Rök: Difference between revisions
(Created page with "<html> <table> <tr valign="top"> <td style="width: 5%"> <a class="image" href="https://wiki.warmahordes.net/mw/index.php/File:Trollblood_Logo.jpg"><img alt="Trollblood Logo.jpg" height="100" src="https://wiki.warmahordes.net/mw/images/8/89/Trollblood_Logo.jpg" width="100"/></a> </td> <td style="width: 95%"> <span style="font-size: 1.5em; font-family:Georgia;">Rök </span><br/> <p><span style="font-size: 1.2em;"><b><a href="https://wiki.warmahordes.net/mw/index.php/Troll...") |
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<td style="width: 95%"> <span style="font-size: 1.5em; font-family:Georgia;">Rök </span><br/> | <td style="width: 95%"> <span style="font-size: 1.5em; font-family:Georgia;">Rök </span><br/> | ||
<p><span style="font-size: 1.2em;"><b><a href=" | <p><span style="font-size: 1.2em;"><b><a href="/index.php/Trollbloods" title="Trollbloods">Trollblood</a> <a href="/index.php/Category:Northkin" title="Category:Northkin">Northkin</a> <a href="/index.php/Category:Dire_Troll" title="Category:Dire Troll">Dire Troll</a> <a href="/index.php/Category:Character" title="Category:Character">Character</a> <a href="/index.php/Category:Heavy_Warbeast" title="Category:Heavy Warbeast">Heavy Warbeast</a> </b></span> | ||
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<td style="vertical-align: top; padding: 2px; border: 1px solid black; Rok.jpg"><div class="center"><div class="floatnone"><a class="image" href=" | <td style="vertical-align: top; padding: 2px; border: 1px solid black; Rok.jpg"><div class="center"><div class="floatnone"><a class="image" href="/index.php/File:Rok.jpg"><img alt="Rok.jpg" height="280" src="/images/thumb/d/d5/Rok.jpg/280px-Rok.jpg" srcset="/images/d/d5/Rok.jpg 1.5x, /images/d/d5/Rok.jpg 2x" width="280"/></a></div></div> | ||
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<td style="padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;"><a href=" | <td style="padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;"><a href="/index.php/Category:Magic_Ability" title="Category:Magic Ability">M.A.</a></td> | ||
<td style="padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;"><span style="color: red;">N/A</span></td> | <td style="padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;"><span style="color: red;">N/A</span></td> | ||
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<td style="padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;"><a href=" | <td style="padding: 2px; padding-right: 10px; font-size: 80%; font-weight: bold; border: 1px solid #b3b3b3; border-left: 0px;"><a href="/index.php/Category:Force_Fields" title="Category:Force Fields">F. Field</a></td> | ||
<td style="padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;"><span style="color: red;">N/A</span></td> | <td style="padding: 2px; padding-right: 10px; font-size: 80%; border: 1px solid #b3b3b3; border-right: 0px;"><span style="color: red;">N/A</span></td> | ||
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<td colspan="2" style="text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;"><a class="mw-redirect" href=" | <td colspan="2" style="text-align: center; font-size: smaller; font-style: italic; border-top: 1px solid black;"><a class="mw-redirect" href="/index.php/Statblock_Explained" title="Statblock Explained">Understanding<br/>the Statblock</a></td> | ||
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<p><b><a href=" | <p><b><a href="/index.php/Category:Warbeast" title="Category:Warbeast">Warbeast</a></b> - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click <a href="/index.php/101_-_Warbeasts" title="101 - Warbeasts">here</a> for a newbie-friendly recap, or click <a href="/index.php/Warbeast" title="Warbeast">here</a> for the full rules. | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Abilities">Abilities</span></h3> | <h3><span class="mw-headline" id="Abilities">Abilities</span></h3> | ||
<ul><li> <a class="image" href=" | <ul><li> <a class="image" href="/index.php/File:Assault_symbol.jpg"><img alt="Assault symbol.jpg" height="24" src="/images/thumb/9/94/Assault_symbol.jpg/24px-Assault_symbol.jpg" srcset="/images/thumb/9/94/Assault_symbol.jpg/36px-Assault_symbol.jpg 1.5x, /images/thumb/9/94/Assault_symbol.jpg/48px-Assault_symbol.jpg 2x" width="24"/></a> <b><a href="/index.php/Category:Assault" title="Category:Assault">Assault</a></b></li> | ||
<li> <a class="image" href=" | <li> <a class="image" href="/index.php/File:Cold_Imm_symbol.jpg"><img alt="Cold Imm symbol.jpg" height="24" src="/images/thumb/0/04/Cold_Imm_symbol.jpg/24px-Cold_Imm_symbol.jpg" srcset="/images/thumb/0/04/Cold_Imm_symbol.jpg/36px-Cold_Imm_symbol.jpg 1.5x, /images/thumb/0/04/Cold_Imm_symbol.jpg/48px-Cold_Imm_symbol.jpg 2x" width="24"/></a> <b><a href="/index.php/Category:Cold_Immunity" title="Category:Cold Immunity">Immunity: Cold</a></b></li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Category:Berserk" title="Category:Berserk">Berserk</a></b> - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it <u>must</u> make one additional melee attack against another model in its melee range.</li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Category:Bond" title="Category:Bond">Bond</a> [ <a class="mw-redirect" href="/index.php/Borka" title="Borka">Borka</a> ]</b> - If this model begins the game in Borka's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Borka and in their <b><span style="color:purple">control</span></b> range, it gains Stumbling Drunk. (<i><b><a href="/index.php/Category:Stumbling_Drunk" title="Category:Stumbling Drunk">Stumbling Drunk</a></b> - A model with Stumbling Drunk cannot become <a class="mw-redirect" href="/index.php/Knocked_down" title="Knocked down">knocked down</a>. If it is hit by an enemy attack at any time except while advancing, after that attack is resolved this model is <a class="mw-redirect" href="/index.php/Push" title="Push">pushed</a> d3" in a direction decided by the deviation template, then you choose its facing.</i>)</li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Category:Regeneration" title="Category:Regeneration">Regeneration</a> [d3]</b> - This model can be forced to <a class="mw-redirect" href="/index.php/Remove_damage" title="Remove damage">remove d3 damage</a> points once per activation. This model cannot use Regeneration during an activation it runs.</li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Category:Snacking" title="Category:Snacking">Snacking</a></b> - When this model boxes a living model with a melee attack, it can choose to <a class="mw-redirect" href="/index.php/RFP" title="RFP">RFP</a> the boxed model. When it does, this model can <a class="mw-redirect" href="/index.php/Remove_damage" title="Remove damage">remove d3 damage points</a>.</li></ul> | ||
<h3><span class="mw-headline" id="Weapons">Weapons</span></h3> | <h3><span class="mw-headline" id="Weapons">Weapons</span></h3> | ||
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<td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href=" | <td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href="/index.php/File:Gun_icon.jpg"><img alt="Gun icon.jpg" height="53" src="/images/thumb/2/28/Gun_icon.jpg/50px-Gun_icon.jpg" srcset="/images/2/28/Gun_icon.jpg 1.5x, /images/2/28/Gun_icon.jpg 2x" width="50"/></a> | ||
</td> | </td> | ||
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<td colspan="15" style="text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | <td colspan="15" style="text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | ||
<ul><li> <a class="image" href=" | <ul><li> <a class="image" href="/index.php/File:Cold_dam_symbol.jpg"><img alt="Cold dam symbol.jpg" height="24" src="/images/thumb/6/6b/Cold_dam_symbol.jpg/24px-Cold_dam_symbol.jpg" srcset="/images/thumb/6/6b/Cold_dam_symbol.jpg/36px-Cold_dam_symbol.jpg 1.5x, /images/thumb/6/6b/Cold_dam_symbol.jpg/48px-Cold_dam_symbol.jpg 2x" width="24"/></a> <b><a href="/index.php/Category:Cold_Damage" title="Category:Cold Damage">Damage Type: Cold</a></b></li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Category:Critical_Freeze" title="Category:Critical Freeze">Critical Freeze</a></b> - On a <a class="mw-redirect" href="/index.php/Critical" title="Critical">critical</a> hit, the model hit becomes <a class="mw-redirect" href="/index.php/Stationary" title="Stationary">stationary</a> for one round unless it has <a class="mw-redirect" href="/index.php/Immunity:_Cold" title="Immunity: Cold">Immunity: Cold</a>. </li></ul> | ||
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<td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href=" | <td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href="/index.php/File:Sword_icon.jpg"><img alt="Sword icon.jpg" height="48" src="/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg" srcset="/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x" width="50"/></a> | ||
</td> | </td> | ||
<td style="font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | <td style="font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | ||
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<td colspan="15" style="text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | <td colspan="15" style="text-align:left; border-right: 1px solid #F9F9F9; border-left: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | ||
<ul><li> <a class="image" href=" | <ul><li> <a class="image" href="/index.php/File:Open_Fist_symbol.jpg"><img alt="Open Fist symbol.jpg" height="24" src="/images/thumb/3/3d/Open_Fist_symbol.jpg/24px-Open_Fist_symbol.jpg" srcset="/images/thumb/3/3d/Open_Fist_symbol.jpg/36px-Open_Fist_symbol.jpg 1.5x, /images/thumb/3/3d/Open_Fist_symbol.jpg/48px-Open_Fist_symbol.jpg 2x" width="24"/></a> <b><a href="/index.php/Category:Open_Fist" title="Category:Open Fist">Open Fist</a></b> </li></ul> | ||
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<td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href=" | <td rowspan="2" style="font-size:90%; width: 5%; vertical-align:top; text-align:right; border-right: 1px solid #F9F9F9;"><a class="image" href="/index.php/File:Sword_icon.jpg"><img alt="Sword icon.jpg" height="48" src="/images/thumb/5/56/Sword_icon.jpg/50px-Sword_icon.jpg" srcset="/images/5/56/Sword_icon.jpg 1.5x, /images/5/56/Sword_icon.jpg 2x" width="50"/></a> | ||
</td> | </td> | ||
<td style="font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | <td style="font-size:1%; width: 1%; border-left: 1px solid #F9F9F9; border-top: 1px solid #F9F9F9; border-bottom: 1px solid #F9F9F9;"> | ||
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<td rowspan="1" style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;"> <b><a href=" | <td rowspan="1" style="text-align:left; font-size:110%; border-bottom: 1px solid #fff; border-left: 1px solid #fff;"> <b><a href="/index.php/Category:Primal" title="Category:Primal">Primal</a></b> | ||
<p> | <p> | ||
</p> | </p> | ||
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<h3><span class="mw-headline" id="Theme_Forces">Theme Forces</span></h3> | <h3><span class="mw-headline" id="Theme_Forces">Theme Forces</span></h3> | ||
<ul><li> <i>When taken by <b><a class="mw-redirect" href=" | <ul><li> <i>When taken by <b><a class="mw-redirect" href="/index.php/Borka" title="Borka">Borka</a></b></i> | ||
<ul><li> <b><a href=" | <ul><li> <b><a href="/index.php/Theme_-_Band_of_Heroes" title="Theme - Band of Heroes">Band of Heroes</a></b> </li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Theme_-_Kriel_Company" title="Theme - Kriel Company">Kriel Company</a></b></li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Theme_-_Power_of_Dhunia" title="Theme - Power of Dhunia">Power of Dhunia</a></b>. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).</li> | ||
<li> <b><a href=" | <li> <b><a href="/index.php/Theme_-_Storm_of_the_North" title="Theme - Storm of the North">Storm of the North</a></b></li></ul></li></ul> | ||
<ul><li> <i>When taken by <b>anyone else</b></i> | <ul><li> <i>When taken by <b>anyone else</b></i> | ||
<ul><li> <b><a href=" | <ul><li> <b><a href="/index.php/Theme_-_Storm_of_the_North" title="Theme - Storm of the North">Storm of the North</a></b></li></ul></li></ul> | ||
<h3><span class="mw-headline" id="Recent_Changes">Recent Changes</span></h3> | <h3><span class="mw-headline" id="Recent_Changes">Recent Changes</span></h3> | ||
<p>No changes since 2021.10 | <p>No changes since 2021.10 | ||
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<h3><span class="mw-headline" id="R.C3.B6k_a_nutshell">Rök in a nutshell</span></h3> | <h3><span class="mw-headline" id="R.C3.B6k_a_nutshell">Rök in a nutshell</span></h3> | ||
<dl><dd> Angry at being in a nutshell, Rök begins to break everything.</dd></dl> | <dl><dd> Angry at being in a nutshell, Rök begins to break everything.</dd></dl> | ||
<p>Rök is fundamentally a worthy rival to the almost ubiquitous <a href=" | <p>Rök is fundamentally a worthy rival to the almost ubiquitous <a href="/index.php/Dire_Troll_Mauler" title="Dire Troll Mauler">Dire Troll Mauler</a> trading 1 fury and a chain attack for assault and a brutal axe; he hits hard - and brings a really useful melee damage/accuracy buff in Primal rather than simply a strength buff like <a class="mw-redirect" href="/index.php/Rage" title="Rage">Rage</a>. Berserk is an amazing rule and really helps to keep fury use to a minimum while vs infantry swarms. Likewise an assault spray with crit freeze can really mess up some people’s day. | ||
</p><p>As a Northkin model Rök has some great combos already available to him | </p><p>As a Northkin model Rök has some great combos already available to him | ||
</p> | </p> | ||
<h3><span class="mw-headline" id="Combos_.26_Synergies">Combos & Synergies</span></h3> | <h3><span class="mw-headline" id="Combos_.26_Synergies">Combos & Synergies</span></h3> | ||
<ul><li> <a class="mw-redirect" href=" | <ul><li> <a class="mw-redirect" href="/index.php/Doomshaper_2" title="Doomshaper 2">Doomshaper 2</a> grants <a class="mw-redirect" href="/index.php/Overtake" title="Overtake">Overtake</a> to his battlegroup and Rök has <a class="mw-redirect" href="/index.php/Berserk" title="Berserk">Berserk</a>, so you can pacman through infantry and snack on them for RFP. He can also upkeep Wild Agression on him for free.</li> | ||
<li> <a class="mw-redirect" href=" | <li> <a class="mw-redirect" href="/index.php/Borka_Kegslayer" title="Borka Kegslayer">Borka Kegslayer</a> and <a href="/index.php/Borka,_Vengeance_of_the_Rimeshaws" title="Borka, Vengeance of the Rimeshaws">Borka, Vengeance of the Rimeshaws</a> both make Rök incredibly hard to kill thanks to Stumbling Drunk.</li> | ||
<li> <a href=" | <li> <a href="/index.php/Troll_Axer" title="Troll Axer">Troll Axer</a> - hitting matters on a Thresher, and Primals helps with this.</li> | ||
<li> <a class="mw-redirect" href=" | <li> <a class="mw-redirect" href="/index.php/Jarl_Skuld" title="Jarl Skuld">Jarl Skuld</a> - As part of his battlegroup Rök gains Swift Hunter, so if he kills his charge target with his Assault Spray he can still Hunt swiftly into melee with something else so he won't fail his charge. Rök also brings a damage buff for Jarl's beasties which is good for a caster who doesn't have one himself.</li> | ||
<li> <a class="mw-redirect" href=" | <li> <a class="mw-redirect" href="/index.php/Gunnbjorn1" title="Gunnbjorn1">Gunnbjorn1</a> - Killing Shot is pretty nice with the spray as is Guided Fire.</li> | ||
<li> The Northkin <a class="mw-redirect" href=" | <li> The Northkin <a class="mw-redirect" href="/index.php/Stone" title="Stone">Stone</a> is quite potent on him. +1 SPD, or +2 on cold damage rolls, or +2 STR are all great for him.</li></ul> | ||
<h3><span class="mw-headline" id="Drawbacks_.26_Downsides">Drawbacks & Downsides</span></h3> | <h3><span class="mw-headline" id="Drawbacks_.26_Downsides">Drawbacks & Downsides</span></h3> | ||
<ul><li> Berserk and Primal can both blow up in your face. (Primal's best used on lights where you are less worried by their frenzy).</li> | <ul><li> Berserk and Primal can both blow up in your face. (Primal's best used on lights where you are less worried by their frenzy).</li> | ||
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<h1><span class="mw-headline" id="Other">Other</span></h1> | <h1><span class="mw-headline" id="Other">Other</span></h1> | ||
<h3><span class="mw-headline" id="Trivia">Trivia</span></h3> | <h3><span class="mw-headline" id="Trivia">Trivia</span></h3> | ||
<div class="thumb tright"><div class="thumbinner" style="width:302px;"><a class="image" href=" | <div class="thumb tright"><div class="thumbinner" style="width:302px;"><a class="image" href="/index.php/File:Rok_classic.jpg"><img alt="" class="thumbimage" height="300" src="/images/thumb/b/b2/Rok_classic.jpg/300px-Rok_classic.jpg" srcset="/images/b/b2/Rok_classic.jpg 1.5x, /images/b/b2/Rok_classic.jpg 2x" width="300"/></a> <div class="thumbcaption"><div class="magnify"><a class="internal" href="/index.php/File:Rok_classic.jpg" title="Enlarge"></a></div>Original sculpt</div></div></div> | ||
<ul><li> Released in <a class="mw-redirect" href=" | <ul><li> Released in <a class="mw-redirect" href="/index.php/Hordes:_Domination" title="Hordes: Domination">Hordes: Domination</a> (2011)</li> | ||
<li> Rescuplted in 2016</li></ul> | <li> Rescuplted in 2016</li></ul> | ||
<h3><span class="mw-headline" id="Other_Trollblood_models">Other Trollblood models</span></h3> | <h3><span class="mw-headline" id="Other_Trollblood_models">Other Trollblood models</span></h3> | ||
<table class="wikitable mw-collapsible mw-collapsed" style="float:Center; text-align:left;"> | <table class="wikitable mw-collapsible mw-collapsed" style="float:Center; text-align:left;"> | ||
<tr valign="center"> | <tr valign="center"> | ||
<td align="left" colspan="6"> <a class="image" href=" | <td align="left" colspan="6"> <a class="image" href="/index.php/File:Trollblood_Logo.jpg"><img alt="Trollblood Logo.jpg" height="75" src="/images/thumb/8/89/Trollblood_Logo.jpg/75px-Trollblood_Logo.jpg" srcset="/images/8/89/Trollblood_Logo.jpg 1.5x, /images/8/89/Trollblood_Logo.jpg 2x" width="75"/></a> <b><span style="font-size: 1.5em; font-family:Georgia;">Trollbloods Index</span> (<a class="external text" href="/index.php?title=Template:Index_Trollblood&action=edit" rel="nofollow">Edit</a>)</b> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
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</td> | </td> | ||
<td colspan="3" width="95%"> | <td colspan="3" width="95%"> | ||
<p><a href=" | <p><a href="/index.php/Borka_Kegslayer_%26_Keg_Carrier" title="Borka Kegslayer & Keg Carrier">Borka1</a> - | ||
<a href=" | <a href="/index.php/Borka,_Vengeance_of_the_Rimeshaws" title="Borka, Vengeance of the Rimeshaws">Borka2</a> - | ||
<a href=" | <a href="/index.php/Calandra_Truthsayer,_Oracle_of_the_Glimmerwood" title="Calandra Truthsayer, Oracle of the Glimmerwood">Calandra</a> - | ||
<a href=" | <a href="/index.php/Captain_Gunnbjorn" title="Captain Gunnbjorn">Gunnbjorn1</a> - | ||
<a href=" | <a href="/index.php/Brigadier_General_Gunnbjorn" title="Brigadier General Gunnbjorn">Gunnbjorn2</a> - | ||
<a href=" | <a href="/index.php/Grim_Angus" title="Grim Angus">Grim1</a> - | ||
<a href=" | <a href="/index.php/Hunters_Grim" title="Hunters Grim">Grim2</a> - | ||
<a href=" | <a href="/index.php/Grissel_Bloodsong,_Fell_Caller" title="Grissel Bloodsong, Fell Caller">Grissel1</a> - | ||
<a href=" | <a href="/index.php/Grissel_Bloodsong,_Marshal_of_the_Kriels" title="Grissel Bloodsong, Marshal of the Kriels">Grissel2</a> - | ||
<a href=" | <a href="/index.php/Hoarluk_Doomshaper,_Shaman_of_the_Gnarls" title="Hoarluk Doomshaper, Shaman of the Gnarls">Doomshaper1</a> - | ||
<a href=" | <a href="/index.php/Hoarluk_Doomshaper,_Rage_of_Dhunia" title="Hoarluk Doomshaper, Rage of Dhunia">Doomshaper2</a> - | ||
<a class="mw-redirect" href=" | <a class="mw-redirect" href="/index.php/Hoarluk_Doomshaper,_Dire_Prophet" title="Hoarluk Doomshaper, Dire Prophet">Doomshaper3</a> - | ||
<a href=" | <a href="/index.php/Horgle,_the_Anvil" title="Horgle, the Anvil">Horgle2</a> - | ||
<a href=" | <a href="/index.php/Jarl_Skuld,_Devil_of_the_Thornwood" title="Jarl Skuld, Devil of the Thornwood">Jarl</a> - | ||
<a href=" | <a href="/index.php/Kolgrima_Stonetruth,_Winter_Witch" title="Kolgrima Stonetruth, Winter Witch">Kolgrima</a> - | ||
<a href=" | <a href="/index.php/Madrak_Ironhide,_Thornwood_Chieftain" title="Madrak Ironhide, Thornwood Chieftain">Madrak1</a> - | ||
<a href=" | <a href="/index.php/Madrak_Ironhide,_World_Ender" title="Madrak Ironhide, World Ender">Madrak2</a> - | ||
<a href=" | <a href="/index.php/Madrak,_Great_Chieftain" title="Madrak, Great Chieftain">Madrak3</a> - | ||
<a href=" | <a href="/index.php/Ragnor_Skysplitter,_the_Runemaster" title="Ragnor Skysplitter, the Runemaster">Ragnor</a> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 526: | Line 526: | ||
</td> | </td> | ||
<td width="30%"> | <td width="30%"> | ||
<p><a href=" | <p><a href="/index.php/Trollkin_Runebearer" title="Trollkin Runebearer">Trollkin Runebearer</a> | ||
</p> | </p> | ||
</td> | </td> | ||
| Line 532: | Line 532: | ||
</td> | </td> | ||
<td width="50%"> | <td width="50%"> | ||
<p><i><a href=" | <p><i><a href="/index.php/Horgle_Ironstrike" title="Horgle Ironstrike">Horgle1</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Madrak_Ironhide,_Champion_of_the_Kriels" title="Madrak Ironhide, Champion of the Kriels">Madrak0</a></i> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 540: | Line 540: | ||
</td> | </td> | ||
<td colspan="3"> | <td colspan="3"> | ||
<p><a href=" | <p><a href="/index.php/Ice_Troll" title="Ice Troll">Ice Troll</a> - | ||
<a href=" | <a href="/index.php/Night_Troll" title="Night Troll">Night Troll</a> - | ||
<a href=" | <a href="/index.php/Pyre_Troll" title="Pyre Troll">Pyre Troll</a> - | ||
<a href=" | <a href="/index.php/Slag_Troll" title="Slag Troll">Slag Troll</a> - | ||
<a href=" | <a href="/index.php/Storm_Troll" title="Storm Troll">Storm Troll</a> - | ||
<a href=" | <a href="/index.php/Swamp_Troll" title="Swamp Troll">Swamp Troll</a> - | ||
<a href=" | <a href="/index.php/Troll_Axer" title="Troll Axer">Troll Axer</a> - | ||
<a href=" | <a href="/index.php/Troll_Basher" title="Troll Basher">Troll Basher</a> - | ||
<a href=" | <a href="/index.php/Troll_Bouncer" title="Troll Bouncer">Troll Bouncer</a> - | ||
<a href=" | <a href="/index.php/Troll_Impaler" title="Troll Impaler">Troll Impaler</a> - | ||
<a href=" | <a href="/index.php/Winter_Troll" title="Winter Troll">Winter Troll</a> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 557: | Line 557: | ||
</td> | </td> | ||
<td colspan="3"> | <td colspan="3"> | ||
<p><a href=" | <p><a href="/index.php/Dire_Troll_Blitzer" title="Dire Troll Blitzer">Dire Troll Blitzer</a> - | ||
<a href=" | <a href="/index.php/Dire_Troll_Bomber" title="Dire Troll Bomber">Dire Troll Bomber</a> - | ||
<a href=" | <a href="/index.php/Dire_Troll_Brawler" title="Dire Troll Brawler">Dire Troll Brawler</a> - | ||
<a href=" | <a href="/index.php/Dire_Troll_Mauler" title="Dire Troll Mauler">Dire Troll Mauler</a> - | ||
<i><a href=" | <i><a href="/index.php/Dozer_%26_Smigg" title="Dozer & Smigg">Dozer & Smigg</a> - </i> | ||
<a href=" | <a href="/index.php/Earthborn_Dire_Troll" title="Earthborn Dire Troll">Earthborn Dire Troll</a> - | ||
<i><a href=" | <i><a href="/index.php/Mulg_the_Ancient" title="Mulg the Ancient">Mulg the Ancient</a> - </i> | ||
<i><strong class="selflink">Rök</strong></i> | <i><strong class="selflink">Rök</strong></i> | ||
</p> | </p> | ||
| Line 570: | Line 570: | ||
<td> <b>Gargantuan</b> | <td> <b>Gargantuan</b> | ||
</td> | </td> | ||
<td colspan="3"> <a href=" | <td colspan="3"> <a href="/index.php/Glacier_King" title="Glacier King">Glacier King</a> - <a href="/index.php/Mountain_King" title="Mountain King">Mountain King</a> - <a href="/index.php/Sea_King" title="Sea King">Sea King</a> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
| Line 582: | Line 582: | ||
</td> | </td> | ||
<td colspan="3"> | <td colspan="3"> | ||
<p><i><a href=" | <p><i><a href="/index.php/Dannon_Blythe_%26_Bull" title="Dannon Blythe & Bull">Dannon Blythe & Bull</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Greygore_Boomhowler_%26_Co." title="Greygore Boomhowler & Co.">Boomhowler1</a> - </i> | ||
<a href=" | <a href="/index.php/Dhunian_Knot" title="Dhunian Knot">Dhunian Knot</a> - | ||
<a href=" | <a href="/index.php/Kriel_Warriors" title="Kriel Warriors">Kriel Warriors</a> - | ||
<a href=" | <a href="/index.php/Krielstone_Bearer_%26_Stone_Scribes" title="Krielstone Bearer & Stone Scribes">Stone Bearer</a> - | ||
<a href=" | <a href="/index.php/Northkin_Bear_Handler_%26_Battle_Bears" title="Northkin Bear Handler & Battle Bears">NK Bears</a> - | ||
<a href=" | <a href="/index.php/Northkin_Fire_Eaters" title="Northkin Fire Eaters">NK Fire Eaters</a> - | ||
<a href=" | <a href="/index.php/Northkin_Raiders" title="Northkin Raiders">NK Raiders</a> - | ||
<a href=" | <a href="/index.php/Pummeler_Crew" title="Pummeler Crew">Pummeler Crew</a> - | ||
<a href=" | <a href="/index.php/Pyg_Burrowers" title="Pyg Burrowers">Pyg Burrowers</a> - | ||
<a href=" | <a href="/index.php/Pyg_Bushwhackers" title="Pyg Bushwhackers">Pyg Bushwhackers</a> - | ||
<a href=" | <a href="/index.php/Pyg_Lookouts" title="Pyg Lookouts">Pyg Lookouts</a> - | ||
<i><a href=" | <i><a href="/index.php/Sons_of_Bragg" title="Sons of Bragg">Sons of Bragg</a> - </i> | ||
<a href=" | <a href="/index.php/Scattergunners" title="Scattergunners">Scattergunners</a> - | ||
<a href=" | <a href="/index.php/Thumper_Crew" title="Thumper Crew">Thumper Crew</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Champions" title="Trollkin Champions">T Champions</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Fennblades" title="Trollkin Fennblades">T Fennblades</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Highwaymen" title="Trollkin Highwaymen">T Highwaymen</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Long_Riders" title="Trollkin Long Riders">T Long Riders</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Runeshapers" title="Trollkin Runeshapers">T Runeshapers</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Scouts" title="Trollkin Scouts">T Scouts</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Sluggers" title="Trollkin Sluggers">T Sluggers</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Warders" title="Trollkin Warders">Warders</a><br/>Special WA: <a href="/index.php/Trollkin_Sorcerer" title="Trollkin Sorcerer">Trollkin Sorcerer</a> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 611: | Line 611: | ||
</td> | </td> | ||
<td colspan="3"> | <td colspan="3"> | ||
<p><i><a href=" | <p><i><a href="/index.php/Boomhowler,_Solo_Artist" title="Boomhowler, Solo Artist">Boomhowler2</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Boomhowler,_the_Destroyer" title="Boomhowler, the Destroyer">Boomhowler3</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Braylen_Wanderheart,_Trollkin_Outlaw" title="Braylen Wanderheart, Trollkin Outlaw">Braylen Wanderheart, Trollkin Outlaw</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Bumbles" title="Bumbles">Bumbles</a> - </i> | ||
<a href=" | <a href="/index.php/Dhunian_Archon" title="Dhunian Archon">Dhunian Archon</a> - | ||
<a href=" | <a href="/index.php/Fell_Caller_Hero" title="Fell Caller Hero">Fell Caller Hero</a> - | ||
<a href=" | <a href="/index.php/Fennblade_Kithkar" title="Fennblade Kithkar">Fennblade Kithkar</a> - | ||
<i><a href=" | <i><a href="/index.php/General_%27Thunderstone%27_Brug" title="General 'Thunderstone' Brug">General 'Thunderstone' Brug</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Horgle_Ironstrike" title="Horgle Ironstrike">Horgle1</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Horthol,_Long_Rider_Hero" title="Horthol, Long Rider Hero">Horthol, Long Rider Hero</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Janissa_Stonetide" title="Janissa Stonetide">Janissa Stonetide</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Ledfoot_%26_Tredz" title="Ledfoot & Tredz">Ledfoot & Tredz</a> - </i> | ||
<i><a href=" | <i><a href="/index.php/Madrak_Ironhide,_Champion_of_the_Kriels" title="Madrak Ironhide, Champion of the Kriels">Madrak0</a> - </i> | ||
<a href=" | <a href="/index.php/Northkin_Shaman" title="Northkin Shaman">Northkin Shaman</a> - | ||
<a href=" | <a href="/index.php/Pyg_Tank" title="Pyg Tank">Pyg Tank</a> - | ||
<a href=" | <a href="/index.php/Stone_Scribe_Chronicler" title="Stone Scribe Chronicler">Stone Scribe Chronicler</a> - | ||
<a class="mw-redirect" href=" | <a class="mw-redirect" href="/index.php/Troll_Whelps" title="Troll Whelps">Troll Whelps</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Champion_Hero" title="Trollkin Champion Hero">Trollkin Champion Hero</a> - | ||
<a href=" | <a href="/index.php/Trollkin_Skinner" title="Trollkin Skinner">Trollkin Skinner</a> | ||
<i><a href=" | <i><a href="/index.php/Valka_Curseborn,_Chieftain_of_the_North" title="Valka Curseborn, Chieftain of the North">Valka Curseborn, Chieftain of the North</a></i> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 636: | Line 636: | ||
<td> <b>Battle Engines</b> | <td> <b>Battle Engines</b> | ||
</td> | </td> | ||
<td colspan="3"> <a href=" | <td colspan="3"> <a href="/index.php/Hearthgut_Hooch_Hauler" title="Hearthgut Hooch Hauler">Hearthgut Hooch Hauler</a> - <a href="/index.php/War_Wagon" title="War Wagon">War Wagon</a> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
| Line 645: | Line 645: | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
<td colspan="99"> <a href=" | <td colspan="99"> <a href="/index.php/Theme_-_Band_of_Heroes" title="Theme - Band of Heroes">Band of Heroes</a> - <a href="/index.php/Theme_-_Kriel_Company" title="Theme - Kriel Company">Kriel Company</a> - <a href="/index.php/Theme_-_Power_of_Dhunia" title="Theme - Power of Dhunia">Power of Dhunia</a> - <a href="/index.php/Theme_-_Storm_of_the_North" title="Theme - Storm of the North">Storm of the North</a> - <a href="/index.php/Theme_-_Vengeance_of_Dhunia" title="Theme - Vengeance of Dhunia">Vengeance of Dhunia</a> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
| Line 654: | Line 654: | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
<td colspan="99"> Refer to <a href=" | <td colspan="99"> Refer to <a href="/index.php/Who_Works_for_Whom" title="Who Works for Whom">Who Works for Whom</a> and/or <a href="/index.php/Category:Trollblood_Minion" title="Category:Trollblood Minion">Category: Trollblood Minion</a> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
| Line 660: | Line 660: | ||
</td></tr></table> | </td></tr></table> | ||
<h3><span class="mw-headline" id="Rules_Clarifications">Rules Clarifications</span></h3> | <h3><span class="mw-headline" id="Rules_Clarifications">Rules Clarifications</span></h3> | ||
<p><span style="font-size:85%;"><span style="color:#20B2AA"><b>Rules Clarification :</b></span> <a href=" | <p><span style="font-size:85%;"><span style="color:#20B2AA"><b>Rules Clarification :</b></span> <a href="/index.php/Category:Cold" title="Category:Cold">Cold</a> - None yet. (<a class="external text" href="/index.php?title=Template:RC_Cold&action=edit" rel="nofollow">Edit</a>)</span><br/> | ||
</p> | </p> | ||
<table cellpadding="5" class="" width='style="font-size:85%"'> | <table cellpadding="5" class="" width='style="font-size:85%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Freeze" title="Category:Freeze">Freeze</a> (<a class="external text" href="/index.php?title=Template:RC_Freeze&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> Remember Stationary only prevents what it says it does. Refer the page on <a class="mw-redirect" href=" | <ul><li> Remember Stationary only prevents what it says it does. Refer the page on <a class="mw-redirect" href="/index.php/Stationary" title="Stationary">Stationary</a> for a refresher.</li></ul> | ||
</td></tr></table> | </td></tr></table> | ||
<table cellpadding="5" class="" width='style="font-size:90%"'> | <table cellpadding="5" class="" width='style="font-size:90%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Open_Fist" title="Category:Open Fist">Open Fist</a> </span></b>(aka, Power Attack Throw)<b> (<a class="external text" href="/index.php?title=Template:RC_Open_Fist&action=edit" rel="nofollow">Edit</a>)</b><br/> | ||
</p> | </p> | ||
<ul><li> <u>Throw</u> ( <a class="external text" href=" | <ul><li> <u>Throw</u> ( <a class="external text" href="/index.php?title=Template:RC_Throw&action=edit" rel="nofollow">Edit</a> ) | ||
<ul><li> See also the <b><a class="mw-redirect" href=" | <ul><li> See also the <b><a class="mw-redirect" href="/index.php/Throw" title="Throw">Throw</a></b> article for a recap of the core Throw rules.</li> | ||
<li> If a model is somehow thrown at itself (which can happen with <a class="mw-redirect" href=" | <li> If a model is somehow thrown at itself (which can happen with <a class="mw-redirect" href="/index.php/Durst1" title="Durst1">Durst1</a>'s feat) it would not move, it would be knocked down, and it would take a standard power attack damage roll but it would not take an additional die for colliding with itself. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?279303-Redirected-power-attacks-and-being-thrown-at-yourself&p=3881047&viewfull=1#post3881047" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a <a class="mw-redirect" href=" | <li> Because you move the target model between the attack roll and the damage roll, you can get different buffs applied to the two rolls. For instance, if you throw the target in or out of a <a class="mw-redirect" href="/index.php/Flank" title="Flank">Flanking</a> model's melee range.</li></ul></li></ul> | ||
<ul><li> <u>Incorporeal vs Slammed/Thrown models</u> ( <a class="external text" href=" | <ul><li> <u>Incorporeal vs Slammed/Thrown models</u> ( <a class="external text" href="/index.php?title=Template:RC_Slam_%26_Throw_%26_Incorporeal&action=edit" rel="nofollow">Edit</a> ) | ||
<ul><li> Incorporeal models cannot be moved by someone trying to slam them.</li> | <ul><li> Incorporeal models cannot be moved by someone trying to slam them.</li> | ||
<li> Slammed models can move through Incorporeal models. | <li> Slammed models can move through Incorporeal models. | ||
| Line 692: | Line 692: | ||
<ul><li> <u>Collateral Damage</u> | <ul><li> <u>Collateral Damage</u> | ||
<ul><li> Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result: | <ul><li> Collateral damage cannot be boosted and is not considered damage from an attack or model. Refer page 33 of the 2021.08 version of the rules pdf. As a result: | ||
<ul><li> It doesn't trigger stuff that relies on being hit by an enemy (such as <a class="mw-redirect" href=" | <ul><li> It doesn't trigger stuff that relies on being hit by an enemy (such as <a class="mw-redirect" href="/index.php/Shock_Field" title="Shock Field">Shock Field</a>) or damaged by an enemy (such as <a class="mw-redirect" href="/index.php/Vengeance" title="Vengeance">Vengeance</a>).</li> | ||
<li> It doesn't get bonus damage from stuff that adds to a model's damage roll (such as <a class="mw-redirect" href=" | <li> It doesn't get bonus damage from stuff that adds to a model's damage roll (such as <a class="mw-redirect" href="/index.php/Signs_%26_Portents" title="Signs & Portents">Signs & Portents</a> or <a class="mw-redirect" href="/index.php/Prey" title="Prey">Prey</a>).</li> | ||
<li> It doesn't matter if the attacker has crippled weapon systems or aspects.</li></ul></li></ul></li> | <li> It doesn't matter if the attacker has crippled weapon systems or aspects.</li></ul></li></ul></li> | ||
<li> <u>Throw - Power Attack</u> | <li> <u>Throw - Power Attack</u> | ||
<ul><li> When you make a Throw Power Attack, no other abilities of the Fist weapon (such as <a class="mw-redirect" href=" | <ul><li> When you make a Throw Power Attack, no other abilities of the Fist weapon (such as <a class="mw-redirect" href="/index.php/Chain_Strike" title="Chain Strike">Chain Strike</a>) are applied unless they specifically mention Throws. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?252655-Power-Attack-Sweep-and-Chain-Strike&p=3560095&viewfull=1#post3560095" rel="nofollow">Locked Thread</a></b>)</li> | ||
<li> If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?253791-Throwing-directly-away-from&p=3572297&viewfull=1#post3572297" rel="nofollow">Locked thread</a></b>)</li> | <li> If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?253791-Throwing-directly-away-from&p=3572297&viewfull=1#post3572297" rel="nofollow">Locked thread</a></b>)</li> | ||
<li> A model that cannot be targeted by melee attacks (such as <a class="mw-redirect" href=" | <li> A model that cannot be targeted by melee attacks (such as <a class="mw-redirect" href="/index.php/Una2" title="Una2">Una2</a>'s feat) cannot have models thrown at them, either. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?264645-Una-2-and-Charging-power-attacks&p=3840336&viewfull=1#post3840336" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li>Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?270431-Power-Attack-Throw-followup-question&p=3840340&viewfull=1#post3840340" rel="nofollow">Infernal Checking</a></b>)</li> | <li>Since throwing Model [A] at Model [B] involves making a melee attack roll vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?270431-Power-Attack-Throw-followup-question&p=3840340&viewfull=1#post3840340" rel="nofollow">Infernal Checking</a></b>)</li> | ||
<li> Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like <a class="mw-redirect" href=" | <li> Even though you make a "melee attack roll" vs Model [B] you don't actually make a melee attack vs it. Also, the damage it suffers is from Collateral damage, not from the original attack. So you can't trigger stuff like <a class="mw-redirect" href="/index.php/Snacking" title="Snacking">Snacking</a> from damage you did to Model B.</li></ul></li></ul> | ||
</td></tr></table> | </td></tr></table> | ||
<p><br/> | <p><br/> | ||
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<table cellpadding="5" class="wikitable mw-collapsible mw-collapsed" style="font-size:85%"> | <table cellpadding="5" class="wikitable mw-collapsible mw-collapsed" style="font-size:85%"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" rowspan="99" style="border-right: 2px solid #20B2AA;" width="2.5%"> <a class="image" href=" | <td align="center" rowspan="99" style="border-right: 2px solid #20B2AA;" width="2.5%"> <a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification: : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification: : <a href="/index.php/Category:Warbeast" title="Category:Warbeast">Warbeast</a> (<a class="external text" href="/index.php?title=Template:RC_Warbeast&action=edit" rel="nofollow">Edit</a>)</span></b> <br/><i>(Click Expand to read)</i> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
<td>See also the <a href=" | <td>See also the <a href="/index.php/Warbeast" title="Warbeast">Warbeast</a> page for a recap of the core warbeast rules. | ||
<ul><li> <span style="font-size: 100%"><b>Forcing</b></span> | <ul><li> <span style="font-size: 100%"><b>Forcing</b></span> | ||
<ul><li> If an ability doesn't specify how much it costs to force, it costs 1. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?260303-Default-cost-of-forcing&p=3687707&viewfull=1#post3687707" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | <ul><li> If an ability doesn't specify how much it costs to force, it costs 1. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?260303-Default-cost-of-forcing&p=3687707&viewfull=1#post3687707" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | ||
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<ul><li> <span style="font-size: 100%"><b>Transferring Damage</b></span> | <ul><li> <span style="font-size: 100%"><b>Transferring Damage</b></span> | ||
<ul><li> If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?277019-Transferring-simultaneous-damage-who-destroys-the-beast&p=3864868&viewfull=1#post3864868" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | <ul><li> If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?277019-Transferring-simultaneous-damage-who-destroys-the-beast&p=3864868&viewfull=1#post3864868" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | ||
<ul><li> <b><u>Frenzy</u></b> (<a class="external text" href=" | <ul><li> <b><u>Frenzy</u></b> (<a class="external text" href="/index.php?title=Template:RC_Frenzy&action=edit" rel="nofollow">Edit</a>) | ||
<ul><li> You cannot trigger <i>optional</i> abilities (such as <a class="mw-redirect" href=" | <ul><li> You cannot trigger <i>optional</i> abilities (such as <a class="mw-redirect" href="/index.php/Cleave" title="Cleave">Cleave</a> or <a class="mw-redirect" href="/index.php/Sprint" title="Sprint">Sprint</a>). (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&p=3859015&viewfull=1#post3859015" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> You must trigger <i>compulsory</i> abilities (such as <a class="mw-redirect" href=" | <li> You must trigger <i>compulsory</i> abilities (such as <a class="mw-redirect" href="/index.php/Consume" title="Consume">Consume</a>) ... except for compulsory abilities that also generate an extra attack (such as <a class="mw-redirect" href="/index.php/Berserk" title="Berserk">Berserk</a>). In that case, you don't get the Berserk attack. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&p=3859015&viewfull=1#post3859015" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> A warbeast may not make an Assault shot as part of a Frenzy activation.</li> | <li> A warbeast may not make an Assault shot as part of a Frenzy activation.</li> | ||
<li> If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?253995-Frenzy-and-Can-Not-be-charged&p=3590839&viewfull=1#post3590839" rel="nofollow">Infernal Ruling</a></b>)</li> | <li> If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?253995-Frenzy-and-Can-Not-be-charged&p=3590839&viewfull=1#post3590839" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
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<table cellpadding="5" class="wikitable mw-collapsible mw-collapsed" style="font-size:90%"> | <table cellpadding="5" class="wikitable mw-collapsible mw-collapsed" style="font-size:90%"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" rowspan="99" style="border-right: 2px solid #20B2AA;" width="2.5%"> <a class="image" href=" | <td align="center" rowspan="99" style="border-right: 2px solid #20B2AA;" width="2.5%"> <a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification: : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification: : <a href="/index.php/Category:Assault" title="Category:Assault">Assault</a> (<a class="external text" href="/index.php?title=Template:RC_Assault&action=edit" rel="nofollow">Edit</a>)</span></b> <br/><i>(Click Expand to read)</i> | ||
</p> | </p> | ||
</td></tr> | </td></tr> | ||
| Line 750: | Line 750: | ||
</p> | </p> | ||
<ol><li> As soon as the movement is finished, determine whether it was a successful charge or not. | <ol><li> As soon as the movement is finished, determine whether it was a successful charge or not. | ||
<ul><li> Do this before resolving anything that triggers on "Ends Movement" (like <a class="mw-redirect" href=" | <ul><li> Do this before resolving anything that triggers on "Ends Movement" (like <a class="mw-redirect" href="/index.php/Admonition" title="Admonition">Admonition</a>, <a class="mw-redirect" href="/index.php/Countercharge" title="Countercharge">Countercharge</a>).</li> | ||
<li> Do this before resolving your Assault attack. </li></ul></li> | <li> Do this before resolving your Assault attack. </li></ul></li> | ||
<li> Did you make a successful charge? You get the ranged attack even though you're "in melee" (not yet though).</li> | <li> Did you make a successful charge? You get the ranged attack even though you're "in melee" (not yet though).</li> | ||
<li> Did you fail the charge? You will get the Assault shot anyway (not yet though). | <li> Did you fail the charge? You will get the Assault shot anyway (not yet though). | ||
<ul><li> Did you fail the charge, but end your movement in melee with someone different to your charge target? You get the ranged attack even though you're "in melee" (not yet though). (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?257993-Assault-and-engage&p=3626185&viewfull=1#post3626185" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | <ul><li> Did you fail the charge, but end your movement in melee with someone different to your charge target? You get the ranged attack even though you're "in melee" (not yet though). (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?257993-Assault-and-engage&p=3626185&viewfull=1#post3626185" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | ||
<li> Now that you've figured out whether the charge successful, you resolve "Ends Movement" effects (such as <a class="mw-redirect" href=" | <li> Now that you've figured out whether the charge successful, you resolve "Ends Movement" effects (such as <a class="mw-redirect" href="/index.php/Countercharge" title="Countercharge">Countercharge</a>) <i>before</i> the Assault attack. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&p=3877373&viewfull=1#post3877373" rel="nofollow">Infernal Ruling</a></b>). | ||
<ul><li> If something happens at this point that changes whether a model is in/out of melee range, it does <i>not</i> retroactively change a failed charge into a successful charge or vice versa.</li></ul></li> | <ul><li> If something happens at this point that changes whether a model is in/out of melee range, it does <i>not</i> retroactively change a failed charge into a successful charge or vice versa.</li></ul></li> | ||
<li> If your charge was successful you may use "any time" abilities between 'finishing movement' and 'starting Assault attack'. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&p=3724067&viewfull=1#post3724067" rel="nofollow">Infernal Ruling</a></b>)</li> | <li> If your charge was successful you may use "any time" abilities between 'finishing movement' and 'starting Assault attack'. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&p=3724067&viewfull=1#post3724067" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
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<table cellpadding="5" class="" width='style="font-size:100%"'> | <table cellpadding="5" class="" width='style="font-size:100%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #1E90FF;" width="50pt"><a class="image" href=" | <td align="center" style="border-right: 2px solid #1E90FF;" width="50pt"><a class="image" href="/index.php/File:Tip_lightbulb.png"><img alt="Tip lightbulb.png" height="60" src="/images/thumb/5/58/Tip_lightbulb.png/60px-Tip_lightbulb.png" srcset="/images/thumb/5/58/Tip_lightbulb.png/90px-Tip_lightbulb.png 1.5x, /images/thumb/5/58/Tip_lightbulb.png/120px-Tip_lightbulb.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0px dashed #1E90FF; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
| Line 776: | Line 776: | ||
<li> Make your ranged attack vs your charge target | <li> Make your ranged attack vs your charge target | ||
<ul><li> If the charge target is already dead (which can happen when units charge) then you don't get to redirect your Assault attack vs 'someone else'. You simply don't get an Assault attack. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&p=3652153&viewfull=1#post3652153" rel="nofollow">Infernal Ruling</a></b>)</li> | <ul><li> If the charge target is already dead (which can happen when units charge) then you don't get to redirect your Assault attack vs 'someone else'. You simply don't get an Assault attack. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&p=3652153&viewfull=1#post3652153" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> A model which can do something "<i>instead</i> of making a ranged attack" (such as the <a href=" | <li> A model which can do something "<i>instead</i> of making a ranged attack" (such as the <a href="/index.php/Spriggan" title="Spriggan">Spriggan</a>'s <a class="mw-redirect" href="/index.php/Targeting_Flare" title="Targeting Flare">Targeting Flare</a>) then they can do that as an Assault attack. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?253254-Assault-and-Targeting-Flair&p=3650151&viewfull=1#post3650151" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> If your ranged attacks triggers other attacks/damage that occur "after the attack" (such as <a class="mw-redirect" href=" | <li> If your ranged attacks triggers other attacks/damage that occur "after the attack" (such as <a class="mw-redirect" href="/index.php/Drag" title="Drag">Drag</a> or <a class="mw-redirect" href="/index.php/Electro_Leap" title="Electro Leap">Electro Leap</a>) then those will resolve as per normal, regardless of whether you had a successful charge or not. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&p=3650693&viewfull=1#post3650693" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | ||
<li> Is the target in melee with the shooter? | <li> Is the target in melee with the shooter? | ||
<ul><li> If yes, then you <i>ignore</i> the +4 DEF bonus (as per the 3rd paragraph of "Targeting a Model in Melee" (TMM) rules)</li> | <ul><li> If yes, then you <i>ignore</i> the +4 DEF bonus (as per the 3rd paragraph of "Targeting a Model in Melee" (TMM) rules)</li> | ||
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<ol><li> If it was an unsuccessful charge, your activation now ends. | <ol><li> If it was an unsuccessful charge, your activation now ends. | ||
<ul><li> You may not trigger "any time" abilities. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&p=3724067&viewfull=1#post3724067" rel="nofollow">Infernal Ruling</a></b>)</li> | <ul><li> You may not trigger "any time" abilities. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?259871-Aiakos-Assault-White-Squall-Question-(The-Flying-Dutchman)&p=3724067&viewfull=1#post3724067" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> You may not trigger "at the end of the activation" abilities (such as <a class="mw-redirect" href=" | <li> You may not trigger "at the end of the activation" abilities (such as <a class="mw-redirect" href="/index.php/Sprint" title="Sprint">Sprint</a>) (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258153-Does-Refuge-trigger-on-hit-Assault-shot-but-Failed-Charge&p=3650693#post3650693" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | ||
<li> If it was a successful charge, and your charge target is ... | <li> If it was a successful charge, and your charge target is ... | ||
<ul><li> still alive, then you get your charge attack (as per the charge rules)</li> | <ul><li> still alive, then you get your charge attack (as per the charge rules)</li> | ||
<li> dead, then you get your initial melee attack(s) vs anyone still in your melee range (as per the charge rules).</li></ul></li> | <li> dead, then you get your initial melee attack(s) vs anyone still in your melee range (as per the charge rules).</li></ul></li> | ||
<li> Either way, you don't get to make more ranged attacks (other than the obvious exceptions like <a class="mw-redirect" href=" | <li> Either way, you don't get to make more ranged attacks (other than the obvious exceptions like <a class="mw-redirect" href="/index.php/Gunfighter" title="Gunfighter">Gunfighter</a>, of course).</li></ol> | ||
<p><br/> | <p><br/> | ||
<span style="font-size: 1.2em;"><b>Units</b></span> | <span style="font-size: 1.2em;"><b>Units</b></span> | ||
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<li> If a trooper's target dies before they make their Assault shot, they don't get to redirect it. You just skip their Assault shot. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&p=3652153&viewfull=1#post3652153" rel="nofollow">Infernal Ruling</a></b>)</li> | <li> If a trooper's target dies before they make their Assault shot, they don't get to redirect it. You just skip their Assault shot. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?258737-Proper-order-of-Assault-with-Units&p=3652153&viewfull=1#post3652153" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> You cannot make Assault attacks while out of formation, as per the regular formation rules about making attacks.</li> | <li> You cannot make Assault attacks while out of formation, as per the regular formation rules about making attacks.</li> | ||
<li><u>Assault & CRA </u> (<a class="external text" href=" | <li><u>Assault & CRA </u> (<a class="external text" href="/index.php/Template:RC_Assault_%26_CRA" rel="nofollow">Edit</a>) | ||
<ul><li> You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&p=3612767&viewfull=1#post3612767" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | <ul><li> You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?256989-Assault-and-combined-ranged&p=3612767&viewfull=1#post3612767" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | ||
<p><span style="font-size: 1.2em;"><b>Other</b></span> | <p><span style="font-size: 1.2em;"><b>Other</b></span> | ||
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<ul><li> <u>Warbeasts</u> | <ul><li> <u>Warbeasts</u> | ||
<ul><li> Warbeasts cannot use Assault during a Frenzy. Refer to the latest errata.</li></ul></li> | <ul><li> Warbeasts cannot use Assault during a Frenzy. Refer to the latest errata.</li></ul></li> | ||
<li> <u>Assault vs Countercharge</u> ( <a class="external text" href=" | <li> <u>Assault vs Countercharge</u> ( <a class="external text" href="/index.php?title=Template:RC_Countercharge_%26_Assault&action=edit" rel="nofollow">Edit</a> ) | ||
<ul><li> Things which are resolved when a model "ends movement" (such as <a class="mw-redirect" href=" | <ul><li> Things which are resolved when a model "ends movement" (such as <a class="mw-redirect" href="/index.php/Countercharge" title="Countercharge">Countercharge</a>) need to be resolved <i>before</i> the <a class="mw-redirect" href="/index.php/Assault" title="Assault">Assault</a> attack. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?278904-Assault-vs-Counter-Charge-(and-other-similar-effects)&p=3877373&viewfull=1#post3877373" rel="nofollow">Infernal Ruling</a></b>).</li></ul></li> | ||
<li> <u>Assault & Drag</u> ( <a class="external text" href=" | <li> <u>Assault & Drag</u> ( <a class="external text" href="/index.php?title=Template:RC_Assault_%26_Drag&action=edit" rel="nofollow">Edit</a> ) | ||
<ul><li> You determine whether a charge was successful or not before making the Assault attack.</li> | <ul><li> You determine whether a charge was successful or not before making the Assault attack.</li> | ||
<li> If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then: | <li> If you make an unsuccessful charge but then use Drag to get your charge target into melee range, then: | ||
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<table cellpadding="5" class="" width='style="font-size:90%"'> | <table cellpadding="5" class="" width='style="font-size:90%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Berserk" title="Category:Berserk">Berserk</a> (<a class="external text" href="/index.php?title=Template:RC_Berserk&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> Berserk attacks will generate even more Berserk attacks. You keep going until you miss, something survives, or you run out of targets.</li> | <ul><li> Berserk attacks will generate even more Berserk attacks. You keep going until you miss, something survives, or you run out of targets.</li> | ||
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<li> Berserk doesn't trigger during a frenzy. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&p=3590891&viewfull=1#post3590891" rel="nofollow">Infernal Ruling</a></b>)</li> | <li> Berserk doesn't trigger during a frenzy. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?254455-Frenzied-warbeasts-quot-and-so-on-quot&p=3590891&viewfull=1#post3590891" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> Berserk will not trigger if the target uses an ability to move the <i>damage</i> to another model (such as a warlock transfer). | <li> Berserk will not trigger if the target uses an ability to move the <i>damage</i> to another model (such as a warlock transfer). | ||
<ul><li> But it will trigger if they use an ability to move the <i>attack</i> to a different model (such as <a class="mw-redirect" href=" | <ul><li> But it will trigger if they use an ability to move the <i>attack</i> to a different model (such as <a class="mw-redirect" href="/index.php/Grim_Salvation" title="Grim Salvation">Grim Salvation</a>).</li></ul></li> | ||
<li> Berserk has a weird niche interaction with Agathon's abilities, which you can read <a class="mw-redirect" href=" | <li> Berserk has a weird niche interaction with Agathon's abilities, which you can read <a class="mw-redirect" href="/index.php/Revelations_of_the_Outer_Darkness" title="Revelations of the Outer Darkness">here</a>.</li> | ||
<li> <u>Attack-Generating Abilities</u> (<a class="external text" href=" | <li> <u>Attack-Generating Abilities</u> (<a class="external text" href="/index.php?title=Template:RC_Attack_Generation&action=edit" rel="nofollow">Edit</a>) | ||
<ul><li> From the core rulebook: <i>When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.</i></li> | <ul><li> From the core rulebook: <i>When a model is granted more attacks as a result of an attack it made, it gains only one. If two or more special rules would grant the model another attack as a result of making an attack, its controlling player chooses which special rule to apply.</i></li> | ||
<li> If you trigger two attack-generating abilities (such as <a class="mw-redirect" href=" | <li> If you trigger two attack-generating abilities (such as <a class="mw-redirect" href="/index.php/Black_Spot" title="Black Spot">Black Spot</a> and <a class="mw-redirect" href="/index.php/Kill_Shot" title="Kill Shot">Kill Shot</a>) you choose to resolve one and "lose" the other (unless you trigger it again later).</li> | ||
<li> If you trigger two attack-generating abilities, and one of them is compulsory (such as <a class="mw-redirect" href=" | <li> If you trigger two attack-generating abilities, and one of them is compulsory (such as <a class="mw-redirect" href="/index.php/Black_Spot" title="Black Spot">Black Spot</a> and <a class="mw-redirect" href="/index.php/Berserk" title="Berserk">Berserk</a>), you <i>must</i> choose to resolve the compulsory one. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?260582-Cleave-ability&p=3686817&viewfull=1#post3686817" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li></ul> | ||
</td></tr></table> | </td></tr></table> | ||
<table cellpadding="5" class="" width='style="font-size:85%"'> | <table cellpadding="5" class="" width='style="font-size:85%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Bond" title="Category:Bond">Bond</a> (<a class="external text" href="/index.php?title=Template:RC_Bond&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.</li> | <ul><li> Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.</li> | ||
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<table cellpadding="5" class="" width='style="font-size:85%"'> | <table cellpadding="5" class="" width='style="font-size:85%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Stumbling_Drunk" title="Category:Stumbling Drunk">Stumbling Drunk</a> (<a class="external text" href="/index.php?title=Template:RC_Stumbling_Drunk&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> When using the deviation template, the "4" should point towards the origin of the damage. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?276799-Stumbling-Drunk-direction&p=3862521&viewfull=1#post3862521" rel="nofollow">Infernal Ruling</a></b>)</li> | <ul><li> When using the deviation template, the "4" should point towards the origin of the damage. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?276799-Stumbling-Drunk-direction&p=3862521&viewfull=1#post3862521" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Push_RC"><u>Push - General</u> (<a class="external text" href=" | <li> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Push_RC"><u>Push - General</u> (<a class="external text" href="/index.php?title=Template:RC_Push&action=edit" rel="nofollow">Edit</a>) <span style="vertical-align: super; font-size: smaller;">[<span class="mw-customtoggle-Push_RC" style="color: #0645ad">Show/Hide</span>]</span><div class="mw-collapsible-content"> | ||
<ul><li> Pushed models do not change their facing.</li> | <ul><li> Pushed models do not change their facing.</li> | ||
<li> Pushed models move at half rate through difficult terrain. Also, <a class="mw-redirect" href=" | <li> Pushed models move at half rate through difficult terrain. Also, <a class="mw-redirect" href="/index.php/Pathfinder" title="Pathfinder">Pathfinder</a> doesn't apply during pushes.</li> | ||
<li> Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.</li> | <li> Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.</li> | ||
<li> You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.</li> | <li> You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.</li> | ||
<li> Pushed models suffer the effects of anything they move through (such as <a class="mw-redirect" href=" | <li> Pushed models suffer the effects of anything they move through (such as <a class="mw-redirect" href="/index.php/Breath_of_Corruption" title="Breath of Corruption">acid clouds</a>).</li> | ||
<li> If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook). | <li> If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook). | ||
<ul><li> However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&p=3847166&viewfull=1#post3847166" rel="nofollow">Infernal Ruling</a></b>)</li> | <ul><li> However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&p=3847166&viewfull=1#post3847166" rel="nofollow">Infernal Ruling</a></b>)</li> | ||
<li> In that scenario, you measure whether the charging model moved 3" or less <i>excluding</i> the push distance. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&p=3847166&viewfull=1#post3847166" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | <li> In that scenario, you measure whether the charging model moved 3" or less <i>excluding</i> the push distance. (<b><a class="external text" href="http://privateerpressforums.com/showthread.php?271237-Charge-interaction-question&p=3847166&viewfull=1#post3847166" rel="nofollow">Infernal Ruling</a></b>)</li></ul></li> | ||
<li> If you push a model to a position where it regains <a class="mw-redirect" href=" | <li> If you push a model to a position where it regains <a class="mw-redirect" href="/index.php/Incorporeal" title="Incorporeal">Incorporeal</a> (for instance you push it out of range of an <a class="mw-redirect" href="/index.php/Exorcist" title="Exorcist">Exorcist</a>) then what happens is (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?279282-Incorporeal-Model-Pushed-out-of-Exorcist-Aura" rel="nofollow">Being Checked by Infernals</a></b>)</li></ul></div></div></li></ul> | ||
</td></tr></table> | </td></tr></table> | ||
<p><span style="font-size:85%;"><span style="color:#20B2AA"><b>Rules Clarification :</b></span> <a href=" | <p><span style="font-size:85%;"><span style="color:#20B2AA"><b>Rules Clarification :</b></span> <a href="/index.php/Category:Regeneration" title="Category:Regeneration">Regeneration</a> - None yet. (<a class="external text" href="/index.php?title=Template:RC_Regeneration&action=edit" rel="nofollow">Edit</a>)</span><br/> | ||
</p> | </p> | ||
<table cellpadding="5" class="" width='style="font-size:88%"'> | <table cellpadding="5" class="" width='style="font-size:88%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Snacking" title="Category:Snacking">Snacking</a> (<a class="external text" href="/index.php?title=Template:RC_Snacking&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> You can use Snacking to RFP your target even if you're at full health. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?278292-Snacking" rel="nofollow">Locked thread</a></b>)</li> | <ul><li> You can use Snacking to RFP your target even if you're at full health. (<b><a class="external text" href="https://privateerpressforums.com/showthread.php?278292-Snacking" rel="nofollow">Locked thread</a></b>)</li> | ||
<li> Snacking occurs at boxed, and thus: | <li> Snacking occurs at boxed, and thus: | ||
<ul><li> <i>Doesn't</i> prevent abilities that trigger at disabled (such as <a class="mw-redirect" href=" | <ul><li> <i>Doesn't</i> prevent abilities that trigger at disabled (such as <a class="mw-redirect" href="/index.php/Tough" title="Tough">Tough</a>, <a class="mw-redirect" href="/index.php/Self-Sacrifice" title="Self-Sacrifice">Self-Sacrifice</a>, etc).</li> | ||
<li> <i>Might</i> prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)</li> | <li> <i>Might</i> prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)</li> | ||
<li> <i>Does</i> prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)</li></ul></li> | <li> <i>Does</i> prevent abilties that trigger at destroyed (such as collecting soul tokens, etc)</li></ul></li> | ||
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<table cellpadding="5" class="" width='style="font-size:90%"'> | <table cellpadding="5" class="" width='style="font-size:90%"'> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href=" | <td align="center" style="border-right: 2px solid #20B2AA;" width="2.5%"><a class="image" href="/index.php/File:RC_symbol.png"><img alt="RC symbol.png" height="60" src="/images/thumb/1/1c/RC_symbol.png/60px-RC_symbol.png" srcset="/images/thumb/1/1c/RC_symbol.png/90px-RC_symbol.png 1.5x, /images/thumb/1/1c/RC_symbol.png/120px-RC_symbol.png 2x" width="60"/></a> | ||
</td> | </td> | ||
<td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | <td style="border-top: 0.5px dashed #20B2AA; background: #EBEBF0;border-bottom-right-radius: 12px;border-top-right-radius: 12px; padding-right: 20px;" valign="top"> | ||
<p><b><span style="color:#20B2AA">Rules Clarification : <a href=" | <p><b><span style="color:#20B2AA">Rules Clarification : <a href="/index.php/Category:Primal" title="Category:Primal">Primal</a> (<a class="external text" href="/index.php?title=Template:RC_Primal&action=edit" rel="nofollow">Edit</a>)</span></b><br/> | ||
</p> | </p> | ||
<ul><li> <u>Primal plus Rapport</u> (<a class="external text" href=" | <ul><li> <u>Primal plus Rapport</u> (<a class="external text" href="/index.php?title=Template:RC_Primal_and_Rapport&action=edit" rel="nofollow">Edit</a>) | ||
<ul><li> If a warbeast has <i>both</i> Primal and Rapport cast on it, then you can either: | <ul><li> If a warbeast has <i>both</i> Primal and Rapport cast on it, then you can either: | ||
<ul><li> Use the warbeast's MAT plus the bonus to MAT from Primal, or</li> | <ul><li> Use the warbeast's MAT plus the bonus to MAT from Primal, or</li> | ||
Latest revision as of 20:30, 2 May 2026
|
Rök |
Whenever a remote mountain village is found in ruins and with its taverns plundered, northerners speak fearfully of the dire troll called Rök. Although insatiable as any dire troll, over a century ago Rök developed a unique craving for beer and liquor of all sorts, and his raids of villages for their intoxicating spirits have since become legendary.
When he was sought out by Borka Kegslayer, Rök engaged the trollkin in an exhausting battle lasting several hours. After this, Kegslayer shared his own potent brew, convincing the ferocious troll they were kindred souls. When Borka left, Rök followed, knowing that greater fights and rivers of beer awaited them.
Contents
Basic Info
| Rök | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good. Click here for a newbie-friendly recap, or click here for the full rules.
Abilities
-
Assault -
Immunity: Cold - Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
- Bond [ Borka ] - If this model begins the game in Borka's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Borka and in their control range, it gains Stumbling Drunk. (Stumbling Drunk - A model with Stumbling Drunk cannot become knocked down. If it is hit by an enemy attack at any time except while advancing, after that attack is resolved this model is pushed d3" in a direction decided by the deviation template, then you choose its facing.)
- Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.
- Snacking - When this model boxes a living model with a melee attack, it can choose to RFP the boxed model. When it does, this model can remove d3 damage points.
Weapons
| Frost Breath | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RNG | ROF | AOE | POW | |||||||||||
| SP 6 | 1 | - | 14 | |||||||||||
| ||||||||||||||
| Big Meaty Fist | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 1 | 4 | 16 | ||||||||||||
| Battle Axe | ||||||||||||||
| RNG | POW | P+S | ||||||||||||
| 1 | 6 | 18 | ||||||||||||
Animus
| COST | RNG | AOE | POW | DUR | OFF | ||
|---|---|---|---|---|---|---|---|
| Primal
|
2 | 6 | - | - | Round | No | |
| Target friendly living Faction warbeast gains +1 STR and MAT for one round. | |||||||
Theme Forces
- When taken by Borka
- Band of Heroes
- Kriel Company
- Power of Dhunia. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).
- Storm of the North
- When taken by anyone else
Recent Changes
No changes since 2021.10
Thoughts on Rök
Rök in a nutshell
- Angry at being in a nutshell, Rök begins to break everything.
Rök is fundamentally a worthy rival to the almost ubiquitous Dire Troll Mauler trading 1 fury and a chain attack for assault and a brutal axe; he hits hard - and brings a really useful melee damage/accuracy buff in Primal rather than simply a strength buff like Rage. Berserk is an amazing rule and really helps to keep fury use to a minimum while vs infantry swarms. Likewise an assault spray with crit freeze can really mess up some people’s day.
As a Northkin model Rök has some great combos already available to him
Combos & Synergies
- Doomshaper 2 grants Overtake to his battlegroup and Rök has Berserk, so you can pacman through infantry and snack on them for RFP. He can also upkeep Wild Agression on him for free.
- Borka Kegslayer and Borka, Vengeance of the Rimeshaws both make Rök incredibly hard to kill thanks to Stumbling Drunk.
- Troll Axer - hitting matters on a Thresher, and Primals helps with this.
- Jarl Skuld - As part of his battlegroup Rök gains Swift Hunter, so if he kills his charge target with his Assault Spray he can still Hunt swiftly into melee with something else so he won't fail his charge. Rök also brings a damage buff for Jarl's beasties which is good for a caster who doesn't have one himself.
- Gunnbjorn1 - Killing Shot is pretty nice with the spray as is Guided Fire.
- The Northkin Stone is quite potent on him. +1 SPD, or +2 on cold damage rolls, or +2 STR are all great for him.
Drawbacks & Downsides
- Berserk and Primal can both blow up in your face. (Primal's best used on lights where you are less worried by their frenzy).
- He isn’t any more durable than a standard Dire Troll without his bond.
Tricks & Tips
- Look for how to position your charge with his spray.
- If you trigger Snacking, you don't get to trigger Berserk. This is both an advantage and disadvantage:
- Advantage: You can Snack the last enemy in range (if it's living), and prevent yourself berserking into friendly models.
- Disadvantage: If you Snack the second-to-last enemy in range, you have to buy an extra attack to get the last enemy.
- In some respects, if you're really damaged and surrounded by enemies, it is better of thinking of Snacking and buying extra attacks as "I'm spending fury to get extra heals" rather than "I'm breaking my own Berserk chain and spending fury to restart it"
Other
Trivia
- Released in Hordes: Domination (2011)
- Rescuplted in 2016
Other Trollblood models
Rules Clarifications
Rules Clarification : Cold - None yet. (Edit)
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Rules Clarification : Freeze (Edit)
|
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Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
|
| |
Rules Clarification: : Warbeast (Edit) |
See also the Warbeast page for a recap of the core warbeast rules.
|
| |
Rules Clarification: : Assault (Edit) |
| General Step 1: Declare the charge
Step 2: Move the charging model
Step 3: Make the ranged attack
Step 4: After finishing the Assault attack
Other
|
|
Rules Clarification : Berserk (Edit)
|
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Rules Clarification : Bond (Edit)
|
|
Rules Clarification : Stumbling Drunk (Edit)
|
Rules Clarification : Regeneration - None yet. (Edit)
|
Rules Clarification : Snacking (Edit)
|
|
Rules Clarification : Primal (Edit)
|
