been used yet.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Any orders specific to the Officer are similarly not available.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Granted_Abilities_vs_Tactics&amp;quot;&amp;gt;Granted Abilities vs Tactics&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Some Officers will &amp;lt;i&amp;gt;Grant&amp;lt;/i&amp;gt; its unit an ability while others will give them &amp;lt;i&amp;gt;Tactics&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Rules that are &amp;lt;b&amp;gt;Granted&amp;lt;/b&amp;gt; to the unit are lost when the model dies.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Rules that are &amp;lt;b&amp;gt;Tactics&amp;lt;/b&amp;gt; remain regardless of whether the Officer is alive or not.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
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&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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