Category:Force Lock

From Warmachine University Archive
Revision as of 05:07, 25 September 2020 by imported>Warmachine University contributors (Imported from HTTrack HTML mirror)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Force Lock - Enemy models beginning an advance in this models melee range cannot advance except to change facing. Edit description
Force Hold - Enemy models beginning an advance within 2" of this model cannot advance except to change facing. This model loses Force Hold while its Magno Fist weapon system is crippled. Edit description
Shadow Bind - A model hit by this weapon/attack suffers -3 DEF, and for one round when it advances it cannot move except to change facing. Shadow Bind can be shaken. Edit description


RC symbol.png

Rules Clarification : Shadow Bind , Force Hold, Force Lock, Quagmire, and/or Crawling Chaos     (Edit)

  • Models affected by this ability may still advance 0" and thus abilities that trigger on "ends their movement within ..." or "after this model advances ..." will still trigger (for example Slipstream, Countercharge, etc).
  • Models may still be placed, so abilities like Apparition will still work.
  • The restriction applies to all advances: normal activation, bonus in-activation (like Overtake), and out-of-activation (like Energiser).
  • Shadow Bind only
    • If you manage to free strike a charging model and Shadow Bind it, their charge movement ends because they can no longer advance. At that point, you check whether their charge movement was successful or not.

Pages in category "Force Lock"

This category contains only the following page.

This category currently contains no pages or media.