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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=LPG_-_Power_Attack%3A_Power_Strike</id>
	<title>LPG - Power Attack: Power Strike - Revision history</title>
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	<updated>2026-04-27T20:16:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=LPG_-_Power_Attack:_Power_Strike&amp;diff=7326&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-09-15T00:19:06Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #595959;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_SamePageIcon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;SamePageIcon.jpg&amp;quot; height=&amp;quot;39&amp;quot; src=&amp;quot;/images/thumb/0/0d/SamePageIcon.jpg/60px-SamePageIcon.jpg&amp;quot; srcset=&amp;quot;/images/thumb/0/0d/SamePageIcon.jpg/90px-SamePageIcon.jpg 1.5x, /images/thumb/0/0d/SamePageIcon.jpg/120px-SamePageIcon.jpg 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #595959; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
These are the rules for doing a &amp;lt;b&amp;gt;Power Attack: Power Strike&amp;lt;/b&amp;gt;. For other uses, see:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Power_Strike_Power_Attack&amp;quot; title=&amp;quot;Category:Power Strike Power Attack&amp;quot;&amp;gt;Category: Power Strike Power Attack&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; a list of models that can do a Power Attack: Power Strike.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;LPG Articles&amp;lt;/a&amp;gt;     &amp;lt;br/&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexc098.html?title=Template:LPG_article_list&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Movement&amp;quot; title=&amp;quot;LPG - Movement&amp;quot;&amp;gt;Movement&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Add%2C_Return%2C_and_Remove_From_Play&amp;quot; title=&amp;quot;LPG - Add, Return, and Remove From Play&amp;quot;&amp;gt;Add, Return, and Remove From Play&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_End_of_Activation&amp;quot; title=&amp;quot;LPG - End of Activation&amp;quot;&amp;gt;End of Activation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_LOS_Oddities&amp;quot; title=&amp;quot;LPG - LOS Oddities&amp;quot;&amp;gt;LOS Oddities&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Vertical_LOS&amp;quot; title=&amp;quot;LPG - Vertical LOS&amp;quot;&amp;gt;Vertical LOS&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Simultaneous_Abilities_%26_Attacks&amp;quot; title=&amp;quot;LPG - Simultaneous Abilities &amp;amp;amp; Attacks&amp;quot;&amp;gt;Simultaneous Abilities &amp;amp;amp; Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Shooting_in_melee&amp;quot; title=&amp;quot;LPG - Shooting in melee&amp;quot;&amp;gt;Shooting while in Melee&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Magic_vs_Magical&amp;quot; title=&amp;quot;LPG - Magic vs Magical&amp;quot;&amp;gt;Magic Attack vs Magical Attack&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;Being Thrown&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Power Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Head-Butt&amp;quot; title=&amp;quot;LPG - Power Attack: Head-Butt&amp;quot;&amp;gt;Head-Butt&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;Power Strike&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Slam&amp;quot; title=&amp;quot;LPG - Power Attack: Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Sweep&amp;quot; title=&amp;quot;LPG - Power Attack: Sweep&amp;quot;&amp;gt;Sweep&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Trample&amp;quot; title=&amp;quot;LPG - Power Attack: Trample&amp;quot;&amp;gt;Trample&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Model Types&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;LPG - Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Battle_Engines&amp;quot; title=&amp;quot;LPG - Battle Engines&amp;quot;&amp;gt;Battle Engines&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cavalry&amp;quot; title=&amp;quot;LPG - Cavalry&amp;quot;&amp;gt;Cavalry&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_%27Jack_Marshal&amp;quot; title=&amp;quot;LPG - &amp;#039;Jack Marshal&amp;quot;&amp;gt;&amp;#039;Jack Marshal&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Structures&amp;quot; title=&amp;quot;LPG - Structures&amp;quot;&amp;gt;Structures&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_All_About_Units&amp;quot; title=&amp;quot;LPG - All About Units&amp;quot;&amp;gt;Units&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Unique Faction Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Cephalyx&amp;quot; title=&amp;quot;LPG - Cephalyx&amp;quot;&amp;gt;Cephalyx&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Convergence&amp;quot; title=&amp;quot;LPG - Convergence&amp;quot;&amp;gt;Convergence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Grymkin&amp;quot; title=&amp;quot;LPG - Grymkin&amp;quot;&amp;gt;Grymkin&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Infernals&amp;quot; title=&amp;quot;LPG - Infernals&amp;quot;&amp;gt;Infernals&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Other&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Death_of_a_Controller&amp;quot; title=&amp;quot;LPG - Death of a Controller&amp;quot;&amp;gt;Death of a Controller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_What_is_Brawlmachine%3F&amp;quot; title=&amp;quot;LPG - What is Brawlmachine?&amp;quot;&amp;gt;What is Brawlmachine?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_What_is_CID%3F&amp;quot; title=&amp;quot;LPG - What is CID?&amp;quot;&amp;gt;What is CID?&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Theme_Forces&amp;quot; title=&amp;quot;LPG - Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Steamroller&amp;quot; title=&amp;quot;LPG - Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=101&amp;quot; title=&amp;quot;101&amp;quot;&amp;gt;101 Articles (Basic)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=LOTS&amp;quot; title=&amp;quot;LOTS&amp;quot;&amp;gt;LOTS Articles (Advanced)&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This article is part of Warmachine University&amp;#039;s &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=Learning_to_Play_the_Game_(LPG)&amp;quot; title=&amp;quot;Learning to Play the Game (LPG)&amp;quot;&amp;gt;Learning to Play the Game (LPG)&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; series, which is &amp;quot;Intermediate Training&amp;quot; aimed at new players who are still learning the core rules.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;(See also &amp;lt;a href=&amp;quot;/index.php?title=Crash_Course_(101)&amp;quot; title=&amp;quot;Crash Course (101)&amp;quot;&amp;gt;Basic Training&amp;lt;/a&amp;gt; and &amp;lt;a href=&amp;quot;/index.php?title=Learn_Objectives%2C_Tactics%2C_%26_Strategy_(LOTS)&amp;quot; title=&amp;quot;Learn Objectives, Tactics, &amp;amp;amp; Strategy (LOTS)&amp;quot;&amp;gt;Advanced Training&amp;lt;/a&amp;gt;.&amp;lt;/i&amp;gt;)&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Recap&amp;quot;&amp;gt;Recap&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In a Power Attack: Power Strike a huge-based model punches lesser beings with enough force to slam them across the battlefield.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;Power Strike&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Who can do it&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;lt;i&amp;gt;Lessers&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;lt;i&amp;gt;Lights&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:#787878&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;lt;i&amp;gt;Heavies&amp;lt;/i&amp;gt;&amp;lt;/s&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Colossals &amp;amp;amp; Gargantuans&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Who can be attacked&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Enemy models on &amp;lt;b&amp;gt;any&amp;lt;/b&amp;gt; base size&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Extra requirements&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; A weapon with the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Open_Fist&amp;quot; title=&amp;quot;Open Fist&amp;quot;&amp;gt;Open Fist&amp;lt;/a&amp;gt; special rule.&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;Warjacks need to have a non-crippled Open Fist.&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; add special abilities of the fist weapon, such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro-Leap&amp;quot; title=&amp;quot;Electro-Leap&amp;quot;&amp;gt;Electro-Leap&amp;lt;/a&amp;gt;.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Range&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; The range of the Open Fist&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Use the base RNG, don&amp;#039;t add &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Chain_Strike&amp;quot; title=&amp;quot;Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Lunge&amp;quot; title=&amp;quot;Lunge&amp;quot;&amp;gt;Lunge&amp;lt;/a&amp;gt;, etc&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Effects&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Target gets &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slammed&amp;quot; title=&amp;quot;Slammed&amp;quot;&amp;gt;slammed&amp;lt;/a&amp;gt; d6 + 2&amp;quot;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Target takes a Power Attack Damage Roll (2d6 + STR)&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; Other models, that were slammed into, might take Collatoral Damage (2d6 + STR); it depends on base size. Refer to the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Slammed&amp;quot; title=&amp;quot;Slammed&amp;quot;&amp;gt;being slammed&amp;lt;/a&amp;gt; article.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;What.27s_the_Cost&amp;quot;&amp;gt;What&amp;#039;s the Cost&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You use your &amp;lt;b&amp;gt;Combat Action&amp;lt;/b&amp;gt; to perform a Power Attack Power Strike. Unlike a Slam or a Trample, you don&amp;#039;t need to have your Normal Movement&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Colossals must spend a focus to do a Power Attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Mega-Horrors with a crippled outer ring must spend an essence to do a Power Attack. (to be confirmed)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Gargantuans must be forced to do Power Attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Make_the_attack&amp;quot;&amp;gt;Make the attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Roll to hit the target using your MAT.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If it hits, the target is slammed d6 + 2&amp;quot; directly away.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Move the slammed model (refer to &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;LPG - Being Slammed&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; After the move, roll for Power Attack Damage and Collatoral Damage&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;After_the_Power_Strike_attack&amp;quot;&amp;gt;After the Power Strike attack&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Whether the target was slammed or not, the power striking model can buy additional attacks against anyone who is still in their melee range.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You don&amp;#039;t get your initial melee attacks, though.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rules_Clarifications&amp;quot;&amp;gt;Rules Clarifications&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index078c.html?title=Template:RC_Slam&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If you slam someone via a &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; the distance they move depends on relative base sizes.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; If you slam someone via a &amp;lt;b&amp;gt;weapon or spell&amp;lt;/b&amp;gt;, the distance they move will be as per that weapon&amp;#039;s/spell&amp;#039;s rules text. Sometimes it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; depend on base size.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Obstacles stop slams, but they don&amp;#039;t stop throws. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Obstructions stop both.&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If three models are B2B and in a triangle formation, and you slam one toward the other two, it will contact both those two models simultaneously. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259126-Slamming-B2B-models&amp;amp;amp;p=3642466&amp;amp;amp;viewfull=1#post3642466&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can add model special rules (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gang&amp;quot; title=&amp;quot;Gang&amp;quot;&amp;gt;Gang&amp;lt;/a&amp;gt;) to the damage roll.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Power Attack Slam&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You don&amp;#039;t add any special rules on your model, unless it specifically refers to Power Attack Slam (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hard_Head&amp;quot; title=&amp;quot;Hard Head&amp;quot;&amp;gt;Hard Head&amp;lt;/a&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use an &amp;quot;any time&amp;quot; ability after resolving the slam movement but before the slam attack roll.  (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279025-Slams-and-Spellcasting&amp;amp;amp;p=3878232&amp;amp;amp;viewfull=1#post3878232&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The range of a Power Attack Slam is irrespective of your weapon range:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A Power Attack Slam made by a colossal or gargantuan has a 2˝ melee range. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A Power Attack Slam made by any other model has a 0.5˝ melee range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can boost the damage roll.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Weapon Slam&amp;lt;/u&amp;gt; (ie &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Smite&amp;quot; title=&amp;quot;Smite&amp;quot;&amp;gt;Smite&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You use the weapon&amp;#039;s full P+S, not the attacker&amp;#039;s base STR.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can add weapon special rules (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Weapon_Master&amp;quot; title=&amp;quot;Weapon Master&amp;quot;&amp;gt;Weapon Master&amp;lt;/a&amp;gt;) to the damage roll.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can boost the damage roll (and if you charged, it is auto-boosted).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Dual Attack &amp;amp;amp; Slam/Trample&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index5d37.html?title=Template:RC_Dual_Attack_%26_Slam-Trample&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; Power Attack Slam and Trample combine your Normal Movement and Combat Action, and how this works with Dual Attack is:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Slam: You must resolve the movement, the attack, and moving the slammed model. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Trample: You must resolve the movement, the attacks, and the free strikes. Only then can you make initial ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279324-Timing-of-Dual-Attack-and-Slam-or-Trample&amp;amp;amp;p=3880746&amp;amp;amp;viewfull=1#post3880746&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Incorporeal vs Slammed/Thrown models&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2d3b.html?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models cannot be moved by someone trying to slam them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Slammed models can move through Incorporeal models.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they have enough movement to get past them, no dramas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model cannot be moved (i.e. it&amp;#039;s a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the purposes of Collateral Damage, only the model(s) you contacted &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you applied the rule of Least Disturbance count as contacted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The same logic applies to Throws.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Collateral Damage&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It doesn&amp;#039;t trigger stuff that relies on being hit by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;) or damaged by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t get bonus damage from stuff that adds to a model&amp;#039;s damage roll (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Signs_%26_Portents&amp;quot; title=&amp;quot;Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t matter if the attacker has crippled weapon systems or aspects.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;See_Also&amp;quot;&amp;gt;See Also&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:Center; font-size: 85%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;center&amp;quot; colspan=&amp;quot;99&amp;quot;&amp;gt; Power Attack (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index0445.html?title=Template:Index_Power_Attack&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Head-Butt&amp;quot; title=&amp;quot;Head-Butt&amp;quot;&amp;gt;Head-Butt&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Head-Butt_Power_Attack&amp;quot; title=&amp;quot;Category:Head-Butt Power Attack&amp;quot;&amp;gt;Category:Head-Butt&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;25%&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Strike&amp;quot; title=&amp;quot;Power Strike&amp;quot;&amp;gt;Power Strike&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt; only&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Slam&amp;quot; title=&amp;quot;LPG - Power Attack: Slam&amp;quot;&amp;gt;Slam&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Slammed&amp;quot; title=&amp;quot;LPG - Being Slammed&amp;quot;&amp;gt;Being Slammed&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Slam&amp;quot; title=&amp;quot;Category:Slam&amp;quot;&amp;gt;Category: Slam&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sweep&amp;quot; title=&amp;quot;Sweep&amp;quot;&amp;gt;Sweep&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Colossals_%26_Gargantuans&amp;quot; title=&amp;quot;Category:Colossals &amp;amp;amp; Gargantuans&amp;quot;&amp;gt;Colossals &amp;amp;amp; Gargantuans&amp;lt;/a&amp;gt; only&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;Throw&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;Being Thrown&amp;lt;/a&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Throw&amp;quot; title=&amp;quot;Category:Throw&amp;quot;&amp;gt;Category: Throw&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Trample&amp;quot; title=&amp;quot;Trample&amp;quot;&amp;gt;Trample&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Category:Trample&amp;quot; title=&amp;quot;Category:Trample&amp;quot;&amp;gt;Category: Trample&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; colspan=&amp;quot;99&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LOTS_-_Power_Attack_Tactics&amp;quot; title=&amp;quot;LOTS - Power Attack Tactics&amp;quot;&amp;gt;Power Attack Tactics&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Official_rules&amp;quot;&amp;gt;Official rules&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Power_Attack_Power_Strike&amp;quot;&amp;gt;Power Attack Power Strike&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 43 of the 2020.02 edition of the rulebook&amp;lt;/span&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Only colossals and gargantuans can make power strikes.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A model making a power strike power attack uses the force of its tremendous melee power to send a smaller-based model flying. A model must have at least one non-crippled weapon with the Open Fist weapon quality to make a power strike power attack. The power strike power attack has a melee range equal to that weapon’s melee range. Its target must be in the Open Fist’s field of fire and have a smaller base than the colossal or gargantuan.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;The attacking model makes a melee attack against the target. If the attack hits, the target is slammed d6 + 2˝ directly away from the colossal or gargantuan (see “Slammed,” p. 32) and suffers a power attack damage roll.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Power_Attack_Damage_Rolls_.26_Collateral_Damage&amp;quot;&amp;gt;Power Attack Damage Rolls &amp;amp;amp; Collateral Damage&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 43 of the 2020.02 edition of the rulebook&amp;lt;/span&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Though power attacks are melee attacks, they do not resolve damage rolls the same way. Instead of rolling 2d6 and adding both the attacker’s STR and the POW of the weapon being used, roll 2d6 and add just the attacker’s STR. If the power attack results in collateral damage, collateral damage is also determined by rolling 2d6 and adding the STR of the attacking model. Collateral damage cannot be boosted and is not considered to be damage from an attack or model.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;EXAMPLE: An effect triggered by being “damaged by an enemy attack” would not trigger due to collateral damage.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Power Attack Damage Roll = 2d6 + STR&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Power Attack Collateral Damage Roll = 2d6 + STR&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Who_Can_Make_Power_Attacks&amp;quot;&amp;gt;Who Can Make Power Attacks&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Warjacks &amp;amp;amp; Warbeasts&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 42 of the 2020.02 edition of the rulebook&amp;lt;/span&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Power attacks are attack options available to some models, such as warjacks and warbeasts. The power attacks available to other models are described in their special rules. Warjacks and warbeasts can make power attacks as follows.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Lesser warbeasts cannot make power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;A light warjack or warbeast can make head-butt and slam power attacks. A light warjack with at least one non-crippled weapon with the Open Fist weapon quality can make throw power attacks. A light warbeast with at least one weapon with the Open Fist weapon quality can make throw power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;A heavy warjack or warbeast can make head-butt, slam, and trample power attacks. A heavy warjack with at least one non- crippled weapon with the Open Fist weapon quality can make throw power attacks. A heavy warbeast with at least one weapon with the Open Fist weapon quality can make throw power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;A colossal or gargantuan can make head-butt, slam, and trample power attacks. A colossal with at least one non-crippled melee weapon that has a location of L or R can make sweep power attacks. A colossal with at least one non-crippled weapon with the Open Fist weapon quality can make &amp;lt;b&amp;gt;power strike&amp;lt;/b&amp;gt; and throw power attacks. A gargantuan with at least one melee weapon that has a location of L or R can make sweep power attacks. A gargantuan with at least one weapon with the Open Fist weapon quality can make &amp;lt;b&amp;gt;power strike&amp;lt;/b&amp;gt; and throw power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A warjack must spend 1 focus point to make a power attack. A warbeast must be forced to make a power attack.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Unless otherwise noted, a model can make a power attack only during its activation. A model cannot make a power attack during an activation in which it charges. A model cannot target a friendly model with a power attack.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;When a model makes a power attack, do not apply the special rules on its weapons unless they specifically reference power attacks.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt; A model that is able to do so can make additional melee attacks after making a power attack. A model cannot make a power attack as an additional attack.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Monstrosties&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 93 of the 2020.02 edition of the rulebook&amp;lt;/span&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Monstrosities can make power attacks. To make a power attack, a monstrosity must spend 1 focus point. &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;A monstrosity can make head-butt, slam, and trample power attacks. A monstrosity with at least one non-crippled weapon with the Open Fist weapon quality can make throw power attacks.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;b&amp;gt;Horrors&amp;lt;/b&amp;gt; &amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;dd&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Page 98 of the 2020.02 edition of the rulebook&amp;lt;/span&amp;gt; &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Horrors can make power attacks. A horror can normally make a power attack without spending an essence point. A horror with a crippled outer damage ring (see below) must spend an essence point to make a power attack. &amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;Lesser horrors cannot make power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;A light horror can make head-butt and slam power attacks. A light horror with at least one weapon with the Open Fist weapon quality can make throw power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;i&amp;gt;A heavy horror can make head-butt, slam, and trample power attacks. A heavy horror with at least one weapon with the Open Fist weapon quality can make throw power attacks.&amp;lt;/i&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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