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	<id>https://wiki.warmahordes.net/index.php?action=history&amp;feed=atom&amp;title=War_Table</id>
	<title>War Table - Revision history</title>
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	<updated>2026-04-27T20:14:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warmahordes.net/index.php?title=War_Table&amp;diff=11738&amp;oldid=prev</id>
		<title>imported&gt;Warmachine University contributors: Imported from HTTrack HTML mirror</title>
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		<updated>2021-05-02T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;Imported from HTTrack HTML mirror&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; font-size: 88%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;99&amp;quot;&amp;gt; The Vaults   &amp;lt;br/&amp;gt;(&amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;../index482c.html?title=Template:Index_Vaults&amp;amp;amp;action=edit&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Edit&amp;lt;/a&amp;gt;)&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; &amp;lt;u&amp;gt;Core Rules&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Useful_External_Links&amp;quot; title=&amp;quot;Useful External Links&amp;quot;&amp;gt;Download rules&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Steamroller&amp;quot; title=&amp;quot;Steamroller&amp;quot;&amp;gt;Steamroller&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Infernal_Rulings&amp;quot; title=&amp;quot;Infernal Rulings&amp;quot;&amp;gt;Infernal Rulings&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Theme_Forces&amp;quot; title=&amp;quot;Theme Forces&amp;quot;&amp;gt;Theme Forces&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Power_Attack&amp;quot; title=&amp;quot;Power Attack&amp;quot;&amp;gt;Power Attacks&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Timing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Timing&amp;quot; title=&amp;quot;Timing&amp;quot;&amp;gt;Attack Sequence&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Master Categories&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Spell&amp;quot; title=&amp;quot;Category:Spell&amp;quot;&amp;gt;Spells&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Caster_spell&amp;quot; title=&amp;quot;Category:Caster spell&amp;quot;&amp;gt;Casters&amp;#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Magic_ability_spell&amp;quot; title=&amp;quot;Category:Magic ability spell&amp;quot;&amp;gt;Solos&amp;#039; spells&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Animus&amp;quot; title=&amp;quot;Category:Animus&amp;quot;&amp;gt;Warbeasts&amp;#039; spells&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_ability&amp;quot; title=&amp;quot;Category:Model ability&amp;quot;&amp;gt;Model abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Weapon_ability&amp;quot; title=&amp;quot;Category:Weapon ability&amp;quot;&amp;gt;Weapon abilities&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_type&amp;quot; title=&amp;quot;Category:Model type&amp;quot;&amp;gt;Model types&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Model_subtype&amp;quot; title=&amp;quot;Category:Model subtype&amp;quot;&amp;gt;Model subtypes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Anthology_Books&amp;quot; title=&amp;quot;Anthology Books&amp;quot;&amp;gt;Anthology Books&amp;lt;/a&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Chassis_Disambiguation&amp;quot; title=&amp;quot;Chassis Disambiguation&amp;quot;&amp;gt;Chassis Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Cross-Faction_Themes&amp;quot; title=&amp;quot;Cross-Faction Themes&amp;quot;&amp;gt;Cross-Faction Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Crossing_the_Themes&amp;quot; title=&amp;quot;Crossing the Themes&amp;quot;&amp;gt;Crossing the Themes&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Disambiguation&amp;quot; title=&amp;quot;Disambiguation&amp;quot;&amp;gt;Disambiguation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Faction_Balance&amp;quot; title=&amp;quot;Faction Balance&amp;quot;&amp;gt;Faction Balance&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Glossary&amp;quot; title=&amp;quot;Glossary&amp;quot;&amp;gt;Glossary&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Info_for_returning_players&amp;quot; title=&amp;quot;Info for returning players&amp;quot;&amp;gt;Info for returning players&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=League_Models_(etc)&amp;quot; title=&amp;quot;League Models (etc)&amp;quot;&amp;gt;League Models&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Limited_Edition_Sculpts&amp;quot; title=&amp;quot;Limited Edition Sculpts&amp;quot;&amp;gt;Limited Edition Sculpts&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Obsolete_Ability&amp;quot; title=&amp;quot;Obsolete Ability&amp;quot;&amp;gt;Obsolete Ability&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a href=&amp;quot;/index.php?title=Category:Video_Battle_Reports&amp;quot; title=&amp;quot;Category:Video Battle Reports&amp;quot;&amp;gt;Video Battle Reports&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;strong class=&amp;quot;selflink&amp;quot;&amp;gt;War Table&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;a class=&amp;quot;mw-redirect&amp;quot; href=&amp;quot;/index.php?title=Who_works_for_Whom&amp;quot; title=&amp;quot;Who works for Whom&amp;quot;&amp;gt;Who works for Whom&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table is a browser-based simulator for Warmachine and Hordes. It lets you play the game on your computer, versus anyone else in the world. You don&amp;#039;t need to install any programs, and you can even use it on a phone or a tablet.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;It lets you move models around, roll dice, and add tokens to models for spells/effects. It auto-calculates the distances between everything on the table instantly, which is &amp;lt;i&amp;gt;super&amp;lt;/i&amp;gt; cool. It can import an army list from Conflict Chamber which is also super cool, especially in comparison to its predecessor (Vassal).&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;What it &amp;lt;i&amp;gt;doesn&amp;#039;t&amp;lt;/i&amp;gt; do is:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; You can&amp;#039;t chat to your opponent in War Table. You&amp;#039;ll need to use Skype or Discord or etcetera. We recommend the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://discord.gg/5h2g63F&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;LOS Discord server&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t have rules for models. You&amp;#039;ll need to use physical cards, the official Warroom app, or this website.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; It doesn&amp;#039;t have an Undo button.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;margin: 0 auto; font-size:90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 1.5em; font-family:Georgia;&amp;quot;&amp;gt;Link to the &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://wartable.online/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;&amp;lt;b&amp;gt;War Table&amp;lt;/b&amp;gt; official Website&amp;lt;/a&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table was created as a joint effort between Lars, the developer, and the Line of Sight podcast crew who helped him with the data entry and alpha testing. &amp;lt;br/&amp;gt;It is fan-made and not officially endorsed by Privateer Press.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;&amp;quot; width=&amp;#039;style=&amp;quot;font-size:100%&amp;quot;&amp;#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot; style=&amp;quot;border-right: 2px solid #1e90ff;&amp;quot; width=&amp;quot;50pt&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Info_icon.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;Info icon.png&amp;quot; height=&amp;quot;60&amp;quot; src=&amp;quot;/images/thumb/5/58/Info_icon.png/60px-Info_icon.png&amp;quot; srcset=&amp;quot;/images/thumb/5/58/Info_icon.png/90px-Info_icon.png 1.5x, /images/thumb/5/58/Info_icon.png/120px-Info_icon.png 2x&amp;quot; width=&amp;quot;60&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border-top: 0px dashed #1e90ff; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#1e90ff&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
This Quick Reference article was written when War Table was first released (2020.05). Since then the creator, Lars, has added &amp;lt;i&amp;gt;many&amp;lt;/i&amp;gt; features which are not mentioned in this article.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Set_Up&amp;quot;&amp;gt;Set Up&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Starting_a_Game&amp;quot;&amp;gt;Starting a Game&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Start a New Game&amp;lt;/b&amp;gt; will load a blank map. Once you&amp;#039;re in, you&amp;#039;ll find the &amp;quot;Invite&amp;quot; button which will give you a link to give other players.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Continue Game&amp;lt;/b&amp;gt; does what it says. You need to be signed in for this function to work.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &amp;lt;b&amp;gt;Join Game&amp;lt;/b&amp;gt; does what it says, plus adds the game to your account (if you&amp;#039;re signed in).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color:#f00&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Any player in the game can move any model, and there is no limit on the players, so be careful where you share your Invite Link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Setting_Up_the_Table&amp;quot;&amp;gt;Setting Up the Table&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Click the &amp;lt;b&amp;gt;Scenario&amp;lt;/b&amp;gt; button on the left sidebar. Choose one, or hit the random button&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click the &amp;lt;b&amp;gt;Load Map&amp;lt;/b&amp;gt; button on the left sidebar. Choose one, or hit the random button. This will add a bunch of terrain.&amp;lt;br/&amp;gt;Alternatively you can click &amp;lt;b&amp;gt;Add Terrain&amp;lt;/b&amp;gt; button on the left sidebar and add pieces one at a time.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you do it in the reverse order, the scenarios will obscure the terrain. Simply use the Load Map option again to make it come to the top.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Deploying_models&amp;quot;&amp;gt;Deploying models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_CC_Copy.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;301&amp;quot; src=&amp;quot;/images/thumb/f/f4/CC_Copy.png/300px-CC_Copy.png&amp;quot; srcset=&amp;quot;/images/f/f4/CC_Copy.png 1.5x, /images/f/f4/CC_Copy.png 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_CC_Copy.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;This is Conflict Chamber&amp;#039;s &amp;quot;Copy List&amp;quot; button.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; Once you&amp;#039;ve got a list created in &amp;lt;a class=&amp;quot;external text&amp;quot; href=&amp;quot;https://conflictchamber.com/&amp;quot; rel=&amp;quot;nofollow&amp;quot;&amp;gt;Conflict Chamber&amp;lt;/a&amp;gt; (another fan-made resource), use the &amp;lt;b&amp;gt;Copy list&amp;lt;/b&amp;gt; button.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Go to War Table, click the &amp;lt;b&amp;gt;Deploy&amp;lt;/b&amp;gt; button on the left sidebar&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Choose whether you&amp;#039;re top or bottom (this will simply flip which way your models face)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Paste your list where it tells you to.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Hit the Deploy button.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Drag your models from where they spawn to where you want them deployed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; When both players are finished, click the Done button to get rid of the deployment lines.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Load_a_.22Saved.22_game&amp;quot;&amp;gt;Load a &amp;quot;Saved&amp;quot; game&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;War Table auto-saves the game, so if you disconnect or whatever, you can just get back in and resume the game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;However, a manual Save feature does exist, but it&amp;#039;s more of a workaround than an actual feature. You can probably skip reading this section unless you want to practice deployment and first turn moves against yourself, and/or you think you&amp;#039;ll make a huge mistake in your first turn or two and want the option to quickly re-rack the game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt; You need to be signed in for this to work.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; (Optional): Click on &amp;lt;b&amp;gt;Invite&amp;lt;/b&amp;gt; on the left sidebar and change the player names to what you want the save file name to be. You don&amp;#039;t actually need to invite anyone, though.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Once you have the board state how you want it, click &amp;lt;b&amp;gt;Exit&amp;lt;/b&amp;gt; on the left sidebar.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Now you&amp;#039;re back at the main menu, click &amp;lt;b&amp;gt;Continue&amp;lt;/b&amp;gt;, find the game (it should be at the top), but don&amp;#039;t click on it. Instead click the little drop down arrow (or 3 ellipses). Choose &amp;quot;Copy&amp;quot;. That will close the dialog box.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Click &amp;lt;b&amp;gt;Continue&amp;lt;/b&amp;gt; again to re-open the dialog box, and now you will find two versions of the &amp;quot;Saved&amp;quot; game. You can continue one, and the other one will stay &amp;quot;Saved&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; You will need to copy the &amp;quot;Saved&amp;quot; one every time you want to &amp;quot;Load&amp;quot; it.&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Playing&amp;quot;&amp;gt;Playing&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Moving_models&amp;quot;&amp;gt;Moving models&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Wartable_movement.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;228&amp;quot; src=&amp;quot;/images/thumb/6/6c/Wartable_movement.png/300px-Wartable_movement.png&amp;quot; srcset=&amp;quot;/images/thumb/6/6c/Wartable_movement.png/450px-Wartable_movement.png 1.5x, /images/thumb/6/6c/Wartable_movement.png/600px-Wartable_movement.png 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Wartable_movement.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;This screenshot shows a lot of info: &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(1)&amp;lt;/b&amp;gt; The green Ghetorix in the centre, with the box around it, is the model currently selected by the player. This means all &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; models show how far they are away from the Ghetorix. &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(2)&amp;lt;/b&amp;gt; Ghetorix is 1.8&amp;quot; away from the red Siege Animantrix in the top left, 0&amp;quot; away from the green Kromac in the bottom left, and overlapping the red model with the X on it. &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(3)&amp;lt;/b&amp;gt; The white trail shows where Ghetorix has moved from, and the 6&amp;quot; number floating above the Ghetorix is the total distance Ghetorix has moved. &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(4)&amp;lt;/b&amp;gt; The tick and cross are asking you to confirm you&amp;#039;re happy with that 6&amp;quot; move. &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(5)&amp;lt;/b&amp;gt; The red auras are models&amp;#039; melee ranges.  &amp;lt;br/&amp;gt; &amp;lt;b&amp;gt;(6)&amp;lt;/b&amp;gt; The 35 and the 3 on the red Siege Animantrix in the top left are its current hitpoints and rage tokens. The other models have similar numbers, they&amp;#039;re just smaller and harder to see.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:163px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_Wartable_facing.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;155&amp;quot; src=&amp;quot;/images/e/e8/Wartable_facing.jpg&amp;quot; width=&amp;quot;161&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_Wartable_facing.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;Click and drag on the little square to spin the model around.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To move a model, click it and drag it around. The moving model will leave a &amp;quot;trail&amp;quot; behind it. When it overlaps another model you will get a red X appear. To turn a corner, simply let go of the model briefly then start dragging it in the new direction. The total distance moved will auto-calculate. Your distance from every other model on the table will auto-calculate.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If you make a mistake, click the red x and the model will go back to where it started. If you&amp;#039;re happy and finished, click the green tick to get rid of the trail.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If you want to proxy a model&amp;#039;s movement, simply don&amp;#039;t click the green tick. You can move other models while the trail stays there.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;To change a model&amp;#039;s facing, first click it to select it. Then it will have a large square around it, and a little line point forwards with a little box at the end. Click and drag the little box to spin the model in place.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Measurements_and_LOS&amp;quot;&amp;gt;Measurements and LOS&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;All measurements are auto-calculated. Click on any model and you&amp;#039;ll immediately see how far it is from every other model.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;For LOS, currently the easiest way is to grab the attacking model and drag it over the target, as if you were moving there. This will leave a white trail behind and you can use that to determine LOS. Future updates may include an easier/clearer way to do LOS.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;AOEs_and_Sprays&amp;quot;&amp;gt;AOEs and Sprays&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;These can be found under the &amp;lt;b&amp;gt;Add Widget&amp;lt;/b&amp;gt; button on the left sidebar. If you select a model before spawning the widget, the widget will be centred on the model.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;AOE Deviation:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; If the target is &amp;lt;b&amp;gt;in range&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Select the target model and spawn the Deviation Template (DT) on them.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Then select the DT and pivot it to line up correctly (tip: drag the pivot point over to the attacker and it&amp;#039;ll line up correctly).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Then select the DT and you&amp;#039;ll find the auto-deviation menu.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; If the target is &amp;lt;b&amp;gt;out of range&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Select the attacking model and give them an aura equal to the gun&amp;#039;s range. Don&amp;#039;t deselect yet.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Use Add Widget to spawn a laser line, which will be centred on the attacker.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Select the laser line, and pivot it over to the target.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Where the laser line intersects the aura, that&amp;#039;s where you need to put the DT before you pivot the DT and auto-deviate it as described above.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rolling_dice&amp;quot;&amp;gt;Rolling dice&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There is a dice symbol at the bottom right of the screen. Clicking that it will expand into 1d6, 2d6, 3d6, etcetera. &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Alternatively you can use the &amp;lt;b&amp;gt;Roll&amp;lt;/b&amp;gt; button on the left sidebar. This will let you choose exactly what kind of dice you want to roll.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Model_tracking&amp;quot;&amp;gt;Model tracking&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Hitpoints.2C_focus.2C_fury.2C_etc&amp;quot;&amp;gt;Hitpoints, focus, fury, etc&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;thumbinner&amp;quot; style=&amp;quot;width:302px;&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;image&amp;quot; href=&amp;quot;File_War_Table_Icons.html&amp;quot;&amp;gt;&amp;lt;img alt=&amp;quot;&amp;quot; class=&amp;quot;thumbimage&amp;quot; height=&amp;quot;126&amp;quot; src=&amp;quot;/images/thumb/f/f9/War_Table_Icons.png/300px-War_Table_Icons.png&amp;quot; srcset=&amp;quot;/images/thumb/f/f9/War_Table_Icons.png/450px-War_Table_Icons.png 1.5x, /images/thumb/f/f9/War_Table_Icons.png/600px-War_Table_Icons.png 2x&amp;quot; width=&amp;quot;300&amp;quot;/&amp;gt;&amp;lt;/a&amp;gt; &amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;magnify&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;internal&amp;quot; href=&amp;quot;File_War_Table_Icons.html&amp;quot; title=&amp;quot;Enlarge&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;This screenshot shows that Kromac currently has 19 hitpoints, 5 fury, and 3 corpse tokens. He also has the spell Carnage on him, and he is on Fire.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;top half&amp;lt;/b&amp;gt; of a model will include up to three numbers:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; Red circle: Total hitpoints remaining&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Blue circle: Current fury/focus/essence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Green circle: &amp;quot;Other&amp;quot; - this can be used for corpses, souls, coins, etcetera.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; These circles will auto-turn off, if they&amp;#039;re set to zero.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To edit these numbers, click on the model then use the right-hand sidebar.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Marking_Spells_.26_Effect_.28Tokens.29&amp;quot;&amp;gt;Marking Spells &amp;amp;amp; Effect (Tokens)&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;bottom half&amp;lt;/b&amp;gt; of a model will include all the tokens you put on the model. Tokens are used to display the various effects that can be on a model.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;To add more tokens, click the model and use the right-hand sidebar, tokens are near the bottom of the sidebar. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Marking_Auras&amp;quot;&amp;gt;Marking Auras&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Melee ranges are displayed automatically, but you can also add an &amp;quot;Aura&amp;quot; of another colour. This is useful for stuff like marking command ranges and spells that effect a certain distance around specific models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;First you need to click a model, then you&amp;#039;ll find the Aura options on the righthand sidebar.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Other&amp;quot;&amp;gt;Other&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Adding_models_mid-game&amp;quot;&amp;gt;Adding models mid-game&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Use the &amp;lt;b&amp;gt;Add model&amp;lt;/b&amp;gt; button on the left sidebar to spawn new models.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If you&amp;#039;re reviving a model, and you have the same one already on the table, it&amp;#039;ll be quicker to copy the existing model. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Allocate&amp;quot;&amp;gt;Allocate&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;Allocate&amp;lt;/b&amp;gt; button on the left sidebar can be used to shift focus/fury around between models. It is most useful during the Control Phase.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Alternatively, you can click on individual models and increase/decrease their focus/fury one at a time.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Support_War_Table&amp;quot;&amp;gt;Support War Table&amp;lt;/span&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;b&amp;gt;Support&amp;lt;/b&amp;gt; button on the lefthand sidebar will bring you directly to the patreon for Lars, the guy who programmed War Table. Please support Lars for all the amazing work he does on War Table - he mostly does this for fun, but he puts in a ton of work just to make our lives better, so if you enjoy wartable consider supporting him. Oh, and while the Line Of Sight crew has been helping him with data entry and testing, we aren&amp;#039;t financially connected to this patreon in any way, we just honestly believe he deserves your support.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
NewPP limit report&lt;br /&gt;
Cached time: 20220727071120&lt;br /&gt;
Cache expiry: 86400&lt;br /&gt;
Dynamic content: false&lt;br /&gt;
CPU time usage: 0.083 seconds&lt;br /&gt;
Real time usage: 0.119 seconds&lt;br /&gt;
Preprocessor visited node count: 126/1000000&lt;br /&gt;
Preprocessor generated node count: 387/1000000&lt;br /&gt;
Post‐expand include size: 2585/2097152 bytes&lt;br /&gt;
Template argument size: 503/2097152 bytes&lt;br /&gt;
Highest expansion depth: 4/40&lt;br /&gt;
Expensive parser function count: 0/100&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Transclusion expansion time report (%,ms,calls,template)&lt;br /&gt;
100.00%   27.203      1 - -total&lt;br /&gt;
 34.88%    9.488      1 - Template:Red&lt;br /&gt;
 28.58%    7.774      1 - Template:Index_Vaults&lt;br /&gt;
 23.82%    6.479      1 - Template:Infobox&lt;br /&gt;
 13.83%    3.762      1 - Template:Iconbox&lt;br /&gt;
  9.89%    2.689      1 - Template:FH2&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Saved in parser cache with key warmachi_mw26-mwjg_:pcache:idhash:14188-0!*!0!!en!5!* and timestamp 20220727071120 and revision id 92380&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Warmachine University contributors</name></author>
	</entry>
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