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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Template%3ARC_Throw</id>
	<title>Template:RC Throw - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=Template%3ARC_Throw"/>
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	<updated>2026-04-28T02:23:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warmahordes.net/index.php?title=Template:RC_Throw&amp;diff=11025&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.warmahordes.net/index.php?title=Template:RC_Throw&amp;diff=11025&amp;oldid=prev"/>
		<updated>2021-08-22T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Throw&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../indexade3.html?title=Template:RC_Throw&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; ) &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; See &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Being_Thrown&amp;quot; title=&amp;quot;LPG - Being Thrown&amp;quot;&amp;gt;LPG - Being Thrown&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;/index.php?title=LPG_-_Power_Attack:_Throw&amp;quot; title=&amp;quot;LPG - Power Attack: Throw&amp;quot;&amp;gt;LPG - Power Attack: Throw&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; for general recaps of how those rules work. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; See for clarifications specific to a &amp;lt;i&amp;gt;Power Attack: Throw&amp;lt;/i&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&amp;lt;dd&amp;gt;  &amp;lt;/dd&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If a model is somehow thrown at itself (which can happen with &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Durst1&amp;quot; title=&amp;quot;Durst1&amp;quot;&amp;gt;Durst1&amp;lt;/a&amp;gt;&amp;#039;s feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (&amp;lt;b&amp;gt;&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://privateerpressforums.com/showthread.php?279303-Redirected-power-attacks-and-being-thrown-at-yourself&amp;amp;amp;p=3881047&amp;amp;amp;viewfull=1#post3881047&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Infernal Ruling&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Flank&amp;quot; title=&amp;quot;Flank&amp;quot;&amp;gt;Flanking&amp;lt;/a&amp;gt; model&amp;#039;s melee range.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Incorporeal vs Slammed/Thrown models&amp;lt;/u&amp;gt; ( &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index2d3b.html?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt; )&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Incorporeal models cannot be moved by someone trying to slam them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Slammed models can move through Incorporeal models.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If they have enough movement to get past them, no dramas.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If they land on them, you move the Incorporeal model out of the way as per the Rule of Least Disturbance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the Incorporeal model cannot be moved (i.e. it&amp;#039;s a flag) then you move the slammed model out of the way, also by the rule of Least Disturbance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; For the purposes of Collateral Damage, only the model(s) you contacted &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; you applied the rule of Least Disturbance count as contacted.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; The same logic applies to Throws.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Collateral Damage&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; It doesn&amp;#039;t trigger stuff that relies on being hit by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Shock_Field&amp;quot; title=&amp;quot;Shock Field&amp;quot;&amp;gt;Shock Field&amp;lt;/a&amp;gt;) or damaged by an enemy (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Vengeance&amp;quot; title=&amp;quot;Vengeance&amp;quot;&amp;gt;Vengeance&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t get bonus damage from stuff that adds to a model&amp;#039;s damage roll (such as &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Signs_%26_Portents&amp;quot; title=&amp;quot;Signs &amp;amp;amp; Portents&amp;quot;&amp;gt;Signs &amp;amp;amp; Portents&amp;lt;/a&amp;gt; or &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Prey&amp;quot; title=&amp;quot;Prey&amp;quot;&amp;gt;Prey&amp;lt;/a&amp;gt;).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t matter if the attacker has crippled weapon systems or aspects.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727171229&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.013 seconds&lt;br /&gt;
Real time usage: 0.016 seconds&lt;br /&gt;
Preprocessor visited node count: 8/1000000&lt;br /&gt;
Preprocessor generated node count: 72/1000000&lt;br /&gt;
Post‐expand include size: 984/2097152 bytes&lt;br /&gt;
Template argument size: 0/2097152 bytes&lt;br /&gt;
Highest expansion depth: 2/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%    2.771      1 - Template:RC_Slam_&amp;amp;amp;_Throw_&amp;amp;amp;_Incorporeal&lt;br /&gt;
100.00%    2.771      1 - -total&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:7520-0!*!0!*!*!*!* and timestamp 20220727171229 and revision id 100955&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
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		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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