From Warmachine University Archive
Revision as of 17:23, 27 October 2021 by imported>Warmachine University contributors
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
|
|
COST
|
RNG
|
AOE
|
POW
|
DUR
|
OFF
|
|
|
|
| Jumpstart
|
1
|
SELF
|
Control
|
-
|
-
|
No
|
|
| Models in the spellcaster's battlegroup that are currently in its control range stand up and are no longer stationary. Affected models can turn to face any direction. Models that were knocked down this turn are not affected by Jumpstart.
|
Edit this spell template
|
|
Rules Clarification : Jumpstart (Edit)
- A warjack that stands up via Jump Start can still forfeit movement to aim and etc during their normal activation. Basically, it's as if you were never knocked down at all.
- Jump Start does not allow you to shake Blind or Shadow Bind.
- A warjack knocked down earlier on the same turn, cannot stand up via Jump Start. This is not a typo. (Infernal Ruling)
|
Pages in category "Jumpstart"
The following 7 pages are in this category, out of 7 total.
This category currently contains no pages or media.