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COST
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RNG
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AOE
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POW
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DUR
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OFF
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| Enliven
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(★ Action)
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CMD
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-
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-
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Round
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No
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| Target friendly Faction warjack/warbeast. If the warjack/warbeast is in range, the next time it suffers damage from an enemy attack while it is not advancing, immediately after the attack is resolved the warjack/warbeast can make a full advance, then Enliven expires. Enliven lasts for one round.
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Edit this spell template
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Rules Clarification : Enliven (Edit)
- You can't "save" Enliven, you must use it or lose it the first time the warjack is damaged. It lacks the "you can choose to move" wording like, say, Watcher has.
- Since the attacking model is the "active player", Enliven is resolved at Step 13 of the Timing Sequence.
- Your Enliven movement can trigger enemy abilities, such as Countercharge.
- If an enemy takes control of the warjack on a "hit" (such as the Machine Wraith) then you can't trigger Enliven. Because by the time you get to the "damage" step of the Timing Sequence it's one enemy model attacking another enemy model. (Infernal Ruling)
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Pages in category "Enliven"
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