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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Other_PP_Games</id>
	<title>Other PP Games - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Other_PP_Games"/>
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	<updated>2026-04-28T06:36:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Other_PP_Games&amp;diff=8005&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Other_PP_Games&amp;diff=8005&amp;oldid=prev"/>
		<updated>2021-10-13T01:58:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;This article is intended to link to the rules pdfs, forums, Facebook groups, etc for other games set in the same fantasy setting as Warmachine and Hordes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Useful External Links&amp;lt;/a&amp;gt; for links that are more Warmachine &amp;amp;amp; Hordes specific.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt; &amp;lt;i&amp;gt;This page was last updated  &amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2021.10 &amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Company_of_Iron&amp;quot;&amp;gt;Company of Iron&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Extreme_Colossal_Wrestling&amp;quot;&amp;gt;Extreme Colossal Wrestling&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Fallen_Corvis&amp;quot;&amp;gt;Fallen Corvis&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Fallen Corvis is a fan-made modification to the core Warmachine &amp;amp;amp; Hordes ruleset. It is intended to be a Mordheim-style warband game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;More text.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Grind&amp;quot;&amp;gt;Grind&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;High_Command&amp;quot;&amp;gt;High Command&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;High Command is a deck-building game which utilizes the art of Warmachine and Hordes on its cards. It features a number of unique deck-building mechanics that make it stand out among other games in the genre.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Iron_Kingdoms_RPG&amp;quot;&amp;gt;Iron Kingdoms RPG&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;d20_system_.282004.29&amp;quot;&amp;gt;d20 system (2004)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;d6_system_.282012.29&amp;quot;&amp;gt;d6 system (2012)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;D.26D_5e_.282021.29&amp;quot;&amp;gt;D&amp;amp;amp;D 5e (2021)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Riot_Quest&amp;quot;&amp;gt;Riot Quest&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;RQ is a little unique in that it is a seperate game, but the models released can also be used in a game of Warmachine &amp;amp;amp; Hordes. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;See also&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Riot_Quest_Gallery&amp;quot; title=&amp;quot;Riot Quest Gallery&amp;quot;&amp;gt;Riot Quest Gallery&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Riot_Quest&amp;quot; title=&amp;quot;Category:Riot Quest&amp;quot;&amp;gt;Category: Riot Quest&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpress.wiki/index.php/Riot_Quest&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Riot Quest Wiki&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Undercity&amp;quot;&amp;gt;Undercity&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warcaster:_Neo-Mechanika&amp;quot;&amp;gt;Warcaster: Neo-Mechanika&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See also &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Neo-Mechanika_Gallery&amp;quot; title=&amp;quot;Neo-Mechanika Gallery&amp;quot;&amp;gt;Neo-Mechanika Gallery&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpress.wiki/index.php/Warcaster&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Warcaster: Neo-Mechanika Wiki&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The Convergence have never had a clear understanding of what form their goddess, Cyriss, takes. As it turns out, Cyriss is a living galaxy on the other side of the universe which took interest in humans due to the Infernal contract. When these alien entities invaded, the faithful of Cyriss gathered some other like-minded allies from outside the Convergence and created a gateway to their goddess. These intrepid explorers found themselves in a living galaxy, home to thousands of worlds bound together by the techno-magical hyperunion. Humans quickly expanded across the new safe haven and have become the new inheritors of Cyriss&amp;#039;s blessing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Warcaster takes place 5000 years after this first settlement, with a number of human factions vying for control over the Hyperunion and the access it provides across Cyriss. Something has changed, and Cyriss seems to be dying. It is up to the great heroes of humanity, warcasters, to save the galaxy! The first of these factions is the semi-autocratic &amp;lt;a href=&amp;quot;/index.php?title=Iron_Star_Alliance&amp;quot; title=&amp;quot;Iron Star Alliance&amp;quot;&amp;gt;Iron Star Alliance&amp;lt;/a&amp;gt;. Iron Star is the dominant human power in Cyriss, with the largest population and most worlds. However they face fierce resistance from the anti-autocratic &amp;lt;a href=&amp;quot;/index.php?title=Marcher_Worlds&amp;quot; title=&amp;quot;Marcher Worlds&amp;quot;&amp;gt;Marcher Worlds&amp;lt;/a&amp;gt;. The &amp;lt;a href=&amp;quot;/index.php?title=Aeternus_Continum&amp;quot; title=&amp;quot;Aeternus Continum&amp;quot;&amp;gt;Aeternus Continum&amp;lt;/a&amp;gt; is a galaxy-spanning cult which has infiltrated both Iron Star &amp;amp;amp; Marcher territories. Finally, the original scions of the Hyperunion have returned the mysterious and alien &amp;lt;a href=&amp;quot;/index.php?title=Empyreans&amp;quot; title=&amp;quot;Empyreans&amp;quot;&amp;gt;Empyreans&amp;lt;/a&amp;gt;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Warcaster is a game where you, the player, are the warcaster. You are powerfully linked to every soldier on the battlefield, capable of channeling your magical arcanessence into powerful spells from far across the hyperunion. Warcasters are also capable of controlling the extremely potent Warjacks, magical machines of war with their original back on Caen. All models in Warcaster are teleported in through the hyperunion, giving a warcaster an effectively infinite number of reinforcements. Reinforcements however cost the same magical energy used to cast spell cards, cyphers, and to charge troops already presence.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Warmachine:_Tactics&amp;quot;&amp;gt;Warmachine: Tactics&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Widowers_Wood&amp;quot;&amp;gt;Widowers Wood&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Text&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220726202758&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.015 seconds&lt;br /&gt;
Real time usage: 0.039 seconds&lt;br /&gt;
Preprocessor visited node count: 64/1000000&lt;br /&gt;
Preprocessor generated node count: 104/1000000&lt;br /&gt;
Post‐expand include size: 46/2097152 bytes&lt;br /&gt;
Template argument size: 8/2097152 bytes&lt;br /&gt;
Highest expansion depth: 3/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    3.891      1 - Template:Blue&lt;br /&gt;
100.00%    3.891      1 - -total&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:14943-0!*!0!!en!*!* and timestamp 20220726202758 and revision id 102070&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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