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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Template%3ARC_Take_Control</id>
	<title>Template:RC Take Control - Revision history</title>
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	<updated>2026-04-27T21:32:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Template:RC_Take_Control&amp;diff=11024&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Template:RC_Take_Control&amp;diff=11024&amp;oldid=prev"/>
		<updated>2021-12-27T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-RC_TC&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Taking Control of an Enemy Model&amp;lt;/u&amp;gt; (&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexccec.html?title=Template:RC_Take_Control&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&amp;lt;/b&amp;gt;   &amp;lt;span style=&amp;quot;vertical-align: super; font-size: smaller;&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-RC_TC&amp;quot; style=&amp;quot;color: #0645ad&amp;quot;&amp;gt;Show/Hide&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Several abilities start with the sentence &amp;quot;Take control of a model&amp;quot; then a full stop, then a bunch of stuff you can do with that model. You can&amp;#039;t uncouple the first sentence from the rest of the &amp;quot;do stuff&amp;quot; sentence(s), in other words if you want to &amp;quot;do stuff&amp;quot; then you have to &amp;quot;Take control&amp;quot;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278906-Dark-Seduction-Advancing-Enemy-models-and-Divine-Manifestation&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Taking control of a model means it is now friendly to &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt;, and will immediately be &amp;lt;i&amp;gt;engaged&amp;lt;/i&amp;gt; by it&amp;#039;s erstwhile allies. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; This will limit your ability to make ranged attacks.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you get to make an advance with the controlled model, this can allow the original owner to take free strikes against his own model. He doesn&amp;#039;t &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to take these, of course. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The controlled model does not have a proper Activation, so stuff like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Chain_Strike&amp;quot; title=&amp;quot;Chain Strike&amp;quot;&amp;gt;Chain Strike&amp;lt;/a&amp;gt; won&amp;#039;t apply.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can use abilities on the controlled model, as long as they&amp;#039;re not restricted to &amp;quot;during its activation&amp;quot; or &amp;quot;during its Combat Action&amp;quot;. For example, you can use &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Mental_Force&amp;quot; title=&amp;quot;Mental Force&amp;quot;&amp;gt;Mental Force&amp;lt;/a&amp;gt;. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277883-Trancer-and-witch-wood-or-dark-seduction&amp;amp;amp;p=3870056&amp;amp;amp;viewfull=1#post3870056&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Buffs and effects:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; The controlled model counts as a &amp;quot;friendly model&amp;quot; and will benefit from any &amp;quot;while within&amp;quot; (aura) buffs that your own models are handing out (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Mark_Target&amp;quot; title=&amp;quot;Mark Target&amp;quot;&amp;gt;Mark Target&amp;lt;/a&amp;gt;), (assuming the controlled model meets the criteria for the buff).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the controlled model has already been hit by a &amp;quot;currently within&amp;quot; (pulse) debuff, then it will keep that debuff while under your control. Even if that pulse only affected enemy models (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Deneghra1&amp;quot; title=&amp;quot;Deneghra1&amp;quot;&amp;gt;Deneghra1&amp;lt;/a&amp;gt;&amp;#039;s feat) - temporarily changing who is friendly/enemy doesn&amp;#039;t change who was/wasn&amp;#039;t affected by the pulse.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If your opponent is the same faction, then the controlled model will count as a &amp;quot;friendly faction model&amp;quot; and even more buffs are potentially available (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Veteran_Leader&amp;quot; title=&amp;quot;Veteran Leader&amp;quot;&amp;gt;Veteran Leader&amp;lt;/a&amp;gt;). &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Theme abilities:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model gains an ability via a Theme Force rule, and then the opponent takes it over, it keeps the theme ability. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?277001-Storm-Division-Theme-Benefits&amp;amp;amp;p=3867540&amp;amp;amp;viewfull=1#post3867540&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can advance a model into an area and force them to take damage (like an acid cloud, or a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Razor_Wall&amp;quot; title=&amp;quot;Razor Wall&amp;quot;&amp;gt;Razor Wall&amp;lt;/a&amp;gt; template), but they only take damage once per advance (ref Prime rulebook pg 65). Thus you &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; keep moving them micro-millimetres in and out of said area to inflict infinite damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The model is friendly while under your control, so you can&amp;#039;t force free strikes by walking it past your own models. You can, however, walk it past your opponent&amp;#039;s models and politely ask if they want to take free strikes against their own model.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Attacks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Many &amp;quot;Take Control&amp;quot; abilities allow a basic melee attack. Some allow a basic attack. Gunfighters cannot make a ranged attack unless they&amp;#039;re allowed the later. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Point_Blank&amp;quot; title=&amp;quot;Point Blank&amp;quot;&amp;gt;Point Blank&amp;lt;/a&amp;gt; attacks cannot be made with temporarily controlled models, as Point Blank is only allowed &amp;#039;during activation.&amp;#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; With reference to the attack sequence (appendix A) your control of the model doesn&amp;#039;t expire until &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; Step 14. So you can potentially trigger abilities like &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Snacking&amp;quot; title=&amp;quot;Snacking&amp;quot;&amp;gt;Snacking&amp;lt;/a&amp;gt; (Step 11.4).&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; As long as it&amp;#039;s not limited to &amp;quot;during combat action&amp;quot; or &amp;quot;during activation&amp;quot;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Destroying the Controlled model&amp;lt;/u&amp;gt;&amp;lt;br/&amp;gt;If the model is destroyed or RFP&amp;#039;d while under your control (for instance you walked it into a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Hazard&amp;quot; title=&amp;quot;Hazard&amp;quot;&amp;gt;hazard&amp;lt;/a&amp;gt;), this has two consequences:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; It is considered to be under your control at the moment it is taken off the table:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Your opponent can&amp;#039;t reave fury off a warbeast destroyed this way, because it is an enemy warbeast when it is taken off the table.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent can&amp;#039;t trigger stuff that depends on a &amp;quot;Friendly model&amp;quot; being destroyed (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Righteous_Vengeance&amp;quot; title=&amp;quot;Righteous Vengeance&amp;quot;&amp;gt;Righteous Vengeance&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You can&amp;#039;t trigger stuff that depends on an &amp;quot;Enemy model&amp;quot; being destroyed (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Cull_Soul&amp;quot; title=&amp;quot;Cull Soul&amp;quot;&amp;gt;Cull Soul&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It returns to the original owner once it&amp;#039;s off the table:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Your opponent can use Spirit Bond to get fury from the dead warbeast.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Your opponent can use Return To Play abilities to get it back on the table (assuming it wasn&amp;#039;t RFP&amp;#039;d).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;u&amp;gt;Taking control of an enemy Trooper (member of a unit)&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; A trooper you take control of becomes an independent model. Thus:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It will not benefit from any bonuses that it gets from its comrades (such as Gang, Shield Wall, etc).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It will not benefit from any bonuses that rely on the trooper being &amp;quot;in formation&amp;quot; (such as Granted and Tactics abilities).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Spells on a unit are considered to be on the &amp;quot;unit&amp;quot;, not on the &amp;quot;models that make up the unit&amp;quot;. So a controlled trooper will not benefit from any spells on the unit. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If you take control of the last survivor of a unit then the &amp;quot;unit&amp;quot; ceases to exist for the duration of the control. This means that any spells on the &amp;quot;unit&amp;quot; will expire. Woo, free dispel! (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?278628-Ignite-vs-dark-domination&amp;amp;amp;p=3875640&amp;amp;amp;viewfull=1#post3875640&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:85%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#33a5bc&amp;quot;&amp;gt;Note to Editors&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
This RC template is supposed to be inserted into other pages as needed, not act as a stand-alone full-blown RC box.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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