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| Multiple Heads [{{{1}}}] - This model can make {{{1}}} initial attacks each Combat Action, using any combination of ranged or melee attacks. This model loses one initial attack for each of its aspects that are currently crippled. This model cannot be forced to buy additional ranged attacks.
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Rules Clarification : Multiple Heads (Edit)
- When you stack this ability with Black Spot, the free attacks can be either melee or ranged regardless of what type the other attacks you've made are. (Infernal Ruling)
- When you charge, the clause "can make any combination of melee and ranged attacks" has a bit of a weird interaction with the charging rule "must make a melee attack vs the charge target". This is further compounded by the fact that one Multihead model is a Gunfighter (Typhon) which has its own issues with charging.
- Desert Hydra
- When it charges it can make 4 spray attacks (out of its 5 heads) and must make 1 melee attack, barring crippled aspects. The ranged attacks can occur before or after this melee attack.
- If the charge target is destroyed or otherwise removed before the melee attack, the Desert Hydra still cannot use that attack to make a 5th spray, it must be a melee attack.
- (Infernal Ruling)
- Typhon
- The Gunfighter rule lets Typhon use all his heads to make ranged attacks, but places restrictions on what his initial ranged attacks can target.
- When a Gunfighter model charges, its initial ranged attack(s) can only target models in its own melee range.
- Bought ranged attacks, if any, can target anyone in melee or, if they're all dead, anyone at all.
- See the Gunfighter article for a more detailed explanation.
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Pages in category "Multiple Heads"
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