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	<title>Template:RC Assault - Revision history</title>
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	<updated>2026-04-27T23:11:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=Template:RC_Assault&amp;diff=10927&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-12-16T21:18:06Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; rowspan=&amp;quot;99&amp;quot; style=&amp;quot;border-right: 2px solid #20B2AA;&amp;quot; width=&amp;quot;2.5%&amp;quot;&amp;gt; &amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_RC_symbol.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;RC symbol.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png&amp;quot; srcset=&amp;quot;/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
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&amp;lt;td style=&amp;quot;border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#20B2AA&amp;quot;&amp;gt;Rules Clarification:  : &amp;lt;a href=&amp;quot;/index.php?title=Category:Assault&amp;quot; title=&amp;quot;Category:Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt;      (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexcd17.html?title=Template:RC_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&amp;lt;i&amp;gt;(Click Expand to read)&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;General&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 1: Declare the charge&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Are you in already melee? With &amp;lt;i&amp;gt;any enemy&amp;lt;/i&amp;gt;, not just your charge target? &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, you don&amp;#039;t get an Assault attack &amp;lt;i&amp;gt;at all&amp;lt;/i&amp;gt; (Refer to the latest Errata). Instead it&amp;#039;s just a normal charge. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, continue to Step 2.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Note: You cannot be &amp;quot;in melee&amp;quot; with a stationary/knocked down target. Feel free to declare charges (and Assault shots) in this case.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can even charge a knocked down model you&amp;#039;re in B2B with, advance 0&amp;quot;, and get your ranged attack and your melee attack(s).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 2: Move the charging model&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; As soon as the movement is finished, determine whether it was a successful charge or not.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Do this before resolving anything that triggers on &amp;quot;Ends Movement&amp;quot; (like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Admonition&amp;quot; title=&amp;quot;Admonition&amp;quot;&amp;gt;Admonition&amp;lt;/a&amp;gt;, &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Do this before resolving your Assault attack. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you make a successful charge? You get the ranged attack even though you&amp;#039;re &amp;quot;in melee&amp;quot; (not yet though).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you fail the charge? You will get the Assault shot anyway (not yet though).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Did you fail the charge, but end your movement in melee with someone different to your charge target? You get the ranged attack even though you&amp;#039;re &amp;quot;in melee&amp;quot; (not yet though). (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?257993-Assault-and-engage&amp;amp;amp;p=3626185&amp;amp;amp;viewfull=1#post3626185&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Now that you&amp;#039;ve figured out whether the charge successful, you resolve &amp;quot;Ends Movement&amp;quot; effects (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If something happens at this point that changes whether a model is in/out of melee range, it does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; retroactively change a failed charge into a successful charge or vice versa.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your charge was successful you may use &amp;quot;any time&amp;quot; abilities between &amp;#039;finishing movement&amp;#039; and &amp;#039;starting Assault attack&amp;#039;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you fail your charge, you may not use &amp;quot;any time&amp;quot; abilities before or after making the Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1E90FF;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Tip_lightbulb.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Tip lightbulb.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1E90FF&amp;quot;&amp;gt;Tip !&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Assault is not a &amp;quot;triggered ability&amp;quot; and  it will never trigger simultaneously with another ability that triggers/resolves at &amp;quot;ends movement&amp;quot;. Instead, the other ability is &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt; resolved before the Assault shot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;You can make an Assault shot even if you charged less than 3&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 3: Make the ranged attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; The ranged attack is optional.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Since the Assault attack is outside your Combat Action, you can only do a &amp;lt;i&amp;gt;basic&amp;lt;/i&amp;gt; ranged attack. CRA &amp;amp;amp; Special ranged attacks are only allowed during your Combat Action, you can&amp;#039;t do them. (&amp;lt;b&amp;gt;Infernal Ruling &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;CRA&amp;lt;/a&amp;gt; &amp;amp;amp; &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?276760-Can-Assault-be-used-with-star-attack&amp;amp;amp;p=3862309&amp;amp;amp;viewfull=1#post3862309&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Special Attack&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Did you move at least 3&amp;quot; during the charge movement? Who cares, that is irrelevant to the Assault attack! &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make your ranged attack vs your charge target&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the charge target is already dead (which can happen when units charge) then you don&amp;#039;t get to redirect your Assault attack vs &amp;#039;someone else&amp;#039;. You simply don&amp;#039;t get an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; A model which can do something &amp;quot;&amp;lt;i&amp;gt;instead&amp;lt;/i&amp;gt; of making a ranged attack&amp;quot; (such as the &amp;lt;a href=&amp;quot;/index.php?title=Spriggan&amp;quot; title=&amp;quot;Spriggan&amp;quot;&amp;gt;Spriggan&amp;lt;/a&amp;gt;&amp;#039;s &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Targeting_Flare&amp;quot; title=&amp;quot;Targeting Flare&amp;quot;&amp;gt;Targeting Flare&amp;lt;/a&amp;gt;) then they can do that as an Assault attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?253254-Assault-and-Targeting-Flair&amp;amp;amp;p=3650151&amp;amp;amp;viewfull=1#post3650151&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your ranged attacks triggers other attacks/damage that occur &amp;quot;after the attack&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Drag&amp;quot; title=&amp;quot;Drag&amp;quot;&amp;gt;Drag&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Electro_Leap&amp;quot; title=&amp;quot;Electro Leap&amp;quot;&amp;gt;Electro Leap&amp;lt;/a&amp;gt;) then those will resolve as per normal, regardless of whether you had a successful charge or not. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693&amp;amp;amp;viewfull=1#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Is the target in melee with the shooter?&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If yes, then you &amp;lt;i&amp;gt;ignore&amp;lt;/i&amp;gt; the +4 DEF bonus (as per the 3rd paragraph of &amp;quot;Targeting a Model in Melee&amp;quot; (TMM) rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If no, resolve the ranged attack exactly the same as if it were a normal ranged attack.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 100%&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Step 4: After finishing the Assault attack&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; If it was an unsuccessful charge, your activation now ends. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You may not trigger &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&amp;amp;amp;p=3724067&amp;amp;amp;viewfull=1#post3724067&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You may not trigger &amp;quot;at the end of the activation&amp;quot; abilities (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Sprint&amp;quot; title=&amp;quot;Sprint&amp;quot;&amp;gt;Sprint&amp;lt;/a&amp;gt;) (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&amp;amp;amp;p=3650693#post3650693&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If it was a successful charge, and your charge target is ...&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; still alive, then you get your charge attack (as per the charge rules)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; dead, then you get your initial melee attack(s) vs anyone still in your melee range (as per the charge rules).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Either way, you don&amp;#039;t get to make more ranged attacks (other than the obvious exceptions like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Gunfighter&amp;quot; title=&amp;quot;Gunfighter&amp;quot;&amp;gt;Gunfighter&amp;lt;/a&amp;gt;, of course).&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Units&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Move all models in the unit before making any Assault attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Make all Assault attacks before making any Charge attacks. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3651740&amp;amp;amp;viewfull=1#post3651740&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Each model in the unit is effectively &amp;quot;stalled&amp;quot; while you move/shoot the other models. This &amp;quot;stall&amp;quot; does not create an opportunity to use &amp;quot;any time&amp;quot; abilities. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652031&amp;amp;amp;viewfull=1#post3652031&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If a trooper&amp;#039;s target dies before they make their Assault shot, they don&amp;#039;t get to redirect it. You just skip their Assault shot. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&amp;amp;amp;p=3652153&amp;amp;amp;viewfull=1#post3652153&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You cannot make Assault attacks while out of formation, as per the regular formation rules about making attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Assault &amp;amp;amp; CRA &amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;/index.php?title=Template:RC_Assault_%26_CRA&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;) &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&amp;amp;amp;p=3612767&amp;amp;amp;viewfull=1#post3612767&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.2em;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Warbeasts&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Warbeasts cannot use Assault during a Frenzy. Refer to the latest errata.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault vs Countercharge&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexf069.html?title=Template:RC_Countercharge_%26_Assault&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Things which are resolved when a model &amp;quot;ends movement&amp;quot; (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Countercharge&amp;quot; title=&amp;quot;Countercharge&amp;quot;&amp;gt;Countercharge&amp;lt;/a&amp;gt;) need to be resolved &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Assault&amp;quot; title=&amp;quot;Assault&amp;quot;&amp;gt;Assault&amp;lt;/a&amp;gt; attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&amp;amp;amp;p=3877373&amp;amp;amp;viewfull=1#post3877373&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Assault &amp;amp;amp; Drag&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index1e48.html?title=Template:RC_Assault_%26_Drag&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You determine whether a charge was successful or not before making the Assault attack.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It is still a failed charge and your activation is going to end after the Assault attack is resolved. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You will get the free melee attack from Drag as part of resolving the Assault ranged attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3640351&amp;amp;amp;viewfull=1#post3640351&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Whether or not your charge was successful, this free melee attack is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; a charge attack. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;http://privateerpressforums.com/showthread.php?258224-Drag-Assault&amp;amp;amp;p=3650328&amp;amp;amp;viewfull=1#post3650328&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You won&amp;#039;t be able to purchase additionals (because your activation ended).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220728132337&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
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CPU time usage: 0.048 seconds&lt;br /&gt;
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Preprocessor visited node count: 101/1000000&lt;br /&gt;
Preprocessor generated node count: 564/1000000&lt;br /&gt;
Post‐expand include size: 14194/2097152 bytes&lt;br /&gt;
Template argument size: 10334/2097152 bytes&lt;br /&gt;
Highest expansion depth: 5/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   20.813      1 - -total&lt;br /&gt;
100.00%   20.813      1 - Template:RC_Longbox&lt;br /&gt;
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 20.61%    4.289      1 - Template:RC_Countercharge_&amp;amp;amp;_Assault&lt;br /&gt;
 11.66%    2.427      1 - Template:Iconbox&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:5960-0!*!0!*!*!5!* and timestamp 20220728132337 and revision id 107080&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
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