Template:Warcaster-Warjack

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Note to Editors
This text is used on the Warcaster and Warjack pages.

Warcaster & Warjack interaction

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Tip !
Warcasters have much less interaction with their warjacks than warlocks have with their warbeasts.

Warcasters are highly trained combat arcanists as effective in martial combat as when wielding magical forces. A warcaster’s greatest function on the battlefield, however, is controlling warjacks.

Power Up

Page 68 of the 2021.08 version of the core rulebook pdf

Warjacks are empowered by the mere presence of their controlling warcaster on the battlefield. During the Control Phase, each warjack with a functional cortex in a battlegroup that is in its controller’s control range (p. 69) gains 1 focus point. A warjack with a crippled cortex or no cortex at all cannot power up and does not gain this focus. Remember, a warjack cannot have more than 3 focus points at any time.

Allocating Focus Points

Page 68 of the 2021.08 version of the core rulebook pdf

In addition to focus points gained from powering up, a battlegroup commander can allocate additional focus points to the warjacks in its battlegroup during your Control Phase. A warjack must be in its battlegroup commander’s control range to be allocated focus, though it need not be in its line of sight. Remember, a warjack cannot have more than 3 focus points at any time and a warjack with a crippled cortex cannot be allocated focus.

A battlegroup commander cannot allocate focus points to warjacks in another model’s battlegroup, even if they are both part of the same army.

Warcaster Death (Inert warjack)

Page 59 of the 2021.08 version of the core rulebook pdf

Battlegroup Commander Destruction

When a model with the Battlegroup Commander special rule is destroyed or removed from the table, the warjacks in its battlegroup become inert and the warbeasts become wild. Additionally, all upkeep spells cast by that model expire (p. 80).

Inert Warjack

When a warjack becomes inert, it loses any focus points it had, and while it is inert it cannot gain focus points. An inert warjack cannot activate and does not have a melee range. It cannot engage or be engaged by other models. A model is never in melee with an inert warjack. An inert warjack has no facing, cannot advance or make attacks, and does not gain an ARM bonus for shields or bucklers. Special rules that cannot be used while a model is stationary cannot be used while a warjack is inert. A melee attack targeting an inert warjack automatically hits. An inert warjack has a base DEF of 5.

An inert warjack can be reactivated by a friendly Faction model with the Battlegroup Commander special rule, such as a warcaster, or by a friendly Faction model with the ’Jack Marshal advantage. To reactivate the warjack, a model with Battlegroup Commander can spend 1 focus point anytime during its activation while base-to-base with the warjack. A ’jack marshal can reactivate an inert friendly Faction warjack during its activation by forfeiting its Combat Action while base-to-base with the warjack. The reactivated warjack is no longer inert, but it must forfeit its Combat Action the turn it is reactivated. If the model reactivating a warjack has Battlegroup Commander, the warjack becomes a part of its battlegroup.

If the model reactivating a warjack is a ’jack marshal, the reactivated warjack comes under itscontrol unless the ’jack marshal already controls a warjack.

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When a 'Jack Marshal is killed, their warjack becomes autonomous instead of inert.