Category:Critical Continuous Corrosion

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Unlike most games, having a weapon with a Damage Type in Warmachine doesn't do anything extra for your damage output (with the exception of Corrosion continuous effect, Fire continuous effect, and Damage Type: Magical).

Generally speaking, if you have a Damage Type, then 75% of the time it'll be irrelevant, 20% of the time it is a disadvantage because your opponent is immune to it, and 5% of the time it does something worthwhile because you stacked it with a different special rule (such as Fuel for the Flames or Peel Back the Layers).


  • Corrosion Cont symbol.jpg Continuous Corrosion (Page 18) - A model hit by this weapon suffers the corrosion continuous effect.
Corrosion Crit symbol.jpg Critical Continuous Corrosion (Page 18) - On a critical hit, the model hit by this weapon suffers the continuous corrosion effect.
Corrosion Continuous Effect (Page 61) - During your Maintenance Phase roll a d6 for each continuous effect; if the result is a 1 or 2, the continuous effect expires without further effect. On a result of 3 to 6, it remains in play and the affected model suffers 1 point of corrosion damage.


See also the basic training article: 101 - Damage Type


RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • If you deploy in corrosion hazard terrain (Acid Pool), then you get corroded before the game starts.
Deploying a model in a hazard counts as being "put into play" in the hazard. Being put into play counts as "entering". When you enter a hazard, you trigger the hazard.
  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

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